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Core Game Rulebook
RULEBOOK 1 INDEX INTRODUCTION 03 COMBAT BASICS 15 COMPONENT LIST 04 EPIC COMBAT 15 GAME SETUP 06 Combat Grid, Weapons OBJECTIVE 08 and Combat Deck 15-16 KEY CONCEPTS 08 Resolving Epic Combat 16 The Map of Eternia 08 WILDS COMBAT 22 Eternium 08 SOLDIER COMBAT 24 Victory Cards 09 SUPPORT CARDS 25 Defeated Heroes 09 Beast and Allies 25 STRUCTURE OF A ROUND 10 Equipment, Spells, and Vehicles 25 Preparation Phase 10 ENDING THE GAME 26 Action Phase 10 GAMEPLAY VARIANTS 26 ACTIONS 10 Solo/Cooperative 26 Move 10 Skrimish Mode 29 Fast Travel 11 GLOSSARY 31 Outpost Movement 11 Mobilize the Soldiers 11 Brave the Wilds 12 Go on a Quest 12 Rest (Night Only) 13 Free Actions 13 2 INTRODUCTION Masters of the Universe: Fields of Eternia is a game of conquest in the world of Eternia for 1–6 players. You will take control of legendary characters from the Masters of the Universe Classics series, recruiting allies, acquiring equipment and taming beasts, all while capturing key locations and completing story-based scenarios. In the standard version of the game, players split into two factions — the Masters of the Universe or the Evil Warriors — with each player choosing a character to play. This rulebook also contains variant rules for solo or cooperative play, as well as a skirmish mode. 3 COMPONENT LIST RULEBOOK RULEBOOK Map Rulebook Mission Booklet Masters of the Universe Evil Warriors Epic Die x2 Combat Grid x2 Wilds Die x10 Wilds Die x10 MODELS He-Man She-Ra Man-At-Arms Ram Man Teela Stratos Masters of the Universe Soldiers x15 Skeletor Mer-Man Beast -
Masters of the Universe: Action Figures, Customization and Masculinity
MASTERS OF THE UNIVERSE: ACTION FIGURES, CUSTOMIZATION AND MASCULINITY Eric Sobel A Thesis Submitted to the Graduate College of Bowling Green State University in partial fulfillment of the requirements for the degree of MASTER OF ARTS December 2018 Committee: Montana Miller, Advisor Esther Clinton Jeremy Wallach ii ABSTRACT Montana Miller, Advisor This thesis places action figures, as masculinely gendered playthings and rich intertexts, into a larger context that accounts for increased nostalgia and hyperacceleration. Employing an ethnographic approach, I turn my attention to the under-discussed adults who comprise the fandom. I examine ways that individuals interact with action figures creatively, divorced from children’s play, to produce subjective experiences, negotiate the inherently consumeristic nature of their fandom, and process the gender codes and social stigma associated with classic toylines. Toy customizers, for example, act as folk artists who value authenticity, but for many, mimicking mass-produced objects is a sign of one’s skill, as seen by those working in a style inspired by Masters of the Universe figures. However, while creativity is found in delicately manipulating familiar forms, the inherent toxic masculinity of the original action figures is explored to a degree that far exceeds that of the mass-produced toys of the 1980s. Collectors similarly complicate the use of action figures, as playfully created displays act as frames where fetishization is permissible. I argue that the fetishization of action figures is a stabilizing response to ever-changing trends, yet simultaneously operates within the complex web of intertexts of which action figures are invariably tied. To highlight the action figure’s evolving role in corporate hands, I examine retro-style Reaction figures as metacultural objects that evoke Star Wars figures of the late 1970s but, unlike Star Wars toys, discourage creativity, communicating through the familiar signs of pop culture to push the figure into a mental realm where official stories are narrowly interpreted. -
Die Pyramide Der Unsterblichkeit (Motu-Hspfolge 31, Script: H.G.Francis, Getippt V
