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Digital Cinematography Camera F35 F23
Digital Cinematography Camera F35 F23 www.sony.com/professional SONY54696_F-Series 1 9/26/08 12:08:42 PM ADVANCING THE ART OF DIGITAL IMAGING CineAlta – a name that proudly symbolizes the bond between cinematography and high-resolution digital imaging, distinguishes Sony’s family of 24P acquisition products and systems. The emergence of Sony’s CineAlta™ products marked the beginning of a new era in movie, commercial and television production applications. Since their introduction, CineAlta products – beginning with the groundbreaking HDW-F900, Sony’s first 24P-capable HDCAM™ camcorder, and the HDC-F950 full-bandwidth 4:4:4 (RGB) portable camera – have been globally accepted as a viable creative alternative to 24-frame film origination. Working closely with the creative community over time, Sony has created CineAlta acquisition systems designed specifically to meet the Cinematographer’s needs. This collaboration has lead to array of highly sophisticated digital acquisition systems that offer comprehensive feature sets and workflows specifically designed to maximize on-set efficiencies, flexibility and creative freedom. Consequently, the name CineAlta has come to define the industry standards for quality and flexibility in 24-frame digital cinematography. 2 2 SONY54696_F-Series 2 9/26/08 12:08:45 PM Expand Your Creative Possibilities With a Choice of Film-style Digital Cinematography Cameras Sony has proudly introduced two new powerful film-style Both the F35 and F23 provide an uncompromising design digital cinematography cameras to the CineAlta acquisition that allows direct docking with Sony’s SRW-1 portable lineup. The F35 and F23 cameras combine the proven HDCAM-SR™ recorder. It’s also possible to use the F23 or the technology used in previous CineAlta acquisition models F35 in combination, for even more creative freedom. -
Optical Network Technologies for Future Digital Cinema
Hindawi Publishing Corporation Advances in Optical Technologies Volume 2016, Article ID 8164308, 8 pages http://dx.doi.org/10.1155/2016/8164308 Review Article Optical Network Technologies for Future Digital Cinema Sajid Nazir1 and Mohammad Kaleem2 1 School of Engineering, London South Bank University, 103 Borough Road, London SE1 0AA, UK 2Department of Electrical Engineering, COMSATS, Institute of Information Technology, Islamabad, Pakistan Correspondence should be addressed to Sajid Nazir; [email protected] Received 9 May 2016; Revised 30 October 2016; Accepted 15 November 2016 Academic Editor: Giancarlo C. Righini Copyright © 2016 S. Nazir and M. Kaleem. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. Digital technology has transformed the information flow and support infrastructure for numerous application domains, such as cellular communications. Cinematography, traditionally, a film based medium, has embraced digital technology leading to innovative transformations in its work flow. Digital cinema supports transmission of high resolution content enabled by the latest advancements in optical communications and video compression. In this paper we provide a survey of the optical network technologies for supporting this bandwidth intensive traffic class. We also highlight the significance and benefits of the state ofthe art in optical technologies that support the digital cinema work flow. 1. Introduction its real-time nature. The data generated by a single frame in ultrahigh definition (UHD) format is enormous and cannot The transformation to digital cinema is taking place through be supported over today’s Internet infrastructure. -
IF HD IS COMING TOMORROW, WHY DO YOU NEED HDCAM TODAY? HDCAM 1080/60I: JUST LOOK at the FACTS
