Formation of Coalition Structures As a Non-Cooperative Game 1: Theory
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Uniqueness and Symmetry in Bargaining Theories of Justice
Philos Stud DOI 10.1007/s11098-013-0121-y Uniqueness and symmetry in bargaining theories of justice John Thrasher Ó Springer Science+Business Media Dordrecht 2013 Abstract For contractarians, justice is the result of a rational bargain. The goal is to show that the rules of justice are consistent with rationality. The two most important bargaining theories of justice are David Gauthier’s and those that use the Nash’s bargaining solution. I argue that both of these approaches are fatally undermined by their reliance on a symmetry condition. Symmetry is a substantive constraint, not an implication of rationality. I argue that using symmetry to generate uniqueness undermines the goal of bargaining theories of justice. Keywords David Gauthier Á John Nash Á John Harsanyi Á Thomas Schelling Á Bargaining Á Symmetry Throughout the last century and into this one, many philosophers modeled justice as a bargaining problem between rational agents. Even those who did not explicitly use a bargaining problem as their model, most notably Rawls, incorporated many of the concepts and techniques from bargaining theories into their understanding of what a theory of justice should look like. This allowed them to use the powerful tools of game theory to justify their various theories of distributive justice. The debates between partisans of different theories of distributive justice has tended to be over the respective benefits of each particular bargaining solution and whether or not the solution to the bargaining problem matches our pre-theoretical intuitions about justice. There is, however, a more serious problem that has effectively been ignored since economists originally J. -
Implementation Theory*
Chapter 5 IMPLEMENTATION THEORY* ERIC MASKIN Institute for Advanced Study, Princeton, NJ, USA TOMAS SJOSTROM Department of Economics, Pennsylvania State University, University Park, PA, USA Contents Abstract 238 Keywords 238 1. Introduction 239 2. Definitions 245 3. Nash implementation 247 3.1. Definitions 248 3.2. Monotonicity and no veto power 248 3.3. Necessary and sufficient conditions 250 3.4. Weak implementation 254 3.5. Strategy-proofness and rich domains of preferences 254 3.6. Unrestricted domain of strict preferences 256 3.7. Economic environments 257 3.8. Two agent implementation 259 4. Implementation with complete information: further topics 260 4.1. Refinements of Nash equilibrium 260 4.2. Virtual implementation 264 4.3. Mixed strategies 265 4.4. Extensive form mechanisms 267 4.5. Renegotiation 269 4.6. The planner as a player 275 5. Bayesian implementation 276 5.1. Definitions 276 5.2. Closure 277 5.3. Incentive compatibility 278 5.4. Bayesian monotonicity 279 * We are grateful to Sandeep Baliga, Luis Corch6n, Matt Jackson, Byungchae Rhee, Ariel Rubinstein, Ilya Segal, Hannu Vartiainen, Masahiro Watabe, and two referees, for helpful comments. Handbook of Social Choice and Welfare, Volume 1, Edited by K.J Arrow, A.K. Sen and K. Suzumura ( 2002 Elsevier Science B. V All rights reserved 238 E. Maskin and T: Sj'str6m 5.5. Non-parametric, robust and fault tolerant implementation 281 6. Concluding remarks 281 References 282 Abstract The implementation problem is the problem of designing a mechanism (game form) such that the equilibrium outcomes satisfy a criterion of social optimality embodied in a social choice rule. -
Multi-Pose Interactive Linkage Design Teaser
EUROGRAPHICS 2019 / P. Alliez and F. Pellacini Volume 38 (2019), Number 2 (Guest Editors) Multi-Pose Interactive Linkage Design Teaser G. Nishida1 , A. Bousseau2 , D. G. Aliaga1 1Purdue University, USA 2Inria, France a) b) e) f) Fixed bodies Moving bodies c) d) Figure 1: Interactive design of a multi-pose and multi-body linkage. Our system relies on a simple 2D drawing interface to let the user design a multi-body object including (a) fixed bodies, (b) moving bodies (green and purple shapes), (c) multiple poses for each moving body to specify the desired motion, and (d) a desired region for the linkage mechanism. Then, our system automatically generates a 2.5D linkage mechanism that makes the moving bodies traverse all input poses in a desired order without any collision (e). The system also automatically generates linkage parts ready for 3D printing and assembly (f). Please refer to the accompanying video for a demonstration of the sketching interface and animations of the resulting mechanisms. Abstract We introduce an interactive tool for novice users to design mechanical objects made of 2.5D linkages. Users simply draw the shape of the object and a few key poses of its multiple moving parts. Our approach automatically generates a one-degree-of- freedom linkage that connects the fixed and moving parts, such that the moving parts traverse all input poses in order without any collision with the fixed and other moving parts. In addition, our approach avoids common linkage defects and favors compact linkages and smooth motion trajectories. Finally, our system automatically generates the 3D geometry of the object and its links, allowing the rapid creation of a physical mockup of the designed object. -
Computing in Mechanism Design∗