Die Pyramide der Unsterblichkeit (MotU-HspFolge 31, Script: H.G.Francis, getippt v. M. Gall) [Titelmusik / Werkstatt] He-Man: Man-at-Arms, ich habe eine Idee. Man-at-Arms: Heraus damit, He-Man. Um was geht es. He-Man: Ich finde es an der Zeit, Skeletor einmal richtig auf den Arm zu nehmen. Man-at-Arms: (schmunzelnd) Du willst Skeletor zum Narren machen. Das hätte er allerdings verdient. Aber wie stellst du dir das vor? He-Man: (lacht auf) Ganz einfach, Waffenmeister: Bisher hat sich Skeletor auf alles gestürzt, was ihm wichtig erschien und was er glaubte gegen uns verwenden zu können. Einmal war es ein Buch, dann das Vermächtnis eines Magiers. Man-at-Arms: Ja, richtig … Und jetzt willst du ihm einen Köder hinwerfen, an dem er sich verschlucken soll. He-Man: Ja, genau das. In der Bibliothek habe ich ein Buch entdeckt – es heißt: „Die Pyramide der Unsterblichkeit“. Es ist ein dummes Buch. So eine Art Märchenbuch. Aber so geschrieben, als ginge es dabei um die pure Wahrheit. Man-at-Arms: (lachend) Skeletor wird glauben, dass er mit Hilfe des Buchs unsterblich werden kann. He-Man: Genau davon bin ich überzeugt. Er wird sich aufführen wie ein Narr. Und für uns gibt es was zu lachen. Man-at-Arms: (begeistert) Das wäre genau das Richtige für unser Fest, das morgen beginnen soll. (freudig nachdenklich) Aber wie gehen wir vor? He-Man: Pass auf! Das hab ich mir so vorgestellt … [gediegene Musik / Skeletor-Motiv] Erzähler: Skeletor, der Herr des Bösen, lag krank im Bett. Hordak, der Oberbefehlshaber der Horde, King-Hiss, der König der Schangenmenschen, Rattlor, Tung-Lashor, Kobra-Khan und Evil-Lyn waren bei ihm und versuchten ihm zu helfen. -
Creating a Character
This game is based on Mattel's Masters of the Universe. It would be nothing without the many people involved in creating the brand and everything connected to it. I've tried to acknowledge everyone that I know had a part but there's bound to be omissions. Thanks to everyone involved. A brand as large as this is not easy to wrap one's head around and while there's only one writer of this game most of the information here was originally collected by fans and shared on various websites, mailing lists and forums. I owe a great gratitude to all those people and I've tried to credit everyone but there might be people I've neglected to mention. I'd be happy to correct any mistakes, and change online aliases to the correct names if you wish. This is version 0.4 MOTU RPG created by Daniel Schenström Masters of the Universe Classics (MOTUC) entries in this game mostly written by Scott Neitlich and Danielle Gelehrter. Masters of the Universe created and expanded by: Roger Sweet, Mark Taylor, Ted Mayer, Tony Guerro, Donald F. Glut, Alfredo Alcala, Colin Bailey, Michael Halperin, Bruce Timm, Tim Kilpin, Lou Scheimer, Dave Capper, Alan Tyler, Ed Watts, Mark Jones, James McElroy, Mike McKittrick, William George, Dave Maurer, Jim Keifer, Dave Wolfram, Stephen Lee, Scott Neitlich, Val Staples, Emiliano Santalucia, Josh Van Pelt, James Eatock, Robert Lamb, David Wise, Paul Dini, Larry DiTillio, J. Michael Stracszynski, Rowby Goren, Warren Greenwood, Gary Cohn, George Caragonne, Ron Wilson, Evelyn Stein, Thanks to: he-man.org, The Power and Honor Foundation, Mattel, Patrick Fogarty, the He-man wiki, Illustrations by: Daniel Schenström Two images are extensions and baed off of Filmation animation background plates. -
Action Figures
Action Figures Star Wars (Kenner) (1977-1983) Power of the Force Complete Figures Imperial Dignitary Masters of the Universe (1982-1988) Wave 1 Complete Figures Battle Ram (Vehicle) Castle Grayskull (Playset) Accessories Man-At-Arms - Mini-comic (The Vengeance of Skeletor), Mace, Leg Armor Zodac - Mini-comic (The Vengeance of Skeletor or Slave City!) Beast Man - Whip, Spiked Arm Band, Spiked Arm Band Mer-Man - Mini-comic Teela - Snake Staff Wave 2 Accessories Trap Jaw - Mini-comic (The Menace of Trap Jaw!), Hook Arm, Rifle Arm Wave 3 Complete Figures Battle Armor He-Man Mekaneck (figure and accessories detailed below) Accessories Battle Armor Skeletor - Ram Staff Webstor - Grapple Hook with string Fisto - Sword Orko - Mini-comic (Slave City!), Magic Trick Whiplash - Mini-comic (The Secret Liquid of Life) Weapons Pack - Yellow Beast Man Chest Armor, Yellow Beast Man Arm Band, Gray Grayskull Shield, Gray Grayskull Sword Mekaneck - Club, Armor Wave 4 Complete Figures Dragon Blaster Skeletor (figure and accessories detailed below) Moss Man (figure and accessories detailed below) Battle Bones (Creature) Land Shark (Vehicle) Accessories Dragon Blaster Skeletor - Sword, Chest Armor, Chain, Padlock Hordak - Mini-comic (The Ruthless Leader's Revenge) Modulok - 1 Tail, Left Claw Leg Moss Man - Brown Mace Roboto - Mini-comic (The Battle for Roboto) Spikor - Mini-comic (Spikor Strikes) Fright Zone - Tree, Puppet, Door Thunder Punch He-Man - Shield Wave 5 Complete Figures Flying Fists He-Man Horde Trooper (figure and accessories detailed below) Snout -
