Dodatok Za 03.07. Petok Хендикеп Хендикеп 1 Хендикеп 2 Полувреме - Крај Sport Life Basketball China CBA (Основен)  1X2 Хен

Total Page:16

File Type:pdf, Size:1020Kb

Dodatok Za 03.07. Petok Хендикеп Хендикеп 1 Хендикеп 2 Полувреме - Крај Sport Life Basketball China CBA (Основен)  1X2 Хен Двојна Прво Полувреме-крај Вкупно голови Sport Life Germany Bundesliga шанса полувреме 2+ PlayOff 1 X 2 реванш 1X 12 X2 1-1 X-1 X-X X-2 2-2 1 X 2 0-2 2-3 3+ 4+ 5+ 1п. Пон 20:30 1801 Heidenheim 003.45 3.30 2.10 Werder Bremen 1.66 1.29 1.27 6.00 8.00 4.90 5.35 3.40 3.95 2.05 2.75 3.00 1.74 1.96 2.00 3.65 7.70 Двата тима Двата тима Комбиниран Тим 1 голови Тим 2 голови Комбинирани типови ППГ Sport Life даваат гол даваат гол комб. тип голови ГГ ГГ ГГ1& ГГ1/ 1 &2 &T1T1T1T2T2T21 &2 &1 &2 &1-1& 2-2& 1-1& 2-2& 1+I& 1+I& 2+I& ГГ 1>2 2>1 &3+ &4+ ГГ2 ГГ2 ГГ ГГ 2+ I 2+ 3+ 2+ I 2+ 3+ 3+ 3+ 4+ 4+ 3+ 3+ 4+4+ 1+II 2+II 2+II 1801 Heidenhe Werder B 1.82 2.35 3.95 18.0 2.30 7.00 4.33 10.0 3.20 9.50 6.60 2.12 4.90 6.30 3.55 13.0 7.50 11.0 5.70 24.0 11.0 3.15 2.04 1.78 3.25 6.90 Двојна Прво Полувреме-крај Вкупно голови Sport Life Faroe Islands 2 шанса полувреме 2+ 1 X 2 1X 12 X2 1-1 X-1 X-X X-2 2-2 1 X 2 0-2 2-3 3+ 4+ 5+ 1п. Пет 19:00 360307 Vestur Sorvagur 3.10 3.45 2.00 Vikingur Gota II 1.66 1.23 1.28 5.20 8.00 5.80 5.60 3.15 3.40 2.25 2.45 2.05 2.30 2.07 1.50 2.35 3.95 Пет 20:15 3706 Giza / Hoyvik 4.60 4.30 1.50 Klaksvik II 2.28 1.15 1.13 7.70 12.0 8.25 5.00 2.15 4.30 2.65 1.86 1.65 3.20 2.40 1.27 1.78 2.62 Пет 21:00 3707 B36 Torshavn II 1.12 6.90 14.0 AB Argir II - 1.044.801.404.5513.030.024.01.363.258.251.523.802.651.191.592.22 Пет 21:00 3708 NSI Runavik II 2.00 3.55 3.00 B68 Toftir 1.29 1.22 1.66 3.15 5.75 6.25 8.00 5.00 2.40 2.35 3.30 1.91 2.60 2.18 1.40 2.08 3.30 Двата тима Двата тима Комбиниран Тим 1 голови Тим 2 голови Комбинирани типови ППГ Sport Life даваат гол даваат гол комб. тип голови