Oscar A. Gonzalez 3D Environment Artist [email protected] www.oagportfolio.com and https://www.artstation.com/oscar3dart Phone: 321.287.3862 Location: Los Angeles,CA (Open to relocation)

Professional Intent To help create and develop high quality video games from concept to gold master in a timely manner

Shipped Titles

Professional Experience – Insomniac Games - May 2016– Current Position: Environment Artist Project: Marvel Spider- Man PS4 Duties: Helped create interiors and exteriors as part of the mission and open world team. Responsible and owner for many landmarks while crafting Manhattan, New York City such as Grand Central Terminal, The Guggenheim Museum, among others. Responsible for all the bridges in the game. Overlooked vegetation in especial attention to the trees in the game. Focused on optimization and draw distance of objects in the open world rooftop details. Created PBR validated materials as needed, Uved and model modular assets for several buildings and interiors created.

– Visceral Games | - May 2015– February 2016 Position: Environment Artist Project: Duties: Modeled and textured props and environmental modular architecture for different DLC maps. Optimized for last and current gen platforms

– Electronic Arts – EA Sports Tiburon - January 2014– January 2015 Position: Environment Artist Project: MADDEN NFL 16 Duties: Creating emissive light objects, textures, placement of lights, modeling new section for stadiums and optimizing geometry Position: Character Artist Project: MADDEN NFL 15 Duties: I was in charge of all outsourced coach bodies (cold and warm weather), palletized textures, created Spec maps for proper use in game, tuning textures, shaders and importing them as final art assets in game. Helped produced about 40 player heads from scanning HD data to final art. This process included Sculpting, projection and final integration into game after Art Director's approval. In addition, I also textured a few uniforms Platforms: One/PlayStation 4 - ps3 and Xbox360

– Electronic Arts – EA Sports Tiburon - May 2013 – October 2013 Position: Modeler/Texture Artist (Contract) Project: NBA 14 Duties: Creating NBA player uniform textures (Next-Gen), polished heads geometry/Textures. I was responsible for all coach suits textures (Diffuse, Normal and Specular). Did a final tuning pass on the most popular NBA teams uniforms requested by the Art Director Platforms: /PlayStation 4 – World2Worlds – Phil Ivey Poker Game - March 2013 – May 2013 Position: Environment Artist (Backgrounds) Duties: Created from scratch 3D environments (backgrounds) for a mobile game while using 3DS MAX Mental Ray as a render system. Received constant feedback from Art Director to ensure level of quality and delivery times Platforms: Facebook, iPad, iPhone4/5, and Android devices

– Electronic Arts – EA Sports Tiburon - March 2012 – February 2013 Position: Associate Texture Artist (Contract) Duties: Madden 13: Textured, tuning and polished most Madden 13 uniforms NBA LIVE 14: Successfully textured 11 team uniforms (home, away and alternate) NCAA Football 13: Successfully textured and delivered all teams assigned to shipped packs DLC. Worked on modeling and texturing new mascots for NCAA Football 14 Platforms: Xbox360/PlayStation 3

– Digital Armada Game Studios - November 2011 – March 2012 Position: 3D Environment Artist (Freelance work) Duties: Modeled, textured hard surface environmental props while working closely with Art Director and Lead Artist in order to populate hallways, rooms and large scale levels. Used the Unreal Development Kit (UDK) Platforms: XBLA, PSN and PC

- Arete Studios - May 2011 – May 2012 Position: Lead Game Artist Duties: Working closely with Concept Artist and UI Artist to keep consisten