Reinforcement Learning with Factored States and Actions
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Backpropagation and Deep Learning in the Brain
Backpropagation and Deep Learning in the Brain Simons Institute -- Computational Theories of the Brain 2018 Timothy Lillicrap DeepMind, UCL With: Sergey Bartunov, Adam Santoro, Jordan Guerguiev, Blake Richards, Luke Marris, Daniel Cownden, Colin Akerman, Douglas Tweed, Geoffrey Hinton The “credit assignment” problem The solution in artificial networks: backprop Credit assignment by backprop works well in practice and shows up in virtually all of the state-of-the-art supervised, unsupervised, and reinforcement learning algorithms. Why Isn’t Backprop “Biologically Plausible”? Why Isn’t Backprop “Biologically Plausible”? Neuroscience Evidence for Backprop in the Brain? A spectrum of credit assignment algorithms: A spectrum of credit assignment algorithms: A spectrum of credit assignment algorithms: How to convince a neuroscientist that the cortex is learning via [something like] backprop - To convince a machine learning researcher, an appeal to variance in gradient estimates might be enough. - But this is rarely enough to convince a neuroscientist. - So what lines of argument help? How to convince a neuroscientist that the cortex is learning via [something like] backprop - What do I mean by “something like backprop”?: - That learning is achieved across multiple layers by sending information from neurons closer to the output back to “earlier” layers to help compute their synaptic updates. How to convince a neuroscientist that the cortex is learning via [something like] backprop 1. Feedback connections in cortex are ubiquitous and modify the -
Implementing Machine Learning & Neural Network Chip
Implementing Machine Learning & Neural Network Chip Architectures Using Network-on-Chip Interconnect IP Implementing Machine Learning & Neural Network Chip Architectures USING NETWORK-ON-CHIP INTERCONNECT IP TY GARIBAY Chief Technology Officer [email protected] Title: Implementing Machine Learning & Neural Network Chip Architectures Using Network-on-Chip Interconnect IP Primary author: Ty Garibay, Chief Technology Officer, ArterisIP, [email protected] Secondary author: Kurt Shuler, Vice President, Marketing, ArterisIP, [email protected] Abstract: A short tutorial and overview of machine learning and neural network chip architectures, with emphasis on how network-on-chip interconnect IP implements these architectures. Time to read: 10 minutes Time to present: 30 minutes Copyright © 2017 Arteris www.arteris.com 1 Implementing Machine Learning & Neural Network Chip Architectures Using Network-on-Chip Interconnect IP What is Machine Learning? “ Field of study that gives computers the ability to learn without being explicitly programmed.” Arthur Samuel, IBM, 1959 • Machine learning is a subset of Artificial Intelligence Copyright © 2017 Arteris 2 • Machine learning is a subset of artificial intelligence, and explicitly relies upon experiential learning rather than programming to make decisions. • The advantage to machine learning for tasks like automated driving or speech translation is that complex tasks like these are nearly impossible to explicitly program using rule-based if…then…else statements because of the large solution space. • However, the “answers” given by a machine learning algorithm have a probability associated with them and can be non-deterministic (meaning you can get different “answers” given the same inputs during different runs) • Neural networks have become the most common way to implement machine learning. -
Self-Discriminative Learning for Unsupervised Document Embedding
Self-Discriminative Learning for Unsupervised Document Embedding Hong-You Chen∗1, Chin-Hua Hu∗1, Leila Wehbe2, Shou-De Lin1 1Department of Computer Science and Information Engineering, National Taiwan University 2Machine Learning Department, Carnegie Mellon University fb03902128, [email protected], [email protected], [email protected] Abstract ingful a document embedding as they do not con- sider inter-document relationships. Unsupervised document representation learn- Traditional document representation models ing is an important task providing pre-trained such as Bag-of-words (BoW) and TF-IDF show features for NLP applications. Unlike most competitive performance in some tasks (Wang and previous work which learn the embedding based on self-prediction of the surface of text, Manning, 2012). However, these models treat we explicitly exploit the inter-document infor- words as flat tokens which may neglect other use- mation and directly model the relations of doc- ful information such as word order and semantic uments in embedding space with a discrimi- distance. This in turn can limit the models effec- native network and a novel objective. Exten- tiveness on more complex tasks that require deeper sive experiments on both small and large pub- level of understanding. Further, BoW models suf- lic datasets show the competitiveness of the fer from high dimensionality and sparsity. This is proposed method. In evaluations on standard document classification, our model has errors likely to prevent them from being used as input that are relatively 5 to 13% lower than state-of- features for downstream NLP tasks. the-art unsupervised embedding models. The Continuous vector representations for docu- reduction in error is even more pronounced in ments are being developed. -
Training Autoencoders by Alternating Minimization
