1 F.A.T.A.L. FROM ANOTHER TIME, ANOTHER LAND NEVERIA FANTASY WORLD

by

Byron Hall

www.fatalgames.com

2 Fatal GamesTM, 3055 N. Clybourn Suite 3, Chicago, IL 60618 Cover Art: Internal Artwork: Typeface: Garamond and Tiepolo Book. Garamond was selected as the main font due to its historical accuracy. Claude Garamond (1480-1561) was the first independent typefounder and first used his typeface in 1530.

Library of Congress Catalog Card Number:

Copyright © 2004 Published by Fatal GamesTM 3055 N. Clybourn, Suite 3 Chicago, IL 60618 e-mail: [email protected]

To Order: 1-773-248-1471 or www.fatalgames.com

Neveria, F.A.T.A.L., the F.A.T.A.L. logo, Fatal Games logo, and Mean System logo are trademarks owned by Fatal Games. All characters, character names, and the distinctive likenesses thereof are trademarks owned by Fatal Games. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Fatal Games. Any similarity to actual people, organizations, places, or events is purely coincidental. Copyright © 2000-2004 Fatal Games. All rights reserved.

Printed in the United States of America

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ISBN

3 Welcome to Neveria, the official fantasy What is a Fantasy World? world for F.A.T.A.L., the role-playing game avail- In the context of role-playing games, a fan- able from Fatal Games at www.fatalgames.com. tasy world is a setting for adventures. Any Aedile Neveria provides players of F.A.T.A.L. with a set- may create their own fantasy world, or ignore the ting for adventures. Neveria is an expansion for consistency provided by a fantasy world altogether. F.A.T.A.L., and F.A.T.A.L. is required to adventure If an Aedile avoids a fantasy world, then F.A.T.A.L. in Neveria. Welcome to a world of demons and may be played as a series of related or unrelated dragons, goblins and gods. Welcome to Neveria. adventures, role-played whenever the Aedile and players meet to play F.A.T.A.L. Fantasy and Historical Accuracy An advantage to utilizing a fantasy world is Since a goal while writing F.A.T.A.L.was to that from adventure to adventure, or game session be as historically accurate with a fantasy game as to game session, characters may meet other charac- possible, the same goal exists for Neveria. Obvi- ters or become acquianted with an area. Several ously, the only way to design a historically accurate adventures later, a player may want their character world is to minimize or eliminate fantasy. Neveria to find a character met in a previous adventure, or includes both fantasy and historical accuracy, though return to an area with which they were previously historical accuracy has been sacrificed when neces- acquainted. This is usually possible only in a fantasy sary so that fantastic elements remain unhindered. world, and using a fantasy world creates a more re- Fantasy and historical accuracy conflicted alistic role-playing experience and character devel- often while writing Neveria. At all times, the win- opment. ner of this conflict was whichever one, or combina- For instance, assume your players have char- tion, remained consistent F.A.T.A.L. For example, acters that are all bandits. From adventure to ad- parallels exist between Neverian societies and Scan- venture, they have ambushed travelers. Without a dinavians, Celts, Romans, and Greeks. Even though fantasy world as a consistent setting, they may be many similarities exist, many differences also were unable to return to a locale they favor for ambush, chosen for Neveria for a variety of reasons, but usu- or a town they like to enter to buy and sell goods. ally to remain consistent with F.A.T.A.L. Neveria provides all of these options and makes it The application of historical accuracy to the easy for an Aedile to develop characters within fantasy of Neveria is a neverending goal. Scholarly Neveria with whom who the characters may inter- sources are preferred above all others. For consid- act regularly, such as tavernkeepers, weaponsmiths, eration, please suggest references to or whores. [email protected]. This book is full of information about Neveria, including characters, locations, gods, and creatures. Do not let the sheer volume of informa- tion be intimidating; as an Aedile you will not need to memorize it, though familiarity helps. The best definition is that a fantasy world is a consistent setting that allows players to utilize their full potential for imagination and enjoyment.

4 Necessary Gaming Materials Terminology To play in Neveria, some materials are nec- Two types of terminology are discussed: essary. Only the Aedile should have access to pronouns and dice. Given the content of this game, Neveria. The Aedile may make available informa- both should be understood. tion from this book when deemed fit. Next, a set Since it is impossible to be correct gram- of gaming dice is necessary, which may be purchased matically and avoid a gender bias, Fatal Games sac- at most hobby stores and some bookstores. Sets of rifices grammar to avoid a bias. Throughout this gaming dice usually include one 4-sided, one 6-sided, book, pronouns such as ‘they’, ‘their’, and ‘them’ one 8-sided, two 10-sided (or percentile dice), one replace ‘he’ or ‘she’, and ‘his’ or ‘hers’, unless more 12-sided, and one 20-sided die. The role-playing appropriate. game F.A.T.A.L. is required, although Neveria may When a die is to be rolled, the type of the be adapted to other role-playing games at the dis- die (how many sides it has) usually appears after a cretion of the Aedile or Game Master. Further, ‘d’, designating the die. For instance, ‘d10’ indicates numerous pencils, erasers, scratch paper, and graph that one 10-sided die is to be rolled. If a number paper are handy. Miniatures are available from sev- appears before it, such as ‘3d10’, then three 10-sided eral companies for purchase and are useful for com- dice are to be rolled, and the numbers added to- bat situations, though they are not required for play; gether, which this example produces a range from any coin could be used instead to represent a char- 3-30. Finally, a number may follow as a modifier, acter. A gaming mat that is drawn in a 1-inch grid such as ‘3d10 + 2’, which means that three 10-sided may be purchased or easily made, and is used on dice are rolled and added together as before, but which to place the miniatures. Calculators, while now 2 is added to the sum. This particular example not required, are recommended. Finally, a small produces a range from 5-32. Additionally, ‘d%’ or group of gaming participants, typically 4-8 players, ‘d100’ indicates that two 10-sided dice are to be is best. Here is a review: rolled, but the results are not added together. In- stead, 1 die (which is announced beforehand) is in- • This book terpreted as the ‘tens’ position and the other as the • F.A.T.A.L. role-playing game ‘ones’ position. So, if two 10-sided dice were rolled, • Gaming dice (d4, d6, d8, d10, d12, resulting in a 6 and a 9, and the die that resulted d20) with a 6 was announced as the ‘tens’ position, then • Character Generator Program the results would be interpreted as 69. If the results • Pencils, erasers, scratch paper, are a 10 and a 10 (probably a 0 and a 0 on the dice), and graph paper then this is interpreted as 100. Finally, a ‘d1000’ is • 25mm Miniatures or small markers possible, which simply requires three 10-sided dice, such as coins with the 3rd die being interpreted as the ‘hundreds’ • Gaming mat (1” grid) position. • Calculator • Players

5 Math because of its prominence in the past as a signifi- Players will not need math that is more com- cant part of human history. Warfare is the best ex- plicated than basic algebra, and even that is rela- ample of violence, and has occurred throughout Eu- tively rare. A rule that applies to all calculations is ropean history. that whenever a decimal remainder exists, such as if Since Neveria includes both sex and violence, a character has 53.96 points of Intelligence, the num- the combination is also included: rape. Rape is not ber is truncated or the decimal is discarded. So, this intended to be a core element of Neveria. Fatal particular individual would have 53 points of Intel- Games considers rape to be a sensitive issue, and ligence. While this game attempts to simplify any only includes it because of its prominence in the math that may be involved, percentages are used past. For example, Europe was named after Europa, frequently. Here are a few helpful reminders, which who was raped by , according to Greek my- will consistently use 88% as the modifier: thology. In Jacques Rossiaud’s Medieval Prostitu- tion, he reviews statistics on rape from numerous • 88% of any value (say, a character’s Strength towns and cities in southeast France during economic score of 150) is equivalent to multiplying the and social stability, not war. Jacques attempts to rep- value (150) by 0.88. In this example, 88% resent all medieval prostitution with this book. In of 150 is 132. it, he estimates that half the male youth participate • If a value (say, an Intelligence score of 115) in at least one gang rape, and that sexual violence is is reduced by 88%, then only 12% remains. an everyday dimension of community life. In this example, 12% of 115 is 13. Role-playing situations that accurately rep- • If 88% is added to any value (say, 22 points resent mythology are likely at some point to include of damage due to Strength), then the value rape, molestation, encounters in brothels, or possi- is multiplied by 1.88. In this example, an bly situations that deviate more from social norms. additional 88% of 22 results in a total of 41 While the objective of the game is not intended to points of damage (1.88 x 22 = 41.36). be any of these in their own right, sex and violence may reasonably occur depending on the circum- Warning stances. It is possible to role-play in Neveria with- Neveria is for adults only. This fantasy world out a character entering a single sexual or violent is not intended for children due to content that is situation, though information is included so that sex obscene, lecherous, and violent. and violence may be used or dismissed as deemed This fantasy world includes obscene lan- appropriate by each gaming group. guage. Fatal Games considers obscenity to be a sen- Fatal Games advises minors not to role-play sitive issue, and only includes it because of its promi- in Neveria, and suggests that the players and Aedile nence in the past as a significant part of human his- discuss the appropriateness and degree of sex and tory. Most of the information avoids obscenity. violence for their gaming group. The information However, it is included when deemed appropriate. in Neveria does not represent the world-views of This fantasy world includes sex and sexual Fatal Games, nor is extreme violence or extreme situations. Fatal Games considers sex to be a sensi- sex condoned by Fatal Games. Instead, the infor- tive issue, and only includes it because of its promi- mation is included for comprehensiveness. Neveria nence in the past as a significant part of human his- may be adapted to any gaming group. tory. A player may want their character to enter a brothel, and Neveria enables sexual role-playing. Violence may exceed that of other fantasy worlds. Parents often kill children who are deformed, female, or unwanted. Violence and warfare are com- mon in Neveria. Fatal Games considers the act of killing to be a sensitive issue, and only includes it

6 Contents

Chapter 1: Overview Chapter 2: History Chapter 3: Emellon Chapter 4: Yfeland Chapter 5: Pandeia Chapter 6: Gods Chapter 7: Creatures

7 Chapter 1: Overview

Welcome to Neveria. This chapter presents Moon

Chapter 1: Overview an overview of Neveria, including information about Of all the planets, Neverians know the least the solar system, a brief introduction to each conti- about the moon. The moon is the most unpredict- nent, and population distribution. This chapter con- able planet. Sometimes it remains visible all night. tains introductory material that will be useful regard- Sometimes it appears briefly, or not at all. The moon less of the continent on which the Aedile focuses. is sometimes low in the sky, and high at other times. Sometimes the moon is sickle-shaped, sometimes Solar System spherical. Sometimes it rises early and assists the Neverians lack sophisticated technology, and sun in lighting the day, and other times it rises late. are limited to observing their solar system and the Sometimes the moon appears in the north, other stars in the night sky. In the skies of Neveria, 7 times to the south. Because menstruation coincides planets may be seen; the sun and moon are consid- with a lunar month, females are associated with the ered planets. The planets are the sun, moon, mer- moon. Because the moon is colder, smaller, and cury, venus, mars, jupiter, and saturn. more beautiful than the sun, the moon is associated with females. The moon completes its cycle in 28 Sun days1. The size of the sun is evident from a lunar eclipse. The sun is associated with males, because it is larger and more active. The sun remains in the sky longer, the farther north a character is regard- ing the continents of Neveria. Because clockmakers are standardizing the length of an hour, they find that the sun shines from a maximum of 17 hours per day in the north, and 12 hours per day in the south. This, of course, varies by season. Most sur- face cultures have traditionally considered there to be 12 hours of sunshine in the day, regardless of season or lattitude.

1. For earth, our moon completes its cycle in 27 1/3 days. For Neveria, a 28-day cycle was chosen for simplicity.

8 Other Planets the sun to revolve around the earth. The most primi- The next smaller in size is Venus, the largest tive cultures believe that the world is flat. Humans planet except for the sun and moon. It is bright have estimated that the circumference of the equa- enough to cast a shadow with its rays. Mars is smaller tor of Neveria is 25,000 miles2. It is believed that than venus and characters observe that it is more 90% of the surface is water. The lands of Neveria red than other planets. Next in size is Jupiter, and consist of 3 continents3: Emellon4, Yfeland5, and then Saturn, and finally Mercury. The names of the Pandeia6. 7 planets have no signifcance to any race or culture. No character knows where the name Neveria7 The names have been adopted from prehistory, originated. Most cultures have their own explana- though modern sentient creatures frequently asso- tion. Some scholars of different cultures agree that ciate the planets with a variety of things. Neveria is the closest version to the word ‘world’ in the language of dragons. Significance Most sentient races consider the planets to be significant in some form or another. Bugbears re- late the 7 planets to vices. Elves relate the 7 planets to trees. Humans relate the 7 planets to morality and abilities. Ogres have never recognized planets. Dwarves, kobolds, and trolls live underground, and do not consider planets to have any significance, though kobolds and trolls venerate the moon. Neveria Some Neverians believe that Neveria is the cen- ter of the universe, while others understand that Neveria revolves around its sun1. Depending on

the culture, it is either understood that it takes 24 Chapter 1: Overview hours for the earth to revolve around the sun, or

1. Aristarchus, an ancient Greek, asserted that the Earth revolves around the sun. This assertion must have been influential, because Pliny cites it in Natural History without debate. For more information, see the References section at the end of this book. 2. In many respects, Neveria is modeled after Earth. In ancient times, Pythagoras asserted that the earth is spherical. Eratosthenes used geometry to etsimate the circumference of the earth to be 25,000 miles. The circumference of Earth is actually 24,901 miles. 3. Pliny’s Natural History asserts that the world has three continents (Europe, Asia, and Africa). For more information, see the References section at the end of this book. 4. Emellon is the imperfect form of mello, an ancient Greek word meaning ‘to be destined or likely to’. It was selected because it sounds similar to Avalon from Arthurian legend, and because destiny relates to fate, which is a root of the word ‘fatal.’ 5. Yfeland was invented at Fatal Games by combining yfel, a word in Old English meaning ‘evil’, and land, an Old English suffix meaning ‘land’. Such combinations are common in Old English. Therefore, Yfeland is an evil land. The continent of Yfeland was made by rotating Australia 180o. Fatal Games does not intend to imply that Australia is an evil land. 6. Pandeia was invented at Fatal Games by combining pan-, a word in Ancient Greek meaning ‘all’, dei, a word in Ancient Greek meaning ‘necessary’, and -ia (toward place of). Therefore, Pandeia is literally a place where all is necessary. Necessity relates to fate, which is a root of the word ‘fatal.’ Pandeia was also the name of a nymph in , and has also been translated to mean ‘all-bright.’ By land area, this is the southernmost continent, and has the most sun of the 3 continents. 7. Neveria was invented at Fatal Games by combining ne- (not), ver (truth), and -ia (toward place of). Therefore, Neveria is literally a place of no truth, which is a perfect name for a fantasy world. Neveria is also a word in Slovak, and roughly means ‘they do not believe.’ Finally, Neveria seems to be a play on the word ‘never’, which is negative. All meanings together, you may have ‘never believe in a place of no truth.’

9 Continents Yfeland The known world of Neveria consists of 3 con- Yfeland is relatively free of mountains, com- tinents: Emellon, Yfeland, and Pandeia. The west- pared to Emellon and Pandeia. Northern Yfeland ern continent is Emellon, the central continent is is dominated by bugbears, who threaten all 3 conti- Yfeland, and the eastern continent is Pandeia. Each nents. Southern Yfeland is dominated by 1 human continent is described in detail in a later chapter. kingdom, the Quirite Kingdom. It masquerades as The following is a summary. a kingdom and names its ruler a king, but every char- acter knows that autocracy is the true form of gov- Emellon ernment. Humans on other continents refer to this as the Quirite Empire. Emellon is a continent characterized by its western mountains and eastern plains. Emellon has the highest population of humanoids. The most Pandeia numerous and dominant creatures of Emellon are Pandeia has enough mountains in the south- kobolds, who dwell in the western mountains but east that kobolds are a threat to humans, though mine underneath most of Emellon. Humans of not as much as on Emellon where kobolds outnum- Emellon tend to favor monarchy and consider it ber humans. For the most part, Pandeians are not the most natural form of government. Few bug- threatened by bugbears as much as characters on bears inhabit Emellon, though modern bugbears can Yfeland. Humans on Pandeia still refer to their gov- Chapter 1: Overview reach any coast with their longships, so humans of ernments as kingdoms and their ruler as a king, but Emellon are not safer than humans of Yfeland or the actual form of government is more experimen- Pandeia. Kobolds also continually threaten the hu- tal, including true communism, democracies, and mans of Emellon. others. Pandeians were the first humans to have successful societies and were the ancient humans who first dominated the world. Today, however, they do not dare oppose the empire. Pandeia is known as the place to find gruagach ogres.

