download american conquest divided nation full game free American Conquest: Divided Nation PC. The next installment of the American Conquest series, whose creation is again the responsibility of the gentlemen from the Ukrainian studio GSC GameWorld. This time the creators enabled us to take part in the American Civil War. This is American Conquest expansion pack. American Conquest: Divided Nation Release Date PC. 08 February 2006. game language: English. The dawn of modern times tore America apart. In the arduous wars and bttles of the 19th Century a great nation began to develop. Mexico and Texas, North and South fought hard and embittered for domination. Even far beyond the times of the occurences themselves the generals and battles are still known. After the succesful add-on Fight Back, American Conquest - Divided Nation sets forth into a new century. The game is divided into two parts: The previous game pattern which has had a small selection of units from the Nineteenth Century, and the Nation of Pirates added to it. A new richly equipped battle mode from the Nineteenth Century with the Nations Texas, Mexico and both the Northern and Southern States. Altogether nine campaigns, with more than fifty maps that have been produced from historical material and information lead the player through the battles and offer eventful, varied, interesting and surprising challenges. A large range of different uniforms and units convey the dazzling array of the battle fields of that time, and gives an insight into the happenings as it must have been. We tried, as precisely as possible to produce the most important battles of the war, and to follow the most important generals with their success, or to lead each nation through the most important stages of the war. From the dazzling cavalry battles to the first trench fighting. Download american conquest divided nation full game free. After 1 year of searching myself to get American Conquest Divided Nation to work, I have found a solution: First step: Download the dgVoodoo 2.53-application (IMPORTANT: Only the 2.53 version, with newer versions it wont work . ) Second step: unzip the file and put the dgVoodoo-app and the 3Dfx file in your Divided Nation root. Last step: Put the 3 dll files in the MS-folder in your Divided Nation root (NOT THE MS-FOLDER, ONLY THE DLL - FILES IN IT . ), then run the executable as administrator. finished! Have lots of fun. (Notice: In some cases, you might have to config. the properties to your system, I have a Radeon RX 580, if you have a Nvidia, it could be different). American Conquest: Divided Nation. In case you are wondering, American Conquest: Divided Nation is the second expansion pack to be released for American Conquest. The original game was released at a time when real time strategy games were taking over the PC gaming landscape. This one here was popular enough at the time, but it never really made quite the lasting impact the developers were hoping for. I Don’t Need No Civil War. What I liked best about this game was the setting. The American Civil War is the backdrop and this is a period of history I have always found very interesting. As you would expect, you have many different game modes to play through with the most notable one being the campaign mode. Here you get to play the role of a general in the Civil War and try to lead them to battle. The game has a very “historic” feeling about it, but it lacks the cinematic flair that other real time strategy games have. Still, the setting alone made it something I actually wanted to play all the way through. Keeping You Busy. As well as the campaign mode American Conquest: Divided Nation has other things for you to do as well. You can play a single mission that lets you jump in and play on through ten well thought out missions. You also have a random map option where you can play on your own map or back in the day, you could download one. Packing A Punch. While this game may not be as well thought of as games such as Civilization and Total War to name a couple. I must admit that they went all-in with this expansion. The game gives you four nations in The Confederacy, The Union, The and Mexico. Being able to take part in the Battle of the Alamo was certainly awesome. The game also gives you a ton of new units to play around with as you wage war to. Not to mention things like horse and field fortifications which add to the scale of battles. As far as the actual gameplay goes, I feel that what we have here plays it pretty damn safe. The game is technically fine enough and the AI puts up a decent challenge. The problem is that there are so many great RTS games for PC this one struggles to live up to many that came before and after it. If you like the American Civil War then I do feel that American Conquest: Divided Nation is worth playing through. While the gameplay may not be the most exciting, I have encountered in an RTS. What is here is decent enough and the campaign setting more than made me want to play through the whole thing. The American Civil War is a great setting I am sure history buffs will enjoy it Four nations to play as Tons of new features added to the battles The presentation is pretty