Under review as a conference paper at ICLR 2018 TRAINING AUTOENCODERS BY ALTERNATING MINI- MIZATION Anonymous authors Paper under double-blind review ABSTRACT We present DANTE, a novel method for training neural networks, in particular autoencoders, using the alternating minimization principle. DANTE provides a distinct perspective in lieu of traditional gradient-based backpropagation techniques commonly used to train deep networks. It utilizes an adaptation of quasi-convex optimization techniques to cast autoencoder training as a bi-quasi-convex optimiza- tion problem. We show that for autoencoder configurations with both differentiable (e.g. sigmoid) and non-differentiable (e.g. ReLU) activation functions, we can perform the alternations very effectively. DANTE effortlessly extends to networks with multiple hidden layers and varying network configurations. In experiments on standard datasets, autoencoders trained using the proposed method were found to be very promising and competitive to traditional backpropagation techniques, both in terms of quality of solution, as well as training speed. 1 INTRODUCTION For much of the recent march of deep learning, gradient-based backpropagation methods, e.g. Stochastic Gradient Descent (SGD) and its variants, have been the mainstay of practitioners. The use of these methods, especially on vast amounts of data, has led to unprecedented progress in several areas of artificial intelligence. On one hand, the intense focus on these techniques has led to an intimate understanding of hardware requirements and code optimizations needed to execute these routines on large datasets in a scalable manner. Today, myriad off-the-shelf and highly optimized packages exist that can churn reasonably large datasets on GPU architectures with relatively mild human involvement and little bootstrap effort. -
Predrnn: Recurrent Neural Networks for Predictive Learning Using Spatiotemporal Lstms
PredRNN: Recurrent Neural Networks for Predictive Learning using Spatiotemporal LSTMs Yunbo Wang Mingsheng Long∗ School of Software School of Software Tsinghua University Tsinghua University [email protected] [email protected] Jianmin Wang Zhifeng Gao Philip S. Yu School of Software School of Software School of Software Tsinghua University Tsinghua University Tsinghua University [email protected] [email protected] [email protected] Abstract The predictive learning of spatiotemporal sequences aims to generate future images by learning from the historical frames, where spatial appearances and temporal vari- ations are two crucial structures. This paper models these structures by presenting a predictive recurrent neural network (PredRNN). This architecture is enlightened by the idea that spatiotemporal predictive learning should memorize both spatial ap- pearances and temporal variations in a unified memory pool. Concretely, memory states are no longer constrained inside each LSTM unit. Instead, they are allowed to zigzag in two directions: across stacked RNN layers vertically and through all RNN states horizontally. The core of this network is a new Spatiotemporal LSTM (ST-LSTM) unit that extracts and memorizes spatial and temporal representations simultaneously. PredRNN achieves the state-of-the-art prediction performance on three video prediction datasets and is a more general framework, that can be easily extended to other predictive learning tasks by integrating with other architectures. 1 Introduction -
Q-Learning in Continuous State and Action Spaces
-Learning in Continuous Q State and Action Spaces Chris Gaskett, David Wettergreen, and Alexander Zelinsky Robotic Systems Laboratory Department of Systems Engineering Research School of Information Sciences and Engineering The Australian National University Canberra, ACT 0200 Australia [cg dsw alex]@syseng.anu.edu.au j j Abstract. -learning can be used to learn a control policy that max- imises a scalarQ reward through interaction with the environment. - learning is commonly applied to problems with discrete states and ac-Q tions. We describe a method suitable for control tasks which require con- tinuous actions, in response to continuous states. The system consists of a neural network coupled with a novel interpolator. Simulation results are presented for a non-holonomic control task. Advantage Learning, a variation of -learning, is shown enhance learning speed and reliability for this task.Q 1 Introduction Reinforcement learning systems learn by trial-and-error which actions are most valuable in which situations (states) [1]. Feedback is provided in the form of a scalar reward signal which may be delayed. The reward signal is defined in relation to the task to be achieved; reward is given when the system is successfully achieving the task. The value is updated incrementally with experience and is defined as a discounted sum of expected future reward. The learning systems choice of actions in response to states is called its policy. Reinforcement learning lies between the extremes of supervised learning, where the policy is taught by an expert, and unsupervised learning, where no feedback is given and the task is to find structure in data. -
Double Backpropagation for Training Autoencoders Against Adversarial Attack
