The Proof Theory of Common Knowledge
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												  Frequently Asked Questions in MathematicsFrequently Asked Questions in Mathematics The Sci.Math FAQ Team. Editor: Alex L´opez-Ortiz e-mail: [email protected] Contents 1 Introduction 4 1.1 Why a list of Frequently Asked Questions? . 4 1.2 Frequently Asked Questions in Mathematics? . 4 2 Fundamentals 5 2.1 Algebraic structures . 5 2.1.1 Monoids and Groups . 6 2.1.2 Rings . 7 2.1.3 Fields . 7 2.1.4 Ordering . 8 2.2 What are numbers? . 9 2.2.1 Introduction . 9 2.2.2 Construction of the Number System . 9 2.2.3 Construction of N ............................... 10 2.2.4 Construction of Z ................................ 10 2.2.5 Construction of Q ............................... 11 2.2.6 Construction of R ............................... 11 2.2.7 Construction of C ............................... 12 2.2.8 Rounding things up . 12 2.2.9 What’s next? . 12 3 Number Theory 14 3.1 Fermat’s Last Theorem . 14 3.1.1 History of Fermat’s Last Theorem . 14 3.1.2 What is the current status of FLT? . 14 3.1.3 Related Conjectures . 15 3.1.4 Did Fermat prove this theorem? . 16 3.2 Prime Numbers . 17 3.2.1 Largest known Mersenne prime . 17 3.2.2 Largest known prime . 17 3.2.3 Largest known twin primes . 18 3.2.4 Largest Fermat number with known factorization . 18 3.2.5 Algorithms to factor integer numbers . 18 3.2.6 Primality Testing . 19 3.2.7 List of record numbers . 20 3.2.8 What is the current status on Mersenne primes? .
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												  Bounded Rationality and Correlated Equilibria Fabrizio Germano, Peio Zuazo-GarinBounded Rationality and Correlated Equilibria Fabrizio Germano, Peio Zuazo-Garin To cite this version: Fabrizio Germano, Peio Zuazo-Garin. Bounded Rationality and Correlated Equilibria. 2015. halshs- 01251512 HAL Id: halshs-01251512 https://halshs.archives-ouvertes.fr/halshs-01251512 Preprint submitted on 6 Jan 2016 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. Working Papers / Documents de travail Bounded Rationality and Correlated Equilibria Fabrizio Germano Peio Zuazo-Garin WP 2015 - Nr 51 Bounded Rationality and Correlated Equilibria∗ Fabrizio Germano† and Peio Zuazo-Garin‡ November 2, 2015 Abstract We study an interactive framework that explicitly allows for nonrational behavior. We do not place any restrictions on how players’ behavior deviates from rationality. Instead we assume that there exists a probability p such that all players play rationally with at least probability p, and all players believe, with at least probability p, that their opponents play rationally. This, together with the assumption of a common prior, leads to what we call the set of p-rational outcomes, which we define and characterize for arbitrary probability p. We then show that this set varies continuously in p and converges to the set of correlated equilibria as p approaches 1, thus establishing robustness of the correlated equilibrium concept to relaxing rationality and common knowledge of rationality.
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												  Subgame-Perfect Ε-Equilibria in Perfect Information Games WithSubgame-Perfect -Equilibria in Perfect Information Games with Common Preferences at the Limit Citation for published version (APA): Flesch, J., & Predtetchinski, A. (2016). Subgame-Perfect -Equilibria in Perfect Information Games with Common Preferences at the Limit. Mathematics of Operations Research, 41(4), 1208-1221. https://doi.org/10.1287/moor.2015.0774 Document status and date: Published: 01/11/2016 DOI: 10.1287/moor.2015.0774 Document Version: Publisher's PDF, also known as Version of record Document license: Taverne Please check the document version of this publication: • A submitted manuscript is the version of the article upon submission and before peer-review. There can be important differences between the submitted version and the official published version of record. People interested in the research are advised to contact the author for the final version of the publication, or visit the DOI to the publisher's website. • The final author version and the galley proof are versions of the publication after peer review. • The final published version features the final layout of the paper including the volume, issue and page numbers. Link to publication General rights Copyright and moral rights for the publications made accessible in the public portal are retained by the authors and/or other copyright owners and it is a condition of accessing publications that users recognise and abide by the legal requirements associated with these rights. • Users may download and print one copy of any publication from the public portal for the purpose of private study or research. • You may not further distribute the material or use it for any profit-making activity or commercial gain • You may freely distribute the URL identifying the publication in the public portal.