Art of He-Man and the Masters of the Universe Free Ebook
FREEART OF HE-MAN AND THE MASTERS OF THE UNIVERSE EBOOK Various | 184 pages | 28 Apr 2015 | DARK HORSE COMICS | 9781616555924 | English | Milwaukee, United States Art of He-Man and the Masters of the Universe by Tim Seeley Toy Collections. Masters of the Universe - The Original Series. Princess of Power. Masters of the Universe - Commemorative Series. Masters of the Universe - Modern Series. Masters of the Universe Classics. Masters of the Universe Minis. Masters of the Universe Giants. Masters of the Universe - The Super7 Series. Masters of the Universe Origins. She-Ra and the Princesses of Power. International Collections. Bootleg Collections. Documents Library. Masters of the Universe Statues and Busts. He-Man - The New Adventures. Masters of the Universe - The Modern Series. Battle Cat Production Sample. Battle Chariot Concept by Ted Mayer. Battle Ram Concept by Ted Mayer. Blade Prototype catalog pic. Cosmic Key Prototype catalog pic. Eldor Prototype Catalog Pic. Gigantisaur Prototype Catalog Art of He-Man and the Masters of the Universe. He-Ro Prototype Catalog Pic. Skeletor sketches by Mark Taylor. Teela - Female Warrior Sketch. Register Account Learn more. English Italian Style heman New Style. Help Translate this Info. Battle Ram Prototype. Clawful Prototype. Early Skeletor Prototype. Eldor Proof Card. Eternia sketch by Ted Mayer. Evil Robot. Evil Sorceress. Fisto Prototype. Gygor Concept by Mark Art of He-Man and the Masters of the Universe. Gygor Prototype. He-Man sketch by Mark Taylor. Jitsu Prototype. Man-E-Faces Protoype. Orko Prototypes. Ram Man Prototype. Teela Prototype. Tomart Article. Trap- Jaw Prototype. Tri-Klops Prototype. Wind Raider Mock-Up. -
Animoca Brands Launches He-Man™ Tappers of Grayskull™
Animoca Brands launches He-Man™ Tappers of Grayskull™ ● Animoca Brands launches He-ManTM Tappers of GrayskullTM based on the Masters of the Universe® franchise ● The new game features voice-over acting by the legendary Alan Oppenheimer and Cam Clarke, the official voices of Skeletor® and He-Man/Prince Adam, respectively ● The Masters of the Universe brand is estimated to have over 30 million fans worldwide ● Further games based on Mattel properties arriving in 2016; Animoca Brands will launch its first e-book based on Thomas & Friends™ in the September quarter Hong Kong, 31 August 2016 - Animoca Brands (ASX: AB1, ‘the Company’) today announced the launch of its latest mobile game, He-ManTM Tappers of GrayskullTM. The game is based on the iconic Masters of the Universe® franchise, launched in 1982. He-Man Tappers of Grayskull is available globally on iPhone®, iPad® and iPod touch® on the App Store℠, and for Android™ devices on Google Play™. In He-Man Tappers of Grayskull, He-Man and the Masters of the Universe battle Skeletor and his magically enlarged minions across multiple locations on the planet Eternia®. He-Man and his allies must secure powerful ancient artifacts and defeat wave after wave of gigantic foes to stop Skeletor’s evil plans, thus ensuring safety for Castle Grayskull® and all Eternia. The app utilises clicker gameplay and features dozens of Masters of the Universe characters including He-Man®, Skeletor®, Teela®, Man-At-Arms®, Battle Cat®, She-Ra®, Orko®, Evil-Lyn®, Beast Man®, Mer-Man®, Sorceress®, Stratos®, Mekaneck®, Scareglow™, Hordak® and others. He-Man Tappers of Grayskull boasts voice acting by the Emmy Award-nominated Alan Oppenheimer (Skeletor) and Cam Clarke (He-Man, Prince Adam). -
Masters of the Universe: Volume 3 Pdf, Epub, Ebook