1 Double Backpropagation for Training Autoencoders against Adversarial Attack Chengjin Sun, Sizhe Chen, and Xiaolin Huang, Senior Member, IEEE Abstract—Deep learning, as widely known, is vulnerable to adversarial samples. This paper focuses on the adversarial attack on autoencoders. Safety of the autoencoders (AEs) is important because they are widely used as a compression scheme for data storage and transmission, however, the current autoencoders are easily attacked, i.e., one can slightly modify an input but has totally different codes. The vulnerability is rooted the sensitivity of the autoencoders and to enhance the robustness, we propose to adopt double backpropagation (DBP) to secure autoencoder such as VAE and DRAW. We restrict the gradient from the reconstruction image to the original one so that the autoencoder is not sensitive to trivial perturbation produced by the adversarial attack. After smoothing the gradient by DBP, we further smooth the label by Gaussian Mixture Model (GMM), aiming for accurate and robust classification. We demonstrate in MNIST, CelebA, SVHN that our method leads to a robust autoencoder resistant to attack and a robust classifier able for image transition and immune to adversarial attack if combined with GMM. Index Terms—double backpropagation, autoencoder, network robustness, GMM. F 1 INTRODUCTION N the past few years, deep neural networks have been feature [9], [10], [11], [12], [13], or network structure [3], [14], I greatly developed and successfully used in a vast of fields, [15]. such as pattern recognition, intelligent robots, automatic Adversarial attack and its defense are revolving around a control, medicine [1]. Despite the great success, researchers small ∆x and a big resulting difference between f(x + ∆x) have found the vulnerability of deep neural networks to and f(x). -
Survey on Reinforcement Learning for Language Processing
Survey on reinforcement learning for language processing V´ıctorUc-Cetina1, Nicol´asNavarro-Guerrero2, Anabel Martin-Gonzalez1, Cornelius Weber3, Stefan Wermter3 1 Universidad Aut´onomade Yucat´an- fuccetina, [email protected] 2 Aarhus University - [email protected] 3 Universit¨atHamburg - fweber, [email protected] February 2021 Abstract In recent years some researchers have explored the use of reinforcement learning (RL) algorithms as key components in the solution of various natural language process- ing tasks. For instance, some of these algorithms leveraging deep neural learning have found their way into conversational systems. This paper reviews the state of the art of RL methods for their possible use for different problems of natural language processing, focusing primarily on conversational systems, mainly due to their growing relevance. We provide detailed descriptions of the problems as well as discussions of why RL is well-suited to solve them. Also, we analyze the advantages and limitations of these methods. Finally, we elaborate on promising research directions in natural language processing that might benefit from reinforcement learning. Keywords| reinforcement learning, natural language processing, conversational systems, pars- ing, translation, text generation 1 Introduction Machine learning algorithms have been very successful to solve problems in the natural language pro- arXiv:2104.05565v1 [cs.CL] 12 Apr 2021 cessing (NLP) domain for many years, especially supervised and unsupervised methods. However, this is not the case with reinforcement learning (RL), which is somewhat surprising since in other domains, reinforcement learning methods have experienced an increased level of success with some impressive results, for instance in board games such as AlphaGo Zero [106]. -
Reinforcement Learning Data Science Africa 2018 Abuja, Nigeria (12 Nov - 16 Nov 2018)
Reinforcement Learning Data Science Africa 2018 Abuja, Nigeria (12 Nov - 16 Nov 2018) Chika Yinka-Banjo, PhD Ayorkor Korsah, PhD University of Lagos Ashesi University Nigeria Ghana Outline • Introduction to Machine learning • Reinforcement learning definitions • Example reinforcement learning problems • The Markov decision process • The optimal policy • Value function & Q-value function • Bellman Equation • Q-learning • Building a simple Q-learning agent (coding) • Recap • Where to go from here? Introduction to Machine learning • Artificial Intelligence (AI) is the study and design of Intelligent agents. • An Intelligent agent can perceive its environment through sensors and it can act on its environment through actuators. • E.g. Agent: Humanoid robot • Environment: Earth? • Sensors: Camera, tactile sensor etc. • Actuators: Motors, grippers etc. • Machine learning is a subfield of Artificial Intelligence Branches of AI Introduction to Machine learning • Machine learning techniques learn from data without being explicitly programmed to do so. • Machine learning models enable the agent to learn from its own experience by extracting useful information from feedback from its environment. • Three types of learning feedback: • Supervised learning • Unsupervised learning • Reinforcement learning Branches of Machine learning Supervised learning • Supervised learning: the machine learning model is trained on many labelled examples of input-output pairs. • Such that when presented with a novel input, the model can estimate accurately what the correct output should be. • Data(x, y): x is input data, y is label Supervised learning task in the form of classification • Goal: learn a function to map x -> y • Examples include; Classification, regression object detection, image captioning etc. Unsupervised learning • Unsupervised learning: here the model extract useful information from unlabeled and unstructured data. -
Probabilistic Goal Markov Decision Processes∗
