(Mark One) [X] ANNUAL REPORT PURSUANT to SECTION 13 OR 15(D) of the SECURITIES EXCHANGE ACT of 1934
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Activision Case Study
RIVERSTAR.COM ACTIVISION CASE STUDY Entertainment Publisher uses RiverStar to Streamline Returns CHALLENGE Activision inherited the Guitar Hero brand through their acquisition of ABOUT ACTIVISION RedOctane. Activision was unfamiliar with warranty replacements required Headquartered in Santa Monica, California, from hardware games and for that reason, relied on legacy processes Activision Blizzard, Inc. is the world’s developed by RedOctane. Because RedOctane’s processes were mostly largest pure-play interactive entertainment manual, with no troubleshooting, Activision customers would be referred to software publisher with leading market RedOctane’s website for warranty support. For some games, the customer had positions across all categories of the growing to email a copy of the receipt, further delaying the time to process the claim. interactive entertainment software industry. The customer could call RedOctane for warranty support, but due to limited Activision is the video game publisher that resources, call handle times were very high. The resulting outcome was a large is best known for game franchises such as number of dissatisfied customers with the RedOctane warranty process. World of Warcraft, Guitar Hero, Tony Hawk With the growing popularity of gaming products with hardware components Ride and Call of Duty. With global operations and a pipeline of new hardware games on the horizon, Activision was tasked in 13 countries, Activision has grown into a with creating a new process that would be automated throughout the $5 billion video game powerhouse. company to provide a better customer experience. The Guitar Hero franchise continues to In addition to working with new warranty support processes, the Guitar Hero redefine gaming by delivering innovative World Tour game was released just before the busy 2008 holiday season. -
Guitar Hero® Live Puts Fans in the Game with Crowd-Sourced Music Video for Ed Sheeran's "Sing"
Guitar Hero® Live Puts Fans in the Game with Crowd-Sourced Music Video for Ed Sheeran's "Sing" "Guitar Hero TV Star" Gives Fans the Chance to Star in the First User-Generated Music Video for Guitar Hero Live with the World Premiere Video Playable in the Game Fans to Submit Lip-Synching Clips through the Popular musical.ly Mobile App SANTA MONICA, Calif.--(BUSINESS WIRE)-- In celebration of the highly anticipated return of Guitar Hero, Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard, Inc. (NASDAQ: ATVI), is partnering with crowd-sourced music video creation app musical.ly to kick off Guitar Hero TV Star, which will ask fans to submit clips of themselves singing and dancing along to Ed Sheeran's hit song "Sing." The end result will be a world premiere, user-generated music video in GHTV, Guitar Hero Live's playable music video network. "Guitar Hero Live gives you the thrill of being a rock star by playing in front of real crowds or awesome music videos, so we wanted to give fans the opportunity to become stars of their own music video that will be featured and playable in the game. This is something that has never been done before, and we believe it is the perfect way to celebrate the launch of the game," said Tim Ellis, CMO of Activision Publishing, Inc. "With GHTV, the game's online playable music video network, we can deliver all kinds of gameplay experiences that just weren't possible in the past. To put real fans into a video that people can play along to in the game is an expression of the innovation that we have built into Guitar Hero Live, and we're excited for fans to play along - and sing along - to the music." "Guitar Hero and musical.ly share a similar vision to make music more participatory and interactive," said Jun Zhu, co-founder and co-CEO of musical.ly. -
Second Quarter 2021 Results August 2021