Computing in Mechanism Design¤ Tuomas Sandholm Computer Science Department Carnegie Mellon University Pittsburgh, PA 15213 1. Introduction Computational issues in mechanism design are important, but have received insufficient research interest until recently. Limited computing hinders mechanism design in several ways, and presents deep strategic interactions between com- puting and incentives. On the bright side, the vast increase in computing power has enabled better mechanisms. Perhaps most interestingly, limited computing of the agents can be used as a tool to implement mechanisms that would not be implementable among computationally unlimited agents. This chapter briefly reviews some of the key ideas, with the goal of alerting the reader to the importance of these issues and hopefully spurring future research. I will discuss computing by the center, such as an auction server or vote aggregator, in Section 2. Then, in Section 3, I will address the agents’ computing, be they human or software. 2. Computing by the center Computing by the center plays significant roles in mechanism design. In the following three subsections I will review three prominent directions. 2.1. Executing expressive mechanisms As algorithms have advanced drastically and computing power has increased, it has become feasible to field mecha- nisms that were previously impractical. The most famous example is a combinatorial auction (CA). In a CA, there are multiple distinguishable items for sale, and the bidders can submit bids on self-selected packages of the items. (Sometimes each bidder is also allowed to submit exclusivity constraints of different forms among his bids.) This increase in the expressiveness of the bids drastically reduces the strategic complexity that bidders face. -
Supermodular Mechanism Design
Theoretical Economics 5(2010),403–443 1555-7561/20100403 Supermodular mechanism design L M Department of Economics, University of Texas This paper introduces a mechanism design approach that allows dealing with the multiple equilibrium problem, using mechanisms that are robust to bounded ra- tionality. This approach is a tool for constructing supermodular mechanisms, i.e., mechanisms that induce games with strategic complementarities. In quasilinear environments, I prove that if a social choice function can be implemented by a mechanism that generates bounded strategic substitutes—as opposed to strate- gic complementarities—then this mechanism can be converted into a supermod- ular mechanism that implements the social choice function. If the social choice function also satisfies some efficiency criterion, then it admits a supermodular mechanism that balances the budget. Building on these results, I address the multiple equilibrium problem. I provide sufficient conditions for a social choice function to be implementable with a supermodular mechanism whose equilibria are contained in the smallest interval among all supermodular mechanisms. This is followed by conditions for supermodular implementability in unique equilib- rium. Finally, I provide a revelation principle for supermodular implementation in environments with general preferences. K.Implementation,mechanisms,multipleequilibriumproblem,learn- ing, strategic complementarities, supermodular games. JEL .C72,D78,D83. 1. I For the economist designing contracts, taxes, or other institutions, there is a dilemma between the simplicity of a mechanism and the multiple equilibrium problem. On the one hand, simple mechanisms often restrict attention to the “right” equilibria. In public good contexts, for example, most tax schemes overlook inefficient equilibrium situa- tions, provided that one equilibrium outcome is a social optimum. -
Formation of Coalition Structures As a Non-Cooperative Game
Formation of coalition structures as a non-cooperative game Dmitry Levando, ∗ Abstract We study coalition structure formation with intra and inter-coalition externalities in the introduced family of nested non-cooperative si- multaneous finite games. A non-cooperative game embeds a coalition structure formation mechanism, and has two outcomes: an alloca- tion of players over coalitions and a payoff for every player. Coalition structures of a game are described by Young diagrams. They serve to enumerate coalition structures and allocations of players over them. For every coalition structure a player has a set of finite strategies. A player chooses a coalition structure and a strategy. A (social) mechanism eliminates conflicts in individual choices and produces final coalition structures. Every final coalition structure is a non-cooperative game. Mixed equilibrium always exists and consists arXiv:2107.00711v1 [cs.GT] 1 Jul 2021 of a mixed strategy profile, payoffs and equilibrium coalition struc- tures. We use a maximum coalition size to parametrize the family ∗Moscow, Russian Federation, independent. No funds, grants, or other support was received. Acknowledge: Nick Baigent, Phillip Bich, Giulio Codognato, Ludovic Julien, Izhak Gilboa, Olga Gorelkina, Mark Kelbert, Anton Komarov, Roger Myerson, Ariel Rubinstein, Shmuel Zamir. Many thanks for advices and for discussion to participants of SIGE-2015, 2016 (an earlier version of the title was “A generalized Nash equilibrium”), CORE 50 Conference, Workshop of the Central European Program in Economic Theory, Udine (2016), Games 2016 Congress, Games and Applications, (2016) Lisbon, Games and Optimization at St Etienne (2016). All possible mistakes are only mine. E-mail for correspondence: dlevando (at) hotmail.ru. -
