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ACCESSING DATA with FLEX 2 Accessing Data Services Overview
Accessing Data with ADOBE® FLEX® 4.6 Legal notices Legal notices For legal notices, see http://help.adobe.com/en_US/legalnotices/index.html. Last updated 12/3/2012 iii Contents Chapter 1: Accessing data services overview Data access in Flex compared to other technologies . 1 Using Flash Builder to access data services . 3 Data access components . 4 Chapter 2: Building data-centric applications with Flash Builder Creating a Flex project to access data services . 7 Connecting to data services . 8 Installing Zend Framework . 19 Using a single server instance . 21 Building the client application . 21 Configuring data types for data service operations . 25 Testing service operations . 29 Managing the access of data from the server . 29 Flash Builder code generation for client applications . 33 Deploying applications that access data services . 39 Chapter 3: Implementing services for data-centric applications Action Message Format (AMF) . 43 Client-side and server-side typing . 43 Implementing ColdFusion services . 43 Implementing PHP services . 50 Debugging remote services . 61 Example implementing services from multiple sources . 64 Chapter 4: Accessing server-side data Using HTTPService components . 71 Using WebService components . 80 Using RemoteObject components . 97 Explicit parameter passing and parameter binding . 113 Handling service results . 121 Last updated 12/3/2012 1 Chapter 1: Accessing data services overview Data access in Flex compared to other technologies The way that Flex works with data sources and data is different from applications that use HTML for their user interface. Client-side processing and server-side processing Unlike a set of HTML templates created using JSPs and servlets, ASP, PHP, or CFML, Flex separates client code from server code. -
ADOBE Software License Agreement NOTICE to USER: PLEASE READ
ADOBE Software License Agreement NOTICE TO USER: PLEASE READ THIS AGREEMENT CAREFULLY. BY COPYING, INSTALLING, OR USING ALL OR ANY PORTION OF THE SOFTWARE YOU ACCEPT ALL THE TERMS AND CONDITIONS OF THIS AGREEMENT, INCLUDING, IN PARTICULAR THE PROVISIONS ON: TRANSFERABILITY IN SECTION 4; WARRANTY IN SECTIONS 6 AND 7; LIABILITY IN SECTION 8; CONNECTIVITY AND PRIVACY IN SECTION 14; AND SPECIFIC PROVISIONS AND EXCEPTIONS IN SECTION 16. YOU AGREE THAT THIS AGREEMENT IS LIKE ANY WRITTEN NEGOTIATED AGREEMENT SIGNED BY YOU. THIS AGREEMENT IS ENFORCEABLE AGAINST YOU AND ANY LEGAL ENTITY THAT OBTAINED THE SOFTWARE AND ON WHOSE BEHALF IT IS USED: FOR EXAMPLE, IF APPLICABLE, YOUR EMPLOYER. IF YOU DO NOT AGREE TO THE TERMS OF THIS AGREEMENT, DO NOT USE THE SOFTWARE. VISIT http://www.adobe.com/go/support FOR INFORMATION ABOUT RETURNING THE SOFTWARE AND OBTAINING A REFUND. YOU MAY HAVE ANOTHER WRITTEN AGREEMENT DIRECTLY WITH ADOBE (E.G., A VOLUME LICENSE AGREEMENT) THAT SUPPLEMENTS OR SUPERSEDES ALL OR PORTIONS OF THIS AGREEMENT. ADOBE AND ITS SUPPLIERS OWN ALL INTELLECTUAL PROPERTY IN THE SOFTWARE. THE SOFTWARE IS LICENSED, NOT SOLD. ADOBE PERMITS YOU TO COPY, DOWNLOAD, INSTALL, USE, OR OTHERWISE BENEFIT FROM THE FUNCTIONALITY OR INTELLECTUAL PROPERTY OF THE SOFTWARE ONLY IN ACCORDANCE WITH THE TERMS OF THIS AGREEMENT. USE OF SOME ADOBE AND SOME NON- ADOBE MATERIALS AND SERVICES INCLUDED IN OR ACCESSED THROUGH THE SOFTWARE MAY BE SUBJECT TO OTHER TERMS AND CONDITIONS TYPICALLY FOUND IN A SEPARATE LICENSE AGREEMENT, TERMS OF USE OR “READ ME” FILE LOCATED WITHIN OR NEAR SUCH MATERIALS AND SERVICES OR AT http://www.adobe.com/go/thirdparty. -
Adobe Trademark Database for General Distribution