IF HD IS COMING TOMORROW, WHY DO YOU NEED HDCAM TODAY? HDCAM 1080/60i: JUST LOOK AT THE FACTS. It’s a fact that Sony’s HDCAM® 1080/60i system has This enhanced SDTV programming will increase your established itself as the world’s first proven, practical, revenue today. You’ll have an HD master for additional standardized, and field-tested approach to high defini- revenue tomorrow. You’ll even have built-in legacy play- tion program origination for digital broadcasting. back of your entire BETACAM archive -- including analog It’s a fact that Sony HDCAM camcorders and decks have BETACAM®, BETACAM SP®, BETACAM SX®, DIGITAL BETACAM® been out in the field for nearly five years. Thousands and MPEG IMX™ 1/2" format recordings. have been deployed worldwide. They’ve handled hun- And you’ll have all the tools you need: a complete all- dreds of sophisticated, multi-camera productions -- and Sony system, or select Sony HDCAM components that created uncompromising masters to form the basis of a integrate seamlessly with other systems. valuable digital HD archive for the future. It’s a fact that Sony HDCAM equipment is built on the M OVING AHEAD, OR MISSING HDW-750 industry-leading 1/2" platform, with robust performance and plenty of headroom -- plus the crucially important AN OPPORTUNITY? ability to protect a 15-year legacy of 1/2" BETACAM® Budgets are tight for everyone -- broadcasters, produc- format recordings. ers, corporations, rental houses. Sony understands. So And it’s a fact that now, Sony’s HDCAM 1080/60i your 2nd-generation HDCAM 1080/60i system is specifi- approach is already in its 2nd generation. -
Bullet Time As Microgenre Author(S): Bob Rehak Source: Film Criticism, Vol
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by Works The Migration of Forms: Bullet Time as Microgenre Author(s): Bob Rehak Source: Film Criticism, Vol. 32, No. 1, Special Issue on Digital Visual Effects and Popular Cinema (Fall, 2007), pp. 26-48 Published by: Allegheny College Stable URL: https://www.jstor.org/stable/24777382 Accessed: 08-05-2019 16:36 UTC JSTOR is a not-for-profit service that helps scholars, researchers, and students discover, use, and build upon a wide range of content in a trusted digital archive. We use information technology and tools to increase productivity and facilitate new forms of scholarship. For more information about JSTOR, please contact [email protected]. Your use of the JSTOR archive indicates your acceptance of the Terms & Conditions of Use, available at https://about.jstor.org/terms Allegheny College is collaborating with JSTOR to digitize, preserve and extend access to Film Criticism This content downloaded from 130.58.107.157 on Wed, 08 May 2019 16:36:11 UTC All use subject to https://about.jstor.org/terms The Migration of Forms: Bullet Time as Microgenre Bob Rehak Only minutes into The Matrix (Lany and Andy Wachowski, 1999), the movie unveils its money shot, as though aware the audience is impatient for it. Trinity (Carrie-Anne Moss), clad in skintight black leather, punctuates a brief, violent hotel room fight by spreading her arms, rising into the air, and lashing out in a kick that sends one of her policeman attackers flying. She moves with an impossible fluid weightlessness, as does the camera, which revolves around her while the hapless cops remain frozen. -
Technologies Journal of Research Into New Media
Convergence: The International Journal of Research into New Media Technologies http://con.sagepub.com/ HD Aesthetics Terry Flaxton Convergence 2011 17: 113 DOI: 10.1177/1354856510394884 The online version of this article can be found at: http://con.sagepub.com/content/17/2/113 Published by: http://www.sagepublications.com Additional services and information for Convergence: The International Journal of Research into New Media Technologies can be found at: Email Alerts: http://con.sagepub.com/cgi/alerts Subscriptions: http://con.sagepub.com/subscriptions Reprints: http://www.sagepub.com/journalsReprints.nav Permissions: http://www.sagepub.com/journalsPermissions.nav Citations: http://con.sagepub.com/content/17/2/113.refs.html >> Version of Record - May 19, 2011 What is This? Downloaded from con.sagepub.com by Tony Costa on October 24, 2013 Debate Convergence: The International Journal of Research into HD Aesthetics New Media Technologies 17(2) 113–123 ª The Author(s) 2011 Reprints and permission: sagepub.co.uk/journalsPermissions.nav DOI: 10.1177/1354856510394884 Terry Flaxton con.sagepub.com Bristol University, UK Abstract Professional expertise derived from developing and handling higher resolution technologies now challenges academic convention by seeking to reinscribe digital image making as a material process. In this article and an accompanying online resource, I propose to examine the technology behind High Definition (HD), identifying key areas of understanding to enable an enquiry into those aesthetics that might derive from the technical imperatives within the medium. (This article is accompanied by a series of online interviews entitled A Verbatim History of the Aesthetics, Technology and Techniques of Digital Cinematography. -
