Energy and Performance Analysis of Lossless Compression Algorithms for Wireless EMG Sensors
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PD7040/98 Philips Portable DVD Player
Philips Portable DVD Player 18cm/ 7" LCD 5-hr playtime PD7040 Longer movies enjoyment on the go with USB for digital media playback Enjoy your movies anytime, anyplace! The PD7040 portable DVD player features 7”/ 18cm LCD swivel screen for your great viewing experience. You can indulge in up to 5 hours of DVD/DivX®/MPEG movies, MP3-CD/CD music and JPEG photos on the go. Play your movies, music and photos on the go • DVD, DVD+/-R, DVD+/-RW, (S)VCD, CD compatible • DivX Certified for standard DivX video playback • MP3-CD, CD and CD-RW playback • View JPEG images from picture disc Enrich your AV entertainment experience • 7" swivel color LCD panel for improved viewing flexibility • Enjoy movies in 16:9 widescreen format • Built-in stereo speakers Extra touches for your convenience • Up to 5-hour playback with a built-in battery* • USB Direct for music and photo playback • Car mount pouch included for easy in-car use • Full Resume on Power Loss • AC adaptor, car adaptor and AV cable included Portable DVD Player PD7040/98 18cm/ 7" LCD 5-hr playtime Highlights MP3-CD, CD and CD-RW playback USB Direct where you have stopped the movie last time just by reloading the disc. Making your life a lot easier! MP3 is a revolutionary compression Simply plug in your USB device on the system technology by which large digital music files can and share your stored digital music and photos be made up to 10 times smaller without with your family and friends. radically degrading their audio quality. -
A History of Video Game Consoles Introduction the First Generation
A History of Video Game Consoles By Terry Amick – Gerald Long – James Schell – Gregory Shehan Introduction Today video games are a multibillion dollar industry. They are in practically all American households. They are a major driving force in electronic innovation and development. Though, you would hardly guess this from their modest beginning. The first video games were played on mainframe computers in the 1950s through the 1960s (Winter, n.d.). Arcade games would be the first glimpse for the general public of video games. Magnavox would produce the first home video game console featuring the popular arcade game Pong for the 1972 Christmas Season, released as Tele-Games Pong (Ellis, n.d.). The First Generation Magnavox Odyssey Rushed into production the original game did not even have a microprocessor. Games were selected by using toggle switches. At first sales were poor because people mistakenly believed you needed a Magnavox TV to play the game (GameSpy, n.d., para. 11). By 1975 annual sales had reached 300,000 units (Gamester81, 2012). Other manufacturers copied Pong and began producing their own game consoles, which promptly got them sued for copyright infringement (Barton, & Loguidice, n.d.). The Second Generation Atari 2600 Atari released the 2600 in 1977. Although not the first, the Atari 2600 popularized the use of a microprocessor and game cartridges in video game consoles. The original device had an 8-bit 1.19MHz 6507 microprocessor (“The Atari”, n.d.), two joy sticks, a paddle controller, and two game cartridges. Combat and Pac Man were included with the console. In 2007 the Atari 2600 was inducted into the National Toy Hall of Fame (“National Toy”, n.d.). -
ROOT I/O Compression Improvements for HEP Analysis
EPJ Web of Conferences 245, 02017 (2020) https://doi.org/10.1051/epjconf/202024502017 CHEP 2019 ROOT I/O compression improvements for HEP analysis Oksana Shadura1;∗ Brian Paul Bockelman2;∗∗ Philippe Canal3;∗∗∗ Danilo Piparo4;∗∗∗∗ and Zhe Zhang1;y 1University of Nebraska-Lincoln, 1400 R St, Lincoln, NE 68588, United States 2Morgridge Institute for Research, 330 N Orchard St, Madison, WI 53715, United States 3Fermilab, Kirk Road and Pine St, Batavia, IL 60510, United States 4CERN, Meyrin 1211, Geneve, Switzerland Abstract. We overview recent changes in the ROOT I/O system, enhancing it by improving its performance and interaction with other data analysis ecosys- tems. Both the newly introduced compression algorithms, the much faster bulk I/O data path, and a few additional techniques have the potential to significantly improve experiment’s software performance. The need for efficient lossless data compression has grown significantly as the amount of HEP data collected, transmitted, and stored has dramatically in- creased over the last couple of years. While compression reduces storage space and, potentially, I/O bandwidth usage, it should not be applied blindly, because there are significant trade-offs between the increased CPU cost for reading and writing files and the reduces storage space. 