Chapter 6 Tips for Configuring Windows 3.1
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Optimizing and Protecting Hard Drives ‐ Chapter # 9
Optimizing and Protecting Hard Drives ‐ Chapter # 9 Amy Hissom Key Terms antivirus (AV) software — Utility programs that prevent infection or scan a system to detect and remove viruses. McAfee Associates’ VirusScan and Norton AntiVirus are two popular AV packages. backup — An extra copy of a file, used in the event that the original becomes damaged or destroyed. boot sector virus — An infectious program that can replace the boot program with a modified, infected version of the boot command utilities, often causing boot and data retrieval problems. buffer — A temporary memory area where data is kept before being written to a hard drive or sent to a printer, thus reducing the number of writes to the devices. chain — A group of clusters used to hold a single file. child, parent, grandparent backup method — A plan for backing up and reusing tapes or removable disks by rotating them each day (child), week (parent), and month (grandparent). cross-linked clusters — Errors caused when more than one file points to a cluster, and the files appear to share the same disk space, according to the file allocation table. defragment — To “optimize” or rewrite a file to a disk in one contiguous chain of clusters, thus speeding up data retrieval. differential backup — Backup method that backs up only files that have changed or have been created since the last full backup. When recovering data, only two backups are needed: the full backup and the last differential backup. disk cache — A method whereby recently retrieved data and adjacent data are read into memory in advance, anticipating the next CPU request. -
Alien Legacy On-Line Documentation
™ ContentsContents INTRODUCTION ————————————————— 4 αGETTING STARTED ———————————————— 6 About This Manual —————————————— 6 Manual Changes And Additions ————————— 6 Installing Alien Legacy ————————————— 6 System Requirements ————————————— 6 Installing Alien Legacy On Your Hard Drive ———— 7 Starting Alienβ Legacy ————————————— 7 Start-Up Problems ——————————————— 7 Changing Sound Options ——————————— 8 HISTORICAL BRIEFING ——————————————— 9 QUICK REFERENCE ——————————————— 12 Control Screen Diagram ——————————— 12 Game Controls ——————————————— 14 Commands ———————————————— 14 ORIENTATION TOUR —————————————— 20 CALYPSO CONTROLS GUIDE ——————————— 27 Startup Menu ——————————————— 27 Universal Commands ———————————— 27 Bridge ——————————————————— 28 γ General Options Menu ——————————— 30 Video Phone ———————————————— 31 Comm. Panel ———————————————— 31 Advisor Screens —————————————— 32 Technology Manager ———————————— 34 Inventions ————————————————— 34 Sciences —————————————————— 35 Vehicle Manager —————————————— 36 Missions —————————————————— 37 Cargo ——————————————————— 40 Launching Or Changing A Mission —————— 41 Mercator Map ——————————————— 42 Inactive Map Options ———————————— 42 Active Map Options ————————————— 43 Ship Controls ———————————————— 44 Surface Exploration Screen —————————— 46 Main Window ——————————————— 46 2 Control Panel ———————————————— 47 δOther Displays ——————————————— 48 Space Map ———————————————— 50 Main Window ——————————————— 50 Space Map Controls ————————————— 51 Planet Options Menu ε———————————— 52 Colony Manager —————————————— -
Installation and Performance
Installation and Performance Welcome Thank you for purchasing Visual Reality software. Visual Reality is designed to offer an easy but extremely powerful, three dimensional environment in which full color still images and 3D animations can be created. Visual Reality 2.0 includes: Renderize Live. Load 2D and 3D models from a variety of drawing and modeling programs or drag and drop from Visual Model and Visual Font and compose unique scenes in an intuitive 3D environment using a wide variety of material, lighting and camera effects. Load bitmap images from a variety of common file formats for backgrounds in scenes and as color, bump or reflection maps in material definitions. Render your compositions as full-color photorealistic images at any resolution. Animate just about anything with just a few button clicks. Objects, camera views, color intensity and location of lights and the bump height of materials can all be set in motion or transformed. Rotoscoping allows you to create moving water and flickering fire. Bend, twist, stretch and morph objects over time. An advanced channel editor gives you precise time line control of every attribute, for every element or object. The 'Ease to' and 'Ease from' functions and hierarchical linking of objects give your animations a natural feel with smooth, fully controllable motion. Visual Font. Load Windows TrueType fonts and create 3D text objects by defining extrusion and bevel properties. Load extruded text into Renderize Live for inclusion in 3D scenes. Visual Image. Load and modify bitmap images from a wide variety of file formats. Work on individual images, or use the powerful layering tools to create digital collages. -
