Notrump Ladder with 1C forcing Notrump Ladder otherwise 1. 10-12 1NT 2. 13-15 1D – 1M – 1NT 13-15 1x – 1x – 1NT 3. 16-18 1C - 1x – 1NT 16-18 1NT 4. 19-20 1D – 1M – 2NT 19-20 1x – 1x – 2NT 5. 21-22 2NT 21-22 2NT 6. 23-24 1C – 1x – 2NT 23-24 2C – 2x – 2NT 7. 25+ 1C – 1x – 2C – 2x – 2NT

Opening 1 bids 1C 16 or more HCP Responses 1M = 6 card suit, no aces or kings 1NT = 8-10, 4333 with jack or better in every suit 2M = 6 card suit with 2 of the top 3, no other ace or king 1D = all other hands After 1C – 1D – 1M; standard system on with all responses 3 points weaker After 1C – 1D – 1NT; standard system on After of 1C, Double = 8+ with no stopper, 1NT = 8+ with stopper After overcall of 1D and 1NT by opener, NT raise shows stopper, xfer into their suit denies 1D 11-15 or 19-20 HCP; at least 2 diamonds XYZ and 2 way NMF apply when appropriate 1H or 1S standard system, 3 points weaker. All responses 3 points stronger

After opening 1NT; standard system on including Lebensohl After double, redouble = spades + other suit Pass forces redouble, then 2C = clubs + red suit, 2D = diamonds + hearts

Opening 2 bids 2C 11-15 HCP; 6 clubs, may have 4 diamonds or 4 hearts or 4 spades 2D = relay; 2H or 2S = 4, 2NT = balanced max, 3C = min, 3D,3H,3S = max & singleton 2H,2S,2NT,3D,3H,3S all invitational; 3C,4C pre-emptive 2D 11-15 HCP; 3 suiter with short diamonds (4414, 4405, 4315, 3415) All minimum suit bids, including diamonds, to play 2NT = relay 3C = minimum, any distribution; 3D = relay, 3M = signoff 3D = max 4414, 3H = max 4315, 3S = max 3415, 3NT = max stiff A/K/Q 4C = med 4405, 4D = max 4405 2H 4-8 HCP; at least 5 hearts New suits natural and not forcing 2NT forcing Ogust responses 2S 4-8 HCP; at least 5 spades New suits natural and not forcing 2NT forcing Ogust responses

Unusual over Unusual Applies when the opponents have made a bid that shows two specific suits, such as an unusual notrump or a Michael’s of a . A bid by us of either of their suits is a cue bid. Our possible bids are as follows. Double I can make a penalty double of at least one of their suits Cue bid of lower suit Limit raise strength or better in lower of the other two suits Cue bid of higher suit Limit raise strength or better in higher of the other two suits Bid of lower suit Competitive, not invitational Bid of higher suit Competitive, not invitational Jump cue bid Splinter in support of partner’s suit 3NT 15-17 with both of their suits stopped

Ingberman Applies when partner has opened the bidding and reversed at the two level. 2NT I have a minimum or sub-minimum hand for my response. Please bid 3C. Any other bid Full values for original response

Lebensohl after partner doubles a 2NT I have a weak hand. Please bid 3C. Any other 2 level bid Natural and weak. Any 3 level bid Shows some values (about 7 points or more).

Lebensohl after the opponents bid a suit naturally at the two level over our 1NT 2NT I have a competitive or invitational hand. Please bid 3C. Any other 2 level bid Natural and competitive. 3 level cue bid Stayman with no stopper in their suit. 3NT No stopper in their suit. Any other 3 level bid Forcing. 2NT + 3 level cue bid Stayman with a stopper in their suit. 2NT + 3NT A stopper in their suit. Any other 3 level bid Invitational.

Wolff Signoff Applies when partner has made a 2NT rebid over my 1 level response. 3C I have a minimum or sub-minimum hand for my response. Please bid 3D. 3NT after 3C Fit for partner’s opening minor suit with slam interest. Any other 3 level bid after 3C Signoff

Minor Suit Raises 1C - 2D or 1D - 3C Slightly less than a limit raise with 5 card or more support 1C - dbl - 2D or 1D - dbl - 3C Limit raise or better with 5 card or more support 1C - dbl - 2NT or 1D - dbl - 2NT Balanced limit raise (11-12 HCP, can be 4 card support)

Major Suit Raises after opponent’s 1M – dbl – 2M Fewer than 6 points 1M – dbl – 2C Constructive raise with 3 card support 1M – dbl – 2C Constructive raise with 3 card support

3 of Other Major after Stayman Very good game raise with slam potential

Bergen Raises

1. Single raise, 5+ to 9- HCP and 3 card support or 5+ to 7- with 4 card support. 2. Forcing notrump, followed by jump raise is 3 card limit raise. 3. Cheapest call in other major is natural. 4. 2NT is Jacoby Two Notrump (12+ HCP), 4 card support. 5. 3C is 4 card limit raise (10+ to 12- HCP), no shortness. 6. 3D is a constructive 4 card single raise (7+ to 10- HCP). 7. Jump raise is 0 to 5- HCP with 4 or 5 card support. 8. Three of other major is 4 card splinter raise, game forcing (10+ to 13- HCP). 9. 3NT is balanced 13-15 HCP with 3 card support. 10. 4C is balanced 16-18 HCP with 3 or 4 card support. 11. 4D is a constructive 5 card raise (7-9 HCP). 12. Raise to 4 is a 5 card pre-emptive raise (6 HCP or less).

Drury with Bergen Raises

2C promises a limit raise with 3 card support. 2D promises a limit raise with 4 card support. Opener rebids 2 of major with light opening. Opener jumps to game to accept the limit raise. 2D over 2C or 2NT over 2D shows full opener with uncertainty. New suit by responder shows a singleton or . Return to the major at 2 level by responder denies shortness. If opener now bids a new suit, it is a singleton or void. With no shortness, opener passes.

Splinter by Responder to opening

3 of other major - Bergen concealed splinter

Splinter by Responder to minor suit opening (Requires 5 card support)

1C – 3D or 3H or 3S = singleton, 4D or 4H or 4S = void 1D – 4C or 3H or 3S = singleton, 4H or 4S = void

Splinter by Opener after response to minor suit opening

1C – 1D – 3H or 3S = singleton, 4H or 4S = void 1C – 1H – 3D or 3S = singleton, 4D or 4S = void 1C – 1S – 3D or 3H = singleton, 4D or 4H = void 1D – 1H – 4C or 3S = singleton, 4S = void 1D – 1S – 4C or 3H = singleton, 4H = void

Pre-Alert

We play a dual system, depending on vulnerability

Non-vulnerable, except 4th seat, we play: 1 club forcing, about 16+ HCP; after overcall, double = 8+, cue bid = 14+ 1 diamond, 12-15 or 19-20 HCP with at least 2 diamonds 1NT 10-12 HCP Potentially light major suit openers, 9+ HCP 2C 11-15 HCP, 6 clubs and possibly 4 of another suit 2D 11-15 HCP, 3 suiter with short diamonds 2H 4-8 HCP, at least 5 hearts 2S 4-8 HCP, at least 5 spades The rest of the time, we play a normal Two Over One system.