Beginning Windows Mixed Reality Programming, 2Nd Edition Clearly Softcover Explains All the Nuances of Mixed Reality Software Development

Beginning Windows Mixed Reality Programming, 2Nd Edition Clearly Softcover Explains All the Nuances of Mixed Reality Software Development

apress.com Informatik : Microsoft und .NET Apress Ong, Sean, Siddaraju, Varun Kumar 2nd ed., XXV, 278 p. 212 2. illus., 211 illus. in color. Auflage Beginning Windows Mixed Gedrucktes Buch Reality Programming Softcover For HoloLens and Mixed Reality Headsets Gedrucktes Buch Softcover Teaches you how to get started developing for HoloLens 2 with Unity, the ISBN 978-1-4842-7103-2 preferred tool for 3D experiences £ 32,99 | CHF 45,00 | 37,99 € | Explores where to find 3D models and resources, showing you how to make 41,79 € (A) | 40,65 € (D) your own models when needed lieferbar Shares secrets to amazing user experiences delivered via HoloLens 2 and Rabattgruppe mixed reality headsets Springer Trade (T) Develop applications and experiences for Microsoft’s HoloLens 2 and other Windows mixed Produktkategorie reality devices. This easy-to-follow guide removes the mystery behind creating amazing Fachbuch augmented reality and virtual reality experiences. Mixed reality development tools and Other renditions resources are provided. Beginning Windows Mixed Reality Programming, 2nd edition clearly Softcover explains all the nuances of mixed reality software development. You will learn how to create ISBN 978-1-4842-7105-6 3D objects and holograms, interact with holograms using voice commands and hand gestures, use spatial mapping and 3D spatial sound, build with toolkits such as Microsoft's Mixed Reality Toolkit and Unity’s AR Foundation and XR Platform, create intuitive user interfaces, and make truly awe-inspiring mixed reality experiences. This newly revised edition also includes updated content for HoloLens 2 development, including tutorials for new interactions such as hand tracking and eye tracking. What You Will Learn Prototype ideas quickly for the HoloLens 2 and Windows mixed reality devices Get started with Unity, the preferred tool for developing 3D experiences Locate and import 3D models for your project, or make your own Use spatial sound, voice commands, gestures, hand tracking, and eye tracking Build with Microsoft's Mixed Reality Toolkit and other toolkits to make apps the easy way Publish to the Windows Store and make money from your app Who This Book Is For Programmers looking to quickly learn how to create experiences for HoloLens 2. Also for programmers interested in building applications for the growing crop of virtual reality devices that support the Windows Mixed Reality platform. Bestellen Sie online unter springer.com/booksellers Springer Nature Customer Service Center GmbH Customer Service Tiergartenstrasse 15-17 69121 Heidelberg Germany T: +49 (0)6221 345-4301 [email protected] € (D) sind gebundene Ladenpreise in Deutschland und enthalten 7 % für Printprodukte bzw. 19 % MwSt. für elektronische Produkte. € (A) sind gebundene Ladenpreise in Österreich und enthalten 10 % für Printprodukte bzw. 20% MwSt. für elektronische Produkte.Die mit * gekennzeichneten Preise sind unverbindliche Preisempfehlungen und enthalten die landesübliche MwSt. Preisänderungen und Irrtümer vorbehalten. ISBN 978-1-4842-7103-2 / BIC: UMP / SPRINGER NATURE: SCI29030 Part of .

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