Chapter 3. Booting Operating Systems
Chapter 3. Booting Operating Systems Abstract: Chapter 3 provides a complete coverage on operating systems booting. It explains the booting principle and the booting sequence of various kinds of bootable devices. These include booting from floppy disk, hard disk, CDROM and USB drives. Instead of writing a customized booter to boot up only MTX, it shows how to develop booter programs to boot up real operating systems, such as Linux, from a variety of bootable devices. In particular, it shows how to boot up generic Linux bzImage kernels with initial ramdisk support. It is shown that the hard disk and CDROM booters developed in this book are comparable to GRUB and isolinux in performance. In addition, it demonstrates the booter programs by sample systems. 3.1. Booting Booting, which is short for bootstrap, refers to the process of loading an operating system image into computer memory and starting up the operating system. As such, it is the first step to run an operating system. Despite its importance and widespread interests among computer users, the subject of booting is rarely discussed in operating system books. Information on booting are usually scattered and, in most cases, incomplete. A systematic treatment of the booting process has been lacking. The purpose of this chapter is to try to fill this void. In this chapter, we shall discuss the booting principle and show how to write booter programs to boot up real operating systems. As one might expect, the booting process is highly machine dependent. To be more specific, we shall only consider the booting process of Intel x86 based PCs. -
DI PROTECT™ Release Notes 16 December 2019
Release Notes Version 3.0 DI PROTECT™ Release Notes 16 December 2019 © 2019 COPYRIGHT DIGITAL IMMUNITY www.digitalimmunity.com COPYRIGHTS & TRADEMARKS The contents of this document are the ProPerty of Digital Immunity, Inc and are confidential and coPyrighted. Use of the Digital Immunity materials is governed by the license agreement accomPanying the DI Software. Your right to coPy the Digital Immunity Materials and related documentation is limited by coPyright law. Making coPies, adaptations, or comPilation works (excePt coPies for archival PurPoses or as an essential steP in the utilization of the Program in conjunction with the equiPment) without Prior written authorization from Digital Immunity, Inc is Prohibited by law. No distribution of these materials is allowed unless with the exPlicit written consent of Digital Immunity. U.S. Government Restricted Rights (Applicable to U.S. Users Only) Digital Immunity software and documentation is Provided with RESTRICTED RIGHTS. The use, duPlication, or disclosure by the government is subject to restrictions as set forth in Paragraph (c)(l)(ii) of the Rights in Technical Data ComPuter Software clause at DFARS 252.227-7013. The manufacturer of this Software is Digital Immunity, Inc, 60 Mall Road, Suite 309, Burlington, MA 01803. Protected by multiPle Patents. Other Patents Pending. DIGITAL IMMUNITY™ is a registered trademark Protected by trademark laws under U.S. and international law. All other Intellectual brand and Product names are trademarks or registered trademarks of their resPective owners. Product Release: 3.0 Last UPdated: 16 December 2019 © Copyright 2019 by Digital Immunity, Inc. All Rights Reserved DI PROTECT™ Release Notes v3.0 | © 2019 Digital Immunity 1 TABLE OF CONTENTS 1 Introduction ...................................................................................................................... -
Install Guide
THIS BOX CONTAINS: • (1) CD (your game!) • Install Guide (16 pp.) with quick installation instructions, directions for creating a floppy boot disk, configurations for a variety of memory management systems and Troubleshooting answers to possible problems. • Playguide (24 pp.) covering movement, fighting, interaction and so on. • Reference Card lists keyboard commands for a single-glance reminder. • Top Line — news brief, courtesy of the World Economic Consortium. • Anti-Terrorist Site Security — guide to keeping your WEC installation safe from armored, gun-toting turncoats and other menaces, annotated by General Maxis. • Resistance Handbook — written briefing for new rebel recruits. • Registration Card — please tell us who you are! CRUSADER: NO REMORSE ™ INSTALL GUIDE Welcome to Crusader: No Remorse. This guide includes quick installation instructions for users more familiar with the process, and a detailed, step-by- step guide to installing the game. If you experience any difficulty, consult Troubleshooting (page 9). To avoid compatibility or memory problems, please take a moment to confirm that your machine matches the System Require- ments described on page 2. Remember, you may safely stop at any time during installation and return to DOS with q, except when files are being copied. QUICK INSTALLATION Note: If you are running a disk cache such as SMARTDrive, you need to disable it to ensure a clean installation. (This only affects the installation of the game. SMARTDrive will work normally during gameplay.) Refer to your SMARTDrive documentation or make a system boot disk as described in Boot Disks (page 4) to disable this cache. 1. Turn on your computer and wait for the DOS prompt. -
