Lecture 05: Dynamic Memory Management & Ownership
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C++ COPY CONSTRUCTOR Rialspo Int.Co M/Cplusplus/Cpp Co Py Co Nstructo R.Htm Copyrig Ht © Tutorialspoint.Com
C++ COPY CONSTRUCTOR http://www.tuto rialspo int.co m/cplusplus/cpp_co py_co nstructo r.htm Copyrig ht © tutorialspoint.com The copy constructor is a constructor which creates an object by initializing it with an object of the same class, which has been created previously. The copy constructor is used to: Initialize one object from another of the same type. Copy an object to pass it as an arg ument to a function. Copy an object to return it from a function. If a copy constructor is not defined in a class, the compiler itself defines one.If the class has pointer variables and has some dynamic memory allocations, then it is a must to have a copy constructor. The most common form of copy constructor is shown here: classname (const classname &obj) { // body of constructor } Here, obj is a reference to an object that is being used to initialize another object. #include <iostream> using namespace std; class Line { public: int getLength( void ); Line( int len ); // simple constructor Line( const Line &obj); // copy constructor ~Line(); // destructor private: int *ptr; }; // Member functions definitions including constructor Line::Line(int len) { cout << "Normal constructor allocating ptr" << endl; // allocate memory for the pointer; ptr = new int; *ptr = len; } Line::Line(const Line &obj) { cout << "Copy constructor allocating ptr." << endl; ptr = new int; *ptr = *obj.ptr; // copy the value } Line::~Line(void) { cout << "Freeing memory!" << endl; delete ptr; } int Line::getLength( void ) { return *ptr; } void display(Line obj) { cout << "Length of line : " << obj.getLength() <<endl; } // Main function for the program int main( ) { Line line(10); display(line); return 0; } When the above code is compiled and executed, it produces the following result: Normal constructor allocating ptr Copy constructor allocating ptr. -
Smart Pointers Raw Pointers (1 of 3)
Data Abstraction & Problem Solving with C++: Walls and Mirrors Seventh Edition C++ Interlude 4 Safe Memory Management Using Smart Pointers Raw Pointers (1 of 3) • Allocate memory in free store by using new operator – Returns reference to newly created object in memory • Store reference to object in a pointer variable – Use pointer variable to access object • Copy reference to another pointer variable – Creates alias to same object Copyright © 2017, 2013, 2007 Pearson Education, Inc. All Rights Reserved Raw Pointers (2 of 3) • Use delete operator to deallocate object’s memory – Must also set to null p t r any pointer variables that referenced the object • Need to keep track number of aliases that reference an object … else results in – Dangling pointers – Memory leaks – Other errors (program crash, wasted memory, …) Copyright © 2017, 2013, 2007 Pearson Education, Inc. All Rights Reserved Raw Pointers (3 of 3) • Languages such as Java and Python disallow direct reference to objects – Use reference counting to track number of aliases that reference an object – Known as the “reference count” • Language can detect when object no longer has references – Can deallocate … known as “garbage collection” Copyright © 2017, 2013, 2007 Pearson Education, Inc. All Rights Reserved Smart Pointers (1 of 2) • C++ now supports “smart” pointers (or managed pointers) – Act like raw pointers – Also provide automatic memory management features • When you declare a smart pointer – Placed on application stack – Smart pointer references an object object is “managed” Copyright © 2017, 2013, 2007 Pearson Education, Inc. All Rights Reserved Smart Pointers (2 of 2) • Smart-pointer templates – shared_p t r – provides shared ownership of object – unique_p t r – no other pointer can reference same object – weak_p t r – reference to an object already managed by a shared pointer … does not have ownership of the object Copyright © 2017, 2013, 2007 Pearson Education, Inc. -
Metaclasses: Generative C++
Metaclasses: Generative C++ Document Number: P0707 R3 Date: 2018-02-11 Reply-to: Herb Sutter ([email protected]) Audience: SG7, EWG Contents 1 Overview .............................................................................................................................................................2 2 Language: Metaclasses .......................................................................................................................................7 3 Library: Example metaclasses .......................................................................................................................... 18 4 Applying metaclasses: Qt moc and C++/WinRT .............................................................................................. 35 5 Alternatives for sourcedefinition transform syntax .................................................................................... 41 6 Alternatives for applying the transform .......................................................................................................... 43 7 FAQs ................................................................................................................................................................. 46 8 Revision history ............................................................................................................................................... 51 Major changes in R3: Switched to function-style declaration syntax per SG7 direction in Albuquerque (old: $class M new: constexpr void M(meta::type target, -