SECOND QUARTER 2021 RESULTS AUGUST 2021 1 Safe Harbor Disclosure Please review our SEC filings on Form 10-K and Form 10-Q The statements contained herein that are not historical facts are central banks around the world, including the impact on interest online gaming service; potential data breaches and other forward-looking statements including, but not limited to rates; increased demand for our games due to stay-at-home orders cybersecurity risks; significant disruption during our live events; statements about: (1) projections of revenues, expenses, income and curtailment of other forms of entertainment, which may not risks related to the impacts of catastrophic events, including the or loss, earnings or loss per share, cash flow, or other financial be sustained; and volatility in foreign exchange rates); our ability to susceptibility of the location of our headquarters to earthquakes; items; (2) statements of our plans and objectives, including those consistently deliver popular, high-quality titles in a timely manner, provisions in our corporate documents that may make it more related to releases of products or services and restructuring which has been made more difficult as a result of the COVID-19 difficult for any person to acquire control of our company; risks and activities; (3) statements of future financial or operating pandemic; competition; concentration of revenue among a small costs associated with legal proceedings, including the impact of the performance, including the impact of tax items thereon; and (4) number of franchises; our ability to satisfy the expectations of complaint filed by the California Department of Fair Employment statements of assumptions underlying such statements. -
Zorklegacy-Manual
TABLE 0F C0nTEnTs l0RK nEihESiS Minimum Syscem Requiremencs . .. .. ... .... .. .. .. .. .. ... ... ......... ... 1 lnuoduction ......... .. ........... ........................... ..........2 Geeting Scarred .................. ... ........................ .............5 How co Play Zork Nemesis ............................ ....................7 lnscalling Zork Nemesis for Windows• 95 ..................................... 14 Windows 95 Troubleshooting .............................................. 18 Au co Play . ..................................... ... ........... .. ...... 18 DireccX 3 ... .. .............. ... ......... ..... ... ... .. ...... ... .. ...20 Problems and Solutions .................. .. .. .. ..... .. ..... ... ... .. .. .22 lnscalling Zork Nemesis for MS-DOS• . ...... .. .. .. ..... .. .. ...... ... ..24 MS-DOS Troubleshooting ................................................31 Memory ... ... ................... .... ......... .. ........ .. .. .. .....31 Creacing a Boot Disk ............... ......... ...... ...... .... .. .. ....... .32 Video . ..... .. ... ... .. ....................................... .. ....37 QSound~ .. .. .. .......... ......... ... ................ .. ..... ..... ..39 RETURIT T0 l0RK Installing Recurn co Zork ........ .. ... .... .. ......... .............. ..... .42 Installing Return to Zork for Windows 95 ............... .. ......... ...... .. .45 Instructions for Advanced Users ...... ....... .. ......... ....... ......... 57 Troubleshooting Guide ...................................................60 -
Video Game Trader Magazine & Price Guide
Winter 2009/2010 Issue #14 4 Trading Thoughts 20 Hidden Gems Blue‘s Journey (Neo Geo) Video Game Flashback Dragon‘s Lair (NES) Hidden Gems 8 NES Archives p. 20 19 Page Turners Wrecking Crew Vintage Games 9 Retro Reviews 40 Made in Japan Coin-Op.TV Volume 2 (DVD) Twinkle Star Sprites Alf (Sega Master System) VectrexMad! AutoFire Dongle (Vectrex) 41 Video Game Programming ROM Hacking Part 2 11Homebrew Reviews Ultimate Frogger Championship (NES) 42 Six Feet Under Phantasm (Atari 2600) Accessories Mad Bodies (Atari Jaguar) 44 Just 4 Qix Qix 46 Press Start Comic Michael Thomasson’s Just 4 Qix 5 Bubsy: What Could Possibly Go Wrong? p. 44 6 Spike: Alive and Well in the land of Vectors 14 