10 Populations Population Distribution The races available to play- Race Neveria Emellon Yfeland Pandeia ers are differentially distributed A0nakim 20,235,00 7050,00 5000,00 985,00 B0ugbear 1011,750,00 100,000,00 1001,750,00 across the 3 continents of D0warf, Black 202,350,00 90,000,00 60,000,00 7,350,00 Neveria. Below, a table summa- D0warf, Brown 20,980,00 10,000,00 5000,00 1,480,00 1 rizes population distribution . D0warf, White 104,900,00 60,000,00 40,000,00 4,900,00 For example, the table indicates E0lf, Dark 104,900,00 50,000,00 40,000,00 5,900,00 that there are 745 million char- E0lf, Light 104,900,00 50,000,00 40,000,00 5,900,00 acters of the indicated races in H0uman 2023,500,00 703,500,00 500,000,00 100,000,00 Neveria, though only 218 mil- K0obold 1049,000,00 1000,000,00 109,000,00 30,000,00 O0gre, Base 404,700,00 300,000,00 7000,00 14,000,00 lion on Pandeia, of which only O0gre, Cliff 104,900,00 80,000,00 10,000,00 5,900,00 6 million are hill trolls. The O0gre, Gruagach 202,350,00 1001,000,00 11,350,00 population distribution of crea- O0gre, Kinder-fresser 20,235,00 10,500,00 5000,00 235,00 tures is detailed for each crea- T0roll, Borbytingarna 104,900,00 9000,00 100,000,00 4,000,00 ture in Chapter 7: Creatures. T0roll, Hill 202,350,00 20,350,00 104,000,00 6,000,00 Based on population dis- T0roll, Subterranean 607,050,00 70,050,00 400,000,00 20,000,00 tribution and square miles, a TOTAL 745,000,000 271,050,000 255,950,000 218,000,000 table illustrates population den- sity2. Population density equals popu- Population Density lation divided by square miles. There- Race Neveria Emellon Yfeland Pandeia fore, this table indicates that there are A5nakim 00.2 07.3 08.1 0.2 4 bugbears per square mile on B6ugbear 102.4 48.0 304.2 0.0 Emellon, yet none on Pandeia. D9warf, Black 20.4 32.6 20.0 2.1 D3warf, Brown 00.3 07.4 02.1 0.4 D6warf, White 10.6 25.4 10.3 1.4 E6lf, Dark 10.6 25.0 19.3 1.6 E6lf, Light 10.6 25.0 19.3 1.6 H2uman 204.9 259.4 176.8 28.5 Chapter 1: Overview K1obold 106.6 400.0 67.4 8.5 O8gre, Base 40.9 142.0 00.2 4.0 O6gre, Cliff 10.6 34.2 09.3 1.6 O9gre, Gruagach 20.4 40.4 04.0 3.2 O5gre, Kinder-fresser 00.2 07.6 07.1 0.0 T6roll, Borbytingarna 16.6 07.3 34.3 1.1 T9roll, Hill 24.4 02.9 41.7 1.7 T8roll, Subterranean 72.4 28.8 113.4 5.7 Total Square Miles 8,967,893 2,500,000 2,967,893 3,500,000 Total Population 83.07 108.42 86.24 62.29

1. As a comparison, the total human population in Medieval Europe was estimated to be 73,500,000 in 1340 A.D. For more information, see Russell, J. C. (1972) Population in Europe:, in Carlo M. Cipolla, ed., The Fontana Economic History of Europe, Vol. I: The Middle Ages, 25-71. 2. As a comparison, Europe is 3,837,000 square miles. Therefore, the human population density at 1340 A.D. may be estimated to be 19.15. This estimate indicates that there were an average of 19 Europeans per square mile in 1340 A.D. Another comparison is that Europe was 9.6% larger than the largest continent of Neveria, which is Pandeia.

11 Calendars hours are always divided between day and night, 12 hours apiece. Therefore, Neverians believe that there Each culture counts years differently. The most are 12 hours between sunrise and sunset. However, common reason to begin counting years is the es- the day is much longer in summer than winter. tablishment of a kingdom or the occurence of a Nonetheless, the 6th hour of the day is considered religious event. Because there are so many king- to coincide with high noon. Accordingly, the length doms, and each kingdom refers to time in relation of each hour is longer in the winter and shorter in to the local kingdom, it is frustrating for characters the summer. Hours are estimated traditionally with to discuss dates and years with characters from other sundials, though clockmakers are standardizing time cultures. and are trying to get the rest of the population to To overcome the difficulties produced from agree that hours should be fixed units of time. numerous different systems, some historians are sug- Although clockmakers enable characters to gesting a universal standard that the current year count minutes with varying degrees of accuracy, should be numbered 5,100, which indicates 5,100 most characters do not talk in terms of minutes, years of humanoids on Neveria. but hours. However, all Neverians agree that a year con- sists of 364 days. The year is subdivided into 13 months, 1 for each cycle of the moon. Each month is divided into 4 weeks, and each week consists of 7 Chapter 1: Overview days. The week is based on a phase of the moon, and each month is based on a cycle of the moon1. The lunar calendar was developed by the first subterranean trolls as they lived in shallow caves and hid from the sun, but emerged at night. Indepen- dently of trolls, kobolds developed a lunar calendar as well. Kobolds worship the moon and consider it to be silver. Finally, humans, bugbears, elves, and dwarves have all adopted the lunar calendar either from contact with kobolds or other races. Some characters relate the 7 days of the week to the 7 planets. The days and months do not have names. In- stead, each are referred to as numbers. For example, a character may mention the 2nd day of the 1st week of the 3rd month. For some reason, the characters of different continents measure a day differently2. Characters on Emellon consider sunrise to be the beginning of each day. Characters on Yfeland consider midnight to be the beginning of each day. Pandeians con- sider sunset to be the beginning of each day. De- spite these discrepancies, characters of all 3 conti- nents agree that there are 24 hours in a day. These

1. This differs with historical accuracy, but has been adopted here as a simple means. 2. According to Pliny (p. 35), the Babylonians consider a day between 2 sunrises, the Athenians between 2 sunsets, the Umbrians from midday to midday, and most other people from dawn to dusk. The Egyptians considered a day from midnight to midnight.

12 Constellations The arrangement of stars is interpreted by characters of Neveria as representing symbols, and influencing Neveria. Combinations of stars in the sky are deemed to resemble many things by many races and cultures. There is a popular constellation in the sky each month. These 13 constellations are the basis for the zodiac used in astrology. Follow- ing are the 13 constellations of the zodiac:

1. Dark Elf: This is a hero among dark elves who holds a decapitated head of a human after re- pelling an army of humans who wanted to fell the trees of this elf ’s forest. 2. Dragon: The fearsome sight of a dragon in flight always captures the attention of travelers. 3. Human: This constellation represents the most beautiful woman. She offers encouragement from the sky to humans everywhere. 4. Pupoof: If it were not for the obviousness of this pattern in the sky, many humans would pre- fer not to consider this a constellation. Nonethe- less, it is the favorite constellation among bugbears. 5. Troll Statue: Resembling a subterranean troll who was transmogrified to stone upon seeing the sun, this constellation is 1 of many for trolls. 6. Chapter 1: Overview 7. 8. 9. 10. 11. 12. 13.

13 Chapter 1: Overview

14 Chapter 2: History

In the beginning, there were only dragons. The Age of Dragons They were the first sentient creatures of Neveria. Hardly anything is known about the Age of Little is known about this prehistoric time. Although Dragons. It has been written that reptiles became dragons still exist, scholars do not visit them to glean quite populous and had dominion over Neveria. historical facts, especially when there is doubt about Dragons must have been kings among the reptiles.

their knowledge or intentions. It is unknown why there are so few dragons today. Chapter 2: History The early history of sentient races is uncertain Since they have wings, dragons must have enjoyed a at best. Historians have assimilated information tremendous advantage over other sentient species from numerous cultures and races, including most as they appeared. Some historians speculate that human records and tales, as well as those of light when Neveria was younger, there was not enough elves and white dwarves. History is never factual, food for dragons. Their population may have ex- but only told from a particular perspective. The panded too much, causing their own starvation and history presented in this chapter is told from the vastly diminishing their population. Other histori- perspective of white dwarves, light elves, and hu- ans guess that the dragons became too proud and mans. Of these races, the humans have the oldest arrogant, and may have angered the gods. In any records, and so this history is predominantly from a case, dragons once ruled the world. Although esti- human perspective. mates vary, it seems that most historians agree that It is helpful to those who are unfamiliar with the Age of Dragons ended around 5,000 years ago, Neverian history to know that time periods have roughly around the introduction of trolls. been named according to which sentient species is most recent. Of course, some human cultures do not recognize this classification, but this will help historians. These time periods are called ages. His- torically speaking, ages differ in years. Some are quite long, others short. With this in mind, let us begin.

15 The Age of Trolls The original trolls were also capable combatants and Trolls were the first sentient mammal, though predators. Many historians are amazed that ogres during this age most agree that they should not be survived, let alone must have been victorious enough considered sentient. Trolls must have been terror- to build their own population. However, there may ized by dragons and other reptiles, yet they also sur- be a few reasons for this. First, ogres were the first vived, which is noteworthy. At first, legends say there humanoids to use tools in combat, and wielded clubs was only 1 race of trolls. In the Age of Trolls, there when they attacked trolls. Second, ogres were ca- was no such thing as a distinction between pable of speech, and may have been able to com- borbytingarna, hill trolls, and subterranean trolls. municate tactics. Third, the original ogres were more Regarding race, all trolls were the same. Most schol- social than the original trolls, so the original ogres ars agree that the original race of trolls was prob- may have been able to coordinate attacks and re- ably most similar to the borbytingarna, but no char- treats, no matter how primitive these advancements acter knows with any certainty. For this reason, the must have been. Fourth, ogres are larger and weigh original trolls are not considered sentient. They did more than trolls. Finally, ogres seem more fond of not speak, manipulate symbols, and probably did mating than trolls. All of these advantages may have not use tools such as clubs. outweighed the superior population of trolls. It is widely accepted that trolls thrived. What Perhaps the most significant event during the was once a world ruled by dragons became ruled by Age of Ogres was the divine intervention of a god trolls. However, the Age of Trolls was not that long, of trolls. Numerous sources agree that a troll-god rewarded a group of trolls that had been loyal to his

Chapter 2: History perhaps 500 years. Many historians would like to know how the population of trolls could have grown desires. He bestowed greater Intelligence on these large enough to dominate their predecessors. Per- trolls so that they could compete with the ogres. haps dragons were never dominated, but simply re- This gift angered another troll-god, who cursed the treated to remote locations because they were few gifted group of trolls. He cursed them so that they in number. No character knows. But, during the will turn to stone when in contact with sunlight. age, trolls roamed Neveria, tearing lesser creatures Most of these trolls were transmogrified into stone. limb from limb. However, some escaped below the surface of Neveria. Hidden away from the sun, subterranean The Age of Ogres trolls developed their own language and culture. At this stage of prehistorical investigation, Meanwhile, ogres and trolls continued to at- more information is available. It is known that ogres tempt to exterminate each other. Evidence of this appeared, roughly 4,500 years ago. Historians as- time exists in the form of trollish statues, victims sert that there were not 4 races in the beginning, of sunlight. These statues are scattered throughout but that what is called the base ogre was the original the lands of Neveria and more are still being dis- ogre. Many things are significant about the Age of covered. The wars of ogres and trolls are commonly Ogres. First of all, ogres are the first sentient hu- referred to as the Perpetual War, because it must manoid species. Ogres were the first humanoids have lasted for nearly 1,000 years. capable of speech, manipulating symbols, and using By the end of this age, ogres and trolls had tools. populations that were probably equal in size, and If can be trusted by conjurers, it has territories had been developed where victors re- been said that the first ogre encountered a mained and foes had fallen. In time, combat may cacodaimon, a demon. The demon taught the ogre still have occurred as a predator wandered into the the first word, fatal. Soon, ogres multiplied and en- territory of another, but the great wars of ogres countered trolls. From the beginning of contact and trolls eventually passed. between humanoid species, combat has been the most popular outcome. Trolls were superior in num- ber, and had at least 500 years of population growth.

16 The Age of Kobolds enslaved ogres. Kobolds reproduce more quickly By now, it is clear that gods must have been than all other sentient humanoids to date, and their competing with each other regarding their creations: population grew quickly. It is also noteworthy that forms of life. The next sentient humanoid to ap- after kobolds encountered the Cigan, the language pear was kobolds, somewhere around 3,500 years of ogres, they altered and expanded it for their own ago. A god must have decided that greater Intelli- purposes, and developed their own language. By gence was important, and that great size may be a the end of this age, kobolds dominated Neveria. hindrance at times. Although kobolds are not more intelligent than subterranean trolls, which seem from The Age of Humans here forward to be a forgotten race, kobolds are far Humans first appeared around 3,000 years ago. more intelligent than ogres. As a race, we like to believe that our gods consid- Some historians argue that kobolds are the first ered us the perfect balance between Intelligence and truly malicious race. Although trolls and ogres are size. Humans have proved more adaptable than any violent by nature, they do not enjoy the pain of oth- race to date. Although humans do not reproduce ers merely for its own sake. Kobolds developed traps as quickly as kobolds, the population of humans and decided to live below the surface of Neveria, as spread to most reaches of Neveria. if they were a smaller version of subterranean trolls. The most diversity in terms of government Kobolds and subterranean trolls, however, are very must also be credited to humans. Humanity has different. Subterranean trolls do not seek to domi- utilized most forms of government, searching for nate the world, like kobolds. Subterranean trolls that which is most successful and affords the most hope to escape from others and are satisfied to have happiness, prosperity, and protection. withdrawn where contact is minimal. Kobolds, how- Although kobolds were more advanced and ever, have not withdrawn from others, but have a numerous in the beginning of humanity, they could purpose. not dig mines fast enough to keep up with the ex- Kobolds believe that their god created Neveria, pansion of humanity. Many early human commu- and that the original world was made of silver. They nities fell to kobolds and became slaves in their mines. also believe that other gods have populated the world Kobolds learned a lot from humans. But more im- with their creatures, which are dirt. It is the duty of portantly, humans learned a lot from kobolds. every kobold to get rid of the dirt. Every kobold It was crucial for humans to develop their own Chapter 2: History wants to kill other species. But more than kill, they language, so that they could outwit the kobolds. want to truly dominate others. And since kobolds Eventually, Sapien swept across Neveria and unified tend to be lazy and yet laborious as they mine, they humans of greatly different governments and com- prefer to have slaves do their mining. From the munities. None of the early human languages, or beginning, kobolds have tried to enslave all species attempts at language, have survived. Nonetheless, encountered. the pervasiveness of Sapien was probably the turn- It could not have been long before kobolds ing point in wars between kobolds and humans. first encountered the other underground sentient While kobolds have never fell from their posi- race: subterranean trolls. By this time, subterranean tion of the dominating underground race, humans trolls must have developed sorcery. Legends tell of eventually earned the label of the dominant surface small communities of subterranean trolls easily re- race. Just as kobolds were transforming the under- pelling hoards of kobold invaders. Since this be- ground world to suit their needs, humans were trans- came a pattern, kobolds seem to have opted to avoid forming the surface by clearing forests and building subterranean trolls, and instead focus on enslaving fortifications. surface creatures, such as ogres. By now, most historians agree that the 4 races of ogres probably existed. Throughout the Age of Kobolds, these underground predators attacked and

17 The Age of Bugbears far south to worry about raiding bugbears engaged It seems as though bugbears were created spe- in warfare with other human kingdoms. In this re- cifically to compete with humans. Bugbears are also spect, bugbears are better than humans because a successful blend of Intelligence and size. They bugbear communities do not attack each other. They are larger than humans, and their hair makes them are a unified force against humanity. Bugbears dis- suitable for a northern clime. This ensures that their covered that humans are corrupt or easily corrupted preferred habitat differs from humans. Bugbears and have used it against us throughout the rest of clearly have a goal: to dominate the surface world. history. All bugbear societies agree on this, and boast about it to others. The Age of Elves Historians believe that the Age of Bugbears The lands of Neveria were being destroyed by began around 2,500 years ago. Bugbears first en- bugbears and humans. This is an unpopular per- countered kobolds, just as had humans. Bugbears spective, but it has been argued that the reason elves eventually developed their own dialect of Kobold, were created was to protect Neveria, namely its for- which they call Buggeric. Buggeric is similar to ests. From what is known of Neverian geography, Kobold, but very different from Sapien. forests were reduced by half before the Age of Elves, As their population grew, bugbears expanded which began about 1,500 years ago. to the south and encountered humans. The armies Most human historians focus on another per- of humans repelled the invading bugbears, and had spective that suggests that the creation of elves was

