Unsupervised Deep Learning for Depth Estimation with Offset Pixels
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Scalable Multi-View Stereo Camera Array for Real World Real-Time Image Capture and Three-Dimensional Displays
Scalable Multi-view Stereo Camera Array for Real World Real-Time Image Capture and Three-Dimensional Displays Samuel L. Hill B.S. Imaging and Photographic Technology Rochester Institute of Technology, 2000 M.S. Optical Sciences University of Arizona, 2002 Submitted to the Program in Media Arts and Sciences, School of Architecture and Planning in Partial Fulfillment of the Requirements for the Degree of Master of Science in Media Arts and Sciences at the Massachusetts Institute of Technology June 2004 © 2004 Massachusetts Institute of Technology. All Rights Reserved. Signature of Author:<_- Samuel L. Hill Program irlg edia Arts and Sciences May 2004 Certified by: / Dr. V. Michael Bove Jr. Principal Research Scientist Program in Media Arts and Sciences ZA Thesis Supervisor Accepted by: Andrew Lippman Chairperson Department Committee on Graduate Students MASSACHUSETTS INSTITUTE OF TECHNOLOGY Program in Media Arts and Sciences JUN 172 ROTCH LIBRARIES Scalable Multi-view Stereo Camera Array for Real World Real-Time Image Capture and Three-Dimensional Displays Samuel L. Hill Submitted to the Program in Media Arts and Sciences School of Architecture and Planning on May 7, 2004 in Partial Fulfillment of the Requirements for the Degree of Master of Science in Media Arts and Sciences Abstract The number of three-dimensional displays available is escalating and yet the capturing devices for multiple view content are focused on either single camera precision rigs that are limited to stationary objects or the use of synthetically created animations. In this work we will use the existence of inexpensive digital CMOS cameras to explore a multi- image capture paradigm and the gathering of real world real-time data of active and static scenes. -
Recovery of 3-D Shape from Binocular Disparity and Structure from Motion
Perception & Psychophysics /993. 54 (2). /57-J(B Recovery of 3-D shape from binocular disparity and structure from motion JAMES S. TI'ITLE The Ohio State University, Columbus, Ohio and MYRON L. BRAUNSTEIN University of California, Irvine, California Four experiments were conducted to examine the integration of depth information from binocular stereopsis and structure from motion (SFM), using stereograms simulating transparent cylindri cal objects. We found that the judged depth increased when either rotational or translational motion was added to a display, but the increase was greater for rotating (SFM) displays. Judged depth decreased as texture element density increased for static and translating stereo displays, but it stayed relatively constant for rotating displays. This result indicates that SFM may facili tate stereo processing by helping to resolve the stereo correspondence problem. Overall, the re sults from these experiments provide evidence for a cooperative relationship betweel\..SFM and binocular disparity in the recovery of 3-D relationships from 2-D images. These findings indicate that the processing of depth information from SFM and binocular disparity is not strictly modu lar, and thus theories of combining visual information that assume strong modularity or indepen dence cannot accurately characterize all instances of depth perception from multiple sources. Human observers can perceive the 3-D shape and orien tion, both sources of information (along with many others) tation in depth of objects in a natural environment with im occur together in the natural environment. Thus, it is im pressive accuracy. Prior work demonstrates that informa portant to understand what interaction (if any) exists in the tion about shape and orientation can be recovered from visual processing of binocular disparity and SFM. -
Abstract Computer Vision in the Space of Light Rays
ABSTRACT Title of dissertation: COMPUTER VISION IN THE SPACE OF LIGHT RAYS: PLENOPTIC VIDEOGEOMETRY AND POLYDIOPTRIC CAMERA DESIGN Jan Neumann, Doctor of Philosophy, 2004 Dissertation directed by: Professor Yiannis Aloimonos Department of Computer Science Most of the cameras used in computer vision, computer graphics, and image process- ing applications are designed to capture images that are similar to the images we see with our eyes. This enables an easy interpretation of the visual information by a human ob- server. Nowadays though, more and more processing of visual information is done by computers. Thus, it is worth questioning if these human inspired “eyes” are the optimal choice for processing visual information using a machine. In this thesis I will describe how one can study problems in computer vision with- out reference to a specific camera model by studying the geometry and statistics of the space of light rays that surrounds us. The study of the geometry will allow us to deter- mine all the possible constraints that exist in the visual input and could be utilized if we had a perfect sensor. Since no perfect sensor exists we use signal processing techniques to examine how well the constraints between different sets of light rays can be exploited given a specific camera model. A camera is modeled as a spatio-temporal filter in the space of light rays which lets us express the image formation process in a function ap- proximation framework. This framework then allows us to relate the geometry of the imaging camera to the performance of the vision system with regard to the given task. -
