Creación De Un Tráiler Usando Técnicas De VFX

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Creación De Un Tráiler Usando Técnicas De VFX Creación de un tráiler usando técnicas de VFX Trabajo Final de Grado Grado en Multimedia Apellidos: Fernández Garrido Nombre: Pau Plan: 2009 Director: Macià Farré, Francesc 1 Pau Fernández Garrido Rabbitlution: Creación de un tráiler usando técnicas de VFX Índice Índice ............................................................................................................................................. 2 Resumen ........................................................................................................................................ 4 Palabras clave ................................................................................................................................ 5 Enlaces ........................................................................................................................................... 5 Índice de tablas ............................................................................................................................. 6 Índice de figuras ............................................................................................................................ 7 Glosario ......................................................................................................................................... 9 1. Introducción ............................................................................................................................ 11 1.1 Motivación .................................................................................................................. 11 1.2 Formulación del problema .......................................................................................... 11 1.3 Objetivos generales ..................................................................................................... 12 1.4 Objetivos específicos ................................................................................................... 12 1.5 Alcance del proyecto ......................................................................................................... 13 2. Estado del arte ........................................................................................................................ 14 2.1.1 El tráiler ...................................................................................................................... 14 2.1.2 Tráileres de estética cyberpunk .................................................................................. 17 2.2 Efectos visuales ............................................................................................................. 19 2.3 Elementos tridimensionales generados por ordenador ............................................... 21 2.4 Composición e integración digital ................................................................................. 25 3. Gestión del proyecto ............................................................................................................... 29 3.1 Procedimiento y herramientas para el seguimiento y validación ..................................... 29 3.1.1 GANTT ........................................................................................................................ 29 3.1.2 Shotgun ...................................................................................................................... 30 3.2. DAFO................................................................................................................................. 31 3.3. Riesgos y plan de contingencias ....................................................................................... 31 3.4. Análisis inicial de costes ................................................................................................... 33 3.5. Desviaciones en la planificación ....................................................................................... 34 4. Metodología ............................................................................................................................ 35 5. Desarrollo del trabajo .............................................................................................................. 36 Preproducción ......................................................................................................................... 36 Idea Inicial ........................................................................................................................... 36 Storyboard ........................................................................................................................... 36 Diseño del pipeline informático .......................................................................................... 37 Arte conceptual y diseño ..................................................................................................... 38 Producción .............................................................................................................................. 40 2 Pau Fernández Garrido Rabbitlution: Creación de un tráiler usando técnicas de VFX Rodaje.................................................................................................................................. 40 Rigging y skinning ................................................................................................................ 45 Montaje Offline ................................................................................................................... 46 Postproducción ....................................................................................................................... 46 Matchmoving o Tracking 3D ............................................................................................... 46 Creación de HDRIs para Image-based lighting .................................................................... 48 Cleanup y Roto/Paint .......................................................................................................... 50 Animación............................................................................................................................ 51 Creación de modelos assets ................................................................................................ 52 Simulaciones ........................................................................................................................ 56 Playblast o Flipbook ............................................................................................................ 60 Render ................................................................................................................................. 60 Composición ........................................................................................................................ 62 Estilo final ............................................................................................................................ 67 Sonorización ........................................................................................................................ 67 6. Resultado ................................................................................................................................. 68 7. Conclusiones y trabajos futuros .............................................................................................. 69 8. Bibliografía .............................................................................................................................. 71 8. Anexos ..................................................................................................................................... 75 Anexo 1: Tabla de escenas y versiones ................................................................................... 75 Anexo 2: Character Design ...................................................................................................... 80 3 Pau Fernández Garrido Rabbitlution: Creación de un tráiler usando técnicas de VFX Resumen Este proyecto consiste en generar un tráiler situado en un futuro hipotético, en el cual toda la población de conejos ha sufrido una serie de modificaciones genéticas y biónicas con el objetivo de satisfacer las necesidades humanas. Este tráiler serviría para poner a prueba la realización de un producto audiovisual de más duración de la misma temática. Al tratarse de una trama de ciencia ficción, cabe tener en cuenta que gran parte del contenido final del tráiler tendrá que realizarse con técnicas de efectos visuales y generación de imágenes por ordenador con tal de poder conseguir resultados que serían imposibles de obtener capturando la realidad con una cámara de vídeo. La aspiración del proyecto es la de recorrer las diferentes fases de preproducción, producción y postproducción, haciendo un claro hincapié en esta última al ser la parte motivadora del trabajo y donde centran la mayoría de los esfuerzos. Para la parte de postproducción se utilizarán softwares y técnicas de efectos visuales presentes en la industria profesional, que van desde la creación de personajes, recursos y simulaciones 3D generadas por ordenador, a la integración y composición de ellos en los planos grabados en producción a través de la simulación de la cámara y la iluminación. El móvil del proyecto es, por lo tanto, el aprendizaje de nuevas técnicas de creación de efectos visuales y la propia aplicación de ellas en el contenido que las requiera. 4 Pau Fernández Garrido Rabbitlution: Creación de un tráiler usando técnicas de VFX Palabras clave VFX, CGI, 3D, Nuke, Houdini, Maya,
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