Chapter 2: History superior armor, tactics, and weapons. Bugbears do an opposite reaction to bugbears. After all, elves not give up. In no time, they began to master the are small, have hairless bodies except for their heads, sea. Soon, bugbear vessels sailed south and attacked and do not seek to dominate the world but preserve human communities with success. One after an- it. other, human communities fell to bugbear invaders. At any rate, elves began to populate every ma- Having learned from their encounters with kobolds, jor forest across Neveria during the Age of Elves. bugbears enslaved their victims. Unlike the kobolds, Although elves are diminutive compared to bugbears bugbears began to systematically study humans. This or humans, they are superior in many ways. Most alone has made bugbears the most dangerous race, elves are knowledgeable about magic and elven sor- and no character doubts their sincerity about world cerers are feared by all. Although elves do not re- domination. produce as quickly as humans, elven lifespan is tre- During the Age of Bugbears, it may be said mendous. The increase in lifespan has proven to be that bugbears ruled Neveria, though many histori- a successful combination with magic, not to men- ans disagree. There were too many wars in this age tion that most elves seem to be skilled at everything. to discuss here, but humans had a difficult time Everything about elves reflects beauty and na- adapting to a foe who studied them. Bugbear at- ture. The language Elven, for instance, is soft and tacks were swift and unexpected. Gradually, humans soothing to hear. The form of light elves is pleas- adapted by fortifying coastal communities, but bug- ing to the eye, though dark elves are another matter. bear longships continued to surprise humans, able Toward the beginning of this age, elves did to travel through narrow rivers and raid human com- something they have not done before and have rarely munities at night without warning. done since: quarrel. Tempers flared between com- Humans suffered heavy losses during this age. munities of elves concerning how best to preserve The recovery of human population may be cred- the forests and Neveria itself. Corrupt humans and ited to horses. Although bugbears were larger and rapacious bugbears were challenging races to circum- stronger, they found it difficult to combat mounted vent. humans. As a result of this conflict, elves either decided Perhaps the most embarrassing fact of the Age to use moral means of protecting Neveria, or im- of Bugbears is that human kingdoms that were too moral means. This schism created the different races

18 of elves that are known today as dark elves and light elves. Characters will not find both races of elves inhabiting the same forest. Although this is called the Age of Elves, the success of elves is debatable. Even though human populations continue to grow, some good has come of elves. Now, some humans are aware that hu- manity is primarily, though only partly, responsible for ruining nature. Perhaps in time the elves will convince larger segments of the population that human ways need to change. Most sages speculate that humans will continue to ruin Neveria until it is not only obvious, but too late. The elves consider humanity not only corrupt, but shortsighted.

The Age of Dwarves Beginning 400 years ago is the Age of Dwarves. Because dwarves are the latest flourishing sentient humanoids, some historians argue that they are the best -- especially dwarven historians. Let it be known that this argument must also imply that if each race or species is an improvement over those that came before, then bugbears are an improvement over humans. Unlike other sentient humanoids, dwarves are immortal in the sense that they do not die naturally. Dwarves may be killed, of course, but otherwise, they do not die. In this respect, dwarves are closer to gods than other humanoid races. Chapter 2: History It is odd that this current age of ours should be named after dwarves, because they have not domi- nated Neveria in any way. In fact, most Neverians have never seen a dwarf, though they do exist in numbers. Like subterranean trolls, dwarves hide in their mountains away from humans and bugbears. Some historians have suggested that the reason for this is that because they can be killed, they value their lives and hope to live long in peace. But, this is easily contradicted by all of the instances of black dwarves venturing forth to thwart humans. Dwarves do not seem cowardly, and they seem to enjoy noth- ing more than crafting magical weapons and armor. Nonetheless, Neveria is currently in the Age of Dwarves. Whatever will come of it?

19 Chapter 3: Emellon Chapter 3: Emellon This chapter describes Emellon by progress- Regions ing from general to specific information. First, an Emellon is beautiful land. Mountains usually overview of Emellon is presented by region. Next, fill the background when viewing the west, offering kingdoms are described, and finally, some commu- beautiful sunsets. Characters on Emellon consider nities are detailed. sunrise to be the beginning of each day. There are more kobolds on Emellon than any other player Emellon at a Glance character race. The humans of Emellon believe they • Climate: Overall, the climate is humid tem- are more moral than those of the other 2 conti- perate. The north has freezing winters and nents. Regarding humans, Emellon is a continent mild summers. The west is mountainous, of knights and chivalry. Due to the numerous and the east consists of grassy steppes. Cen- kobolds of Emellon, this is also a continent of un- tral Emellon consists either of forests, plains, derground slaves. Although all races available to or foothills. players exist in Emellon, there are more ogres and • Area: 2,500,000 square miles. less trolls here than the other 2 continents. The • Population Density: 40 kobolds/square few communities of subterranean trolls underneath mile Emellon have better luck finding ogres on the sur- • Largest Population: 100,000,000 Kobolds face than subterranean trolls on the other continents. • Economy: Grain and livestock constitute most of the surface economy. The main Northern Emellon grains are wheat, barley, and rye. The main Northern Emellon has only small numbers of livestock are sheep and cattle. Dairy farm- bugbears, compared to the other continents. For ing is popular in the south, as is the produc- this reason, humans inhabit all but the northern- tion of wine. The west is the best place for most tip of Emellon. All humans, regardless of fishing. The mountains in the west are good continent, are careful near an ocean, sea, or river. sources of iron, coal, and silver. Northeast Bugbears from Yfeland are known for sailing even Emellon is famous for gold. to the far southern side of Emellon and raiding coastal human communities. One of the most fa-

20 mous human kingdoms, Auria, exists in Northern Eastern Emellon Emellon. Auria flourishes because the northeast Eastern Emellon is best described as plains, contains vast amounts of gold, which have made though some forests exist as well. The eastern por- this kingdom rich, especially its capital, Bonurbis. tion of this continent is especially flat. Most of the Auria is also famous for repelling bugbear invaders, smaller and unsuccessful human kingdoms are in the and even the Quirites, the human empire of Yfeland. east. The east is susceptible to the attacks of both Despite its fame, this northern human kingdom has the human empire of southern Yfeland, the Quirites, been unable to dispatch the bugbears in northeast- and the bugbears from Annarrheim in the north. ern Emellon. Every time the humans try to exter- Regarding only Emellon, there is a powerful human minate their bugbear neighbors, they are over- kingdom to the north and several considerable hu- whelmed with bugbear longships that come to lend man kingdoms to the south. Finally, kobolds are a aid from northern Yfeland. continual threat from below. Eastern Emellon is a difficult place for humans to flourish without being Western Emellon molested by others. Even if an army travels through Western Emellon is almost entirely mountains. the east but does not have the intention of sacking Although some dwarves live in the west, the vast it, armies are notorious for pillaging and plundering majority of sentient characters are kobolds. Hu- foreigners to keep the soldiers happy. For so many mans on the rest of Emellon are shocked to think reasons, the humans of Eastern Emellon have been that the majority of the mountains they see are prob- unsuccessful in creating a secure kingdom. More- ably filled with kobolds and stolen human slaves, over, they distrust and dislike outsiders. forced to dig until their deaths for silver. The kobolds of the west do not confine them- Southern Emellon selves to their mountains. A vast network of mines Southern Emellon is perhaps the safest from allows kobolds to travel underground to nearly any bugbear raids, but they still occur from time to time. part of Emellon. It is estimated that there are more The southwestern coast of Emellon has become a kobolds underneath Emellon than humans on it. popular locale, deemed by many to be the best place As a result, many human communities are tempo- for a human to live. The weather is the most stable rary. After several years, the communities are aban- and pleasant, the water off the coast is always warm, doned and rebuilt elsewhere. This causes kobolds and a variety of terrain is nearby. The area is a val- Chapter 3: Emellon to continually abandon mines and prefer to dig new ley surrounded by mountains. The humans of the ones. southwest are relaxed, liberal, and successful. The area is famous for fashion, and well-known for wine. Central Emellon The southeast is nearly as pleasant as the south- The heartland of Emellon is mostly covered west, however the climate is humid and the water with foothills, which serve as an introduction to the not quite as warm. Several kingdoms of moderate west for travelers. Some of the hills are forested, size exist in the southeast and constantly squabble and elves are strict with trespassers. Some humans for power. The southeast has many large ports that seek the forests of central Emellon as a safehaven trade with the Quirites of Yfeland as well as hu- from the kobolds. Legends say that kobolds fear mans of various kingdoms in Pandeia. Most of the elves, having suffered embarrassing defeats by the disputes between the southeastern kingdoms of sorcerous elves. For this reason it is rumored that Emellon concern territory or trade. kobolds do not dig underneath elven forests.

21 Annarrheim Annarrborg has 2 subjecting facilities on the perimeter of the city, 1 on the west and the other The bugbear colony of Annarrheim is sur- on the east. The western subjecting facility holds rounded by seas and located on northeastern only humans, while the eastern subjecting facility Emellon. Its name means “other home.” holds only elves. The western subjecting facility is Annarrheim is a colony of bugbears on Emellon, called Madrhalda, meaning “human hold”, and the and is loyal to Heimrveldi, which means “world king- eastern subjecting facility is called Alfrhalda, mean- dom or domination.” ing “elf hold.” The capital city of Annarheim is Annarrborg, In addition to Duke Grimleifr, there are nu- which means “other castle or city.” Annarrborg is merous lords living in Annarrborg. Once per month, ruled by Duke Grimleifr Audmadr. Duke Grimleifr all barons of Annarrheim attend the palace of Duke is loyal to the only king of bugbears, King Audulfr Grimleifr. During these meetings, military strate- Bjorgdorr. King Bjorgdorr rules Heimrveldi on gies of world domination are discussed. Immedi- Yfeland. ately after these meetings, 2 longships are dispatched Humans do not dare to travel through Bjorghaf, to Heimrveldi to deliver a military update. which is the channel between northeastern Emellon and Yfeland. Land on both sides of this sea are dominated by bugbears. Bjorghaf means “bear sea.” Auria All human vessels sent through this channel never The kingdom of Auria spans northcentral return. Bugbears are superior on the seas, and all Emellon. Its name means “place of gold,” because Chapter 3: Emellon humans know it. more gold may be found here than anywhere else in Annarheim is a fairly new colony, since it was Neveria. In ancient times, Auria was invaded by the established just over 200 years ago. However, the Quirites of Yfeland, and Quirite fortifications were bugbears have been raiding Emellon from Yfeland built in Auria. Today, Quirite fortifications remain for millennia. For many centuries, successive gen- as ruins. erations of bugbear kings have tried to conquer The capital city of Auria is Bonurbis, which Auria, but failed. It was believed that the establish- means “good city.” A mountainous city, Bonurbis ment of Annarheim would lead to the fall of Auria, has never fallen to foes, though many have tried to but so far Auria has remained strong. take it. Bonurbis contains the throne of King Ayuer Duke Grimleifr is the only duke in Annarrheim. Penhallow, the monarch of Auria. King Ayuer reigns All other bugbear communities on Yfeland are ruled in peace, except for bugbear raids. So far, bugbear by either barons or lords. raids have never demonstrated any real, potential threat to Auria. Annarrborg Aurians value chivalry, perhaps more than any Annarrborg is the capital city of Annarrheim. other kingdom. In Auria, love and romance are idol- It is the largest coastal city of bugbears on Emellon. ized. Adultery is also common and despised. In Annarrborg means “other city,” and is loyal to King Aurian marriage, husband and wife are considered Audulfr of Heimrveldi on Yfeland. Annarrborg is equal partners; the wife is not considered the prop- located on the tip of the northeastern penninsula erty of her husband. of Emellon. This capital city has 1 of the largest ports in Bonurbis Neveria. When the docks are full, there are 500 Bonurbis is the capital city of Auria. Its name longships ready for raiding. Except in times of war, means “good city.” The vast majority of Aurian there are an average of 100 longships at sea on raid- characters are loyal to King Ayuer, who is renowned ing expeditions. On average, there are also 50 for repelling foes, especially bugbears. longships patrolling the local area, especially This capital city is seated atop a mountain. Bjorghaf. A variety of other vessels dock at Because of the amount of gold in the area, Aurians Annarrborg as well.

22 decorate Bonurbis with gold. A new nickname for tral Emellon. The ground in northern Emellon is Bonurbis is “city of gold.” Every human on Neveria dense enough that it takes much longer to mine. has heard tales of Bonurbis. The mines of Manohelm are some of the oldest Once per month, all 9 dukes in Auria attend mines in Neveria. the palace of Bonurbis. They gather around a large, round table, share their deeds, and discuss Auria as Meistarburg well as foes. King Ayuer often sends his dukes, bar- Meistarburg is the capital city of Manohelm. ons, and lords on quests, both local and foreign. It is located within the largest mountain on Emellon. King Ayuer is tall, muscular, and said to re- Meistarburg means “master city.” Meistarburg is semble a bear, though this exaggeration is intended certainly the dominant kobold city, though the vast only to emphasize his large presence. During war- majority of its inhabitants are slaves. fare, he boldly leads his army into battle. King Ayuer In addition to King Arief, there are numerous is renowned for his successes on the battlefield in dukes living in Meistarburg. Once per month, all his youth. Due to his reputation, King Ayuer has dukes of Manohelm attend the palace of King Arief. acquired the nickname of Artaio, which means “bear-like one.” No one considers this to be an insult, such as to imply a connection between King Ayuer and bugbears. King Ayuer’s subjects enjoy his reign. The advisor of King Ayuer is known only as Myrddin, though no character knows his true name. Myrddin is a sorcerer of considerable power and renown. Some characters claim that Myrddin is the most powerful sorcerer on Neveria. Others quibble, arguing that Myrddin is a druid, not a sorcerer. A few characters have asserted that Myrddin is not a man, but a short anakim. No one knows the true nature of Myrddin. Whatever his nature, Myrddin does not reside in Bonurbis, but comes to advise Chapter 3: Emellon the king. Myrddin lives alone in a nearby forest. King Ayuer is fond of his 2nd wife, Queen Geva Penhallow. Queen Geva is beautiful, but her ances- try is considered impure because of the presence of a Quirite in her heritage. Nonetheless, as long as she is married to King Ayuer, no character ques- tions or doubts Queen Geva.

Manohelm The kobold kingdom of Manohelm is the larg- est kobold kingdom on Emellon, spanning from northwestern to eastern-central Emellon. Its name means “moon home.” The capital city of Manohelm is Meistarburg, which means “master city.” Meistarburg is ruled by King Arief. Although King Arief commands the digging of mines in the north to capture Aurian slaves, most attention is focused on humans in cen-

23 Chapter 4: Yfeland

Chapter 4: Yfeland This chapter describes Yfeland by progressing Regions from general to specific information. First, an over- Yfeland is a troubled land. The north is moun- view of Yfeland is presented by region. Next, king- tainous and dominated by bugbears, which are the doms are described, and finally, some communities most populous of the races available to characters. are detailed. The south is subtropical and dominated by the larg- est human government, the Quirite Empire. Cen- Yfeland at a Glance tral Yfeland has a large desert. Characters on Yfeland • Climate: Most of the land consists of low consider midnight to be the beginning of each day. plateaus, and almost 30% of the land is The bugbears of Yfeland raid human communities desert. The desert is in the middle of the throughout Neveria. The humans of Yfeland be- continent, and coastal lands are arable. The lieve they are superior to those of the other 2 con- most rainfall occurs along the western coast, tinents, believing that might makes right. Regarding and is also where the most abundant veg- humans, Yfeland is a continent of affluence, armies, etation occurs, though humans are concen- navies, and slavery. Although all races available to trated in the south and bugbears in the north. players exist in Yfeland, there are more trolls and • Area: 2,967,893 square miles. less ogres here than the other 2 continents. This • Population Density: 34.2 bugbears/square continent was named Yfeland, meaning evil land, in mile ancient times. For many reasons, the name has re- • Largest Population: 101,750,000 bugbears mained and is accepted by all. The bugbears con- • Economy: Exports include wool and wheat. sider it an evil land because the Quirites are mighty Sheep and cattle are raised on the eastern foes. The Quirites consider it an evil land because coast in their highest numbers. Sheep con- the bugbears continually raid them. Inhabitants of stitute 33% of the overall surface economy Emellon and Pandeia consider it an evil land be- of Yfeland. Yfeland is rich in mineral re- cause of the continual expansionism of the bug- sources, including iron, coal, and diamonds. bears and Quirites. All characters agree: Yfeland is an evil land.