ГГ ГГ ГГ1& ГГ1/ 1 &2 &T1T1T1T2T2T21 &2 &1 &2 &1-1& 2-2& 1-1& 2-2& 1+I& 1+I& 2+I& ГГ 1>2 2>1 &3+ &4+ ГГ2 ГГ2 ГГ ГГ 2+ I2+3+2+ I2+3+3+3+4+4+3+3+ 4+ 4+ 1+II 2+II 2+II 3603 07 Vestu Vikingur 1.46 1.66 2.40 9.00 1.68 5.00 3.30 6.60 2.30 5.50 4.55 1.70 3.25 4.45 2.70 7.50 4.55 7.25 4.15 11.0 5.90 3.05 1.88 1.40 2.20 3.95 3706 Giza / H Klaksvik 1.36 1.45 1.90 6.75 1.50 6.70 2.35 6.50 2.45 6.00 2.85 1.30 2.00 6.10 1.78 9.25 2.45 9.75 2.55 13.0 3.20 2.80 1.91 1.22 1.77 2.75 3707 B36 Tors AB Argir 1.68 1.73 2.10 9.50 1.74 2.15 19.0 2.02 1.09 1.40 12.0 4.50 15.0 1.23 21.0 1.58 33.0 1.56 33.0 1.83 33.0 2.75 1.87 1.16 1.60 2.38 3708 NSI Runa B68 Toft 1.38 1.53 2.12 7.60 1.57 3.05 4.60 4.20 1.61 2.95 5.80 2.10 4.70 2.60 4.10 4.05 6.50 3.90 6.60 5.40 9.25 3.00 1.85 1.33 2.00 3.40 Двојна Прво Полувреме-крај Вкупно голови Sport Life Iceland 3 шанса полувреме 2+ 1 X 2 1X 12 X2 1-1 X-1 X-X X-2 2-2 1 X 2 0-2 2-3 3+ 4+ 5+ 1п. Пет 21:00 1295 Selfoss 1.41 4.25 5.20 Volsungur 1.09 1.14 2.50 2.04 4.60 8.00 13.0 9.00 1.77 2.55 4.75 1.75 3.05 2.35 1.29 1.83 2.75 Пет 21:15 2838 IR Reykjavík 2.10 3.15 2.85 Dalvik/Reynir 1.31 1.26 1.58 3.40 5.80 5.35 7.40 4.80 2.50 2.18 3.25 2.10 2.20 2.03 1.53 2.45 4.15 Пет 21:15 2848 Throttur Vogar 2.95 3.40 1.97 Haukar 1.66 1.23 1.30 5.00 7.90 6.00 5.70 3.10 3.20 2.30 2.35 1.91 2.55 2.15 1.40 2.10 3.35 Двата тима Двата тима Комбиниран Тим 1 голови Тим 2 голови Комбинирани типови ППГ Sport Life даваат гол даваат гол комб. тип голови ГГ ГГ ГГ1& ГГ1/ 1 &2 &T1T1T1T2T2T21 &2 &1 &2 &1-1& 2-2& 1-1& 2-2& 1+I& 1+I& 2+I& ГГ 1>2 2>1 &3+ &4+ ГГ2 ГГ2 ГГ ГГ 2+ I 2+ 3+ 2+ I 2+ 3+ 3+ 3+ 4+ 4+ 3+ 3+ 4+4+ 1+II 2+II 2+II 1295 Selfoss Volsungu 1.42 1.52 2.00 7.60 1.57 2.35 7.90 2.90 1.28 1.96 8.00 2.75 7.25 1.72 7.25 2.40 11.0 2.45 12.0 3.10 16.0 2.90 1.75 1.25 1.80 2.90 2838 IR Reykj Dalvik/R 1.47 1.68 2.45 9.25 1.72 3.50 4.80 4.85 1.78 3.55 6.50 2.28 5.35 3.00 4.25 5.30 7.30 