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												  Game Theory with Translucent PlayersGame Theory with Translucent Players Joseph Y. Halpern and Rafael Pass∗ Cornell University Department of Computer Science Ithaca, NY, 14853, U.S.A. e-mail: fhalpern,[email protected] November 27, 2012 Abstract A traditional assumption in game theory is that players are opaque to one another—if a player changes strategies, then this change in strategies does not affect the choice of other players’ strategies. In many situations this is an unrealistic assumption. We develop a framework for reasoning about games where the players may be translucent to one another; in particular, a player may believe that if she were to change strategies, then the other player would also change strategies. Translucent players may achieve significantly more efficient outcomes than opaque ones. Our main result is a characterization of strategies consistent with appro- priate analogues of common belief of rationality. Common Counterfactual Belief of Rationality (CCBR) holds if (1) everyone is rational, (2) everyone counterfactually believes that everyone else is rational (i.e., all players i be- lieve that everyone else would still be rational even if i were to switch strate- gies), (3) everyone counterfactually believes that everyone else is rational, and counterfactually believes that everyone else is rational, and so on. CCBR characterizes the set of strategies surviving iterated removal of minimax dom- inated strategies: a strategy σi is minimax dominated for i if there exists a 0 0 0 strategy σ for i such that min 0 u (σ ; µ ) > max u (σ ; µ ). i µ−i i i −i µ−i i i −i ∗Halpern is supported in part by NSF grants IIS-0812045, IIS-0911036, and CCF-1214844, by AFOSR grant FA9550-08-1-0266, and by ARO grant W911NF-09-1-0281.
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												  Tic-Tac-Toe Is Not Very Interesting to Play, Because If Both Players Are Familiar with the Game the Result Is Always a DrawCMPSCI 250: Introduction to Computation Lecture #27: Games and Adversary Search David Mix Barrington 4 November 2013 Games and Adversary Search • Review: A* Search • Modeling Two-Player Games • When There is a Game Tree • The Determinacy Theorem • Searching a Game Tree • Examples of Games Review: A* Search • The A* Search depends on a heuristic function, which h(y) = 6 2 is a lower bound on the 23 s distance to the goal. x 4 If x is a node, and g is the • h(z) = 3 nearest goal node to x, the admissibility condition p(y) = 23 + 2 + 6 = 31 on h is that 0 ≤ h(x) ≤ d(x, g). p(z) = 23 + 4 + 3 = 30 Review: A* Search • Suppose we have taken y off of the open list. The best-path distance from the start s to the goal g through y is d(s, y) + d(y, h(y) = 6 g), and this cannot be less than 2 23 d(s, y) + h(y). s x 4 • Thus when we find a path of length k from s to y, we put y h(z) = 3 onto the open list with priority k p(y) = 23 + 2 + 6 = 31 + h(y). We still record the p(z) = 23 + 4 + 3 = 30 distance d(s, y) when we take y off of the open list. Review: A* Search • The advantage of A* over uniform-cost search is that we do not consider entries x in the closed list for which d(s, x) + h(x) h(y) = 6 is greater than the actual best- 2 23 path distance from s to g.
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												  Gibbard Satterthwaite Theorem and Arrow ImpossibilityGame Theory Lecture Notes By Y. Narahari Department of Computer Science and Automation Indian Institute of Science Bangalore, India July 2012 The Gibbard Satterthwaite Theorem and Arrow’s Impossibility Theorem Note: This is a only a draft version, so there could be flaws. If you find any errors, please do send email to [email protected]. A more thorough version would be available soon in this space. 1 The Gibbard–Satterthwaite Impossibility Theorem We have seen in the last section that dominant strategy incentive compatibility is an extremely de- sirable property of social choice functions. However the DSIC property, being a strong one, precludes certain other desirable properties to be satisfied. In this section, we discuss the Gibbard–Satterthwaite impossibility theorem (G–S theorem, for short), which shows that the DSIC property will force an SCF to be dictatorial if the utility environment is an unrestricted one. In fact, in the process, even ex-post efficiency will have to be sacrificed. One can say that the G–S theorem has shaped the course of research in mechanism design during the 1970s and beyond, and is therefore a landmark result in mechanism design theory. The G–S theorem is credited independently to Gibbard in 1973 [1] and Satterthwaite in 1975 [2]. The G–S theorem is a brilliant reinterpretation of the famous Arrow’s im- possibility theorem (which we discuss in the next section). We start our discussion of the G–S theorem with a motivating example. Example 1 (Supplier Selection Problem) We have seen this example earlier (Example 2.29).
