Amiga Game Maker S Manual with Amos Basic.Pdf
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Liste Von Programmiersprachen
www.sf-ag.com Liste von Programmiersprachen A (1) A (21) AMOS BASIC (2) A# (22) AMPL (3) A+ (23) Angel Script (4) ABAP (24) ANSYS Parametric Design Language (5) Action (25) APL (6) Action Script (26) App Inventor (7) Action Oberon (27) Applied Type System (8) ACUCOBOL (28) Apple Script (9) Ada (29) Arden-Syntax (10) ADbasic (30) ARLA (11) Adenine (31) ASIC (12) Agilent VEE (32) Atlas Transformatikon Language (13) AIMMS (33) Autocoder (14) Aldor (34) Auto Hotkey (15) Alef (35) Autolt (16) Aleph (36) AutoLISP (17) ALGOL (ALGOL 60, ALGOL W, ALGOL 68) (37) Automatically Programmed Tools (APT) (18) Alice (38) Avenue (19) AML (39) awk (awk, gawk, mawk, nawk) (20) Amiga BASIC B (1) B (9) Bean Shell (2) B-0 (10) Befunge (3) BANCStar (11) Beta (Programmiersprache) (4) BASIC, siehe auch Liste der BASIC-Dialekte (12) BLISS (Programmiersprache) (5) Basic Calculator (13) Blitz Basic (6) Batch (14) Boo (7) Bash (15) Brainfuck, Branfuck2D (8) Basic Combined Programming Language (BCPL) Stichworte: Hochsprachenliste Letzte Änderung: 27.07.2016 / TS C:\Users\Goose\Downloads\Softwareentwicklung\Hochsprachenliste.doc Seite 1 von 7 www.sf-ag.com C (1) C (20) Cluster (2) C++ (21) Co-array Fortran (3) C-- (22) COBOL (4) C# (23) Cobra (5) C/AL (24) Coffee Script (6) Caml, siehe Objective CAML (25) COMAL (7) Ceylon (26) Cω (8) C for graphics (27) COMIT (9) Chef (28) Common Lisp (10) CHILL (29) Component Pascal (11) Chuck (Programmiersprache) (30) Comskee (12) CL (31) CONZEPT 16 (13) Clarion (32) CPL (14) Clean (33) CURL (15) Clipper (34) Curry (16) CLIPS (35) -
Workbench 16 Pgs.PGS
Workbench January 2008 Issue 246 HappyHappy NewNew YearYear AMIGANSAMIGANS 2008 January 2008 Workbench 1 Editorial Happy New Year Folks! Welcome to the first PDF issue of Workbench for 2008. Editor I hope you’ve all had a great Christmas and survived the heat and assorted Barry Woodfield Phone: 9917 2967 weird weather we’ve been having. Mobile : 0448 915 283 I see that YAM is still going strong, having just released Ver. 2.5. Well [email protected] ibutions done, Team. We have a short article on the 25th Anniversary of the C=64 on Contributions can be soft copy (on floppy½ disk) or page four which may prove interesting to hard copy. It will be returned some of you and a few bits of assorted if requested and accompanied with a self- Amiga news on page ten. addressed envelope. Enjoy! The editor of the Amiga Users Group Inc. newsletter Until next month. Ciao for now, Workbench retains the right to edit contributions for Barry R. Woodfield. clarity and length. Send contributions to: Amiga Users Group P.O. Box 2097 Seaford Victoria 3198 OR [email protected] Advertising Advertising space is free for members to sell private items or services. For information on commercial rates, contact: Tony Mulvihill 0415 161 2721 [email protected] Deadlines Last Months Meeting Workbench is published each month. The deadline for each December 9th 2007 issue is the 1st Tuesday of A very good pre-Christmas Gather to the month of publication. Reprints round off the year. All articles in Workbench are Copyright 2007 the Amiga Users Group Inc. -
BASIC Programming with Unix Introduction