4.60 6.90 7.00 10.0 2.95 1.83 1.42 2.28 4.10 2848 Throttur Haukar 1.38 1.52 2.12 7.60 1.57 4.55 3.05 5.80 2.10 4.70 4.20 1.61 2.95 4.10 2.60 6.60 4.15 6.60 3.95 9.25 5.50 2.90 1.78 1.32 2.00 3.40 Двојна Прво Полувреме-крај Вкупно голови Sport Life Moldova 1 шанса полувреме 2+ 1X2 1X 12 X2 1-1 X-1 X-X X-2 2-2 1 X 2 0-2 2-3 3+ 4+ 5+ 1п. Пет 17:00 3709 Dinamo-Auto 1.35 4.25 7.20 Floresti 1.04 1.15 2.75 1.96 4.10 7.00 16.0 13.0 1.78 2.38 6.10 2.30 2.22 2.04 1.54 2.45 4.50 Пет 19:30 3578 Sheriff T. 1.18 6.25 9.75 Speranta Nisporen - 1.063.951.504.7013.024.017.01.433.206.501.564.452.901.141.462.08 Двата тима Двата тима Комбиниран Тим 1 голови Тим 2 голови Комбинирани типови ППГ Sport Life даваат гол даваат гол комб. тип голови ГГ ГГ ГГ1& ГГ1/ 1 &2 &T1T1T1T2T2T21 &2 &1 &2 &1-1& 2-2& 1-1& 2-2& 1+I& 1+I& 2+I& ГГ 1>2 2>1 &3+ &4+ ГГ2 ГГ2 ГГ ГГ 2+ I2+3+2+ I2+3+3+3+4+4+3+3+ 4+ 4+ 1+II 2+II 2+II 3709 Dinamo-A Floresti 1.82 2.12 3.05 15.0 2.12 2.85 13.0 3.55 1.38 2.30 15.0 4.50 16.0 1.92 13.0 3.15 26.0 2.70 23.0 4.20 50.0 3.05 1.90 1.46 2.35 4.40 3578 Sheriff Speranta 1.42 1.50 1.81 7.50 1.55 1.91 13.0 2.12 1.08 1.43 9.25 3.10 9.25 1.27 14.0 1.62 22.0 1.70 23.0 2.10 40.0 2.75 1.85 1.14 1.52 2.22 Двојна Прво Полувреме-крај Вкупно голови Sport Life Japan 3 League шанса полувреме 2+ 1 X 2 1X 12 X2 1-1 X-1 X-X X-2 2-2 1 X 2 0-2 2-3 3+ 4+ 5+ 1п. Саб 08:00 4126 Blaublitz Akita 1.70 3.25 4.45 Fukushima Utd 1.14 1.25 1.93 2.70 4.60 4.95 10.0 7.90 2.28 2.07 4.50 2.75 1.82 1.93 1.81 3.20 6.40 Саб 09:00 4807 Imabari 3.05 2.95 2.20 Roasso Kumamoto 1.54 1.30 1.28 5.30 7.30 4.50 5.60 3.60 3.60 1.98 2.75 2.90 1.70 1.92 1.95 3.55 7.50 Саб 10:00 4808 Fujieda MYFC 1.75 3.15 4.35 SC Sagamihara 1.14 1.27 1.87 2.85 4.45 4.55 9.50 7.70 2.45 1.93 4.60 3.15 1.59 1.91 2.12 4.05 8.75 Двата тима Двата тима Комбиниран Тим 1 голови Тим 2 голови Комбинирани типови ППГ Sport Life даваат гол даваат гол комб.
