Nintendo Player's Guide Game Boy 81 K- Gargoyle’S » V M Kct'
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' The only oftidal guide to over 130 Game Boy games' the pros at Nintendo! ) STAFF Publisher M. Arakawa GAMEBOY Producer in Chief Hiroyuki Kato Editor in Chief Gail Tilden Senior Editor Pam Sather Scott Peiiand CONTENTS George Sinfield Dan Owsen Leslie Swan Mike Frazier IN-DEPTH REVIEWS Kevin Johnson Frank Marrone Chuck Booten 4—67 Pete Remine Jane Hacker Fred Nava Editorial Consultants - Howard Lincoln Peter Main SUPER MARIO LAND 4 CASTLEVANIA: the adventure 46 Phil Rogers • Juana Tingdale T.M.N.T.: FAU OF THE FOOT CLAN 12 GREMLINS 2: the new batch -52 Tony Harman BATMAN 20 THE HUNT FOR RED OCTOBER 58 Cover Design Griffes Advertising Copy Coodinator Machiko Oehler OPERATION C 28 R-TYPE 62 Director ofProduction - Tsutomu Otsuka Producer Yoshio Tsuboike — DOUBLE DRAGON 34 SOLARSTRIKER 64 Project Coordinators Hiroyuki Kurano W. David Meiien NEMESIS 40 REVENGE OF THE GATOR 66 Keiji Hamada Emi Toyama Desk Top Publishing - Robert Baker David Day Art Director Yoshi Orimo PUZZLE 68 Concept & Design WORK HOUSE USA r Yukio Yamashita Ichiro Koike Leo Tsukamoto TETRIS 68 SOLOMON’S CLUB 78 WORK HOUSE CO.. LTD. DR. MARIO 72 QUARTH 80 Seiji Sato Yasu Nakajima KWIRK 76 Yushi Ozeki Masao Iwamoto Yasuko Mizuno Hiro Ogawa Layout Jun Matsui Hiroshi Ohashi Enmnn Shuji Kurokawa Minoru Watanabe (M STUDIO GARGOYLE’S QUEST 82 FORTIFIED ZONE 96 Illustrators Hideaki Ito Kenji Murata COSMO TANK 90 DISNEY’S DUCK TALES 100 Kazunori Aihara Makikazu Ohmori Toshisada Nobuhara Kazuhiro Amachi 104-125 i The Nintendo Game Boy Player's Guide is pub- lished by Nintendo of America Inc. in conjunc- tion with Tokuma Shoten Publishing Co., Ltd. The Nintendo Game Boy Player's Guide is pub- THE FINAL FANTASY LEGEND 104 ! ULTIMA: runes of virtue 120 lished at $15 in the U.S.A. ($21 in Canada) only 4820-150 by Nintendo of America Inc., Ave. SWORD OF HOPE 112 ! N.E., Redmond. WA 98052. © 1 991 by Nintendo of America Inc. All rights reserved. Nothing that appears in the Nintendo Game Boy Player's Guide may be printed in whole or in part without express written permis- SPORTS 126— 136 i sion from Nintendo of America Inc., copyright owner. Printed in the U.S.A. Color Separation by Dai Nippon Printing Co.. Ltd. GAME BOY AND NINTENDO PLAYER'S GUIDE GOLF 126 DAYS OF THUNDER 132 ARE REGISTERED TRADEMARKS OF NINTENDO OF AMERICA INC. F-l RACE 130 SUPER R.C. PRO-AM 134 TM&© for games and characters are owned by the companies who market or license those products. DIRECTORY 137 C Nintendo®) Nintendo of America Inc. 172 P.O. Box 957 INDEX Redmond, WA 98052. GAME BOY 1 GROWS UP There's no keeping up with the ever-expanding compact challenge. Game Boy library, though the Game Boy Player's Games in the Directory are broken up into six Guide is a good place to start. It's chock full of categories: Action, Adventure, Puzzle, Quiz and winning strategies, maps and special tips for 28 Productivity, RPG and Sports. The Action category of the best games for the leading compact video is the largest. It covers games that require quick game system. reflexes and steady hands. Games in the Adven- When you're playing ultra-challenging games ture category are usually long action-oriented like Tetris, Castlevania, Operation C, Gargoyle's quests that involve decision making. The Puzzle Quest and The Final Fantasy Legend, it pays to category is made up of brainteasers that take a lot know what your next move should be. And that's of thought and strategy to master. In puzzle what this guide, brought to you by the pros who games, you've got to know all of the pieces and create Nintendo Power, is all about. So you want figure out how they fit together in order to reach to know how to refill your energy instantly in your end goal. The Quiz and Productivity category T.M.N.T.