24 Northern Yfeland Southern Yfeland Northern Yfeland is dominated by bugbears, Southern Yfeland is relatively safe from bug- and has more bugbears than Emellon and Pandeia bear raids, but they still occur from time to time. combined. Other creatures live in the mountains The most notable feature of the south is the Quirite of northern Yfeland, but bugbears focus their vio- Kingdom, known to others as the Quirite Empire. lent efforts on humans, which they consider their The Quirite Empire is the largest civilization in only hindrance to dominating the world. Bugbears Neveria. Its capital, Quire, has over 1,000,000 in- from Yfeland are known for sailing even to the far habitants. southern side of Pandeia and raiding coastal human The south is warm and fruitful. communities. Bugbear communities and subjecting facilities are common in northern Yfeland. Quirite Kingdom The Quirite (KWEER-ite) Kingdom is the larg- Western Yfeland est human society on Neveria and spans southern Western Yfeland is arable beyond the desert. Yfeland. The capital city is Quire (KWEER), and is Some smaller human kingdoms exist here, but they a coastal city on a small southern penninsula. subordinate to any whim of the Quirites. These Initially, Quire was ruled by a series of 7 kings. small kingdoms are povertous and in a horrible po- The 7th king was a tyrant and the Quirites revolted, sition between the bugbears and Quirites. They are demanding a republic to be established that repre- used to being raided and feel powerless. Humans sented the needs of the populace. A senate was here tend to be passive, resentful, and hateful. The founded and the Republic of Quire (ROQ) func- inhabitants of these kingdoms often become slaves tioned as a true republic during the reign of 2 kings, of the bugbears or Quirites. The Quirites continu- who still retained the title of king though their power ally promise protection from the bugbears and fail was weakened and checked by the senate. The 3rd to delivery. When bugbears do raid the locals, the king of the ROQ became powerful due to numer- Quirites may attack the bugbears, but usually blame ous successful military expansions. He disbanded the locals for allowing the raid. the senate altogether and declared himself king with monarchic power. Quirites refer to their kingdom, Central Yfeland

but because it is expansionist, foreigners consider it Chapter 4: Yfeland The heartland of Yfeland is a desert, and the the Quirite Empire. home of many basilisks. Many characters who are Quirites have conquered every kingdom en- banished by the Quirites come here to die, hoping countered, except for the bugbears. The bugbears to be found by a basilisk before starvation. have a superior navy and control the northern wa- ters. In fact, the bugbears have even successfully Eastern Yfeland sacked Quire once in the past. The Quirite goal is Eastern Yfeland is arable along the coast, to exterminate the bugbears so that Quire can rule though everything else is desert. There are a few the world. After the Quirites conquered their neigh- small and unsuccessful human kingdoms in the east. boring human communities, they built roads along The east is susceptible to the attacks of both the the coast of Yfeland so that Quirite soldiers could bugbears and Quirites. However, these small king- reach greater distances in a shorter time. doms are often offered assistance by the Pandeians, The Quirite Kingdom has more slaves than any who feel pity their position. Just as with western other human kingdom. Whenever the Quirites con- Yfeland, these small kingdoms subordinate to the quered a foe, they took as many slaves as reasonable Quirites, who promise to defend them but seldom or possible, bringing them back to Quire. do. Humans from eastern Yfeland distrust and dis- like outsiders. Quire Quire (KWEER) is the capital city of the

25 Querite Kingdom. The palace is located on a cen- tral hill called the Palatial Hill. King Magnus Lawton resides on the Palatial Hill in his palace, considering himself ruler of the civilized world. The only 2 things that prevent King Magnus from ruling all of Neveria are Auria and the bugbears. Auria is peace- ful, but the bugbears raid nearly all of Neveria. Chapter 4: Yfeland

26 Chapter 4: Yfeland

27 chapter. chapter. When y ofy that Everything creatures. Nevarian their gamesincluded is in this 28

been based on mythology, not whim. been based on mythology,

antasy have

Within this chapter are creatures, both ordinary and mythical. Regarding F.A.T.A.L., this is a Regardingordinary F.A.T.A.L., mythical. and both creatures, are Within this chapter Chapter 7: Creatures Chapter possible, beasts off teratalogical treatise;teratalogical it is a collection, notarization, and stud Aediles need to know in order to introduce creatures to Chapter 7: Creatures Abilities Extended Creatures may have abilities that exceed the ranges allowed for the characters of players. As such, Strength1 is provided as an extension. Additional tables are not deemed necessary for several reasons. First, if a skill modifier is needed for a sub-ability beyond the range of player characters, then Strength may be referenced. Many of these superhumanoid abilities are usable only by demigods or immortal creatures. Physical Fitness does not appear as an extended table because no satisfactory system has been created that can adequately predict quadruped Sprint speed. For bipeds in F.A.T.A.L., the humanoid’s Physical Fitness score and Height pre- dict Sprint speed. This does not hold true for quad- rupeds.

Sprint Speed (based on mph) To calculate the Sprint speed in F.A.T.A.L. from a real creature’s known speed in miles per hour, simply multiply mph by 4.4. For example, the fast-

est human sprinted 100m in 9.84 seconds. This eatures equals 22.7272 mph, and therefore yields a Sprint speed of 100 feet per round.

Base Life Points The Base Life Points (BLP) of most crea-

Chapter 7: Cr tures have been estimated from the Weight (W) of a creature as follows:

BLP = (W1/2 x 2)

An easier way to consider this may be to take the square root of the creature’s Weight and multiply it by 2. This is the Base Life Points of a creature. However, there are exceptions to this rule. For example, a wolverine is a small creature that can handle repeated bludgeons with heavy objects to its spine, somehow. A wolverine definitely has more BLP than this method would give them.

1. The limits of the expanded table for Strength equal an estimate of the strongest dinosaur based on an estimate that the heaviest dinosaur weighed 220,000 pounds.

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If information is impossible, such as the religion of a wolf, then a dash (-) will appear. The format for a creature entry is as follows: Treasure is listed in the following format: (individual roll modifier; hoard size roll modifier; Each creature will be described on a left and hoard roll modifier). Information for a roll modi- right page. The left page is a description by para- fier includes either a modifier to the roll on the ap- graph, and an illustration of the creature appears in propriate treasure table in Chapter 14: Treasure (such the middle or top of the left page. The right page is as +5), or a dash indicates that treasure is impos- a compilation of tables that list vital facts about the sible (-). species of creature. Climates are horizontal bands in Neveria The left page provides a general description distinguished by temperature. Climates include Arc- of a creature, including physical description, ecol- tic, Subarctic, Temperate, Subtropical, and Tropi- ogy, societal structure, habits, strategy in combat, cal. Within each climate are numerous biomes. Not and anything else useful for the Aedile. all biomes exist in all climates. A biome is a ecologi- On the right are 5 tables: body, body parts, cal region characterized by its distributions of plant miscellaneous, abilities, and skills. It is important to and animal life. Biomes include aquatic (continen- note that the information provided represents the tal shelf, coral reef, lake, marsh, ocean, pond, and average adult creature of the given species. Most of river), desert, forest, mountain, plains, rainforest, the information relates directly to F.A.T.A.L. regard- savannah, subterranean, and tundra. ing character creation. Activity Cycle describes when a creature is The Body table lists information useful from most active. Diurnal (Daytime) indicates activity Chapter 2: Body as presented in F.A.T.A.L. Lifespan during the day. Nocturnal indicates activity at night. lists the overall lifespan of the creature, not their eatures Crepuscular (Dusk and Dawn) indicates activity at age categories. Should it be necessary to determine dusk and dawn; these creatures are usually preda- age categories, then the Aedile may use the same tory. proportions may be used as listed in F.A.T.A.L., The Abilities table lists the 5 abilities and unless otherwise mentioned. Otherwise, this table corresponding 20 sub-abilities. Results are separated includes height/length, weight, BMI, skin color, hair

by gender. This information is related to Chapter 3: Chapter 7: Cr color, eye color, breadth, and vision. BMI is usually Abilities in F.A.T.A.L. a poor measure for creatures other than humans, The Skills table lists18 skills most common but BMI is provided here anyway. An * indicates to creatures. Results are separated by gender. This that BMI should be interpreted cautiously. information is related to Chapter 8: Skills in F.A.T.A.L. The Body Parts table resembles the table The results relate to Total Modifier as presented on presented in Chapter 2: Body of F.A.T.A.L., although the character sheet in F.A.T.A.L. (see Appendix 1: each table here is unique to its creature and may Character Sheets). The Total Modifier is the number include fins, tails, or wings as necessary. If this crea- applied to the skill check. ture is attacked, then 1d100 is rolled to determine which body part is attacked, and the first column is consulted. Proportion lists the size of the body part relative to the creature; multiply the proportion by 100 to have its percent of body size. Finally, BPP (Body Part Points) are listed per body part. The Miscellaneous table includes a variety of information. Most of the information is refer- enced from F.A.T.A.L. Information listed here is simply that which is most handy. For example, 2 weapons may be listed, but the creature may use more. If this is the case, then it will be explained on

31 32 then , a basilisk and blame susceptible hes from the hes from a basilisk en- that resembles that a A basilisk always A basilisk , which means king. , all life. Most sentient Most all life. several inc desert. If . Amazingly, a basilisk is Amazingly, . then they are basileus ts with basilisks, ts with basilisks, its head that has been con- its head that has its posture. its posture. slithering. Otherwise slithering. saliva, and gazesaliva, fatal, are unless a eating each eating each another basilisk, A basilisk is considered to be king of the A basilisk is considered inhab- Basilisks are so deadly that the area A basilisk is a small reptileA basilisk counters basilisks for cr basilisks for to the poison of each other. grass snake, except for except grass snake, keeps lifted at least its head ground, even while creature. a deadly it is such mainly because reptiles, of part Every crea- any for death a basilisk means sees it. even or tastes, touches, breathes, ture that Its bite, smell, The TH 60. at is passed Health sub-ability check 3d10 feet of fatal odor of a basilisk is smelt within fatal gazeThe of it. if a basilisk extends 3d100 feet; a basilisk within this range, looks at a character transmogrify they to stone often uses 3d100 feet, and able its venom to spit kills upon The venom to kill birds. this technique contact. ited becomes a desert, of void deser associate creatures Basilisk has a protrusion atop strued the fact, name basil- In to resemble a crown. word the isk comes from Chapter 7: Creatures Body Abilities Body Average Male Average Female Ability Avg. Male Avg. Female L0ifespan 303 PHYSIQUE 217 217 H”eight/Length 2”4 24 P0hysical Fitness 200 20 W22eight S55trength B*MI 2*2 B0odily Attractiveness 101 Snkin Color Bnrow Brow H0ealth 200 20 H--air Color CHARISMA 12 12 Ewye Color Ywello Yello F0acial 101 B--readth V55ocal VVision LVL LL K0inetic 303 R55hetorical Body Parts DEXTERITY 83 83 Body Part 1d100 Proportion BPP H0and-Eye Coordination 100 10 B3ody 13-9 .19 A0gility 200 20 F5ace 924-9 .10 R0eaction Speed 103 13 H0ead 956-10 .10 E55nunciation INTELLIGENCE 5 5 L55anguage M55ath A55nalytic S55patial WISDOM 85 85 D0rive 200 20 eatures I0ntuition 103 13 C55ommon Sense R55eflection

Skills Chapter 7: Cr Skills Average Male Average Female A0im +01 + 1 B0alance +02 + 2 Miscellaneous B--rawling Misc. Average Male Average Female C--atching DNisposition NNN C--limb TPemperament CCP D--irection Sense H0ide +02 + 2 Occupations H0unting +01 + 1 S4print 444 H--url L22ife Points J--ump C3urrent Armor 131 S--earch --S0ight +01 + 1 Armor S--ilence B)ite (1d4) Bite (1d4 S0mell +020 + 20 Weapons S--ound T--reasure S0print +01 + 1 L-anguages S--wim R-eligions +010 + 1 Weapon, Specific Ctlimate/Biome Deser Arctivity Cycle Crepuscula W--restling

33 34 especially s gottheir territory, a bear territory, that a bugbear a is a that thick legs, and short Although a bear is a Although Most creatures run from is how bugbear is how uild. and roots. Bears and roots. ell. ell. less often than other humanoids. y gruagach bears ogres. However, night. The diet ofnight. a bear consists of in- In combat, a bear attacks a foe its claws, with and foodBears forage during the day for similarities between recognize Many scholars A bear is a largeA bear is in that is covered mammal hen threatenedhen or defending carnivore, it also relies heavily it also vegetation.on Bears carnivore, large skulls, builds, heavy have W tails. only be A bear may a biped. upright like stand may when standing upright it could 8 feet in length, but bears are 11 feet their weight, tall. Despite reach climbers. capable w bite as though it may especiall bears, attack bugbears at sleep nuts, fish, fruits, sects, and seek the honey salmon of enjoy During bees. hibernate bears winter, in a den and live on their reserves of fat.body cubs are often, Most born during the winter. which bears and bugbears, Sapien Some speculate name. crossbreed between and a human. Others a bear different. argue that bugbears are distinct and fur and has a powerful b a powerful fur and has Bear Chapter 7: Creatures Body Abilities Body Average Male Average Female Ability Avg. Male Avg. Female L5ifespan 252 PHYSIQUE 497 278 H”eight/Length 9”6 96 P0hysical Fitness 857 W0eight 20,00 2,00 S0trength 1575 87 B*MI 1*52 152 B0odily Attractiveness 656 Snkin Color Bnrow Brow H0ealth 100 10 Hnair Color Bnrow Brow CHARISMA 30 30 Enye Color Bnrow Brow F0acial 404 B”readth 4”8 48 V0ocal 404 Vlision Nlorma Norma K0inetic 404 R11hetorical Body Parts DEXTERITY 57 57 H0and-Eye Coordination 707 Body Part 1d100 Proportion BPP A0gility 707 F11oot, Left .60 R0eaction Speed 909 F21oot, Right .60 E11nunciation L6eg, Lower, Left 34- .40 2 INTELLIGENCE 10 10 L0eg, Lower, Right 74-1 .40 2 L0anguage 101 L8eg, Upper, Left 181-1 .80 4 M0ath 101 L6eg, Upper, Right 189-2 .80 4 A0nalytic 101 G7roin 21.60 S0patial 101 T8orso, Lower 218-4 .62 12 WISDOM 50 50

T0orso, Upper 429-7 .22 13 eatures D0rive 100 10 H1and, Left 71.60 I0ntuition 202 H2and, Right 71.60 C0ommon Sense 505 A6rm, Lower, Left 743-7 .40 2 R0eflection 303 A0rm, Lower, Right 747-8 .40 2 A6rm, Upper, Left 861-8 .60 3 A2rm, Upper, Right 867-9 .60 3 Skills Chapter 7: Cr F4ace 923-9 .20 1 Skills Average Male Average Female H0ead 965-10 .60 3 A--im B--alance Miscellaneous B0rawling +02 + 2 Misc. Average Male Average Female C--atching DNisposition NNN C0limb +02 + 2 TPemperament CCP D--irection Sense --H--ide Occupations H0unting +01 + 1 S2print 123 13 H--url L0ife Points 200 12 J--ump C8urrent Armor 181 S--earch --S--ight Armor S--ilence Bite (4d10) Bite (4d10) S0mell +020 + 20 Weapons Claws (3d10 Claws (3d10 S--ound T--reasure S--print L-anguages S5wim +5+ R-eligions + 10 + 10 Weapon, Specific Cllimate/Biome Subarctic, Temperate, Subtropica + 20 + 20 Alctivity Cycle Diurna W0restling +02 + 2