Recommended publications
  • 2020 Upper Deck Overwatch League Ultimate Fan (#Owlultimatefan) Program Contest Official Rules
    2020 UPPER DECK OVERWATCH LEAGUE ULTIMATE FAN (#OWLULTIMATEFAN) PROGRAM CONTEST OFFICIAL RULES NO PURCHASE NECESSARY TO ENTER OR WIN. A PURCHASE WILL NOT INCREASE YOUR ODDS OF WINNING. WINNERS WILL BE REQUIRED TO RESPOND TO THE WINNER NOTIFICATION AND/OR COMPLETE AND EXECUTE A RELEASE AND PRIZE ACCEPTANCE AGREEMENT AND ANY OTHER LEGAL DOCUMENTS WITHIN THE TIMEFRAME REQUIRED BY SPONSOR OR PRIZES MAY BE FORFEITED (IN SPONSOR’S SOLE DISCRETION). ANY TERMS DEFINED IN THE RELEASE SHALL BE THE SAME AS THOSE DEFINED IN THE RULES. BY ENTERING THIS CONTEST DEFINED BELOW, YOU AGREE TO THESE OFFICIAL RULES, WHICH ARE A CONTRACT, SO READ THEM CAREFULLY BEFORE ENTERING THIS CONTEST. THIS CONTEST EXPRESSLY EXCLUDES QUEBEC, FLORIDA, RHODE ISLAND AND PUERTO RICO. WITHOUT LIMITATION, THIS CONTRACT INCLUDES INDEMNITIES TO THE SPONSOR FROM YOU AND A LIMITATION OF YOUR RIGHTS AND REMEDIES. 1. NAME OF CONTEST: 2020 Upper Deck Overwatch League Ultimate Fan Program Contest (“Contest”). 2. SPONSOR: This Contest is sponsored by The Upper Deck Company located at 5830 El Camino Real, Carlsbad, California 92008 (“UDC” or “Sponsor”). 3. CONTEST PERIOD: August 27, 2020 at 9 a.m. Pacific Standard Time (“PST”) to October 5, 2020 at 9 p.m. PST (“Contest Period”). For more information please see the Contest details located at www.upperdeck.com/OWLUltimateFan (the “Website”). 4. ELIGIBILITY: The Contest is open and offered only to natural persons Entrants who are legal residents of (a) the fifty (50) United States of America (“USA”), including Washington D.C., but excluding Florida, Rhode Island and Puerto Rico who are at least eighteen (18) years old or the age required in the state in which he or she resides at the time of Entry in the USA, and/or (b) the provinces and territories of Canada, excluding Quebec, who have reached the age of majority in their jurisdiction of residence.
    [Show full text]
  • Understanding Professional Gaming
    STOCKHOLM SCHOOL OF ECONOMICS DEPARTMENT OF MANAGEMENT AND ORGANISATION MSC IN BUSINESS AND ECONOMICS MASTER’S THESIS Understanding professional gaming A comparative analysis of Korean and Western organisations Kristofer Lindahl (40216) and Cedric Diserens (40218) 10/12/2012 Supervisor : Johan Berglund Examiner : Dag Björkegren Abstract In this thesis we seek to explore how “Professional Gaming Teams” in Korea and the western world are different from each other, and the underlying reasons for those differences. We perform an extensive pre-study that provides a deeper understanding of the eSport environment, identify theoretical frameworks to explain the differences between teams, and apply these frameworks to explain how the external environment affects the internal culture of the teams. In order to do this, we conduct critical interviews with game developers, tournament organizers, and team managers. We combine these sources with podcasts, news articles, and other types of media produced by the very active eSport community to create a foundational understanding of a market that has received next to no attention in academic circles. We employ McKinsey’s 7s framework to show how the internal workings of Professional Gaming Teams in Korea are different from those in the west. We also utilize PESTLE model, as well as Porter’s Five Forces to analyze the external environment of the eSport market. These three models provide a holistic approach and a broad understanding of forces that were, until recently, unexplored in the eSport industry. The results of our thesis show that it is external influences that cause Korean and Western teams to focus on different dimensions of their organizations.
    [Show full text]
  • Approaching Growth in E-Sports Jordan Thomas Brauer Worcester Polytechnic Institute
    View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by DigitalCommons@WPI Worcester Polytechnic Institute Digital WPI Interactive Qualifying Projects (All Years) Interactive Qualifying Projects January 2014 Approaching Growth in E-Sports Jordan Thomas Brauer Worcester Polytechnic Institute Julien Henri Van Wambeke-Long Worcester Polytechnic Institute Follow this and additional works at: https://digitalcommons.wpi.edu/iqp-all Repository Citation Brauer, J. T., & Van Wambeke-Long, J. H. (2014). Approaching Growth in E-Sports. Retrieved from https://digitalcommons.wpi.edu/ iqp-all/1319 This Unrestricted is brought to you for free and open access by the Interactive Qualifying Projects at Digital WPI. It has been accepted for inclusion in Interactive Qualifying Projects (All Years) by an authorized administrator of Digital WPI. For more information, please contact [email protected]. WORCESTER POLYTECHNIC INSTITUTE INTERACTIVE QUALIFYING PROJECT Approaching Growth in E- Sports Designing a More Intuitive StarCraft Tournament Tracking Application 12/19/2013 Student Authors: Jordan Brauer, Julien Van Wambeke-Long Project Faculty Advisor: Professor Joeseph Beck Table of Contents 1. Introduction .......................................................................................................................................... 4 1.1. Online, Competitive, and Multiplayer Computer Games ............................................................. 5 1.2. Online Gaming .............................................................................................................................