1 Introduction In the past years, Large Hadron Collider (LHC) experiments are managing about an exabyte of storage for analysis purposes, approximately half of which is stored on tape storages for archival purposes, and half is used for traditional disk storage. Meanwhile for High Lumi- nosity Large Hadron Collider (HL-LHC) storage requirements per year are expected to be increased by a factor of 10 [1]. -
Forensic Analysis of the Nintendo 3DS NAND
Edith Cowan University Research Online ECU Publications Post 2013 2019 Forensic Analysis of the Nintendo 3DS NAND Gus Pessolano Huw O. L. Read Iain Sutherland Edith Cowan University Konstantinos Xynos Follow this and additional works at: https://ro.ecu.edu.au/ecuworkspost2013 Part of the Physical Sciences and Mathematics Commons 10.1016/j.diin.2019.04.015 Pessolano, G., Read, H. O., Sutherland, I., & Xynos, K. (2019). Forensic analysis of the Nintendo 3DS NAND. Digital Investigation, 29, S61-S70. Available here This Journal Article is posted at Research Online. https://ro.ecu.edu.au/ecuworkspost2013/6459 Digital Investigation 29 (2019) S61eS70 Contents lists available at ScienceDirect Digital Investigation journal homepage: www.elsevier.com/locate/diin DFRWS 2019 USA e Proceedings of the Nineteenth Annual DFRWS USA Forensic Analysis of the Nintendo 3DS NAND * Gus Pessolano a, Huw O.L. Read a, b, , Iain Sutherland b, c, Konstantinos Xynos b, d a Norwich University, Northfield, VT, USA b Noroff University College, 4608 Kristiansand S., Vest Agder, Norway c Security Research Institute, Edith Cowan University, Perth, Australia d Mycenx Consultancy Services, Germany article info abstract Article history: Games consoles present a particular challenge to the forensics investigator due to the nature of the hardware and the inaccessibility of the file system. Many protection measures are put in place to make it deliberately difficult to access raw data in order to protect intellectual property, enhance digital rights Keywords: management of software and, ultimately, to protect against piracy. History has shown that many such Nintendo 3DS protections on game consoles are circumvented with exploits leading to jailbreaking/rooting and Games console allowing unauthorized software to be launched on the games system. -
Arxiv:2004.10531V1 [Cs.OH] 8 Apr 2020
ROOT I/O compression improvements for HEP analysis Oksana Shadura1;∗ Brian Paul Bockelman2;∗∗ Philippe Canal3;∗∗∗ Danilo Piparo4;∗∗∗∗ and Zhe Zhang1;y 1University of Nebraska-Lincoln, 1400 R St, Lincoln, NE 68588, United States 2Morgridge Institute for Research, 330 N Orchard St, Madison, WI 53715, United States 3Fermilab, Kirk Road and Pine St, Batavia, IL 60510, United States 4CERN, Meyrin 1211, Geneve, Switzerland Abstract. We overview recent changes in the ROOT I/O system, increasing per- formance and enhancing it and improving its interaction with other data analy- sis ecosystems. Both the newly introduced compression algorithms, the much faster bulk I/O data path, and a few additional techniques have the potential to significantly to improve experiment’s software performance. The need for efficient lossless data compression has grown significantly as the amount of HEP data collected, transmitted, and stored has dramatically in- creased during the LHC era. While compression reduces storage space and, potentially, I/O bandwidth usage, it should not be applied blindly: there are sig- nificant trade-offs between the increased CPU cost for reading and writing files and the reduce storage space. 1 Introduction In the past years LHC experiments are commissioned and now manages about an exabyte of storage for analysis purposes, approximately half of which is used for archival purposes, and half is used for traditional disk storage. Meanwhile for HL-LHC storage requirements per year are expected to be increased by factor 10 [1]. arXiv:2004.10531v1 [cs.OH] 8 Apr 2020 Looking at these predictions, we would like to state that storage will remain one of the major cost drivers and at the same time the bottlenecks for HEP computing. -
