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Ball Type/Focus Lesson duration Age Class Red Ball – Doubles – Weeks 7 & 8 30 minutes - 3.30pm to 4pm 3-5 year olds Little Tackers Rationale Outcome Content The students will build on their The students will learn scoring; and continue to develop their tracking skills Students will participate in three games during the 30 groundstroke and skills that they have and unit turn for their groundstrokes and volleys. minute lesson. There will be short breaks for drinks developed previously in the Term. and discussion. Prior Knowledge. Risk Assessment Resources  Low-to-high swing for There is a risk of students knocking in to each other playing ‘What’s the Mini tennis-nets, markers, low compression groundstrokes. score Mr Wolf?’ There is a risk of students standing too close to each other tennis-balls, witches hat and tennis racquets.  Shortened swing for volleys. in the ‘Crazy Tennis’ or ‘Clean up your room’ and being hit by a racquet. Game & Focus Time Content Organisation & Risk Resources What’s the Score Mr Wolf 5 min Whole Class Students will develop their The students ask the coach (who has his back turned): “What’s the score Mr Wolf?” footwork skills, split-step, unit-turn The coach informs them of the score (15, 30, 40, love and game and tells them what and scoring skills. footwork they have to use to sneak up on him. When the coach jumps around into split-step position (Duck’s Bum), the students also have to go into split-step. Any student still moving will be asked to move back a number of steps. The coach then gets the students to turn for a or a showing the palm of their right hand (forehand) left hand (backhand) assuming they are right-handed. It is important that the students turn their feet to make them side-on. Clean Up Your Room 5 min Students will serve as many balls as many balls as possible. This activity can be Pairs 3 mini-nets, Students will improve their ball differentiated if the students are struggling to hit the ball by getting them to throw Students chasing balls modified tennis toss and service action. the balls. The students should start with a racquet, and the coaches ‘Show, Help, outside their area and balls Watch’ before moving to throwing if the students are struggling. being hit with a racquet. Crazy Tennis 15 min Students will hit forehand and backhand groundstrokes and volleys. The coaches Individual 3 mini-nets, 6 flat Students will develop their will try and make the activity fast-paced, whist maintaining technique. For students Students hitting students markers, 3 footwork forwards, their side-on who are succeeding at this activity, coaches can challenge them by adding low with their racquets. baskets action, their abbreviated swing. volleys, wide volleys, high volleys and overheads. Lineup 3 min The coach claps his/her hands in a simple rhythm and gets the students to copy. Whole Class Students reflect on their learning He/She quickly reviews every activity and then gets the kids to give him/her a high- five and say what their favourites game(s) were. Ball Type/Focus Lesson duration Age Class Orange Ball – Doubles – Weeks 7 & 8 60 minutes - 4pm to 5pm 6-9 year olds Juniors Rationale Outcome Content The students will build on their serve, The students will learn scoring; and continue to develop their tracking skills Students will participate in six games during the 60 groundstroke and volley skills that they have and unit turn for their groundstrokes and volleys. They will also learn about minute lesson. There will be short breaks for drinks developed previously in the Term. the four different roles on the doubles court – Server, Returner, Sprint and discussion. Position and Hot Seat. Prior Knowledge. Risk Assessment Resources  Low-to-high swing for There is a risk of students knocking in to each other playing ‘What’s the Mini tennis-nets, flat markers, low compression groundstrokes. score Mr Wolf?’ There is a risk of students standing too close to each other tennis-balls, witches hat and tennis racquets.  Shortened swing for volleys. in the ‘Crazy Tennis’ or ‘Clean up your room’ and being hit by a racquet. Game & Focus Time Content Organisation & Risk Resources What’s the Score Mr Wolf 5 min Whole Class Students will develop their The students ask the coach (who has his back turned): “What’s the score Mr Wolf?” footwork skills, split-step, unit-turn The coach informs them of the score (15, 30, 40, love and game and tells them what and scoring skills. footwork they have to use to sneak up on him. When the coach jumps around into split-step position (Duck’s Bum), the students also have to go into split-step. Any student still moving will be asked to move back a number of steps. The coach then gets the students to turn for a forehand or a backhand showing the palm of their right hand (forehand) left hand (backhand) assuming they are right-handed. It is important that the students turn their feet to make them side-on. Clean Up Your Room 5 min Students will serve as many balls as many balls as possible. Pairs 8 mini-nets, modified Students will improve their ball Students being hit tennis balls toss and service action. with a racquet.