LinuxFocus article number 277 http://linuxfocus.org BASIC programming with Unix by John Perr <johnperr(at)Linuxfocus.org> Abstract: About the author: Developing with Linux or another Unix system in BASIC ? Why not ? Linux user since 1994, he is Various free solutions allows us to use the BASIC language to develop one of the French editors of interpreted or compiled applications. LinuxFocus. _________________ _________________ _________________ Translated to English by: Georges Tarbouriech <gt(at)Linuxfocus.org> Introduction Even if it appeared later than other languages on the computing scene, BASIC quickly became widespread on many non Unix systems as a replacement for the scripting languages natively found on Unix. This is probably the main reason why this language is rarely used by Unix people. Unix had a more powerful scripting language from the first day on. Like other scripting languages, BASIC is mostly an interpreted one and uses a rather simple syntax, without data types, apart from a distinction between strings and numbers. Historically, the name of the language comes from its simplicity and from the fact it allows to easily teach programming to students. Unfortunately, the lack of standardization lead to many different versions mostly incompatible with each other. We can even say there are as many versions as interpreters what makes BASIC hardly portable. Despite these drawbacks and many others that the "true programmers" will remind us, BASIC stays an option to be taken into account to quickly develop small programs. This has been especially true for many years because of the Integrated Development Environment found in Windows versions allowing graphical interface design in a few mouse clicks. -
ESPECIAL REVIEW Sistemas Ou GTA[1] Revisto Comandos De Wii Party Captain Blood Consolas Raras Em 4 Opiniões Movimento Just Dance Fath
al de O EDIÇÃO Digit GRATIS COLECCCIONADOR FREE4 0% PUSHSTARTRevista digital e interactiva de videojogos TOP6 4x4=? ESPECIAL REVIEW Sistemas ou GTA[1] revisto Comandos de Wii party Captain Blood consolas raras em 4 opiniões movimento Just Dance Fath. Christmas (Re)conhece-os? diferentes A nova batalha Final Fantasy Daze before... AINDA NESTA EDIÇÃO: Old vs New: Pokémon GSC Vs HG/SS | Audiovisual: Dragon ball, Cinema 3D | Entrevista: Coderunners | E muito mais! PUSHSTART BREVE TUTORIAL FICHA TÉCNICA n.º4 Dezembro 2010 A PUSHSTART é a primeira revista portuguesa em formato digital e horizontal. Pode-se ler a revista Coordenação editorial num monitor sem os incómodos de Jorge Fernandes, IvanFlow fazer scroll nos diversos sentidos [min. 15.4'']. Redactores[contactos] Se clicarem nos vídeos serão Jorge Fernandes [[email protected]] direccionados para uma página IvanFlow [[email protected]] Vídeo João Sousa [[email protected]] da internet com o conteúdo Gonçalo Tordo [[email protected]] indicado. Ricky [[email protected]] Tiago Lobo Dias [[email protected]] Nuno Pinto [[email protected]] Mário Castanheira [[email protected]] Inês Louro[[email protected]] Hugo Freitas[[email protected]] Diogo Cunha [[email protected]] Projecto gráfico Cliquem no thumbnail da capa IvanFlow/FlowDesign na tabela classificativa para DICK TRACY obterem o jogo e respectivo Mais Interactividade. Caso Marketing 1990 - MEGA DRIVE gostem do artigo do autor e JOGABILIDADE 3+ SOM 2 emulador [caso esteja em Tommaso Veronesi[[email protected] ] GRÁFICOS 3 LONGEVIDADE 2 quiserem ler mais, basta clicar abandondware]. Caso contrário 3 Jorge Fernandes no seu nome para visitarem o email [sugestões] serão direccionados para o site seu blog. -
Amigaos4 Download
