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Xbox LIVE Arcade Game Development Katie Stone Perez
Xbox LIVE Arcade Game Development Katie Stone Perez Sr. Game Program Manager Microsoft Endless Fun is Just a Download Away! Agenda What is Xbox LIVE Arcade The Growth of Xbox LIVE Arcade What’s New Portfolio Goals Questions What is Xbox LIVE Arcade? Xbox Live Arcade is a destination for users to download, try and buy broad appeal content on Xbox 360 High-visibility placement in every console (Games Blade) Deep Marketplace integration (download, purchase, licensing) Available to both Silver & Gold Xbox Live Subscribers Arcade-specific banner placements drives awareness of new titles Rich around-the-game feature set drives retention & repeat play What is an Xbox LIVE Arcade Game? Full game experience No pieces of games Must stand on its own Smaller in size <150 MB (most games <50 MB) Playable without physical media or other dependencies No instruction manual required Approachable pickup & play Free Trial Version with limited but entertaining gameplay Must up-sell to unlocked “full” version In-game promotional up-sell Plugs into Xbox Live Arcade around-the-game experiences Out-of-game Leaderboards Achievements & Gamerscore Cross-game invites Growth Of Xbox LIVE Arcade 25M games downloaded Instant hit on the Xbox 360, with nearly 70% of all connected consoles already downloading and playing Xbox LIVE Arcade titles. Widespread recognition of XBLA as a “key differentiator” for Xbox 360 Broad recognition of individual titles Over 600K search results for “Cloning Clyde” or “Assault Heroes” Rapid growth of XBLA publisher ecosystem Ultimately means more great games! Top Arcade Titles to Date Street Fighter II' HF Bankshot Billiards 2 Marble Blast Ultra UNO® DOOM® Xbox LIVE Arcade- What’s Next? Size Limit increase to 150 MB Additional Achievements and Gamerscore for PDLC (Paid Downloadable Content) 3 Additional achievements available for a total of 50 additional Gamerscore. -
Video Games: Changing the Way We Think of Home Entertainment
Rochester Institute of Technology RIT Scholar Works Theses 2005 Video games: Changing the way we think of home entertainment Eri Shulga Follow this and additional works at: https://scholarworks.rit.edu/theses Recommended Citation Shulga, Eri, "Video games: Changing the way we think of home entertainment" (2005). Thesis. Rochester Institute of Technology. Accessed from This Thesis is brought to you for free and open access by RIT Scholar Works. It has been accepted for inclusion in Theses by an authorized administrator of RIT Scholar Works. For more information, please contact [email protected]. Video Games: Changing The Way We Think Of Home Entertainment by Eri Shulga Thesis submitted in partial fulfillment of the requirements for the degree of Master of Science in Information Technology Rochester Institute of Technology B. Thomas Golisano College of Computing and Information Sciences Copyright 2005 Rochester Institute of Technology B. Thomas Golisano College of Computing and Information Sciences Master of Science in Information Technology Thesis Approval Form Student Name: _ __;E=.;r....;...i S=-h;....;..;u;;;..;..lg;;i..;:a;;...__ _____ Thesis Title: Video Games: Changing the Way We Think of Home Entertainment Thesis Committee Name Signature Date Evelyn Rozanski, Ph.D Evelyn Rozanski /o-/d-os- Chair Prof. Andy Phelps Andrew Phelps Committee Member Anne Haake, Ph.D Anne R. Haake Committee Member Thesis Reproduction Permission Form Rochester Institute of Technology B. Thomas Golisano College of Computing and Information Sciences Master of Science in Information Technology Video Games: Changing the Way We Think Of Home Entertainment L Eri Shulga. hereby grant permission to the Wallace Library of the Rochester Institute of Technofogy to reproduce my thesis in whole or in part. -
Windows 10-New Features & Apps
Windows 10-New Features & Apps By Tom Krauser This article discusses some of the new features and apps that come packaged in Windows 10. It is only a brief summary of these features. For more information you can search the internet or check YouTube for instructional videos on your topic of interest. The following links provide some good basic information on Windows 10 and should be helpful to you. https://support.microsoft.com/en-us/products/windows?os=windows-10 https://support.microsoft.com/en-us/help/4043948/windows-10-whats-new-in-fall-creators-update-1709 The following article from PC World Magazine provides articles on a lot of new features in Windows 10. https://www.pcworld.com/tag/windows10/ The following article by CNET discusses some of new features in the latest update to Windows 10. https://www.cnet.com/how-to/windows-10-tips-best-features/ Alarms & Clocks: A combination of alarm clock, world clock, timer, and stopwatch. Set alarms and reminders, check times around the world, and time your activities, including laps and splits. The following link discusses how to set timers, alarms, and stopwatches: https://www.howtogeek.com/225211/how-to-set-timers-alarms-and-stopwatches-in-windows-10/ Camera: Many modern devices with Windows include a webcam and, to use it, you need an app that helps you take pictures, record videos or stream video while video chatting. For this purpose, Microsoft has built an app called Camera, which is available by default in Windows 10. Connect: Use Connect App to Cast Your Smartphone Screen to Your PC. -
