Capitalizing on App Development Tools and Technologies
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Redalyc.Computer Programming for Research and Application: Livecode
Revista Mexicana de Análisis de la Conducta ISSN: 0185-4534 [email protected] Sociedad Mexicana de Análisis de la Conducta México Potter, Bill; Roy, Rosanne; Bianchi, Shannon Computer programming for research and application: livecode development environment Revista Mexicana de Análisis de la Conducta, vol. 40, núm. 2, septiembre, 2014, pp. 154-191 Sociedad Mexicana de Análisis de la Conducta Distrito Federal, México Available in: http://www.redalyc.org/articulo.oa?id=59335811011 How to cite Complete issue Scientific Information System More information about this article Network of Scientific Journals from Latin America, the Caribbean, Spain and Portugal Journal's homepage in redalyc.org Non-profit academic project, developed under the open access initiative REVISTA MEXICANA DE ANÁLISIS DE LA CONDUCTA 2014 NÚMERO 2 (SEPTIemBre) MEXICAN JOURNAL OF BEHAVIOR ANALYSIS VOL. 40, 154-191 NUMBER 2 (SEPTemBer) COMPUTER PROGRAMMING FOR RESEARCH AND APPLICATION: LIVECODE DEVELOPMENT ENVIRONMENT PROGRAMACIÓN DE COMPUTADORAS PARA INVESTIGACIÓN Y APLICACIÓN: ENTORNO DE DESARROLLO LIVECODE BILL POTTER, ROSANNE ROY AND SHANNON BIANCHI CALIfornIA STATE UNIverSITY, STanISLauS Abstract This paper provides an overview of the advantages that a behavior analyst might ob- tain from learning to program computers. A powerful, yet relatively easy to learn programming platform called LiveCode is reviewed and a tutorial is provided on the basics of the platform. A variety of Behavior Analytic applications created using Live- Code are discussed and a sample receptive identification program is provided as an illustration of the efficiency LiveCode offers in developing such prototypes quickly for application or research. Keywords: behavior analysis, computers, programming, LiveCode, research Resumen El presente trabajo proporciona una visión general de las ventajas que un analista de la conducta podría obtener de aprender a programar computadoras. -
An Empirical Analysis of Energy Consumption of Cross-Platform Frameworks for Mobile Development
An Empirical Analysis of Energy Consumption of Cross-platform Frameworks for Mobile Development Matteo Ciman1, Ombretta Gaggia aDepartment of Mathematics, University of Padua, Padua, Italy Abstract The increasing fragmentation of mobile devices market has created the problem of supporting all the possible mobile platforms to reach the highest number of potential users. One possible solution is to use cross-platform frameworks, that let develop only one application that is then deployed to all the supported target platforms. Currently available cross-platform frameworks follow different approaches to deploy the final application, and all of them has pros and cons. In this paper, we evaluate and compare together the current frameworks for cross-platform mobile development considering one of the most important aspect when dealing with mobile devices: energy consumption. Our analysis shows and measure how the adoption of cross-platform frameworks impacts energy consumption with respect to the native mobile development, identifies which are the most consuming tasks, and tries to define a final rank among all the different approaches. Moreover, we highlight future development necessary to improve performances of cross-platform frameworks to reach native development performances. Keywords: Energy consumption, mobile development, performance measurement, web technologies, cross-platform frameworks 1. Introduction Smartphones are rapidly becoming more and more present in everyday life of users. Thanks to their increasing computing capabilities and an ample set of different sensors, e.g., accelerometer, barometer, environmental thermometer, 5 etc., smartphones play both the role of mobile workstations and of augmented devices, able to sense the environment and monitor user activities. Smartphones can be used for context awareness [1], user activity recognition [2, 3], health monitoring [4], etc. -
Native Cross-Platform Mobile Application Development