— Fall of the Foot Clan? Save the world covers game show adaptations and the new from the BYDO Empire in R-Type? Soar by your series of Infogenius Game Paks. Games in the friends in a Game Link match of Dr. Mario? Read RPG, or Role Playing category, are adventures that on! focus more on character building and puzzle solv- You should also check out the thoroughly ing than action. And the Sports category speaks researched Game Boy Directory and Index. There, for itself. Most of the games in this group are you'll find descriptions, screen shots. Game Link Game Linkers that are great for solo play or for a Info and Power Meter scores for all of the Game friendly challenge with your pals. Boy games to date. Use this valuable guide to over Even more Game Boy games are being devel- 1 30 Game Boy titles when choosing your next oped as this guide goes to press. Keep watching! LOOK FOR MORE NINTENDO PLAYER’S GUIDES FOR THE MOST COMPLETE GAME COVERAGE FROM THE PROS GAMEBOY C Nintendo®^ PLAYER’S GUIDE 2 NINTENDO PLAYER’S GUIDE GAMEBOY In-Depth Reviews Nintendo GAME BOY™ IPI^P GAMl A new Princess to rescue and the untamed land of Sarasaland await you Ifs A Whole New in Mario's first Game Boy Adventure! The setting is strange, but the World! theme is familiar and fun. Try playing a Mario game without a single Power-Up: it can be done, but it's twice as fun with a Mushroom or two. SUPERBALL FLOWER Aerial levels require the Sky Pop airplane. Collect a Flower to gain Superball power. BONUS CAME If you make it to the upper exit of each Items are hidden inside blocks throughout Mario's adventure. Finding and collecting them will World, you can play the Bonus Game. You increase your odds of survival. also get to play after beating each King. positions from level to level. sa^ t 9 Push the A Button to stop . A Lifts m the ladders to the HI-; and collect a a of the maximum 1-Ups. 4 NINTENDO PLAYER'S GUIDE SUPER MARIO LAND WORLD 2 MUDA KINGDOM Don’t lose your head Watch out for these These super seahorses when these robots hungry fish when leap from the water lose theirs. beneath the sea. and spit fire. The King of the Seahorses breaths fire The small islands of the watery Muda Beware the Bone This fiercely loyal You’ll meet After you defeat at you. Evade him and Kingdom make precarious perches for the Fishes when they jellyfish defends seahorses under- Gunions, they return fire with the adventurer. leap from the seal Dragonzamasu. water. split in two. Marine Pop's guns. WORLD 3 EASTON KINGDOM This blockhead rules the You’ve found the of source the Easter Island Easton Kingdom with a statues in the Easton Kingdom. stone hand, and attacks with boulders. WORLD 4 CHAI KINGDOM * ill Tatanga has kidnapped Princess Daisy, and The final kingdom of Sarasaland is located intends to marry her high above the ground. Many perilous unless you can object. jumps must be made to avoid falling. Send him back to where he came from) GAME BOY 5 i — GAMEBOY * — STAR 1 1 Grab the Star and dash to the right while you're invincible. You can go as fast as you like, because you won't miss any hidden items in this stretch. Mario's jumping control is similar to the LEARN THE LIFTS original SMB game. He falls fast and it's When the lift you're riding reaches its highest hard to control his trajectory in mid-air. point, jump to the next one. Be patient and perfect your timing on all lifts. — (B> ‘-if BUNBUN CAN BE FUN! A HIDDEN HEART When Bunbun gets close, fire a Superball to knock Sometimes invisible blocks hide items. Jump under the him out. If you don't have Superball power, get close spot where the Invisible Block is located and it will reveal and run under after he drops a spear. the Block and the item. Collect and continue! B>- DROPPING LIFTS 4£L Dash across these lifts to make it to the MASTER THE POSSIBILITIES upper exit door. If you hesitate, the lift will fall. Use the ricocheting properties of the Superball to take » out hard to reach enemies. To hit a Bunbun high in the ' sky, bounce your shot off the edge of a ledge. Tit i Tils 6 NINTENDO PLAYER'S GUIDE COIN ROOM BURIED TREASURE Use Ihe Lift Block to You have to be small to go reach this room. Use a through the passage that leads to Superbail to get 33 the Coins under the pyramid. You Coins. a IE can Power-Up later. HONHEN Island hopping is the theme of this watery These jumping fish are only a World, and it will test your jumping ability. Don't threat if you run into their sides. go through the area too fast, or you may run into ly If they hit you from directly * •T an enemy ambush. underneath, they will defeat themselves. >> SCORE THE COINS TWICE a COIN ROOM _ Before entering the Coin Room, collect Coins from the Multi- A total of 78 Coins can be had in this Coin I— 1 Coin Block. Enter the room and collect all the Coins. Exit and Room. Break blocks and use a Superball to get d * get the Coins outside again. them all. M 1-UP HEART To capture this 1-Up, you must be big. Break the first block, then hit the COIN ROOM Item Block above it.