BUSHI Rings Air 2 Earth 2 Fire 2 Water 2 Void 2 Traits Reflexes 3 Stamina 2 Agility 3 Strength 3 Awareness 2 Willpower 2 Intelligence 2 Perception 2 Kharma Light Neutral Dark Skills Defense 3 Athletics 3 3 Kenjutsu 3 Kenjutsu 3 Kyujutsu 3 Athletics 2 Defense 2 Athletics 2 Iaijutsu 2 Jiujutsu 2 Defense 2 Kyujutsu 2 Sincerity 2 Stealth 2 Battle 1 Horsemanship 1 Hunting 1 Horsemanship 1 Iaijutsu 1 Iaijutsu 1 Hunting 1 Kyujutsu 1 Intimidation 1 Jiujutsu 1 Medicine 1 Jiujutsu 1 Sincerity 1 Stealth 1 Sincerity 1 Advantages Irreproachable Bland Perceived Honor (Mental, 2) (Physical, 2) (Social, 2) Disadvantages Idealistic Dependent Insensitive (Mental, 2) (Social, 2) (Mental, 2) Honor 6.5 5.0 3.0 (4.0) Initiative 4k3 Attack 6k3 () Damage 6k2 (Katana) Armor TN 25 (Light Armor), Reduction 3 OR 30 (Heavy Armor), Reduction 5 Wounds 10: +0, 14: +3, 18: +5, 22: +10, 26: +15, 30: +20, 34: Down (+40), 38: Out Rank 2 Trait Advancements: Stamina +1, Willpower +1

DUELIST TEMPLATE All: Void +1, Iaijutsu +2, Honor Rank +1 Light Karma: Etiquette 1 Neutral Karma: Sincerity (Honesty), Battle 1 Dark Karma: Intimidation +1, Sleight of Hand 1 Trait Advancement: Awareness +1

VETERAN TEMPLATE All: Kenjutsu +2 Light Kharma: Athletics +1, Battle +1, Sincerity +1, Etiquette 1 Neutral Kharma: Defense +1, Medicine +1, Stealth +1, Investigation 1 Dark Kharma: Stealth +1, Jiujutsu +1, Sincerity +1, Sleight of Hand 1 Trait Advancement: Agility +1

YOJIMBO TEMPLATE All: Perception +1, Defense +2, Investigation (Notice) 2 Light Kharma: Jiujutsu +1, Sincerity (Honesty) +1, Medicine 2, Etiquette 1 Neutral Kharma: Iaijutsu +1, Medicine (Wound Treatment) +1, Etiquette 2, Acting 1 Dark Kharma: Hunting (Survival) +1, Sincerity +1, Acting 2, Animal Handling 1 Trait Advancement: Reflexes +1

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CRAB BUSHI TEMPLATE Neutral Kharma: Athletics +1, Defense +1, Heavy Weapons (Tetsubo) 3, Hunting 2, Intimidation 1 Trait Advancement: Strength +1

CRANE BUSHI TEMPLATE Light Kharma: Iaijutsu (Focus) +1, Kenjutsu +1, Kyujutsu +1, Sincerity +1, Etiquette 2 Trait Advancement: Reflexes +1

DRAGON BUSHI TEMPLATE Neutral Kharma: Defense +1, Iaijutsu +1, Jiujutsu +1, Kenjutsu (Katana) +1, Meditation 2 Trait Advancement: Agility +1

LION BUSHI TEMPLATE Light Kharma: Battle +1, Defense +1, Hunting +1, Kenjutsu +1, Kyujutsu +1, Sincerity +1 Trait Advancement: Agility +1

MANTIS BUSHI TEMPLATE Dark Kharma: Jiujutsu (Improvised Weapons) +1, Commerce 1, Knives (Kama) 2, Sailing 3, Sleight of Hand 1 Trait Advancement: Reflexes +1

PHOENIX BUSHI TEMPLATE Light Kharma: Defense +1, Kenjutsu +1, Investigation (Notice) 3, Meditation 1 Trait Advancement: Agility +1

