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Building Great Interfaces with OOABL
Building great Interfaces with OOABL Mike Fechner Director Übersicht © 2018 Consultingwerk Ltd. All rights reserved. 2 Übersicht © 2018 Consultingwerk Ltd. All rights reserved. 3 Übersicht Consultingwerk Software Services Ltd. ▪ Independent IT consulting organization ▪ Focusing on OpenEdge and related technology ▪ Located in Cologne, Germany, subsidiaries in UK and Romania ▪ Customers in Europe, North America, Australia and South Africa ▪ Vendor of developer tools and consulting services ▪ Specialized in GUI for .NET, Angular, OO, Software Architecture, Application Integration ▪ Experts in OpenEdge Application Modernization © 2018 Consultingwerk Ltd. All rights reserved. 4 Übersicht Mike Fechner ▪ Director, Lead Modernization Architect and Product Manager of the SmartComponent Library and WinKit ▪ Specialized on object oriented design, software architecture, desktop user interfaces and web technologies ▪ 28 years of Progress experience (V5 … OE11) ▪ Active member of the OpenEdge community ▪ Frequent speaker at OpenEdge related conferences around the world © 2018 Consultingwerk Ltd. All rights reserved. 5 Übersicht Agenda ▪ Introduction ▪ Interface vs. Implementation ▪ Enums ▪ Value or Parameter Objects ▪ Fluent Interfaces ▪ Builders ▪ Strong Typed Dynamic Query Interfaces ▪ Factories ▪ Facades and Decorators © 2018 Consultingwerk Ltd. All rights reserved. 6 Übersicht Introduction ▪ Object oriented (ABL) programming is more than just a bunch of new syntax elements ▪ It’s easy to continue producing procedural spaghetti code in classes ▪ -
Functional Javascript
www.it-ebooks.info www.it-ebooks.info Functional JavaScript Michael Fogus www.it-ebooks.info Functional JavaScript by Michael Fogus Copyright © 2013 Michael Fogus. All rights reserved. Printed in the United States of America. Published by O’Reilly Media, Inc., 1005 Gravenstein Highway North, Sebastopol, CA 95472. O’Reilly books may be purchased for educational, business, or sales promotional use. Online editions are also available for most titles (http://my.safaribooksonline.com). For more information, contact our corporate/ institutional sales department: 800-998-9938 or [email protected]. Editor: Mary Treseler Indexer: Judith McConville Production Editor: Melanie Yarbrough Cover Designer: Karen Montgomery Copyeditor: Jasmine Kwityn Interior Designer: David Futato Proofreader: Jilly Gagnon Illustrator: Robert Romano May 2013: First Edition Revision History for the First Edition: 2013-05-24: First release See http://oreilly.com/catalog/errata.csp?isbn=9781449360726 for release details. Nutshell Handbook, the Nutshell Handbook logo, and the O’Reilly logo are registered trademarks of O’Reilly Media, Inc. Functional JavaScript, the image of an eider duck, and related trade dress are trademarks of O’Reilly Media, Inc. Many of the designations used by manufacturers and sellers to distinguish their products are claimed as trademarks. Where those designations appear in this book, and O’Reilly Media, Inc., was aware of a trade‐ mark claim, the designations have been printed in caps or initial caps. While every precaution has been taken in the preparation of this book, the publisher and author assume no responsibility for errors or omissions, or for damages resulting from the use of the information contained herein. -
Automating Testing with Autofixture, Xunit.Net & Specflow
Design Patterns Michael Heitland Oct 2015 Creational Patterns • Abstract Factory • Builder • Factory Method • Object Pool* • Prototype • Simple Factory* • Singleton (* this pattern got added later by others) Structural Patterns ● Adapter ● Bridge ● Composite ● Decorator ● Facade ● Flyweight ● Proxy Behavioural Patterns 1 ● Chain of Responsibility ● Command ● Interpreter ● Iterator ● Mediator ● Memento Behavioural Patterns 2 ● Null Object * ● Observer ● State ● Strategy ● Template Method ● Visitor Initial Acronym Concept Single responsibility principle: A class should have only a single responsibility (i.e. only one potential change in the S SRP software's specification should be able to affect the specification of the class) Open/closed principle: “Software entities … should be open O OCP for extension, but closed for modification.” Liskov substitution principle: “Objects in a program should be L LSP replaceable with instances of their subtypes without altering the correctness of that program.” See also design by contract. Interface segregation principle: “Many client-specific I ISP interfaces are better than one general-purpose interface.”