An Introduction to .NET Core Development on Openshift Introductions
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Ironpython in Action
IronPytho IN ACTION Michael J. Foord Christian Muirhead FOREWORD BY JIM HUGUNIN MANNING IronPython in Action Download at Boykma.Com Licensed to Deborah Christiansen <[email protected]> Download at Boykma.Com Licensed to Deborah Christiansen <[email protected]> IronPython in Action MICHAEL J. FOORD CHRISTIAN MUIRHEAD MANNING Greenwich (74° w. long.) Download at Boykma.Com Licensed to Deborah Christiansen <[email protected]> For online information and ordering of this and other Manning books, please visit www.manning.com. The publisher offers discounts on this book when ordered in quantity. For more information, please contact Special Sales Department Manning Publications Co. Sound View Court 3B fax: (609) 877-8256 Greenwich, CT 06830 email: [email protected] ©2009 by Manning Publications Co. All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted, in any form or by means electronic, mechanical, photocopying, or otherwise, without prior written permission of the publisher. Many of the designations used by manufacturers and sellers to distinguish their products are claimed as trademarks. Where those designations appear in the book, and Manning Publications was aware of a trademark claim, the designations have been printed in initial caps or all caps. Recognizing the importance of preserving what has been written, it is Manning’s policy to have the books we publish printed on acid-free paper, and we exert our best efforts to that end. Recognizing also our responsibility to conserve the resources of our planet, Manning books are printed on paper that is at least 15% recycled and processed without the use of elemental chlorine. -
Opening Presentation
Mono Meeting. Miguel de Icaza [email protected] October 24, 2006 Mono, Novell and the Community. Mono would not exist without the community: • Individual contributors. • Companies using Mono. • Organizations using Mono. • Companies using parts of Mono. • Google Summer of Code. Introductions. 2 Goals of the Meeting. A chance to meet. • Most of the Novell/Mono team is here. • Many contributors are here. • Various breaks to talk. Talk to others! • Introduce yourself, ask questions. Talk to us! • Frank Rego, Mono's Product Manager is here. • Tell us what you need in Mono. • Tell us about how you use Mono. 3 Project Status Goals Originally: • Improve our development platform on Linux. As the community grew: • Expand to support Microsoft APIs. As Mono got more complete: • Provide a complete cross platform runtime. • Allow Windows developers to port to Linux. 5 Mono Stacks and Goals. MySMQySQLL//PPosstgtrgesrsess EvEovolluutitioonn# # ASP.NET Novell APIs: MMoozzillala Novell iFolder iFolder, LDAP, Identity ADO.NET ApAapchachee MMonoono DesktoGpTK#: GTK# OpNoevenlOl LfDfAiPce GCneomceil# Windows.Forms JavaJa vCa oCommpaatitbilbitiylity Google APIs Microsoft Compatibility Libraries Mono Libraries Mono Runtime (Implementation of ECMA #335) 6 Platforms, CIL, Code Generation. 7 API space Mono 1.0: July 2004 “T-Bone” Mono 1.2: November 2006 “Rump steak” Mono 1.2 bits. Reliability and C# 2.0, .NET 2.0 scalability: • Complete. • With VM support. • ZenWorks and iFolder • Some 2.0 API support. pushed Mono on the server. • IronPython works. • xsp 1.0: 8 request/second. • xsp 1.2: 250 Debugger: request/second. • x86 and x86-64 debugger. GUI • CLI-only, limited in scenarios (no xsp). -
Challenges in Debugging Dynamically Compiled Languages As Exemplified by C# Debugger for Tizen