Amigaos4 download click here to download Read more, Desktop Publishing with PageStream. PageStream is a creative and feature-rich desktop publishing/page layout program available for AmigaOS. Read more, AmigaOS Application Development. Download the Software Development Kit now and start developing native applications for AmigaOS. Read more.Where to buy · Supported hardware · Features · SDK. Simple DirectMedia Layer port for AmigaOS 4. This is a port of SDL for AmigaOS 4. Some parts were recycled from older SDL port for AmigaOS 4, such as audio and joystick code. Download it here: www.doorway.ru Thank you James! 19 May , In case you haven't noticed yet. It's possible to upload files to OS4Depot using anonymous FTP. You can read up on how to upload and create the required readme file on this page. 02 Apr , To everyone downloading the Diablo 3 archive, April Fools on. File download command line utility: http, https and ftp. Arguments: URL/A,DEST=DESTINATION=TARGET/K,PORT/N,QUIET/S,USER/K,PASSWORD/K,LIST/S,NOSIZE/S,OVERWRITE/S. URL = Download address DEST = File name / Destination directory PORT = Internet port number QUIET = Do not display progress bar. AmigaOS 4 is a line of Amiga operating systems which runs on PowerPC microprocessors. It is mainly based on AmigaOS source code developed by Commodore, and partially on version developed by Haage & Partner. "The Final Update" (for OS version ) was released on 24 December (originally released Latest release: Final Edition Update 1 / De. Purchasers get a serial number inside their box or by email to register their purchase at our website in order to get access to our restricted download area for the game archive, the The game was originally released in for AmigaOS 68k/WarpOS and in December for AmigaOS 4 by Hyperion Entertainment CVBA. -
Milan II: Das Interview Preview: Calamus Si 2000 Software: Ergolpro 3.0 Entertainment: Simón II
D M 9 .8 0 OS 80 SFR 9.80 milan II: das interview preview: calamus si 2000 software: ergolpro 3.0 entertainment: simón II 439191060990904 Ausführliche Infos, eine gesondert beigelegte Messe-Zeitung und mehr im kommenden Heft! World of Alternatives Amiga & Atari-Messe klick to www.atari-messe.de 10. & 11. Juni. ■ Stadthalle > 101ÖÖ 01.ÖÖ1 OI ü-i eii y : Atari-News Das neue Konzept des Milan II Aktuelle Bücher m Herbst 1996 hat die Tradition der Atari- Internet, Informatik, MP3, Netze, Marketing, Scannen Messen in Neuss begonnen - und sie will Meinungen & Ansichten auch nach knapp fünf Jahren nicht abreißen. Quality goes Freeware I Sicherlich, der Atari-Markt ist seither ge- Immer Up-to-date schrumpft, aber die Säulen der Gemeinde sitzen ...in Sachen Atari-Software nach wie vor fest im Sattel. In diesem Jahr wird Stateside-Report der Falke Verlag erstmals eine gemischte Messe Der Blick über den großen Teich veranstalten: Unter dem Motto „World of Ein Ausblick auf die neue Version Alternatives" findet am 10. St 11. Juni 2000 in Preview Calamus SL2000 der Stadthalle von Neuss eine Messe der alterna- Milan-Talk tiven, ehemals konkurrierenden Systeme statt. Das große Interview rund um den Milan II Händler und Besucher beider Lager haben in denvergange nen Wochen und Monaten immer wieder darauf gedrängt, dass diese Messe stattfindet. Und nachdem sowohl Milan-Computersy Tw iLight stems gemeinsam mit Axro als auch Amiga Inc. die Vorstellung der Der beste Bildschirmschoner für den Atari ist Freeware künftigen Computersysteme zugesagt haben, ist die Entscheidung Themes & Winframes zugunsten der Messe gefallen. Sie werden sich bestimmt über den Oberflächen-Kosmetik auf dem Atari Termin wundern, denn noch in der vergangenen Ausgabe der st- st-computer Leser-CD computer wurde auf der Umschlagseite im Heft für einen Termin Randvoll mit interessanter Software im Mai geworben. -