SCORPION BUSHI TEMPLATE Dark Kharma: Kenjutsu +1, Iaijutsu +1, Sincerity +1, Courtier (Manipulation) 2, Etiquette 2, Temptation 1 Trait Advancement: Agility +1

SPIDER BUSHI TEMPLATE Dark Kharma: Kenjutsu (Katana) +1, Jiujutsu +1, Hunting +1, Intimidation +1, Sincerity +1, Kyujutsu 2 Trait Advancement: Strength +1

UNICORN BUSHI TEMPLATE Neutral Kharma: Athletics +1, Horsemanship +2, Medicine +1, Hunting 2, Investigation 2 Trait Advancement: Reflexes +1

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SAMURAI COURTIER Rings Air 2 Earth 2 Fire 2 Water 2 Void 2 Traits Reflexes 2 Stamina 2 Agility 2 Strength 2 Awareness 3 Willpower 3 Intelligence 2 Perception 3 Kharma Light Neutral Dark Skills Courtier 3 Courtier 3 Courtier 3 Etiquette 3 Etiquette 3 Etiquette 3 Calligraphy 2 Commerce 2 Acting 2 Investigation 2 Games: Go 2 Investigation 2 Perform: Oratory 2 Investigation 2 Sincerity 2 Sincerity 2 Sincerity 2 Temptation 2 Artisan: Poetry 1 Acting 1 Knives 1 Defense 1 Calligraphy 1 Forgery 1 Kenjutsu 1 Temptation 1 Intimidation 1 Tea Ceremony 1 Tessenjutsu 1 Sleight of Hands 1 Advantages Luck Clear Thinker Dangerous Beauty (Spiritual, 3) (Mental, 3) (Physical, 3) Disadvantages Obligation Blackmailed Sworn Enemy (Social, 3) (Social, 3) (Social, 3) Honor 6.0 4.5 2.5 Initiative 3k2 Armor TN 15 Wounds 10: +0, 14: +3, 18: +5, 22: +10, 26: +15, 30: +20, 34: Down (+40), 38: Out Rank 2 Trait Advancements: Agility +1, Intelligence +1

EMISSARY TEMPLATE All: Etiquette (Courtesy) +1, Investigation +1, Sincerity (Honesty) +1 Light Kharma: Perform: Oratory +1, Artisan: Poetry +1 Neutral Kharma: Commerce (Appraisal) +1 Dark Kharma: Temptation (Bribery) +1 Trait Advancement: Willpower +1

MAGISTRATE TEMPLATE All: Investigation (Interrogation) +2 Light Kharma: Calligraphy (Ciphers) +1, Defense +1, Kenjutsu +1 Neutral Kharma: Acting +1, Calligraphy +1, Sincerity (Honesty) +1 Dark Kharma: Acting +1, Forgery (Evidence) +1, Kenjutsu 1, Stealth 1 Trait Advancement: Perception +1

MANIPULATOR TEMPLATE All: Courtier (Manipulation) +1, Sincerity (Deceit) +1 Light Kharma: Etiquette (Conversation) +1, Acting 1 Neutral Kharma: Acting +1, Commerce +1, Temptation +1 Dark Kharma: Intimidation (Control) +1, Temptation +1 Trait Advancement: Awareness +1

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CRAB COURTIER TEMPLATE Neutral Kharma: Commerce (Appraisal) +2, Sincerity (Deceit) +1, Defense 1, Intimidation 2 Trait Advancement: Intelligence +1

CRANE COURTIER TEMPLATE Light Kharma: Artisan: Poetry +1, Calligraphy +1, Courtier (Manipulation) +1, Etiquette (Courtesy) +1, Perform: Storytelling 1 Trait Advancement: Awareness +1

DRAGON COURTIER TEMPLATE Neutral Kharma: Calligraphy +1, Etiquette (Courtesy) +1, Investigation (Interrogation) +2, Kenjutsu 1 Trait Advancement: Perception +1

LION COURTIER TEMPLATE Light Kharma: Kenjutsu +1, Sincerity (Honesty) +2, Athletics 1, Perform: Storytelling 3 Trait Advancement: Awareness +1