W4: OBJECTIVE QUALITY METRICS 2D/3D Jan Ozer [email protected] 276-235-8542 @Janozer Course Overview
W4: OBJECTIVE QUALITY METRICS 2D/3D Jan Ozer www.streaminglearningcenter.com [email protected] 276-235-8542 @janozer Course Overview • Section 1: Validating metrics • Section 2: Comparing metrics • Section 3: Computing metrics • Section 4: Applying metrics • Section 5: Using metrics • Section 6: 3D metrics Section 1: Validating Objective Quality Metrics • What are objective quality metrics? • How accurate are they? • How are they used? • What are the subjective alternatives? What Are Objective Quality Metrics • Mathematical formulas that (attempt to) predict how human eyes would rate the videos • Faster and less expensive than subjective tests • Automatable • Examples • Video Multimethod Assessment Fusion (VMAF) • SSIMPLUS • Peak Signal to Noise Ratio (PSNR) • Structural Similarity Index (SSIM) Measure of Quality Metric • Role of objective metrics is to predict subjective scores • Correlation with Human MOS (mean opinion score) • Perfect score - objective MOS matched actual subjective tests • Perfect diagonal line Correlation with Subjective - VMAF VMAF PSNR Correlation with Subjective - SSIMPLUS PSNR SSIMPLUS SSIMPLUS How Are They Used • Netflix • Per-title encoding • Choosing optimal data rate/rez combination • Facebook • Comparing AV1, x265, and VP9 • Researchers • BBC comparing AV1, VVC, HEVC • My practice • Compare codecs and encoders • Build encoding ladders • Make critical configuration decisions Day to Day Uses • Optimize encoding parameters for cost and quality • Configure encoding ladder • Compare codecs and encoders • Evaluate -
Fast Cosine Transform to Increase Speed-Up and Efficiency of Karhunen-Loève Transform for Lossy Image Compression
Fast Cosine Transform to increase speed-up and efficiency of Karhunen-Loève Transform for lossy image compression Mario Mastriani, and Juliana Gambini Several authors have tried to combine the DCT with the Abstract —In this work, we present a comparison between two KLT but with questionable success [1], with particular interest techniques of image compression. In the first case, the image is to multispectral imagery [30, 32, 34]. divided in blocks which are collected according to zig-zag scan. In In all cases, the KLT is used to decorrelate in the spectral the second one, we apply the Fast Cosine Transform to the image, domain. All images are first decomposed into blocks, and each and then the transformed image is divided in blocks which are collected according to zig-zag scan too. Later, in both cases, the block uses its own KLT instead of one single matrix for the Karhunen-Loève transform is applied to mentioned blocks. On the whole image. In this paper, we use the KLT for a decorrelation other hand, we present three new metrics based on eigenvalues for a between sub-blocks resulting of the applications of a DCT better comparative evaluation of the techniques. Simulations show with zig-zag scan, that is to say, in the spectral domain. that the combined version is the best, with minor Mean Absolute We introduce in this paper an appropriate sequence, Error (MAE) and Mean Squared Error (MSE), higher Peak Signal to decorrelating first the data in the spatial domain using the DCT Noise Ratio (PSNR) and better image quality. -
Error Correction Capacity of Unary Coding