The Fence (Witch’s Hats) Drill 15 min A doubles pair rallies against another doubles pair. The person who makes an error Pairs 8 mininets, 2 baskets Students will hit groundstrokes has to touch a witch’s hat (there are 4 witch’s hats: blue, orange, green and white). Students being hit & one trolley of low- and volleys. The witch’s hat touched should be cross-court, and the coach designates what with a racquet or compression balls, 8 colour the person has to touch, and, then, feeds the next ball into the space vacated treading on balls. orange witch’s hats This game could be differentiated by the person who makes the mistake. The coaches need to coach groundstroke (wh), 8 white wh, 8 down to Crazy Tennis technique (the palm of the hand faces down in the circular backswing, keep the green wh, 8 blue wh circle below the shoulder, , contact out in front and love the elbow) and volley technique (grip, turn, sneak like a lion and tagging action). Game & Focus Time Content Organisation & Risk Resources Hot Seat 15 min The coach and a student throw a ball aiming to try and knock over one of two Groups of 4 8 mini-nets, 32 flat Students will develop their witches hats, which are positioned either side of the volleyer. The volleyer (Sprint Students hitting markers, 4 baskets, volleying technique and Position) tries to knock over a witches’ hat diagonally opposite. After the volley, the students with their 12 witches hats positioning as a net player in volleyer replaces the thrower. When a volleyer hits the ball close to the target, the racquets. doubles. whole group gets a . The point system is 15, 30, 40 game. The volleyer who gets the game point becomes the Hot Seat. A game commences between a doubles pair and the Hot Seat who is partnered by the coach (who now has a racquet). The game still starts with a feed to the person in Sprint Position. Coach’s need to make sure they are coaching good volley technique: grip, hand position, movement forwards, turn, sneak like a lion and tag the ball.

For students who are struggling with this activity, I would recommend getting them to practise their volley technique by sneaking like lions. King of the Court 15 min Only for the more advanced students - The students play Doubles tie-breakers. Groups of 4 8 mini-nets, 32 flat Students will get to use all the After five minutes, the team with more points moves to the right and the team with Students hitting markers, 8 hoops, 32 strokes they have learnt during less points moves to the left. There could be a Crazy set up for three students with their balls matchplay. students that aren’t up to matchplay. In Crazy Tennis, the kids will hit racquets. groundstrokes, volleys and overheads.

Lineup 3 min The coach claps his/her hands in a simple rhythm and gets the students to copy. Whole Class Students reflect on their learning He/She quickly reviews every activity and then gets the kids to give him/her a high- five and say what their favourites game(s) were. Ball Type/Focus Lesson duration Age Class Green Ball – Doubles – Weeks 7 & 8 60 minutes - 5pm to 6pm 10-14 year olds Intermediates Rationale Outcome Content The students will use their serving, volley, The students will learn scoring; and continue to develop their tracking skills Students will participate in five games during the 60 return, overhead and groundstroke skills in and unit turn for their groundstrokes and volleys. They will also learn about minute lesson. There will be short breaks for drinks different doubles activities. the four different roles on the doubles court – Server, Returner, Sprint and discussion. Position and Hot Seat. Prior Knowledge. Risk Assessment Resources  Groundstroke, serve, volley and There is a risk of students standing too close to each other in the Doubles Green balls, witches hats, flat markers. overhead technique. activities and being hit by a racquet. There is a risk of treading on the balls and rolling an ankle – particularly, in fast-paced. Game & Focus Time Content Organisation & Risk Resources Community 10 min Whole Class 2 baskets of Community is a great game to start with, because students find it engaging and fun. Students will have knowledge and Students treading on green balls. The volleyers have to go for everything unless the ball is out of their reach. If this understanding of roles and balls. happens, they need to call yours, to the baseliners, and retreat back. At this stage, movements appropriate for the opposing volleyers should move forwards to try and get on top of the net. The doubles. baseliners’ job is to keep the ball away from the volleyers. Hot Seat 15 min Two coaches (or advanced students) feed to the middle of the court to a student Groups of 6 2 baskets of Students will develop their moving forwards from Sprint Position, so he can poach. The student hits a volley. Students treading on green balls, 8 volleying technique and Correct volley technique needs to be coached: grip, hand position, unit turn, balls. The volleyers witch’s hats, 10 positioning as a net player in movement forwards (sneak like a lion) and tagging technique. A target (witch’s hat) hitting each other if the flat markers. doubles. is placed where the Hot Seat will stand. Every time a volleyer gets the ball close to feed is too in the middle. the target the team gets a point. The point system is 15, 30, 40 and game. When the feed gets to game, the coach feeds for an overhead. When a student wins the game (by hitting an overhead in), they become the Hot Seat player. All the students who aren’t the Hot Seat get ten balls and place them at the back fence. These balls will be used for serving. There is a Server, Sprint Position, Returner (Coach) and Hot Seat. The coach return the ball, so there is an opportunity to poach. The coach also has a ball in hand, so if there is a fault they feed. Serving technique (feet position, grip and swing), groundstroke technique (grip, swing-path) and volley technique will all be coached. Game & Focus Time Content Organisation & Risk Resources The Fence Drill 10 min Half Class - pairs 2 baskets of The students play in pairs, one volleyer and one baseliner. The teams play out The students will improve their There are risks that green balls. points. The player that makes a mistake has to run off the court and touch the far communication skills and doubles students will hit each fence. There will be 4 witch’s hats placed at each end of the court: 2 on the fence roles. other if too close or level with the baseline and 2 level with the service line. These witch’s hats will be tread on tennis balls. orange, blue, green and white. The coach will designate a colour witch’s hat, and the person who makes the mistake will have to touch the fence above that witch’s hat. In his/her absence, the coach feeds the ball into the space vacated. This game should be fast-paced and fun. Death by : Doubles 10 min A doubles pair (challengers) start at the baseline. The ‘champions’ feed the ball and Groups of 6 2 baskets of Students will improve their a rally commences if the challengers win the point they move forwards together and Students treading on green balls. groundstrokes, volleys and receive a volley. If they win the subsequent rally, they receive an overhead and if balls or getting hit by a overheads. they win this rally they become the champions. The coaches’ roles could be to start racquet because there as champions, to be a feeder (whilst coaching the champions) or to be coaching the are too close to the challengers. Depending on numbers, the person who makes the mistake is out, or baseline when they’re the doubles team is out. waiting for their turn. King of the Court 10 min Tiebreakers. If there are more than 8 students, the tiebreakers should start from 3- Groups of 6 2 baskets of Students will develop matchplay 3, so no-one spends too long on the sideline. Students waiting should umpire and Students treading on green balls. skills and understanding. ballboy. balls.

