43 BATTLE PLATE MARSHAL 49 DWARF ANCESTOR 17 EARTH SHUGENJA 34 GITHZERAI MONK

ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS m m Greataxe: +17 vs AC; 20 Damage Maul: +16 vs AC; 20 Damage m Short Sword: +13 vs AC; 15 Damage m Ki Fist: +15 vs AC; 15 Damage LEVEL M LEVEL ❑■ M LEVEL LEVEL Wolf Pack Tactics: 1 ally adjacent to this creature Moradin’s Righteous Fury: This creature moves R Earth Blast: (range 5) +11 vs DEF (Fort); 10 ❑■❑■ M Pressure Point Strike: +13 vs DEF 10 or to target shifts 1 square, then this creature attacks; 11 up its Speed (minimum 1 square) and then makes an 6 10 +17 vs AC; 20 Damage attack against each enemy within Reach, +16 vs DEF Damage AND Slowed AND target loses Bur- (Fort); 15 Damage AND Dazed (save ends) (Fort); 20 + 10 thunder Damage AND push 2 squares. row until end of its next turn AC AC RECHARGE when this creature uses Stone Form. AC AC 26 27 20 26 ABILITIES ABILITIES Githzerai • Ki ABILITIES ABILITIES Dwarf • Martial +4 DEF (Ref) DEF DEF Dwarf • Construct DEF Human • Divine • Earth DEF 22 21 18 22 Defensive Mobility: +5 +4 DEF (Fort) +4 DEF (Fort) AC against opportunity SPECIAL POWERS Reach 2 attacks while moving. SPEED Slayer: +5 Damage against Orc targets. SPEED SPEED SPEED 5 CHAMPION 3 ■ ■ ■ 5 SPECIAL POWERS 6 8 ❑❑❑ SPECIAL POWERS SPECIAL POWERS ❑■ Warband Building: All Dwarf creatures are legal in Blink Out: Minor action; until end of turn, this ❑■❑■ your warband. creature has Conceal 11 and Phasing and does not Earth’s Strength: Minor action; 1 ally within Mobile Melee Attack: Immediate, after HP HP HP 5 squares of this creature has +2 M Attack and HP M • Use when a Dwarf ally activates. That ally moves up provoke opportunity attacks. resolving this creature’s attack; shift 1 square. 65 85 45 +5 M Damage until end of its next turn. 65 to its Speed. Stone Form: Replaces attack action: This creature ❑■ Unavoidable Strike: This creature’s next m ■ • Use at start of round. Until end of round, creatures in cannot take actions, does not provide fl anking, and has ❑ Word of Healing: Minor action; 1 ally within attack is a critical. your warband have +2 Attack and +5 Damage against Resist 20 All. It does not count as a creature in a victory 5 squares of this creature heals 15 HP. creatures that have already activated this round. area for the purpose of scoring VP. This eff ect lasts until the start of this creature’s next turn.

©2009 Wizards ★ 1/60 ©2009 Wizards ★ 2/60 ©2009 Wizards ◆ 3/60 ©2009 Wizards ◆ 4/60

17 GOLD DWARF SOLDIER 48 HALF-ORC PALADIN 12 LANTERN BEARER 34 LOYAL EARTH ELEMENTAL

ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS m m Warhammer: +12 vs AC; 10 Damage Bastard Sword: +17 vs AC; 15 Damage m Longsword: +12 vs AC; 10 Damage m Slam: +16 vs AC; 15 Damage LEVEL LEVEL ❑■ M LEVEL LEVEL M Cleaving Sweep: +10 vs AC; 10 Damage Thunder Smite: +15 vs AC; 20 thunder Damage ❑■ C Lantern Blast: (blast 3) +8 vs DEF (Ref ); ❑■ C Earth Stomp: (burst 1) +14 vs DEF (Fort); 5 11 AND Dazed 5 9 AND 10 Damage to a diff erent enemy adja- 10 radiant Damage AND this creature loses 15 Damage AND Immobilized cent to this creature Illuminator until start of its next turn AC AC AC AC ABILITIES 22 26 ABILITIES 21 23 Elemental Earth Good • Half-Orc • Divine ABILITIES • Burrow DEF ABILITIES DEF DEF Good • Human • Martial DEF 18 22 17 23 +4 DEF (Fort) Dwarf • Martial SPECIAL POWERS Reach 2 Divine Challenge: Minor action; choose 1 enemy Tremorsense: Blindsight SPEED SPEED within 5 squares of this creature; until start of this SPEEDSPEED SPECIAL POWERS SPEED 5 5 creature’s next turn, whenever that enemy attacks, 5 5 against creatures SPECIAL POWERS if it does not target this creature, it takes 10 radiant Holy Beacon: Evil creatures within 5 squares without Flight. Damage and has –2 Attack on that attack roll. of this creature have –2 Attack. HP Stubborn Resilience: +4 DEF while adjacent HP CHAMPION 2 ❑■ ❑■ HP HP SPECIAL POWERS to a Dwarf ally. Illuminator: Creatures within 5 squares of this 45 70 • Use at start of round. Until end of round, allies have 40 65 Cleave: Immediate, when this creature’s Watch Your Back: Dwarf allies adjacent to +5 M Damage against higher-level targets. creature do not benefi t from Conceal or Hide M attack destroys an enemy; make a m attack. this creature do not grant combat advantage to and are not invisible. • Use when any creature fails a save. That save succeeds Usable once per turn. enemies for fl anking. instead.