Introduction to Cinematography
FILM REFERENCE LIBRARY RESEARCH GUIDE: Intro to Cinematography, 1 Introduction to Cinematography This guide is designed to assist our patrons new to cinematography by providing key resources to use as a starting point in their research. Use this information to refine your search, and contact library staff with any follow-up questions or for further research assistance. Subject Headings A subject heading can help you refine your search, making it easier to find exactly what you are looking for. To find books on cinematography that are available in the Film Examples of subject headings related to Reference Library, use the following subject headings: cinematography: CINEMATOGRAPHY CINEMATOGRAPHY – HISTORY CINEMATOGRAPHY – LIGHTING CINEMATOGRAPHY – SPECIAL EFFECTS ANIMATION (CINEMATOGRAPHY) AUTEUR THEORY – MOTION PICTURES MOTION PICTURES – AESTHETICS Created February, 2020 FILM REFERENCE LIBRARY RESEARCH GUIDE: Intro to Cinematography, 2 Recommended Books Books provide a comprehensive overview of a larger topic, making them an excellent resource to start your research with. Chromatic cinema : a history of screen color by Richard Misek. Publisher: Wiley-Blackwell, 2010 Cinematography : theory and practice : imagemaking for cinematographers and directors by Blain Brown. Publisher: Routledge, 2016 Digital compositing for film and video : production workflows and techniques by Steve Wright. Publisher: Routledge, Taylor & Francis Group, 2018 Every frame a Rembrandt : art and practice of cinematography by Andrew Laszlo. Publisher: Focal Press, 2000 Hollywood Lighting from the Silent Era to Film Noir by Patrick Keating. Publisher: Columbia University Press, 2010 The aesthetics and psychology of the cinema by Jean Mitry. Publisher: Indiana State University Press, 1997 The art of the cinematographer : a survey and interviews with five masters by Leonard Martin. -
Digital Cinematography Dedication
Digital Cinematography Dedication To my wife Anne With all my love Digital Cinematography Paul Wheeler BSC FBKS Focal Press An imprint of Elsevier Science Linacre House, Jordan Hill, Oxford OX2 8DP 225 Wildwood Avenue, Woburn, MA 01801-2041 First published 2001 Reprinted 2002 Copyright © 2001, Paul Wheeler. All rights reserved. The right of Paul Wheeler to be identified as the author of this work has been asserted in accordance with the Copyright, Designs and Patents Act 1988 All rights reserved. No part of this publication may be reproduced in any material form (including photocopying or storing in any medium by electronic means and whether or not transiently or incidentally to some other use of this publication) without the written permission of the copyright holder except in accordance with the provisions of the Copyright, Designs and Patents Act 1988 or under the terms of a licence issued by the Copyright Licensing Agency Ltd, 90 Tottenham Court Road, London, England W1T 4LP. Applications for the copyright holder’s written permission to reproduce any part of this publication should be addressed to the publishers British Library Cataloguing in Publication Data A catalogue record for this book is available from the British Library Library of Congress Cataloguing in Publication Data A catalogue record for this book is available from the Library of Congress ISBN 0 240 51614 1 Printed and bound in Great Britain Contents Preface xi About the author xiii Acknowledgements xv Introduction xvii PART ONE Digital Cinematography 1 1 Why digital -
Viper Filmstream Camera System
