Digimon: Digital Adventures a Digimon RPG Iindex Beta Ediitiion 0..07

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Digimon: Digital Adventures a Digimon RPG Iindex Beta Ediitiion 0..07 Digimon: Digital Adventures A Digimon RPG IIndex Beta Ediitiion 0..07 Introduction ... Page 1 Intitial Design by: The Digimon Emperor Basic Mechanics ... Page 2 With help from 4chan's Traditional Games board, /tg/. Character Creation ... Page 2 Digimon Ceation ... Page 4 Special thanks to: The alpha and beta playtesters. Combat ... Page 6 Digivolution ... Page 8 Check out #tgdigimon on the Sup/tg/ IRC at Other Things ... Page 8 irc.thisisnotatrueending.com! Settings and Rewrites ... Page 9 - Adventure Page 9 PDF Created with Scribus 1 .4.1 - Adventure 02 Page 9 PDF Bookmarked with Foxit Reader - Tamers Page 1 0 - Frontier Page 11 - Digimon World Page 1 2 - Digimon World 2 Page 1 2 - Digimon World 3 Page 1 3 Update Log: 7/1 6/201 2: Updated the Anime Settings, general editing and formating. 7/1 7/201 2: Updated the Video Game Settings, clarified Digivolution time, added the Stunt system, added enviromental Aspects, added size tags attack tags and movement tags, added lag for Warp Digivolution, updated Fractal Code. General formating and editing. 7/1 9/201 2: Removed virtues as stats, added in a more generalized and concrete stat system, added attack pool rules, added [Damage] and [Effect] tags to attacks. General formating and editing. 7/24/201 2: Rebalanced build pools for Digimon, removed Risk-like combat in favor of general success-based dice pools. General formatting and editing. 8/1 3/201 2: Complete overhaul of the layout and format, introduced an effects list, clash mechanics, minor rules edits. General Editing. 8/23/201 2: Formatting, Digivolution Milestones. Possibly complete? 1 0/25/201 2: Tossing now does damage, removed special qualities in favor of Digimon Aspects, Rebalancing attack effects, Torments have player activation limit, and a minimum of 2 wound boxes for a kid. General formating and editing. Diigiimon:: Diigiitall Adventures Rollepllayiing Game In this game, you play as the DigiDestined kids and their As is often the case, the Digital World is in dire peril when Digimon, battling the forces of evil in both the real and digital worlds. it requires the assistance of the Chosen Children. It will summon Often times, the adventure crosses between both worlds, usually them to the world in an effort to protect itself. Sometimes, though, with the use of computers. the Digital World will wage war on the real world, having Digimon emerge into the real world. With that laid out, it's time to create your own Chosen Child and their partner Digimon to help save both The Diigiitall Worlld worlds! The Digital World is a world of many strange marvels and odd sights. Here, only the basic rules of the universe apply, most of the time. Up is up, down is down, and things need food to survive. The DiigiiDestiined One thing you can count on is that there will always be some sort of Sometimes called the Chosen Children, these kids are the surprise waiting for the DigiDestined kids. ones picked by the Digital World to help save both the Digital World and the real world and the Player Characters of Digimon: Digital The Digital World, often times, was created when the Adventures. Each player controls one of the DigiDestined during Internet came into being, files started to be shared from government their adventures in the Digital World. Many times, the kids don't facilities and once it went public, the Internet became a vast library know each other or are connected by some event or location, such of knowledge and those willing to share it. During the early days of as seeing the sudden emergence of Greymon and Parrotmon and the Internet, the Digital World was quite basic and empty. their brawl or where they live. Sometimes, groups of people working with artificial Intelligence can be to blame for the creation of Digimon. Basic intelligences could These children each possess something about them that battle, 'eat', and interact with each other, and perhaps, one of these draws them to the Digital World, perhaps exemplifying the virtues of intelligences made it to the Digital World and began to interact with the Digital World or maybe they were just the ones that answered the world, absorbing data and becoming stronger. Eventually it the call to adventure. These Chosen Children are the ones that will would reproduce and begin to diversify, giving the Digital World its save both worlds at the end of their adventures. many varied and sometimes unique inhabitants, the Digimon. The Chosen Children don't have to be kids, but more often