Composers' Views on Mapping in Algorithmic Composition
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Computer-Assisted Composition a Short Historical Review
MUMT 303 New Media Production II Charalampos Saitis Winter 2010 Computer-Assisted Composition A short historical review Computer-assisted composition is considered amongst the major musical developments that characterized the twentieth century. The quest for ‘new music’ started with Erik Satie and the early electronic instruments (Telharmonium, Theremin), explored the use of electricity, moved into the magnetic tape recording (Stockhausen, Varese, Cage), and soon arrived to the computer era. Computers, science, and technology promised new perspectives into sound, music, and composition. In this context computer-assisted composition soon became a creative challenge – if not necessity. After all, composers were the first artists to make substantive use of computers. The first traces of computer-assisted composition are found in the Bells Labs, in the U.S.A, at the late 50s. It was Max Matthews, an engineer there, who saw the possibilities of computer music while experimenting on digital transmission of telephone calls. In 1957, the first ever computer programme to create sounds was built. It was named Music I. Of course, this first attempt had many problems, e.g. it was monophonic and had no attack or decay. Max Matthews went on improving the programme, introducing a series of programmes named Music II, Music III, and so on until Music V. The idea of unit generators that could be put together to from bigger blocks was introduced in Music III. Meanwhile, Lejaren Hiller was creating the first ever computer-composed musical work: The Illiac Suit for String Quartet. This marked also a first attempt towards algorithmic composition. A binary code was processed in the Illiac Computer at the University of Illinois, producing the very first computer algorithmic composition. -
Synchronous Programming in Audio Processing Karim Barkati, Pierre Jouvelot
Synchronous programming in audio processing Karim Barkati, Pierre Jouvelot To cite this version: Karim Barkati, Pierre Jouvelot. Synchronous programming in audio processing. ACM Computing Surveys, Association for Computing Machinery, 2013, 46 (2), pp.24. 10.1145/2543581.2543591. hal- 01540047 HAL Id: hal-01540047 https://hal-mines-paristech.archives-ouvertes.fr/hal-01540047 Submitted on 15 Jun 2017 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. A Synchronous Programming in Audio Processing: A Lookup Table Oscillator Case Study KARIM BARKATI and PIERRE JOUVELOT, CRI, Mathématiques et systèmes, MINES ParisTech, France The adequacy of a programming language to a given software project or application domain is often con- sidered a key factor of success in software development and engineering, even though little theoretical or practical information is readily available to help make an informed decision. In this paper, we address a particular version of this issue by comparing the adequacy of general-purpose synchronous programming languages to more domain-specific -
Peter Blasser CV
Peter Blasser – [email protected] - 410 362 8364 Experience Ten years running a synthesizer business, ciat-lonbarde, with a focus on touch, gesture, and spatial expression into audio. All the while, documenting inventions and creations in digital video, audio, and still image. Disseminating this information via HTML web page design and YouTube. Leading workshops at various skill levels, through manual labor exploring how synthesizers work hand and hand with acoustics, culminating in montage of participants’ pieces. Performance as touring musician, conceptual lecturer, or anything in between. As an undergraduate, served as apprentice to guild pipe organ builders. Experience as racquetball coach. Low brass wind instrumentalist. Fluent in Java, Max/MSP, Supercollider, CSound, ProTools, C++, Sketchup, Osmond PCB, Dreamweaver, and Javascript. Education/Awards • 2002 Oberlin College, BA in Chinese, BM in TIMARA (Technology in Music and Related Arts), minors in Computer Science and Classics. • 2004 Fondation Daniel Langlois, Art and Technology Grant for the project “Shinths” • 2007 Baltimore City Grant for Artists, Craft Category • 2008 Baltimore City Grant for Community Arts Projects, Urban Gardening List of Appearances "Visiting Professor, TIMARA dep't, Environmental Studies dep't", Oberlin College, Oberlin, Ohio, Spring 2011 “Babier, piece for Dancer, Elasticity Transducer, and Max/MSP”, High Zero Festival of Experimental Improvised Music, Theatre Project, Baltimore, September 2010. "Sejayno:Cezanno (Opera)", CEZANNE FAST FORWARD. Baltimore Museum of Art, May 21, 2010. “Deerhorn Tapestry Installation”, Curators Incubator, 2009. MAP Maryland Art Place, September 15 – October 24, 2009. Curated by Shelly Blake-Pock, teachpaperless.blogspot.com “Deerhorn Micro-Cottage and Radionic Fish Drier”, Electro-Music Gathering, New Jersey, October 28-29, 2009. -
Chuck: a Strongly Timed Computer Music Language