Concise Introduction to C++
i i final3 2012/4/19 page 47 i i Chapter 2 Concise Introduction to C++ C++ seems to be most suitable for many practical applications. Indeed, C++ is sufficiently high-level to allow transparent object-oriented programming and efficient use of human resources, yet is also sufficiently low-level to have types, variables, pointers, arrays, and loops to allow efficient use of computer resources. In this chapter, we give a concise description of C++ and illustrate its power as an object-oriented programming language. In particular, we show how to construct and use abstract mathematical objects such as vectors and matrices. We also explain the notion of a template class, which can be filled with a concrete type later on in compilation time. We also discuss inheritance and illustrate its potential. 2.1 Objects As we have seen above, C is a language based on functions. Every command is also a function that returns a value that can be further used or abandoned, according to the wish of the programmer. Furthermore, programmers can write their own functions, which may also return variables of the type specified just before the function name. When the function is called, a temporary, unnamed variable is created to store the returned value until it has been used. C++, on the other hand, is an object-oriented programming language. In this kind of language, the major concern is not the functions that can be executed but rather the objects upon which they operate. Although C++ supports all the operations and features available in C, its point of view is different. -
Transparent Garbage Collection for C++
Document Number: WG21/N1833=05-0093 Date: 2005-06-24 Reply to: Hans-J. Boehm [email protected] 1501 Page Mill Rd., MS 1138 Palo Alto CA 94304 USA Transparent Garbage Collection for C++ Hans Boehm Michael Spertus Abstract A number of possible approaches to automatic memory management in C++ have been considered over the years. Here we propose the re- consideration of an approach that relies on partially conservative garbage collection. Its principal advantage is that objects referenced by ordinary pointers may be garbage-collected. Unlike other approaches, this makes it possible to garbage-collect ob- jects allocated and manipulated by most legacy libraries. This makes it much easier to convert existing code to a garbage-collected environment. It also means that it can be used, for example, to “repair” legacy code with deficient memory management. The approach taken here is similar to that taken by Bjarne Strous- trup’s much earlier proposal (N0932=96-0114). Based on prior discussion on the core reflector, this version does insist that implementations make an attempt at garbage collection if so requested by the application. How- ever, since there is no real notion of space usage in the standard, there is no way to make this a substantive requirement. An implementation that “garbage collects” by deallocating all collectable memory at process exit will remain conforming, though it is likely to be unsatisfactory for some uses. 1 Introduction A number of different mechanisms for adding automatic memory reclamation (garbage collection) to C++ have been considered: 1. Smart-pointer-based approaches which recycle objects no longer ref- erenced via special library-defined replacement pointer types. -
Smart Pointer Demo Goals Time
Outline Smart Pointer Demo Goals Time CPSC 427: Object-Oriented Programming Michael J. Fischer Lecture 13 March 3, 2016 CPSC 427, Lecture 13 1/17 Outline Smart Pointer Demo Goals Time Smart Pointer Demo More on Course Goals Clocks and Time Measurement CPSC 427, Lecture 13 2/17 Outline Smart Pointer Demo Goals Time Smart Pointer Demo CPSC 427, Lecture 13 3/17 Outline Smart Pointer Demo Goals Time Dangling pointers Pointers can be used to permit object sharing from different contexts. One can have a single object of some type T with many pointers in different contexts that all point to that object. CPSC 427, Lecture 13 4/17 Outline Smart Pointer Demo Goals Time Problems with shared objects If the different contexts have different lifetimes, the problem is to know when it is safe to delete the object. It can be difficult to know when an object should be deleted. Failure to delete an object will cause memory leaks. If the object is deleted while there are still points pointing to it, then those pointers become invalid. We call these dangling pointers. Failure to delete or premature deletion of objects are common sources of errors in C++. CPSC 427, Lecture 13 5/17 Outline Smart Pointer Demo Goals Time Avoiding dangling pointers There are several ways to avoid dangling pointers. 1. Have a top-level manager whose lifetime exceeds that of all of the pointers take responsibility for deleting the objects. 2. Use a garbage collection. (This is java's approach.) 3. Use reference counts. That is, keep track somehow of the number of outstanding pointers to an object. -