Samsung R&D Institute Russia Center of System Software Challenges in debugging dynamically compiled languages as exemplified by C# debugger for Tizen Dmitri Botcharnikov 1 Agenda Dynamically compiled languages Tizen .NET Debugging Challenges Tizen .NET Debugger internals Future plans 2 Dynamically compiled languages Dynamically (Just-In-Time) compiled languages VM manages low-level details: memory allocation, exception handling But for debuggers… 3 Tizen .NET Visual Studio Tools for Tizen preview were released C# was added to Tizen Over 1,400,000 C# developers worldwide Tizen running on 50 millions Samsung devices (TV, wearables, mobile, IoT) http://developer.tizen.org 4 Technologies Tizen OS (emulator, platform-specific APIs) Xamarin.Forms .NET Core (CoreCLR, CoreFX, Roslyn) Visual Studio 2015 (Windows) 5 C# Compilation & Execution C# source MSIL Output CLR Roslyn JIT Language-specific compiler: C# => MSIL CLR JIT compiler: MSIL => native code 6 Debugging Challenges Source code to native code mapping ◦ C# compiler generates debugging information for source code to MSIL mapping Stepping in and over ◦ Stepping into not yet compiled code ◦ Managed exception handlers ◦ Lambdas, closures & iterators Local variables & arguments inspection ◦ C# compiler generates debugging information for MSIL variables 7 LLDB Subproject of LLVM (http://lldb.llvm.org) Native debugger builds on LLVM and Clang libraries Supports X86 and ARM architectures 8 SOS debugger plug-in Plug-in for LLDB (libsosplugin.so, libsos.so) Port of SOS.dll -
LLDB Tutorial: Adding Debugger Support for Your Target LLVM 2016 Tutorial
LLDB Tutorial: Adding debugger support for your target LLVM 2016 tutorial Deepak Panickal Andrzej Warzyński Codeplay Soware @codeplayso March 18, 2016 Outline • LLDB architecture crash course I Overview of LLDB I User scenarios such as breakpoints, stack-walking etc. I Debugging ps • Both generic and specialized architectures are covered I MSP430 lldb debugging, which we have implemented for this tutorial I github.com/codeplaysoftware/lldb-msp430 I ARM architecture is also referred to for the generic cases • Focusing on debugging ELF executables on Linux EuroLLVM 2016 Outline 2 / 54 Overview Part 1: The Basics Part 2: ELF And Architecture Support Part 3: Registers Part 4: Memory and Breakpoints Part 5: Other Key Features Part 6: Debugging Tips Part 7: MSP430 Quick Recap EuroLLVM 2016 Outline 3 / 54 Part 1 The Basics EuroLLVM 2016 Part 1: The Basics 4 / 54 LLDB - Architecture lldb user driver TCP Socket GDB RSP . lldb-server debug API Architecture of LLDB LLDB offers mulple opons: I user drivers: command line, lldb-mi, Python I debug API: ptrace/simulator/runme/actual drivers EuroLLVM 2016 Part 1: The Basics 5 / 54 lldb/lldb-server lldb • Runs on host • Interacts with the user • Understands symbols, DWARF informaon, data formats, etc. • Plugin architecture I ProcessGDBRemote, DynamicLoaderPOSIXDYLD, ABISysV_msp430 are some... lldb-server • Runs on both remote and host, communicates to lldb via RSP over whichever medium is available • Interacts with the hardware/simulator • Deals with binary data and memory addresses • Plugin architecture I ObjectFileELF, ProcessLinux, are some... EuroLLVM 2016 Part 1: The Basics 6 / 54 GDB Remote Serial Protocol • Simple, ASCII message based protocol • Designed for debugging remote targets • Originally developed for gdb<->gdbserver communicaon • Extended for LLDB, see lldb-gdb-remote.txt Packet structure: checksum $. -
Nateguyver Breakpoints LLDB Debug Toolchain More
��������������������������� ��������������������������� �������� ����������������������������������������������������������������������������������� ���������������������������������������������������������������������������������������������� ������������������������������������������������������������������������������������������� ������������������������������� ��������������������������������������������������������������������������������������� ����������������������������������������������������������������������� �������������������������������������������������������������������������������������� �������������������������������������������� ◼ Breakpoints & watchpoints ◼ Xcode's graphical debugger ◼ LLDB �������������� “ ������������������������������������������������������������������������������������ ��������������������������� ”������������������ ���������������������������� ◼ Assertions, Logging, and Debug configuration ◼ Static analysis & runtime memory tools ◼ Unit testing in xcode ���������������� ◼ Emphasis on LLDB as our debugging foundation ◼ Tips and tricks to stramline your the debuggin experience ◼ Use LLDB as an extensible investigative tool “�������������”������������ “��’���������������������������������������������������’���������������������’�������������� ��������’����������������������������������� ”������������������ ��������������������������������������������������� ���������������������������������������������������������������������������������� ���������������������������������������������������������������������������� -