MANTIS COURTIER TEMPLATE Dark Kharma: Intimidation (Control) +2, Commerce (Appraisal) 3, Defense 2 Trait Advancement: Willpower +1

PHOENIX COURTIER TEMPLATE Light Kharma: Calligraphy +1, Etiquette (Courtesy) +1, Investigation +1, Sincerity +1, Meditation 2 Trait Advancement: Intelligence +1

SCORPION COURTIER TEMPLATE Dark Kharma: Courtier (Gossip) +1, Etiquette +1, Investigation +1, Sincerity (Deceit) +1 Trait Advancement: Awareness +1

SPIDER COURTIER TEMPLATE Dark Kharma: Acting +1, Courtier (Manipulation) +1, Sincerity (Deceit) +1, Temptation +1, Craft: Poison 1 Trait Advancement: Awareness +1

UNICORN COURTIER TEMPLATE Neutral Kharma: Calligraphy +1, Etiquette (Conversation) +1, Sincerity (Honesty) +1, Horsemanship 2, Medicine 1, Perform: Flute 1 Trait Advancement: Perception +1

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VASSAL BUSHI Rings Air 2 Earth 2 Fire 2 Water 2 Void 2 Traits Reflexes 2 Stamina 2 Agility 3 Strength 3 Awareness 2 Willpower 2 Intelligence 2 Perception 2 Kharma Light Neutral Dark Skills Kenjutsu 3 Kenjutsu 3 Kenjutsu 3 Athletics 2 Athletics 2 Defense 2 Defense 2 Defense 2 Kyujutsu 2 Kyujutsu 2 Kyujutsu 2 Stealth 2 Horsemanship 1 Horsemanship 1 Athletics 1 Hunting 1 Iaijutsu 1 Hunting 1 Iaijutsu 1 Jiujutsu 1 Iaijutsu 1 Jiujutsu 1 Sincerity 1 Intimidation 1 Sincerity 1 Stealth 1 Jiujutsu 1 Advantages Wary Quick Healer Luck (Mental, 3) (Physical, 3) (Spiritual, 3) Disadvantages Obligation Contrary Compulsion (Social, 3) (Mental, 3) (Mental, 3) Honor 5.0 4.0 2.0 Initiative 3k2 Attack 6k3 (Katana) OR 5k3 / 250’ (Yumi) Damage 6k2 (Katana) OR 5k2 (Yumi) Armor TN 20 (Light Armor), Reduction 3 OR 25 (Heavy Armor), Reduction 5 Wounds 10: +0, 14: +5, 18: +10, 22: +20, 26: Down (+40), 30: Out

HEADHUNTER TEMPLATE All: Kenjutsu +1, Investigation 2 Light Kharma: Courtier (Gossip) 1 Neutral Kharma: Hunting (Tracking) 1 Dark Kharma: Stealth (Shadowing), Sincerity 1 Trait Advancement: Perception +1

SENTRY TEMPLATE All: Defense +1, Investigation (Notice) 1 Light Kharma: Jiujutsu +1, Sincerity +1 Neutral Kharma: Jiujutsu () +1 Dark Kharma: Intimidation +1, Jiujutsu +1 Trait Advancement: Willpower +1

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VASSAL COURTIER Rings Air 2 Earth 2 Fire 2 Water 2 Void 2 Traits Reflexes 2 Stamina 2 Agility 2 Strength 2 Awareness 3 Willpower 3 Intelligence 2 Perception 2 Kharma Light Neutral Dark Skills Etiquette 3 Etiquette 3 Etiquette 3 Courtier 2 Commerce 2 Acting 2 Investigation 2 Courtier 2 Courtier 2 Sincerity 2 Sincerity 2 Sincerity 2 Calligraphy 1 Acting 1 Commerce 1 Commerce 1 Calligraphy 1 Investigation 1 Defense 1 Defense 1 Knives 1 Perform: Oratory 1 Investigation 1 Forgery 1 Tea Ceremony 1 Kenjutsu 1 Temptation 1 Advantages Irreproachable Balance Bland (Mental, 2) (Mental, 2) (Physical, 2) Disadvantages Soft-Hearted Bitter Betrothal Blackmailed (Mental, 2) (Social, 2) (Social, 2) Honor 4.0 3.0 2.0 Initiative 3k2 Armor TN 15 Wounds 10: +0, 14: +5, 18: +10, 22: +20, 26: Down (+40), 30: Out