C++/CLI Tutorial
CC++++//CCLLII TTuuttoorriiaall Author: Adam Sawicki, [email protected], www.asawicki.info Version 1.0, December 2011 Table of Contents Table of Contents .............................................................................................................................................................. 1 Introduction ...................................................................................................................................................................... 2 What is C++/CLI? ............................................................................................................................................................... 2 Why Use C++/CLI? ......................................................................................................................................................... 2 What C++/CLI is Not? .................................................................................................................................................... 2 Hello World Example ........................................................................................................................................................ 3 Project Properties ............................................................................................................................................................. 3 Namespaces ..................................................................................................................................................................... -
Things I Learned from the Static Analyzer
Things I Learned From The Static Analyzer Bart Verhagen [email protected] 15 November 2019 Static code analyzers What can they do for us? Developer High level structure Low level details Static code analyzer Expertise Static code analyzers Focus areas • Consistency • Maintenance • Performance • Prevent bugs and undefined behaviour Static code analyzers Used static code analyzers for this talk • clang-tidy • cppcheck Consistency ??? ??? #include "someType.h" class Type; template<typename T> class TemplateType; typedef TemplateType<Type> NewType; Consistency Typedef vs using Typedef vs using #include "someType.h" class Type; template<typename T> class TemplateType; typedef TemplateType<Type> NewType; using NewType = TemplateType<Type>; // typedef TemplateType<T> NewTemplateType; // Compilation error template<typename T> using NewTemplateType = TemplateType<T>; modernize-use-using Warning: use ’using’ instead of ’typedef’ The Clang Team. Clang-tidy - modernize-use-using. url: https://clang.llvm.org/extra/clang-tidy/checks/modernize-use-using.html Maintenance ??? ??? class Class { public: Class() : m_char('1'), m_constInt(2) {} explicit Class(char some_char) : m_char(some_char), m_constInt(2) {} explicit Class(int some_const_int) : m_char('1'), m_constInt(some_const_int) {} Class(char some_char, int some_const_int) : m_char(some_char), m_constInt(some_const_int) {} private: char m_char; const int m_constInt; }; Maintenance Default member initialization Default member initialization class Class { public: Class() : m_char('1'), m_constInt(2) -
These Aren't the COM Objects You're Looking For
These Aren't the COM Objects You're Looking For November, 2018 Victor Ciura Technical Lead, Advanced Installer www.advancedinstaller.com Abstract Windows COM is 25 years old. Yet it is relevant today more than ever, because Microsoft has bet its entire modern WinRT API on it (starting with Windows 8/10). But, if you’re familiar with the “old” COM with its idioms and SDK helper classes, you’re in for a treat. With the advent of modern C++ 17, using COM objects and new Windows APIs in your applications feels like a completely new experience. In this session, we’ll explore how using modern C++ features can radically transform the shape of your COM code. By eliminating a lot of boilerplate, your code will be much more readable and maintainable. Classic COM idioms around activation and QueryInterface() can feel totally different with modern C++ helpers. A beautiful example of modern COM usage is C++/WinRT (now part of Windows SDK). This is a standard C++ language projection for the new Windows Runtime API. COM memory management, data marshalling, string handling can all feel quite mechanical in nature and very error prone, so a little help from modern C++ facilities would be more than welcomed. Error handling and debugging can be cumbersome for COM like APIs; we’ll explore some tricks to improve this experience, as well. 2018 Victor Ciura | @ciura_victor !X These Aren't the COM Objects You're Looking For ⚙ Part 1 of N 2018 Victor Ciura | @ciura_victor !2 Why COM ? Why are we talking about this ? Have we really exhausted all the cool C++ template<> topics � ? 2018 Victor Ciura | @ciura_victor !3 Who Am I ? Advanced Installer Clang Power Tools @ciura_victor 2018 Victor Ciura | @ciura_victor !4 How many of you have done any COM programming in the last 20 years ? �$ 2018 Victor Ciura | @ciura_victor !5 How many of you are doing COM programming currently (this year) ? #$ 2018 Victor Ciura | @ciura_victor !6 Let's start using COM.. -
Basics Smart Pointer Basics……………………………………………………………………………...1 Which Smart Pointer to Use?