solid. The setting is cool, but overall, the game is a bit lacking in the “pizzaz” department It is a tad basic. Download American Conquest: Divided Nation. System requirements: PC compatible Operating systems: Windows 10/Windows 8/Windows 7/2000/Vista/WinXP. Game Reviews. Now Let's Face it, the American civil war was not the most interesting of conflicts for a game. In fact, we've seen drunken scuffles outside The Pig Fancier's Arms of a Friday night that would make a more compelling backdrops for an RTS game. Nevertheless, GSC Game World has decided to drag us by the knees through a standalone expansion for its 19th century war game American Conquest. We can certainly see the appeal of Divided Nation: all of the historical battles are there, the uniforms and generals are authentic-looking, and even the maps are topographically correct. The problem is that if you have as much interest in America's war-torn heritage as, say, a Canadian, the game quickly degenerates into a mindless click-fest around fields, searching for foreigners to bayonet. It certainly has a historically accurate and original approach to the genre, although this is often at the expense of gameplay. Armies are allocated to you at the start of each campaign (numbering in the thousands), and it takes a certain level of tactical prowess and organisational skill to manipulate such huge forces well. While American Conquest: Divided Nation is sure to have civil war buffs drooling over its adherence to historical accuracy, from a strategic gameplay point of view, it's not exactly going to give the more established and, let's be honest, more technologically advanced RTS games like Rome: Total War or Cossacks II a run for their money. American Conquest Download (2003 Strategy Game) American Conquest presents the pre-colonial Americas with their alluring riches. Players will experience eight campaigns (42 missions) including Pizarro's Expedition, the War of Tecumseh, the Seven Years War, and the American War of Independence. Twelve nations and tribes are available with 100 units, 106 buildings, and huge battles involving 16,000 units. Multiplayer modes include Deathmatch, historical battles, a championship system, and a global rating system for up to eight simultaneous players. The large maps -- 30 x 20 screens -- feature forts, caves, hills, log cabins, fortresses, and varying climates. To accurately reflect the fighting, morale changes with victories, defeats, supplies, and pay. Unit can opt to use their "cold steel" weapons in lieu of the sometimes ineffective muskets. Warfare in Colonial America required skill, strategy, and above all, the ability to survive in hostile territories far from the motherland. It was also a fascinating time of discovery, exploration, and commerce. Developed by GSC Gameworld (the makers of Cossacks), American Conquest incorporates these concepts and many more into a playable and enjoyable RTS game. American Conquest covers an extensive period of early North American conflict. Gamers can play any number of single-player authentic standalone battles or draw from a variety of historical campaigns covering conflicts from 1492 to 1813 AD. Unlike many RTS games where resource management can get tedious, or combat is a generic form of minutia, American Conquest does RTS right by deftly combining resource management with warfare. In order to condense 300 hundred years of warfare between 12 nations into playable scenarios, GSC chose five authentic periods of war and created eight campaigns, adding up to a whopping 42 missions. As most current RTS games are limited to half this volume, American Conquest garners a big bang for the buck rating. Campaigns are detailed and well thought out. They include Columbus' Voyage, Pizarro's Raids, The Seven Years' War, Tecumseh's Rebellion, and The American War for Independence. Each campaign is distinctive enough to capture the warring aspect of the period. As a bonus, American Conquest offers the ability to play campaigns from either side's perspective. (For example, The War for Independence can be played as either the British or American forces.) In addition to campaigns, the game provides nine different single-player missions, covering a wide range of historical content, from invading the Mayan Yucatan as Cortez' captain, trappers hunting for Bison tongues, or the French Army marching on a British fortified town. Each mission presents a remarkable insight of past conflict. Missions are dynamic and present a variety of objectives through combat and resource allocation. Covering both defensive and offensive operations, missions range from capturing enemy bases and conquering enemy forces, to locating allies, repulsing attacks, and exploring territories, or a combination thereof. In most cases, building a base of operations while exploring the territory before making the big push is the sound objective. In one Seven Years' War mission, I formed alliances with various indigenous Indian tribes in order to build an Indian army, before defeating the French army. Not surprisingly, combat is the focus of American Conquest. It's well designed, and makes sense if you enjoy detail that's not overbearing. Everything from