product data sheet Viper FilmStream Camera System Uncompromised Digital Cinematography Grass Valley™ products from Thomson offer the industry’s most comprehensive set of multi-format, high-quality solutions for acquisition, production, and post production. Our focus is on creating the most varied and flexible range of tools possible for digital cinema acquisition and production professionals. We have a tradition of creating groundbreaking film-imaging technologies for directors, cinematographers, and post-production professionals. Today, whether you’re shooting in digital or film, our True Digital Cinematography broad line of products lets you work in the medium that perfectly suits The Viper FilmStream camera system gives you your requirements. the freedom to create a look that matches your To that end, our Viper FilmStream™ Camera System has no equal. artistic vision—and the confidence that it will While other manufacturers may claim to offer digital cinematography capture that vision faithfully and perfectly. Best cameras, the Viper FilmStream camera is the only one designed of all, the camera delivers these capabilities from the ground up to capture every detail you need for brilliant, without changing the way you work. uncompromised, uncompressed output. There is no need, for example, to delve into With three 9.2 million pixel Frame Transfer CCDs capturing video processing menus to create a particular 1920x1080 resolution, the Viper FilmStream camera system delivers look, using settings which may limit your an RGB 4:4:4 10-bit log output—uncompromised by electronic choices in post production. Simply set the camera signal processing—to a field recorder. There is no color sub- aperture and focus as you would using a film sampling, color-space conversion, irreversible video manipulation, or camera and let the wide latitude of the Viper compression. -
Steganography Based Image Compression Rajandeep Kaur 1, Pooja 2
International Journal of Advanced Engineering, Management and Science (IJAEMS) [Vol-2, Issue-6, June- 2016] Infogain Publication ( Infogainpublication.com ) ISSN : 2454-1311 Steganography based image compression Rajandeep Kaur 1, Pooja 2 1Department of Computer Science, CTIEMT, IKG PTU, Jalandhar, Punjab, India 2Department of Computer Science, CTIEMT, Jalandhar, Punjab, India Abstract — The intention of image compression is to discard making utilize of its adjacent pixels. Depending upon the worthless data from image so as to shrink the quantity of data compactness technique used, the picture can be regenerated bits favored for image depiction, to lessen the storage space, with and with no visual failure. In lossless compactness broadcast bandwidth and time. Likewise, data hiding method, the regenerated picture after compactness is convenes scenarios by implanting the unfamiliar data into a numerically impossible to tell apart from the actual. While, in picture in invisibility manner. The review offers, a method of lossy compactness/compression method, the regenerated image compression approaches by using DWT transform picture comprised of poverty in deference to the actual, as employing steganography scheme together in combination of these methods source picture excellence deprivation in every SPIHT to compress an image. compactness/compression or decompression step. Keywords — DCT (Discrete Cosine Transform), DWT Consequently, every lossy methods used for picture (Discrete Wavelet Transform), CR (Compression Ratio), compactness/compression having great PSNR (Peak Signal-to-Noise Ratio). compactness/compression rate in comparison to lossless techniques i.e. fine class of compressed/compacted picture I. INTRODUCTION with a fewer quantity of compactness, whereas lossy- The main inspiration at the back image of compression is to compactness/compression methods [2] direct to data failure reduce the surplus and irrelevance data from the picture, to with elevated compactness/compression ratio. -
Panavision Genesis User's Manual
genesis user’s manual (version 1.3) Panavision Genesis Manual v1.3 – 2 Graphic Conventions Blue decimals indicate sections in format of: chapter.section 20.3 The S (selectable) ranges of speed = chapter 20 section 3 Green highlights indicate “how to” sections 14.7 To change fixed speed format Underlined words indicate actions Pull the latch outwards Magenta numbers refer to other sections or chapters see sections 4.2 and 16.2 see chapter 12 Red italics indicate cautions and warnings Do not use compressed air to clean Lens mount V39 Panavision Genesis Manual v1.3 – 3 Inspired by the past Focused on the future V39 Panavision Genesis Manual v1.3 – 4 V39 Panavision Genesis Manual v1.3 – 5 genesis user’s manual by benjamin b V39 Panavision Genesis Manual v1.3 – 6 Copyright Information Copyright © 