Programming Computer Vision in C / C++
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Java Programming Standards & Reference Guide
Java Programming Standards & Reference Guide Version 3.2 Office of Information & Technology Department of Veterans Affairs Java Programming Standards & Reference Guide, Version 3.2 REVISION HISTORY DATE VER. DESCRIPTION AUTHOR CONTRIBUTORS 10-26-15 3.2 Added Logging Sid Everhart JSC Standards , updated Vic Pezzolla checkstyle installation instructions and package name rules. 11-14-14 3.1 Added ground rules for Vic Pezzolla JSC enforcement 9-26-14 3.0 Document is continually Raymond JSC and several being edited for Steele OI&T noteworthy technical accuracy and / PD Subject Matter compliance to JSC Experts (SMEs) standards. 12-1-09 2.0 Document Updated Michael Huneycutt Sr 4-7-05 1.2 Document Updated Sachin Mai L Vo Sharma Lyn D Teague Rajesh Somannair Katherine Stark Niharika Goyal Ron Ruzbacki 3-4-05 1.0 Document Created Sachin Sharma i Java Programming Standards & Reference Guide, Version 3.2 ABSTRACT The VA Java Development Community has been establishing standards, capturing industry best practices, and applying the insight of experienced (and seasoned) VA developers to develop this “Java Programming Standards & Reference Guide”. The Java Standards Committee (JSC) team is encouraging the use of CheckStyle (in the Eclipse IDE environment) to quickly scan Java code, to locate Java programming standard errors, find inconsistencies, and generally help build program conformance. The benefits of writing quality Java code infused with consistent coding and documentation standards is critical to the efforts of the Department of Veterans Affairs (VA). This document stands for the quality, readability, consistency and maintainability of code development and it applies to all VA Java programmers (including contractors). -
C++ COPY CONSTRUCTOR Rialspo Int.Co M/Cplusplus/Cpp Co Py Co Nstructo R.Htm Copyrig Ht © Tutorialspoint.Com
C++ COPY CONSTRUCTOR http://www.tuto rialspo int.co m/cplusplus/cpp_co py_co nstructo r.htm Copyrig ht © tutorialspoint.com The copy constructor is a constructor which creates an object by initializing it with an object of the same class, which has been created previously. The copy constructor is used to: Initialize one object from another of the same type. Copy an object to pass it as an arg ument to a function. Copy an object to return it from a function. If a copy constructor is not defined in a class, the compiler itself defines one.If the class has pointer variables and has some dynamic memory allocations, then it is a must to have a copy constructor. The most common form of copy constructor is shown here: classname (const classname &obj) { // body of constructor } Here, obj is a reference to an object that is being used to initialize another object. #include <iostream> using namespace std; class Line { public: int getLength( void ); Line( int len ); // simple constructor Line( const Line &obj); // copy constructor ~Line(); // destructor private: int *ptr; }; // Member functions definitions including constructor Line::Line(int len) { cout << "Normal constructor allocating ptr" << endl; // allocate memory for the pointer; ptr = new int; *ptr = len; } Line::Line(const Line &obj) { cout << "Copy constructor allocating ptr." << endl; ptr = new int; *ptr = *obj.ptr; // copy the value } Line::~Line(void) { cout << "Freeing memory!" << endl; delete ptr; } int Line::getLength( void ) { return *ptr; } void display(Line obj) { cout << "Length of line : " << obj.getLength() <<endl; } // Main function for the program int main( ) { Line line(10); display(line); return 0; } When the above code is compiled and executed, it produces the following result: Normal constructor allocating ptr Copy constructor allocating ptr. -
Declaring Data Member Public C
Declaring Data Member Public C Rickard brooch stickily. Interceptive and hamulate Connie enure, but Norbert crossways extinguishes her patroness. Is Mario estimated or electrotonic when strangulating some moribundity deified deeply? Optimize for declaring data member public If dynamic allocation is necessary, prefer to keep ownership with the code that allocated it. This process of creating an object from a class is known as instantiation. Here is the quite surprising output of the program. Data attributes need not be declared; like local variables, they spring into existence when they are first assigned to. The term __________ means the ability to takemany forms. In many cases, this is not a problem, but it is a problem in some cases. Use rvalue references only in certain special cases listed below. By default, functions and data members of the class are public. How many data members should be in every class and why? Is it acceptable to omit default constructors in a class? For accessing the data, the declaration of a friend function should be done inside the body of a class starting with the keyword friend. The constructor is declared much like a normal member function but it will share the name of the class and it has no return value. Spirit would be impossible without it. The basic idea is really very simple. Giving sensible names to types and variables is much better than using obscure names that you must then explain through comments. Special member functions called constructors and destructors. This makes it impossible for the class to ensure that invariant properties of that variable are respected. -