TECHNICAL SUPPLEMENT for IBM PC Compatibles
______ THE _________ REALM OF TERROR TM TECHNICAL SUPPLEMENT for IBM PC Compatibles Contents Your Legacy package should contain a manual, this technical upplement, a set of 3.5" high density disks, and a registration card. Required Equipment Computer: • IBM PC/AT compatible with a 386SX or higher processor, running at a minimum of 16 MHZ and a recommended speed of 33 MHZ. + 2 MB (Megabytes) of RAM. + The computer must have a high-density floppy-disk drive (3.5" 1.4 MB) and a hard disk. • 18 MB of free hard di k space (25 MB for the full animated introduction sequence). Controls: Although The Legacy may be operated from your keyboard, a mou e is strongly recommended. Display: The game requires a color monitor with a VGA/Super VGA di play. MCGA i NOT sufficient. If you are using a compatible graphics card/monitor, it must be 100% hardware compatible to one of these. Hard Disk Space: The Legacy must be installed onto a hard disk with 18 MB of free space (25 MB for the full animated introduction sequence). REALM OF TERROR'" Disk Compression Utilities: MicroPro e does not recommend the u e of the e program that are u ed to double the capacity of the hard drive. If problems occur, The Legacy must be installed to an uncompressed area of the hard drive. DOS: You MUST have IBM PC-DOS or Microsoft MS-DOS version 5.0 or higher. Mouse Drivers The Legacy was designed for u e with a Microsoft mouse driver. If you experience mou e-related difficulties, please make sure that you have the late t Micro oft mouse driver, then try again. -
Implementing Hard Drives 10
All-in-1 / A+ Certification Exm Gde, 6th Ed. / Meyers / 6311-3 CHAPTER Implementing Hard Drives 10 In this chapter, you will learn how to • Explain the partitions available in Windows • Discuss the formatting options • Partition and format hard drives • Maintain and troubleshoot a hard drive From the standpoint of your PC, a new hard drive successfully installed is nothing more than a huge pile of sectors. CMOS sees the drive; it shows up in your autodetect screen and BIOS knows how to talk to the drive; but as far as an operating system is concerned, that drive is unreadable. Your operating system must organize that big pile of sectors so you can create two things: folders and files. This chapter covers that process. Historical/Conceptual After you’ve successfully installed a hard drive, you must perform two more steps to translate a drive’s geometry and circuits into something usable to the system: partition- ing and formatting. Partitioning is the process of electronically subdividing the physical hard drive into groups of cylinders called partitions (or volumes). A hard drive must have at least one partition, and you can create multiple partitions on a single hard drive if you wish. In Windows, each of these partitions typically is assigned a drive letter such as C: or D:. After partitioning, you must format the drive. This step installs a file system onto the drive that organizes each partition in such a way that the operating system can store files and folders on the drive. Several different types of file systems are used in the Windows world. -
Program Details
Home Program Hotel Be an Exhibitor Be a Sponsor Review Committee Press Room Past Events Contact Us Program Details Monday, November 3, 2014 08:30-10:00 MORNING TUTORIALS Track 1: An Introduction to Writing Systems & Unicode Presenter: This tutorial will provide you with a good understanding of the many unique characteristics of non-Latin Richard Ishida writing systems, and illustrate the problems involved in implementing such scripts in products. It does not Internationalization provide detailed coding advice, but does provide the essential background information you need to Activity Lead, W3C understand the fundamental issues related to Unicode deployment, across a wide range of scripts. It has proved to be an excellent orientation for newcomers to the conference, providing the background needed to assist understanding of the other talks! The tutorial goes beyond encoding issues to discuss characteristics related to input of ideographs, combining characters, context-dependent shape variation, text direction, vowel signs, ligatures, punctuation, wrapping and editing, font issues, sorting and indexing, keyboards, and more. The concepts are introduced through the use of examples from Chinese, Japanese, Korean, Arabic, Hebrew, Thai, Hindi/Tamil, Russian and Greek. While the tutorial is perfectly accessible to beginners, it has also attracted very good reviews from people at an intermediate and advanced level, due to the breadth of scripts discussed. No prior knowledge is needed. Presenters: Track 2: Localization Workshop Daniel Goldschmidt Two highly experienced industry experts will illuminate the basics of localization for session participants Sr. International over the course of three one-hour blocks. This instruction is particularly oriented to participants who are Program Manager, new to localization. -