Special Book Preview: Classic Home Video Games (1985-1988) 43 Token Appreciation Altered Beast 22 Prices for popular consoles from the Atari 2600 Six Feet Under to Sony PlayStation. Now includes 3DO & Complete p. 42 Game Lists! Advertise with Video Game Trader! Multiple run discounts of up to 25% apply THIS ISSUES CONTRIBUTORS: when you run your ad for consecutive Dustin Gulley Brett Weiss Ad Deadlines are 12 Noon Eastern months. Email for full details or visit our ad- Jim Combs Pat “Coldguy” December 1, 2009 (for Issue #15 Spring vertising page on videogametrader.com. Kevin H Gerard Buchko 2010) Agents J & K Dick Ward February 1, 2009(for Issue #16 Summer Video Game Trader can help create your ad- Michael Thomasson John Hancock 2010) vertisement. Email us with your requirements for a price quote. P. Ian Nicholson Peter G NEW!! Low, Full Color, Advertising Rates! -
Janette Cohen Scalie Redoctane +46 (0)8 44 18 615 [email protected]
FOR IMMEDIATE RELEASE For media inquiries, please contact: Janette Cohen Scalie RedOctane +46 (0)8 44 18 615 [email protected] GUITAR HERO® CATALOG EXPANDS WITH NEW MUSIC FROM ROCK ‘N’ ROLL ICONS QUEEN AND JIMI HENDRIX THIS MONTH Six Additional Tracks from Countries throughout Europe and the James Bond Theme Song Further Add to Guitar Hero World Tour’s Downloadable Content Set List SANTA MONICA, CA – March 3, 2009 – This month, gamers will again be able to expand their virtual set lists with over a dozen new downloadable tracks for Activision Publishing, Inc.’s (Nasdaq: ATVI) Guitar Hero® World Tour. With over 37 million songs downloaded for the franchise to date, Guitar Hero® fans will soon be able to experience more awesome music – from the likes of English rock ‘n’ roll icons Queen, guitar legend Jimi Hendrix, a host of European superstars and more – which will join the more than 550 songs rocking the Guitar Hero catalog already. On March 5th, Guitar Hero World Tour’s global music library will continue to grow with three additional tracks from some of Europe’s greatest bands. The third European Track Pack, which includes the hit song “Break It Out” by Italian pop punk band Vanilla Sky and “In the Shadows” by one of Finland’s most successful bands, The Rasmus, will also contain “Cʹest Comme Ça” the top single from French pop rock duo Les Rita Mitsouko’s 1986 album The No Comprendo. As a follow‐up to the third European Track Pack, rockers from the Netherlands, Germany and Spain will also be contributing to Guitar Hero World Tour’s increasing catalog of downloadable content. -
Atari Classics V2n6 December 1993
Vol. 2 No. 6 December 1993 The Magazine for the Dedicated 8-Bit User In this Issue: Super Video 2.1XL (for all 0 Super Video for the 130XE Color Tuning Utility Color and the Clock TTL Video for All 8-Bits! Exploring the Wild FONTier 80-Column Switcher Rev. 2 Use A Multisync Monitor : : : : : : ; ; >; ; : : : League Organiser :v: : ; :vj|.\ ...and more •x>.>;:^r:-^ v.w \ Av.w v.y v.y.-.;.v.\v. >. .•<%V>.V.V. Hackers! Warm Up Your Soldering Iron! IT'S TIME FOR THE ANNUAL NOW is the time to stock on those upgrades Our sale last year was such a success we've decided to do it again! 1050 disk drive upgrades: XUXE upgrades: The Super Archiver orig. $69.95, now 2 UltraSpeed Plus OS orig. $69.95, now $54.95! (Double Density disk edit and backup tool, high speed. (High speed, ramdisk support, translator, must-have OS! Add$5fors/h.) Add $5 for s/h.) The Super Archiver II orig. $99.95, now $79.95! The Multiplexer orig. $199.95, now $149.95 (Super Archiver plus Enhanced density backup (Share your hard disk with 2 or more 8-bits! Add $5 for s/h.) Add $5 for s/h.) Extra cards for Multiplexer ..... orig. $89.95, The Bit-Writer orig. $79.95, now $59.95! (Backup t< The Black Box orig. $199.95, now $179.95 (The ultimate HD, R:, and P: interface! Add $8 for s/h.) t* Buy both the Super Archkr and Bit-Writerfor $129,951 U The Floppy Board orig. $149.95, now $134.95 (Fastest floppy interface! Use with the Black Box. -