©2009 Wizards ● 5/60 ©2009 Wizards ◆ 6/60 ©2009 Wizards ◆ 7/60 ©2009 Wizards ◆ 8/60 74 MARUT 52 MEDIUM SILVER DRAGON 10 ROYAL GUARD 46 SLAYER OF DOMIEL

ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS m Slam: +20 vs AC; 10 + 10 thunder Damage m Bite: +19 vs AC; 20 Damage m Halberd: +11 vs AC; 10 Damage m Sword and Dagger: +16 vs AC; 20 Damage LEVEL M LEVEL LEVEL LEVEL 15 Inevitable Push: +20 vs AC; 15 + 10 thunder 12 ❑■ C Cold Breath: (blast 3) +17 vs DEF (Fort); 5 ❑■ M Hamstring Sweep: +9 vs DEF (Ref ); 11 Damage AND push 2 squares AND this 25 cold Damage AND Immobilized (save ends). 15 Damage creature shifts 1 square RECHARGE when fi rst Bloodied. ABILITIES A AC Mass Infl ict Light Wounds: (radius 1 within AC M Wing Slap: +17 vs DEF (Ref ); 15 Damage AC AC Good • Human • 29 10) +18 vs DEF (Ref ); 15 necrotic Damage 26 AND Dazed 20 25 Martial ABILITIES Hide ABILITIES ABILITIES DEF DEF DEF Human • Martial DEF 27 Immortal Planar 24 Good Dragon 16 23 • • Reach 2 SPECIAL POWERS Resist 15 Thunder Flight Evil Slayer 5: +5 Damage against Evil targets. SPEED Blindsight: Ignores Conceal; SPEED Resist 10 Cold SPEED SPEED treats invisible creatures as Marked Target: You score double VP for the 6 F6 5 6 fi rst enemy this creature eliminates. visible. CHAMPION 1 ❑■ SPECIAL POWERS Sneak Attack 5: +5 M Damage whenever this Reach 2 Use at start of round. Until end of round, Set Against Charge 10: Immediate, when a HP HP • HP HP creature has combat advantage against target. when a creature in your warband eliminates an charging enemy moves into a square adjacent 85 SPECIAL POWERS 75 35 70 Unaligned enemy, you score +5 VP to this creature; that enemy takes 10 Damage. Single-Minded: On its turn, this creature cannot • Use at start of round. Until end of round, allies move or attack a nonchampion if an enemy are not aff ected by this creature’s Cold Breath. champion is within its Reach.

©2009 Wizards ★ 9/60 ©2009 Wizards ★ 10/60 ©2009 Wizards ● 11/60 ©2009 Wizards ★ 12/60