Commodore 64 E I Computer Commodore Amiga, Fallì
http://www.commodorecomputerblog.com/ 2011 http://www.commodorecomputerblog.com/ Note Legali 1. Commodorecomputerblog.com non ha alcuna relazione diretta con CommodoreUSA LLC, ed esiste esclusivamente in base al desiderio dell'autore di informare gli appassionati Italiani sulla svolta di questi storici marchi e il loro rilancio sul mercato. Non è un sito ufficiale 2. L'autore non potrà ritenersi in alcun modo responsabile per i danni diretti o indiretti causati dall’uso proprio o improprio del sito o delle informazioni in esso contenute. Commodorecomputerblog.com non si assume alcuna responsabilità per l’eventuale cessazione o modifica delle attività (totale o parziale) dei siti/aziende citati/e all’interno delle proprie pagine nè per eventuali errori o omissioni di qualsiasi tipo presenti nei propri post/articoli/schede. 3. Tutti i marchi registrati citati all’interno di questo sito sono proprietà degli aventi diritto. Le immagini e i loghi Commodore e Amiga sono di mia personale realizzazione e/o tratti da commodoreusa.net 2 http://www.commodorecomputerblog.com/ Commodore is Back (19/4/2011) Mettiamo da parte per un attimo le migliaia di gadget tecnologici di cui il mercato è saturo e ritorniamo a parlare, seppur con un linguaggio semplice e senza tecnicismi, d'informatica... e del ritorno del nome che non solo fece da padrone nel magico periodo degli anni 80, ma seppe anche dar forma a molte delle cose che oggi quotidianamente diamo per scontate sui nostri personal computer, qualunque sistema operativo essi abbiano installato, qualsiasi hardware montino, qualsiasi sofware voi preferiate... La Commodore. Non starò qui a fare un riassunto della storia di questa casa e questo marchio di cui troverete fiumi di informazioni in centinaia di siti dedicati all'argomento. -
Comparative Programming Languages CM20253
We have briefly covered many aspects of language design And there are many more factors we could talk about in making choices of language The End There are many languages out there, both general purpose and specialist And there are many more factors we could talk about in making choices of language The End There are many languages out there, both general purpose and specialist We have briefly covered many aspects of language design The End There are many languages out there, both general purpose and specialist We have briefly covered many aspects of language design And there are many more factors we could talk about in making choices of language Often a single project can use several languages, each suited to its part of the project And then the interopability of languages becomes important For example, can you easily join together code written in Java and C? The End Or languages And then the interopability of languages becomes important For example, can you easily join together code written in Java and C? The End Or languages Often a single project can use several languages, each suited to its part of the project For example, can you easily join together code written in Java and C? The End Or languages Often a single project can use several languages, each suited to its part of the project And then the interopability of languages becomes important The End Or languages Often a single project can use several languages, each suited to its part of the project And then the interopability of languages becomes important For example, can you easily -
Donald Kay Munro