COURIER TEMPLATE All: Courtier (Rhetoric) +1, Horsemanship 1 Light Karma: Calligraphy +1, Defense +1 Neutral Karma: Acting +1, Investigation +1 Dark Karma: Investigation +1, Defense 1, Hunting 1 Trait Advancement: Perception +1

DELEGATE TEMPLATE All: Etiquette (Courtesy), Sincerity +1 Light Kharma: Commerce +1, Perform: Oratory +1, Acting 1 Neutral Kharma: Calligraphy +1, Investigation +1, Battle 1 Dark Kharma: Temptation +1, Stealth 2 Trait Advancement: Intelligence +1

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SHUGENJA Rings Air 2 Earth 2 Fire 2 Water 2 Void 2 Traits Reflexes 2 Stamina 2 Agility 2 Strength 2 Awareness 2 Willpower 2 Intelligence 2 Perception 2 Kharma Light Neutral Dark Skills Calligraphy Calligraphy Calligraphy (Ciphers) 2 (Ciphers) 2 (Ciphers) 2 Divination 2 Divination 2 Divination 2 Meditation 2 Meditation 2 Meditation 2 Spellcraft 2 Spellcraft 2 Spellcraft 2 Defense 1 Animal Handling 1 Intimidation 1 Medicine 1 Hunting 1 Sleight of Hand 1 Sincerity 1 Investigation 1 Stealth 1 Advantages Inari’s Blessing Magic Resistance II Perceived Honor (Spiritual, 3) (Spiritual, 4) (Social, 2) Disadvantages Contrary Gullible Antisocial (Mental, 3) (Mental, 4) (Social, 2) Honor 6.5 4.5 2.5 (3.5) Spells Commune, Sense, Summon Initiative 3k2 Armor TN 15 Wounds 10: +0, 14: +3, 18: +5, 22: +10, 26: +15, 30: +20, 34: Down (+40), 38: Out

AIR SHUGENJA TEMPLATE All: Reflexes +1, Awareness +1, Spellcraft +1, Courtier 2, Etiquette 2, Spears 1 Light Karma: Sincerity (Honesty) +1 Neutral Karma: Animal Handling +1, Sincerity 1 Dark Karma: Sincerity 1, Temptation 2 Spells: Air: By the Light of the Moon, Nature’s, Touch, Tempest of Air Fire: Envious Flames, Never Alone Water: Clarity of Purpose Trait Advancement: Void +1

EARTH SHUGENJA TEMPLATE All: Stamina +1, Willpower +1, Spellcraft +1, Etiquette 2, Heavy Weapons 1 Light Karma: Defense +1, Medicine +1 Neutral Karma: Commerce 1, Defense 2 Dark Karma: Defense 2, Kyujutsu 1 Spells: Earth: Armor of Earth, Jade , Soul of Stone Water: Ebbing Strength, Sympathetic Energies Fire: The Raging Forge Trait Advancement: Void +1

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FIRE SHUGENJA TEMPLATE All: Agility +1, Intelligence +1, Divination +1, Spellcraft +1, Perform 2, Kenjutsu 1 Light Karma: Medicine +1, Battle 2 Neutral Karma: Calligraphy +1, Commerce 1, Sleight of Hand 1 Dark Karma: Sleight of Hand +1, Stealth +1, Commerce 1 Spells: Fire: Extinguish, Fury of Osano-Wo, The Fires That Cleanse Air: Blessed Wind, Way of Deception Earth: Courage of the Seven Thunders Trait Advancement: Void +1