Quick Guide Page | 1
Quick Guide Page | 1 Contents Welcome to Windows 10 ................................................................................................................................................................................................... 3 Key innovations ...................................................................................................................................................................................................................... 3 Cortana ................................................................................................................................................................................................................................. 3 Microsoft Edge .................................................................................................................................................................................................................. 4 Gaming & Xbox ................................................................................................................................................................................................................ 5 Built-in apps ....................................................................................................................................................................................................................... 7 Enterprise-grade secure and fast ................................................................................................................................................................................... -
Sony Cuts Playstation 2 Price to $100 31 March 2009
Sony cuts PlayStation 2 price to $100 31 March 2009 Sony reports selling more than 136 million PS2 consoles since they were launched in 2000. "Demand for PlayStation 2 remains strong throughout the world," said SCEA president Jack Tretton. "The new 99-dollar price point will bring in new consumers who will discover how PlayStation platforms are an outstanding choice for their gaming and home entertainment needs." Sony is cutting the price of its older generation Sony hopes that beefing up the ranks of PS2 users PlayStation 2 (PS2) videogame consoles to 100 dollars will eventually translate into loyal fans that upgrade (US) in a move prompted by tough economic times and to PS3 models. a desire to lure fans to the platform. Analysts have gone on record saying they believe it will take a PS3 price cut to breathe new life into sales of the consoles. Sony is cutting the price of its older generation PlayStation 2 (PS2) videogame consoles to 100 Microsoft saw Xbox 360 console sales rise last year dollars (US) in a move prompted by tough after the US technology giant trimmed about 50 economic times and a desire to lure fans to the dollars from price tags. platform. Wii consoles are priced at 250 dollars each and Sony Computer Entertainment America said the have dominated the market since their launch in price of a PS2 console will drop 30 dollars late 2006. beginning April 1 but that it is not trimming the price of its latest-generation PlayStation 3 (c) 2009 AFP consoles. PS2 consoles have remained strong sellers despite the launch in late 2006 of a more powerful PS3 version with built-in Blu-ray high definition disk player. -
Xbox Security
Xbox Security The Xbox is a sixth generation video game console produced by Microsoft Corporation. It was Microsoft's first foray into the gaming console market, and competed directly with Sony's PlayStation 2 and the Nintendo GameCube. It was released on November 15, 2001 in North America, February 22, 2002 in Japan, and March 14, 2002 in Europe and Australia. It is the predecessor to Microsoft's Xbox 360 console. The remarkable success of the upstart Sony PlayStation worried Microsoft in late 1990s. The growing video game market seemed to threaten the PC market which Microsoft had dominated and relied upon for most of its revenues. Additionally, a venture into the gaming console market would diversify Microsoft's product line, which up to that time had been heavily concentrated on software. The Xbox was Microsoft's first product that ventured into the video game console market, after having collaborated with Sega in porting Windows CE to the Dreamcast console. Notable launch titles for the console included Halo: Combat Evolved, Amped: Freestyle Snowboarding, Dead or Alive 3, Project Gotham Racing, and Oddworld: Munch's Oddysee. Development The Xbox was initially developed within Microsoft by a small team that included game developer Seamus Blackley (an agent with Creative Artists Agency representing video game creators). Microsoft repeatedly delayed the console, which was revealed at the end of 1999 following interviews of Microsoft CEO Bill Gates. Gates stated that a gaming/multimedia device was essential for multimedia convergence in the new times of digital entertainment. On March 10, 2000 the "X-box Project" was officially confirmed by Microsoft with a press release. -
A Case Study on Merger of Skype and Microsoft