    [Show full text]
  • Watch Me Playing, I Am a Professional: a First Study on Video Game Live Streaming
    Watch me Playing, I am a Professional: a First Study on Video Game Live Streaming Mehdi Kaytoue, Arlei Silva, Chedy Raïssi Loïc Cerf, Wagner Meira Jr. INRIA Nancy Grand Est Universidade Federal de Minas Gerais 54500 – Vandœuvre-lès-Nancy – France 31.270-010 – Belo Horizonte (MG) – Brazil [email protected] {kaytoue,arlei,lcerf,[email protected]} ABSTRACT and fans. Indeed, a recent social study has shown that video \Electronic-sport" (E-Sport) is now established as a new en- game players prefer watching pro-gamers playing, rather tertainment genre. More and more players enjoy stream- than playing themselves [4]. ing their games, which attract even more viewers. In fact, The main difference with respect to traditional sports lies in a recent social study, casual players were found to pre- in the fact that the vast majority of the events are only online fer watching professional gamers rather than playing the and an important remark is that members of the community are acquainted with social networks such as Facebook or game themselves. Within this context, advertising provides 1 a significant source of revenue to the professional players, Twitter and web platforms like Youtube . As a conse- the casters (displaying other people's games) and the game quence, a new type of social community is emerging, very streaming platforms. For this paper, we crawled, during active on several web social platforms and of a particular more than 100 days, the most popular among such special- interest for the social network research community. In this paper, we focus on the media that is gaining a ized platforms: Twitch.tv.
    [Show full text]
  • Overwatch World Cup Schedule Gmt
    Overwatch World Cup Schedule Gmt sheUnhealthier subcool Urbainit institutionally. lambasted: Is Angelicohe meanders agonized his enchiladas or allowable whene'er after farthermost and stiltedly. Elnar Lon masthead cringe her so freak binocularly? alway, Which UCL Showdown SBC player should actually pick? Current main playlist is monitored closely by for overwatch world cup schedule gmt. Looking for you rank list and rosters, enjoy those estimates. In Florida, there are at least three schools with varsity esports programs: Florida Southern College in Lakeland, St. Tdp has the overwatch contenders roster in gmt, dog eating championship series of them of each are scheduled for the dallas management. Learn from all of los angeles valiant at home of their practice this flag for? The success is overwatch world cup schedule gmt will have the winner of oracle service vs schema in practice. Plays and gaming videos and streams. Sense of overwatch world cup schedule gmt on horses. Hyundai Palisade compare with the rest. With oracle service name will be completed games reviews, tennis star voting runs last world cup world cup scores we have to private servers. Page to restore service vs significant how would it using eclipse to determine the server hosting the new oracle. Mobile rename a regional tournament planner of. Join konethorix on oracle service name, gmt view their field volleyball waterpolo wrestling shows tonight, overwatch world cup schedule gmt on an error has. Dec alphas though it has been inserted into a overwatch world cup schedule for your ukin profile emerging league schedule below can cause a regional brackets. Massive surge sitting around social media into the winner of free codes: we felt like.
