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Revealing the Secrets of David Parnas
Revealing the Secrets of David Parnas H. Conrad Cunningham Department of Computer and Information Science University of Mississippi March 7, 2014 Those of us in the fast-changing field of computing often dismiss anything writ- ten more than five years ago as obsolete. Yet several decades-old papers by David L. Parnas [1, 4, 5, 6, 7, 8] are as timely as those published in recent issues of the top journals. Parnas articulates the timeless software design concepts known as information hiding and abstract interfaces. Most programmers would describe a module as a unit of code such as a sub- routine or class. Parnas focuses on the programmers rather than the programs. He defines a module as \a work assignment given to a programmer or group of programmers" as a part of a larger software development project [7]. His goals are to enable programmers to develop each module independently, change one module without affecting other modules, and comprehend the overall system by examining one module at a time [5]. Programmers often design a software system by breaking the required pro- cessing into steps and making each step a module. Instead, Parnas uses in- formation hiding to decompose the system into modules that satisfy his goals (2); each module keeps its own secreta design decision about some aspect of the system (e.g., choice of a data structure). A modules design decision can change but none of the other modules should be affected. If some aspect is unlikely to change, the design can distribute this knowledge across several modules and the interfaces among them. -
A New Golden Age for Computer Architecture: Domain-Specific
A New Golden Age for Computer Architecture: Domain-Specific Hardware/Software Co-Design, Enhanced Security, Open Instruction Sets, and Agile Chip Development John Hennessy and David Patterson Stanford and UC Berkeley 13 June 2018 https://www.youtube.com/watch?v=3LVeEjsn8Ts 1 Outline Part I: History of Part II: Current Architecture - Architecture Challenges - Mainframes, Ending of Dennard Scaling Minicomputers, and Moore’s Law, Security Microprocessors, RISC vs CISC, VLIW Part III: Future Architecture Opportunities - Domain Specific Languages and Architecture, Open Architectures, Agile Hardware Development 2 IBM Compatibility Problem in Early 1960s By early 1960’s, IBM had 4 incompatible lines of computers! 701 ➡ 7094 650 ➡ 7074 702 ➡ 7080 1401 ➡ 7010 Each system had its own: ▪ Instruction set architecture (ISA) ▪ I/O system and Secondary Storage: magnetic tapes, drums and disks ▪ Assemblers, compilers, libraries,... ▪ Market niche: business, scientific, real time, ... IBM System/360 – one ISA to rule them all 3 Control versus Datapath ▪ Processor designs split between datapath, where numbers are stored and arithmetic operations computed, and control, which sequences operations on datapath ▪ Biggest challenge for computer designers was getting control correct Control Instruction Control Lines Condition?▪ Maurice Wilkes invented the idea of microprogramming to design the control unit of a PC processor* Datapath Registers Inst. Reg. ▪ Logic expensive vs. ROM or RAM ALU Busy? Address Data ▪ ROM cheaper than RAM Main Memory ▪ ROM much faster -
Presentación De Powerpoint
Software Architecture of Oviedoof University Software Architecture Documentation Science Computer of of Course 2018/2019 Jose E. Labra Gayo School Software Architecture Contents of Oviedoof Communicating software architecture University Goal of documentation Documentation stakeholders Views Documentation and agile projects Guidelines Documentation approaches Kuchten 4+1 views Science Views and beyond C4 model Computer of of Arc42 School Software Software School of Computer Science University of Oviedo Architecture Software Architecture of Oviedoof Architecture is more than code University The code doesn't tell the whole story Questions the code doesn't answer How the software fits into existing system landscape? Why the technologies were chosen? What's the overall structure of the system? Where the components are deployed at runtime? How do the components communicate? How and where to add new functionality? What common patterns and principles are used? Science How the interfaces with other systems work? Computer How security/scalability/… has been achieved? of of . School Software Architecture of Oviedoof Goal of documentation Main goal: communicate the structure University Understand the big picture Create a shared vision: team and stakeholders Common vocabulary Describe what the sofware is and how is being built Focus for technical conversations about new features Provide a map to navigate the source code Justify design decisions Science Help new developers that join the team Computer of of School Software Architecture Documentation -
Wake up with CPS 006 Program Design and Methodology I Computer Science and Programming What Is Computer Science? Computer Scienc