Library of the Australian Defence Force Academy University College The University of New South Wales Donor: Donald Kay Munro PLEASE TYPE UNTVERSITY OF NEW SOUTH WALES Thesis/Project Report Sheet SumameorFamilyname: Firstname: DONALD Othername/s: MI Abbreviation for degree as given in the University calendar: Ml NF. S.Q School: COMPUrER..SCIENCE p^cuity: ZIIII^IIIZZIIIIZIIZIIIIIZ m: Fanners conduct their business in a spatial environment They make decisions about the area of land to place under various crops, the area for livestock and the areas which need to have ^^^^^^^^^^^^^^^^^^^^^^^^^ certain treatments (spraying, ploughing) carried out on them. On domestic personal computers, software such as Word Processors and Spreadsheets can assist them with record keeping and financial records; however, there is no commonly available software that can assist with the spatial decisions and spatial record keeping. Geographic Information Systems (CIS) can provide such support, but the existing software is targeted at an expert specialist user and, while offering powerful processing, is too complex for a novice user to derive benefit. Most of the software has its origins in the scientific or research community and would previously have been running on mainframe or powerful minicomputer environments. Many programs require complex instructions and parameters to be typed at a command line, and learning how to use these instructions would consume months of training. This Project used the Evolutionary Model of Structured Rapid Prototyping to define the user requirements of a DeskTop GIS for use by farmers. This work involved a repetitive cycle of talking to farmers about the information that they regularly used and the sort of information they would like in the future; finding ways of collecting and storing that data; writing programs that would manipulate and display the information; and making those programs accessible to the farmer in an easy-to-use environment on a domestic personal computer. -
S Q X W W X А V А
RETRO7 Cover UK 09/08/2004 12:20 PM Page 1 ❙❋❙P✄❍❇N❋❙ ❉PNNP❊P❙❋•❚❋❍❇•❖❏❖❋❖❊P•❇❇❙❏•❚❏❖❉M❇❏❙•❇❉P❙❖•& NP❙❋ * ❏❚❚❋✄❚❋❋❖ * ❙❋❙P✄❍❇N❋❙ £5.99 UK • $13.95 Aus $27.70 NZ ISSUE SEVEN I❋✄❇❇❙❏✄❚✄G❇N❏M ◗P❋❙✄❏IP✄I❋✄◗❙❏❉❋? ❉M❇❚❚❏❉✄❍❇N❏❖❍✄❋◗P✄L I❋✄❚IP✄& ❏❚✄❚❇❙✎✄N❇I❋✄❚N❏I ❉P❏❖✏P◗✄❉P❖❋❙❚❏P❖❚ I❏❉I✄IPN❋✄❋❙❚❏P❖✄❇❚✄❈❋❚? ◗M❚✄MP❇❊❚✄NP❙❋✢ I❋✄M❋❋M✄ ❚P❙✄❉P❖❏❖❋❊✎✄ L❋❏I✄❉❇N◗❈❋MM9✎ ❚✄❊❋❚❋❙✄❏❚M❇❖❊✄❊❏❚❉❚ >SYNTAX ERROR! >MISSING COVERDISC? <CONSULT NEWSAGENT> & ❇❙❉❇❊❋✄I❖✄◗❊❇❋ 007 Untitled-1 1 1/9/06 12:55:47 RETRO7 Intro/Hello 11/08/2004 9:36 PM Page 3 hello <EDITORIAL> >10 PRINT "hello" Editor = >20 GOTO 10 Martyn Carroll >RUN ([email protected]) Staff Writer = Shaun Bebbington ([email protected]) Art Editor = Mat Mabe Additonal Design = Roy Birch + Da Beast + Craig Chubb Sub Editors = Rachel White + Katie Hallam Contributors = Richard Burton + David Crookes Jason Darby + Richard Davey Paul Drury + Ant Cooke Andrew Fisher + Richard Hewison Alan Martin + Robert Mellor Craig Vaughan + Iain "Plonker" Warde <PUBLISHING & ADVERTISING> Operations Manager = Debbie Whitham Group Sales & Marketing Manager = Tony Allen hello Advertising Sales = Linda Henry elcome to another horseshit”, there must be a others that we are keeping up Accounts Manager = installment in the Retro thousand Retro Gamer readers our sleeves for now. We’ve also Karen Battrick WGamer saga. I’d like to who disagree. Outnumbered and managed to secure some quality Circulation Manager = Steve Hobbs start by saying a big hello to all outgunned, my friend. coverdisc content, so there’s Marketing Manager = of those who attended the Classic Anyway, back to the show. -