tactics, unit types, unit upgrades, unit range and firepower, to troop morale are detailed components of battle, and to achieve success, the combination must be understood. All things being equal, the most important combat factor to take seriously is morale. Morale is affected by food supply, defeats (or victories), equipment, and mercenary pay. Troops taking 30% casualties start to wane and will retreat during a fight; unless, of course, morale is higher than normal. Unlike most RTS games, the engine allows for several-thousand units to fight in any single battle. Considering the sheer number of unit types (I lost count at 100), choosing the right combination can get daunting if you don't pay attention to unit strengths and dispositions. Making use of the right combination of range, firepower, and formations can change the outcome of any battle. Players should know the difference between a unit's range and melee combat, and make use of them at the appropriate time to increase the chance of winning the fight. Though resource management is an integral part of the game, it rarely gets in the way of combat. Your job is to make sure your units have the best combination of range, combat effectiveness, and morale using tech trees designed to enhance your force structure. The game contains a myriad of building types serving a variety of purposes. Not only do they provide peasants with a means to farm, chop wood, or mine precious resources, they also furnish a means for creating troops and enhancing their combat efficiency, while implementing various unit upgrades. Buildings also act as defensive structures for protecting troops and peasants, but don't get too comfortable. The enemy can destroy buildings, so make sure you man them with the proper types of troops. It's a good idea to strategically position fortresses and blockhouses at terrain chokepoints, and nearby areas offering the most protection. Tech tree implementation and management are both fluid and understandable venues for producing the finest force on the battlefield. Diplomacy is another venue for securing goods. Develop alliances with neutral Indian tribes in order to secure goods at trading posts. In addition to an editor for long-term playability, American Conquest presents a fun-to-play multiplayer component. With up to seven players slugging it out across the LAN or Internet, combat acumen is readily tested against others in either deathmatch or historical battles. The historical maps are also well thought out, showcasing authentic reenactments at Tenochtitlan, Monongahela River, San Juan, Saratoga, or Yorktown. The game also offers a global rating system where player's wins and defeats are recorded for all to see. With all that is good, American Conquest does suffer from minor shortcomings. Pathfinding and unit AI can be problematic. At times, ships sailing along a river get bunched up and cannot continue. Troops move to parts of the map when they were ordered to stand fast or patrol. Other times, peasants cannot navigate around obstacles or behind buildings in order to harvest farms or chop wood. The fog of war feature is shoddily done. The map remains black in areas troops are not located, even if it's an area already explored. Since the maps run very large, it would have been nice to see the size and scope of the area without black oozing from the screen. As for the interface, let's just say it predates Columbus' voyage to the New World. Units located off the map are difficult to manage unless they're hot-keyed. More disappointing is the complete lack of dialogue boxes necessary for controlling hundreds or even thousands of units. Thankfully, these shortcomings are not enough to hinder the overall gaming experience. American Conquest contains all the necessary elements for a compelling RTS. It offers a wide range of historical content spanning 300 years of European supremacy. History buffs will definitely want to grab a copy, and RTS fans of all types will enjoy the variety, playability, and tactical challenge this game provides. (And they might even learn something!) With all that it has going for it, American Conquest is hard to beat. American Conquest. During the late 80s and early '90s the Commodore Amiga was at the height of its power. If gaming history had distinct eras, this period would have been known as the Sprite Age. Nothing else mattered. Developers actively competed against each other to see who could get the most animated characters on screen at once. The world went mad for sprites. Graphics, for once, took a back seat. Gameplay was lost in a throng of spindly arms and legs, but nobody cared. And as for the plot? Well, if people wanted stories they'd read books wouldn't they? Thankfully, this sprightly foray was soon found wanting. Gamers demanded gameplay and fun was back. Innovation began to seep into lethargic minds; the Amiga stood down and the PC began flexing its muscles. All fads and phases are cyclical. In other words, what was fashionable once will be so once again. So, welcome back to the sprite -or to be precise 16,000 of the little buggers. GSC Game World's American Conquest, like its forebearer Cossacks has pretty much one thing on its mind, and