Concise Introduction to C++
i i final3 2012/4/19 page 47 i i Chapter 2 Concise Introduction to C++ C++ seems to be most suitable for many practical applications. Indeed, C++ is sufficiently high-level to allow transparent object-oriented programming and efficient use of human resources, yet is also sufficiently low-level to have types, variables, pointers, arrays, and loops to allow efficient use of computer resources. In this chapter, we give a concise description of C++ and illustrate its power as an object-oriented programming language. In particular, we show how to construct and use abstract mathematical objects such as vectors and matrices. We also explain the notion of a template class, which can be filled with a concrete type later on in compilation time. We also discuss inheritance and illustrate its potential. 2.1 Objects As we have seen above, C is a language based on functions. Every command is also a function that returns a value that can be further used or abandoned, according to the wish of the programmer. Furthermore, programmers can write their own functions, which may also return variables of the type specified just before the function name. When the function is called, a temporary, unnamed variable is created to store the returned value until it has been used. C++, on the other hand, is an object-oriented programming language. In this kind of language, the major concern is not the functions that can be executed but rather the objects upon which they operate. Although C++ supports all the operations and features available in C, its point of view is different. -
Classes in C++
Classes in C++ Bryce Boe 2012/08/15 CS32, Summer 2012 B Overview • Finish Sor?ng recap • Thinking object oriented recap • Classes in C++ • Building a class in C++ (real ?me demo) Sor?ng recap • Bubble sort • Inser?on sort • Selec?on sort • Merge sort • Heapsort • Quicksort Thinking object oriented recap • Language as an influence of thought process • OO concepts – Separaon of interface and implementaon – Informaon hiding – Inheritance • Wri?ng reusable code Exci?ng Note for Today • The gcc compiler now requires C++ to build – Essen?ally means parts of the gcc compiler are wriVen in C++ • hp://gcc.gnu.org/git/? p=gcc.git;a=commit;h=2b15d2ba7eb3a25d]1 5a7300f4ee7a141ee8539 Structures • Structures provide a way to organize data • Structures in C++ are essen?ally classes, not true in C Classes • an object is a variable that has member func?ons (instance methods) • a class is a data type whose variables are objects • Class – Describe the kind of values the variables hold (state) – Describe the member func?ons (behavior) Terminology • The book uses member to mean a par?cular instance of a class • The book uses members to mean aributes of a class (variables and methods) • Funcon and method are somewhat used interchangeably • Similar: – member variable = instance variable – member method = instance method Classes • Provide encapsulaon – Combining a number of items, such as variables and func?ons, into a single package, such as an object of some class (or instance of the class) Scope Resolu?on Operator • ClassName::method_name • Used to iden?fy -
Things I Learned from the Static Analyzer
Things I Learned From The Static Analyzer Bart Verhagen [email protected] 15 November 2019 Static code analyzers What can they do for us? Developer High level structure Low level details Static code analyzer Expertise Static code analyzers Focus areas • Consistency • Maintenance • Performance • Prevent bugs and undefined behaviour Static code analyzers Used static code analyzers for this talk • clang-tidy • cppcheck Consistency ??? ??? #include "someType.h" class Type; template<typename T> class TemplateType; typedef TemplateType<Type> NewType; Consistency Typedef vs using Typedef vs using #include "someType.h" class Type; template<typename T> class TemplateType; typedef TemplateType<Type> NewType; using NewType = TemplateType<Type>; // typedef TemplateType<T> NewTemplateType; // Compilation error template<typename T> using NewTemplateType = TemplateType<T>; modernize-use-using Warning: use ’using’ instead of ’typedef’ The Clang Team. Clang-tidy - modernize-use-using. url: https://clang.llvm.org/extra/clang-tidy/checks/modernize-use-using.html Maintenance ??? ??? class Class { public: Class() : m_char('1'), m_constInt(2) {} explicit Class(char some_char) : m_char(some_char), m_constInt(2) {} explicit Class(int some_const_int) : m_char('1'), m_constInt(some_const_int) {} Class(char some_char, int some_const_int) : m_char(some_char), m_constInt(some_const_int) {} private: char m_char; const int m_constInt; }; Maintenance Default member initialization Default member initialization class Class { public: Class() : m_char('1'), m_constInt(2) -
Copy Elision in Exception Handling