    [Show full text]
  • Win Te R 2018
    WINTER 2018 Call of Duty player Accuracy shows off a cream hoodie from the new Splyce Winter Collection, bringing urban lifestyle vibes to Splyce merchandise. Page 10 CONTENTS DEC 2018 Above: Halo player Eco during Dream- 4 THE YEAR 10 MERCH hack Atlanta, where Splyce’s new player track jackets premiered. IN REVIEW Preview upcoming mer- On the cover: Cyno from the World From the highs we've chandise in Splyce’s new Championship-winning Smite team. achieved to the posi- Winter Collection. tioning we’ve set for the future, 2018 was abso- 12 STUDIO lutely awesomesauce. Splyce’s content studio - Emberlore - has created 6 OVERWATCH a wealth of video and With the launch of the streaming media in its Toronto Defiant brand first six months of life. with OverActive Media, Splyce is ready to take 14 ROSTER on the OWL. Status updates across Splyce's teams and key Splyce Magazine 8 OVERACTIVE management staff. is published twice a year. Designed and printed in the USA. OverActive Media Group For advertising, distribution, or acquires Splyce to form general inquires, please contact: [email protected] leading esports brand. #ONTHEHUNT SPLYCE 3 2018 IN REVIEW A YEAR OF AWESOMESAUCE he editor of our magazine asked me to put my thoughts about this year into words. With T such a tall order in front of me, it was hard to use any word other than “awesomesauce” to describe my feelings about Splyce’s 2018. From becoming world champions in yet another game to partnering with a legendary sports brand in the Boston Celtics, to being acquired and launching our first official franchise in the Overwatch League, it’s been a year full of historic moments for us.
    [Show full text]
  • 2019 Overwatch League Player Impact Rating (Stages 1
    2019 Overwatch League Player Impact Rating (Stages 1 - 3) Rank Player Name Team Name Teamfight Time (mins) Player Impact Rating 1 Haksal Vancouver Titans 1060.83 123.42 2 SeoMinSoo Vancouver Titans 965.88 120.37 3 Twilight Vancouver Titans 1,004.83 118.51 4 sinatraa San Francisco Shock 1,150.04 117.94 5 Anamo New York Excelsior 877.57 117.78 6 JJONAK New York Excelsior 897.22 116.90 7 Void Los Angeles Gladiators 692.12 116.12 8 Fury London Spitfire 787.10 115.91 9 SLIME Vancouver Titans 1,060.86 115.17 10 super San Francisco Shock 1,132.39 114.36 11 Mano New York Excelsior 897.15 114.27 12 Nenne New York Excelsior 897.30 112.29 13 Marve1 Seoul Dynasty 530.82 112.21 14 diem Shanghai Dragons 847.57 111.79 15 Viol2t San Francisco Shock 1,090.34 111.11 16 Guxue Hangzhou Spark 767.40 110.51 17 Rascal San Francisco Shock 1,031.15 110.47 18 Fleta Seoul Dynasty 522.15 109.52 19 Libero New York Excelsior 853.56 109.36 20 Adora Hangzhou Spark 494.82 109.11 21 Profit London Spitfire 744.26 109.10 22 YOUNGJIN Shanghai Dragons 836.96 109.07 23 Rio Guangzhou Charge 766.64 108.90 24 BUMPER Vancouver Titans 1,060.72 108.62 25 Michelle Seoul Dynasty 749.57 108.46 26 Muma Houston Outlaws 758.68 108.28 27 Gamsu Shanghai Dragons 864.14 108.26 28 LiNkzr Houston Outlaws 407.74 108.21 29 JJANU Vancouver Titans 1,001.49 108.19 30 Erster Atlanta Reign 855.70 108.16 31 MekO New York Excelsior 664.55 108.14 32 NUS London Spitfire 642.07 107.86 33 Jecse Seoul Dynasty 512.00 107.45 34 FITS Seoul Dynasty 532.05 107.42 35 DDing Shanghai Dragons 845.71 107.27 36 shu
    [Show full text]
  • MLG Winter Championship Columbus 2012 - AKTUALIZACJA Data Publikacji : 26.03.2012 Ocena: 5/5 (3)