Lineup 3 min The kids pretend they are teaching a 6 year-old doubles, and they have to explain Partners Students reflect on their learning the two most important aspects of doubles. Ball Type/Focus Lesson duration Age Class Yellow Ball – Doubles – Weeks 7 & 8 60 minutes – 6-7pm; 7-8pm; 8-9pm 12 year olds to adults Coaches and adults Rationale Outcome Content The students will use their serving, volley, The students will learn scoring; and continue to develop their tracking skills Students will participate in five games during the 60 return, overhead and groundstroke skills in and unit turn for their groundstrokes and volleys. They will also learn about minute lesson. There will be short breaks for drinks different doubles activities. the four different roles on the doubles court – Server, Returner, Sprint and discussion. Position and Hot Seat. Prior Knowledge. Risk Assessment Resources  Low-to-high swing for There is a risk of students standing too close to each other in the Doubles Yellow balls, witches hats, flat markers. groundstrokes. activities and being hit by a racquet. There is a risk of treading on the balls  Shortened swing for volleys. and rolling an ankle – particularly, in fast-paced activities.  Overhead Serving  Serving and Return Positions Game & Focus Time Content Organisation & Risk Resources Hot Seat 15 min Two coaches (or advanced students) feed to the middle of the court to a student Groups of 4 1 basket of yellow Students will develop their moving forwards from Sprint Position, so he can poach. The student hits a volley. Students treading on balls, 8 witch’s volleying technique and Correct volley technique needs to be coached: grip, hand position, unit turn, balls. The volleyers hats, 3 flat positioning as a net player in movement forwards (sneak like a lion) and tagging technique. A target (witch’s hat) hitting each other if the markers. doubles. is placed where the Hot Seat will stand. Every time a volleyer gets the ball close to feed is too in the middle. the target the team gets a point. The point system is 15, 30, 40 and game. When the feed gets to game, the coach feeds for an overhead. When a student wins the game (by hitting an overhead in), they become the Hot Seat player. All the students who aren’t the Hot Seat get ten balls and place them at the back fence. These balls will be used for serving. There is a Server, Sprint Position, Returner (Coach) and Hot Seat. The coach return the ball, so there is an opportunity to poach. The coach also has a ball in hand, so if there is a fault they feed. Serving technique (feet position, grip and swing), groundstroke technique (grip, swing-path) and volley technique will all be coached. Game & Focus Time Content Organisation & Risk Resources The Fence Drill 15 min Whole Class - pairs 1 basket of yellow The students play in pairs, one volleyer and one baseliner. The teams play out The students will improve their There are risks that balls, 2 orange points. The player that makes a mistake has to run off the court and touch the far communication skills and doubles students will hit each witch’s hats (wh), fence. There will be 4 witch’s hats placed at each end of the court: 2 on the fence roles. other if too close or 2 white wh, 2 level with the baseline and 2 level with the service line. These witch’s hats will be tread on tennis balls. blue wh, 2 green orange, blue, green and white. The coach will designate a colour witch’s hat, and wh the person who makes the mistake will have to touch the fence above that witch’s hat. In his/her absence, the coach feeds the ball into the space vacated. This game should be fast-paced and fun. Death by Smash: Doubles 15 min A doubles pair (challengers) start at the baseline. The ‘champions’ (or champion) Whole Class 1 basket of yellow Students will improve their feed the ball and a rally commences if the challengers win the point they move Students treading on balls. groundstrokes, volleys and forwards together and receive a volley. If they win the subsequent rally, they balls or getting hit by a overheads. receive an overhead and if they win this rally they become the champions or the racquet because there person who hits the winning shot becomes the champion. The coaches’ roles could are too close to the be to start as champions, to be a feeder (whilst coaching the champions) or to be baseline when they’re coaching the challengers. Depending on numbers, the person who makes the waiting for their turn. mistake is out, or the doubles team is out. Doubles Tiebreaker 15 min The students will play a doubles tiebreaker. Groups of 4 8 yellow balls Students will improve their Students treading on matchplay. balls.