European Journal of Business, Economics and Accountancy Vol. 8, No. 1, 2020 ISSN 2056-6018 VALUATION OF TARGET FIRMS IN MERGERS AND ACQUISITIONS: A CASE STUDY ON MERGER OF SKYPE AND MICROSOFT Nguyen Vuong Bang Tam Thu Dau Mot University VIETNAM [email protected] ABSTRACT Mergers and acquisitions have become the most popular used methods of growth for the company and it’s one of the best ways to make a shortcut to get the success. They create the larger potential market share and open it up to a more diversified market, increase competitive advantage against competitors. It also allows firms to operate more efficiently and benefit both competition and consumers. However, there are also many cases that the synergy between acquiring company and acquired company failed. The most common reason is to not create synergy between both of them. In recent months, the merger between Microsoft and Skype is a very hot topic of analysts and viewers…etc. This acquisition presents a big opportunity for both firms, Skype give Microsoft a boost in the enterprise collaboration. To exchange for this synergy, Microsoft paid $8.5 billion in cash for Skype, the firm is not yet profitable. Skype revenue totaling $860 million last year and operating profit of $264 million, the company lost $6.9 million overall, according to documents filed with the SEC. Is that a good deal for Microsoft? Many analysts have different point of view but most of them have negative perspective. Research was to provide the analysis of Skype’s intrinsic value with an optimistic view of point about Skype’s future, Microsoft overpaid for Skype. -
1 in the UNITED STATES DISTRICT COURT for the DISTRICT of DELAWARE VIATECH TECHNOLOGIES, INC., ) ) Plaintiff, ) Case No. 1:17Cv5
Case 1:17-cv-00570-RGA Document 11 Filed 10/01/17 Page 1 of 37 PageID #: 145 IN THE UNITED STATES DISTRICT COURT FOR THE DISTRICT OF DELAWARE VIATECH TECHNOLOGIES, INC., ) ) Plaintiff, ) Case No. 1:17cv570 v. ) ) MICROSOFT CORPORATION, ) DEMAND FOR JURY TRIAL ) Defendant. ) AMENDED COMPLAINT FOR PATENT INFRINGEMENT Plaintiff ViaTech Technologies, Inc. (“plaintiff” or “ViaTech”), through its attorneys, for its complaint against defendant Microsoft Corporation (“defendant” or “Microsoft”), alleges as follows: THE PARTIES 1. Plaintiff is a corporation organized and existing under the laws of the State of Delaware having a place of business at 1136 Ashbourne Circle, Trinity, FL 34655-7103. 2. Defendant Microsoft is a corporation organized and existing under the laws of the State of Washington having its principal place of business at One Microsoft Way, Redmond, WA 98052. JURISDICTION AND VENUE 3. This action arises under the patent laws of the United States, Title 35 of the United States Code. Subject matter jurisdiction is proper in this Court pursuant to 28 U.S.C. §§ 1331 and 1338(a). 4. Defendant Microsoft is subject to this Court’s specific and general personal jurisdiction consistent with due process and the Delaware Long Arm Statute, 10 Del. C. § 3104. 1 Case 1:17-cv-00570-RGA Document 11 Filed 10/01/17 Page 2 of 37 PageID #: 146 5. Venue in this Judicial District is proper under 28 U.S.C. § 1400(b). 6. Microsoft is registered to do business in Delaware, and has appointed Corporation Service Company, 2711 Centerville Rd., Suite 400, Wilmington, DE 19808, as its registered agent, and either directly, or indirectly through its distribution network, has transacted and/or continues to transact business in Delaware, and has regularly solicited and continues to regularly solicit business in Delaware. -
Xbox Adaptive Controller Fact Sheet
Xbox Adaptive Controller Fact Sheet Designed for gamers with limited mobility, the Xbox Adaptive Controller is a first-of-its-kind device and Microsoft’s first fully packaged product to embrace Inclusive Design – forged by user research through new partnerships that aim to make gaming more accessible. Game your way The Xbox Adaptive Controller personalizes your gaming input experience by tailoring it to you. Designed primarily to meet the needs of gamers with limited mobility, the Xbox Adaptive Controller features large programmable buttons and enables you to assign Xbox controller inputs (A, B, X, Y, etc.) to external switches, buttons, and joysticks to help make gaming more accessible on Xbox One and Windows 10. It also works naturally with Xbox’s Copilot feature to span inputs across multiple controllers. Additional external devices are required for gameplay (sold separately). Learn more at xbox.com/adaptive-controller. Price, Contents, & Availability MSRP: $99.99 USD. Includes Xbox Adaptive Controller and USB-C cable. External input devices (e.g. buttons, joysticks, and mounts) sold separately. Available in 2018 through Microsoft Stores. More information coming soon. Works with a range of external input devices Strengthened by the community Connect external input devices such as switches, buttons, Built collaboratively through strong partnerships with: mounts, and joysticks to create a custom controller The AbleGamers Charity, The Cerebral Palsy Foundation, experience that can be tailored to a variety of needs. SpecialEffect, Warfighter Engaged, Craig Hospital, and Button, thumbstick, and trigger inputs are controlled with many community members. Feedback from these groups assistive devices (sold separately) connected through helped directly inform the design, functionality, and 3.5mm jacks and USB ports. -