Why and How to Migrate from .NET to .NET Core. - Oliver Ray, Managing Director @ Number8
Why and How to Migrate from .NET to .NET Core. - Oliver Ray, Managing Director @ number8 There’s no time like the present when it comes to paying down technical debt, investing in high-value features, and keeping up with development house-keeping. These practices allow development velocity to skyrocket. And For most companies still utilizing .NET, migrating to .NET Core is the most impactful technical investment they can make right now. This transition will simplify your teams’ development cycles and have a measurable impact on your bottom-line. However, it can also include unforeseen complexities and dependencies, so it’s crucial that the planning and prep work is done throughly. Our team at number8 took the time to detail a few high-level benefits that every team should consider during this transition. So, let’s get started. Why migrate from .NET to .NET Core? .NET Core 1.0 was announced in 2014 and aimed to bring the .NET framework into the open source world. The ultimate goal of this initiative was to make .NET projects more portable to other platforms. With the explosion of commodity platforms like Linux and ARM64 processors, .NET had to become more open to survive. From it’s initial release .NET Core has continued to evolve to leverage a wide range of technologies that allow teams to develop systems in whatever way they see fit. A significant example of this forward thinking was early support for Docker containers and Kubernetes. Teams Start Planning everywhere are trying to rethink core enterprise Now applications to fully see the benefit of cloud tooling. -
Crossplatform ASP.NET with Mono
CrossPlatform ASP.NET with Mono Daniel López Ridruejo [email protected] About me Open source: Original author of mod_mono, Comanche, several Linux Howtos and the Teach Yourself Apache 2 book Company: founder of BitRock, multiplatform installers and management software About this presentation The .NET framework An overview of Mono, a multiplatform implementation of the .NET framework mod_mono : run ASP.NET on Linux using Apache and Mono The Microsoft .Net initiative Many things to many people, we are interested in a subset: the .NET framework Common Language Runtime execution environment Comprehensive set of class libraries As other technologies, greatly hyped. But is a solid technical foundation that stands on its own merits The .NET Framework .NET Highlights (1) Common Language Runtime : Provides garbage collection, resource management, threads, JIT support and so on. Somewhat similar to JVM Common Intermediate Language, multiple language support: C#, Java, Visual Basic, C++, JavaScript, Perl, Python, Eiffel, Fortran, Scheme, Pascal Cobol… They can interoperate and have access to full .NET capabilities. Similar to Java bytecode .NET Highlights (2) Comprehensive Class Library: XML, ASP.NET, Windows Forms, Web Services, ADO.NET Microsoft wants .NET to succeed in other platforms: standardization effort at ECMA, Rotor sample implementation. P/Invoke: Easy to incorporate and interoperate with existing code Attributes, delegates, XML everywhere Mono Project Open Source .NET framework implementation. Covers ECMA standard plus -
Programming with Windows Forms
