Programmeur UI-Beenox

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Programmeur UI-Beenox Programmeur(euse) UI \ UI Programmer - Beenox (English version below) Rapport de la campagne Beenox est un studio de développement de jeux vidéo créé en 2000. Situé dans la belle ville de Québec, au Canada, Beenox est une filiale à part entière d’Activision Publishing Inc., chef de file mondial dans le développement interactif. Le studio est fier de contribuer au développement de la célèbre franchise Call of Duty. Beenox a également pris part au succès des franchises Crash Bandicoot, Tony Hawk’s Pro Skater, Skylanders, Spider-Man et Guitar Hero. Avec l’arrivée de nouveaux mandats créatifs et l’implication croissante du studio sur la franchise à succès Call of Duty, tu auras l’opportunité de faire briller ton talent et ton expertise qui seront reconnus par des millions de joueurs à travers le monde! En plus de continuer à diriger le développement de la version PC du tout dernier Call of Duty : Black Ops Cold War, Beenox continue à fournir un soutien essentiel à Call of Duty : Warzone, notamment dans la création de nouveaux contenus pour les prochaines saisons. C’est une chance en or pour toi de travailler sur des projets stimulants, ambitieux et créatifs avec la meilleure équipe qui soit! Armes secrètes • Salaire et banque de congés compétitifs • Fermeture du studio deux semaines pour le congé des Fêtes • Possibilités d’avancement réelles en termes d’expertise ou de leadership • Temps supplémentaire rémunéré à temps et demi • Couverture d’assurances payée en grande partie par l’employeur • Programme d’épargne-retraite avec contribution de l’employeur • Cours d’anglais et de français gratuits • Gym et activités physiques sur les lieux du travail … et une tonne d’activités sociales et d’événements inoubliables! Ta mission Ton premier mandat sera de développer des systèmes pour gérer la structure et l’affichage de données du jeu. Pour ce faire, tu auras l’occasion de développer du code Backend autant que du code Frontend. Au centre de ton mandat sera l’importance de garder une bonne communication pour faciliter la collaboration avec tes partenaires soit ton équipe directe, mais aussi les autres département UI (Design, Art et Scripting). Également, tu auras à développer des fonctionnalités pour faciliter l’utilisation et augmenter la flexibilité des systèmes UI. Finalement, tu seras amené(e) à participer aux discussions design afin de déterminer quelles sont les meilleures solutions à notre disposition pour obtenir un UI de qualité dans un temps donné. Tes objectifs • Produire du code Lua et C++ efficacement pour contrôler l’interface utilisateur (UI) du jeu; • Utiliser les outils internes pour créer des structures de menus et implémenter la vision créative de l'interface; • Corriger les bogues liés au développement de l'interface en collaboration avec l’équipe de test et de production; • Élaborer des outils et des fonctionnalités à l'usage des autres membres de l'équipe UI (artistes et designers); • Développer une expertise dans les outils internes de développement au sein de l’équipe UI; • Participer activement à la conception de l'interface du jeu au sein de l'équipe UI; • Réviser le code de ses collègues pour s’assurer un code de qualité; • Partager ses connaissances et découvertes avec le reste de l’équipe. Profil du (de la) joueur (se) • Diplôme d’études collégiales ou baccalauréat en informatique, programmation, intégration multimédia ou dans tout autre domaine pertinent; • Expérience avec des langages tels que Lua, C++, C, Python et C#; • Intérêt d’en apprendre davantage sur les différentes technologies utilisées lors de la création d’un jeu vidéo ; • Aptitude et intérêt à travailler en équipe avec des personnes créatives pour créer des interfaces; • Capacité à travailler sous pression et dans des délais établis tout en gardant en vue les objectifs du projet; • Attitude positive et bonne capacité d’adaptation; • Bonne capacité de communication en français et en anglais; • Passionné(e) pour les jeux vidéos; • Atout : Expérience préalable dans un environnement créatif et / ou artistique; • Atout : Expérience avec un moteur de jeu; • Atout : Participation et livraison d’au moins 1 projet dans l’industrie des jeux vidéo; • Atout : Compétences en design graphique et bon sens artistique; • Atout : Connaissances avancées du langage Lua. \\ Campaign briefing Beenox is a video game development studio created in 2000. Located in beautiful Quebec City, Canada, Beenox is a wholly owned subsidiary of Activision Publishing Inc., one of the world’s top game developers. The studio is proud to contribute to the development of the Call of Duty video game franchise. Beenox has also contributed to the resounding success of the Crash Bandicoot, Tony Hawk’s Pro Skater, Skylanders, Spider-Man, and Guitar Hero franchises. With the arrival of new creative mandates and a continuing involvement in the blockbuster franchise Call of Duty, you will have the opportunity to showcase your talent and expertise to millions of players around the world! In addition to continuing to lead the development of Call of Duty: Black Ops Cold War on PC, Beenox continues to provide key development support to Call of Duty: Warzone, including the creation of new content for the upcoming seasons. This is your chance to work on challenging, ambitious and creative projects with the best team ever! Secret weapons • Competitive salary and vacation policies • Studio closed two weeks during Holiday break • Ample opportunity for internal growth both leadership and expertise • Overtime paid 1.5x hourly wage • Comprehensive insurance coverage paid in major part by employer • Employer contributions to pension plan • Free French or English classes • Gym and physical activities on site … plus a ton of social activities and unforgettable events! Your Mission Your first objective will be to develop systems to manage the structure and display of the game data. To do so, you will have the opportunity to develop Backend as well and Frontend code. Your core objective will be maintaining good communication to ensure collaboration with your partners whether in your direct team or within other UI departments (Design, Art and Scripting). Furthermore, you will develop functionalities to ease the use and enhance the flexibility of the UI systems. Finally, you will be participating to Design discussions to determine which are the best available solutions we possess to obtain a quality UI in the allotted time. Your objectives • Efficiently write the Lua and C++code that controls the frontend, in-game UI and flow; • Use the internal tools to build menu structures and implement the creative vision for the UI; • Fix bugs in all aspects of UI development with the help of QA and production; • Develop tools and components for use by other members of the UI team; • Develop an expert understanding of the internal UI development tools; • Be an active participant in the UI design of the game as the technical side of the UI team. • Review the code of his colleagues to ensure a quality code; • Share knowledge and discoveries with the rest of the team. Player Profil • College Diploma or Bachelor Degree in Computer Science, Programming, Multimedia Integration or any relevant field; • Experience with languages such as Lua, C++, C, Python and C#; • Interest in expanding knowledge of different game technologies and systems; • Ability and interest to work alongside a team of creative individuals to create compelling and engaging interfaces; • Excel working under the pressure of deadlines while maintaining focus on shipping the product; • Positive attitude and good adaptability; • Good communication skills in English and in French; • Passion for video games; • Perk: Prior experience in a creative and/or artistic environment; • Perk: Experience with any game engine; • Perk: Participation and delivery of at least 1 project in the video game industry; • Perk: Graphic design skills and artistic sense; • Perk: Solid working knowledge of Lua. .
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