35 omen visible to visible visible to visible then their All w the character to the character estions, estions, Most mortals con- woman. woman. veria. character. Depending character. sometimes a female veria. veria. h other and are no longerh other and upt this character, then the then upt this character, ving sugg ander Ne In the case of an atheistic charac- and entices a human man to impregnate and rapes a human Upon the death ofUpon the both daimons a character, commonly as known A cacodaemon is a Although rare, sometimes a male Equally rare, rare, Equally ing thoughts into their mind. If mind. into their ing thoughts lives a character without recei their life of be must daimons power. equal ofare tired wrestling eac the by bound to each other and religion of on the disposition ofbound, a variety were they which are outcomes Thepossible. ac- most appropriate may companysoul of the the character the plane of to while the other daimon existence that it worshipped, Neveria. wanders both daimons w ter, All cacodaemons speak Demonic. demon. Cacodaemons seek to corrupt the characters for When created. a cacodaemon is were they which no longer able corr to goal of of a cacodaemon is to rid the world eudaemons. cacodaemon chooses a form, appears mortals, raped pregnant by cacodaemons become and give rapes is called birthwho A cacodaemon to anakim. humans. an incubus by cacodaemon chooses a form, appears mortals, whoA cacodaemon human men is called entices her. she kills After he ejaculates, humans. a succubus by Thehim. succubus birthgives to a cambion and places the cambion in Ne sider a cambion to be an anakim. 36 and tals, color, and color, imon may yiscal form, mortals the daimons impossible to le to mortals, the mortals, to le most choose never most choose estling, od, but whose proper is between is between ary winner can suggest the attacks of the other to become visible, since physical form, which can form, which physical , which usually until lasts , which ut instead wrestle to subdue tals, but but tals, means divine power. moral A power. means divine have wings. have influencing or insert- dreams, tal beings, including dwarves, can including dwarves, tal beings, daimon other, b visible to mortals. It is is It mortals. to visible (no taller than 10’), beauty, (no taller than 10’), beauty, If than powerful one daimon is more cannot be harmednormal or killed by acter dies. While wr acter dies. All daimons have wings, and in their natural and wings, All daimons have When is born, a sentient character a A daimon (pronounced DIE-moan) is an (pronounced A daimon tal, it tal, it see a daimon in its natural state. Since a daimon is Since see a daimon in its natural state. immor means while in place in authority and power and power place in authority gods. The word a eudaemon, while an immoral daimon is called a cacodaemon. daimon is called At da a will, mortals. to invisible are state mor to become visible mor While to to all.to become visible visible a the daimon has assumed die. immor Only harm unless the daimon is visible. or kill a daimon, When visib a daimon becomes daimon chooses everything about the ph size including whether or not it will also created and cacodaemon and eudaemon are The daimons often become bound to the character. gridlocked while wrestling the char immortalwho being g is not a Daimon, Cacodaemon Daimon, cannot kill each the other so thatthe tempor the During this time, actions to the character. choose daimons will never be vulnerable to they would while visible. then it may be able the other, to suggest things to such as the character, Chapter 7: Creatures Body Abilities Body Average Male Average Female Ability Avg. Male Avg. Female Llifespan Elterna Eterna PHYSIQUE 625 625 H--eight/Length P0hysical Fitness 100 10 W--eight S0trength 20,00 2,00 B--MI B0odily Attractiveness 100 10 S--kin Color H0ealth 300 30 H--air Color CHARISMA 100 100 E--ye Color F0acial 100 10 B--readth V0ocal 100 10 V--ision K0inetic 100 10 R0hetorical 100 10 Body Parts DEXTERITY 100 100 H0and-Eye Coordination 100 10 Body Part 1d100 Proportion BPP A0gility 100 10 F11oot, Left .90 R0eaction Speed 100 10 F21oot, Right .90 E0nunciation 100 10 L7eg, Lower, Left 35- .50 4 INTELLIGENCE 300 300 L2eg, Lower, Right 85-1 .50 4 L0anguage 300 30 L2eg, Upper, Left 103-2 .01 9 M0ath 300 30 L2eg, Upper, Right 203-3 .01 9 A0nalytic 300 30 G3roin 31.90 S0patial 300 30 T7orso, Lower 394-4 .11 17 WISDOM 100 100

T6orso, Upper 498-7 .12 26 eatures D0rive 100 10 H7and, Left 71.90 I0ntuition 100 10 H8and, Right 71.90 C0ommon Sense 100 10 A1rm, Lower, Left 739-8 .70 2 R0eflection 100 10 A4rm, Lower, Right 832-8 .70 2 A8rm, Upper, Left 845-8 .60 3 A2rm, Upper, Right 849-9 .60 3 Skills Chapter 7: Cr F4ace 923-9 .80 1 Skills Average Male Average Female H0ead 965-10 .40 5 A0im +05 + 5 B--alance Miscellaneous B0rawling +05 + 5 Misc. Average Male Average Female C--atching DIisposition UIU C--limb TMemperament CCM D--irection Sense Anssassin Assassi H--ide Occupations H--unting S0print 100 10 H0url +05 + 5 L0ife Points 300 30 J--ump C0urrent Armor 303 S--earch --S--ight Armor S--ilence --S--mell Weapons S--ound T--reasure S--print Lsanguages Demonic and all other language S--wim Rleligions Specia -- Weapon, Specific Cllimate/Biome Al Asctivity Cycle Never Sleep W0restling +010 + 10

37 then their the character to the character estions, estions, veria. character. Depending character. ary can suggest winner the attacks of the other to become visible,to become since otecting characters who otecting characters h other and are no longerh other and are no ut instead wrestle to subdue wrestle ut instead ving sugg influencing or insert- dreams, ander Ne In the case of an atheistic charac- other, b If than powerful one daimon is more Upon the death of daimons both character, a an A eudaemon is rarely called actions to the character. During this time, the this time, During to the character. actions choose will never daimons be vulnerable to they would while visible. able then it may be the other, to suggest to things such as the character, If their mind. ing thoughts into lives a character recei their life without be ofdaimons must equal power. are tired of wrestling eac the by bound to each other on the disposition and religion of ofbound, a variety were they which outcomes are Thepossible. ac- appropriate most daimon may company the soul of character the to the plane of while daimon the other existence that it worshipped, Neveria. wanders w both daimons ter, ,butcommonly known as an angel. func- Eudaemons All eudaemons speak Angelic. pr tion as guardian spirits, When eudaemon no longer a watch. they guards the character it was created to protect, then the goal of of rid the world a eudaemon is to cacodaemons. cannot kill each kill each cannot so thatthe other the tempor 38 and tals, color, and color, imon may yiscal form, mortals the daimons impossible to le to mortals, the mortals, to le most choose never most choose estling, od, but whose proper is between is between physical form, which can form, which physical , which usually until lasts , which tals, but but tals, means divine power. moral A power. means divine have wings. have tal beings, including dwarves, can including dwarves, tal beings, daimon visible to mortals. It is is It mortals. to visible (no taller than 10’), beauty, (no taller than 10’), beauty, cannot be harmednormal or killed by acter dies. While wr acter dies. All daimons have wings, and in their natural and wings, All daimons have When is born, a sentient character a A daimon (pronounced DIE-moan) is an (pronounced A daimon tal, it tal, it see a daimon in its natural state. Since a daimon is Since see a daimon in its natural state. immor means while in place in authority and power and power place in authority gods. The word a eudaemon, while an immoral daimon is called a cacodaemon. daimon is called At da a will, mortals. to invisible are state mor to become visible mor While to to all.to become visible visible a the daimon has assumed die. immor Only harm unless the daimon is visible. or kill a daimon, When visib a daimon becomes daimon chooses everything about the ph size including whether or not it will also created and cacodaemon and eudaemon are The daimons often become bound to the character. gridlocked while wrestling the char immortalwho being g is not a Daimon, Eudaemon Daimon, Chapter 7: Creatures Body Abilities Body Average Male Average Female Ability Avg. Male Avg. Female Llifespan Elterna Eterna PHYSIQUE 625 625 H--eight/Length P0hysical Fitness 100 10 W--eight S0trength 20,00 2,00 B--MI B0odily Attractiveness 100 10 S--kin Color H0ealth 300 30 H--air Color CHARISMA 100 100 E--ye Color F0acial 100 10 B--readth V0ocal 100 10 V--ision K0inetic 100 10 R0hetorical 100 10 Body Parts DEXTERITY 100 100 H0and-Eye Coordination 100 10 Body Part 1d100 Proportion BPP A0gility 100 10 F11oot, Left .90 R0eaction Speed 100 10 F21oot, Right .90 E0nunciation 100 10 L7eg, Lower, Left 35- .50 4 INTELLIGENCE 300 300 L2eg, Lower, Right 85-1 .50 4 L0anguage 300 30 L2eg, Upper, Left 103-2 .01 9 M0ath 300 30 L2eg, Upper, Right 203-3 .01 9 A0nalytic 300 30 G3roin 31.90 S0patial 300 30 T7orso, Lower 394-4 .11 17 WISDOM 100 100

T6orso, Upper 498-7 .12 26 eatures D0rive 100 10 H7and, Left 71.90 I0ntuition 100 10 H8and, Right 71.90 C0ommon Sense 100 10 A1rm, Lower, Left 739-8 .70 2 R0eflection 100 10 A4rm, Lower, Right 832-8 .70 2 A8rm, Upper, Left 845-8 .60 3 A2rm, Upper, Right 849-9 .60 3 Skills Chapter 7: Cr F4ace 923-9 .80 1 Skills Average Male Average Female H0ead 965-10 .40 5 A0im +05 + 5 B--alance Miscellaneous B0rawling +05 + 5 Misc. Average Male Average Female C--atching DMisposition EME C--limb TSemperament PPS D--irection Sense Ptriest Pries H--ide Occupations H--unting S0print 100 10 H0url +05 + 5 L0ife Points 300 30 J--ump C0urrent Armor 303 S--earch --S--ight Armor S--ilence --S--mell Weapons S--ound T--reasure S--print Lsanguages Angelic and all other S--wim Rleligions Specia -- Weapon, Specific Cllimate/Biome Al Asctivity Cycle Never Sleep W0restling +010 + 10

39 hop- unities and use it races avoid treasure, treasure, causes a number of causes a human comm pterosaur or winged reptile. pterosaur or winged Most sentient eet, has a Maneuverability (FF=1.59) at a Flight Speed agon the com- never attacks the length ofthe the dragon’s appease the dragon, until the pon, fire . Some bitants usually flee. Humans, bitants usually y questing knights, and usually y questing knights, Quetzalcoatlus survived until the end hich it guards. Dragons attracted are it guards. hich is laced with arsenic. Any character Any arsenic. is laced with estock and humanoids. If and humanoids. estock a dragon scales. A dragon’s lair is usually filled is usually lair dragon’s A scales. Dragons and their favorite are predatory, Dragons such as inhabit isolated locales, A dragon can fly , andClimb at 100% its length. , andClimb at o extend of (1d1000)% As a breath wea body. ofIP or LP burning damage to the LP of equal the gasnoxious ofdragon. The a dragon is dark due to to carbon, and gas this pass a Health sub-abilitybreathes must who TH 25 or die. at check liv include prey is and the community inhu- a community, threatens man, then the inha respond alone, differently. drag- human knights often quest to kill but dragons, Dragonsons. enjo eat them. If is threatened a human community by a dragon, then the local humans select the most at- female and publicly virgin sacrifice her, tractive dragon.ing that her death will appease the Amaz- to it is 80% likely ingly, time it is hungrynext lair sacrifice a female each that are near a dragon’s the dr cases, In such day. dragonsand Moral will are also predatory, munity. im- on prey to prefer they However, kill to survive. creatures. moral deserts, forests, ruined mountains, caverns, castles, The locale is unrelatedand swamps. to the color of the dragon’s w with treasure, they but coins and gems, as to shiny objects such humanoids value that also know as a lure. of f 240, as high as 4,000 of 60 parately from dinosaurs. from dinosaurs. parately 40 their tail, of scales. xious gas, Some drag- ed serpents, noxious gas at noxious oll 1d100: (01- te the color of temperament is the fire or nox- dragonsvaries. of the length of the color of a xious gas but not xious gas but on is modeled after quetzalcoatlus, the largeston is modeled after quetzalcoatlus, known th including but not no features offeatures based on European mythology. dragons were the no disposition. as 50 feet. Dragons as 50 feet. are has the same color t serve protection. as the either fire or the either fireor intelligent and wing in length, not in length, common dragon has a breath weapon, then it may mistakenly associa acter is certain most dragons how rst language, known as Dragonrst or language, known eriod. Other le to breathe fire le to breathe fire dragon scale is 1/100 (31-50) red, (51-70) black, (71-80) yellow, Dragons be any may All dragons have massive fangs and claws. All dragons massive have As other serpents, Dragons As other serpents, born are in eggs The first creatures of drag- were Neveria The color ofthe scales of . Aeons ago, dragons Aeons ago, and ruled populated . the 1 which may be another 10 feet long. The wingspan another 10 feet long. be which may of a dragon be as large may covered with scales tha covered 1. The wingspan and size of The wingspan and size 1. the drag (96-100) able to brea to (96-100) able Pterosaurs,classifiedcurrentlyincluding the pterodactyl,se are of the Cretaceous P its body. On average, dragon average, On scales sell for 100 s.p. its body. per square inch. fang adult each or claw sells forOn average, 1,000 determine if To s.p. a dragon has other weapons, brea to 1d100: (01-65) Unable roll brea to ious gas, (66-85) able will. If dragon a died, but few remain today. underneath that hatch Dragons their mother. grow as large as 30 feet and created the fi char Slidrian. No (86-95) ab fire, world. Dragonsworld. are ons Dragon ons are moral, few are neutral, and most are im- ons are moral, few are neutral, and moral. The most the dragonthe with its disposition; The scales is unrelated to its disposition. dragon’s ofsize each (81-90) blue, or (91-100) white. A dragonA will mate (81-90) blue, or (91-100) white. only with a dragon that To determine the color ofTo a dragon,r 30) green, Some characters choleric-phlegmatic. Chapter 7: Creatures Body Abilities Body Average Male Average Female Ability Avg. Male Avg. Female L0ifespan 900 1,00 PHYSIQUE 226 222 Hleight/Length 3l0’ body, 10’ tai 30’ body, 10’ tai P0hysical Fitness 350 28 W0eight 300 30 S5trength 257 27 B*MI 1*1 B0odily Attractiveness 303 Slkin Color Slpecia Specia H0ealth 300 30 H--air Color CHARISMA 111 111 Ewye Color Ywello Yello F55acial B”readth 3”00 300 V0ocal 300 30 VVision LVL LL K0inetic 707 R0hetorical 707 Body Parts DEXTERITY 470 470 Body Part 1d100 Proportion BPP H5and-Eye Coordination 858 A0gility 105 15 F11oot, Left .10 F21oot, Right .10 R0eaction Speed 105 15 L31eg, Lower, Left .10 E5nunciation 858 L41eg, Lower, Right .10 INTELLIGENCE 137 137 L51eg, Upper, Left .10 L0anguage 200 20 L61eg, Upper, Right .10 M5ath 757 T9ail 73- .40 A5nalytic 757 G0roin 11.10 S0patial 200 20 T5orso, Lower 151-1 .80 WISDOM 162 162 T0orso, Upper 156-2 .80 D0rive 105 15 eatures H1and, Left 21.10 I0ntuition 100 10 H2and, Right 21.10 C0ommon Sense 100 10 A3rm, Lower, Left 21.10 R0eflection 300 30 A4rm, Lower, Right 21.10 A5rm, Upper, Left 21.10 A6rm, Upper, Right 21.10 Skills Chapter 7: Cr W1ing, Left 257-6 .63 5 Skills Average Male Average Female W6ing, Right 652-9 .63 5 A0im +03 + 3 F7ace 91.10 B--alance H0ead 938-10 .40 B--rawling C--atching Miscellaneous C0limb +03 + 3 Misc. Average Male Average Female D0irection Sense +02 + 2 Dyisposition Ayn An H--ide TPemperament CPC H--unting Otccupations Btandi Bandi H--url S0print 606 J0ump +05 + 5 L4ife Points 545 S--earch C)urrent Armor 2)0 (10 for wings 20 (10 for wings S0ight +03 + 3 A--rmor S--ilence Fangs (6d10) Fangs (6d10) S0mell +020 + 20 Weapons Claws (2d10) Claws (2d10) S--ound T)reasure ()-/+30/- (-/+30/- S--print L)anguages Dragon (Slidrian S--wim R-eligions Fangs: + 30 Fangs: + 30 Weapon, Specific Cclimate/Biome All but Arcti Claws: + 10 Claws: + 10 Arctivity Cycle Crepuscula W--restling