Native Cross-platform Mobile Application Development by W. de Kraker (0815283) CMI-Program Informatics – Rotterdam University August 14, 2012 First supervisor Mr. Y. S. Tjang Second supervisor Mr. A. Chamani Abstract Nowadays mobile devices are vastly integrated into modern society. They bring us one step closer to satisfy our ever growing need to have information available anytime, anywhere. To help gain access to information on mobile devices we use software applications, so called apps. However, the fragmented nature of today’s mobile ecosystem poses a challenge for developers to develop apps which are suitable to run on all mobile devices, since there is no de facto standard in cross-platform app development. Currently there are several solutions available to solve the cross-platform challenge. Lunatech, having expressed its interest in mobile app development, would like to know which solution, if any, suits Lunatechs needs. A study has been set up in order to resolve this question, the results of which are laid out in this thesis. ii Versions Version Date Author Details 0.1 12/07/2012 W. de Kraker Intial draft 0.2 20/07/2012 W. de Kraker Improved main research structure 0.3 08/08/2012 W. de Kraker Changes based on feedback from Mr. Y.S. Tjang 0.4 12/08/2012 W. de Kraker Changes based on feedback from Mr. S. de Kaper 1.0 14/08/2012 W. de Kraker Final version Table 1: Version history iii Preface You are looking at the thesis for the graduation internship on the subject of "cross-platform mobile application development while retaining the native look and feel". -
Taxonomy of Cross-Platform Mobile Applications Development Approaches
Ain Shams Engineering Journal (2015) xxx, xxx–xxx Ain Shams University Ain Shams Engineering Journal www.elsevier.com/locate/asej www.sciencedirect.com ELECTRICAL ENGINEERING Taxonomy of Cross-Platform Mobile Applications Development Approaches Wafaa S. El-Kassas *, Bassem A. Abdullah, Ahmed H. Yousef, Ayman M. Wahba Department of Computer and Systems Engineering, Faculty of Engineering, Ain Shams University, Egypt Received 13 September 2014; revised 30 May 2015; accepted 3 August 2015 KEYWORDS Abstract The developers use the cross-platform mobile development solutions to develop the Cross-platform mobile mobile application once and run it on many platforms. Many of these cross-platform solutions development; are still under research and development. Also, these solutions are based on different approaches Interpretation approach; such as Cross-Compilation approach, Virtual Machine approach, and Web-Based approach. There Cloud computing; are many survey papers about the cross-platform mobile development solutions but they do not Compilation approach; include the most recent approaches, including Component-Based approach, Cloud-Based Component-Based approach, and Merged approach. The main aim of this paper is helping the researchers to know approach; the most recent approaches and the open research issues. This paper surveys the existing cross- Model-Driven Engineering platform mobile development approaches and attempts to provide a global view: it thoroughly introduces a comprehensive categorization to the cross-platform approaches, defines the pros and cons of each approach, explains sample solutions per approach, compares the cross-platform mobile development solutions, and ends with the open research areas. Ó 2015 Faculty of Engineering, Ain Shams University. Production and hosting by Elsevier B.V. -
Survey on Techniques for Cross Platform Mobile Application Development
International Journal of Advanced Research in Computer Engineering & Technology (IJARCET) Volume 3 Issue 10, October 2014 Survey on Techniques for Cross Platform Mobile Application Development Apurva P. Pawar, Vandana S. Jagtap, Mamta S. Bhamare Abstract— Smart phone is used by most of the population. Different internal architecture of Operating System Over thousands of applications are used daily and a new becomes a reason for redevelopment of application to make it application gets launched as per need. In order to do work on run on each Operating System which in turn incurs lot of cost phones itself many desktop applications are getting converted to mobile version by developers. And it’s real challenge to market in terms of time, money, efforts. Consider example of are these applications and reach to the maximum users. From document editor software like Adobe Reader and Kingsoft developer point of view for application to reach to most of the office. People are also doing work through their Smartphone end users it need to run on max platforms, this needs too. It‘s not necessary that everyone