Error Correction Capacity of Unary Coding Pushpa Sree Potluri1 Abstract Unary coding has found applications in data compression, neural network training, and in explaining the production mechanism of birdsong. Unary coding is redundant; therefore it should have inherent error correction capacity. An expression for the error correction capability of unary coding for the correction of single errors has been derived in this paper. 1. Introduction The unary number system is the base-1 system. It is the simplest number system to represent natural numbers. The unary code of a number n is represented by n ones followed by a zero or by n zero bits followed by 1 bit [1]. Unary codes have found applications in data compression [2],[3], neural network training [4]-[11], and biology in the study of avian birdsong production [12]-14]. One can also claim that the additivity of physics is somewhat like the tallying of unary coding [15],[16]. Unary coding has also been seen as the precursor to the development of number systems [17]. Some representations of unary number system use n-1 ones followed by a zero or with the corresponding number of zeroes followed by a one. Here we use the mapping of the left column of Table 1. Table 1. An example of the unary code N Unary code Alternative code 0 0 0 1 10 01 2 110 001 3 1110 0001 4 11110 00001 5 111110 000001 6 1111110 0000001 7 11111110 00000001 8 111111110 000000001 9 1111111110 0000000001 10 11111111110 00000000001 The unary number system may also be seen as a space coding of numerical information where the location determines the value of the number. -
PD9000/37 Philips Portable DVD Player
Philips Portable DVD Player 22.9 cm (9") LCD 5-hr playtime PD9000 Enjoy movies longer, while on the go Enjoy your movies anytime, anyplace! The PD9000 portable DVD player features 9” TFT LCD screen for your great viewing experience. You can indulge in up to 5 hours of DVD/ DivX®/MPEG movies, MP3-CD/CD music and JPEG photos on the go. Play your movies, music and photos on the go • DVD, DVD+/-R, DVD+/-RW, (S)VCD, CD compatible • DivX Certified for standard DivX video playback • MP3-CD, CD and CD-RW playback • View JPEG images from picture disc Enrich your AV entertainment experience • 22.9 cm (9") TFT color widescreen LCD display • Built-in stereo speakers Extra touches for your convenience • Up to 5-hour playback with a built-in battery* • AC adaptor, car adaptor and AV cable included • Car mount pouch included for easy in-car use • Full Resume on Power Loss Portable DVD Player PD9000/37 22.9 cm (9") LCD 5-hr playtime Highlights Specifications DVD, DVD+/-RW, (S)VCD, CD DivX Certified Picture/Display With DivX® support, you are able to enjoy DivX • Diagonal screen size (inch): 9 inch encoded videos and movies from the Internet, • Resolution: 640(w)x220(H)x3(RGB) including purchased Hollywood films. The DivX media •Display screen type: LCD TFT format is an MPEG-4 based video compression technology that enables you to save large files like Sound movies, trailers and music videos on media like CD-R/ • Output Power: 250mW RMS(built-in speakers) RW and DVD recordable discs, USB storage and • Output power (RMS): 5mW RMS(earphone) other memory cards for playback on your DivX • Signal to noise ratio: >80dB(earphone), >62dB(built- Certified® Philips device. -
Image Compression Using DCT and Wavelet Transformations
International Journal of Signal Processing, Image Processing and Pattern Recognition Vol. 4, No. 3, September, 2011 Image Compression Using DCT and Wavelet Transformations Prabhakar.Telagarapu, V.Jagan Naveen, A.Lakshmi..Prasanthi, G.Vijaya Santhi GMR Institute of Technology, Rajam – 532 127, Srikakulam District, Andhra Pradesh, India. [email protected], [email protected], [email protected], [email protected] Abstract Image compression is a widely addressed researched area. Many compression standards are in place. But still here there is a scope for high compression with quality reconstruction. The JPEG standard makes use of Discrete Cosine Transform (DCT) for compression. The introduction of the wavelets gave a different dimensions to the compression. This paper aims at the analysis of compression using DCT and Wavelet transform by selecting proper threshold method, better result for PSNR have been obtained. Extensive experimentation has been carried out to arrive at the conclusion. Keywords:. Discrete Cosine Transform, Wavelet transform, PSNR, Image compression 1. Introduction Compressing an image is significantly different than compressing raw binary data. Of course, general purpose compression programs can be used to compress images, but the result is less than optimal. This is because images have certain statistical properties which can be exploited by encoders specifically designed for them. Also, some of the finer details in the image can be sacrificed for the sake of saving a little more bandwidth or storage space. This also means that lossy compression techniques can be used in this area. Uncompressed multimedia (graphics, audio and video) data requires considerable storage capacity and transmission bandwidth. Despite rapid progress in mass-storage density, processor speeds, and digital communication system performance, demand for data storage capacity and data- transmission bandwidth continues to outstrip the capabilities of available technologies. -