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												  Constructing Stationary Sunspot Equilibria in a Continuous Time Model*A Note on Woodford's Conjecture: Constructing Stationary Title Sunspot Equilibria in a Continuous Time Model(Nonlinear Analysis and Mathematical Economics) Author(s) Shigoka, Tadashi Citation 数理解析研究所講究録 (1994), 861: 51-66 Issue Date 1994-03 URL http://hdl.handle.net/2433/83844 Right Type Departmental Bulletin Paper Textversion publisher Kyoto University 数理解析研究所講究録 第 861 巻 1994 年 51-66 51 A Note on Woodford’s Conjecture: Constructing Stationary Sunspot Equilibria in a Continuous Time Model* Tadashi Shigoka Kyoto Institute of Economic Research, Kyoto University, Yoshidamachi Sakyoku Kyoto 606 Japan 京都大学 経済研究所 新後閑 禎 Abstract We show how to construct stationary sunspot equilibria in a continuous time model, where equilibrium is indeterninate near either a steady state or a closed orbit. Woodford’s conjecture that the indeterminacy of equilibrium implies the existence of stationary sunspot equilibria remains valid in a continuous time model. 52 Introduction If for given equilibrium dynamics there exist a continuum of non-stationary perfect foresight equilibria all converging asymptoticaUy to a steady state (a deterministic cycle resp.), we say the equilibrium dynamics is indeterminate near the steady state (the deterministic cycle resp.). Suppose that the fundamental characteristics of an economy are deterministic, but that economic agents believe nevertheless that equihibrium dynamics is affected by random factors apparently irrelevant to the fundamental characteristics (sunspots). This prophecy could be self-fulfilling, and one will get a sunspot equilibrium, if the resulting equilibrium dynamics is subject to a nontrivial stochastic process and confirns the agents’ belief. See Shell [19], and Cass-Shell [3]. Woodford [23] suggested that there exists a close relation between the indetenninacy of equilibrium near a deterministic steady state and the existence of stationary sunspot equilibria in the immediate vicinity of it.
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												  An Economic Sociological Look at EconomicsAn Economic Sociologial Look at Economics 5 An Economic Sociological Look at Economics By Patrik Aspers, Sebastian Kohl, Jesper an impact on essentially all strands of economics over the Roine, and Philipp Wichardt 1 past decades. The fact that game theory is not (only) a subfield but a basis for studying strategic interaction in Introduction general – where ‘strategic’ does not always imply full ra- tionality – has made it an integral part of most subfields in New economic sociology can be viewed as an answer to economics. This does not mean that all fields explicitly use economic imperialism (Beckert 2007:6). In the early phase game theory, but that there is a different appreciation of of new economic sociology, it was common to compare or the importance of the effects (strategically, socially or oth- debate the difference between economics and sociology. erwise) that actors have on one another in most fields of The first edition of the Handbook of Economic Sociology economics and this, together with other developments, (Smelser/Swedberg 1994:4) included a table which com- has brought economics closer to economic sociology. pared “economic sociology” and “main-stream econom- ics,” which is not to be found in the second edition (Smel- Another point, which is often missed, is the impact of the ser/Swedberg 2005). Though the deletion of this table was increase in computational power that the introduction of due to limited space, one can also see it as an indication of computers has had on everyday economic research. The a gradual shift within economic sociology over this pe- ease by which very large data materials can be analyzed riod.2 has definitely shifted mainstream economics away from “pure theory” toward testing of theories with more of a That economic sociology, as economic anthropology, was premium being placed on unique data sets, often collected defined in relation to economics is perhaps natural since by the analyst.
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												  Strategies in Games: a Logic-Automata StudyStrategies in games: a logic-automata study S. Ghosh1 and R. Ramanujam2 1 Indian Statistical Institute SETS Campus, Chennai 600 113, India. [email protected] 2 The Institute of Mathematical Sciences C.I.T. Campus, Chennai 600 113, India. [email protected] 1 Introduction Overview. There is now a growing body of research on formal algorithmic mod- els of social procedures and interactions between rational agents. These models attempt to identify logical elements in our day-to-day social activities. When in- teractions are modeled as games, reasoning involves analysis of agents' long-term powers for influencing outcomes. Agents devise their respective strategies on how to interact so as to ensure maximal gain. In recent years, researchers have tried to devise logics and models in which strategies are “first class citizens", rather than unspecified means to ensure outcomes. Yet, these cover only basic models, leaving open a range of interesting issues, e.g. communication and coordination between players, especially in games of imperfect information. Game models are also relevant in the context of system design and verification. In this article we will discuss research on logic and automata-theoretic models of games and strategic reasoning in multi-agent systems. We will get acquainted with the basic tools and techniques for this emerging area, and provide pointers to the exciting questions it offers. Content. This article consists of 5 sections apart from the introduction. An outline of the contents of the other sections is given below. 1. Section 2 (Exploring structure in strategies): A short introduction to games in extensive form, and strategies.