41 42 uilding, e alliances with e found only in stronger than unities of giants pherd, swineherd, gging, but merely . Occupations in- ells in towers ofells in towers ice. as jotan, joten, jotun, as jotan, giants enjoy b giants enjoy Comm exist that ice giants were eezing damageeezing and can- he skin of ice giants has a ppears either red or blonde, or ppears either red amily dw amily 2 families other, other, remote areas. Sometimes, gi- Sometimes, remote areas. amily. amily. ladiator, she ladiator, giants do not mak and fearsome,but at othe times giants. Ice giants ar giants. giants are aware that other humanoids giants are aware Ice giants are also called frost giants, Ice giants are also called frost A giant is also known also known A giant is Giants live in in Giants live ofFamilies Although giants are much Although giants are The of lifestyle Giants a giant is barbaric. eling with each the first of race smaller humanoids, but generally smaller humanoids, to avoid prefer them. Many Although giants are larger much populations. have to extinction. bold, some realize that they are close T or thursar. hrimthurses, Their hair a hue. blueish blue All ice giants have also with a bluish hue. but It has been reportedeyes. that the erect Manhood of an ice giant is purplish-blue, and cold to the touch. to fr Ice giants are immune not be frostbitten. Rumors f each where the arctic, Giant, Ice Giant, and jotunn. Female giants areas and known Female jotunn. gygr. Gygr Giants resemble beauty. for their are renowned hu- aretwice as tall. Unlike strong humans who All related giants are to elements. however, mans, 1 of 2 races: ice or mountain. giants belong to aggressiveants are never largerare than cook, blacksmith,brewer, berserker, clude bandit, cowherd, gardener, g and trapper. expertIce giants are fishermen. they are friendly and hospitable. All giants have are friendly and hospitable. they When not rough and unrefinedthey are manners. quarr feasting, and drinking. smaller ratio a much have of they humans, Strength full en- when a giant exerts Therefore, to weight. ergyattempts and to Sprint, it appearsothersto as though the giant is not even jo walking. never abandon their f Chapter 7: Creatures Body Abilities Body Average Male Average Female Ability Avg. Male Avg. Female L0ifespan 106 16 PHYSIQUE 268 186 H’eight/Length 1’2 10 P5hysical Fitness 150 9 W0eight 11,60 72 S2trength 780 37 B*MI 5*4 35 B6odily Attractiveness 131 12 Shkin Color bhluish fles bluish fles H0ealth 105 15 Heair Color reed/blonde w/blu red/blonde w/blu CHARISMA 108 87 Eeye Color belu blu F3acial 100 11 B”readth 7”2 60 V0ocal 200 10 Vlision Nlorma Norma K0inetic 809 R0hetorical 505 Body Parts DEXTERITY 55 55 H0and-Eye Coordination 707 Body Part 1d100 Proportion BPP A0gility 505 F11oot, Left .30 R0eaction Speed 707 F21oot, Right .30 E0nunciation 303 L6eg, Lower, Left 34- .40 1 INTELLIGENCE 59 57 L0eg, Lower, Right 74-1 .40 1 L4anguage 454 L8eg, Upper, Left 181-1 .90 2 M6ath 333 L6eg, Upper, Right 189-2 .90 2 A0nalytic 505 G7roin 21.30 S8patial 110 10 T8orso, Lower 218-4 .62 7 WISDOM 98 101 T0orso, Upper 429-7 .02 8 D2rive 180 9 eatures H1and, Left 71.30 I5ntuition 9510 H2and, Right 71.30 C0ommon Sense 100 10 A6rm, Lower, Left 743-7 .40 1 R6eflection 9410 A0rm, Lower, Right 747-8 .40 1 A6rm, Upper, Left 861-8 .10 2

A2rm, Upper, Right 867-9 .10 2 Skills Chapter 7: Cr F4ace 923-9 .30 Skills Average Male Average Female H0ead 965-10 .10 2 A0im +01 + 1 B5alance +5+ Miscellaneous B0rawling +01 + 1 Misc. Average Male Average Female C--atching DNisposition NNN C5limb +5+ TMemperament CCM D--irection Sense Slpecial Specia H--ide Occupations H--unting S)print 7)5 (walking special 75 (walking special H0url +01 + 1 L2ife Points 102 10 J--ump C5urrent Armor 151 S--earch --S--ight Armor S--ilence Awl pike or Awl pike or S--mell Weapons other polearms other polearms S--ound T-reasure --/-/ -/-/ S--print Lnanguages Sapie S--wim R-eligions +010 + 1 Weapon, Specific Cclimate/Biome Arcti Alctivity Cycle Diurna W0restling +01 + 1

43 44 estock. uilding, aid liv e alliances with stronger than unities of giants pherd, swineherd, gging, but merely . Occupations in- as jotan, joten, jotun, as jotan, giants enjoy b giants enjoy Comm ells in a tower made of made ells in a tower 2 families other, other, remote areas. Sometimes, gi- Sometimes, remote areas. amily. amily. ladiator, she ladiator, giants do not mak and fearsome,but at othe times giants are aware that other humanoids giants are aware Mountain giants are also called bergbui or Mountain giants are also called bergbui A giant is also known also known A giant is Giants live in in Giants live ofFamilies Although giants are much Although giants are The of lifestyle Giants a giant is barbaric. eling with each smaller humanoids, but generally smaller humanoids, to avoid prefer them. Many Although giants are larger much populations. have to extinction. bold, some realize that they are close bergriser or mountain dwellers, or cliff giants. Mountain giants are found only in hills or moun- dw family each where tains, expert Mountain giants are gardeners,stone. but often descend from mountain to r their Giant, Mountain Giant, and jotunn. Female giants areas and known Female jotunn. gygr. Gygr Giants resemble beauty. for their are renowned hu- aretwice as tall. Unlike strong humans who All related giants are to elements. however, mans, 1 of 2 races: ice or mountain. giants belong to aggressiveants are never largerare than cook, blacksmith,brewer, berserker, clude bandit, cowherd, gardener, g and trapper. they are friendly and hospitable. All giants have are friendly and hospitable. they When not rough and unrefinedthey are manners. quarr feasting, and drinking. smaller ratio a much have of they humans, Strength full en- when a giant exerts Therefore, to weight. ergyattempts and to Sprint, it appearsothersto as though the giant is not even jo walking. never abandon their f Chapter 7: Creatures Body Abilities Body Average Male Average Female Ability Avg. Male Avg. Female L0ifespan 106 16 PHYSIQUE 268 186 H’eight/Length 1’2 10 P5hysical Fitness 150 9 W0eight 11,60 72 S2trength 780 37 B*MI 5*4 35 B6odily Attractiveness 131 12 Snkin Color tna ta H0ealth 105 15 Hnair Color bnrow brow CHARISMA 108 87 Enye Color bnrow brow F3acial 100 11 B”readth 7”2 60 V0ocal 200 10 Vlision Nlorma Norma K0inetic 809 R0hetorical 505 Body Parts DEXTERITY 55 55 H0and-Eye Coordination 707 Body Part 1d100 Proportion BPP A0gility 505 F11oot, Left .30 R0eaction Speed 707 F21oot, Right .30 E0nunciation 303 L6eg, Lower, Left 34- .40 1 INTELLIGENCE 59 57 L0eg, Lower, Right 74-1 .40 1 L4anguage 454 L8eg, Upper, Left 181-1 .90 2 M6ath 333 L6eg, Upper, Right 189-2 .90 2 A0nalytic 505 G7roin 21.30 S8patial 110 10 T8orso, Lower 218-4 .62 7 WISDOM 98 101

T0orso, Upper 429-7 .02 8 eatures D2rive 180 9 H1and, Left 71.30 I5ntuition 9510 H2and, Right 71.30 C0ommon Sense 100 10 A6rm, Lower, Left 743-7 .40 1 R6eflection 9410 A0rm, Lower, Right 747-8 .40 1 A6rm, Upper, Left 861-8 .10 2 A2rm, Upper, Right 867-9 .10 2 Skills Chapter 7: Cr F4ace 923-9 .30 Skills Average Male Average Female H0ead 965-10 .10 2 A0im +01 + 1 B5alance +5+ Miscellaneous B0rawling +01 + 1 Misc. Average Male Average Female C--atching C0limb +01 + 1 DNisposition NNN D--irection Sense TMemperament CCM H--ide Slpecial Specia Occupations H0unting +01 + 1 S)print 7)5 (walking special 75 (walking special H0url +01 + 1 L2ife Points 102 10 J--ump C5urrent Armor 151 S--earch --S--ight Armor S--ilence Awl pike or Awl pike or S--mell Weapons other polearms other polearms S--ound T-reasure --/-/ -/-/ S--print Lnanguages Sapie S--wim R-eligions +010 + 1 Weapon, Specific Cllimate/Biome Subarctic, Temperate, Subtropica Alctivity Cycle Diurna W0restling +01 + 1

45 ppear are mali- as rock. When the discovers the mines of the mines discovers then the gnomes then the gnomes with them as possible, and a as possible, with them another race race another friendly. In daily life, gnomes are greedy In daily life, friendly. easure If gnomes encounter another race or crea- If gnomes encounter Although gnomes are similar to dwarvesAlthough gnomes in as rock whenever another race is present. superior are they believe and the gnomes that ture, or Strength, numbers in gnomes, then the gnomes will cover as much trea- as much will cover then the gnomes gnomes, sure as possible and then appear as much will take the gnomes left, have trespassers of their tr not cious, and miserable. appearance, they differ in many Gnomes do ways. not turn sunlight, to stone in are and they unable to shape-shift. treasure. Iftreasure. 46 ve small ve small and Gnomes ust exist. Gnomes are Gnomes because gnomes ha because gnomes within a mountain. e rare. rare. e ell deepthe earth, within far ithin their mines, gnomes guard ithin their mines, gnome may appear as rock and rock appear as gnome may though females m This to looks similar humanoid species Gnomes dw At will,a dwarves, but are mor remain close who usually dwarvesbelow or kobolds, to the surface such as Gnome stocky, and the only ones reportedstocky, appeared have as older males, though there are mining as muchenjoy as kobolds, few mines of gnomes to gnomes are immune kobolds, Like populations. the dangerous fumes in mines. This is not in with their mines. blend transmogrification,merelybut is an illusion which W 99.9% believable. Chapter 7: Creatures Body Abilities Body Average Male Average Female Ability Avg. Male Avg. Female L0ifespan 606 PHYSIQUE 104 88 H”eight/Length 4”8 48 P4hysical Fitness 958 W0eight 100 9 S0trength 103 7 B2MI 303 B2odily Attractiveness 878 Sekin Color Peal Pal H0ealth 101 11 Heair Color Wehit Whit CHARISMA 95 96 Ekye Color Bklac Blac F2acial 878 B”readth 2”8 28 V0ocal 100 10 VVision LVL LL K0inetic 100 10 R0hetorical 100 10 Body Parts DEXTERITY 100 100 Body Part 1d100 Proportion BPP H5and-Eye Coordination 150 10 A5gility 959 F11oot, Left .10 R0eaction Speed 100 10 F21oot, Right .10 E0nunciation 100 10 L6eg, Lower, Left 34- .30 INTELLIGENCE 104 102 L0eg, Lower, Right 74-1 .30 L8anguage 9210 L8eg, Upper, Left 181-1 .60 M3ath 170 9 L6eg, Upper, Right 189-2 .60 A5nalytic 150 10 G7roin 21.10 S3patial 161 10 T8orso, Lower 218-4 .62 1 WISDOM T0orso, Upper 429-7 .72 1 D2rive 171 10 eatures H1and, Left 71.10 I5ntuition 9510 H2and, Right 71.10 C0ommon Sense 101 11 A6rm, Lower, Left 743-7 .30 R6eflection 9410 A0rm, Lower, Right 747-8 .30 A6rm, Upper, Left 861-8 .40 A2rm, Upper, Right 867-9 .40 Skills Chapter 7: Cr F4ace 923-9 .10 Skills Average Male Average Female H0ead 965-10 .40 A--im B--alance Miscellaneous B--rawling Misc. Average Male Average Female C--atching DIisposition NIN C0limb +01 + 1 TPemperament MPM D0irection Sense +02 + 2 Mriner Mine H0ide +01 + 1 Occupations H--unting S6print 545 H--url L6ife Points 291 J--ump C0urrent Armor 101 S0earch +02 + 2 --S--ight Armor S0ilence +02 + 2 M.ilitary Pick, H. Military Pick, H S--mell Weapons S0ound +01 + 1 T)reasure ()+15/+15/+15 (+15/+15/+15 S--print Lnanguages Dwarve S--wim R-eligions +010 + 1 Weapon, Specific Cnlimate/Biome Subterranea Alctivity Cycle Nocturna W--restling

47 48 lude raise lin is amilies hens and secretly live secretly en and bring the gob human f there is only 1 way of family to to family alue childr lax seeds, lax seeds, awn to for the race, they have never for the race, have they ttempt to live with a human ttempt to live nal, and malicious to humanoid nal, and with children. amily, he will v amily, noctur human, and play pranks on the adults. pranks human, and play describe them with graydescribe them with hair and beards. amily amily emale goblins reach adulthood, they emale goblinsthey adulthood, reach Goblin families are small and reside in re- Goblin families are A goblin who and rare humanoid is a small Male goblins are dr are Male goblins and seek a humanoid and seek a humanoid though friendly to children. Reports of Reports children. to though friendly gob- usually usually with, gobblin, gobelin,gobblin, gobeline, gobling, and goblyn. When male goblins adulthood reach mote locations. produced offspring, abandonand they have their family lins always lins always is grotesque, adults, exist Although females Goblin been seen. Other names for a goblin names for been seen. Other inc them gifts for goodbehavior until they are larger on pranks goblins play However, than 3 feet tall. kitc leaving making noises, including adults, in stables. and scaring horses furniture in disarray, Aside from killing the goblin, getting rid of their floors him: Humans cover with flax seed. the f Upon seeing offspring and continue to seek mates until death. to seek mates and continue offspring a goblins never Female family. and other domesti- Dogs children. young have that While a male goblin lives cated pets ignore goblins. with a human f but is compelled to pick them up 1 by 1, unable to find up and The goblin will give dawn. finish by another f When f Chapter 7: Creatures Body Abilities Body Average Male Average Female Ability Avg. Male Avg. Female L0ifespan 101 PHYSIQUE 74 73 H”eight/Length 2”4 22 P0hysical Fitness 102 12 W74eight S7trength 18 B*MI 8*5 B0odily Attractiveness 656 Sekin Color Peal Pal H0ealth 100 10 Hdair Color Gdray w/bear Gray w/bear CHARISMA 70 71 Ewye Color Ywello Yello F0acial 757 B”readth 1”2 12 V0ocal 707 VVision LVL LL K0inetic 707 R0hetorical 707 Body Parts DEXTERITY 155 155 H0and-Eye Coordination 104 14 Body Part 1d100 Proportion BPP A0gility 202 22 F11oot, Left .10 R0eaction Speed 100 10 F21oot, Right .10 E0nunciation 106 16 L6eg, Lower, Left 34- .10 INTELLIGENCE 80 79 L0eg, Lower, Right 74-1 .10 L0anguage 818 L8eg, Upper, Left 181-1 .10 M0ath 897 L6eg, Upper, Right 189-2 .10 A0nalytic 808 G7roin 21.10 S0patial 897 T8orso, Lower 218-4 .22 WISDOM 95 96

T0orso, Upper 429-7 .22 eatures D0rive 150 9 H1and, Left 71.10 I0ntuition 150 10 H2and, Right 71.10 C0ommon Sense 808 A6rm, Lower, Left 743-7 .10 R0eflection 150 10 A0rm, Lower, Right 747-8 .10 A6rm, Upper, Left 861-8 .10 A2rm, Upper, Right 867-9 .10 Skills Chapter 7: Cr F4ace 923-9 .10 Skills Average Male Average Female H0ead 965-10 .10 A--im B--alance Miscellaneous B--rawling Misc. Average Male Average Female C--atching DNisposition NNN C--limb TSemperament CCS D--irection Sense H--ide Occupations H--unting S8print 222 H--url L43ife Points J--ump C0urrent Armor 101 S--earch --S--ight Armor S--ilence --S--mell Weapons S--ound T--reasure S--print L-anguages S--wim R-eligions -- Weapon, Specific Celimate/Biome Temperat Alctivity Cycle Nocturna W--restling

49 too heavy ses wear horseshoes, ses wear ugbears are number of number equal pounds of the horse. A horse can arhorse. It is an uncomfort- arhorse. ted hor All horses can pull a can All horses A destrier is a w al- and almost for war, A destrier is trained to 1.6 times the weight to 1.6 times only carry than 33% of less weighs a rider who the survive, eat grain and drink horses To weight. horse’s All water. domestica which protect their hooves. of combat. Humans are the able mount outside Other surface- to use destriers. only humanoid race b as humanoids such dwelling ofback the for All human knights must a destrier. a knight rides a In peaceful times, destriers. own palfrey. barding. wear ways 50 the height ofthe height a gins. Thisgins. mea- pply the follow- talk of according to purpose, according luding the tail. A luding the tail. x Length) / 300] + 50} 2 ence and the horse’s length from the ence and the horse’s When characters {[(Circ ula: Horses are organized are Horses To calculate a horse’s weight, its measure weight, horse’s a calculate To Horse, Destrier not breed. horse, they never mean from the ground to the top this is precisely the measure in of its head (although right). Instead, they measure the the tables on the height of a horse from the ground to the highest ofpoint its back, before the neck be surement is discussed in terms of “hands”, and each its horse with Thus,a hand represents 4 inches. the ground is said to be 12 hands 4 feet above back tall. circumfer chest back,chest not inc ing form Chapter 7: Creatures Body Abilities Body Average Male Average Female Ability Avg. Male Avg. Female L4ifespan 242 PHYSIQUE 427 427 H”eight/Length 7”8”/84 78”/84 P0hysical Fitness 808 W0eight 700 70 S0trength 204 24 B*MI 6*9 69 B0odily Attractiveness 808 Snkin Color Bnrow Brow H0ealth 105 15 Hnair Color Bnrow Brow CHARISMA 47 47 Enye Color Bnrow Brow F0acial 707 B”readth 3”0 30 V0ocal 202 Vlision Nlorma Norma K0inetic 100 10 R11hetorical Body Parts DEXTERITY 51 51 Body Part 1d100 Proportion BPP H0and-Eye Coordination 202 H11oof, Rear, Left .20 A5gility 858 H21oof, Rear, Right .20 R0eaction Speed 100 10 L4eg, Rear, Lower, Left 32- .40 E11nunciation L6eg, Rear, Lower, Right 52- .40 INTELLIGENCE 10 10 L8eg, Rear, Upper, Left 72- .40 L0anguage 101 L0eg, Rear, Upper, Right 92-1 .40 M0ath 101 T1ail 11.20 A0nalytic 101 G2roin 11.20 S0patial 101 T2orso, Lower 103-4 .33 6 WISDOM 107 107 T1orso, Upper 483-8 .03 8 D0rive 105 15 eatures H2oof, Front, Left 81.20 I0ntuition 100 10 H3oof, Front, Right 81.20 C0ommon Sense 100 10 L5eg, Front, Lower, Left 824-8 .40 R0eflection 808 L7eg, Front, Lower, Right 826-8 .40 L9eg, Front, Upper, Left 828-8 .40