Gamasutra - Features - the History of Activision 10/13/11 3:13 PM
Gamasutra - Features - The History Of Activision 10/13/11 3:13 PM The History Of Activision By Jeffrey Fleming The Memo When David Crane joined Atari in 1977, the company was maturing from a feisty Silicon Valley start-up to a mass-market entertainment company. “Nolan Bushnell had recently sold to Warner but he was still around offering creative guidance. Most of the drug culture was a thing of the past and the days of hot-tubbing in the office were over,” Crane recalled. The sale to Warner Communications had given Atari the much-needed financial stability required to push into the home market with its new VCS console. Despite an uncertain start, the VCS soon became a retail sensation, bringing in hundreds of millions in profits for Atari. “It was a great place to work because we were creating cutting-edge home video games, and helping to define a new industry,” Crane remembered. “But it wasn’t all roses as the California culture of creativity was being pushed out in favor of traditional corporate structure,” Crane noted. Bushnell clashed with Warner’s board of directors and in 1978 he was forced out of the company that he had founded. To replace Bushnell, Warner installed former Burlington executive Ray Kassar as the company’s new CEO, a man who had little in common with the creative programmers at Atari. “In spite of Warner’s management, Atari was still doing very well financially, and middle management made promises of profit sharing and other bonuses. Unfortunately, when it came time to distribute these windfalls, senior management denied ever making such promises,” Crane remembered. -
A Letter from CEO Bobby Kotick to All Employees
A Letter From CEO Bobby Kotick to All Employees July 28, 2021 SANTA MONICA, Calif.--(BUSINESS WIRE)--Jul. 27, 2021-- Activision Blizzard, Inc. (Nasdaq: ATVI) CEO Bobby Kotick today sent the following letter to all employees. July 27, 2021 This has been a difficult and upsetting week. I want to recognize and thank all those who have come forward in the past and in recent days. I so appreciate your courage. Every voice matters - and we will do a better job of listening now, and in the future. Our initial responses to the issues we face together, and to your concerns, were, quite frankly, tone deaf. It is imperative that we acknowledge all perspectives and experiences and respect the feelings of those who have been mistreated in any way. I am sorry that we did not provide the right empathy and understanding. Many of you have told us that active outreach comes from caring so deeply for the Company. That so many people have reached out and shared thoughts, suggestions, and highlighted opportunities for improvement is a powerful reflection of how you care for our communities of colleagues and players – and for each other. Ensuring that we have a safe and welcoming work environment is my highest priority. The leadership team has heard you loud and clear. We are taking swift action to be the compassionate, caring company you came to work for and to ensure a safe environment. There is no place anywhere at our Company for discrimination, harassment, or unequal treatment of any kind. We will do everything possible to make sure that together, we improve and build the kind of inclusive workplace that is essential to foster creativity and inspiration. -
Jay Simon 3/18/2002 STS 145 Case Study Zork: a Study of Early
