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Cocoa Touch & Iphone
Music Appreciation 243: Introduction to Rick Astley Evan Doll [email protected] Alan Cannistraro [email protected] Thursday, April 2, 2009 Thursday, April 2, 2009 Welcome to CS193P: iPhone Application Development Evan Doll [email protected] Alan Cannistraro [email protected] Thursday, April 2, 2009 Staff • Lecturers ■ Evan Doll [email protected] ■ Alan Cannistraro [email protected] • Student TAs ■ Troy Brant [email protected] ■ Paul Salzman [email protected] • “Professor Emeritus” ■ Paul Marcos [email protected] Thursday, April 2, 2009 How many of you... • Are familiar with object-oriented programming? • Have developed software with Mac OS X? • Have developed apps for the iPhone? Thursday, April 2, 2009 Lectures, Sections, Office Hours • Lectures ■ 320-105, Monday & Wednesday 3:15 – 4:30 PM • Optional Section ■ 200-205, Friday 3:15 – 4:05 PM as announced ■ Guest speakers, additional topics ■ First one will be next Friday 4/10 • Office Hours ■ Troy and Paul will be holding office hours ■ Time & location TBD, check website for details Thursday, April 2, 2009 Requirements • Prerequisite: CS 106B/X • Recommended Book: None, we’ll use Apple documentation • You must have access to an Intel-based Macintosh ■ Running Mac OS X 10.5 Leopard ■ iPhone SDK (Not available on cluster computers!) • Owning an iPhone or iPod Touch is not required ■ Assignments may be done with the iPhone Simulator ■ Loaner iPod Touches should be available, more details to come Thursday, April 2, 2009 Enrollment • Response has been phenomenal again -
Noisemaker Lesson02.Pages
Teaching App Development with Swift NoiseMaker Lesson 2 " NoiseMaker Lesson 2 Description! Add an AVAudioPlayer property to the view controller, and import the AV Foundation framework.! Learning Outcomes! • Practice using the Xcode Documentation and API Reference for technical documentation.! • Discover the AVAudioPlayer class for playing sounds.! • Discover how errors may arise without importing framework dependencies.! Vocabulary! Xcode Documentation and AVAudioPlayer property API Reference optional var framework AV Foundation import Materials! • NoiseMaker Lesson 2 Xcode project! " ! This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License, by Yong Bakos.! "1 Teaching App Development with Swift! NoiseMaker Lesson 2! " Opening! Now that we have sound files, what API do we use to play them within our app?! Agenda! • Discuss how we might explore the Xcode Documentation and API Reference to learn how to "play a sound."! • Using the Xcode Documentation and API Reference (⇧⌘0), enter play sound in the search bar, and notice the results shown in the API Reference, SDK Guides and Sample Code sections.! • Using the Xcode Documentation and API Reference (⇧⌘0), explore the AVAudioPlayer class reference.! • Add a controller property for an AVAudioPlayer that is responsible for playing the guitar sound.! var player: AVAudioPlayer? • Discuss declaring the AVAudioPlayer optional type, since the ViewController initializer will not initialize the property with a value.! • Build the project (⌘B), and -
WWDC14 Media
Media #WWDC14 Camera Capture: Manual Controls Power to the people Session 508 Brad Ford Camera Software © 2014 Apple Inc. All rights reserved. Redistribution or public display not permitted without written permission from Apple. Past Sessions developer.apple.com WWDC 2011 Session 419—Capturing from the Camera on iOS 5 WWDC 2011 Session 417—Introducing AV Foundation Capture for Lion WWDC 2012 Session 520—What’s New in Camera Capture (iOS 6) WWDC 2013 Session 610—What’s New in Camera Capture (iOS 7) Appetzer AVCaptureView on Yosemite iOS Screen Recording Barcode Update Main Course Manual Camera Controls Focus / Exposure / White Balance Dessert Bracketed Capture Appetzer AVCaptureView on Yosemite iOS Screen Recording Barcode Update Main Course Manual Camera Controls Focus / Exposure / White Balance Dessert Bracketed Capture Capture in AVKit Standard user interface for capture on Yosemite AVKit AVCaptureView AVCaptureView AVCaptureView AVCaptureView AVFoundation Capture Objects AVFoundation Capture Objects AVCaptureSession AVFoundation Capture Objects AVCaptureDevice AVCaptureDevice (Camera) (Microphone) AVCaptureDeviceInput AVCaptureDeviceInput AVCaptureSession AVFoundation Capture Objects AVCaptureDevice AVCaptureDevice (Camera) (Microphone) AVCaptureDeviceInput AVCaptureDeviceInput AVCaptureSession AVCaptureMovieFileOutput AVFoundation Capture Objects AVCaptureDevice AVCaptureDevice (Camera) (Microphone) AVCaptureDeviceInput AVCaptureDeviceInput AVCaptureConnection AVCaptureConnection AVCaptureSession AVCaptureMovieFileOutput AVCaptureView -
App Frameworks #WWDC16