Basics Smart pointer basics……………………………………………………………………………...1 Which smart pointer to use?.......…………………………………………………………….6 Medium How to implement the pimpl idiom by using unique_ptr………………………12 How to Transfer unique_ptrs From a Set to Another Set……………………….18 Advanced Custom deleters……………………….………………….………………….…………………...25 Changes of deleter during the life of a unique_ptr………………….………………..35 How to return a smart pointer and use covariance………………….………………..38 Smart pointer basics One thing that can rapidly clutter your C++ code and hinder its readability is memory management. Done badly, this can turn a simple logic into an inexpressive slalom of mess management, and make the code lose control over memory safety. The programming task of ensuring that all objects are correctly deleted is very low in terms of levels of abstraction, and since writing good code essentially comes down to respecting levels of abstraction, you want to keep those tasks away from your business logic (or any sort of logic for that matter). Smart pointers are made to deal with this effectively and relieve your code from the dirty work. This series of posts will show you how to take advantage of them to make your code both more expressive and more correct. We're going to go deep into the subject and since I want everyone to be able to follow all of this series, there is no prerequisite and we start off here with the basics of smart pointers. The stack and the heap Like many other languages, C++ has several types of memories, that correspond to different parts of the physical memory. They are: the static, the stack, and the heap. -
Copy Elision in Exception Handling
Document Number: J16/04-0165 = WG21 N1725 Date: 2004-11-08 Reply to: William M. Miller Edison Design Group, Inc. [email protected] Copy Elision in Exception Handling I. The Problem Clause 15 has two passages dealing with copy elision in exception handling. 15.1¶5 says, If the use of the temporary object can be eliminated without changing the meaning of the program except for the execution of constructors and destructors associated with the use of the temporary object (12.2), then the exception in the handler can be initialized directly with the argument of the throw expression. When the thrown object is a class object, and the copy constructor used to initialize the temporary copy is not accessible, the program is ill-formed (even when the temporary object could otherwise be eliminated). Similarly, if the destructor for that object is not accessible, the program is ill-formed (even when the temporary object could otherwise be eliminated). In a sometimes overlapping, sometimes differing passage, 15.3¶17 says, If the use of a temporary object can be eliminated without changing the meaning of the program except for execution of constructors and destructors associated with the use of the temporary object, then the optional name can be bound directly to the temporary object specified in a throw-expression causing the handler to be executed. The copy constructor and destructor associated with the object shall be accessible even when the temporary object is eliminated. Part of the difference is terminological. For instance, 15.1¶5 refers to “the exception in the handler,” while the “optional name” in 15.3¶17 is a reference to the exception-declaration that is part of a handler (15¶1). -
Object Oriented Programming COP3330 / CGS5409 C++ Automatics ◦ Copy Constructor () ◦ Assignment Operator = Shallow Copy Vs
Object Oriented Programming COP3330 / CGS5409 C++ Automatics ◦ Copy constructor () ◦ Assignment operator = Shallow copy vs. Deep copy DMA Review c-strings vs. concept of string class Constructor Destructor Copy Constructor Assignment operator = if you do not explicitly define one in a class, a default version will automatically be built for you by the compiler The automatic versions of the constructor and destructor don't do anything, but they will be there if you do not build them. The constructor you get is the "default constructor" -- no parameters – The automatic versions of the Copy Constructor and the Assignment operator overload are similar to each other, and their default versions are always built in a standard way. A copy constructor IS a constructor, so it is a function with the same name as the class and no return type (just like any constructor). However, it is invoked implicitly when something is done that causes a COPY of an existing object to be created. This happens when: ◦ An object is defined to have the value of another object of the same type ◦ An object is passed by value into a function ◦ An object is returned (by value) from a function Here's an example of item #1 in the above list: Fraction f1, f2(3,4); // declaration of two //fractions Fraction f3 = f2; // declaration of f3 being // initialized as a copy of f2 Note: This last line of code calls the copy constructor, since the initialization is on the same line as the declaration of f3. Contrast this with the following: f1 = f2; // this uses the assignment // operator, since f1 and f2 already exist Since the purpose of a copy constructor is to not only initialize the data in an object, but to initialize it as a copy of another existing object, the original object must be passed in as a parameter.