Proceedings of the Twenty-Second International Joint Conference on Artificial Intelligence Probabilistic Goal Markov Decision Processes∗ Huan Xu Shie Mannor Department of Mechanical Engineering Department of Electrical Engineering National University of Singapore, Singapore Technion, Israel [email protected] [email protected] Abstract also concluded that in daily decision making, people tends to regard risk primarily as failure to achieving a predeter- The Markov decision process model is a power- mined goal [Lanzillotti, 1958; Simon, 1959; Mao, 1970; ful tool in planing tasks and sequential decision Payne et al., 1980; 1981]. making problems. The randomness of state tran- Different variants of the probabilistic goal formulation sitions and rewards implies that the performance 1 of a policy is often stochastic. In contrast to the such as chance constrained programs , have been extensively standard approach that studies the expected per- studied in single-period optimization [Miller and Wagner, formance, we consider the policy that maximizes 1965; Pr´ekopa, 1970]. However, little has been done in the probability of achieving a pre-determined tar- the context of sequential decision problem including MDPs. get performance, a criterion we term probabilis- The standard approaches in risk-averse MDPs include max- tic goal Markov decision processes. We show that imization of expected utility function [Bertsekas, 1995], this problem is NP-hard, but can be solved using a and optimization of a coherent risk measure [Riedel, 2004; pseudo-polynomial algorithm. We further consider Le Tallec, 2007]. Both approaches lead to formulations that a variant dubbed “chance-constraint Markov deci- can not be solved in polynomial time, except for special sion problems,” that treats the probability of achiev- cases including exponential utility function [Chung and So- ing target performance as a constraint instead of the bel, 1987], piecewise linear utility function with a single maximizing objective. -
1 Introduction
SEMI-MARKOV DECISION PROCESSES M. Baykal-G}ursoy Department of Industrial and Systems Engineering Rutgers University Piscataway, New Jersey Email: [email protected] Abstract Considered are infinite horizon semi-Markov decision processes (SMDPs) with finite state and action spaces. Total expected discounted reward and long-run average expected reward optimality criteria are reviewed. Solution methodology for each criterion is given, constraints and variance sensitivity are also discussed. 1 Introduction Semi-Markov decision processes (SMDPs) are used in modeling stochastic control problems arrising in Markovian dynamic systems where the sojourn time in each state is a general continuous random variable. They are powerful, natural tools for the optimization of queues [20, 44, 41, 18, 42, 43, 21], production scheduling [35, 31, 2, 3], reliability/maintenance [22]. For example, in a machine replacement problem with deteriorating performance over time, a decision maker, after observing the current state of the machine, decides whether to continue its usage, or initiate a maintenance (preventive or corrective) repair, or replace the machine. There are a reward or cost structure associated with the states and decisions, and an information pattern available to the decision maker. This decision depends on a performance measure over the planning horizon which is either finite or infinite, such as total expected discounted or long-run average expected reward/cost with or without external constraints, and variance penalized average reward. SMDPs are based on semi-Markov processes (SMPs) [9] [Semi-Markov Processes], that include re- newal processes [Definition and Examples of Renewal Processes] and continuous-time Markov chains (CTMCs) [Definition and Examples of CTMCs] as special cases. -
Arxiv:2004.13965V3 [Cs.LG] 16 Feb 2021 Optimal Policy
Graph-based State Representation for Deep Reinforcement Learning Vikram Waradpande, Daniel Kudenko, and Megha Khosla L3S Research Center, Leibniz University, Hannover {waradpande,khosla,kudenko}@l3s.de Abstract. Deep RL approaches build much of their success on the abil- ity of the deep neural network to generate useful internal representa- tions. Nevertheless, they suffer from a high sample-complexity and start- ing with a good input representation can have a significant impact on the performance. In this paper, we exploit the fact that the underlying Markov decision process (MDP) represents a graph, which enables us to incorporate the topological information for effective state representation learning. Motivated by the recent success of node representations for several graph analytical tasks we specifically investigate the capability of node repre- sentation learning methods to effectively encode the topology of the un- derlying MDP in Deep RL. To this end we perform a comparative anal- ysis of several models chosen from 4 different classes of representation learning algorithms for policy learning in grid-world navigation tasks, which are representative of a large class of RL problems. We find that all embedding methods outperform the commonly used matrix represen- tation of grid-world environments in all of the studied cases. Moreoever, graph convolution based methods are outperformed by simpler random walk based methods and graph linear autoencoders. 1 Introduction A good problem representation has been known to be crucial for the perfor- mance of AI algorithms. This is not different in the case of reinforcement learn- ing (RL), where representation learning has been a focus of investigation.