Computer Science and Programming z Computer Science is more than programming ¾ The discipline is called informatics in many countries ¾ Elements of both science and engineering • Scientists build to learn, engineers learn to build Wake up with CPS 006 – Fred Brooks Program Design and Methodology I ¾ Elements of mathematics, physics, cognitive science, music, art, and many other fields z Computer Science is a young discipline Jeff Forbes ¾ Fiftieth anniversary in 1997, but closer to forty years of research and development ¾ First graduate program at CMU (then Carnegie Tech) in http://www.cs.duke.edu/courses/cps006/current 1965 http://www.cs.duke.edu/csed/tapestry z To some programming is an art, to others a science, to others an engineering discipline A Computer Science Tapestry 1.1 A Computer Science Tapestry 1.2 What is Computer Science? Computer Science What is it that distinguishes it from the z Artificial Intelligence thinking machines separate subjects with which it is related? z Scientific Computing weather, cars, heart, modelling What is the linking thread which gathers these z Theoretical CS analyze algorithms, models disparate branches into a single discipline? My answer to these questions is simple --- it is z Computational Geometry theory of animation, 3-D models the art of programming a computer. It is the art z Architecture hardware-software interface of designing efficient and elegant methods of z Software Engineering engineering, science getting a computer to solve problems, z Operating Systems the soul of the machine theoretical or practical, small or large, simple z Graphics from Windows to Hollywood or complex. z Many other subdisciplines C.A.R. -
Reading List
EECS 101 Introduction to Computer Science Dinda, Spring, 2009 An Introduction to Computer Science For Everyone Reading List Note: You do not need to read or buy all of these. The syllabus and/or class web page describes the required readings and what books to buy. For readings that are not in the required books, I will either provide pointers to web documents or hand out copies in class. Books David Harel, Computers Ltd: What They Really Can’t Do, Oxford University Press, 2003. Fred Brooks, The Mythical Man-month: Essays on Software Engineering, 20th Anniversary Edition, Addison-Wesley, 1995. Joel Spolsky, Joel on Software: And on Diverse and Occasionally Related Matters That Will Prove of Interest to Software Developers, Designers, and Managers, and to Those Who, Whether by Good Fortune or Ill Luck, Work with Them in Some Capacity, APress, 2004. Most content is available for free from Spolsky’s Blog (see http://www.joelonsoftware.com) Paul Graham, Hackers and Painters, O’Reilly, 2004. See also Graham’s site: http://www.paulgraham.com/ Martin Davis, The Universal Computer: The Road from Leibniz to Turing, W.W. Norton and Company, 2000. Ted Nelson, Computer Lib/Dream Machines, 1974. This book is now very rare and very expensive, which is sad given how visionary it was. Simon Singh, The Code Book: The Science of Secrecy from Ancient Egypt to Quantum Cryptography, Anchor, 2000. Douglas Hofstadter, Goedel, Escher, Bach: The Eternal Golden Braid, 20th Anniversary Edition, Basic Books, 1999. Stuart Russell and Peter Norvig, Artificial Intelligence: A Modern Approach, 2nd Edition, Prentice Hall, 2003. -
Keeping Secrets Within a Family: Rediscovering Parnas
Keeping Secrets within a Family: Rediscovering Parnas H. Conrad Cunningham Cuihua Zhang Yi Liu Computer Science Computer & Information Systems Computer Science University of Mississippi Northwest Vista College University of Mississippi University, MS, 38677 San Antonio, TX 78251 University, MS 38677 Abstract of related programs. The motivation for product lines and frameworks is to take advantage of the David Parnas wrote several papers in the 1970’s commonalities among the members of the product line and 1980’s that are now considered classics. The to lower the overall cost of producing and maintaining concepts he advocated such as information hiding and a group of related software systems. use of abstract interfaces are generally accepted as Since the foundation of software product lines and the appropriate way to design nontrivial software frameworks is what Parnas proposed in his papers, an systems. However, not all of what he proposed has examination of the concepts in these papers (collected been fully appreciated and assimilated into our in [5]) can still reveal much of value to current-day practices. Many of his simple, elegant ideas have software developers and researchers. Many of the been lost amongst the hype surrounding the lessons taught in these works should also be technologies and methods that have arisen in the past incorporated into our college-level teaching. two decades. This paper examines Parnas’s ideas, This paper examines several of the lessons on the especially his emphasis on program families, and design of program families taught by Parnas that are proposes that college-level computing science and still important for contemporary students to learn. -