App Frameworks #WWDC16 Improving Existing Apps Using modern best practices Session 213 Woody L., � to the Knowledge © 2016 Apple Inc. All rights reserved. Redistribution or public display not permitted without written permission from Apple. Agenda Reduce Technical Debt Asset Catalogs Dependency Injection Live Playgrounds Cycle of Development You down with ‘Dub-DC? Yeah, you know me. Lots of Requests Your boss More Requests Your customers Technical Debt //TODO: Write and clean up Customer’s Perspective Actuality Duarte requesting hi-res photo AppStore New API zsh AppKit CF AirPortUtility PreferencesApp iCal Foundation AVFoundation AirPortAssistant AirPortSettings AirPortAssistant OpenCL GameKit Dock Mail MapKit MobileMusicPlayer xnu AppKit AppStore MobileSafari zsh QuickTime udf WebKit BlueToothSettings cups Messages Dock ActivityMonitor MobileSafari bash Mail AccessibilitySettings GameKit GameKitServices MediaPlayerUI MediaPlayer MediaStream MobileMail Swift 3 Source code compatibility New and Updated Platforms A Dev’s Run Loop Bug Fixes Technical Debt New and Platforms ♽Updated APIs Customer Roadmap A Dev’s Run Loop Bug Fixes Technical Debt New and Platforms ♽Updated APIs Customer Roadmap A Dev’s Run Loop Bug Fixes Technical Debt New and Platforms ♽Updated APIs Customer Roadmap The Essentials A very good place to start Earlier iOS 8 5% 11% Minimum Deployment of iOS 8 • 95% of Devices iOS 9 84% As measured by the App Store on May 9, 2016 Pick a Deployment Target Latest update of previous release Deprecated API Deprecated API Treat Warnings -
Screen Capture Tools to Record Online Tutorials This Document Is Made to Explain How to Use Ffmpeg and Quicktime to Record Mini Tutorials on Your Own Computer
Screen capture tools to record online tutorials This document is made to explain how to use ffmpeg and QuickTime to record mini tutorials on your own computer. FFmpeg is a cross-platform tool available for Windows, Linux and Mac. Installation and use process depends on your operating system. This info is taken from (Bellard 2016). Quicktime Player is natively installed on most of Mac computers. This tutorial focuses on Linux and Mac. Table of content 1. Introduction.......................................................................................................................................1 2. Linux.................................................................................................................................................1 2.1. FFmpeg......................................................................................................................................1 2.1.1. installation for Linux..........................................................................................................1 2.1.1.1. Add necessary components........................................................................................1 2.1.2. Screen recording with FFmpeg..........................................................................................2 2.1.2.1. List devices to know which one to record..................................................................2 2.1.2.2. Record screen and audio from your computer...........................................................3 2.2. Kazam........................................................................................................................................4 -
Develop-21 9503 March 1995.Pdf
develop E D I T O R I A L S T A F F T H I N G S T O K N O W C O N T A C T I N G U S Editor-in-Cheek Caroline Rose develop, The Apple Technical Feedback. Send editorial suggestions Managing Editor Toni Moccia Journal, a quarterly publication of or comments to Caroline Rose at Technical Buckstopper Dave Johnson Apple Computer’s Developer Press AppleLink CROSE, Internet group, is published in March, June, [email protected], or fax Bookmark CD Leader Alex Dosher September, and December. develop (408)974-6395. Send technical Able Assistants Meredith Best, Liz Hujsak articles and code have been reviewed questions about develop to Dave Our Boss Greg Joswiak for robustness by Apple engineers. Johnson at AppleLink JOHNSON.DK, His Boss Dennis Matthews Internet [email protected], CompuServe This issue’s CD. Subscription issues Review Board Pete “Luke” Alexander, Dave 75300,715, or fax (408)974-6395. Or of develop are accompanied by the Radcliffe, Jim Reekes, Bryan K. “Beaker” write to Caroline or Dave at Apple develop Bookmark CD. The Bookmark Ressler, Larry Rosenstein, Andy Shebanow, Computer, Inc., One Infinite Loop, CD contains a subset of the materials Gregg Williams M/S 303-4DP, Cupertino, CA 95014. on the monthly Developer CD Series, Contributing Editors Lorraine Anderson, which is available from APDA. Article submissions. Ask for our Steve Chernicoff, Toni Haskell, Judy Included on the CD are this issue and Author’s Guidelines and a submission Helfand, Cheryl Potter all back issues of develop along with the form at AppleLink DEVELOP, Indexer Marc Savage code that the articles describe. -
Apple Ios Application Development