Solarblizzard
Security Now! Transcript of Episode #800 Page 1 of 27 Transcript of Episode #800 SolarBlizzard Description: This week we open the New Year taking a longer look at fewer topics since the bad guys were apparently enjoying their New Year holiday, too. So we look at an interesting kludge that's been forced upon Chrome by ill-mannered antiviral scanners. We need to warn all enterprise users of Zyxel network border security products of another recently discovered built-in backdoor. We look at the rise in IoT compromise swatting attacks and a series of new flaws and vulnerabilities in the PHP Zend and Yii frameworks. We have a quick bit of miscellany to share, then I want to explain a lot about the value of trimming SSDs and newer SMR drives. And we'll conclude by catching up with what will hopefully be the last news, for a while at least, of the disastrous SolarWinds breach and intrusions. High quality (64 kbps) mp3 audio file URL: http://media.GRC.com/sn/SN-800.mp3 Quarter size (16 kbps) mp3 audio file URL: http://media.GRC.com/sn/sn-800-lq.mp3 SHOW TEASE: It's time for Security Now!. Steve Gibson is here with a defunct football; a very bad AV security practice that Chrome has had to do something maybe even worse to fix. We'll talk about the built-in password access in 100,000 Zyxel firewalls, VPN gateways, and access point controllers; an update on SpinRite 6.1; and a whole lot more. Security Now! is coming up next. -
Thank You for Purchasing the Elder Scrolls: Arena. Dedicated Rpgers
The Elder Scrolls ARENA hank you for purchasing The Elder Scrolls: Arena. Dedicated RPGers have invested an incredible amount of effort into creating this detailed simulation. If you enjoy the game, please pass the word! There is no better advertising than a satisfied customer. TYou can also purchase the second chapter of The Elder Scrolls, entitled Daggerfall, in Fall 1996. TES: Daggerfall will feature the same open-endedness and breadth as Arena, but will feature increased NPC (Non-Player-Character) interaction, a faster, more sophisticated 3-D engine, and a more extensive storyline. With all the planned enhancements, Daggerfall will give you even more of an opportunity to role-play your character as you choose. We are very excited about Daggerfall and what it will mean to the role-playing community. On our part, we promise to keep bringing you the best in computer simulation software and welcome any suggestions you may have for how we can serve you better. Journey well, and peace be with you. —The Bethesda Team Installing the Game Place the CD into your computer’s CD-ROM drive. Type the drive letter followed by a colon (Ex: D: for most CD-ROM drives) and hit <ENTER>. Next type INSTALL and hit <ENTER>. If you are installing Arena from floppy disks, select ‘Install Game’ and follow the prompts. Because you are installing from the CDROM, 5 megabytes of data will be copied to your hard drive when you select ‘Exit’. The next step is to configure your game (see below). Configuring Arena to your System To configure any Sound FX and Music drivers once Arena has successfully installed (if you wish to play the game with sound and/or music), choose the ‘Configure Game’ option. -
XICE Lnstallationguide for Motorola 68000, 68HCOOO, 68ECOOO and 68302 Development Systems for DOS and UNIX Hosts
1mmm Applied Microsystems Corporation XICE lnstallationGuide for Motorola 68000, 68HCOOO, 68ECOOO and 68302 Development Systems for DOS and UNIX Hosts May 1993 PIN 922-17140-03 Copyright© 1993 Applied Microsystems Corporation All rights reserved. \' '\'9~t\B<\', nnt:iubmv ~'9\nt . ,:~ s no gnilis' IBM XT and IBM AT are trademarks of IBM Corporation Microsoft and MS-DOS™ are trademarks of Microsoft Corporation. Microtec is a registered trademarks of Microtec Research, Inc. SP ARC, SPARCstation, Sun, Sun-3, Sun-4, NFS, and PC-NFS are trademarks o Microsystems, Inc. UNIX is a registered trademark of AT&T. VALIDATE is a registered tradmark of Applied Microsystems Corporation I Contents Chapter 1 Introduction Organization of the documentation................................... 1-2 Overview of the toolchain................................................... 1-4 XICE ............................................................................. 1-4 XRAY............................................................................ 1-4 C Cross Compiler......................................................... 1-4 C++ Compiler............................................................... 1-4 Chapter2 Installing on a Sun Workstation Step 1: Check minimum requirements ................ ............. 2-2 Requirements for Sun 4 (SPARC) workstations........ 2-2 Step 2: Set up the directory structure............................... 2-3 · Step 3: Copy the software from the tape........................... 2-4 Step 4: Define individual user's setup..............................