Adobe Trademark List for General Distribution As of May 17, 2021 Please refer to the Permissions and trademark guidelines on our company web site and to the publication Adobe Trademark Guidelines for third parties who license, use or refer to Adobe trademarks for specific information on proper trademark usage. Along with this database (and future updates), they are available from our company web site at: https://www.adobe.com/legal/permissions/trademarks.html Unless you are licensed by Adobe under a specific licensing program agreement or equivalent authorization, use of Adobe logos, such as the Adobe corporate logo or an Adobe product logo, is not allowed. You may qualify for use of certain logos under the programs offered through Partnering with Adobe. Please contact your Adobe representative for applicable guidelines, or learn more about logo usage on our website: https://www.adobe.com/legal/permissions.html Referring to Adobe products Use the full name of the product at its first and most prominent mention (for example, “Adobe Photoshop” in first reference, not “Photoshop”). See the “Preferred use” column below to see how each product should be referenced. Unless specifically noted, abbreviations and acronyms should not be used to refer to Adobe products or trademarks. Attribution statements Marking trademarks with ® or TM symbols is not required, but please include an attribution statement, which may appear in small, but still legible, print, when using any Adobe trademarks in any published materials—typically with other legal lines such as a copyright notice at the end of a document, on the copyright page of a book or manual, or on the legal information page of a website. -
Enterprise Development with Flex
Enterprise Development with Flex Enterprise Development with Flex Yakov Fain, Victor Rasputnis, and Anatole Tartakovsky Beijing • Cambridge • Farnham • Köln • Sebastopol • Taipei • Tokyo Enterprise Development with Flex by Yakov Fain, Victor Rasputnis, and Anatole Tartakovsky Copyright © 2010 Yakov Fain, Victor Rasputnis, and Anatole Tartakovsky.. All rights reserved. Printed in the United States of America. Published by O’Reilly Media, Inc., 1005 Gravenstein Highway North, Sebastopol, CA 95472. O’Reilly books may be purchased for educational, business, or sales promotional use. Online editions are also available for most titles (http://my.safaribooksonline.com). For more information, contact our corporate/institutional sales department: (800) 998-9938 or [email protected]. Editor: Mary E. Treseler Indexer: Ellen Troutman Development Editor: Linda Laflamme Cover Designer: Karen Montgomery Production Editor: Adam Zaremba Interior Designer: David Futato Copyeditor: Nancy Kotary Illustrator: Robert Romano Proofreader: Sada Preisch Printing History: March 2010: First Edition. Nutshell Handbook, the Nutshell Handbook logo, and the O’Reilly logo are registered trademarks of O’Reilly Media, Inc. Enterprise Development with Flex, the image of red-crested wood-quails, and related trade dress are trademarks of O’Reilly Media, Inc. Many of the designations used by manufacturers and sellers to distinguish their products are claimed as trademarks. Where those designations appear in this book, and O’Reilly Media, Inc. was aware of a trademark claim, the designations have been printed in caps or initial caps. While every precaution has been taken in the preparation of this book, the publisher and authors assume no responsibility for errors or omissions, or for damages resulting from the use of the information con- tained herein. -
Adobe RTMP Specification
Copyright Adobe Systems Incorporated H. Parmar, Ed. M. Thornburgh, Ed. Adobe December 21, 2012 Adobe's Real Time Messaging Protocol Abstract This memo describes Adobe's Real Time Messaging Protocol (RTMP), an application-level protocol designed for multiplexing and packetizing multimedia transport streams (such as audio, video, and interactive content) over a suitable transport protocol (such as TCP). Table of Contents 1. Introduction . 3 1.1. Terminology . 3 2. Contributors . 3 3. Definitions . 3 4. Byte Order, Alignment, and Time Format . 5 5. RTMP Chunk Stream . 5 5.1. Message Format . 6 5.2. Handshake . 7 5.2.1. Handshake Sequence . 7 5.2.2. C0 and S0 Format . 7 5.2.3. C1 and S1 Format . 8 5.2.4. C2 and S2 Format . 8 5.2.5. Handshake Diagram . 10 5.3. Chunking . 11 5.3.1. Chunk Format . 11 5.3.1.1. Chunk Basic Header . 12 5.3.1.2. Chunk Message Header . 13 5.3.1.2.1. Type 0 . 14 5.3.1.2.2. Type 1 . 14 5.3.1.2.3. Type 2 . 15 5.3.1.2.4. Type 3 . 15 5.3.1.2.5. Common Header Fields . 15 5.3.1.3. Extended Timestamp . 16 5.3.2. Examples . 16 5.3.2.1. Example 1 . 16 5.3.2.2. Example 2 . 17 5.4. Protocol Control Messages . 18 5.4.1. Set Chunk Size (1) . 19 5.4.2. Abort Message (2) . 19 5.4.3. Acknowledgement (3) . 20 Parmar & Thornburgh [Page 1] Adobe RTMP December 2012 5.4.4. -