A P P E N D I X A ■ ■ ■ Programming with Windows Forms Since the release of the .NET platform (circa 2001), the base class libraries have included a particular API named Windows Forms, represented primarily by the System.Windows.Forms.dll assembly. The Windows Forms toolkit provides the types necessary to build desktop graphical user interfaces (GUIs), create custom controls, manage resources (e.g., string tables and icons), and perform other desktop- centric programming tasks. In addition, a separate API named GDI+ (represented by the System.Drawing.dll assembly) provides additional types that allow programmers to generate 2D graphics, interact with networked printers, and manipulate image data. The Windows Forms (and GDI+) APIs remain alive and well within the .NET 4.0 platform, and they will exist within the base class library for quite some time (arguably forever). However, Microsoft has shipped a brand new GUI toolkit called Windows Presentation Foundation (WPF) since the release of .NET 3.0. As you saw in Chapters 27-31, WPF provides a massive amount of horsepower that you can use to build bleeding-edge user interfaces, and it has become the preferred desktop API for today’s .NET graphical user interfaces. The point of this appendix, however, is to provide a tour of the traditional Windows Forms API. One reason it is helpful to understand the original programming model: you can find many existing Windows Forms applications out there that will need to be maintained for some time to come. Also, many desktop GUIs simply might not require the horsepower offered by WPF. -
NET Core: from Architecture to Code
.NET Core: from architecture to code Raffaele Rialdi @raffaeler [email protected] http://iamraf.net Big, big thanks to the Sponsors!!! About myself ... ▪ I started working professionally with software in 1987 ▪ In 2003 I received my first MVP Award (I got my 14th few days ago!) ▪ In a couple of weeks I will attend the MVP Summit in Redmond ▪ I am a Senior Software Architect ▪ Working as both as consultant and driving a a software division in Vevy Europe ▪ I have a lot of fun with exciting projects: ▪ Financial, Racing, Manufacturing, ... ▪ I have been in Romania several times ▪ «Visual Studio 2010 Launch» Keynote in Bucharest ▪ Regular speaker in ITCamp @ Cluj Napoca since 2012 Rationale for re-architecting the .NET Framework ▪ Rebuild the .NET platform to reach new goals ▪ Cross-platform: we live in an etherogeneous world ▪ Remove global dependencies: making xcopy work everywhere ▪ better versioning, side-by-side deployment ▪ Easier load balancing and designing scalable apps ▪ Getting better performance from modern hardware ▪ No compromises ▪ But looking for the lowest possible breaking changes .NET Framework (versions 1.0 to 4.62) ▪ 15 years, 1.8 billion installations VB C++ C# F# … ▪ Multiple codebase/flavors Common Language Specification .NET Framework ▪ Desktop, Silverlight Ado.net Asp.net Winform WPF ... ▪ x86 - Windows Base Class Library (BCL) ▪ Compact Framework ▪ ARM – Windows CE Common Language Runtime (CLR) ▪ Micro Framework ▪ ARM Duplicated BCL Codebase .NET ▪ Non-Microsoft .NET Mono ▪ Mono / Xamarin & ▪ Linux, iOS, MacOS, -
Ink, Touch, and Windows Presentation Foundation
9/2/2015 Ink, Touch, and Windows Presentation Foundation Lecture #4: Ink and WPF Joseph J. LaViola Jr. Fall 2015 Fall 2015 CAP 6105 – Pen-Based User Interfaces ©Joseph J. LaViola Jr. From Last Time Windows Presentation Foundation (WPF) integration of Ink multi-touch 2D Graphics 3D Graphics video and audio uses visual tree model component based XAML and C# code Important control – InkCanvas Fall 2015 CAP 6105 – Pen-Based User Interfaces ©Joseph J. LaViola Jr. 1 9/2/2015 Ink Environment Choices Microsoft traditional dev stream: Visual Studio, C#, WPF or (Mono+Xamarin) Pros: Mature platform with many online resources Cons: Can be deployed only on Windows ecosystem Using Mono+Xamarin can be deployed cross-platform Microsoft new dev stream: Visual Studio, JavaScript(or Typescript),HTML Pros: Can be deployed cross-platform(windows, android or IOS) Cons: Relatively new computing environment with new API Other alternatives, such as Python/Kivy, IOS, Android. Pros: Open-source with many online collaboration. Cons: Have little support on inking Fall 2015 CAP 6105 – Pen-Based User Interfaces ©Joseph J. LaViola Jr. Traditional Ink and Touch Ink SDK Before Windows 8.1: The inking API is System.Windows.Ink Online Sample code: Adventures into Ink API using WPF After Windows 8.1: The inking API is Windows.UI.Input.Inking Online Sample code: Input:Simplied ink sample You can find more articles or sample code resources from Microsoft Windows Dev Center or Code project Fall 2015 CAP 6105 – Pen-Based User Interfaces ©Joseph J. LaViola Jr. 2 9/2/2015 Important Ink Components InkCanvas – System.Windows.Controls receives and displays ink strokes starting point for ink applications stores ink in Strokes System.Windows.Ink Namespace contains classes to interact with and manipulate ink examples Stroke GestureRecognizer InkAnalyzer now separate (only on 32 bit) needs IACore.dll, IAWinFX.dll and IALoader.dll Fall 2015 CAP 6105 – Pen-Based User Interfaces ©Joseph J. -