Image Data Compression Introduction to Coding
Image Data Compression Introduction to Coding © 2018-19 Alexey Pak, Lehrstuhl für Interaktive Echtzeitsysteme, Fakultät für Informatik, KIT 1 Review: data reduction steps (discretization / digitization) Continuous 2D siGnal Fully diGital siGnal (liGht intensity on sensor) gq (xa, yb,ti ) Discrete time siGnal (pixel voltaGe readinGs) g(xa, yb,ti ) g(x, y,t) Spatial discretization Temporal discretization and diGitization g(xa, yb,t) g(xa, yb,t) gq (xa, yb,t) Discrete value siGnal AnaloG siGnal Spatially discrete siGnal (e.G., # of electrons at each (liGht intensity at a pixel) (pixel-averaGed intensity) pixel of the CCD matrix) © 2018-19 Alexey Pak, Lehrstuhl für Interaktive Echtzeitsysteme, Fakultät für Informatik, KIT 2 Review: data reduction steps (discretization / digitization) Discretization of 1D continuous-time signals (sampling) • Important signal transformations: up- and down-sampling • Information-preserving down-sampling: rate determined based on signal bandwidth • Fourier space allows simple interpretation of the effects due to decimation and interpolation (techniques of up-/down-sampling) Scalar (one-dimensional) signal quantization of continuous-value signals • Quantizer types: uniform, simple non-uniform (with a dead zone, with a limited amplitude) • Advanced quantizers: PDF-optimized (Max-Lloyd algorithm), perception-optimized, SNR- optimized • Implementation: pre-processing with a compander function + simple quantization Vector (multi-dimensional) signal quantization • Terminology: quantization, reconstruction, codebook, distance metric, Voronoi regions, space partitioning • Relation to the general classification problem (from Machine Learning) • Linde-Buzo-Gray algorithm of constructing (sub-optimal) codebooks (aka k-means) © 2018-19 Alexey Pak, Lehrstuhl für Interaktive Echtzeitsysteme, Fakultät für Informatik, KIT 3 LGB vector quantization – 2D example [Linde, Buzo, Gray ‘80]: 1. -
Analysis of Image Compression Algorithm Using
IJSTE - International Journal of Science Technology & Engineering | Volume 3 | Issue 12 | June 2017 ISSN (online): 2349-784X Analysis of Image Compression Algorithm using DCT Aman George Ashish Sahu Student Assistant Professor Department of Information Technology Department of Information Technology SSTC, SSGI, FET Junwani, Bhilai - 490020, Chhattisgarh Swami Vivekananda Technical University, India Durg, C.G., India Abstract Image compression means reducing the size of graphics file, without compromising on its quality. Depending on the reconstructed image, to be exactly same as the original or some unidentified loss may be incurred, two techniques for compression exist. This paper presents DCT implementation because these are the lossy techniques. Image compression is the application of Data compression on digital images. The discrete cosine transform (DCT) is a technique for converting a signal into elementary frequency components. Image compression algorithm was comprehended using Matlab code, and modified to perform better when implemented in hardware description language. The IMAP block and IMAQ block of MATLAB was used to analyse and study the results of Image Compression using DCT and varying co-efficients for compression were developed to show the resulting image and error image from the original images. The original image is transformed in 8-by-8 blocks and then inverse transformed in 8-by-8 blocks to create the reconstructed image. Image Compression is specially used where tolerable degradation is required. This paper is a survey for lossy image compression using Discrete Cosine Transform, it covers JPEG compression algorithm which is used for full-colour still image applications and describes all the components of it.