    MLG Winter Championship Columbus 2012 - AKTUALIZACJA Data publikacji : 26.03.2012 Ocena: 5/5 (3) Już w ten weekend rozegrany zostanie pierwszy w tym roku MLG Pro Circuit w mieście Columbus. Oczywiście jak zwykle nie zabrakło plejady gwiazd, począwszy od Koreańczyków, kończąc na najlepszych zagranicznych graczach na świecie! Turniej odbędzie się w dniach 23-25 marca, o formacie rozgrywek pisaliśmy już trochę w pierwszym MLG Arena, tym razem pula nagród wyniesie aż 76.000$ z czego 25.000$ przypadnie dla zwycięzcy. Oczywiście jak zawsze odbędą się rozgrywki grupowe, 4 grupy i gry open bracket, z którego 8 najlepszych graczy zakwalifikuje się do fazy grupowej. Znamy więc 16 graczy z grup, w tym aż 8 Koreańczyków. Grupy wyglądają następująco: Jednak wiele ciekawych gier odbędzie się jak zawsze w open bracket, w tej edycji lista zapisanych graczy wygląda naprawdę imponująco, zobaczymy wielu graczy z Europy i Korei: Sheth, Thorzain, Idra, Artist, Killer, Morrow, Hasuobs, Incontrol, aLive, Catz, Select, Puma, Rain, TLO, Machine, tyler, Polt, Stephano, Jinro, Bling, JYP, Golden, Sleep, Heart, Kiwikaki, Destiny, Symbol i wielu innych. Całą listę graczy można zobaczyć tutaj. Jeśli dobrze liczę, w open bracket zobaczymy aż 14 Koreańczyków! Szykuje się masa niesamowitych gier! ● Oczy wszystkich skierowane będą na open bracket, w którym będzie grał Polt i Stephano, ten drugi zapowiedział, że jeśli zajmie wysokie pozycje w 3 lanach w USA - Lone Star Clash (który wygrał), MLG i IPL4 to przedłuży swoją karierę progamera o kolejny rok. Patrząc na dotychczasową formę Stephano i graczy, których ostatnio pokonał, można pokusić się o stwierdzenie, że zagrozić mogą mu tylko Koreańczycy poziomu GSL Code S, to jest DRG, Parting, Ganzi, MC, Polt i aLive, ewentualnie Naniwa, który pokazał świetną formę na MLG Arena pokonując dwóch najlepszych zergów na świecie.
    [Show full text]
  • Information to Users
    Manhood, reason, and American foreign policy: The social construction of masculinity and the Kennedy and Johnson administrations. Item Type text; Dissertation-Reproduction (electronic) Authors Dean, Robert Dale. Publisher The University of Arizona. Rights Copyright © is held by the author. Digital access to this material is made possible by the University Libraries, University of Arizona. Further transmission, reproduction or presentation (such as public display or performance) of protected items is prohibited except with permission of the author. Download date 09/10/2021 21:54:11 Link to Item http://hdl.handle.net/10150/187268 INFORMATION TO USERS This manuscript ,has been reproduced from the microfilm master. UMI fiIms the text directly from the original or copy submitted. Thus, some thesis and dissertation copies are in typewriter face, while others may be from any type of computer printer. The quality of this reproduction is dependent upon the quality or the copy submitted. Broken or indistinct print, colored or poor quality illustrations and photographs, print bleedthrough, substandard margins, and improper alignment can adversely affect reproduction. In the unlikely. event that the author did not send UMI a complete mam1script and there are missing pages, these will be noted. Also, if unauthorized copyright material had to be removed, a note wiD indicate the deletion. Oversize materials (e.g., maps, drawingss charts) are reproduced by sectioning the original, beginning at the upper left-hand comer and contimdng from left to right in equal sections with small overlaps. Each original is also photographed in one exposure and is included in reduced form at the back of the book.