Document Number: J16/04-0165 = WG21 N1725 Date: 2004-11-08 Reply to: William M. Miller Edison Design Group, Inc. [email protected] Copy Elision in Exception Handling I. The Problem Clause 15 has two passages dealing with copy elision in exception handling. 15.1¶5 says, If the use of the temporary object can be eliminated without changing the meaning of the program except for the execution of constructors and destructors associated with the use of the temporary object (12.2), then the exception in the handler can be initialized directly with the argument of the throw expression. When the thrown object is a class object, and the copy constructor used to initialize the temporary copy is not accessible, the program is ill-formed (even when the temporary object could otherwise be eliminated). Similarly, if the destructor for that object is not accessible, the program is ill-formed (even when the temporary object could otherwise be eliminated). In a sometimes overlapping, sometimes differing passage, 15.3¶17 says, If the use of a temporary object can be eliminated without changing the meaning of the program except for execution of constructors and destructors associated with the use of the temporary object, then the optional name can be bound directly to the temporary object specified in a throw-expression causing the handler to be executed. The copy constructor and destructor associated with the object shall be accessible even when the temporary object is eliminated. Part of the difference is terminological. For instance, 15.1¶5 refers to “the exception in the handler,” while the “optional name” in 15.3¶17 is a reference to the exception-declaration that is part of a handler (15¶1). -
Object Oriented Programming COP3330 / CGS5409 C++ Automatics ◦ Copy Constructor () ◦ Assignment Operator = Shallow Copy Vs
Object Oriented Programming COP3330 / CGS5409 C++ Automatics ◦ Copy constructor () ◦ Assignment operator = Shallow copy vs. Deep copy DMA Review c-strings vs. concept of string class Constructor Destructor Copy Constructor Assignment operator = if you do not explicitly define one in a class, a default version will automatically be built for you by the compiler The automatic versions of the constructor and destructor don't do anything, but they will be there if you do not build them. The constructor you get is the "default constructor" -- no parameters – The automatic versions of the Copy Constructor and the Assignment operator overload are similar to each other, and their default versions are always built in a standard way. A copy constructor IS a constructor, so it is a function with the same name as the class and no return type (just like any constructor). However, it is invoked implicitly when something is done that causes a COPY of an existing object to be created. This happens when: ◦ An object is defined to have the value of another object of the same type ◦ An object is passed by value into a function ◦ An object is returned (by value) from a function Here's an example of item #1 in the above list: Fraction f1, f2(3,4); // declaration of two //fractions Fraction f3 = f2; // declaration of f3 being // initialized as a copy of f2 Note: This last line of code calls the copy constructor, since the initialization is on the same line as the declaration of f3. Contrast this with the following: f1 = f2; // this uses the assignment // operator, since f1 and f2 already exist Since the purpose of a copy constructor is to not only initialize the data in an object, but to initialize it as a copy of another existing object, the original object must be passed in as a parameter. -
The Rule of the Big Five
C++11: The Rule of the Big Five Resource Management The dynamic creation and destruction of objects was always one of the bugbears of C. It required the programmer to (manually) control the allocation of memory for the object, handle the object’s initialisation, then ensure that the object was safely cleaned-up after use and its memory returned to the heap. Because many C programmers weren’t educated in the potential problems (or were just plain lazy or delinquent in their programming) C got a reputation in some quarters for being an unsafe, memory-leaking language. C++ improved matters significantly by introducing an idiom known (snappily) as RAII/RRID – Resource Acquisition Is Initialisation / Resource Release Is Destruction*. The idiom makes use of the fact that every time an object is created a constructor is called; and when that object goes out of scope a destructor is called. The constructor/destructor pair can be used to create an object that automatically allocates and initialises another object (known as the managed object) and cleans up the managed object when it (the manager) goes out of scope. This mechanism is generically referred to as resource management. A resource could be any object that required dynamic creation/deletion – memory, files, sockets, mutexes, etc. Resource management frees the client from having to worry about the lifetime of the managed object, potentially eliminating memory leaks and other problems in C++ code. However, RAII/RRID doesn’t come without cost (to be fair, what does?) Introducing a ‘manager’ object can lead to potential problems – particularly if the ‘manager’ class is passed around the system (it is just another object, after all). -
Copy Constructors