The Role of Camera Convergence in Stereoscopic Video See-Through Augmented Reality Displays
(IJACSA) International Journal of Advanced Computer Science and Applications, Vol. 9, No. 8, 2018 The Role of Camera Convergence in Stereoscopic Video See-through Augmented Reality Displays Fabrizio Cutolo Vincenzo Ferrari University of Pisa University of Pisa Dept. of Information Engineering & EndoCAS Center Dept. of Information Engineering & EndoCAS Center Via Caruso 16, 56122, Pisa Via Caruso 16, 56122, Pisa Abstract—In the realm of wearable augmented reality (AR) merged with camera images captured by a stereo camera rig systems, stereoscopic video see-through displays raise issues rigidly fixed on the 3D display. related to the user’s perception of the three-dimensional space. This paper seeks to put forward few considerations regarding the The pixel-wise video mixing technology that underpins the perceptual artefacts common to standard stereoscopic video see- video see-through paradigm can offer high geometric through displays with fixed camera convergence. Among the coherence between virtual and real content. Nevertheless, the possible perceptual artefacts, the most significant one relates to industrial pioneers, as well as the early adopters of AR diplopia arising from reduced stereo overlaps and too large technology properly considered the camera-mediated view screen disparities. Two state-of-the-art solutions are reviewed. typical of video see-through devices as drastically affecting The first one suggests a dynamic change, via software, of the the quality of the visual perception and experience of the real virtual camera convergence, -
Real-Time 3D Head Position Tracker System with Stereo
REAL-TIME 3D HEAD POSITION TRACKER SYSTEM WITH STEREO CAMERAS USING A FACE RECOGNITION NEURAL NETWORK BY JAVIER IGNACIO GIRADO B. Electronics Engineering, ITBA University, Buenos Aires, Argentina, 1982 M. Electronics Engineering, ITBA University, Buenos Aires, Argentina 1984 THESIS Submitted as partial fulfillment of the requirements for the degree of Doctor of Philosophy in Computer Science in the Graduate College of the University of Illinois at Chicago, 2004 Chicago, Illinois ACKNOWLEDGMENTS I arrived at UIC in the winter of 1996, more than seven years ago. I had a lot to learn: how to find my way around a new school, a new city, a new country, a new culture and how to do computer science research. Those first years were very difficult for me and honestly I would not have made it if it were not for my old friends and the new ones I made at the laboratory and my colleagues. There are too many to list them all, so let me juts mention a few examples. I would like to thank my thesis committee (Thomas DeFanti, Daniel Sandin, Andrew Johnson, Jason Leigh and Joel Mambretti) for their unwavering support and assistance. They provided guidance in several areas that helped me accomplish my research goals and were very encouraging throughout the process. I would especially like to thank my thesis advisor Daniel Sandin for laying the foundation of this work and his continuous encouragement and feedback. He has been a constant source of great ideas and useful guidelines during my Thesis’ program. Thanks to Professor J. Ben-Arie for teaching me about science and computer vision. -
3D-Con2017program.Pdf
There are 500 Stories at 3D-Con: This is One of Them I would like to welcome you to 3D-Con, a combined convention for the ISU and NSA. This is my second convention that I have been chairman for and fourth Southern California one that I have attended. Incidentally the first convention I chaired was the first one that used the moniker 3D-Con as suggested by Eric Kurland. This event has been harder to plan due to the absence of two friends who were movers and shakers from the last convention, David Washburn and Ray Zone. Both passed before their time soon after the last convention. I thought about both often when planning for this convention. The old police procedural movie the Naked City starts with the quote “There are eight million stories in the naked city; this has been one of them.” The same can be said of our interest in 3D. Everyone usually has an interesting and per- sonal reason that they migrated into this unusual hobby. In Figure 1 My Dad and his sister on a keystone view 1932. a talk I did at the last convention I mentioned how I got inter- ested in 3D. I was visiting the Getty Museum in southern Cali- fornia where they had a sequential viewer with 3D Civil War stereoviews, which I found fascinating. My wife then bought me some cards and a Holmes viewer for my birthday. When my family learned that I had a stereo viewer they sent me the only surviving photographs from my fa- ther’s childhood which happened to be stereoviews tak- en in 1932 in Norwalk, Ohio by the Keystone View Com- pany. -
Stereopsis by a Neural Network Which Learns the Constraints