65 ASPECT OF KORD 39 DROMITE WILDER 15 STALKER 100 OF

ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS m Longsword: +20 vs AC; 15 + 10 thunder Damage m Sword of Kord: +17 vs AC; 30 Damage m Short Sword: +17 vs AC; 15 Damage m Longsword: +10 vs AC; 10 Damage LEVEL LEVEL LEVEL LEVEL ❑■ R Mystra’s Curse: (sight) +19 vs DEF (Will); M R R 14 Blade of Battle: +21 vs AC; 20 Damage 10 Cold Ray: (sight) +15 vs DEF (Ref ); 5 Twin Strike Bow: (sight) 2 attacks, +10 vs 17 whenever target makes a die roll, roll an extra die and AND –2 AC until end of round 10 cold Damage AC each; 5 Damage each ignore the highest result (save ends) ❑■ C Electricity Burst: (burst 4) +15 vs DEF A Scorching Burst: (radius 1 within 10) +19 vs DEF AC AC (Fort); 20 lightning Damage AC AC (Ref ); 20 fi re Damage 26 24 20 28 ABILITIES ABILITIES ABILITIES Immortal Divine Elf • Martial ABILITIES DEF • DEF Dromite • Psionic DEF DEF Hide Good • Human • Arcane 24 Reach 2 22 Resist 20 Lightning 18 29 Unique Blindsight: Ignores Conceal; SPEED SPEED treats invisible creatures as SPEED SPEED SPECIAL POWERS SPECIAL POWERS visible. SPECIAL POWERS 8 7 6 6 ❑■ ❑■ ❑■ Anyspell: Use 1 R, C, or A attack action of ❑■ Deadeye Shot: Minor action; +5 R Glory in Battle: +10 Damage until end of turn SPECIAL POWERS an adjacent Arcane ally, as though this creature had whenever this creature is the fi rst to activate Damage until end of turn. RECHARGE at end that attack action, using an Attack rating of +17 instead HP HP HP HP in a round. Overchannel: Minor action, once per turn; this of this creature’s turn if it did not hit with an of its normal rating. 105 40 creature takes 5 Damage. Until end of turn, it 40 attack that turn. 95 CHAMPION 2 ❑■ ❑■ Vengeance: Immediate, when an adjacent ally is has +10 Damage and –2 Attack. destroyed; this creature makes a m attack. • Use when an Arcane creature misses with an attack. Wild Surge: Scores criticals on attack rolls of Reroll that attack roll. natural 17+ with R and C attacks. • Use at start of round. Arcane allies have +4 Attack and +5 Damage until end of round.

©2009 Wizards ★ 13/60 ©2009 Wizards ★ 14/60 ©2009 Wizards ◆ 15/60 ©2009 Wizards ★ 16/60 33 GUENHWYVAR 25 HALF-OGRE BARBARIAN 5 SNEAK 47 NENTYAR HUNTER

ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS m Claw: +14 vs AC; 10 Damage m Greatsword: +10 vs AC; 20 Damage m Dagger: +7 vs AC; 10 Damage m Short Sword: +19 vs AC; 10 Damage LEVEL LEVEL LEVEL LEVEL 9 7 ❑■ C Crowdsweeper: (burst 1) automatic hit; 2 R Thrown Dagger: (range 5) +5 vs DEF (Ref ); 12 R Icy Arrows: (sight) 2 attacks, each against a ABILITIES 10 Damage. RECHARGE when 2 or more 10 Damage diff erent target, +19 vs AC each; 10 + 5 cold enemies are adjacent to this creature at end Damage each AC Magical Beast • Planar AC of its turn. AC AC 23 19 16 24 Unique; Hide ABILITIES ABILITIES Delayed Appearance: This ABILITIES Plant Primal DEF creature must start the DEF DEF Halfl ing • Martial • DEF • 21 battle off the battle map. 17 Ogre • Primal • Rage 18 Stealth 22 Forest Walk: Forest terrain Reach 2 does not aff ect this creature’s SPECIAL POWERS movement. SPEED SPEED SPEED SPEED Momentum: +5 M Damage if this creature SPECIAL POWERS 8 7 SPECIAL POWERS 6 7 moved during this turn. Out of Nowhere: Replaces attack action: Until M M SPECIAL POWERS ❑■ Onyx Figurine: Use before you roll for Bloodfury: +4 Attack and +10 Damage end of its next turn, this creature has Hide, HP initiative on any round after the fi rst. Place this HP while Bloodied. HP HP 65 60 25 +2 Attack, and +10 Damage. 50 Orc Slayer 5: +5 Damage against Orc targets. creature in your start area or adjacent to an Gang Fighter: +1 AC for each enemy adjacent Primal Archery: Immediate, when this allied champion. to this creature. creature hits with both Icy Arrows attacks; 1 Ripping Pounce: When this creature charges, it ally within 5 squares of this creature makes a R makes 1 extra m attack against the target. attack against the target of one of those attacks.

©2009 Wizards ◆ 17/60 ©2009 Wizards ◆ 18/60 ©2009 Wizards ● 19/60 ©2009 Wizards ◆ 20/60