Time flows differently inside the Digital World. Each than not, the DigiDestined are children or preteens. DigiDestined can iteration of it seems to have different rules for how time spent in the be older, often in their mid to late teens, but in certian settings the Digital World works in the real world. Sometimes, the real world is DigiDestined may be young adults with partner Digimon. put on pause while the DigiDestined are inside the Digital World. If the Chosen Children are transported to the Digital World on August First, they would eventually return that same day, give or take a few minutes. Other times, the flow of time is the same as the real world, both worlds going at the same speed. If the kids spend a month in the Digital World, they've also been missing for a month in the real world as well! Oh those poor, worried parents. The Digital World seems to have many ways of getting inside. Often times, the DigiDestined are transported to the Digital World after some bizarre and unseasonal weather. Other times, you're sucked into the Digital World via the computer you're sitting at while in school. Very rarely, the kids will receive a literal call to adventure or the Digital World will already be populated with humans. Getting out of the Digital World is often a different proposition all together. Sometimes, the journey home requires the solving of a difficult puzzle, or perhaps a long quest to find the right train home. Or it can be as easy as finding a terminal to simply travel back to the real world. 1 Basiic Mechaniics Character Creatiion As a basic mechanic, every roll made as a kid is 3d6 + a Each player character has a set of stats, which are added stat and is usually made when your skill in something is brought into to rolls when things get hairy. question. Usually, one needs to roll higher than a 1 0 to succeed on a roll. The target number rises depending on how tough the roll is. Stat What it Does Body Body is the stat that’s used when performing TN Description physical acts that don't necessarily relies on 1 0 Every day tasks. reflexes and agility, such as climbing, running, or 1 2 Slightlydifficultifyou're notused to performing lifting things. them. Agility Agility is your character's manual dexterity and 1 5 Hard and difficult tasks. reflexes and covers things like throwing objects, 1 7 Really, really tough and hard to do things. jumping out of the way of things, and catching 20 All butimpossible exceptforthe right falling friends. circumstances and a lot of luck. Intelligence Intelligence is how well-read a character is, as well as how convincing you are when telling other If you happen to exceed the target number by five or people what they need to know or want to hear. more, then you critically succeed at your task, often doing it better Willpower Willpower is how well a character can resist and with style and flair. If you happen to roll five lower than the target outside influences, focusing on a project while number, then you critically fail. This means that you not only fail, but ignoring people around you, and is most often accept a minor consequence as a result of your failure. used in working through Torment. Perception Perception is how well your character is able to spot things in the distance, hear whispers, and Stunts otherwise sense the environment around them. Sometimes, you just need that little extra boost to get by when you need to roll a check. A little extra description goes a long You have 1 5 points to distribute between the five stats and way in making a game more immersive as well as fun, and should your Torment. Stats are rated from -5 to 5 and you add the stat to a be rewarded as well. 3d6 roll to do anything related to that stat. Each Stat starts at 0 and you can add up to five points in any one stat at character creation If you do a little something more with your in-character with no others going over four. If you so choose to, you can subtract actions, called Stunting, the GM may reward you with a +1 to from other stats for additional points on a one-for-one basis up to a whatever dice roll your character might be attempting, all the way up total of ten bonus points. For older characters, consider increasing to a +3 if the GM and group find it to be a very good description. the limit on stat ratings up to -7 to 7 for teenagers and -1 0 to 1 0 for Your Digimon can also benefit from Stunts. If they get creative adults. enough, the GM could award extra dice to the roll, anywhere from an additional d6 if it was a little above average, all the way up to 5d6 if the Stunt was spectacular and can be used to great effect.
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