Leisure S uit Larry 7 :

“Love F or S ail!”

G am e D esign D ocum ent

C opyright 19 9 6 by A l Low e for S ierra O n-Line, Inc. Leisure Suit Larry 7 Design Document Page 2 Copyright 1996 by Al Lowe

______T able of C ontents Table of Contents...... 2 Table of Figures...... 2 Design Goals...... 3 New Ideas, Features List ...... 4 The Story...... 5 The Interface ...... 7 Walk Through ...... 10 The Characters ...... 14 Inventory Objects...... 20 Scene by Scene Description...... 23 0 – Everywhere ...... 23 1 – Prologue/Epilogue ...... 25 2 – Upper Decks ...... 27 3 – Public Decks ...... 34 4 – Competition Deck...... 46 5 – Below Decks...... 49 Credits...... 55 Music...... 57 70’s Disco Hits ...... 57 Original Music...... 58 Miles ...... 59 Bellevue Grunts ...... 59 Miscellaneous ...... 61 Puzzle Dependency Chart...... 61 Ideas To Work In ...... 61 Potential Box Copy...... 63 ™ CyberSniff 2000 ...... 64 Once Required Typing, but No Longer ...... 65 Easter Egg List...... 66 Dildo List...... 67

T able of F igures Figure 1 – The Teleport Map ...... 24 Figure 2 -- Puzzle Dependency Chart ...... 61 Figure 3 -- CyberSniff 2000Ô ...... 64 Leisure Suit Larry 7 Design Document Page 3 Copyright 1996 by Al Lowe

______D esign G oals What has made the Larry games successful? • comedy; funny, outrageous, silly, slapstick, bawdy, titillating • Babes; saucy, sassy, sexy, but they usually come out “on top” • puzzles; fair but not difficult • appeal to males’ prurient interest, sense of humor, and feelings of superiority over Larry • appeal to women? They’ve all dated a jerk like Larry. • initial purchase may be for the babes, but people return for the humor

What haven’t the games been? • Pornographic. • Technological breakthroughs. • Large.

Topics to consider: • The marketplace is crowded. No room for another “okay” game. Needs “wow!” factor. Needs new look. • women 25% of past sales; we’ll lose them if there’s too much video or realistic women or graphic sex • it’s a parody, not a simulation. Can we afford actresses with great bodies who can also do comedy? • the writing, situations, characters have all been cartoony. Live video must be handled differently. • there’s no way to produce a GK2 or Phantas-style full-video game by October

Therefore, Leisure Suit Larry 7 should: • be animated, but with more and better animation than any game done yet • have a new background style of art mixing photos & paint & 3-D; not photo-realism, but photo- surrealism • keep Larry himself animated, but with great animation and lots of close-ups, reaction shots, etc. • keep the girls animated, but sexier, more detailed, better-animation and much more action Leisure Suit Larry 7 Design Document Page 4 Copyright 1996 by Al Lowe

______N ew Ideas, F eatures List first Larry game with a cameo appearance by the gamer We provide a template & tools; you see yourself in the game. first game with user-recorded dialogue We provide a “suggested” script & instructions on how to record and save your own .WAV files. (Of course, we’ll provide default lines in case they don’t want to.) first graphic adventure with “Scratch & Sniff” puzzles We include a CD-sized card in every game box with 9 different smells. Some are used for puzzles, the rest just for laughs. typed input We accept one-word “topics” of conversation and recognize at least “some” of them. no more “walking around” a map of the ship lets you move directly from location to location hotter sexual content but the emphasis is still on humor, not porn. first game to update your Windows wallpaper as you progress Every time you “finish” a women, your wallpaper changes to her picture. more cinematic multiple camera angles of each scene, more full-screen shots, more cinematic “cuts” and “camera an- gles” more interactive All characters have a greater variety of topics to discuss better-than-humanly-possible women hand-drawn, cel-animat