CGT 353: Principles of Interactive and Dynamic Media Moving On: Other Aspects of the Flash Platform Mobile Development, AIR, Flex, and Catalyst
CGT 353: Principles of Interactive and Dynamic Media Moving on: Other Aspects of the Flash Platform Mobile Development, AIR, Flex, and Catalyst The Adobe Flash Platform: • What you have learned in this class is only the beginning… • The entirety of the Flash Platform is enormous. • Includes: o Flash o Flash Lite o AIR o Flex and FlexBuilder o Catalyst o BlazeDS Server o Adobe Flash Media Server family • Continue to explore the platform more thoroughly in CGT 451… Introduction to Mobile Development: • Current version of Player is Flash Lite 3.1 • FL 3.1 does NOT provide support for AS 3.0 • FL 3.1 DOES provide support for Flash Player 8 and flv videos • Version comparison: http://www.adobe.com/products/flashlite/version • According to Strategy Analytics, the number of Flash Lite shipped devices will reach 1 billion in 2009 and more than 2.5 billion by the end of 2010. • See supported devices list: http://www.adobe.com/mobile/supported_devices • See penetration statistics here. • Checkout Adobe Device Central • Also sign up for and install the Device Profile Updater on the Adobe Website – this will allow you to update the phones on your device central. Resources: • Adobe Mobile and Devices Center: http://www.adobe.com/devnet/devices Going Wireless: • Are over 2.5 billion mobile users today! • Consumers are now more likely to purchase a higher-end or smart phone than they are a computer. • Mobile applications (games, etc…) are overtaking desktop/ browser based apps… • Significant portion of CGT 451 is based on mobile Flash development… Flash -
Ajax Security Concerns
Flash Security OWASP KC Meeting March 7, 2007 Rohini Sulatycki OWASP Copyright © The OWASP Foundation Permission is granted to copy, distribute and/or modify this document under the terms of the OWASP License. The OWASP Foundation http://www.owasp.org What is Flash? Adobe Flash is the authoring environment Rich Animation Video Action Script 2 FLA Flash Player is the VM that runs SWF byte codes OWASP 2 OWASP 3 What is Flash Remoting? Flash Remoting is a technology for HTTP-based request/response data communication. Supported natively by Flash Player Uses Action Message Format (AMF) for communication Modeled on SOAP Uses packet format OWASP 4 Flash Remoting Communication OWASP 5 Flash Remoting Communication OWASP 6 What is Flex 2? Flex is a framework for creating flash applications. Components Lists, Grids,.. Collection of technologies XML web services HTTP Flash Player ActionScript Flex applications are .swf files which you can then run in Flash Player. OWASP 7 Flash Shared Objects OWASP Copyright © The OWASP Foundation Permission is granted to copy, distribute and/or modify this document under the terms of the OWASP License. The OWASP Foundation http://www.owasp.org Shared Objects Similar to cookies Larger data storage 100KB Binary format No cross-domain access (by default) Not downloaded back to web server OWASP 9 Shared Objects Stored outside browser Do not get cleared when browser cache is cleared Accessible across browsers OWASP 10 SOL Editors C:\Documents and Settings\<USERNAME>\Application\Data\Macromedia\Flash Player\#SharedObjects\<RANDOM>\<DOMAINNAME> When you drill down in each domain’s directory, you will eventually find a “SOL” file. -
Protokoly Pro Komunikaci Klient ˚U Na Platformˇe Flash