31 RIKKA, ANGELIC AVENGER 15 SATYR 19 SPIRIT FOLK FIGHTER 27 WIZARD TACTICIAN

ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS m Greatsword: +12 vs AC; 20 Damage m Hoof: +12 vs AC; 10 Damage m Falchion: +13 vs AC; 15 Damage m Staff : +15 vs AC; 10 Damage LEVEL LEVEL LEVEL LEVEL 8 5 R Shortbow: (sight) +10 vs AC; 10 Damage 6 ❑■ M Dizzying Blow: +11 vs DEF (Fort); 15 9 ❑■ R Bigby’s Slapping Hand: (sight) +13 vs ABILITIES ❑■ C Distracting Melody: (burst 3, enemies Damage AND Immobilized DEF (Will); target provokes opportunity attacks C Good • Angel • Planar only) +10 vs DEF (Will); Dazed. RECHARGE Ice Blast: (blast 3) +13 vs DEF (Fort); 10 AC AC when fi rst Bloodied. AC AC cold Damage AND Slowed 20 Unique 19 20 20 ABILITIES A Flame Burst: (radius 1 within 10) +13 vs Flight Martial DEF (Ref ); 15 fi re Damage DEF Delayed Appearance: This DEF ABILITIES DEF DEF 22 creature must start the 17 20 One with Nature: Forest and 18 battle off the battle map. Fey river terrain do not aff ect this creature’s movement. This ABILITIES creature has +2 AC and +2 SPEED SPECIAL POWERS SPEED SPEED SPEED F8 7 SPECIAL POWERS 7 DEF while occupying forest 6 Human • Arcane M Aggressive 5: +5 Damage while not Bloodied. ❑■ Leaping Stag Dance: Minor action; each ally or river terrain. ❑■ ❑■ Cure Wounds: Minor action; this creature within 5 squares of this creature shifts 1 square. HP HP HP HP SPECIAL POWERS 75 or an adjacent ally heals 20 HP. 40 ❑■ Song of Freedom: Minor action; 1 ally within 45 35 ❑■ Waylay: Use before you roll for initiative on 5 squares of this creature makes a save against an Tactical Magic: Whenever this creature’s any round after the fi rst. Place this creature in eff ect or condition with a duration of (save ends). C or A attack has only 1 target, that attack any victory area. has +5 Damage.

©2009 Wizards ★ 21/60 ©2009 Wizards ◆ 22/60 ©2009 Wizards ● 23/60 ©2009 Wizards ◆ 24/60 61 IRON GOLEM 48 JUSTICATOR 23 MERCENARY SERGEANT 24 XORN

ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS m Fist: +18 vs AC; 20 Damage m Greatsword: +19 vs AC; 20 Damage m Longsword: +14 vs AC; 15 Damage m Bite: +13 vs AC; 15 Damage LEVEL LEVEL ❑■ M LEVEL LEVEL ❑■ C Poison Cloud: (burst 2) +15 vs DEF (Fort); Resounding Strike: +18 vs AC; 20 Damage M Guiding Strike: +14 vs AC; 15 Damage AND 13 12 AND Immobilized AND push 2 squares. RECHARGE 7 8 ongoing 10 poison Damage AND Weakened 1 ally within 5 squares of this creature has +2 when an enemy within 2 squares of this creature ABILITIES (save ends both) Attack against the target until end of that ally’s attacks an ally. Elemental Earth AC AC AC next turn AC • 28 ABILITIES 26 24 22 Burrow Construct ABILITIES All-Around Vision: This creature does not grant DEF +4 DEF (Fort); Reach 2 DEF Planar DEF DEF ABILITIES combat advantage to 23 Immune Fire, Poison 26 Flight 20 20 Human Martial enemies for fl anking. Inexorable: Can move through Reach 2 • enemies. SPEED SPEED SPEED SPEED SPECIAL POWERS 5 Ponderous: Can’t shift. F6 SPECIAL POWERS 5 SPECIAL POWERS 5 ❑■ Phase into Ground: Minor action; remove ❑■ SPECIAL POWERS Swift Justice: Immediate, when an ally within 10 For a Price: Use at start of round, once per this creature from the battle map. At start of squares of this creature is destroyed by an enemy; HP HP HP round; spend 5 VP, then choose 1 eff ect. HP Direct Orders: +5 M Damage while within 5 place this creature in a square that was occupied by next round, place this creature on the battle 80 squares of an allied champion. 75 that ally, then make a m attack against that enemy. 50 Spur On: This creature has +2 Attack and 55 map in a legal space nearest to its previous space, then make a m attack with +2 Attack. ❑■ ❑■ Spell Defl ection: Immediate, when hit by Wrath 5: Once an ally has been destroyed, this +10 Damage until end of round. an attack from an Arcane creature; the attack creature has +5 M Damage until end of battle. Tactical Surge: Roll 1 extra d20 for initiative misses instead. this round.