Jay Simon 3/18/2002 STS 145 Case Study Zork: A Study of Early Interactive Fiction I: Introduction If you are a fan of interactive fiction, or have any interest in text-based games from the early 1980’s, then you are no doubt familiar with a fascinating series known as Zork. For the other 97 percent of the population, the original Zork games are text-based adventures in which the player is given a setting, and types in a command in standard English. The command is processed, and sometimes changes the state of the game. This results in a new situation that is then communicated to the user, restarting the cycle. This type of adventure game is classified as belonging to a genre called “interactive fiction”. Zork is exceptional in that the early Zork games are by far the most popular early interactive fiction titles ever released. It is interesting to examine why these games sold so well, while most other interactive fiction games could not sell for free in the 1980’s. As we will see, this is a result of many different technological and stylistic aspects of Zork that separate it from the rest of the genre. Zork is a unique artifact in gaming history. II: MIT and Infocom – The Prehistory of Zork Zork was not a modern project developed under a strict timeline by a designated team of programmers, but credit is given to two MIT phenoms named Marc Blank and Dave Lebling. Its history can be traced all the way back to the invention of a medium-sized machine called the PDP-10, in the 1960’s. -
Zork • Manual Cover C M Y K August 1993
It was once believed that evil magic had been defeated and cast from the lands forever…that a once great underground empire had collapsed, never to rise again. This was foolish, wishful thinking…prayers of the innocent and naive. Evil magic can not die…it waits. Waits for the precise moment in time to regroup and return to claim its dominance. In the dark recesses of every shadow… In the heart of every terrifying nightmare… In the echo of every painful shriek… These are the way stations for the dark An Epic Adventure elements! in the And now is the moment of their return… Great ™ Underground Empire ™ ™ An Activision™ Company An Activision Company 28849 The Disc Company Return To Zork • Manual Cover C M Y K August 1993 25% 75% 100% 50% 50% 25% 75% 100% 50% 50% 25% 75% 100% 50% 50% 25% 75% 100% 50% 50% 25% 75% 100% 50% 50% 25% 75% 100% 50% 50% 25% 75% 100% 50% 50% 25% 75% 100% 50% 50% 2% 97% 2% 97% 2% 97% 2% 97% 2% 97% 2% 97% 2% 97% 2% 97% 3% 95% 3% 95% 3% 95% 3% 95% 3% 95% 3% 95% 3% 95% 3% 95% 4% 93% 4% 93% 4% 93% 4% 93% 4% 93% 4% 93% 4% 93% 4% 93% C+M+Y K C+Y C C+M M M+Y Y 3x80% 3x50% 50% K 50% C, 41% M, 41% Y C+M+Y K C+Y C C+M M M+Y Y 3x80% 3x50% 50% K 50% C, 41% M, 41% Y Manual 6/9/99 12:17 PM Page 1 TABLE OF CONTENTS HOW TO PLAY RETURN TO ZORK .........................................................¤ Navigating through the Empire of Zork .............................................¤ Using your Inventory.........................................................................› Action Interface.................................................................................‡ -
Full Arcade List OVER 2700 ARCADE CLASSICS 1
Full Arcade List OVER 2700 ARCADE CLASSICS 1. 005 54. Air Inferno 111. Arm Wrestling 2. 1 on 1 Government 55. Air Rescue 112. Armed Formation 3. 1000 Miglia: Great 1000 Miles 56. Airwolf 113. Armed Police Batrider Rally 57. Ajax 114. Armor Attack 4. 10-Yard Fight 58. Aladdin 115. Armored Car 5. 18 Holes Pro Golf 59. Alcon/SlaP Fight 116. Armored Warriors 6. 1941: Counter Attack 60. Alex Kidd: The Lost Stars 117. Art of Fighting / Ryuuko no 7. 1942 61. Ali Baba and 40 Thieves Ken 8. 1943 Kai: Midway Kaisen 62. Alien Arena 118. Art of Fighting 2 / Ryuuko no 9. 1943: The Battle of Midway 63. Alien Challenge Ken 2 10. 1944: The LooP Master 64. Alien Crush 119. Art of Fighting 3 - The Path of 11. 1945k III 65. Alien Invaders the Warrior / Art of Fighting - 12. 19XX: The War Against Destiny 66. Alien Sector Ryuuko no Ken Gaiden 13. 2 On 2 OPen Ice Challenge 67. Alien Storm 120. Ashura Blaster 14. 2020 SuPer Baseball 68. Alien Syndrome 121. ASO - Armored Scrum Object 15. 280-ZZZAP 69. Alien vs. Predator 122. Assault 16. 3 Count Bout / Fire SuPlex 70. Alien3: The Gun 123. Asterix 17. 30 Test 71. Aliens 124. Asteroids 18. 3-D Bowling 72. All American Football 125. Asteroids Deluxe 19. 4 En Raya 73. Alley Master 126. Astra SuPerStars 20. 4 Fun in 1 74. Alligator Hunt 127. Astro Blaster 21. 4-D Warriors 75. AlPha Fighter / Head On 128. Astro Chase 22. 64th. Street - A Detective Story 76.