ESD.33 -- Systems Engineering Session #1 Course Introduction
ESD.33 -- Systems Engineering Session #4 Axiomatic Design Decision-Based Design Summary of Frameworks Phase Dan Frey Follow-up on Session #3 • Mike Fedor - Your lectures and readings about Lean Thinking have motivated me to re-read "The Goal" by Eliyahu M. Goldratt • Don Clausing – Remember that although set-based design seems to explain part of Toyota’s system, it also includes a suite of other powerful tools (QFD, Robust Design) • Denny Mahoney – What assumptions are you making about Ops Mgmt? Plan for the Session • Why are we doing this session? • Axiomatic Design (Suh) • Decision-Based Design (Hazelrigg) • What is rationality? • Overview of frameworks • Discussion of Exam #1 / Next steps Claims Made by Nam Suh • “A general theory for system design is presented” • “The theory is applicable to … large systems, software systems, organizations…” • “The flow diagram … can be used for many different tasks: design, construction, operation, modification, … maintenance … diagnosis …, and for archival documentation.” • “Design axioms were found to improve all designs without exceptions or counter-examples… When counter-examples or exceptions are proposed, the author always found flaws in the arguments.” Claims Made by Hazelrigg • “We present here … axioms and … theorems that underlie the mathematics of design” • “substantially different from … conventional … eng design” • “imposes severe conditions on upon design methodologies” • “all other measures are wrong” • “apply to … all fields of engineering … all products, processes, and services, -
Compsci 6 Programming Design and Analysis
CompSci 6 Programming Design and Analysis Robert C. Duvall http://www.cs.duke.edu/courses/cps006/fall04 http://www.cs.duke.edu/~rcd CompSci 6 : Spring 2005 1.1 What is Computer Science? Computer science is no more about computers than astronomy is about telescopes. Edsger Dijkstra Computer science is not as old as physics; it lags by a couple of hundred years. However, this does not mean that there is significantly less on the computer scientist's plate than on the physicist's: younger it may be, but it has had a far more intense upbringing! Richard Feynman http://www.wordiq.com CompSci 6 : Spring 2005 1.2 Scientists and Engineers Scientists build to learn, engineers learn to build – Fred Brooks CompSci 6 : Spring 2005 1.3 Computer Science and Programming Computer Science is more than programming The discipline is called informatics in many countries Elements of both science and engineering Elements of mathematics, physics, cognitive science, music, art, and many other fields Computer Science is a young discipline Fiftieth anniversary in 1997, but closer to forty years of research and development First graduate program at CMU (then Carnegie Tech) in 1965 To some programming is an art, to others a science, to others an engineering discipline CompSci 6 : Spring 2005 1.4 What is Computer Science? What is it that distinguishes it from the separate subjects with which it is related? What is the linking thread which gathers these disparate branches into a single discipline? My answer to these questions is simple --- it is the art of programming a computer. -
Stephan Goericke Editor the Future of Software Quality Assurance the Future of Software Quality Assurance Stephan Goericke Editor
Stephan Goericke Editor The Future of Software Quality Assurance The Future of Software Quality Assurance Stephan Goericke Editor The Future of Software Quality Assurance Editor Stephan Goericke iSQI GmbH Potsdam Germany Translated from the Dutch Original book: ‘AGILE’, © 2018, Rini van Solingen & Manage- ment Impact – translation by tolingo GmbH, © 2019, Rini van Solingen ISBN 978-3-030-29508-0 ISBN 978-3-030-29509-7 (eBook) https://doi.org/10.1007/978-3-030-29509-7 This book is an open access publication. © The Editor(s) (if applicable) and the Author(s) 2020 Open Access This book is licensed under the terms of the Creative Commons Attribution 4.0 Inter- national License (http://creativecommons.org/licenses/by/4.0/), which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence and indicate if changes were made. The images or other third party material in this book are included in the book’s Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the book’s Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. The use of general descriptive names, registered names, trademarks, service marks, etc. in this publication does not imply, even in the absence of a specific statement, that such names are exempt from the relevant protective laws and regulations and therefore free for general use. -
The Computer Scientist As Toolsmith—Studies in Interactive Computer Graphics