©2009 Wizards ★ 25/60 ©2009 Wizards ★ 26/60 ©2009 Wizards ● 27/60 ©2009 Wizards ◆ 28/60

6 MONITOR LIZARD 22 ANKHEG 23 XEN’DRIK CHAMPION 89 ARTEMIS ENTRERI

ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS m m Toothy Maw: +9 vs AC; 10 Damage m Mandibles: +11 vs AC; 10 + 5 acid Damage m Long Knife: +13 vs AC; 15 Damage Charon’s Claw: +19 vs AC; 15 Damage LEVEL LEVEL LEVEL LEVEL ❑■ R 2 6 ❑■ C Acid Spit: (blast 3) +9 vs DEF (Ref ); 15 8 R Shortbow: (sight) +13 vs AC; 5 Damage 14 Jeweled Dagger: (range 10) +19 vs AC; 10 + acid Damage. RECHARGE when fi rst Bloodied. 10 necrotic Damage ABILITIES AC ABILITIES AC AC AC 18 20 ABILITIES 22 27 Evil • Human • Martial Beast ABILITIES Beast Unique; Hide Drow • Martial DEF DEF Burrow DEF DEF Multi-Activation 2: Activates twice per round. 14 SPECIAL POWERS 18 20 25 SPECIAL POWERS Quick Step 2: Can shift 2 ❑■ Warning Hiss: Immediate, use at any time: SPECIAL POWERS squares instead of 1. SPEED 1 ally within 6 squares of this creature does not SPEED Burrowing Ambush: Minor action; choose SPEED SPEED ❑■ Blaze of Instinct: Immediate, when this 6 grant combat advantage until end of round. 5 any number of enemies that cannot see this 7 4 SPECIAL POWERS creature is hit by an attack; that attack misses creature; +10 Damage against those enemies ❑■ instead. Backstab: Use with Sneak Attack; +20 Damage until end of turn. on that attack. RECHARGE when no enemy is HP HP HP Skirmish 10: +10 Damage this turn if this HP Feast: Whenever this creature eliminates an ad- within 10 squares at start of this creature’s turn. 25 50 50 creature moved at least 2 squares from where it 95 jacent enemy, it heals 10 HP and is Immobilized Legendary Assassin: Use when this creature started its turn before attacking. until end of turn. destroys a Unique enemy; score +10 VP. Sneak Attack 5: +5 Damage whenever this creature has combat advantage against target.

©2009 Wizards ● 29/60 ©2009 Wizards ◆ 30/60 ©2009 Wizards ★ 31/60 ©2009 Wizards ★ 32/60 14 DOLGAUNT MONK 33 DUERGAR CHAMPION 23 HALF-ORC EXECUTIONER

ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS m Talons: +9 vs AC; 10 Damage m Maul: +16 vs AC; 15 Damage m Henkersbeil: +10 vs AC; 20 Damage LEVEL LEVEL ❑■ R LEVEL 4 M Tentacle Whip: (Reach 2) +7 vs DEF (Fort); 9 Beard Quills: (range 6) +15 vs AC; 5 8 15 Damage AND Weakened AND this crea- Damage AND ongoing 5 poison Damage ture heals 5 HP (save ends) AC AC AC 16 ABILITIES 24 19 ABILITIES ABILITIES Evil • Aberrant • Ki DEF DEF Evil • Duergar DEF Half-Orc • Martial 18 Blind: Immune to attack 20 18 actions and special +4 DEF (Fort) powers with Gaze in their Conceal 6 SPEEDSPEED name. SPEED SPEED 8 Blindsight: Ignores 6 6 SPECIAL POWERS Conceal; treats invisible SPECIAL POWERS Executioner’s Blade: +4 M Attack and +10 M creatures as visible. HP HP Awareness: Can make an opportunity attack HP Damage against Bloodied targets. 35 55 against an adjacent enemy that shifts. 65 Sneak Attack 10: +10 M Damage whenever Cleave: Immediate, when this creature’s M this creature has combat advantage against attack destroys an enemy; make a m attack. target. Usable once per turn.