COURSE NAME APPLE IOS APPLICATION DEVELOPMENT OVERVIEW OBJECTIVES This program of Consec Learn is to give attendees a Basics of iOS architecture and concepts of course in iPhone Programming. It will introduce the Objective-C Framework, Programming languages and other Basics of iOS programming concepts relevant APIs to the audience and will help them Creating application layouts and developing understand the concepts and techniques behind the complete apps iPhone Application development. PLIST files and creating NS user default It is expected that after the course the attendee will be able to work independently on iPhone application Web services, address book usage and data storage development and will be able to migrate from Working on notification services on iOS conventional technologies to Cocoa and iPhone Sprite Kit framework for rendering 2D games related technologies effectively. Apple Certification process Uploading apps to the Apple App Store WHO SHOULD ATTEND PRE-REQUISITES Anyone with an interest in developing iOS apps None. DELIVERY METHOD DURATION Instructor-led virtual training 5 days COURSE OUTLINE IOS INTRODUCTION Buttons IOS architecture Alert View XCode and interface builder Image View Objective-C -Fundamentals Table View OBJECTIVE-C AND IPHONE SDK Scroll View Objects and Classes Web View Categories Collection view Extensions Toolbar Memory Management navigation bar Properties tab bar Associative References MANAGING DATA Fast Enumerations Persistence Selector SQLite Views, Views hierarchy Core Data COCOA AND MVC MODEL -
129 Practical Drawing for Ios Developers V4 DD F
Practical Drawing for iOS Developers Taking advantage of the Core Graphics API Session 129 Bill Dudney Secret Service Captain or whatever… These are confidential sessions—please refrain from streaming, blogging, or taking pictures 1 What?! I could draw this with Quartz?! 2 3 4 5 6 7 8 9 Agenda 10 11 Gradient Background 12 Gradient Background Clipped 13 Data Grid 14 Clipped Horizontal Grid 15 Clipped Linear Fill 16 Closing Data 17 Volume Data 18 Text Labels 19 Simple Stocks 20 Drawing 21 22 Color Fill @implementation MyView ... - (void)drawRect:(CGRect)rect { ... } ... @end 23 Color Fill @implementation MyView ... - (void)drawRect:(CGRect)rect { [[UIColor redColor] setFill]; UIRectFill(self.bounds); } ... @end 24 Color Fill @implementation MyView ... - (void)drawRect:(CGRect)rect { [[UIColor redColor] setFill]; UIRectFill(self.bounds); } ... @end 25 Gradient Fill - (void)drawRect:(CGRect)rect { CGContextRef ctx = UIGraphicsGetCurrentContext(); CGGradientRef gradient = [self gradient]; CGPoint startPoint = CGPointMake(CGRectGetMidX(self.bounds), 0.0); CGPoint endPoint = CGPointMake(CGRectGetMidX(self.bounds), CGRectGetMaxY(self.bounds)); CGContextDrawLinearGradient(ctx, gradient, startPoint, endPoint, 0); } 26 Core Graphics Is a C API Quartz 2D Documentation 27 …just now. —Bill Dudney 28 UIKit to the Rescue Much of Core Graphics is covered by UIKit 29 Gradient Fill Get the context - (void)drawRect:(CGRect)rect { CGContextRef ctx = UIGraphicsGetCurrentContext(); CGGradientRef gradient = [self gradient]; CGPoint startPoint = CGPointMake(CGRectGetMidX(self.bounds), -
Chapter 1. Origins of Mac OS X
1 Chapter 1. Origins of Mac OS X "Most ideas come from previous ideas." Alan Curtis Kay The Mac OS X operating system represents a rather successful coming together of paradigms, ideologies, and technologies that have often resisted each other in the past. A good example is the cordial relationship that exists between the command-line and graphical interfaces in Mac OS X. The system is a result of the trials and tribulations of Apple and NeXT, as well as their user and developer communities. Mac OS X exemplifies how a capable system can result from the direct or indirect efforts of corporations, academic and research communities, the Open Source and Free Software movements, and, of course, individuals. Apple has been around since 1976, and many accounts of its history have been told. If the story of Apple as a company is fascinating, so is the technical history of Apple's operating systems. In this chapter,[1] we will trace the history of Mac OS X, discussing several technologies whose confluence eventually led to the modern-day Apple operating system. [1] This book's accompanying web site (www.osxbook.com) provides a more detailed technical history of all of Apple's operating systems. 1 2 2 1 1.1. Apple's Quest for the[2] Operating System [2] Whereas the word "the" is used here to designate prominence and desirability, it is an interesting coincidence that "THE" was the name of a multiprogramming system described by Edsger W. Dijkstra in a 1968 paper. It was March 1988. The Macintosh had been around for four years. -
Next-Generation Cryptographic Services I’M Going to Tell You, and I Won’T Kill You
