Sample file Sample file By Michael J. Varhola, Shane O’Connor, and the Skirmisher Game Development Group Skirmisher Publishing LLC 499 Mystic Parkway Spring Branch, TX 78070 http://skirmisher.com http://d-Infinity.net

Authors:Michael O. Varhola, Shane O’Connor, and the Skirmisher Game Development Group

Artists: Peter Newell, Arthur Rackham, Charles Robinson,

This book is published under Open Game License ver- bols, and graphic designs presented in the context of sion 1.0a. “Wizards of the Coast” is a registered trade- this book; and any and all dialogue, incidents, plots, mark of Wizards of the Coast Inc. and is used with stories, storylines, thematic elements, and concepts permission. contained herein. DesignationDesignationsignation ofof OpenOOppen GGameame ConContent:tent: Open Game All contents of this book, regardless of other desig- Content may only be used in accordance with the terms nation, are copyright 2017 by Skirmisher Publishing of Open Game License version 1.0a, which is found on LLC. All rights reserved. Reproduction of non-Open page 129. All text and tables in this book other than the Game Content contained in this work by any means Introduction, Appendices, Skirmisher product lists, and without written permission from the publisher is ex- art are designated as Open Game Content and may be pressly forbidden, except for purposes of review. used pursuant to the terms of Open Game License ver- This book is protected under international treaties sion 1.0a. and the copyright laws of the United States of Ameri- Designation of Product Identity: Product Identity ca. Mention or reference to any company, product, or is not Open Game Content. The following is hereby other copyrighted or trademarked material in no way designated as Product Identity in accordance with sec- constitutes a challenge to the respective copyright or tion 1(e) of Open Game License version 1.0a: Skirmish- trademark concerned. This book is a work of fiction er Publishing and any and all associated logos and iden- and any resemblance of its contents to actual people, tifying marks, including all Skirmisher Publishing prod- organizations, places, or events is purely coincidental. ucts and product line names; any and all artwork, de- revised PDF publication: 201 . signs,Sample depictions, illustrations, maps, likenesses, sym- Second fileOctober 7 2 Table of Contents

Introduction 5

Chapter 1: Monsters and NPCs 7 Animal, Wonderland (Template) 7 8 Card Person 9 Caterpillar 11 12 Chess Person 13 Bishop 13 King 15 Knight 16 Pawn 17 Queen (Template) 18 Sample Queen (Augmented Pawn Fighter 9) 18 R ook 19 Christmas Pudding 21 Duchess 22 Piglet Familiar 23 Gryphon 23 Hedgehog, Wonderland 24 Jabberwock 25 King of Hearts 26 Knave of Hearts 26 “Mad” Hatter 27 Mock Turtle 28 Queen of Hearts 29 R abbit, Wonderland 30

Chapter 2: Wonderland Skills 33

Chapter 3: Wonderland Feats 37

Chapter 4: Wonderland Spells 41

Chapter 5: Wonderland Magic Items 45

Appendix I: Wonderland Gazeteer 49

Appendix II: Wonderland Adventure Hooks 53

Appendix III: Random Wonderland Items 55 OpenSample Game License Version 1.0.a file57 Skirmisher Products 59 Sample file Introduction

onderland is a strange, sometimes creepy alternate world that incorporates aspects of a fairytale land, the elements of children’s nightmares, and a demi-plane of chaos. Game masters drawn to it in any WWway can adapt it and its denizens for any number of purposes, from brief quests into Wonderland, extended campaigns within it, or encounters with native monsters or characters who have somehow ventured out of it. Parties of very low to fairly high level could all be involved on such adventures, depending on the sorts of challenges and encounters a game master devises using the contents of this book.

As the name of this book suggests, it and its contents variously be ignored, menaced, or threatened, but prob- are based on and inspired by the contents of two Lewis ably not attacked outright. There are, in fact, several Carroll books, ’s and documented cases of such creatures having visited Through the Looking Glass, to include the poems that Wonderland and returned to tell the tale. appear within them. While some extrapolation has been Frequently changing size is a typical experience of necessary to fully flesh out many of the author’s crea- many visitors to and natives of Wonderland alike, and tures, characters, and concepts, a significant amount this can certainly have an impact on encounters. One of effort has been made to be true to his words and of these is that for every size category larger than usual preserve his tone and atmosphere. they are, a character enjoys a +2 bonus on Intimidate checks. Furthermore, if he is two or more sizes larger Visiting Wonderland than creatures he is dealing with, this check is made Wonderland can be entered by any of the ways alter- automatically whether he likes it or not. A character nate universes are visited, and portals of various sorts can attempt to avoid this, however, by making an op- are the most common means for doing so. Document- posed Diplomacy check against their own Intimidate ed examples of these include holes in the ground, mir- check. rors that act as gateways, and wells, caves, wardrobes, One of the other side effects of the alien world of and spaces underneath beds are all other likely possi- Wonderland is that outsiders do not age when they are bilities. in it. One area of Wonderland can vary markedly in ap- pearance from another, and conclusions about one sec- Acknowledgements tion of the plane cannot necessarily be drawn from the As with most such projects, a number of people other others. Portals of the above-mentioned sorts typically than the authors have made some contributions to this lead into very different kinds of areas (leading some book. people to conclude, albeit incorrectly, that they are One of these is Lee Garvin, author of the ENnie-nom- actually different worlds). Areas like the homeland of inated OGL/Pathfinder “Animal Player’s Handbook” The the Queen of Hearts and her subjects appear quite con- Noble Wild, who provided material for both the Won- ventional, parts of the land of the chess people are some- derland animal template and the Wonderland hedgehog. what more bizarre, and Island is actually dis- Another is Trent Troop of Octavirate Entertainment, mal, rugged, and dangerous. who created the version of the Mock Turtle that ap- A number of these areas, as well as some of the pears in this book, and which was originally published places through which visitors are known to have en- in his company’s Lethal Lexicon Volume 2. tered Wonderland, are described in this book’s Appen- Art throughout this work was produced by both the dix I: Wonderland Gazeteer, and some of the kinds of artists who illustrated some of the original editions of adventures characters might have in or around them Alice’s Adventures in Wonderland and Through the are suggested in Appendix II: Adventure Hooks. Looking Glass, along with some inspired by the places How the denizens of Wonderland react to visitors and inhabitants of Carroll’s strange world. will depend on a number of things, to include how aggressive or threatening they appear to be. Those that appear innocuous — such as children, animals like familiars,Sample and maybe small folk like halflings — might file 5