that is to dazzle you with the sheer number of units it can place on one map. And yes, 16,000 soldiers is an impressive amount of units to control; undoubtedly the developers must have enormous brains to create such mind-boggling figures. But it's all irrelevant. Attention to detail, innovation, design and great gameplay must be there too. American Conquest is lacking many of these qualities. The eight separate campaigns and 12 civilisations are interesting from an educational perspective. If nothing else they do their best to liven up what is essentially a time consuming and unrewarding RTS experience. Put it this way: if you can build a small settlement, successfully start gathering and producing all the right resources and then sit around for eight hours while building and organising an army of 16,000, and thoroughly enjoy doing so, then you deserve an award. Everyone has their limits and for the majority of us, the process of allocating officers, standard bearers, and drummers to individual platoons is a dozen or so mouse clicks too far. It appears that in its haste to create a realistic experience, GSC Game World forgot to make the experience entertaining. Fans of Cossacks may think this is a bit on the harsh side, but quantity over quality is not the way forward. Gameplay is what we want -and it's difficult to find here. Euro Referendum. There are times when American Conquest is not such a chore. If you can attain that higher plane of existence required to become totally at one with your strategy, a magical thing happens. You are transported through the pain barrier into a blurred state of consciousness where you can almost feel yourself having fun. It doesn't last long though - there's usually something waiting to bring you back down to earth with a crash. One fairly common cause of anguish is to assemble a reasonable force of about 1,000 units (which takes a good few hours) and then just as you're about to give your marching orders your entire army drops dead from famine. It's hard to describe exactly what kind of emotion such drama evokes, needless to say it doesn't leave you with a great deal of motivation to carry on. Another oddity is the enormous gulf in intelligence between the European civilisations and the native American tribes - and it's not in the way you might think. Europeans can barely button up their own uniforms without repeatedly poking themselves in the eye, whereas the wily old native Americans never miss a trick. It's A Jungle Out There. The way Mayans appear out of the trees, take a few pot shots at the Spanish troops with either a bow or a blowpipe and then move back into the safety of the treeline is eerily smart. In contrast, the idiotic Spaniards (and French and British and Americans) cannot resist following a lone native marksmen back into the jungle and straight into an ambush. Why a supposedly modern, well-trained and disciplined army falls for the same old trick every time is a mystery -and the worse thing is there's no way to stop this from happening. The only choice you have is to set your soldiers so they don't move from a certain spot. Typically, the problem with this is that they stop moving completely - even if they are being attacked. So, with any soldier whether they are cavalry, riflemen or infantry, you have a simple decision to make while you're waiting for the other 15,000 troops to be bom. Do you let them wander into the jungle to certain doom, or do you fix them to one spot on the map so they can be shot more easily? For its many sins American Conquest does have its graphical charms. The detail on the soldiers and their weaponry is superb for this type of isometric viewpoint - you even get to see them reload. The landscapes too are intricately detailed. What is poor though is the variety of landscapes. Every map looks identical; a bit of forest here, a bit of desert there, some mountains, an idyllic waterfall, there's nothing really to distinguish one level from another. Soldier On. Unfortunately, the real problem with the graphics is that it's impossible to see, let alone select, your whole army at once. There simply isn't a monitor in existence big enough to accommodate everyone. If you want to see your troops as a whole entity, you have to switch to a kind of blimp-cam. Of course, when you do this in battle you lose all atmosphere because you may as well be standing on the moon. American Conquest is the modern day equivalent of playing with toy soldiers - and this is clearly something with niche appeal. Our advice is this: if micro-management and painstaking troop manoeuvres do nothing for your own personal RTS radar, avoid American Conquest. Go instead for a more accessible, varied, entertaining and playable strategy classic like Age of Mythology or Medieval: Total War. For Cossacks fans, it's a different story. Since the interface is virtually identical and the general game mechanics are more or less unchanged, there could be something here for you. Should you be doubly blessed with a healthy fascination with early American history, you may well love American Conquest. Mind you, having the ability to think about 16,000 different things at once will be a great help in the end.