is using windows redevelopment of application, we can solve this problem to some operating system on their Smartphone. Each mobile operating extent by developing cross platform application without system uses different programming model, developer would additional investment. Several techniques are available which will help to make it happen. Survey of these techniques could require additional overhead and troubleshooting since help application developers to make a proper choice. developer might have good hands on particular single platform. Hence, making software as cross platform Index Terms— Cross Compiled Approach, Cross Platform application can be a good option. -
Analysis of Multi-Platform Mobile Application Development Courtney B
University of North Dakota UND Scholarly Commons Theses and Dissertations Theses, Dissertations, and Senior Projects January 2014 Analysis Of Multi-Platform Mobile Application Development Courtney B. Thaden Follow this and additional works at: https://commons.und.edu/theses Recommended Citation Thaden, Courtney B., "Analysis Of Multi-Platform Mobile Application Development" (2014). Theses and Dissertations. 1598. https://commons.und.edu/theses/1598 This Thesis is brought to you for free and open access by the Theses, Dissertations, and Senior Projects at UND Scholarly Commons. It has been accepted for inclusion in Theses and Dissertations by an authorized administrator of UND Scholarly Commons. For more information, please contact [email protected]. ANALYSIS OF MULTI-PLATFORM MOBILE APPLICATION DEVELOPMENT by Courtney B. Thaden Bachelor of Science, University of North Dakota, 2010 A Thesis Submitted to the Graduate Faculty of the University of North Dakota in partial fulfillment of the requirements for the degree of Master of Science Grand Forks, North Dakota May 2014 Copyright 2014 Courtney B. Thaden ii iii Title Analysis of Multi-Platform Mobile Application Development Department Electrical Engineering Degree Master of Science In presenting this thesis in partial fulfillment of the requirements for a graduate degree from the University of North Dakota, I agree that the library of this University shall make it freely available for inspection. I further agree that permission for extensive copying for scholarly purposes may be granted by the professor who supervised my thesis work or, in her absence, by the Chairperson of the department or the dean of the School of Graduate Studies. -
Ricas Y Las Interfaces De Realidad Vir- De Los Atributos De Cada Tecnología
EXATAS E TECNOLÓGICAS ISSN IMPRESSO - 2359-4934 ISSN ELETRÔNICO - 2359-4942 http://dx.doi.org/10.17564/2359-4942.2018v3n2 REVISING FRAMEWORKS FOR DEVELOPING MOBILE VIRTUAL REALITY REVISANDO FRAMEWORKS PARA DESENVOLVIMENTO DE REALIDADE VIRTUAL MÓVEL REVISIÓN DE LOS ENTORNOS PARA EL DESARROLLO DE REALIDAD VIRTUAL MÓVIL Guillermo Horacio Rodriguez1 Fabio Gomes Rocha2 ABSTRACT The development of mobile virtual environments has categories so that it becomes easier to understand been enabled by recent advances in hardware and the state of art and to help identify new directions software for mobile computing. This new trend has of research. A comparison of attributes of each tech- resulted from the convergence of wear able comput- nology is also summarized. ing, wireless networking and mobile virtual reality interfaces. This work provides a survey of different mobile technologies that are useful to build virtual Keywords reality applications running through mobile devices. Our aim is to place those technologies into different Framework. Developing Mobile. Virtual Reality. Interfaces Científicas - Exatas e Tecnológicas • Aracaju • V.3 • N.2 • p. 35 - 48 • Outubro 2018 • 36 • RESUMO O desenvolvimento de ambientes virtuais móveis foi em diferentes categorias para que seja mais fácil en- possibilitado pelos recentes avanços em hardware e tender o estado da arte e ajudar a identificar novos software para computação móvel. Essa nova tendên- rumos da pesquisa. Uma comparação de atributos de cia resultou da convergência de interfaces de com- cada tecnologia também é resumida. putação portátil, redes sem fio e realidade virtual móvel. Este trabalho fornece uma pesquisa de dif- erentes tecnologias móveis úteis para criar aplicati- Palavra-chave vos de realidade virtual executados em dispositivos móveis. -
Computer Programming for Research and Application: Livecode Development Environment