[8] Dependency inversion principle: One should “Depend upon D DIP Abstractions. Do not depend upon concretions.”[8] Creational Patterns Simple Factory* Encapsulating object creation. Clients will use object interfaces. Abstract Factory Provide an interface for creating families of related or dependent objects without specifying their concrete classes. Inject the factory into the object. Dependency Inversion Principle Depend upon abstractions. Do not depend upon concrete classes. Our high-level components should not depend on our low-level components; rather, they should both depend on abstractions. Builder Separate the construction of a complex object from its implementation so that the two can vary independently. The same construction process can create different representations. -
The Convergence of Modeling and Programming
The Convergence of Modeling and Programming: Facilitating the Representation of Attributes and Associations in the Umple Model-Oriented Programming Language by Andrew Forward PhD Thesis Presented to the Faculty of Graduate and Postdoctoral Studies in partial fulfillment of the requirements for the degree Doctor of Philosophy (Computer Science1) Ottawa-Carleton Institute for Computer Science School of Information Technology and Engineering University of Ottawa Ottawa, Ontario, K1N 6N5 Canada © Andrew Forward, 2010 1 The Ph.D. program in Computer Science is a joint program with Carleton University, administered by the Ottawa Carleton Institute for Computer Science Acknowledgements A very special, and well-deserved, thank you to the following: a) Dr. Timothy C. Lethbridge. Tim has been a mentor of mine for several years, first as one of my undergraduate professors, later as my Master’s supervisor. Tim has again helped to shape my approach to software engineering, research and academics during my journey as a PhD candidate. b) The Complexity Reduction in Software Engineering (CRUISE) group and in particular Omar Badreddin and Julie Filion. Our weekly meetings, work with IBM, and the collaboration with the development of Umple were of great help. c) My family and friends. Thank you and much love Ayana; your support during this endeavor was much appreciated despite the occasional teasing about me still being in school. To my mom (and editor) Jayne, my dad Bill, my sister Allison and her husband Dennis. And, to my friends Neil, Roy, Van, Rob, Pat, and Ernesto – your help will be forever recorded in my work. Finally a special note to Ryan Lowe, a fellow Software Engineer that helped to keep my work grounded during our lengthy discussion about software development – I will miss you greatly. -
Designpatternsphp Documentation Release 1.0
DesignPatternsPHP Documentation Release 1.0 Dominik Liebler and contributors Jul 18, 2021 Contents 1 Patterns 3 1.1 Creational................................................3 1.1.1 Abstract Factory........................................3 1.1.2 Builder.............................................8 1.1.3 Factory Method......................................... 13 1.1.4 Pool............................................... 18 1.1.5 Prototype............................................ 21 1.1.6 Simple Factory......................................... 24 1.1.7 Singleton............................................ 26 1.1.8 Static Factory.......................................... 28 1.2 Structural................................................. 30 1.2.1 Adapter / Wrapper....................................... 31 1.2.2 Bridge.............................................. 35 1.2.3 Composite............................................ 39 1.2.4 Data Mapper.......................................... 42 1.2.5 Decorator............................................ 46 1.2.6 Dependency Injection...................................... 50 1.2.7 Facade.............................................. 53 1.2.8 Fluent Interface......................................... 56 1.2.9 Flyweight............................................ 59 1.2.10 Proxy.............................................. 62 1.2.11 Registry............................................. 66 1.3 Behavioral................................................ 69 1.3.1 Chain Of Responsibilities................................... -
Design Patterns for QA Automation Anton Semenchenko