Stereopsis by a Neural Network Which Learns the Constraints Alireza Khotanzad and Ying-Wung Lee Image Processing and Analysis Laboratory Electrical Engineering Department Southern Methodist University Dallas, Texas 75275 Abstract This paper presents a neural network (NN) approach to the problem of stereopsis. The correspondence problem (finding the correct matches between the pixels of the epipolar lines of the stereo pair from amongst all the possible matches) is posed as a non-iterative many-to-one mapping. A two-layer feed forward NN architecture is developed to learn and code this nonlinear and complex mapping using the back-propagation learning rule and a training set. The important aspect of this technique is that none of the typical constraints such as uniqueness and continuity are explicitly imposed. All the applicable constraints are learned and internally coded by the NN enabling it to be more flexible and more accurate than the existing methods. The approach is successfully tested on several random dot stereograms. It is shown that the net can generalize its learned map ping to cases outside its training set. Advantages over the Marr-Poggio Algorithm are discussed and it is shown that the NN performance is supe rIOr. 1 INTRODUCTION Three-dimensional image processing is an indispensable property for any advanced computer vision system. Depth perception is an integral part of 3-d processing. It involves computation of the relative distances of the points seen in the 2-d images to the imaging device. There are several methods to obtain depth information. A common technique is stereo imaging. It uses two cameras displaced by a known distance to generate two images of the same scene taken from these two different viewpoints. -
3D Frequently Asked Questions
3D Frequently Asked Questions Compiled from the 3-D mailing list 3D Frequently Asked Questions This document was compiled from postings on the 3D electronic mail group by: Joel Alpers For additions and corrections, please contact me at: [email protected] This is Revision 1.1, January 5, 1995 The information in this document is provided free of charge. You may freely distribute this document to anyone you desire provided that it is passed on unaltered with this notice intact, and that it be provided free of charge. You may charge a reasonable fee for duplication and postage. This information is deemed accurate but is not guaranteed. 2 Table Of Contents 1 Introduction . 7 1.1 The 3D mailing list . 7 1.2 3D Basics . 7 2 Useful References . 7 3 3D Time Line . 8 4 Suppliers . 9 5 Processing / Mounting . 9 6 3D film formats . 9 7 Viewing Stereo Pairs . 11 7.1 Free Viewing - viewing stereo pairs without special equipment . 11 7.1.1 Parallel viewing . 11 7.1.2 Cross-eyed viewing . 11 7.1.3 Sample 3D images . 11 7.2 Viewing using 3D viewers . 11 7.2.1 Print viewers - no longer manufactured, available used . 11 7.2.2 Print viewers - currently manufactured . 12 7.2.3 Slide viewers - no longer manufactured, available used . 12 7.2.4 Slide viewers - currently manufactured . 12 8 Stereo Cameras . 13 8.1 Currently Manufactured . 13 8.2 Available used . 13 8.3 Custom Cameras . 13 8.4 Other Techniques . 19 8.4.1 Twin Camera . 19 8.4.2 Slide Bar . -
Changing Perspective in Stereoscopic Images
1 Changing Perspective in Stereoscopic Images Song-Pei Du, Shi-Min Hu, Member, IEEE, and Ralph R. Martin Abstract—Traditional image editing techniques cannot be directly used to edit stereoscopic (‘3D’) media, as extra constraints are needed to ensure consistent changes are made to both left and right images. Here, we consider manipulating perspective in stereoscopic pairs. A straightforward approach based on depth recovery is unsatisfactory: instead, we use feature correspon- dences between stereoscopic image pairs. Given a new, user-specified perspective, we determine correspondence constraints under this perspective, and optimize a 2D warp for each image which preserves straight lines and guarantees proper stereopsis relative to the new camera. Experiments verify that our method generates new stereoscopic views which correspond well to expected projections, for a wide range of specified perspective. Various advanced camera effects, such as dolly zoom and wide angle effects, can also be readily generated for stereoscopic image pairs using our method. Index Terms—Stereoscopic images, stereopsis, perspective, warping. F 1 INTRODUCTION stereoscopic images, such as stereoscopic inpainting HE renaissance of ‘3D’ movies has led to the [6], disparity mapping [3], [7], and 3D copy & paste T development of both hardware and software [4]. However, relatively few tools are available com- stereoscopic techniques for both professionals and pared to the number of 2D image tools. consumers. Availability of 3D content has dramati- Perspective plays an essential role in the appearance cally increased, with 3D movies shown in cinemas, of images. In 2D, a simple approach to changing the launches of 3D TV channels, and 3D games on PCs. -
Distance Estimation from Stereo Vision: Review and Results