MASARYKOVA UNIVERZITA F}w¡¢£¤¥¦§¨ AKULTA INFORMATIKY !"#$%&'()+,-./012345<yA| Protokoly pro komunikaci klient ˚una platformˇeFlash BAKALÁRSKA PRÁCA Tomáš Mizerák Brno, jar 2010 Prehlásenie Prehlasujem, že táto bakalárska práca je mojím pôvodným autorským dielom, ktoré som vypracoval samostatne. Všetky zdroje, pramene a literatúru, ktoré som pri vypracovaní používal alebo z nich ˇcerpal,v práci riadne citujem s uvedením úplného odkazu na prís- lušný zdroj. Vedúci práce: RNDr. David Šafránek, Ph.D. ii Pod’akovanie Dakujemˇ svojmu vedúcemu bakalárskej práce RNDr. Davidovi Šafránkovi, Ph.D. za pomoc, ochotu a strpenie, ktoré mi venoval pri tvorbe tejto práce. Taktiež d’akujem svojej rodine za podporu poˇcascelého štúdia a všetkým, ktorí mi akýmkol’vek spôsobom pomohli pri spracovaní tejto bakalárskej práce. iii Zhrnutie Vd’aka vysokej rozšírenosti technológie Flash a výkonu dnešných poˇcítaˇcovmôžeme im- plementovat’ aplikácie a hry bez nutnosti inštalácie. Táto práca zh´rˇnaspôsoby komunikácie klientov Flash a prehl’ad dostupných protokolov. V rámci práce boli jednoduchým nástro- jom otestované dva najrozšírenejšie protokoly pre Flash – HTTP a RTMP. Súˇcast’ou práce je ukážková aplikácia využívajúca RTMP pre spojenie klient-server a RTMFP pre peer-to-peer komunikáciu. iv Abstract Because of the great expansion of Flash technology and thanks to the performance of mod- ern computers we’re able to implement applications and games without the necessity of installing them. This thesis includes various possibilities of communication between Flash clients and an overview of available protocols. As a part of this thesis two most common protocols for Flash – HTTP and RTMP – were tested by a simple custom tool. The practical part is a demo application which uses RTMP for a client-server and RTMFP for peer-to-peer communication. -
Encantando Seus Usuários Com Adobe Flex Sem Perder Todo O Poder Do Java
Encantando seus usuários com Adobe Flex sem perder todo o poder do Java Rafael Nunes Instrutor Globalcode Eder Magalhães Instrutor Globalcode 1 Globalcode – Open4Education Agenda > Introdução > Produtos, Família Adobe > Estrutura Flex > Cases de Sucesso > Flex Builder > Unindo Forças > Formas de Integração > Exemplos de Integração > Conclusão 2 Globalcode – Open4Education Adobe Flex… O que é? > O “poder” do flash no mundo Enterprise (RIA). > Projeto lançado em 2002. > SDK Open Source 3 Globalcode – Open4Education Família Flex Flex SDK: > Componentes > Compilador / debug > Mxml e ActionScript 4 Globalcode – Open4Education Família Flex Flex SDK: > Componentes > Compilador / debug > Mxml e ActionScript Flex Builder 3 - IDE 5 Globalcode – Open4Education Família Flex Flex SDK: > Componentes > Compilador / debug > Mxml e ActionScript Flex Builder 3 - IDE Integrador Java 6 Globalcode – Open4Education Família Flex Flex SDK: > Componentes > Compilador / debug > Mxml e ActionScript Flex Builder 3 - IDE Integrador Java 7 Globalcode – Open4Education Codificando <mxml/> > Linguagem de marcação (XML) > Simples > Bem estruturada > Extensível <mx:Panel title=" Cadastro " layout=" vertical " width=" 278 " height=" 164 "> <mx:Label text=" Nome "/> <mx:TextInput id=" txtAluno " text=""/> <mx:Button id=" saveButton " label=" Salvar "/> </mx:Panel> 8 Globalcode – Open4Education Codificando++ Como tratar eventos? ActionScript 3.0 > Linguagem usada em Flash > Orientada a Objetos <mx:Script> <![CDATA[ private function salvar(): void { if (txtAluno.text = ‘’) -
RTMP Specification License Copyright © 2003−2009 Adobe Systems Incorporated
RTMP Specification License Copyright © 2003−2009 Adobe Systems Incorporated. All rights reserved. Published April 2009 This is a legal agreement (“Agreement”) between the user of the Specification (either an individual or an entity) (“You”), and Adobe Systems Incorporated (“Adobe”) (collectively the “Parties”). If You want a license from Adobe to implement the RTMP Specification (as defined below), You must agree to these terms. This is an offer to be accepted only on the terms set forth in this Agreement. You accept these terms by accessing, downloading, using, or reviewing the RTMP Specification. Once accepted, Adobe grants You the license below, provided that You fully comply with these terms. If You do not agree to these terms, then You are not licensed under this Agreement. If You attempt to alter or modify these terms, then the offer is no longer valid and is revoked. The RTMP Specification provides a protocol for high-performance streaming transmissions of audio, video, and data content between Adobe Flash