©2009 Wizards ◆ 34/60 ©2009 Wizards ◆ 35/60 ©2009 Wizards ◆ 36/60

45 HELMED HORROR 3 KOBOLD MINER 13 SKELETAL EQUICEPH 53 TROGLODYTE CAPTAIN

ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS m Imbued Sword: +18 vs AC; 10 + 10 fi re m Pickaxe: +6 vs AC; 5 Damage m Halberd: +12 vs AC; 10 Damage m Morningstar: +18 vs AC; 20 Damage LEVEL Damage LEVEL LEVEL LEVEL 11 1 5 11 R Crossbow: (nearest) +14 vs AC; 15 Damage ABILITIES ABILITIES ABILITIES AC ABILITIES AC AC AC Kobold Undead Evil • Troglodyte 27 15 21 27 Construct Wandering Monster: Sets Reach 2 Flight up in a random victory area. SPECIAL POWERS DEF Arcane Defense: +2 DEF DEF Beneath Contempt: Worth DEF DEF SPECIAL POWERS 25 against Arcane creatures. 13 0 VP when eliminated. 17 25 Bloodrage 5: +5 M Damage while Bloodied. ■ Blindsight: Ignores Conceal; Battlefi eld Control: Whenever this creature ❑ Come and Get It: Replaces attack action: Pull each enemy within 3 squares adjacent to this crea- SPEED treats invisible creatures as SPEEDSPEED SPECIAL POWERS SPEED hits with an opportunity attack, the target is SPEED ture, then make a m attack against each adjacent visible. also Immobilized. F6 6 Jittery: Whenever this creature is attacked, it 6 6 enemy. RECHARGE when fi rst Bloodied. Opportunity Attacker: +5 M Damage with Slow Reload: Can’t make a takes 5 psychic Damage. Stench: Adjacent living creatures have –2 Attack; R opportunity attacks. HP attack and move on the HP HP HP Troglodytes immune. 70 same turn. 20 40 75 CHAMPION 4 ❑■ ❑■ ❑■ ❑■ • Use at start of round. Until end of round, allies have +5 Damage against creatures aff ected by Stench. • Use when a Troglodyte ally eliminates an enemy. That ally takes an immediate attack action.

©2009 Wizards ★ 37/60 ©2009 Wizards ● 38/60 ©2009 Wizards ◆ 39/60 ©2009 Wizards ◆ 40/60 95 BALOR 8 DARK CREEPER 53 DEATH 12 DIRE BAT

ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS m Lightning Sword: +19 vs AC; 15 + 15 lightning m Dagger: +8 vs AC; 10 Damage m Longsword: +17 vs AC; 20 Damage m Bite: +11 vs AC; 10 Damage LEVEL Damage LEVEL LEVEL LEVEL R ❑■ M Stunning Rend: +17 vs AC; 20 Damage ❑■ C 16 M Flaming Whip: (Reach 4) +19 vs AC; 15 + 15 fi re 3 Thrown Dagger: (range 5) +8 vs AC; 12 4 Screech: (blast 3) +9 vs DEF (Fort); 10 Damage AND Immobilized AND pull adjacent 10 Damage AND Followup thunder Damage AND Dazed R Demonic Domination: (range 10, Bloodied enemy Followup: +15 vs DEF (Fort); Stunned AC only) +17 vs DEF (Will); Dominated AC AC AC 27 16 25 20 ABILITIES ABILITIES ABILITIES ABILITIES Beast Shadow Slaad • Chaos Flight DEF Evil • Elemental • Demon DEF DEF DEF 25 Flight; Reach 2 14 24 Flight 16 Blindsight 5: Within 5 Resist 20 Fire squares of this creature, SPECIAL POWERS ignores Conceal and SPEED SPEED SPEED SPEED treats invisible creatures SPECIAL POWERS ❑■ ❑■ F8 SPECIAL POWERS 6 F6 Chaos Storm: Use when you win initiative; F6 as visible. Death Throes: Immediate, when destroyed; all Killing Dark: Immediate, when destroyed; this RECHARGE Stunning Rend AND all enemies creatures within 2 squares take 20 fi re Damage. creature’s space and adjacent squares contain have –2 Attack until end of round. HP HP HP HP SPECIAL POWERS CHAMPION 2 ■ ■ 110 Red Tide: While this creature is Bloodied, treat its 30 smoke terrain (in addition to existing terrain) 75 ❑ ❑ 35 M M Champion rating as 4 for determining initiative. until end of next round. Natural Soul: +2 Attack and +5 Damage CHAMPION 1 ❑■ • Use at start of round; Roll 1d20. 1–10: Slaad while an allied Primal champion is within 5 Sneak Attack 5: +5 M Damage whenever this Use when an ally’s M attack misses. Reroll at +5. allies have +2 DEF and +10 Damage until end squares of this creature. • creature has combat advantage against target. • Use at start of opponent’s turn. You choose the next of round. 11–20: Slaad allies have +2 AC and +4 creature that opponent activates. Attack until end of round.

©2009 Wizards ★ 41/60 ©2009 Wizards ● 42/60 ©2009 Wizards ★ 43/60 ©2009 Wizards ◆ 44/60