Next-Generation Cryptographic Services I’m going to tell you, and I won’t kill you Session 212 Jon Callas Security Privateer These are confidential sessions—please refrain from streaming, blogging, or taking pictures 1 Introduction • Learn about exciting changes to Apple’s cryptographic architecture • First major reworking of crypto in a decade 2 What You Will Learn • Changes to existing APIs • New Transform API • How to use Apple’s Transform library • How to create your own custom Transforms 3 CDSA Common Data Security Architecture 4 CDSA Is Deprecated • It is a creature of its time • That time is the late 1990s • It is a thinly used, Open Group standard ■ All of the costs, few of the benefits • Only a Mac OS API, not iOS 5 Deprecated Does Not Mean Canceled • CDSA is still available • Start migrating away now • Some parts of Security Framework have layering issues with CDSA ■ Those parts are deprecated, too 6 Requirements for a Replacement Design for the decades ahead • Less code • Faster code • Concurrent code • Flexible programming ■ Crypto includes ciphers, compression, XML, networking, REST, LDAP, databases… 7 New Crypto Architecture • Low-level (pointer, length) Security Framework Core Foundation • Basic core algorithms • FoundationOnly for on FIPS 140 Transforms Core Foundation validation Mac OS • Traditional crypto toolkit CommonCrypto C-language programming • Documentation in man pages ■ man CC_crypto 8 New CommonCrypto Architecture • Starts from Snow Leopard’s CommonCrypto • Recoded internals ■ Both Mac OS, iOS ■ NIST algorithm -
Animation Handbook (PDF)
Best practices for better design Design Better provides unprecedented access to the insights that power the world’s best design teams. Design Better is brought to you by InVision, the digital customer experience design platform. Learn more at invisionapp.com. Check out the rest of the DesignBetter.co library Design Systems Handbook Design Leadership Handbook Design Thinking Handbook Principles of Product Design Enterprise Design Sprints DesignOps Handbook Animation Handbook The Animation Handbook is the guide to best practices for animation in digital product design. This book uncovers the seven principles of bringing motion into user interface design and explains how animation is the bridge to telling better stories and engaging users in more human and intuitive ways. By bringing elements from our real world experiences into the virtual space, we can build greater trust in our products and better relationships with the people who use them. This book includes stories and interviews with Google, Lyft, Headspace, and Zova Fitness, that put principles into practice, and show how motion can enable stronger design systems and more expressive brands. The Animation Handbook will prime you not just to animate but to craft exceptional and more intuitive digital product interfaces for your customers. Contents Motion’s purpose The impact of animation Principles of animation Making product magic Animation collaboration Scale solutions Taking animation further Small things matter Chapter—01 Motion’s purpose The impact of animation While the standard flavors of salty, sweet, sour, and bitter are obvious to us and easy to experience, the fifth flavor— umami—is ineffable. It’s the salience of parmesan cheese, anchovies, dried tomatoes, fish sauce, and dashi. -
Interactive Music Visualization – Implementation, Realization and Evaluation MASTER DISSERTATION
DM DM Interactive Music Visualization – Implementation, Realization and Evaluation MASTER DISSERTATION Nome Autor do Marco Filipe Ganança Vieira MASTER IN INFORMATICS ENGINEERING Interactive Music Visualization – Implementation, Interactive Music Visualization Realization and Evaluation Marco Filipe Ganança Vieira September | 2012 Nome do Projecto/Relatório/Dissertação de Mestrado e/ou Tese de Doutoramento | Nome do Projecto/Relatório/Dissertação de Mestrado e/ou Tese DIMENSÕES: 45 X 29,7 cm NOTA* PAPEL: COUCHÊ MATE 350 GRAMAS Caso a lombada tenha um tamanho inferior a 2 cm de largura, o logótipo institucional da UMa terá de rodar 90º , para que não perca a sua legibilidade|identidade. IMPRESSÃO: 4 CORES (CMYK) ACABAMENTO: LAMINAÇÃO MATE Caso a lombada tenha menos de 1,5 cm até 0,7 cm de largura o laoyut da mesma passa a ser aquele que consta no lado direito da folha. Interactive Music Visualization – Implementation, Realization and Evaluation MASTER DISSERTATION Marco Filipe Ganança Vieira MASTER IN INFORMATICS ENGINEERING ORIENTAÇÃO Mon-Chu Chen Abstract This thesis describes all process of the development of music visualization, starting with the implementation, followed by realization and then evaluation. The main goal is to have to knowledge of how the audience live performance experience can be enhanced through music visualization. With music visualization is possible to give a better understanding about the music feelings constructing an intensive atmosphere in the live music performance, which enhances the connection between the live music and the audience through visuals. These visuals have to be related to the live music, furthermore has to quickly respond to live music changes and introduce novelty into the visuals.