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												  Common KnowledgeCommon Knowledge Milena Scaccia December 15, 2008 Abstract In a game, an item of information is considered common knowledge if all players know it, and all players know that they know it, and all players know that they know that they know it, ad infinitum. We investigate how the information structure of a game can affect equilibrium and explore how common knowledge can be approximated by Monderer and Samet’s notion of common belief in the case it cannot be attained. 1 Introduction A proposition A is said to be common knowledge among a group of players if all players know A, and all players know that all players know A and all players know that all players know that all players know A, and so on ad infinitum. The definition itself raises questions as to whether common knowledge is actually attainable in real-world situations. Is it possible to apply this infinite recursion? There are situations in which common knowledge seems to be readily attainable. This happens in the case where all players share the same state space under the assumption that all players behave rationally. We will see an example of this in section 3 where we present the Centipede game. A public announcement to a group of players also makes an event A common knowledge among them [12]. In this case, the players ordinarily perceive the announcement of A, so A is implied simultaneously is each others’ presence. Thus A becomes common knowledge among the group of players. We observe this in the celebrated Muddy Foreheads game, a variant of an example originally presented by Littlewood (1953).
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												  Minimax Regret and Deviations Form Nash EquilibriumMinmax regret and deviations from Nash Equilibrium Michal Lewandowski∗ December 10, 2019 Abstract We build upon Goeree and Holt [American Economic Review, 91 (5) (2001), 1402-1422] and show that the departures from Nash Equilibrium predictions observed in their experiment on static games of complete in- formation can be explained by minimizing the maximum regret. Keywords: minmax regret, Nash equilibrium JEL Classification Numbers: C7 1 Introduction 1.1 Motivating examples Game theory predictions are sometimes counter-intuitive. Below, we give three examples. First, consider the traveler's dilemma game of Basu (1994). An airline loses two identical suitcases that belong to two different travelers. The airline worker talks to the travelers separately asking them to report the value of their case between $2 and $100. If both tell the same amount, each gets this amount. If one amount is smaller, then each of them will get this amount with either a bonus or a malus: the traveler who chose the smaller amount will get $2 extra; the other traveler will have to pay $2 penalty. Intuitively, reporting a value that is a little bit below $100 seems a good strategy in this game. This is so, because reporting high value gives you a chance of receiving large payoff without risking much { compared to reporting lower values the maximum possible loss is $4, i.e. the difference between getting the bonus and getting the malus. Bidding a little below instead of exactly $100 ∗Warsaw School of Economics, [email protected] Minmax regret strategies Michal Lewandowski Figure 1: Asymmetric matching pennies LR T 7; 0 0; 1 B 0; 1 1; 0 Figure 2: Choose an effort games Game A Game B LR LR T 2; 2 −3; 1 T 5; 5 0; 1 B 1; −3 1; 1 B 1; 0 1; 1 avoids choosing a strictly dominant action.
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												  Perfect Conditional E-Equilibria of Multi-Stage Games with Infinite SetsPerfect Conditional -Equilibria of Multi-Stage Games with Infinite Sets of Signals and Actions∗ Roger B. Myerson∗ and Philip J. Reny∗∗ *Department of Economics and Harris School of Public Policy **Department of Economics University of Chicago Abstract Abstract: We extend Kreps and Wilson’s concept of sequential equilibrium to games with infinite sets of signals and actions. A strategy profile is a conditional -equilibrium if, for any of a player’s positive probability signal events, his conditional expected util- ity is within of the best that he can achieve by deviating. With topologies on action sets, a conditional -equilibrium is full if strategies give every open set of actions pos- itive probability. Such full conditional -equilibria need not be subgame perfect, so we consider a non-topological approach. Perfect conditional -equilibria are defined by testing conditional -rationality along nets of small perturbations of the players’ strate- gies and of nature’s probability function that, for any action and for almost any state, make this action and state eventually (in the net) always have positive probability. Every perfect conditional -equilibrium is a subgame perfect -equilibrium, and, in fi- nite games, limits of perfect conditional -equilibria as 0 are sequential equilibrium strategy profiles. But limit strategies need not exist in→ infinite games so we consider instead the limit distributions over outcomes. We call such outcome distributions per- fect conditional equilibrium distributions and establish their existence for a large class of regular projective games. Nature’s perturbations can produce equilibria that seem unintuitive and so we augment the game with a net of permissible perturbations.