56 DRAEGLOTH 52 DROW ARACHNOMANCER 25 DROW ARCANE GUARD 62 GRAY RENDER

ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS m Claw: +15 vs AC; 30 Damage m Spider Rod: +19 vs AC; 10 Damage AND Immobi- m Spiked Chain: +12 vs AC; 15 Damage m Rending Claws: +16 vs AC; 30 Damage LEVEL LEVEL lized (save ends) LEVEL LEVEL M ❑■ A Lolth’s Blight: (radius 1 within 10) +13 ❑■ C Burning Hands: (blast 3) +10 vs DEF Grab and Crush: +15 vs AC; 20 Damage AND 12 12 ❑■ R Spider Curse: (sight) +17 vs DEF (Will); 10 7 13 Immobilized (save ends) vs DEF (Ref ); 20 necrotic Damage (Ref ); 15 fi re Damage necrotic Damage AND Weakened AND ongoing 5 ❑■ M Throw Enemy: (Large or smaller target only) ❑■ C necrotic Damage (save ends both). RECHARGE when R Rage of Lolth: (burst 1, enemies only): Frost Ray: (range 5) +10 vs DEF (Fort); 10 +16 vs AC; 20 Damage AND push 5 squares. If AC AC no creature is aff ected by this power. AC AC +15 vs AC; 30 Damage AND Slowed cold Damage AND Slowed this creature pushes a target at least 3 squares, the 24 (save ends) 26 21 25 target and 1 creature adjacent to it each take 20 Damage. ABILITIES ABILITIES DEF DEF DEF ABILITIES DEF Evil • Demon • Drow Evil • Drow • Arcane ABILITIES 22 24 19 Drow • Arcane 23 Penetrating Sight: Resist 20 Poison Magical Beast Conceal 6 Ignores smoke terrain. Strength in Numbers 1: Increase Immune Immobilized, SPEED SPEED your warband’s creature limit SPEED Reach 2 SPEED 7 Reach 2 6 by 1. 6 6 Slowed Reach 2 SPECIAL POWERS SPECIAL POWERS HP HP HP HP ❑■ Cloud of Darkness: Minor action; until start Favor of Lolth: (Summoning) During setup, choose up SPECIAL POWERS SPECIAL POWERS 90 70 to 3 Spider creatures in your warband costing up to 15 50 95 of this creature’s next turn, squares adjacent to ❑■ Not There: Immediate, when this creature is Murderous: On its turn, this creature cannot move this creature contain smoke terrain (in addition points each. These creatures start off the battle map. At or attack a non-Bloodied target while adjacent to a start of any round after the fi rst, place those creatures targeted by an attack; teleport 5 squares. Bloodied enemy. to existing terrain). within 5 squares of this creature. Lolth’s Judgment: Spider allies have +2 Attack.

©2009 Wizards ★ 45/60 ©2009 Wizards ★ 46/60 ©2009 Wizards ◆ 47/60 ©2009 Wizards ★ 48/60 28 GRIMLOCK BARBARIAN 41 HALF-FIEND OGRE 48 HUNCHED GIANT 67 LARGE DEEP DRAGON

ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS m m Greataxe: +11 vs AC; 25 Damage m Falchion: +17 vs AC; 20 Damage m Warhammer: +14 vs AC; 25 Damage Bite: +21 vs AC; 20 Damage LEVEL LEVEL LEVEL LEVEL ❑■ C Psychotropic Breath: (blast 5) +19 vs DEF (Fort); 8 M Frenzied Attack: (only while Bloodied) Make 10 ❑■ A Blight: (radius 1 within 10) +14 vs 11 ❑■ M Wall Pound: (target adjacent to wall) +14 14 m 20 psychic Damage AND ongoing 5 psychic Damage 2 attacks. DEF (Fort); 20 necrotic Damage AND Good vs AC; 30 Damage AND Immobilized (save (save ends). RECHARGE when fi rst Bloodied. creatures are Dazed ends). RECHARGE when fi rst Bloodied. M ABILITIES Snake Strike: +19 vs DEF (Ref ); 15 Damage AND AC AC AC AC Immobilized 20 24 23 28 Grimlock • Primal • Rage ABILITIES ABILITIES Blind: Immune to attack ABILITIES Evil • Demon • Ogre DEF actions and special powers DEF DEF Giant DEF Dragon • Stealth 18 with Gaze in their name. 22 Flight 21 26 Flight; Reach 2 +4 DEF (Fort) Blindsight: Ignores Conceal; Resist 5 Fire Blindsight: Ignores Conceal; Reach 2 treats invisible creatures as Reach 2 treats invisible creatures as visible. SPEED SPEED SPEED SPEED visible. 6 F7 6 F7 SPECIAL POWERS SPECIAL POWERS SPECIAL POWERS SPECIAL POWERS Deadly Hunter: Enemies that have not activated this round grant combat advantage to this creature. HP Grimlock Rage: Use when an enemy becomes HP Disruptive Presence: Other creatures within HP Threatening Reach: Can make opportunity HP R C CHAMPION 2 ❑■ ❑■ 65 Bloodied while adjacent to this creature; this 65 2 squares of this creature cannot make , , 85 attacks against enemies within Reach. 85 A creature gains +10 HP. This can increase this or attacks. Unfurl: +2 M Attack and +5 M Damage against • Use at start of round. Drow and Stealth allies have +2 creature’s HP above its starting total, though it is Large or larger targets. Attack and +10 Damage until end of round. considered Bloodied only at 30 HP or fewer. • Use when a Dazed enemy fails a save. Slide that enemy 3 squares.