    [Show full text]
  • Gaming Across the Divide: Racial Dynamics in E- Sports and the Changing Landscape of East-West Relations Michael H
    Vassar College Digital Window @ Vassar Senior Capstone Projects 2013 Gaming Across the Divide: Racial Dynamics in e- Sports and the Changing Landscape of East-West Relations Michael H. Kim [email protected] Follow this and additional works at: http://digitalwindow.vassar.edu/senior_capstone Part of the Asian Studies Commons, Communication Technology and New Media Commons, Gender, Race, Sexuality, and Ethnicity in Communication Commons, and the Race and Ethnicity Commons Recommended Citation Kim, Michael H., "Gaming Across the Divide: Racial Dynamics in e-Sports and the Changing Landscape of East-West Relations" (2013). Senior Capstone Projects. 164. http://digitalwindow.vassar.edu/senior_capstone/164 This Open Access is brought to you for free and open access by Digital Window @ Vassar. It has been accepted for inclusion in Senior Capstone Projects by an authorized administrator of Digital Window @ Vassar. For more information, please contact [email protected]. Gaming Across the Divide: Racial Dynamics in e-Sports and the Changing Landscape of East-West Relations Senior Thesis Michael Kim, Asian Studies Advisers: Dr. Seungsook Moon, Sociology Stephanie Boluk, Media Studies 2 Contents Introduction .................................................................................................................................... 3 How I got here..................................................................................................................... 3 Professional StarCraft and e-Sports ...................................................................................
    [Show full text]
  • Overwatch Leaguetm and Fanatics Team up for Groundbreaking Retail, Licensing, and Ecommerce Deal
    Overwatch LeagueTM and Fanatics Team up for Groundbreaking Retail, Licensing, and Ecommerce Deal December 3, 2018 Fanatics will become the official retail partner of the Overwatch League The first-ever esports deal for Fanatics includes omnichannel retail and fan gear manufacturing rights IRVINE & SAN MATEO, Calif.--(BUSINESS WIRE)--Dec. 3, 2018-- The Overwatch League today announced a groundbreaking, multi-year deal with Fanatics, the global leader for licensed sports merchandise, which will provide the Overwatch League fanbase with an omnichannel retail experience along with a significantly expanded assortment of products. The agreement marks the first-ever foray into the rapidly expanding global esports industry for Fanatics and is the first of its kind between a major retailer and an official esports league. This press release features multimedia. View the full release here: https://www.businesswire.com/news/home/20181203005191/en/ The deal is highlighted by Fanatics securing U.S. and international rights to produce Overwatch League jerseys, fan gear, headwear, and hard goods sold across all retail and wholesale channels. Under the new agreement, both parties also will work collaboratively to identify and secure additional world-class companies to grow the overall assortment of high-quality products available to fans. In addition, Fanatics will establish a new global ecommerce and mobile shopping platform and operate on-site retail for all league events. “Our collaboration with Fanatics—the first between a major esports league and a global sports merchandising company—allows us to reach even more fans and to provide them with high-quality merchandise and a best-in-class retail experience where they can shop for all our great Overwatch League gear,” said Brandon Snow, chief revenue officer of Activision Blizzard Esports Leagues.
    [Show full text]
  • Protoss Versus Zerg: the Guide
    Written by Alejandrisha, CecilSunkure, rsvp, Teoita, and monk with additional support from wo1fwood, Blazinghand, and others II PREFACE top We, members of the TL and the Starcraft community, present to you the following guide that is yet unmatched in quality and depth. Although the strategy section of Teamliquid contains many great guides, there has never been an attempt to completely cover a single match-up as in-depth as what we have done here. The following is a culmination of nine months of work, nine months of writing, formatting, referencing, editing, and reviewing. The resulting product follows, a reference guide of the PvZ match-up that spans approximately 100 pages. We’ve written this guide with the entire community in mind, as all Starcraft enthusiasts will benefit from either a through reading, a cursory glance, or an occasional reference. • Low level Protoss players can learn basic builds and concepts of the match-up, including how to open, how to transition, scouting, and unit counters. Each of the main builds will have detailed benchmarks so you may compare your results to optimal ones by professional players. • Mid level Protoss players in the diamond to high masters range will benefit the most as they will be able to fill in certain strategical holes in their play. • Professional level players can use this guide as a reference as it contains a small library of vods and replays with regards to every aspect of PvZ. • Zerg players will see a Protoss perspective on the match-up as well as have a clean layout of all the options Protoss have against them.
    [Show full text]