Die QS!X - „Expedition“ Litzkendorf.Net
Die QS!X - „Expedition“ litzkendorf.net Eine spannende und erfolgversprechende Forschungsreise in das Land der blühenden digitalen „Orangenbäume“ Inhalt: --------- A) QS!X B) Der Markt C) Die Konkurrenz D) Die Qualifikation E) Die Kosten F) Der Gewinn ...der Flügelschlag des Schmetterlings! G) Das Netzwerk Ich verrate Dir ein Geheimnis: Wir werden Zukunft haben... H) Die Vorschau I) Das Glossar Die kaufmännisch wichtigen Artikel sind mit einem grünen Daumen markiert Die eher IT-bezogenen und kaufmännisch nicht so wichtigen Texte sind mit einem gelben Fragezeichen markiert Uwe Litzkendorf Bestsellerautor und BASIC-Guru mit viel Erfahrung und Praxis aus 40 Jahren beruflicher Software-Entwicklung auch im industriellen HighEnd und 130.000 verkauften IT-Büchern in ganz Europa! A) QS!X ist... living AGI (Artificial General Intelligence) Manchmal braucht es nur eine Handvoll Dollar und den Flügelschlag eines Schmetterlings, um eine Revolution auszulösen … Microsoft begann mit 50.000 Dollar, die Bill Gates von Steve Jobs geliehen hatte, um ein BASIC für DOS zu kaufen, oder Google mit 100.000 Dollar, die sich Brin und Page von Andy Bechtolsheim für einen BASIC-Algorithmus geliehen hatten, um ihre Noname-Firma zu starten! Oder das BASIC „ABAP“, durch das SAP begründet wurde? Also: wir brauchen mehr BASICs! BASIC ist der geniale Stoff, aus dem Erfolgsgeschichten gemacht sind! Und es beginnt immer wieder von vorn! Die künstliche Intelligenz braucht einen Griff zum Anfassen: „QS!X“ Den Sprachlosen eine Stimme geben... Wir machen alle BASIC-Fans auf der ganzen Welt durch kostenlose Open Source- Software wieder aktiv und fit. Mit neuester und schnellster multimedialer Onlinetechnik und prozeduralem BASIC sind Sie weltweit auf jedem Standardbrowser plötzlich wieder hochmodern im Spiel! Garantiert und einfach so.. -
Storia Di Amiga
Storia di Amiga Tratto dal sito Mytobox di Riccardo Valletta, revisione generale e aggiornamento a cura di Gianluca Giusti. Era il 1982, quando tre dottori fondarono con un consistente investimento di sette milioni di dollari la Hi-Toro, società diretta alla produzione di accessori legati alla crescente popolarità del mercato video ludico delle console. I tre intraprendenti soggetti però parallelamente al procedere della loro società, stavano sviluppando una nuova console da gioco a sedici bit, costruita intorno all'allora velocissima CPU Motorola 68000. I dilemmi erano tanti, se seguire una via molto di moda in quegli anni, cioe' di dotare la futura macchina di elementi quali tastiera e possibilità di aggiornamento (chi si ricorda le tante espansioni create in quegli anni per l'intellivision della Mattel sa di cosa parlo) o se rilasciare una semplice console senza tanti fronzoli. In quel momento nessuno avrebbe poi potuto immaginare un capovolgimento di interesse nel campo ludico dalle console ai computer, cosa che avvenne in Europa e negli USA alla meta degli anni ottanta. La progettazione fu affidata a tre grandi dell'epoca, Jay Miner proveniente da Atari, Dave Morse dalla Tonka, nota azienda produttrice di giocattoli e dalla Williams, RJ Mical, quest'ultimo pero' subentro a lavori iniziati ed entrato a far parte del team software insieme a Carl Sassenrath, Dave Needle e Bob Burns. Il progetto venne per molto tempo tenuto segreto, arrivando a dare a i chip custom dei nomi di donna, Agnus, Daphne e Paula. Questi tre chip alleggerivano molto il lavoro della CPU, ma nell'stesso tempo rendevano l'architettura di Amiga abbastanza complessa.