Copy Constructors • Shallow Copy: – The data members of one object are copied into the data members of another object without taking any dynamic memory pointed to by those data members into consideration. (“memberwise copy”) • Deep Copy: – Any dynamic memory pointed to by the data members is duplicated and the contents of that memory is copied (via copy constructors and assignment operators -- when overloaded) Copy Constructors • In every class, the compiler automatically supplies both a copy constructor and an assignment operator if we don't explicitly provide them. • Both of these member functions perform copy operations by performing a memberwise copy from one object to another. • In situations where pointers are not members of a class, memberwise copy is an adequate operation for copying objects. • However, it is not adequate when data members point to memory dynamically allocated within the class. Copy Constructors • Problems occur with shallow copying when we: – initialize an object with the value of another object: name s1; name s2(s1); – pass an object by value to a function or when we return by value: name function_proto (name) – assign one object to another: s1 = s2; Copy Constructors • If name had a dynamically allocated array of characters (i.e., one of the data members is a pointer to a char), – the following shallow copy is disastrous! n am e sm it h ("Su e Sm it h "); / / on e ar g con st r u ctor u sed n am e clon e(sm it h ); / / d efau lt cop y con st r u ctor u sed smith clone ptr S ptr u length=10 length=10 e S m i t h '\0' Copy Constructors • To resolve the pass by value and the initialization issues, we must write a copy constructor whenever dynamic member is allocated on an object-by-object basis. -
Chapter 11: Resource Management ______
Chapter 11: Resource Management _________________________________________________________________________________________________________ This chapter is about two things – putting away your toys when you're done with them, and bringing enough of your toys for everyone to share. These are lessons you (hopefully!) learned in kindergarten which happen to pop up just about everywhere in life. We're supposed to clean up our own messes so that they don't accumulate and start to interfere with others, and try to avoid hogging things so that others don't hurt us by trying to take those nice things away from us. The focus of this chapter is how to play nice with others when it comes to resources. In particular, we will explore two of C++'s most misunderstood language features, the copy constructor and the assignment operator. By the time you're done reading this chapter, you should have a much better understanding of how to manage resources in ways that will keep your programs running and your fellow programmers happy. The material in this chapter is somewhat dense, but fear not! We'll make sure to go over all of the important points neatly and methodically. Consider the STL vector. Internally, vector is backed by a dynamically-allocated array whose size grows when additional space is needed for more elements. For example, a ten-element vector might store those elements in an array of size sixteen, increasing the array size if we call push_back seven more times. Given this description, consider the following code: vector<int> one(kNumInts); for(size_t k = 0; k < one.size(); ++k) one.push_back(int(k)); vector<int> two = one; In the first three lines, we fill one with the first kNumInts integers, and in the last line we create a new vector called two that's a copy of one. -
Basic Concepts of Oops & Classes and Objects
BASIC CONCEPTS OF OOPS & CLASSES AND OBJECTS Object-Oriented Programming groups related data and functions together in a class, generally making data private and only some functions public. Restricting access decreases coupling and increases cohesion. It has proven to be very effective in reducing the complexity increase with large programs. For small programs may be difficult to see the advantage of OOP over, eg, structured programming because there is little complexity regardless of how it's written. It helps in programming approach in order to built robust user friendly and efficient software and provides the efficient way to maintain real world software. OOP is an Object Oriented Programming language which is the extension of Procedure Oriented Programming language. OOPs reduce the code of the program because of the extensive feature of Polymorphism. OOPs have many properties such as DataHiding, Inheritance Data Abstraction, Data Encapsulation and many more. The main aim is to creating an Object to the Entire program and that to we can control entire program using the Object. The main features of OOPS is Polymorphism, Multiple Inheritance, Abstraction and Encapsulation. Objects: Object is the basic unit of object-oriented programming. Objects are identified by its unique name. An object represents a particular instance of a class. An Object is a collection of data members and associated member functions also known as methods. Classes: • Classes are data types based on which objects are created. • Thus a Class represents a set of individual objects. Characteristics of an object are represented in a class as Properties. The actions that can be performed by objects become functions of the class and are referred to as Methods.