DISTANCE ESTIMATION FROM STEREO VISION: REVIEW AND RESULTS A Project Presented to the faculty of the Department of the Computer Engineering California State University, Sacramento Submitted in partial satisfaction of the requirements for the degree of MASTER OF SCIENCE in Computer Engineering by Sarmad Khalooq Yaseen SPRING 2019 © 2019 Sarmad Khalooq Yaseen ALL RIGHTS RESERVED ii DISTANCE ESTIMATION FROM STEREO VISION: REVIEW AND RESULTS A Project by Sarmad Khalooq Yaseen Approved by: __________________________________, Committee Chair Dr. Fethi Belkhouche __________________________________, Second Reader Dr. Preetham B. Kumar ____________________________ Date iii Student: Sarmad Khalooq Yaseen I certify that this student has met the requirements for format contained in the University format manual, and that this project is suitable for shelving in the Library and credit is to be awarded for the project. __________________________, Graduate Coordinator ___________________ Dr. Behnam S. Arad Date Department of Computer Engineering iv Abstract of DISTANCE ESTIMATION FROM STEREO VISION: REVIEW AND RESULTS by Sarmad Khalooq Yaseen Stereo vision is the one of the major researched domains of computer vision, and it can be used for different applications, among them, extraction of the depth of a scene. This project provides a review of stereo vision and matching algorithms, used to solve the correspondence problem [22]. A stereo vision system consists of two cameras with parallel optical axes which are separated from each other by a small distance. The system is used to produce two stereoscopic pictures of a given object. Distance estimation between the object and the cameras depends on two factors, the distance between the positions of the object in the pictures and the focal lengths of the cameras [37]. -
Depth Perception, Part II
Depth Perception, part II Lecture 13 (Chapter 6) Jonathan Pillow Sensation & Perception (PSY 345 / NEU 325) Fall 2017 1 nice illusions video - car ad (2013) (anamorphosis, linear perspective, accidental viewpoints, shadows, depth/size illusions) https://www.youtube.com/watch?v=dNC0X76-QRI 2 Accommodation - “depth from focus” near far 3 Depth and scale estimation from accommodation “tilt shift photography” 4 Depth and scale estimation from accommodation “tilt shift photography” 5 Depth and scale estimation from accommodation “tilt shift photography” 6 Depth and scale estimation from accommodation “tilt shift photography” 7 Depth and scale estimation from accommodation “tilt shift photography” 8 more on tilt shift: Van Gogh http://www.mymodernmet.com/profiles/blogs/van-goghs-paintings-get 9 Tilt shift on Van Gogh paintings http://www.mymodernmet.com/profiles/blogs/van-goghs-paintings-get 10 11 12 countering the depth-from-focus cue 13 Monocular depth cues: Pictorial Non-Pictorial • occlusion • motion parallax relative size • accommodation shadow • • (“depth from focus”) • texture gradient • height in plane • linear perspective 14 • Binocular depth cue: A depth cue that relies on information from both eyes 15 Two Retinas Capture Different images 16 Finger-Sausage Illusion: 17 Pen Test: Hold a pen out at half arm’s length With the other hand, see how rapidly you can place the cap on the pen. First using two eyes, then with one eye closed 18 Binocular depth cues: 1. Vergence angle - angle between the eyes convergence divergence If you know the angles, you can deduce the distance 19 Binocular depth cues: 2. Binocular Disparity - difference between two retinal images Stereopsis - depth perception that results from binocular disparity information (This is what they’re offering in 3D movies…) 20 21 Retinal images in left & right eyes Figuring out the depth from these two images is a challenging computational problem. -
Depth Perception 0
Depth Perception 0 Depth Perception Suggested reading:! ! Stephen E. Palmer (1999) Vision Science. ! Read JCA (2005) Early computational processing in binocular vision and depth perception. Progress in Biophysics and Molecular Biology 87: 77-108 Depth Perception 1 Depth Perception! Contents: Contents: • The problem of depth perception • • WasDepth is lerning cues ? • • ZellulärerPanum’s Mechanismus fusional area der LTP • • UnüberwachtesBinocular disparity Lernen • • ÜberwachtesRandom dot Lernen stereograms • • Delta-LernregelThe correspondence problem • • FehlerfunktionEarly models • • GradientenabstiegsverfahrenDisparity sensitive cells in V1 • • ReinforcementDisparity tuning Lernen curve • Binocular engergy model • The role of higher visual areas Depth Perception 2 The problem of depth perception! Our 3 dimensional environment gets reduced to two-dimensional images on the two retinae. Viewing Retinal geometry image The “lost” dimension is commonly called depth. As depth is crucial for almost all of our interaction with our environment and we perceive the 2D images as three dimensional the brain must try to estimate the depth from the retinal images as good as it can with the help of different cues and mechanisms. Depth Perception 3 Depth cues - monocular! Texture Accretion/Deletion Accommodation (monocular, optical) (monocular, ocular) Motion Parallax Convergence of Parallels (monocular, optical) (monocular, optical) Depth Perception 4 Depth cues - monocular ! Position relative to Horizon Familiar Size (monocular, optical) (monocular, optical) Relative Size Texture Gradients (monocular, optical) (monocular, optical) Depth Perception 5 Depth cues - monocular ! ! Edge Interpretation (monocular, optical) ! Shading and Shadows (monocular, optical) ! Aerial Perspective (monocular, optical) Depth Perception 6 Depth cues – binocular! Convergence Binocular Disparity (binocular, ocular) (binocular, optical) As the eyes are horizontally displaced we see the world from two slightly different viewpoints.