Skills Chapter 7: Cr L1eg, Front, Upper, Right 920-9 .40 F5ace 932-9 .60 Skills Average Male Average Female H0ead 965-10 .20 1 A--im B--alance Miscellaneous B--rawling Misc. Average Male Average Female C--atching C--limb DNisposition NNN D--irection Sense TPemperament CPC H--ide -- Occupations H--unting S2print 123 13 H--url L1ife Points 717 J5ump +5+ C1urrent Armor 111 S--earch --S--ight Armor S--ilence Bite: (2d10) Bite: (2d10) S--mell Weapons Hooves: (3d10) Hooves: (3d10) S--ound T--reasure S5print +5+ L-anguages S--wim R-eligions + 10 + 10 Weapon, Specific Cllimate/Biome Subarctic, Temperate, Subtropica + 10 + 10 Alctivity Cycle Diurna W--restling

51 ses wear horseshoes, ses wear number of number equal pounds mor. Instead, draft horses mor. of the horse. A horse can ted hor inferior warhorses. Large and inferior warhorses. All horses can pull a can All horses a beast of burden. Draft A draft horse is to 1.6 times the weight to 1.6 times only carry than 33% of less weighs a rider who the survive, eat grain and drink horses To weight. horse’s All water. domestica which protect their hooves. and They strong pull weight. be to bred are horses and are unsuitable to carrydrafthorses are and unable slow strong, large characters ar wearing as objects such to be steady and pull heavy bred are or heavya plow wagons. 52 the height ofthe height a gins. Thisgins. mea- pply the follow- talk of according to purpose, according luding the tail. A luding the tail. x Length) / 300] + 50} 2 ence and the horse’s length from the ence and the horse’s When characters {[(Circ ula: Horses are organized are Horses To calculate a horse’s weight, its measure weight, horse’s a calculate To Horse,Draft not breed. horse, they never mean from the ground to the top this is precisely the measure in of its head (although right). Instead, they measure the the tables on the height of a horse from the ground to the highest ofpoint its back, before the neck be surement is discussed in terms of “hands”, and each its horse with Thus,a hand represents 4 inches. the ground is said to be 12 hands 4 feet above back tall. circumfer chest back,chest not inc ing form Chapter 7: Creatures Body Abilities Body Average Male Average Female Ability Avg. Male Avg. Female L2ifespan 222 PHYSIQUE 427 427 H”eight/Length 7”8”/84 78”/84 P0hysical Fitness 808 W0eight 10,00 1,00 S5trength 354 34 B*MI 9*9 99 B0odily Attractiveness 808 Snkin Color Bnrow Brow H0ealth 105 15 Hnair Color Bnrow Brow CHARISMA 47 47 Enye Color Bnrow Brow F0acial 707 B”readth 3”0 30 V0ocal 202 Vlision Nlorma Norma K0inetic 100 10 R11hetorical Body Parts DEXTERITY 50 50 Body Part 1d100 Proportion BPP H0and-Eye Coordination 202 H11oof, Rear, Left .20 A0gility 808 H21oof, Rear, Right .20 R0eaction Speed 100 10 L4eg, Rear, Lower, Left 32- .40 E11nunciation L6eg, Rear, Lower, Right 52- .40 INTELLIGENCE 10 10 L8eg, Rear, Upper, Left 72- .40 L0anguage 101 L0eg, Rear, Upper, Right 92-1 .40 M0ath 101 T1ail 11.20 A0nalytic 101 G2roin 11.20 S0patial 101 T2orso, Lower 103-4 .03 8 WISDOM 107 107 T1orso, Upper 483-8 .13 9 D0rive 105 15 eatures H2oof, Front, Left 81.20 I0ntuition 100 10 H3oof, Front, Right 81.20 C0ommon Sense 100 10 L5eg, Front, Lower, Left 824-8 .40 R0eflection 808 L7eg, Front, Lower, Right 826-8 .40 L9eg, Front, Upper, Left 828-8 .40

L1eg, Front, Upper, Right 920-9 .40 Skills Chapter 7: Cr F5ace 932-9 .70 Skills Average Male Average Female H0ead 965-10 .40 1 A--im B--alance Miscellaneous B--rawling Misc. Average Male Average Female C--atching DNisposition NNN C--limb TPemperament CPC D--irection Sense --H--ide Occupations H--unting S8print 888 H--url L0ife Points 808 J--ump C1urrent Armor 111 S--earch --S--ight Armor S--ilence Bite: (2d10) Bite: (2d10) S--mell Weapons Hooves: (3d10) Hooves: (3d10) S--ound T--reasure S--print L-anguages S--wim R-eligions + 5 + 5 Weapon, Specific Cllimate/Biome Subarctic, Temperate, Subtropica + 5 + 5 Alctivity Cycle Diurna W--restling

53 or a gait. of high social e amble f ses wear horseshoes, ses wear number of number equal pounds Characters the wounded or agedthe wounded who of the horse. A horse can ted hor le mount for All horses can pull a can All horses that is suitable horse is a well-bred A palfrey The smooth ride afforded by the palfrey by makes also The smooth ride afforded it a suitab mounting and riding a taller difficulty might have horse. class prefer a palfrey. A palfrey is a short-legged, A palfrey class prefer a palfrey. that has a gentllong-bodied horse to 1.6 times the weight to 1.6 times only carry than 33% of less weighs a rider who the survive, eat grain and drink horses To weight. horse’s All water. domestica which protect their hooves. and travel.forboth war 54 the height ofthe height a gins. Thisgins. mea- pply the follow- talk of according to purpose, according luding the tail. A luding the tail. x Length) / 300] + 50} 2 ence and the horse’s length from the ence and the horse’s When characters {[(Circ ula: Horses are organized are Horses To calculate a horse’s weight, its measure weight, horse’s a calculate To Horse, Palfrey not breed. horse, they never mean from the ground to the top this is precisely the measure in of its head (although right). Instead, they measure the the tables on the height of a horse from the ground to the highest ofpoint its back, before the neck be surement is discussed in terms of “hands”, and each its horse with Thus,a hand represents 4 inches. the ground is said to be 12 hands 4 feet above back tall. circumfer chest back,chest not inc ing form Chapter 7: Creatures Body Abilities Body Average Male Average Female Ability Avg. Male Avg. Female L5ifespan 252 PHYSIQUE 427 427 H”eight/Length 6”7”/71 67”/71 P0hysical Fitness 808 W0eight 600 60 S0trength 201 21 B*MI 8*3 83 B0odily Attractiveness 808 Snkin Color Bnrow Brow H0ealth 105 15 Hnair Color Bnrow Brow CHARISMA 47 47 Enye Color Bnrow Brow F0acial 707 B”readth 2”5 25 V0ocal 202 Vlision Nlorma Norma K0inetic 100 10 R11hetorical Body Parts DEXTERITY 52 52 Body Part 1d100 Proportion BPP H0and-Eye Coordination 202 H11oof, Rear, Left .20 A0gility 909 H21oof, Rear, Right .20 R0eaction Speed 100 10 L4eg, Rear, Lower, Left 32- .40 E11nunciation L6eg, Rear, Lower, Right 52- .40 INTELLIGENCE 10 10 L8eg, Rear, Upper, Left 72- .40 L0anguage 101 L0eg, Rear, Upper, Right 92-1 .40 M0ath 101 T1ail 11.20 A0nalytic 101 G2roin 11.20 S0patial 101 T2orso, Lower 103-4 .13 6 WISDOM 107 107 T1orso, Upper 483-8 .73 7 D0rive 105 15 eatures H2oof, Front, Left 81.20 I0ntuition 100 10 H3oof, Front, Right 81.20 C0ommon Sense 100 10 L5eg, Front, Lower, Left 824-8 .40 R0eflection 808 L7eg, Front, Lower, Right 826-8 .40 L9eg, Front, Upper, Left 828-8 .40

Skills Chapter 7: Cr L1eg, Front, Upper, Right 920-9 .40 F5ace 932-9 .60 Skills Average Male Average Female H0ead 965-10 .20 1 A--im B--alance Miscellaneous B--rawling Misc. Average Male Average Female C--atching C--limb DNisposition NNN D--irection Sense TPemperament CPC H--ide -- Occupations H--unting S4print 145 15 H--url L8ife Points 686 J5ump +5+ C1urrent Armor 111 S--earch --S--ight Armor S--ilence Bite: (2d10) Bite: (2d10) S--mell Weapons Hooves: (3d10) Hooves: (3d10) S--ound T--reasure S0print +01 + 1 L-anguages S--wim R-eligions + 5 + 5 Weapon, Specific Cllimate/Biome Subarctic, Temperate, Subtropica + 5 + 5 Alctivity Cycle Diurna W--restling

55 suitable as suitable aft horse, a work horses, and work horse of particu- no ses wear horseshoes, ses wear number of number equal pounds of the horse. A horse can well. Unlike a dr a Unlike well. ted hor heavy loads. heavy aining. Rouncies are Rouncies aining. All horses can pull a can All horses A rouncy is a common to 1.6 times the weight to 1.6 times only carry than 33% of less weighs a rider who the survive, eat grain and drink horses To weight. horse’s All water. domestica which protect their hooves. lar breed or tr do the bulk of they though labor, are as simple riding horses rouncy cannot pull 56 the height ofthe height a gins. Thisgins. mea- pply the follow- talk of according to purpose, according luding the tail. A luding the tail. x Length) / 300] + 50} 2 ence and the horse’s length from the ence and the horse’s When characters {[(Circ ula: Horses are organized are Horses To calculate a horse’s weight, its measure weight, horse’s a calculate To Horse, Rouncy Horse, not breed. horse, they never mean from the ground to the top this is precisely the measure in of its head (although right). Instead, they measure the the tables on the height of a horse from the ground to the highest ofpoint its back, before the neck be surement is discussed in terms of “hands”, and each its horse with Thus,a hand represents 4 inches. the ground is said to be 12 hands 4 feet above back tall. circumfer chest back,chest not inc ing form Chapter 7: Creatures Body Abilities Body Average Male Average Female Ability Avg. Male Avg. Female L3ifespan 232 PHYSIQUE 427 427 H”eight/Length 6”7”/71 67”/71 P0hysical Fitness 808 W0eight 700 70 S0trength 204 24 B*MI 9*7 97 B0odily Attractiveness 808 Snkin Color Bnrow Brow H0ealth 105 15 Hnair Color Bnrow Brow CHARISMA 47 47 Enye Color Bnrow Brow F0acial 707 B”readth 2”5 25 V0ocal 202 Vlision Nlorma Norma K0inetic 100 10 R11hetorical Body Parts DEXTERITY 50 50 Body Part 1d100 Proportion BPP H0and-Eye Coordination 202 H11oof, Rear, Left .20 A0gility 808 H21oof, Rear, Right .20 R0eaction Speed 100 10 L4eg, Rear, Lower, Left 32- .40 E11nunciation L6eg, Rear, Lower, Right 52- .40 INTELLIGENCE 10 10 L8eg, Rear, Upper, Left 72- .40 L0anguage 101 L0eg, Rear, Upper, Right 92-1 .40 M0ath 101 T1ail 11.20 A0nalytic 101 G2roin 11.20 S0patial 101 T2orso, Lower 103-4 .33 6 WISDOM 107 107 T1orso, Upper 483-8 .03 8 D0rive 105 15 eatures H2oof, Front, Left 81.20 I0ntuition 100 10 H3oof, Front, Right 81.20 C0ommon Sense 100 10 L5eg, Front, Lower, Left 824-8 .40 R0eflection 808 L7eg, Front, Lower, Right 826-8 .40 L9eg, Front, Upper, Left 828-8 .40 L1eg, Front, Upper, Right 920-9 .40 Skills Chapter 7: Cr F5ace 932-9 .60 Skills Average Male Average Female H0ead 965-10 .20 1 A--im B--alance Miscellaneous B--rawling Misc. Average Male Average Female C--atching DNisposition NNN C--limb TPemperament CPC D--irection Sense --H--ide Occupations H--unting S0print 101 11 H--url L1ife Points 717 J--ump C1urrent Armor 111 S--earch --S--ight Armor S--ilence Bite: (2d10) Bite: (2d10) S--mell Weapons Hooves: (3d10) Hooves: (3d10) S--ound T--reasure S--print L-anguages S--wim R-eligions + 5 + 5 Weapon, Specific Cllimate/Biome Subarctic, Temperate, Subtropica + 5 + 5 Alctivity Cycle Diurna W--restling

57 58 and a hoard. easure, others are kles, kles, usually dis- usually the leprechaun. luchorpan, or luchorpan, a mystery. Lepre- a mystery. ainbows hoping to easure and will kill ave a treasure treasure a ave that leprechauns are that leprechauns s assert that they must they that s assert elves, but are their own elves, hase r ture, while proponents of proponents ture, while clothes, though clothes, associate leprechauns with leprechauns associate easure is easure ave beards, hoard tr ep secret its location. d their tr the presence of the tr uitlessly c uitlessly characters A leprechaun is a small elf-like race that is is a small elf-like A leprechaun Almost all leprechauns h Almost all leprechauns Some scholars argue that leprechauns are argue thatSome scholars leprechauns high hat. are leprechauns either case, In a shoe and mending an apron while wearing covered The with the hammer tapping with a little hammer. away gives usually also called lubberkin, lubrican, lubberkin, also called Leprechaun lupracan. Reports of Reports lupracan. include always leprechauns descriptions ofgray-bearded faces noses with pointy re- are Sometimes leprechauns and twinkling eyes. all to wear ported green buttons, a red reportedwith jacket silver wear to buc black shoes with silver pants, brown and that the origin of the name luchorpan, mean- related is also dwarves,to not elves. ing little body, do not believe Most characters related either to dwarves or race.Some rainbows, and fr find a fabled pot of gold. How they acquire acquire they How jealously guar chauns another character to ke be related to dwarves. Proponents of the elf-theory suggest their size and sta the dwarf-theory support their argument with the fact that leprechauns h related to elves, though other related to elves, Chapter 7: Creatures Body Abilities Body Average Male Average Female Ability Avg. Male Avg. Female L0ifespan 444 PHYSIQUE 96 92 H”eight/Length 4”8 48 P0hysical Fitness 151 10 W3eight 594 S1trength 693 B6MI 1*15 B5odily Attractiveness 150 11 Sekin Color Peal Pal H0ealth 101 11 Hyair Color Gyra Gra CHARISMA 107 108 Eyye Color Gyra Gra F8acial 120 11 B”readth 2”4 24 V0ocal 101 11 Vlision Nlorma Norma K0inetic 101 11 R0hetorical 100 10 Body Parts DEXTERITY 105 105 H0and-Eye Coordination 101 11 Body Part 1d100 Proportion BPP A5gility 150 10 F11oot, Left .10 R0eaction Speed 100 10 F21oot, Right .10 E5nunciation 150 10 L6eg, Lower, Left 34- .10 INTELLIGENCE 100 100 L0eg, Lower, Right 74-1 .10 L0anguage 100 10 L8eg, Upper, Left 181-1 .30 M0ath 100 10 L6eg, Upper, Right 189-2 .30 A0nalytic 100 10 G7roin 21.10 S0patial 100 10 T8orso, Lower 218-4 .82 WISDOM 106 107