REVISTA MEXICANA DE ANÁLISIS DE LA CONDUCTA 2014 NÚMERO 2 (SEPTIemBre) MEXICAN JOURNAL OF BEHAVIOR ANALYSIS VOL. 40, 154-191 NUMBER 2 (SEPTemBer) COMPUTER PROGRAMMING FOR RESEARCH AND APPLICATION: LIVECODE DEVELOPMENT ENVIRONMENT PROGRAMACIÓN DE COMPUTADORAS PARA INVESTIGACIÓN Y APLICACIÓN: ENTORNO DE DESARROLLO LIVECODE BILL POTTER, ROSANNE ROY AND SHANNON BIANCHI CALIfornIA STATE UNIveRSITY, STanISLauS Abstract This paper provides an overview of the advantages that a behavior analyst might ob- tain from learning to program computers. A powerful, yet relatively easy to learn programming platform called LiveCode is reviewed and a tutorial is provided on the basics of the platform. A variety of Behavior Analytic applications created using Live- Code are discussed and a sample receptive identification program is provided as an illustration of the efficiency LiveCode offers in developing such prototypes quickly for application or research. Keywords: behavior analysis, computers, programming, LiveCode, research Resumen El presente trabajo proporciona una visión general de las ventajas que un analista de la conducta podría obtener de aprender a programar computadoras. Una plataforma de programación potente, pero relativamente fácil de aprender llamada LiveCode se revisa y se proporciona un tutorial con los fundamentos de la plataforma. Una varie- dad de aplicaciones enfocadas en el análisis de la conducta, creadas usando LiveCo- de, son discutidas y se describe la programación de un programa de igualación a la Bill Potter, Rosanne Roy, and Shannon Bianchi, Department of Psychology/Child Development, California State University, Stanislaus. Thanks to Patrick Williams for his help on this manuscript. In addition, thanks to the reviewers Hirofumi Shimizu and Carlos A. Pérez-Herrera for their thoughtful improvements to this manuscript. -
Livecode 6.6.5 Release Notes 10/21/14
LiveCode 6.6.5 Release Notes 10/21/14 Overview Known issues Platform support Windows Linux Mac Setup Installation Uninstallation Reporting installer issues Activation Multi-user and network install support (4.5.3) Command-line installation Command-line activation Proposed changes Engine changes iOS 8.1 Support Location Services Disabled Specific bug fixes (6.6.5) Dictionary changes Previous Release Notes 1 LiveCode 6.6.5 Release Notes 10/21/14 This document describes all the changes that have been made for LiveCode 6.6.5, including bug fixes and new syntax. The installer will currently fail if you run it from a network share on Windows. Please copy the installer to a local disk before launching on this platform. The engine supports a variety of operating systems and versions. This section describes the platforms that we ensure the engine runs on without issue (although in some cases with reduced functionality). The engine supports the following Windows OSes: Windows XP SP2 and above Windows Server 2003 Windows Vista SP1 and above (both 32-bit and 64-bit) Windows 7 (both 32-bit and 64-bit) Windows Server 2008 Windows 8.x (Desktop) Note: On 64-bit platforms the engine still runs as a 32-bit application through the WoW layer. The linux engine requires the following: 32-bit installation, or a 64-bit linux distribution that has a 32-bit compatibility layer 2.4.x or later kernel X11R5 capable Xserver running locally on a 24-bit display glibc 2.3.2 or later gtk/gdk/glib (optional – required for native theme support) pango/xft (optional – required for pdf printing, anti-aliased text and unicode font support) lcms (optional – required for color profile support in JPEGs and PNGs) gksu (optional – required for elevate process support) Note: The optional requirements (except for gksu and lcms) are also required by Firefox and Chrome, so if your linux distribution runs one of those, it will run the engine. -
Sqlite 1 Sqlite