Students, Faculty and Staff Guide for Windows 10
Students, Faculty and Staff Guide for Windows 10 Prepared by Information Technology Division Lehman College, CUNY Revised - January 31, 2020 This document was originally prepared by Microsoft. It was modified and adapted for use at Lehman College. Information Technology Division Lehman College, CUNY Guide contents The purpose of this guide is to introduce you to the key features in Windows 10, and give you tips and tricks on how to get started using those features. You’ll find information on the following topics: A few feature highlights Cortana Using Microsoft Office Personalization • Start menu • What can Cortana do? 365 with Windows 10 and Settings • Access your email • A new look • How to search • Cortana’s Notebook • Use Office 365 on • Personalize your lock • Using tiles Microsoft Edge mobile devices screen • Task view • Hub • Use Office 365 with • Get started with themes • Virtual desktops OneDrive for Business to • Web Notes • Change your desktop work with files anywhere • Windows behavior in • Reading List background and color modern applications • Sign in to Office 365 Apps and the • Charms functionality in Setting things up • Create a file action center modern applications • Set up your email and • Share a file calendar • Snap enhancements • Synchronize a file • Change your • Quick access tools account picture • Protect your PC Information Technology Division Lehman College, CUNY A few feature highlights in Windows 10 Windows 10 is designed to please both touch and mouse users. It’s also designed to be intuitive for users of both Windows 7 and Windows 8.1, incorporating the “best of both worlds” to enhance your experience and help you be more productive. -
The Dreamcast, Console of the Avant-Garde
Loading… The Journal of the Canadian Game Studies Association Vol 6(9): 82-99 http://loading.gamestudies.ca The Dreamcast, Console of the Avant-Garde Nick Montfort Mia Consalvo Massachusetts Institute of Technology Concordia University [email protected] [email protected] Abstract We argue that the Dreamcast hosted a remarkable amount of videogame development that went beyond the odd and unusual and is interesting when considered as avant-garde. After characterizing the avant-garde, we investigate reasons that Sega's position within the industry and their policies may have facilitated development that expressed itself in this way and was received by gamers using terms that are associated with avant-garde work. We describe five Dreamcast games (Jet Grind Radio, Space Channel 5, Rez, Seaman, and SGGG) and explain how the advances made by these industrially productions are related to the 20th century avant- garde's lesser advances in the arts. We conclude by considering the contributions to gaming that were made on the Dreamcast and the areas of inquiry that remain to be explored by console videogame developers today. Author Keywords Aesthetics; art; avant-garde; commerce; console games; Dreamcast; game studios; platforms; politics; Sega; Tetsuya Mizuguchi Introduction A platform can facilitate new types of videogame development and can expand the concept of videogaming. The Dreamcast, however brief its commercial life, was a platform that allowed for such work to happen and that accomplished this. It is not just that there were a large number of weird or unusual games developed during the short commercial life of this platform. We argue, rather, that avant-garde videogame development happened on the Dreamcast, even though this development occurred in industrial rather than "indie" or art contexts. -
Set up the Xbox Wireless Adapter for Windows
Set up the Xbox Wireless Adapter for Windows You can set up your Xbox Wireless Adapter for Windows 10 on any Windows 10 device, and you can set up the Xbox Wireless Adapter for Windows on any Windows 10, Windows 8.1, or Windows 7 tablet, laptop, or desktop computer. There are two steps to setting up the adapter— connecting the adapter to your device and binding your controller. Connect the adapter to your device Make sure that your Windows device is up to date and connected to the Internet. Plug the adapter into a USB 2.0 or 3.0 port on your Windows device, and installation will happen automatically. Drivers for the adapter are built into the Windows operating system. Note For more information, see Xbox Wireless Controller functionality across operating systems. If you're using the adapter on a desktop or other device in which the USB port doesn't face the controller or is blocked by metallic objects, you should use the included USB extender so you'll avoid wireless interference and have a good line of sight to your controller. Bind your controller If you've used an Xbox One Wireless Controller before, you'll be familiar with the binding process to pair a controller with a console, or in this case, the Xbox Wireless Adapter for Windows. Follow these steps to bind your controller to the Xbox Wireless Adapter for Windows: 1. Connect the Xbox Wireless Adapter to your Windows 10 device (so it has power), and then push the button on the Xbox Wireless Adapter.