WATER SHUGENJA TEMPLATE All: Strength +1, Perception +1, Spellcraft +1, Athletics 2, Sailing 2, Staves 1 Light Karma: Investigation 2, Hunting 2 Neutral Karma: Investigation (Notice) +1, Hunting +1 Dark Karma: Investigation 2, Hunting 2 Spells: Water: Path to Inner Peace, Reversal of Fortunes, Spirit of the Water Earth: Elemental Ward, Jurojin’s Balm Air: To Seek the Truth Trait Advancement: Void +1

VOID SHUGENJA TEMPLATE All: Void +1, Meditation +1, Spellcraft +1, Jiujutsu 1 Light Karma: Etiquette 2, Tea Ceremony 2 Neutral Karma: Courtier 2, Investigation 2 Dark Karma: Stealth +2, Temptation 1 Spells: Void: Boundless Sight, Drawing the Void, Sense Void, Touch the Emptiness, Witness the Untold Trait Advancement: Void +1

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MONK Rings Air 2 Earth 2 Fire 2 Water 2 Void 3 Traits Reflexes 2 Stamina 2 Agility 2 Strength 2 Awareness 2 Willpower 2 Intelligence 2 Perception 2 Kharma Light Neutral Dark Skills Courtier 3 Athletics 3 Jiujutsu 3 Etiquette 3 Defense 3 Meditation 3 Meditation 3 Meditation 3 Polearms 3 Defense 2 Investigation 2 Athletics 2 Investigation 2 Jiujutsu 2 Battle 2 Sincerity 2 Medicine 2 Defense 2 Athletics 1 Calligraphy 1 Intimidation 1 Jiujutsu 1 Hunting 1 Investigation 1 Staves 1 Staves 1 Stealth 1 Advantages Balance Irreproachable Magic Resistance I (Mental, 2) (Mental, 2) (Spiritual, 2) Hero of the People Strength of the (Social, 2) Earth (Physical, 3) Disadvantages Driven Dependent Consumed by (Mental, 2) (Social, 4) Strength (Mental, 5) Honor 6.5 4.5 1.5 Initiative 3k2 3k2 3k2 Attack 3k2 (Bo) 3k2 (Bo) 5k2 (Bisento) Damage 3k2 (Bo) 3k2 (Bo) 5k3 (Bisento) Armor TN 20 25 (Light Armor), Reduction 3 Wounds 10: +0, 14: +3, 18: +5, 22: +10, 26: +15, 30: +20, 34: Down (+40), 38: Out Rank 2 Trait Advancements: Air +1, Earth +1, Fire +1, Water +1, Void +1

PILGRIM TEMPLATE All: Investigation +1 Light Karma: Defense +1, Sincerity +1, Staves +1, Athletics 2, Hunting 2 Neutral Karma: Hunting +2, Medicine +1, Staves +1, Sincerity 2, Stealth 1 Dark Karma: Athletics +1, Intimidation +1, Stealth +2, Hunting 2, Kyujutsu 1, Sincerity 1 Trait Advancement: Perception +1

SOHEI TEMPLATE All: Defense +1, Jiujutsu () +1 Neutral Karma: Staves +2, Battle 1, Kenjutsu 2 Dark Karma: Battle +1, Polearms +1, Iaijutsu 1 Trait Advancement: Agility +1

WISEMAN TEMPLATE All: Meditation +1 Light Karma: Courtier +1, Etiquette +1, Sincerity (Honesty) +1 Neutral Karma: Calligraphy +1, Courtier 2, Etiquette 2, Sincerity (Honesty) 2 Trait Advancement: Awareness +1