SQLite 1 SQLite SQLite Developer(s) D. Richard Hipp Initial release August 2000 [1] Latest stable 3.8.4.2 (March 26, 2014) [±] Written in C Operating system Cross-platform Size 658 KiB Type RDBMS (embedded) License Public domain [2] Website sqlite.org SQLite (/ˌɛskjuːɛlˈlaɪt/ or /ˈsiːkwəl.laɪt/) is a relational database management system contained in a C programming library. In contrast to other database management systems, SQLite is not a separate process that is accessed from the client application, but an integral part of it. SQLite is ACID-compliant and implements most of the SQL standard, using a dynamically and weakly typed SQL syntax that does not guarantee the domain integrity. SQLite is a popular choice as embedded database for local/client storage in application software such as web browsers. It is arguably the most widely deployed database engine, as it is used today by several widespread browsers, operating systems, and embedded systems, among others. SQLite has many bindings to programming languages. The source code for SQLite is in the public domain. Design Unlike client–server database management systems, the SQLite engine has no standalone processes with which the application program communicates. Instead, the SQLite library is linked in and thus becomes an integral part of the application program. (In this, SQLite follows the precedent of Informix SE of c. 1984 [3]) The library can also be called dynamically. The application program uses SQLite's functionality through simple function calls, which reduce latency in database access: function calls within a single process are more efficient than inter-process communication. -
Feature Exchangeанаbetter
Feature Exchange Better FFI Background The biggest new part of LiveCode 8 is LiveCode Builder, a new Englishlike programming language which is designed to be used to extend the feature set of LiveCode itself. LiveCode Builder has been designed in such a way to ensure that it can eventually replace C++ as the implementation language for all the LiveCode features you use and enjoy today. Compared to LiveCode Script, LiveCode Builder is a stricter language with a more expressive type system allowing it to be used to build the veryhigh level features you use every day. It has been designed to ensure that, in the future, LiveCode Builder code can be compiled to native code with similar performance to C++ code that does the same thing. One of the key features of LiveCode Builder is its ‘foreign function interface’, or FFI. A ‘foreign function’ is a function which has been written in C and compiled into a loadable shared library (or DLL, on Windows). LiveCode Builder lets you define ‘foreign handlers’ that let you call these functions directly from LiveCode Builder code. This feature is used extensively in the implementation of LiveCode Builder itself! Most of the features exposed through syntax in LiveCode Builder are implemented in C++ (with C function signatures) and then referenced from the LiveCode Builder standard library modules. The ability to hook into foreign code in this fashion enables LiveCode Builder to be used to implement very highlevel features (which you access using LiveCode Script) which directly use operating system APIs or preexisting thirdparty libraries. -
Livecode Conversion Procedure Livecode Conversion Procedure
LiveCode Conversion Procedure LiveCode Conversion Procedure 1 1.1 LiveCode Conversion Procedure 5 1.2 Importing FileMaker Database Info 11 1.3 Importing Microsoft Access Database Info 14 1.4 Importing Visual FoxPro Applications 15 1.5 Adding the Button Bar Widget 16 1.6 Converting to a LiveCode Stack 20 1.7 Customizing the LiveCode Stack Conversion Process 31 1.8 FmPro Custom Property Set 34 1.9 FileMaker Converted Script Steps 37 2 Post Conversion Development 2.1 Overview of Post Conversion Development - LiveCode Conversion 39 3 Conversion Process Output Files 3.1 Overview of Conversion Files 43 3.2 Application.livecode 44 3.3 Corrupted Images Report.txt 45 3.4 Duplicate Objects Report.xls 46 3.5 Missing Tables Report.xls 47 3.6 create_relationships.sql 48 3.7 Missing Relationships Report.xls 49 3.8 Relationships.JSON 50 3.9 SQLColumnTypes.JSON 52 4 Library SubStacks 4.1 Overview of Library SubStacks 55 4.2 fmFunctions_Library 57 4.3 Globals_Library 58 4.4 Images_Library 61 4.5 SQL_Library 62 4.6 Unstored_Calc_Library 63 4.7 Stored_Calc_Library 64 4.8 Validation_Library 65 4.9 Value_List_Library 66 5 Conversion Utilities 5.1 JSON Connection File Builder.livecode Utility 68 5.2 FM Functions to LiveCode Remapping.livecode Utility 72 5.3 Relationships JSON Editor 80 5.4 SQL Column Types JSON Editor 93 6 Using the Converted Application 6.1 Export Records 107 6.2 Import Records 110 6.3 Printing 112 LiveCode Conversion Procedure - 4 LiveCode Conversion Procedure This document explains the process of converting FileMaker Pro®, Microsoft Access and Visual FoxPro databases into LiveCode (www.LiveCode.com) stacks with FmPro Migrator Platinum Edition.