©2009 Wizards ◆ 49/60 ©2009 Wizards ★ 50/60 ©2009 Wizards ★ 51/60 ©2009 Wizards ★ 52/60

7 LOLTH’S STING 27 MOUNTED DROW PATROL 5 ORC SKELETON 102 ROPER

ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS m Rapier: +8 vs AC; 10 Damage m Lance: +13 vs AC; 10 + 5 cold Damage m Falchion: +4 vs AC; 15 Damage m Bite: +19 vs AC; 20 Damage LEVEL LEVEL LEVEL LEVEL 3 8 M Mounted Attack: This creature moves up to 1 ❑■ M Brutal Strike: +4 vs AC; 25 Damage AND 14 M Tentacles: (Reach 4) 2 attacks, each against a its Speed and makes a m attack at any time this creature is Immobilized until end of its next diff erent target, +17 vs DEF (Fort); 10 Damage during its move. turn. RECHARGE when this attack misses. AND Weakened AC ABILITIES AC AC AC R Reel In: (range 10) +17 vs DEF (Fort); 15 17 22 ABILITIES 13 28 Drow • Martial • Stealth Damage AND pull 4 squares Drow • Mounted Wall Walker: This DEF DEF DEF DEF ABILITIES 15 20 creature is considered to 11 ABILITIES 25 have Flight while moving Magical Beast SPECIAL POWERS if it begins its move Undead SPEED ❑■ SPEED adjacent to a wall. SPEED SPEEDSPEED 6 Ghost Step: Minor action; this creature is 7 6 3 invisible until end of turn. RECHARGE when Conceal 6 SPECIAL POWERS fi rst Bloodied. Reach 2 ❑■ Feed: Replaces attack action: Make any HP Skulking Strike 15: +15 Damage while this HP HP HP attack and a m attack. 30 creature is invisible to target. 55 25 105 ❑■ Lashing Tentacles: Immediate, when fi rst Bloodied; make 2 Tentacles attacks. Opportunity Reach 2: Can make opportunity attacks against targets within 2 squares.

©2009 Wizards ● 53/60 ©2009 Wizards ★ 54/60 ©2009 Wizards ● 55/60 ©2009 Wizards ★ 56/60 9 SPIDER OF LOLTH 15 SWARM OF SPIDERS 24 TROGLODYTE BARBARIAN 24 WINTER WOLF

ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS m Fangs: +9 vs AC; 5 Damage AND ongoing 5 m A Thousand Fangs: +12 vs AC; 5 + 5 poison m Claws: +10 vs AC; 20 Damage m Bite: +14 vs AC; 15 Damage LEVEL LEVEL LEVEL LEVEL 4 poison Damage (save ends) 5 Damage 7 8 ❑■ C Freezing Breath: (blast 5) +12 vs DEF R Mucilaginous Venom: (range 5) +7 vs DEF (Ref ); 15 cold Damage AND Slowed. ABILITIES (Ref ); 10 poison Damage AND Immobilized ABILITIES RECHARGE when fi rst Bloodied. AC AC Beast • Spider • Swarm AC AC 18 21 19 Troglodyte • Rage 23 ABILITIES Stable Footing: Diffi cult terrain does not aff ect this ABILITIES Beast • Spider DEF DEF creature’s movement. DEF DEF Wandering Monster: Sets SPECIAL POWERS Beast • Wolf • Cold 16 19 Wandering Monster: Sets 17 21 up in a random victory area. up in a random victory area. Battle Frenzy: +10 M Damage while M Bloodied. SPECIAL POWERS SPEED SPECIAL POWERS SPEED Swarm: Half Damage from SPEED SPEED and R attacks; +5 Damage Stench: Adjacent living creatures have Pack Tactics: Enemies adjacent to an ally of 6 M 5 7 8 Easy Prey: +5 Damage against Immobilized from C and A attacks. –2 Attack; Troglodytes immune. this creature grant combat advantage to this enemies. creature. HP Murderous: On its turn, this creature cannot HP SPECIAL POWERS HP HP 35 move or attack a non-Bloodied target while 40 Swarm Attack: Whenever an enemy starts its 60 55 adjacent to a Bloodied enemy. turn adjacent to this creature, make a m attack against that enemy. Hit or miss, that enemy is Slowed until end of turn.

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