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NINJA Rings Air 2 Earth 2 Fire 2 Water 3 Void 2 Traits Reflexes 3 Stamina 2 Agility 3 Strength 3 Awareness 2 Willpower 2 Intelligence 2 Perception 3 Kharma Dark Skills 3 Sleight of Hand 3 Stealth (Sneaking) 3 Acting 2 Athletics 2 Defense 2 Jiujutsu 2 Sincerity (Deceit) 2 Calligraphy 1 Craft: Poisons 1 Hunting 1 Intimidation 1 Investigation 1 Advantages Quick (Physical, 5) Silent (Physical, 2) Disadvantages Dark Secret (Social, 5) Infamous (Social, 2) Honor 0.0 Initiative 4k3 Attack 6k3 (Ninja-to) 6k3 / 20’ (Shuriken) Damage 5k2 (Ninja-to) 1k1 (Shuriken) Armor TN 23 (Ashigaru Armor), Reduction 1 Wounds 10: +0, 14: +3, 18: +5, 22: +10, 26: +15, 30: +20, 34: Down (+40), 38: Out Rank 2 Trait Advancements: Reflexes +1, Agility +1

ASSASSIN TEMPLATE Dark Kharma: Athletics +1, Defense +2, Hunting +2, Investigation +1, Jiujutsu +2, Ninjutsu +2, Kyujutsu 3 Trait Advancement: Strength +1

INFILTRATOR TEMPLATE Dark Kharma: Acting +2, Craft: Poisons +2, Investigation +2, Sincerity +1, Stealth +1, Etiquette 2, Forgery 2, Knives 3, Temptation 2 Trait Advancement: Awareness +1

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GEISHA Rings Air 2 Earth 1 Fire 3 Water 1 Void 1 Traits Reflexes 2 Stamina 1 Agility 3 Strength 1 Awareness 3 Willpower 2 Intelligence 3 Perception 2 Kharma Light Neutral Dark Skills Perform 3 Perform 3 Perform 3 Etiquette Etiquette (Conversation) 2 Etiquette (Conversation) 2 Sincerity 2 (Conversation) 2 Sincerity 2 Courtier (Rhetoric) 1 Sincerity 2 Investigation 1 Defense 1 Sleight of Hand 1 Medicine (Herbalism) 1 Temptation (Seduction) 1 Advantages Luck Precise Memory Dangerous Beauty (Spiritual, 3) (Mental, 3) (Physical, 3) Disadvantages True Love Greedy Bad Fortune (Mental, 3) (Mental, 3) (Spiritual, 3) Honor 5.0 3.0 0.5 Initiative 2k2 Armor TN 10 Wounds 5: +0, 7: +5, 9: +10, 11: +20, 13: Down (+40), 15: Out

MURDERESS TEMPLATE All: Sincerity (Deceit), Craft: Poison 2, Knives 3 Light Karma: Acting 2, Stealth 2 Neutral Karma: Defense +1, Jiujutsu 2, Sleight of Hand 1 Dark Karma: Temptation +2, Forgery 1 Trait Advancement: Reflexes +1

SPY TEMPLATE All: Acting 3, Stealth 3 Light Karma: Investigation +1, Sincerity +1 Neutral Karma: Investigation 2, Sleight of Hand 1, Temptation 1 Dark Karma: Temptation +1, Courtier 1, Forgery 1, Investigation 1 Trait Advancement: Awareness +1

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ASHIGARU Rings Air 1 Earth 2 Fire 1 Water 2 Void 1 Traits Reflexes 2 Stamina 2 Agility 2 Strength 3 Awareness 1 Willpower 2 Intelligence 1 Perception 2 Kharma Light Neutral Dark Skills Athletics 1 Athletics 1 Athletics 1 Defense 1 Defense 1 Defense 1 Hunting 1 Investigation 1 Hunting 1 Kyujutsu 1 Hunting 1 Kyujutsu 1 Sincerity 1 Kyujutsu 1 Spears 1 Spears 1 Spears 1 Stealth 1 Advantages - - - Disadvantages - - - Honor 2.0 1.5 0.5 Initiative 2k2 Attack 4k2 (Yari) OR 4k2 / 250’ (Yumi) Damage 5k2 (Yari) OR 5k2 (Yumi) Armor TN 13 (Ashigaru Armor), Reduction 1 Wounds 5: +0, 9: +5, 13: +10, 17: +20, 21: Down (+40), 25: Out