Platform technologies. We offer this license to encourage streaming rich content via the RTMP protocol. The RTMP Specification may not be copied, photocopied, reproduced, translated, or converted to any electronic or machine-readable form in whole or in part without written approval from Adobe. Notwithstanding the foregoing, upon acceptance of the terms of this Agreement, You may print out one copy of this manual for personal use provided that no part of this manual may be printed out, reproduced, distributed, resold, or transmitted for any other purposes, including, without limitation, commercial purposes, such as selling copies of this documentation or providing paid-for support services. -
Lazarou Jean
L a z a r o u J e a n rue tour petit château, 40 B-7060 Soignies [email protected] 32 67 21 45 79 (home) L ICENCIÉ EN INFORMATIQUE S t u d i e s : From 1985 until 1990 : Graduated as Licencié en INFORMATIQUE (computer scientist), Faculté des Sciences, Université Libre de Bruxelles. 1984: One year at Sciences Appliquées, Université Libre de Bruxelles. T h e s i s : Title : "Conception d'un interpréteur PostScript." (Design of a PostScript Interpreter) • PostScript language study and analysis, • Implementation of a functional kernel in C (on SUN / UNIX BSD 4.2), • Ported on VAX in October 1991 (for another student’s thesis). Professional Experience: Mid January 2018 until today: Employee at Upstreem, a start-up company developing a new electronic tag (a wristwatch) delivered with the monitoring application used by the operators who follow the offenders • lead developer for the front-end ReactJS • back-end in Java/Spring-boot • Git (with Gitlab) • PostgreSQL database • agile/scrum process September 2015 until Mid January 2018: Employee at Nephroflow (software company for a healthcare software - dialysis) • Ruby on Rails developer member of the team working on the API server implementation for a healthcare software • Java/Mirth Connect for the integration with external systems (electronic medical record system, dialysis machines, lab system) • Elixir/Phoenix for the integration as a replacement for the previous version using Mirth Connect. • InfluxDB as a time series database to store data history • PDF Report generation using Ruby Prawn -
Adobe® Flash® Builder™ 4.5 for PHP
brought to you by... #96 CONTENTS INCLUDE: n Key Features Adobe® Flash® Builder™ 4.5 for PHP n A Tour of Flash Builder 4.5 n Setting Up Your Project Adobe/Zend Tools for the PHP Professional n Creating a Data Service n Connecting Flash to PHP n Hot Tips and more... Visit refcardz.com By Marco Tabini ABOUT THIS REFCARD You can find out more about the Action Message Format—the Hot optimized data interchange format built natively into Flash—and its Tip integration within Zend’s products at Over the past few years, Adobe Flash has grown to encompass a http://framework.zend.com/manual/en/zend.amf.html. family of technologies whose abilities go well beyond the browser. Today, Flash is a platform that can be used to build and deliver Support for Mobile Applications speedy, highly functional applications capable of running on a variety of different systems, from desktop OSs to mobile devices. As part of its support for multiple platforms, Flash Builder for PHP is also capable of building applications that can run on multiple Thanks to the joint efforts of Adobe and Zend and with the help of platforms, including Apple’s iOS, Google’s Android, and even many members of an enthusiastic community, Flash and PHP enjoy a Research in Motion’s BlackBerry Tablet OS. synergistic relationship, which means that developers who know both Get More Refcardz! Refcardz! Get More languages find themselves empowered to build complex, vertically Integration with PHP integrated applications that go well beyond the realm of the Web. Because Flash Builder 4.5 for PHP incorporates the functionality of Flash Builder 4.5 for PHP is a new offering from Adobe and Zend Zend Studio, it features a rich environment for the production of that combines the two companies’ knowledge in Flash and PHP into complex and highly interactive PHP-based applications.