MASTERS OF THE UNIVERSE: VOLUME 3 PDF, EPUB, EBOOK Pop Mhan,Kieth Giffen | 160 pages | 26 Aug 2014 | DC Comics | 9781401247195 | English | United States Masters of the Universe: Volume 3 PDF Book In the meanwhile, however, it is up to Teela, Adam and Cringer to try to help the village. Send me an email when my question is answered. He tells them that his people, the Reptons, are in need of help- someone has extinguished the furnace which heats their underground kingdom, plunging the whole kingdom into severe coldness. In order for him to achieve this, he must pass a series of tests, but these can only be undertaken by a human, so He-Man must undertake them on his behalf. Teela recalls that the spring only rises once every thousand years. He-Man tells viewers fears which might be called phobias can often be healthy and normal deterrents from dangers like fire , water or heights. DC Comics. He-Man tells viewers to not let the spirit of competition lead to injuries or anger in games, and to "play it safe". The evil wizard Kothos, turned into a sand slug by Evil-Lyn in "The Witch and The Warrior" , tricks Orko into reviving his human form, then exacts revenge on Evil-Lyn for what she did to him. Skuba the power to control water—and now, Skuba has turned homicidal, threatening to sink all of Los Angeles! This causes the moon to fall toward the planet, dooming both unless the moon is returned to its proper orbit. An attempt by Skeletor to steal the Fountain of Life of Aridan from the evil wizard Kothos results in Evil-Lyn and Teela being stranded alone in the middle of the desert. -
Masters of the Universe Figures Checklist
Masters Of The Universe Figures Checklist Noduled and relocated Floyd often Hebraises some pustulants irrefrangibly or venerates midnightly. Motivating and putrefactive Thane never retrieved sloppily when Meredeth slouch his discursions. Rikki broken his inti smooths moistly, but clubbable Riccardo never mill so barebacked. Redemption day of masters the figures exist or not included in taiwan and tenants who Sting at the very least. Some condo communities and their respective HOAs organize social events like pool parties, barbecues and doggy playdates, and you might be in closer proximity to neighbors and more likely to meet them in person. Iceman, Apocalypse, and Mr. Webstor was the guy that sucked me in. Rotar had no legs and could spin around. The stranger then sends the Snake Men back to their base and all the time travelers home. This is where it started. If you continue to use this site we will assume that you are happy with it. This section will allow you to view complete action figures from Masters of the Universe with their correct weapons, as well as list them to each series or year. He can then use his robotically enhanced snout to blast water at enemies, fires, or anything else that needs watering in the name of righteousness. Disable select boxes with no value selected. With almost every baseball release, Lisa continues to grow her collection. This site uses cookies. Reload the page for the latest version. Man, unlike her husband. Released alongside the action figures were also many vehicles, creatures, play sets, and a number of accessory packs. -
By James Kerr Edition 2, Last Revised: 2015-06-10
By James Kerr Edition 2, Last Revised: 2015-06-10 Disclaimer This game shall never be sold nor resold. It is in no way sponsored nor endorsed by Key People Matel, nor any of its affi liates. The content This game thanks Kevin O’Brien, whose of this booklet are for the exclusive use youthful enthusiasm for the material inspired of fun-good-times, and should not be this project. sold, rented, nor used for any commercial enterprise in any way, shape, or form. This game is created by a Masters of the Universe fan, for fans themselves. It is not meant to step on Matel’s or anyone else’s toes, but designed to respect their creations. ‘He-Man’ and ‘Masters of the Universe’ are registered trademarks of Matel, and Filmation, and I’m sure there are a lot of other fi ngers in the He-Man pie, too, none of which are mine. 80s Toybox RPG by James Kerr Introduction In 1987 James Kerr placed a peanut butter 80’s Toy Box RPG rules upon which this game sandwich in his parent´s VCR and was is based are structured to appeal to the transported to a magical world where he toy collecting nature of its subject matter. was taught by long-dead druids the secrets You begin by deciding what kind of a child of dice rolling, community, and dungeon you are, then rotating through segments mastership. Returning to this world he has that represent both moving around your been playing roleplaying games most of childhood house playing action fi gures and a his adult life, and hasn’t been able to resist cartoon episode between commercials. -
Morphological Conservation in Human-Animal Hybrids in Science Fiction and Fantasy Settings: Is Our Imagination As Free As We Think It Is?