BUDOKA TEMPLATE All: Athletics +1, Kyujutsu +1 Light Kharma: Kenjutsu 3 Replace Yari with No-dachi (Damage 6k3) Neutral Kharma: Polearms 3 Replace Yari with Nagamaki (Damage 5k3) Dark Kharma: Heavy Weapons 3 Replace Yari with Masakari (Damage 5k3) Trait Advancement: Agility +1

GUARDSMAN TEMPLATE All: Defense +2, Spears +1 Light Kharma: Investigation (Notice) 1 Neutral Kharma: Investigation (Notice), Sincerity 1 Dark Kharma: Investigation (Notice) 1 Trait Advancement: Reflexes +1

SCOUT TEMPLATE All: Athletics +1, Hunting +2 Replace Spears 1 with Kenjutsu 1 Replace Yari with Parangu (Damage 5k2) Light Kharma: Kyujutsu +1, Stealth 1 Neutral Kharma: Hunting (Trailblazing), Stealth 1 Dark Kharma: Stealth +1, Investigation 1 Trait Advancement: Perception +1

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BANDIT Rings Air 1 Earth 2 Fire 2 Water 2 Void 1 Traits Reflexes 2 Stamina 2 Agility 2 Strength 2 Awareness 1 Willpower 2 Intelligence 2 Perception 2 Kharma Dark Skills Athletics 1 Hunting 1 Intimidation (Bullying) 1 Kenjutsu 1 Stealth 1 Advantages Way of the Land (Mental, 2) Disadvantages Infamous (Social, 2) Honor 0.0 Initiative 2k2 Attack 3k2 (Parangu) Damage 4k2 (Parangu) Armor TN 10 Wounds 5: +0, 9: +5, 13: +10, 17: +20, 21: Down (+40), 25: Out

HITMAN TEMPLATE Dark Kharma: Stealth (Ambush) +1, Acting (Profession) 2, Sincerity 1 Replace Kenjutsu 1 with Knives 1 Replace Parangu with Aiguchi (Damage 3k1) Trait Advancement: Agility +1

MARAUDER TEMPLATE Dark Kharma: Kenjutsu +1, Hunting +1, Kyujutsu 2, Horsemanship 2 Trait Advancement: Strength +1

THUG TEMPLATE Dark Kharma: Athletics +1, Intimidation +1, Defense 2, Jiujutsu 2 Trait Advancement: Strength +1

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SCOUNDREL Rings Air 2 Earth 2 Fire 2 Water 2 Void 1 Traits Reflexes 2 Stamina 2 Agility 2 Strength 2 Awareness 2 Willpower 2 Intelligence 2 Perception 2 Kharma Dark Skills Courtier 1 Etiquette 1 Knives 1 Sincerity 1 Sleight of Hand 1 Stealth 1 Temptation 1 Advantages Blackmail (Social, 4) Disadvantages Dark Secret (Social, 4) Honor 0.0 Initiative 2k2 Attack 3k2 (Aiguchi) Damage 3k1 (Aiguchi) Armor TN 10 Wounds 5: +0, 9: +5, 13: +10, 17: +20, 21: Down (+40), 25: Out

DECEIVER TEMPLATE Dark Kharma: Courtier +1, Sincerity (Deceit) +1, Temptation (Bribery) +1 Trait Advancement: Awareness +1

INFORMER TEMPLATE Dark Kharma: Courtier (Gossip), Sincerity +1, Stealth +1, Calligraphy 1, Investigation 2 Trait Advancement: Perception +1

SMUGGLER TEMPLATE Dark Kharma: Knives +1, Stealth (Sneaking) +1, Commerce (Appraisal) 1, Sailing 1 Trait Advancement: Agility +1

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COMMONER Rings Air 2 Earth 2 Fire 2 Water 2 Void 1 Traits Reflexes 2 Stamina 2 Agility 2 Strength 2 Awareness 2 Willpower 2 Intelligence 2 Perception 2 Kharma Light Neutral Dark Skills Athletics 1 Animal Handling 1 Commerce 1 Investigation 1 Defense 1 Hunting 1 Sincerity 1 Etiquette 1 Stealth 1 Advantages - - - Disadvantages - - - Honor 3.5 2.0 0.5 Initiative 2k2 Armor TN 10 Wounds 5: +0, 9: +5, 13: +10, 17: +20, 21: Down (+40), 25: Out