Frederick P. Brooks, Jr. Fred Brooks is the first recipient of the ACM Allen Newell Award—an honor to be presented annually to an individual whose career contributions have bridged computer science and other disciplines. Brooks was honored for a breadth of career contributions within computer science and engineering and his interdisciplinary contributions to visualization methods for biochemistry. Here, we present his acceptance lecture delivered at SIGGRAPH 94. The Computer Scientist Toolsmithas II t is a special honor to receive an award computer science. Another view of computer science named for Allen Newell. Allen was one of sees it as a discipline focused on problem-solving sys- the fathers of computer science. He was tems, and in this view computer graphics is very near especially important as a visionary and a the center of the discipline. leader in developing artificial intelligence (AI) as a subdiscipline, and in enunciating A Discipline Misnamed a vision for it. When our discipline was newborn, there was the What a man is is more important than what he usual perplexity as to its proper name. We at Chapel Idoes professionally, however, and it is Allen’s hum- Hill, following, I believe, Allen Newell and Herb ble, honorable, and self-giving character that makes it Simon, settled on “computer science” as our depart- a double honor to be a Newell awardee. I am pro- ment’s name. Now, with the benefit of three decades’ foundly grateful to the awards committee. hindsight, I believe that to have been a mistake. If we Rather than talking about one particular research understand why, we will better understand our craft. -
Systems Development Life Cycle
Systems Development Life Cycle From Wikipedia, the free encyclopedia Jump to: navigation, search For other uses, see SDLC (disambiguation). Model of the Systems Development Life Cycle with the Maintenance bubble highlighted. The Systems Development Life Cycle (SDLC), or Software Development Life Cycle in systems engineering, information systems and software engineering, is the process of creating or altering systems, and the models and methodologies that people use to develop these systems. The concept generally refers to computer or information systems. In software engineering the SDLC concept underpins many kinds of software development methodologies. These methodologies form the framework for planning and controlling the creation of an information system[1]: the software development process. Contents y 1 Overview y 2 History y 3 Systems development phases o 3.1 Requirements gathering and analysis o 3.2 Design o 3.3 Build or coding o 3.4 Testing o 3.5 Operations and maintenance y 4 Systems development life cycle topics o 4.1 Management and control o 4.2 Work breakdown structured organization o 4.3 Baselines in the SDLC o 4.4 Complementary to SDLC y 5 Strengths and weaknesses y 6 See also y 7 References y 8 Further reading y 9 External links [edit] Overview Systems and Development Life Cycle (SDLC) is a process used by a systems analyst to develop an information system, including requirements, validation, training, and user (stakeholder) ownership. Any SDLC should result in a high quality system that meets or exceeds customer expectations, reaches completion within time and cost estimates, works effectively and efficiently in the current and planned Information Technology infrastructure, and is inexpensive to maintain and cost-effective to enhance.[2] Computer systems are complex and often (especially with the recent rise of Service-Oriented Architecture) link multiple traditional systems potentially supplied by different software vendors. -
Software Architecture Addresses the Challenge of Communicating and Navigating Large and Complex Systems to Stakeholders, Both Technical and Non-Technical
SEDT 24 Transcript EPISODE 24 [INTRODUCTION] [0:00:00.0] JM: Software architecture addresses the challenge of communicating and navigating large and complex systems to stakeholders, both technical and non-technical. Over the years, software architecture has gone in and out of fashion. Today we discuss why software architecture is important, what it means to have software architecture and how to properly structure teams and incorporate architecture. Today’s shows guest hosted by David Curry. David sits down with Simon Brown to discuss the importance of having a common language for software systems. Simon is an independent consultant specializing in software architecture. He's the author of Software Architecture for Developers and the founder of Structurizr. If you're interested in hosting a show yourself like David, who is guest hosting the show. It’s his second show he's guest hosted. Check out softwareengineeringdaily.com/host or you can email [email protected], that's me, to find out more about hosting a show. We'd like to get more external voices and turn Software Engineering Daily into more of a media channel with different voices, different types of content, and I’d love to hear your ideas. Send me an email, [email protected]. [SPONSOR MESSAGE] [0:01:29.0] JM: For years when I started building a new app, I would use MongoDB. Now, I use MongoDB Atlas. MongoDB Atlas is the easiest way to use MongoDB in the cloud. It’s never been easier to hit the ground running. MongoDB Atlas is the only database as a service from the engineers who built MongoDB.