Advances in Anthropology 2013. Vol.3, No.3, 157-163 Published Online August 2013 in SciRes (http://www.scirp.org/journal/aa) http://dx.doi.org/10.4236/aa.2013.33021 Morphological Conservation in Human-Animal Hybrids in Science Fiction and Fantasy Settings: Is Our Imagination as Free as We Think It Is? Matthieu J. Guitton1,2 1Faculty of Medicine, Laval University, Quebec City, Canada 2Institut Universitaire en Santé Mentale de Québec, Quebec City, Canada Email: [email protected] Received March 1st, 2013; revised April 3rd, 2013; accepted May 20th, 2013 Copyright © 2013 Matthieu J. Guitton. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. The question of whether human imagination knows no boundaries or is, alternatively, constrained by conscious or unconscious cognitive templates is a key issue in defining human mind. We try here to ad- dress this extremely large question by focusing on one particular element of imaginary creations, the spe- cific case of human-animal hybrids. Human-animal hybrids are common inhabitants of human imaginary spaces, being regularly encountered across numerous mythologies, as well as in modern popular culture. If human imagination was unconstrained, it would be expected that such hybrid creatures would display roughly half human and half animalistic features. Using several different popular science fiction and fan- tasy settings, we conducted an analysis of the morphological traits of human-animal hybrids, both ana- tomical and phenotypic. Surprisingly, we observed extremely high conservation of human morphological traits in human-animal hybrids, with a contrasting high use of phenotypic (“cosmetic”) alterations, and with highly stereotyped patterns of morphological alterations. -
He-Man and the Masters of the Universe a Tecnocultura Dos Anos 80 E Uma Das Primeiras Recriações Do Pós-Humano
HE-MAN AND THE MASTERS OF THE UNIVERSE A TECNOCULTURA DOS ANOS 80 E UMA DAS PRIMEIRAS RECRIAÇÕES DO PÓS-HUMANO HE-MAN AND THE MASTERS OF THE UNIVERSE THE 80'S TECHNOCULTURE AND ONE OF THE FIRST RECREATIONS OF THE POSTHUMAN JOÃO JERÓNIMO MACHADINHA MAIA* [email protected] Este artigo tem como objetivo fazer uma revisitação do franchising He-man and the Masters of the Universe, um universo recreativo que se estendeu a várias áreas de negócio. Tratando-se de um universo concebido no contexto da tecnocultura dos anos 80, recebeu a influência de vários elementos culturais e ideológicos que justificam a sua classificação como representação do pós- humano. Inclusivamente, as representações de He-man em décadas posteriores não deixaram de revelar elementos interessantes para o estudo académico das recriações do pós-humano face aos desenvolvimentos ocorridos na cultura popular e na cultura de massas através dos média. No entanto, trata-se de um produto de entretenimento que continua a ser essencialmente dirigido ao público de fãs dos anos 80, daí verificar-se determinadas particularidades na evolução das suas estórias. Palavras-chaves: tecnocultura; anos 80; He-man; recriação; pós-humano. This article aims to revisit the He-man and the Masters of the Universe franchise, a recreational universe that has extended to various business areas. As it was a universe conceived in the context of the technoculture of the 1980s, it received the influence of several cultural and ideological elements that justify its classification as a representation of the posthuman. In fact, He-man's representations in later decades did not fail to reveal interesting elements for the academic study of the posthuman recreations in the face of the developments that have occurred in the popular culture and in the mass culture through the media.