2007 Panavision Inc. All rights reserved. This document is not permitted to be distributed by anyone other than the employees of Panavision or its distributors. No part of this publication may be reproduced, transmitted, transcribed, stored in a retrieval system, or translated into any language in any form by any means without the prior written consent of Panavision. Prior written approval from Panavision must be obtained for any and all derivative works or aggregate works incorporating any of the information in this document, except as provided for under normal copyright law. Disclaimer Information in this document is provided solely for the user’s information and, while thought to be accurate, is provided strictly “as is” and without warranty of any kind, including liability or warranties relating to fitness for a particular purpose, merchantability, or infringement of any patent, copyright or other intellectual property right. -
John Gaeta and "The Matrix" by Debra Kaufman for Vfxpro Apr 01 1999 08:11:22:000AM
John Gaeta and "The Matrix" by Debra Kaufman for VFXPro Apr 01 1999 08:11:22:000AM ------------------------------------------------------------------------ John Gaeta was the visual effects supervisor on the Warner Bros. film, "The Matrix," directed by Andy and Larry Wachowski ("Bound"). Gaeta, who is one of the two visual effects directors at Manex Entertainment (MVFX), is a graduate of the NYU Film School, and got his start in the industry working as a production assistant on "Saturday Night Live" in the film unit that created commercial parodies. His first jobs in visual effects were learning stop-motion animation for commercials at Peter Wallach Productions. That's where he got his first glimpse of feature film effects when he was chief lighting technician for Wallach's miniature work on "Star Trek V." At Doug Trumbull's Berkshire Motion Picture in Massachusetts, Gaeta was camera operator on the "Back to the Future" theme park ride and assistant visual effects supervisor on the "Luxor" project. Joining Mass.Illusion (now Manex), Gaeta worked as the facility's associate visual effects supervisor on "Judge Dredd," one of the two visual effects supervisors on "Eraser" and Manex's visual effects supervisor on "Starship Troopers." "The Matrix" is his first solo outing as a visual effects supervisor. ------------------------------------------------------------------------ When did Manex get involved with "The Matrix?" The job was awarded in November 1997 just as Mass Illusions (M.I) was at its twilight. M.I then expired and morphed into Manex VFX which moved the core talent and technology west to San Francisco. Our CGI department, which eventually ramped up to 65 digital artists, began on the first day the job was awarded. -
Digital Web Design: a Computer
Digital web design:A computer- generated Peter Parker clings to a speeding train in Spider-Man 2. 66 TECHNOLOGY REVIEW September 2004 www.technologyreview.com THE NEW FACE OF SONY HOLLYWOODPICTURES IMAGEWORKS IS LEADING THE WAY IN CREATING THE WORLD’S MOST REALISTIC DIGITAL HUMANS—PUSHING THE LIMITS OF WHAT’S POSSIBLE IN MOVIES, GAMES, AND COMPUTER INTERFACES. BY GREGORY T. HUANG www.technologyreview.com TECHNOLOGY REVIEW September 2004 67 The stakes are huge. Digital ATOP AN ELEVATED effects are a billion-dollar business and growing fast; these days, a typi- TRAIN BARRELING cal blockbuster film’s budget can be $150 million, with half of that THROUGH DOWNTOWN, going to effects companies. Indeed, Spider-Man 2 is just one example THE MASKED MAN IN of Hollywood’s increasing use of cutting-edge graphics research to THE RED AND BLUE SUIT create better digital actors, from stunt doubles of Neo and the mul- IS IN TROUBLE. titude of Agent Smiths in the Not only is he fighting a lunatic scientist who’s trying to kill Matrix films to Gollum in the Lord of the Rings series. It’s reached him with robotic tentacles, but he also needs to save the passen- the point where the industry jokes about replacing actors with gers on the train. It’s all in a day’s work for superhero Peter Parker, computers (the premise of the 2002 film S1m0ne). And Sony Pic- also known as Spider-Man—but it means months of work for an tures Imageworks, founded in 1992 and with more than 40 fea- elite team of graphics gurus.