Design Patterns for QA Automation Anton Semenchenko CONFIDENTIAL 1 Agenda, part 1 (general) 1. Main challenges 2. Solution 3. Design Patterns – the simplest definition 4. Design Patterns language – the simplest definition 5. Encapsulation – the most important OOP principle CONFIDENTIAL 2 Agenda, part 2 (main patterns) 1. Page Element 2. Page Object 3. Action CONFIDENTIAL 3 Agenda, part 3 (less popular patterns) 1. Flow (Fluent Interface) – Ubiquitous language – Key word driven – Behavior Driven Development (BDD) 2. Domain Specific Language (DSL) – Flow 3. Navigator (for Web) CONFIDENTIAL 4 Agenda, part 4 (take away points) 1. “Rules” and principles 2. A huge set of useful links 3. A huge set of examples CONFIDENTIAL 5 2 main challenges in our every day work (interview experience) 1. Pure design 2. Over design CONFIDENTIAL 6 Solution 1. Find a balance CONFIDENTIAL 7 Design Patterns – the simplest definition 1. Elements (blocks) of reusable object-oriented software; 2. The re-usable form of a solution to a design problem; CONFIDENTIAL 8 Design Patterns – as a language 1. Design patterns that relate to a particular field (for example QA Automation) is called a pattern language 2. Design Patterns language gives a common terminology for discussing the situations specialists are faced with: – “The elements of this language are entities called patterns”; – “Each pattern describes a problem that occurs over and over again in our (QA Automation) environment”; – “Each pattern describes the core of the solution to that problem, in such a way that you can use this solution a million times over, without ever doing it the same way twice!” CONFIDENTIAL 9 Design Patterns for QA Automation 1. -
Laravel - My First Framework Companion for Developers Discovering Laravel PHP Framework
Laravel - my first framework Companion for developers discovering Laravel PHP framework Maksim Surguy This book is for sale at http://leanpub.com/laravel-first-framework This version was published on 2014-09-05 This is a Leanpub book. Leanpub empowers authors and publishers with the Lean Publishing process. Lean Publishing is the act of publishing an in-progress ebook using lightweight tools and many iterations to get reader feedback, pivot until you have the right book and build traction once you do. ©2014 Maksim Surguy Tweet This Book! Please help Maksim Surguy by spreading the word about this book on Twitter! The suggested hashtag for this book is #laravelfirst. Find out what other people are saying about the book by clicking on this link to search for this hashtag on Twitter: https://twitter.com/search?q=#laravelfirst Also By Maksim Surguy Integrating Front end Components with Web Applications Contents Introduction ................................................. i About the author ............................................. i Prerequisites ................................................ ii Source Code ................................................ ii 1. Meeting Laravel ............................................. 1 1.1 Introducing Laravel 4 PHP framework .............................. 1 1.1.1 Laravel’s Expressive code .................................. 2 1.1.2 Laravel applications use Model-View-Controller pattern ................. 3 1.1.3 Laravel was built by a great community .......................... 3 1.2 History of Laravel framework ................................... 4 1.2.1 State of PHP frameworks world before Laravel 4 ..................... 4 1.2.2 Evolution of Laravel framework .............................. 4 1.3 Advantages of Using Laravel ................................... 5 1.3.1 Convention over configuration ............................... 5 1.3.2 Ready out of the box .................................... 6 1.3.3 Clear organization of all parts of the application .................... -
Drools Expert User Guide