Ge Wang,∗ Perry R. Cook,† ChucK: A Strongly Timed and Spencer Salazar∗ ∗Center for Computer Research in Music Computer Music Language and Acoustics (CCRMA) Stanford University 660 Lomita Drive, Stanford, California 94306, USA {ge, spencer}@ccrma.stanford.edu †Department of Computer Science Princeton University 35 Olden Street, Princeton, New Jersey 08540, USA [email protected] Abstract: ChucK is a programming language designed for computer music. It aims to be expressive and straightforward to read and write with respect to time and concurrency, and to provide a platform for precise audio synthesis and analysis and for rapid experimentation in computer music. In particular, ChucK defines the notion of a strongly timed audio programming language, comprising a versatile time-based programming model that allows programmers to flexibly and precisely control the flow of time in code and use the keyword now as a time-aware control construct, and gives programmers the ability to use the timing mechanism to realize sample-accurate concurrent programming. Several case studies are presented that illustrate the workings, properties, and personality of the language. We also discuss applications of ChucK in laptop orchestras, computer music pedagogy, and mobile music instruments. Properties and affordances of the language and its future directions are outlined. What Is ChucK? form the notion of a strongly timed computer music programming language. ChucK (Wang 2008) is a computer music program- ming language. First released in 2003, it is designed to support a wide array of real-time and interactive Two Observations about Audio Programming tasks such as sound synthesis, physical modeling, gesture mapping, algorithmic composition, sonifi- Time is intimately connected with sound and is cation, audio analysis, and live performance. -
Implementing Stochastic Synthesis for Supercollider and Iphone
Implementing stochastic synthesis for SuperCollider and iPhone Nick Collins Department of Informatics, University of Sussex, UK N [dot] Collins ]at[ sussex [dot] ac [dot] uk - http://www.cogs.susx.ac.uk/users/nc81/index.html Proceedings of the Xenakis International Symposium Southbank Centre, London, 1-3 April 2011 - www.gold.ac.uk/ccmc/xenakis-international-symposium This article reflects on Xenakis' contribution to sound synthesis, and explores practical tools for music making touched by his ideas on stochastic waveform generation. Implementations of the GENDYN algorithm for the SuperCollider audio programming language and in an iPhone app will be discussed. Some technical specifics will be reported without overburdening the exposition, including original directions in computer music research inspired by his ideas. The mass exposure of the iGendyn iPhone app in particular has provided a chance to reach a wider audience. Stochastic construction in music can apply at many timescales, and Xenakis was intrigued by the possibility of compositional unification through simultaneous engagement at multiple levels. In General Dynamic Stochastic Synthesis Xenakis found a potent way to extend stochastic music to the sample level in digital sound synthesis (Xenakis 1992, Serra 1993, Roads 1996, Hoffmann 2000, Harley 2004, Brown 2005, Luque 2006, Collins 2008, Luque 2009). In the central algorithm, samples are specified as a result of breakpoint interpolation synthesis (Roads 1996), where breakpoint positions in time and amplitude are subject to probabilistic perturbation. Random walks (up to second order) are followed with respect to various probability distributions for perturbation size. Figure 1 illustrates this for a single breakpoint; a full GENDYN implementation would allow a set of breakpoints, with each breakpoint in the set updated by individual perturbations each cycle. -
Isupercolliderkit: a Toolkit for Ios Using an Internal Supercollider Server As a Sound Engine
ICMC 2015 – Sept. 25 - Oct. 1, 2015 – CEMI, University of North Texas iSuperColliderKit: A Toolkit for iOS Using an Internal SuperCollider Server as a Sound Engine Akinori Ito Kengo Watanabe Genki Kuroda Ken’ichiro Ito Tokyo University of Tech- Watanabe-DENKI Inc. Tokyo University of Tech- Tokyo University of Tech- nology [email protected] nology nology [email protected]. [email protected]. [email protected]. ac.jp ac.jp ac.jp The editor client sends the OSC code-fragments to its server. ABSTRACT Due to adopting the model, SuperCollider has feature that a iSuperColliderKit is a toolkit for iOS using an internal programmer can dynamically change some musical ele- SuperCollider Server as a sound engine. Through this re- ments, phrases, rhythms, scales and so on. The real-time search, we have adapted the exiting SuperCollider source interactivity is effectively utilized mainly in the live-coding code for iOS to the latest environment. Further we attempt- field. If the iOS developers would make their application ed to detach the UI from the sound engine so that the native adopting the “sound-server” model, using SuperCollider iOS visual objects built by objective-C or Swift, send to the seems to be a reasonable choice. However, the porting situa- internal SuperCollider server with any user interaction tion is not so good. SonicPi[5] is the one of a musical pro- events. As a result, iSuperColliderKit makes it possible to gramming environment that has SuperCollider server inter- utilize the vast resources of dynamic real-time changing nally. However, it is only for Raspberry Pi, Windows and musical elements or algorithmic composition on SuperCol- OSX. -
Chunking: a New Approach to Algorithmic Composition of Rhythm and Metre for Csound