T0orso, Upper 429-7 .82 eatures D8rive 130 10 H1and, Left 71.10 I5ntuition 100 11 H2and, Right 71.10 C0ommon Sense 101 11 A6rm, Lower, Left 743-7 .10 R3eflection 180 10 A0rm, Lower, Right 747-8 .10 A6rm, Upper, Left 861-8 .20 A2rm, Upper, Right 867-9 .20 Skills Chapter 7: Cr F4ace 923-9 .10 Skills Average Male Average Female H0ead 965-10 .20 A--im B--alance Miscellaneous B--rawling Misc. Average Male Average Female C--atching DNisposition UNU C--limb TMemperament SSM D--irection Sense Ckobbler Coo H--ide Occupations Chambermaid H--unting S6print 454 H--url L4ife Points 101 J--ump C0urrent Armor 101 S--earch --S--ight Armor S--ilence --S--mell Weapons S--ound T)reasure ()+10/+10/+10 (+10/+10/+10 S--print Lnanguages Dwarven, Elven, Sapie S--wim R-eligions -- Weapon, Specific Celimate/Biome Temperat Alctivity Cycle Diurna W--restling

59 viliza- tion. This tisfied, and she tisfied, become apparentbecome ted ejacula ideal sex seems like a ideal sex like seems usly to venture near ci usly to venture it will quickly tunity of g becomes irritating in time, and , and usually reside in a forest. in reside , and usually Although nymphs crave males forthey crave Although nymphs sex, named appropriately after nymphs, who never seem never who nymphs, after appropriately named first, seduces a a male At when getto enough sex. the oppor nymph However, fantasy. to him that is never her appetite sa an erection long after it be- will attempt to coerce repea from comes impossible coaxin continual to sleepwhile the male will be unable she continues to coax his Manhood. always mysterio refuse tion in any formtion in any 60 ymph e most s. Male s. ted by a touch of touch Nymphs young adult young Unlik dance, and act dance, ting, exercising, ting, ginal lips always otential or Vagi- regardless ofthe asm Control, and lutes, lutes, of 5,000 year ence ofher her hips, nymph usually covers nymph usually nymph is crea nymph is her back. the lips on her face are pass a Drive sub-ability pass a Drive t she never becomes fat.t she never uinely with every ppetite of a nymph is rarely self with vulgarof- language, rcumfer eason is unknown. ellatio, Org ellatio, in the pubescent or in the pubescent equently play musical instrumentsmusical equently play ginal lips, ginal lips, Circumference P Circumference eet must eet must xist. Each Each xist. All nymphs have a bonus All nymphsof have 50 to xual a matter how many times the n hen talking to a male, a nymph giggles a hen talking to a male, perfect Tightness, perfect Tightness, Manhood-shaped f Manhood-shaped see her. The of waist see her. a nymph is amaz- xpresses her and nymphs always have high Debauch- have and nymphs always her Anal the Manhood she accommodates. During the Manhood she accommodates. A nymph is a beautiful female who appears is a beautiful female A nymph Everything suggests about a nymph to sex and Any humanoid male who sees a nymph Nymphs fr Any female humanoid may be called a nym- female humanoid may Any esent, a nymph is either ea her nose is small, and hair is full and always at always her nose is small, and hair is full and nal Circumference Potential never expands, and al- expands, never Potential nal Circumference achieves ways to be human, but has a lifespan but has a lifespan human, be to Nymph Positions. No Positions. ery. nymphs do not e nymphs always appear to be stage of lifespan. Age beauty of does not spoil the hair does not become thin, breasts a nymph, so her never sag, she cannot become pregnant, and her ap- small so tha petite is always se the However, satisfied, males who ingly about half the ci the pubic hair ofhumans, a all. only a small area, or none exists at is within 3d100 f check TH 50 or be compelled to attempt to se- at duce the nymph. F Adeptness, Sexual has sex, ofsize nymphsex, a moans gen least as long as the middle of human god, r but the largeare always breasts always and round, nipples va her outer point toward the sky, her inner va cover full, the male. If the male. she has a Debauchery higher than 50, then she e ten to the liking of the male, no matterhow moral. -- especially dramatically. W dramatically. regardlessateverything the male, said by ofthe quality or sincerity of When males are his words. not pr masturbating, or sleeping. she needs so much sex thatphomaniac who believes Nymphomania is it interferes with her daily life. Chapter 7: Creatures Body Abilities Body Average Male Average Female Ability Avg. Male Avg. Female L-0ifespan 5,00 PHYSIQUE - 200 H-”eight/Length 64 P-0hysical Fitness 13 W-0eight 11 S-0trength 7 B-8MI 1 B-0odily Attractiveness 30 S-ekin Color Pal H-0ealth 30 H-nair Color Brow CHARISMA - 300 E-nye Color Brow F-0acial 30 B-”readth 32 V-0ocal 30 V-lision Norma K-0inetic 30 R-0hetorical 30 Body Parts DEXTERITY - 100 H-0and-Eye Coordination 10 Body Part 1d100 Proportion BPP A-0gility 10 F11oot, Left .10 R-0eaction Speed 10 F21oot, Right .10 E-0nunciation 10 L6eg, Lower, Left 34- .10 INTELLIGENCE - 99 L0eg, Lower, Right 74-1 .10 L-2anguage 10 L8eg, Upper, Left 181-1 .70 M-7ath 9 L6eg, Upper, Right 189-2 .70 A-0nalytic 10 G7roin 21.10 S-7patial 9 T8orso, Lower 218-4 .02 2 WISDOM - 101

T0orso, Upper 429-7 .12 2 eatures D-5rive 9 H1and, Left 71.10 I-5ntuition 10 H2and, Right 71.10 C-0ommon Sense 10 A6rm, Lower, Left 743-7 .30 R-5eflection 10 A0rm, Lower, Right 747-8 .30 A6rm, Upper, Left 861-8 .50 A2rm, Upper, Right 867-9 .50 Skills Chapter 7: Cr F4ace 923-9 .10 Skills Average Male Average Female H0ead 965-10 .50 A--im B--alance Miscellaneous B--rawling Misc. Average Male Average Female C--atching D-Iisposition U C--limb T-Memperament S D--irection Sense -eWhor H--ide Occupations H--unting S-3print 6 H--url L-2ife Points 3 J--ump C-0urrent Armor 1 S--earch --S--ight Armor S--ilence --S--mell Weapons S--ound T--reasure S--print Lnanguages Sapie S--wim R-eligions -- Weapon, Specific Cllimate/Biome Subarctic, Temperate, Subtropica Alctivity Cycle Diurna W--restling

61 viliza- ent to Satyrs have been tisfied, and he will tisfied, and inside her, even when inside her, y become appar y become usly to venture near ci usly to venture , and usually reside in a forest. in reside , and usually it will quicklit will he continues to enter any orifice that to enter any orifice he continues Although satyrs crave females for sex, they sex, females for crave Although satyrs tasy. However, However, tasy. thather his appetite is never sa attempt his Manhood to force she is dry as while sleeping. such unreceptive, and a flute to do is play all the satyr has and However, This coaxing becomes continual she will moisten. irritating and the female will in time, to be unable sleep while appealsmoment.the to him at a fluteplaying a female by kill to accidentally known and penetrating her until she until she is dehydrated to live. is too weak always mysterio refuse tion in any formtion in any 62 would though if esses him- attempt to tion Control, In fact, satyrs In expr high Debauch- Drive sub-abil- Drive masturbating, or satyr is either eat- gs ofgoat. a Fe- a satyr always has satyr is created by a by satyr is created Satyrs prefer nymphs y life. Satyromania is Satyromania y life. features offeatures are a satyr humanoid males xually to satyrs, satyrs, to xually often to the liking ofthe xicated, xicated, ideal sex seems like a fan- ideal sex seems like young adult or middle age adult or young tyr plays a flute, the vagina tyr plays female, and female, rst, when a female seduces a xist. Each xist. Each or be compelled to feet must pass a must feet not present, a Cunnilingus, Ejacula Cunnilingus, large and wide noses, largelargebrows, and wide noses, emales criticize satyrs and their fea- and emales criticize satyrs tunity of not e e attracted se e attracted emales. All emales. have satyrs , getting into ptness, ptness, henever seen. Somehow, no matter moral. how Satyrs frequently play flutes, pranks, and pranks, flutes, play frequently Satyrs Satyrs are very and are considered the male, a nymph Any humanoid female who sees A satyr creature is a thathairy appears to be a Any male humanoid may be called a male humanoid may Any emales are self with vulgar language, female, female, While a sa cause trouble. male satyrs do do male satyrs al- human god, Satyrs is unknown. but the reason ways appear to be in the stage of facial The lifespan. with pronounced, and small horns. big lips, wild hair, beards, thick eyes, Though many f ar most tures, asked deny they it. Of would renown, most satyrs that average Manhoods of have 1.5 times the size what be expected would for their height. male counterpartof nymphs. to all other f inebriation and aggression, enjoy and pursue fe- ery, males w moments after ejacu- a even full scrotum (SF 100), this reason, a lation.satyr to continue is able For with his Manhood after other become unable. and is within 3d100 ity check TH 50 at ofbonus a have All satyrs to 50 seduce the satyr. Ade Sexual genuinely During sex, a satyr bellows and Positions. with everyof touch the of any female within 3d100 feet becomes moist. When talking to a female, a satyr often adjusts his rude testicles and makes comments. always make rude comments to every character met. When f ing, fighting human, except that he has the le except human, satyr the oppor Satyr sleeping. satyromaniac sex he needs so much who believes with his dail interferes it that seem never who after satyrs, named appropriately to getAt fi enough sex. Chapter 7: Creatures Body Abilities Body Average Male Average Female Ability Avg. Male Avg. Female L0ifespan 5-,00 PHYSIQUE 167 - H”eight/Length 7-2 P0hysical Fitness 1-3 W0eight 2-0 S0trength 1-8 B7MI 2-B0odily Attractiveness 8- Snkin Color T-a H0ealth 3-0 Hnair Color B-row CHARISMA 112 - Enye Color B-row F0acial 8- B”readth 3-6 V0ocal 2-0 Vlision N-orma K0inetic 9- R0hetorical 8- Body Parts DEXTERITY 110 - H0and-Eye Coordination 1-4 Body Part 1d100 Proportion BPP A0gility 1-2 F11oot, Left .10 R0eaction Speed 1-0 F21oot, Right .10 E0nunciation 8- L6eg, Lower, Left 34- .50 INTELLIGENCE 101 - L0eg, Lower, Right 74-1 .50 L8anguage 9- L8eg, Upper, Left 181-1 .00 1 M3ath 1-0 L6eg, Upper, Right 189-2 .00 1 A0nalytic 1-0 G7roin 21.10 S3patial 1-0 T8orso, Lower 218-4 .82 2 WISDOM 96 -

T0orso, Upper 429-7 .92 2 eatures D5rive 1-0 H1and, Left 71.10 I5ntuition 9- H2and, Right 71.10 C0ommon Sense 9- A6rm, Lower, Left 743-7 .50 R5eflection 9- A0rm, Lower, Right 747-8 .50 A6rm, Upper, Left 861-8 .80 A2rm, Upper, Right 867-9 .80 Skills Chapter 7: Cr F4ace 923-9 .20 Skills Average Male Average Female H0ead 965-10 .80 A0im +-1 B--alance Miscellaneous B0rawling +-2 Misc. Average Male Average Female C5atching +- DIisposition U-C--limb TPemperament C-D--irection Sense Bandit - H--ide Occupations Gladiator H0unting +-1 S0print 9-H5url +-1 L5ife Points 4-J0ump +-1 C0urrent Armor 1-S--earch --S--ight Armor S--ilence H-ooves (2d10) S0mell +-10 Weapons S--ound T--reasure S0print +-1 Lnanguages Sapie S--wim R-eligions +-20 Weapon, Specific Cllimate/Biome Subarctic, Temperate, Subtropica Alctivity Cycle Diurna W0restling +-2

63 aban- oung will oung weeks. Kittens reach weeks. 2-3 years, and the mother and the 2-3 years, A female with y with A female understood between wolverines between understood rous mating induces the female to Male wolverines are a third larger than fe- Male wolverines spring and summer. Mating occurs during crevice or hollow log. log. or hollow crevice ifdon her den a dangerous creature comes too close. A trucemales. is during Courtshipmating season. a male between ofand female consists the male dragging the female around by the scruff of neck. her The couple may Males hours times forat a time. several mate several their stiffens a bone called the baculum which have manhood. Vigo eggs.produce TheThe average gestation lit- 9 months. period is everyter is 2-3, occurs suckles for 8-10 her young sexual maturity in 1-2 years. 64 uits. less; they abandons wolverine jumps wolverine usually usually not absorb mois- a creature that is a creature that ho encroach on their s the animal apart with Usually, a Usually, enowned as fear enowned he predator predator he do its hunting. After the animal do its hunting. hen, it tear ellers because it does , the wolverine appears with teeth bared , the wolverine However, the most common way the most However, for a wol- up to 31 covers a wolverine all year, Active In addition to scavenging, a wolverine runsIn addition to scavenging, a wolverine will let a larger ani- a wolverine Oftentimes, raid commu- to are also known Wolverines The fur ofby highly prized is wolverines The typical diet of consists of a wolverine This is long, has fur that mustelid large dense, solitary are carnivores. scavenging Wolverines The den of either is in a rock a wolverine ttack other wolverines w other wolverines ttack never back down from a fight. a from down back never or a creature is to hide up in trees to attack verine When behind rocks. its prey the wol- approaches, verine jumps onto its foe. on the back of a creature and gripping it with long, T claws. powerful long, sharp teeth that can cut through bone. they are solitary, Because wolverines miles every day. will a 3 times its own weight. The of jaws weight. 3 times its own are wolverines strong crunch enough to frozen caribou bones, meat, and similar carcasses. consider it Many snow. through even victims, down has acquired the to be the fiercest animal, and it name of to eat because it seems to be able ‘glutton’, everythingattacks and it anything, is hungry, always r are Wolverines meets. warns A wolverine territory. others of presence its a strong-smelling fluid discharging called muskby a have Wolverines from an anal gland near its tail. highly developed sense of smell, making them good scavengers. as a bear, mal, such its meal and flees. nities to steal food. Any food that cannot be eaten at one time will be buried and stored. northern dw ture or freeze. eggs, birds, rats, and seasonal fr mice, hares, deer, and dark brown. Wolverines have a pale brown stripe a pale brown have Wolverines brown. and dark side fromalong each have tail, and may shoulder to of a white patch fur on their chests. Wol- and resembleThey bears. are strong, stocky, to drag are strong enough verines kills its prey T fiercely. and growls Wolverine Chapter 7: Creatures Body Abilities Body Average Male Average Female Ability Avg. Male Avg. Female L3ifespan 131 PHYSIQUE 86 83 Hleight/Length 4l0” + 10” tai 30” + 6” tai P0hysical Fitness 100 10 W0eight 332 S0trength 504 B*MI 1*3 18 B5odily Attractiveness 454 Snkin Color Bnrow Brow H0ealth 105 15 Hnair Color Bnrow Brow CHARISMA 27 27 Enye Color Bnrow Brow F5acial 454 B”readth 2”0 15 V5ocal 454 VVision LVL LL K0inetic 202 R11hetorical Body Parts DEXTERITY 119 119 H0and-Eye Coordination 100 10 Body Part 1d100 Proportion BPP A5gility 157 17 F2oot, Left 021-0 .20 R0eaction Speed 200 20 F4oot, Right 023-0 .20 E11nunciation L7eg, Lower, Left 035-0 .30 INTELLIGENCE 10 10 L0eg, Lower, Right 038-1 .30 L0anguage 101 L4eg, Upper, Left 141-1 .40 M0ath 101 L8eg, Upper, Right 145-1 .40 A0nalytic 101 T1ail 139-2 .30 S0patial 101 G2roin 21.10 WISDOM 125 125

T0orso 273-7 .64 5 eatures D0rive 205 25 H2and, Left 721-7 .20 I0ntuition 105 15 H4and, Right 723-7 .20 C22ommon Sense A7rm, Lower, Left 735-7 .30 R0eflection 100 10 A0rm, Lower, Right 738-8 .30 A3rm, Upper, Left 831-8 .30 A5rm, Upper, Right 833-8 .30 Skills Chapter 7: Cr F0ace 856-9 .60 Skills Average Male Average Female H0ead 901-10 .21 1 A--im B0alance +01 + 1 Miscellaneous B0rawling +01 + 1 Misc. Average Male Average Female C0atching -02 - 2 DNisposition NNN C0limb +02 + 2 TPemperament CPC D0irection Sense +01 + 1 --H0ide +02 + 2 Occupations H0unting +02 + 2 S0print 101 11 H--url L0ife Points 404 J0ump +01 + 1 C5urrent Armor 252 S0earch +01 + 1 Heide Hid S5ight +5+ Armor S0ilence +02 + 2 Teeth: 1d12 Teeth: 1d10 S0mell +020 + 20 Weapons Claws: 1d8 Claws: 1d6 S0ound +02 + 2 T--reasure S0print +01 + 1 L-anguages S--wim R-eligions -- Weapon, Specific Cslimate/Biome Subactic-Arctic/Forests-Mountain Alctivity Cycle Diurna W0restling +01 + 1

65 66