Drools Expert User Guide Version 6.0.0.CR2 by The JBoss Drools team [http://www.jboss.org/drools/team.html] ....................................................................................................................................... vii 1. Introduction ................................................................................................................. 1 1.1. Artificial Intelligence ............................................................................................ 1 1.1.1. A Little History ......................................................................................... 1 1.1.2. Knowledge Representation and Reasoning ................................................ 2 1.1.3. Rule Engines and Production Rule Systems (PRS) .................................... 3 1.1.4. Hybrid Reasoning Systems (HRS) ............................................................ 5 1.1.5. Expert Systems ........................................................................................ 8 1.1.6. Recommended Reading ........................................................................... 9 1.2. Why use a Rule Engine? .................................................................................. 12 1.2.1. Advantages of a Rule Engine ................................................................. 13 1.2.2. When should you use a Rule Engine? ..................................................... 14 1.2.3. When not to use a Rule Engine .............................................................. 15 1.2.4. Scripting -
An Experimental Study of the Performance, Energy, and Programming Effort Trade-Offs of Android Persistence Frameworks
An Experimental Study of the Performance, Energy, and Programming Effort Trade-offs of Android Persistence Frameworks Jing Pu Thesis submitted to the Faculty of the Virginia Polytechnic Institute and State University in partial fulfillment of the requirements for the degree of Master of Science in Computer Science and Applications Eli Tilevich, Chair Barbara G. Ryder Francisco Servant July 1, 2016 Blacksburg, Virginia Keywords: Energy Efficiency; Performance; Programming Effort; Orthogonal Persistence; Android; Copyright 2016, Jing Pu An Experimental Study of the Performance, Energy, and Programming Effort Trade-offs of Android Persistence Frameworks Jing Pu (ABSTRACT) One of the fundamental building blocks of a mobile application is the ability to persist program data between different invocations. Referred to as persistence, this functionality is commonly implemented by means of persistence frameworks. When choosing a particular framework, Android|the most popular mobile platform—offers a wide variety of options to developers. Unfortunately, the energy, performance, and programming effort trade-offs of these frameworks are poorly understood, leaving the Android developer in the dark trying to select the most appropriate option for their applications. To address this problem, this thesis reports on the results of the first systematic study of six Android persistence frameworks (i.e., ActiveAndroid, greenDAO, Orm- Lite, Sugar ORM, Android SQLite, and Realm Java) in their application to and performance with popular benchmarks, such as DaCapo. Having measured and ana- lyzed the energy, performance, and programming effort trade-offs for each framework, we present a set of practical guidelines for the developer to choose between Android persistence frameworks. Our findings can also help the framework developers to optimize their products to meet the desired design objectives. -
Efficient Engineering and Execution of Pipe-And-Filter Architectures
Efficient Engineering and Execution of Pipe-and-Filter Architectures Dissertation M.Sc. Christian Wulf Dissertation zur Erlangung des akademischen Grades Doktor der Ingenieurwissenschaften (Dr.-Ing.) der Technischen Fakultät der Christian-Albrechts-Universität zu Kiel eingereicht im Jahr 2019 1. Gutachter: Prof. Dr. Wilhelm Hasselbring Christian-Albrechts-Universität zu Kiel 2. Gutachter: Prof. Dr. Steffen Becker Universität Stuttgart Datum der mündlichen Prüfung: 19. Juli 2019 ii Zusammenfassung Pipe-and-Filter (P&F) ist ein wohlbekannter und häufig verwendeter Archi- tekturstil. Allerdings gibt es unseres Wissens nach kein P&F-Framework, das beliebige P&F-Architekturen sowohl modellieren als auch ausführen kann. Beispielsweise unterstützen die Frameworks FastFlow, StreamIT and Spark nicht mehrere Input- und Output-Ströme pro Filter, sodass sie kei- ne Verzweigungen modellieren können. Andere Frameworks beschränken sich auf sehr spezielle Anwendungsfälle oder lassen die Typsicherheit zwi- schen zwei miteinander verbundenen Filtern außer Acht. Außerdem ist eine effiziente parallele Ausführung von P&F-Architekturen weiterhin eine Herausforderung. Obwohl einige vorhandene Frameworks Filter parallel ausführen können, gibt es noch viel Optimierungspotential. Leider besit- zen die meisten Frameworks kaum Möglichkeiten, die einzig vorhandene Ausführungsstrategie ohne großen Aufwand anzupassen. In dieser Arbeit präsentieren wir unser generisches und paralleles P&F- Framework TeeTime. Es kann beliebige P&F-Architekturen sowohl model- lieren als auch ausführen. Gleichzeitig ist es offen für Modifikationen, um mit dem P&F-Stil zu experimentieren. Zudem erlaubt es, Filter effizient und parallel auf heutigen Multi-core-Systemen auszuführen. Umfangreiche Laborexperimente zeigen, dass TeeTime nur einen sehr geringen und in gewissen Fällen gar keinen zusätzlichen Laufzeit-Overhead im Vergleich zu Implementierungen ohne P&F-Abstraktionen erfordert. -