Chunking: A new Approach to Algorithmic Composition of Rhythm and Metre for Csound Georg Boenn University of Lethbridge, Faculty of Fine Arts, Music Department [email protected] Abstract. A new concept for generating non-isochronous musical me- tres is introduced, which produces complete rhythmic sequences on the basis of integer partitions and combinatorics. It was realized as a command- line tool called chunking, written in C++ and published under the GPL licence. Chunking 1 produces scores for Csound2 and standard notation output using Lilypond3. A new shorthand notation for rhythm is pre- sented as intermediate data that can be sent to different backends. The algorithm uses a musical hierarchy of sentences, phrases, patterns and rhythmic chunks. The design of the algorithms was influenced by recent studies in music phenomenology, and makes references to psychology and cognition as well. Keywords: Rhythm, NI-Metre, Musical Sentence, Algorithmic Compo- sition, Symmetry, Csound Score Generators. 1 Introduction There are a large number of powerful tools that enable algorithmic composition with Csound: CsoundAC [8], blue[11], or Common Music[9], for example. For a good overview about the subject, the reader is also referred to the book by Nierhaus[7]. This paper focuses on a specific algorithm written in C++ to produce musical sentences and to generate input files for Csound and lilypond. Non-isochronous metres (NI metres) are metres that have different beat lengths, which alternate in very specific patterns. They have been analyzed by London[5] who defines them with a series of well-formedness rules. With the software presented in this paper (from now on called chunking) it is possible to generate NI metres. -
The Viability of the Web Browser As a Computer Music Platform
Lonce Wyse and Srikumar Subramanian The Viability of the Web Communications and New Media Department National University of Singapore Blk AS6, #03-41 Browser as a Computer 11 Computing Drive Singapore 117416 Music Platform [email protected] [email protected] Abstract: The computer music community has historically pushed the boundaries of technologies for music-making, using and developing cutting-edge computing, communication, and interfaces in a wide variety of creative practices to meet exacting standards of quality. Several separate systems and protocols have been developed to serve this community, such as Max/MSP and Pd for synthesis and teaching, JackTrip for networked audio, MIDI/OSC for communication, as well as Max/MSP and TouchOSC for interface design, to name a few. With the still-nascent Web Audio API standard and related technologies, we are now, more than ever, seeing an increase in these capabilities and their integration in a single ubiquitous platform: the Web browser. In this article, we examine the suitability of the Web browser as a computer music platform in critical aspects of audio synthesis, timing, I/O, and communication. We focus on the new Web Audio API and situate it in the context of associated technologies to understand how well they together can be expected to meet the musical, computational, and development needs of the computer music community. We identify timing and extensibility as two key areas that still need work in order to meet those needs. To date, despite the work of a few intrepid musical Why would musicians care about working in explorers, the Web browser platform has not been the browser, a platform not specifically designed widely considered as a viable platform for the de- for computer music? Max/MSP is an example of a velopment of computer music. -
Contributors to This Issue
Contributors to this Issue Stuart I. Feldman received an A.B. from Princeton in Astrophysi- cal Sciences in 1968 and a Ph.D. from MIT in Applied Mathemat- ics in 1973. He was a member of technical staf from 1973-1983 in the Computing Science Research center at Bell Laboratories. He has been at Bellcore in Morristown, New Jersey since 1984; he is now division manager of Computer Systems Research. He is Vice Chair of ACM SIGPLAN and a member of the Technical Policy Board of the Numerical Algorithms Group. Feldman is best known for having written several important UNIX utilities, includ- ing the MAKE program for maintaining computer programs and the first portable Fortran 77 compiler (F77). His main technical interests are programming languages and compilers, software confrguration management, software development environments, and program debugging. He has worked in many computing areas, including aþbraic manipulation (the portable Altran sys- tem), operating systems (the venerable Multics system), and sili- con compilation. W. Morven Gentleman is a Principal Research Oftcer in the Com- puting Technology Section of the National Research Council of Canada, the main research laboratory of the Canadian govern- ment. He has a B.Sc. (Hon. Mathematical Physics) from McGill University (1963) and a Ph.D. (Mathematics) from princeton University (1966). His experience includes 15 years in the Com- puter Science Department at the University of Waterloo, ûve years at Bell Laboratories, and time at the National Physical Laboratories in England. His interests include software engi- neering, embedded systems, computer architecture, numerical analysis, and symbolic algebraic computation. He has had a long term involvement with program portability, going back to the Altran symbolic algebra system, the Bell Laboratories Library One, and earlier. -