Improving Program Reconstruction in LLDB Using C++ Modules
Beyond Debug Information: Improving Program Reconstruction in LLDB using C++ Modules Master’s Thesis in Computer Science and Engineering RAPHAEL ISEMANN Department of Computer Science and Engineering CHALMERS UNIVERSITY OF TECHNOLOGY UNIVERSITY OF GOTHENBURG Gothenburg, Sweden 2019 Master’s thesis 2019 Beyond Debug Information: Improving Program Reconstruction in LLDB using C++ Modules Raphael Isemann Department of Computer Science and Engineering Chalmers University of Technology University of Gothenburg Gothenburg, Sweden 2019 Beyond Debug Information: Improving Program Reconstruction in LLDB using C++ Modules Raphael Isemann © Raphael Isemann, 2019. Supervisor: Thomas Sewell, Department of Computer Science and Engineering Examiner: Magnus Myreen, Department of Computer Science and Engineering Master’s Thesis 2019 Department of Computer Science and Engineering Chalmers University of Technology and University of Gothenburg SE-412 96 Gothenburg Telephone +46 31 772 1000 Cover: The LLVM logo, owned by and royality-free licensed from Apple Inc. Typeset in LATEX Gothenburg, Sweden 2019 iv Beyond Debug Information: Improving Program Reconstruction in LLDB using C++ Modules Raphael Isemann Department of Computer Science and Engineering Chalmers University of Technology and University of Gothenburg Abstract Expression evaluation is a core feature of every modern C++ debugger. Still, no C++ debugger currently features an expression evaluator that consistently supports advanced language features such as meta-programming with templates. The under- lying problem is that the debugger can often only partially reconstruct the debugged program from the debug information. This thesis presents a solution to this problem by using C++ modules as an additional source of program information. We devel- oped a prototype based on the LLDB debugger that is loading missing program components from the C++ modules used by the program. -
Swift for Beginners: Develop and Design, Second Edition Boisy G
Swift for Beginners DEVELOP AND DESIGN SECOND EDITION Boisy G. Pitre Swift for Beginners SECOND EDITION DEVELOP AND DESIGN Boisy G. Pitre PEACHPIT PRESS WWW.PEACHPIT.COM Swift for Beginners: Develop and Design, Second Edition Boisy G. Pitre Peachpit Press www.peachpit.com To report errors, please send a note to [email protected]. Peachpit Press is a division of Pearson Education. Copyright © 2016 by Boisy G. Pitre Editor: Connie Jeung-Mills Production editor: David Van Ness Development editor: Robyn G. Thomas Copyeditor and proofreader: Scout Festa Technical editor: Steve Phillips Compositor: Danielle Foster Indexer: Valerie Haynes Perry Cover design: Aren Straiger Interior design: Mimi Heft Notice of Rights All rights reserved. No part of this book may be reproduced or transmitted in any form by any means, electronic, mechani- cal, photocopying, recording, or otherwise, without the prior written permission of the publisher. For information on getting permission for reprints and excerpts, contact [email protected]. Notice of Liability The information in this book is distributed on an “As Is” basis, without warranty. While every precaution has been taken in the preparation of the book, neither the author nor Peachpit shall have any liability to any person or entity with respect to any loss or damage caused or alleged to be caused directly or indirectly by the instructions contained in this book or by the computer software and hardware products described in it. Trademarks Apple, Cocoa, Cocoa Touch, Objective-C, OS X, Swift, and Xcode are registered trademarks of Apple Inc., registered in the U.S. and other countries. Many of the designations used by manufacturers and sellers to distinguish their products are claimed as trademarks.