MERCHANT TEMPLATE Light Kharma: Sincerity +1, Commerce (Appraisal) 2 Neutral Kharma: Defense +1, Commerce (Appraisal) 2 Dark Kharma: Commerce (Appraisal) +1, Temptation 2 Trait Advancement: Intelligence +1

OFFICIAL TEMPLATE Light Kharma: Investigation +1, Etiquette (Bureaucracy) 2 Neutral Kharma: Etiquette (Bureaucracy) +1, Investigation 2 Dark Kharma: Etiquette (Bureaucracy) 1, Intimidation (Control) 1, Investigation 1 Trait Advancement: Awareness +1

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GAIJIN WARRIOR Rings Air 1 Earth 2 Fire 1 Water 2 Void 1 Traits Reflexes 2 Stamina 2 Agility 3 Strength 2 Awareness 1 Willpower 2 Intelligence 1 Perception 2 Kharma Neutral Skills Athletics 1 Defense 1 Intimidation 1 Kenjutsu 1 Kyujutsu 1 Spears 1 Advantages - Disadvantages - Honor 0.0 Initiative 2k2 Attack 4k3 (Yari) OR 4k3 / 250’ (Yumi) 4k3 (Scimitar) OR 4k3 (Gaijin Sword) Damage 4k2 (Yari) OR 5k2 (Yumi) 4k3 (Scimitar) OR 5k2 (Gaijin Sword) Armor TN 13 (Ashigaru Armor), Reduction 1 OR 15 (Light Armor), Reduction 3 OR 20 (Heavy Armor), Reduction 5 Wounds 5: +0, 9: +5, 13: +10, 17: +20, 21: Down (+40), 25: Out

BURNING SANDS RAIDER TEMPLATE Neutral Kharma: Intimidation +1, Kenjutsu +1, Horsemanship 2, Hunting 1 Equipment: Burning Sands Raiders usually have Yumis, Scimitars and Ashigaru Armor. They are almost always mounted. Trait Advancement: Reflexes +1

YOBANJUN FIGHTER TEMPLATE Neutral Kharma: Athletics +1, Kyujutsu +1, Hunting 2, Stealth 1 Equipment: Yobanjun Fighters usually have Yumis, Gaijin Swords and Light Armor. Trait Advancement: Willpower +1

YODOTAI LEGIONNAIRE TEMPLATE Neutral Kharma: Defense +1, Spears +1, Battle 1, Etiquette 2 Equipment: Yodotai Legionnaires usually have Yaris, Gaijin Swords, Heavy Armor and Yodotai shields (confers +8 to Armor TN). Trait Advancement: Strength +1

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GAIJIN TRAVELLER Rings Air 2 Earth 2 Fire 2 Water 1 Void 1 Traits Reflexes 2 Stamina 2 Agility 2 Strength 1 Awareness 2 Willpower 2 Intelligence 2 Perception 2 Kharma Neutral Skills Acting 1 Defense 1 Etiquette 1 Hunting 1 Investigation 1 Sincerity 1 Advantages - Disadvantages - Honor 0.0 Initiative 2k2 Armor TN 10 Wounds 5: +0, 9: +5, 13: +10, 17: +20, 21: Down (+40), 25: Out

BURNING SANDS MERCHANT TEMPLATE Neutral Kharma: Commerce +1, Sincerity +1, Horsemanship 1, Temptation 2 Trait Advancement: Awareness +1

YOBANJUN SCOUT TEMPLATE Neutral Kharma: Defense +1, Etiquette +1, Calligraphy 1, Courtier 2 Trait Advancement: Willpower +1

YODOTAI SPY TEMPLATE Neutral Kharma: Acting +1, Investigation +1, Athletics 1, Stealth 2 Trait Advancement: Perception +1

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