Laravel - My First Framework Companion for Developers Discovering Laravel PHP Framework
Laravel - my first framework Companion for developers discovering Laravel PHP framework Maksim Surguy This book is for sale at http://leanpub.com/laravel-first-framework This version was published on 2014-09-05 This is a Leanpub book. Leanpub empowers authors and publishers with the Lean Publishing process. Lean Publishing is the act of publishing an in-progress ebook using lightweight tools and many iterations to get reader feedback, pivot until you have the right book and build traction once you do. ©2014 Maksim Surguy Tweet This Book! Please help Maksim Surguy by spreading the word about this book on Twitter! The suggested hashtag for this book is #laravelfirst. Find out what other people are saying about the book by clicking on this link to search for this hashtag on Twitter: https://twitter.com/search?q=#laravelfirst Also By Maksim Surguy Integrating Front end Components with Web Applications Contents Introduction ................................................. i About the author ............................................. i Prerequisites ................................................ ii Source Code ................................................ ii 1. Meeting Laravel ............................................. 1 1.1 Introducing Laravel 4 PHP framework .............................. 1 1.1.1 Laravel’s Expressive code .................................. 2 1.1.2 Laravel applications use Model-View-Controller pattern ................. 3 1.1.3 Laravel was built by a great community .......................... 3 1.2 History of Laravel framework ................................... 4 1.2.1 State of PHP frameworks world before Laravel 4 ..................... 4 1.2.2 Evolution of Laravel framework .............................. 4 1.3 Advantages of Using Laravel ................................... 5 1.3.1 Convention over configuration ............................... 5 1.3.2 Ready out of the box .................................... 6 1.3.3 Clear organization of all parts of the application .................... -
Lessons in Software Evolution Learned by Listening to Smalltalk *
Lessons in Software Evolution Learned by Listening to Smalltalk ? Oscar Nierstrasz and Tudor G^ırba Software Composition Group, University of Bern, Switzerland http://scg.unibe.ch Abstract. The biggest challenge facing software developers today is how to gracefully evolve complex software systems in the face of chang- ing requirements. We clearly need software systems to be more dynamic, compositional and model-centric, but instead we continue to build sys- tems that are static, baroque and inflexible. How can we better build change-enabled systems in the future? To answer this question, we pro- pose to look back to one of the most successful systems to support change, namely Smalltalk. We briefly introduce Smalltalk with a few simple ex- amples, and draw some lessons for software evolution. Smalltalk's sim- plicity, its reflective design, and its highly dynamic nature all go a long way towards enabling change in Smalltalk applications. We then illus- trate how these lessons work in practice by reviewing a number of re- search projects that support software evolution by exploiting Smalltalk's design. We conclude by summarizing open issues and challenges for change-enabled systems of the future. 1 Introduction The conventional view of disciplined software construction is to reason that cor- rectness of the final result is paramount, so we must invest carefully in rigorous requirements collection, specification, verification and validation. Of course these things are important, but the fallacy is to suppose that there is a final result. This leads one to the flawed corollary that it is possible to get the requirements right. The truth (as we know) is that in practice evolu- tion is paramount [26,32], so the system is never finished, and neither are its requirements [4].