Rock Around Sonic Pi Sam Aaron, Il Live Coding E L’Educazione Musicale
Rock around Sonic Pi Sam Aaron, il live coding e l’educazione musicale Roberto Agostini IC9 Bologna, Servizio Marconi TSI (USR-ER) 1. Formazione “Hands-On” con Sam Aaron “Imagine if the only allowed use of reading and writing was to make legal documents. Would that be a nice world? Now, today’s programmers are all like that”1. In questa immagine enigmatica e un po’ provocatoria proposta da Sam Aaron nelle prime fasi di una sua recente conferenza è racchiusa un’originale visione della programmazione ricca di implicazioni, e non solo per l’educazione musicale. Ma andiamo con ordine: il 14 febbraio 2020, all’Opificio Golinelli di Bologna, Sam Aaron, creatore del software per live coding musicale Sonic Pi, è stato protagonista di un denso pomeriggio dedicato al pensiero computazionale nella musica intitolato “Rock around Sonic Pi”. L’iniziativa rientrava nell’ambito della “Formazione Hands-On” promossa dal Future Lab dell’Istituto Comprensivo di Ozzano dell’Emilia in collaborazione con il Servizio Marconi TSI dell’USR-ER. Oltre alla menzionata conferenza, aperta a tutti, Sam Aaron ha tenuto un laboratorio di tre ore a numero chiuso per i docenti delle scuole2. ● Presentazione e programma dettagliato della giornata “Rock Around Sonic Pi” (presentazione a cura di Rosa Maria Caffio). ● Ripresa integrale della conferenza di Sam Aaron (20.2.2020) (registrazione a cura dello staff dell’Opificio Golinelli). 1 “Immaginate che l’unico modo consentito di usare la lettura e la scrittura fosse quello di produrre documenti legali. Sarebbe un bel mondo? Ora, i programmatori di oggi sono nella stessa situazione”. -
1 a NEW MUSIC COMPOSITION TECHNIQUE USING NATURAL SCIENCE DATA D.M.A Document Presented in Partial Fulfillment of the Requiremen
A NEW MUSIC COMPOSITION TECHNIQUE USING NATURAL SCIENCE DATA D.M.A Document Presented in Partial Fulfillment of the Requirements for the Degree Doctor of Musical Arts in the Graduate School of The Ohio State University By Joungmin Lee, B.A., M.M. Graduate Program in Music The Ohio State University 2019 D.M.A. Document Committee Dr. Thomas Wells, Advisor Dr. Jan Radzynski Dr. Arved Ashby 1 Copyrighted by Joungmin Lee 2019 2 ABSTRACT The relationship of music and mathematics are well documented since the time of ancient Greece, and this relationship is evidenced in the mathematical or quasi- mathematical nature of compositional approaches by composers such as Xenakis, Schoenberg, Charles Dodge, and composers who employ computer-assisted-composition techniques in their work. This study is an attempt to create a composition with data collected over the course 32 years from melting glaciers in seven areas in Greenland, and at the same time produce a work that is expressive and expands my compositional palette. To begin with, numeric values from data were rounded to four-digits and converted into frequencies in Hz. Moreover, the other data are rounded to two-digit values that determine note durations. Using these transformations, a prototype composition was developed, with data from each of the seven Greenland-glacier areas used to compose individual instrument parts in a septet. The composition Contrast and Conflict is a pilot study based on 20 data sets. Serves as a practical example of the methods the author used to develop and transform data. One of the author’s significant findings is that data analysis, albeit sometimes painful and time-consuming, reduced his overall composing time. -
Battles Around New Music in New York in the Seventies
Presenting the New: Battles around New Music in New York in the Seventies A Dissertation SUBMITTED TO THE FACULTY OF UNIVERSITY OF MINNESOTA BY Joshua David Jurkovskis Plocher IN PARTIAL FULFILLMENT OF THE REQUIREMENTS FOR THE DEGREE OF DOCTOR OF PHILOSOPHY David Grayson, Adviser December 2012 © Joshua David Jurkovskis Plocher 2012 i Acknowledgements One of the best things about reaching the end of this process is the opportunity to publicly thank the people who have helped to make it happen. More than any other individual, thanks must go to my wife, who has had to put up with more of my rambling than anybody, and has graciously given me half of every weekend for the last several years to keep working. Thank you, too, to my adviser, David Grayson, whose steady support in a shifting institutional environment has been invaluable. To the rest of my committee: Sumanth Gopinath, Kelley Harness, and Richard Leppert, for their advice and willingness to jump back in on this project after every life-inflicted gap. Thanks also to my mother and to my kids, for different reasons. Thanks to the staff at the New York Public Library (the one on 5th Ave. with the lions) for helping me track down the SoHo Weekly News microfilm when it had apparently vanished, and to the professional staff at the New York Public Library for Performing Arts at Lincoln Center, and to the Fales Special Collections staff at Bobst Library at New York University. Special thanks to the much smaller archival operation at the Kitchen, where I was assisted at various times by John Migliore and Samara Davis.