MATCHING with RENEGOTIATION 1. Introduction Deferred Acceptance
MATCHING WITH RENEGOTIATION AKIHIKO MATSUI AND MEGUMI MURAKAMI Abstract. The present paper studies the deferred acceptance algorithm (DA) with renegotiation. After DA assigns objects to players, the players may renegotiate. The final allocation is prescribed by a renegotiation mapping, of which value is a strong core given an allocation induced by DA. We say that DA is strategy-proof with renegotiation if for any true preference profile and any (poten- tially false) report, an optimal strategy for each player is to submit the true preference. We then have the first theorem: DA is not strategy-proof with renegotiation for any priority structure. The priority structure is said to be unreversed if there are two players who have higher priority than the others at any object, and the other players are aligned in the same order across objects. Then, the second theorem states that the DA rule is implemented in Nash equilibrium with renegotiation, or equivalently, any Nash equilibrium of DA with renegotiation induces the same allocation as the DA rule, if and only if the priority structure is unreversed. Keywords: deferred acceptance algorithm (DA), indivisible object, renegotiation mapping, strong core, strategy-proofness with renegotiation, Nash implementation with renegotiation, unreversed priority JEL Classification Numbers: C78, D47 1. Introduction Deferred acceptance algorithm (DA) has been studied since the seminal paper by Gale and Shapley (1962). A class of problems investigated therein includes college admissions and office assignments. In these problems, the centralized mechanism assigns objects to players based on their preferences over objects and priorities for the objects over the players. Two notable prop- erties of DA are stability and strategy-proofness (Gale & Shapley, 1962; Dubins & Freedman, 1981; Roth, 1982). -
Chapter on Automated Mechanism Design
Chapter 6 Automated Mechanism Design Mechanism design has traditionally been a manual endeavor. The designer uses experience and intuition to hypothesize that a certain rule set is desirable in some ways, and then tries to prove that this is the case. Alternatively, the designer formulates the mechanism design problem mathemat- ically and characterizes desirable mechanisms analytically in that framework. These approaches have yielded a small number of canonical mechanisms over the last 40 years, the most significant of which we discussed in Chapter 4. Each of these mechanisms is designed for a class of settings and a specific objective. The upside of these mechanisms is that they do not rely on (even probabilistic) information about the agents' preferences (e.g. Vickrey-Clarke-Groves mechanisms), or they can be easily applied to any probability distribution over the preferences (e.g. the dAGVA mechanism, the Myerson auction, and the Maskin-Riley multi-unit auction). However, these general mechanisms also have significant downsides: ² The most famous and most broadly applicable general mechanisms, VCG and dAGVA, only maximize social welfare. If the designer is self-interested, as is the case in many electronic commerce settings, these mechanisms do not maximize the designer's objective. ² The general mechanisms that do focus on a self-interested designer are only applicable in very restricted settings. For example, Myerson's expected revenue maximizing auction is for selling a single item, and Maskin and Riley's expected revenue maximizing auction is for selling multiple identical units of an item. ² Even in the restricted settings in which these mechanisms apply, the mechanisms only allow for payment maximization. -
Whither Game Theory? Towards a Theory of Learning in Games
Whither Game Theory? Towards a Theory of Learning in Games The MIT Faculty has made this article openly available. Please share how this access benefits you. Your story matters. Citation Fudenberg, Drew, and David K. Levine. “Whither Game Theory? Towards a Theory of Learning in Games.” Journal of Economic Perspectives, vol. 30, no. 4, Nov. 2016, pp. 151–70. As Published http://dx.doi.org/10.1257/jep.30.4.151 Publisher American Economic Association Version Final published version Citable link http://hdl.handle.net/1721.1/113940 Terms of Use Article is made available in accordance with the publisher's policy and may be subject to US copyright law. Please refer to the publisher's site for terms of use. Journal of Economic Perspectives—Volume 30, Number 4—Fall 2016—Pages 151–170 Whither Game Theory? Towards a Theory of Learning in Games Drew Fudenberg and David K. Levine hen we were graduate students at MIT (1977–81), the only game theory mentioned in the first-year core was static Cournot (1838) oligopoly, W although Eric Maskin taught an advanced elective on game theory and mechanism design. Just ten years later, game theory had invaded mainstream economic research and graduate education, and instructors had a choice of three graduate texts: Fudenberg and Tirole (1991), Osborne and Rubinstein (1994), and Myerson (1997). Game theory has been successful in economics because it works empirically in many important circumstances. Many of the theoretical applications in the 1980s involved issues in industrial organization, like commitment and timing in patent races and preemptive investment. -
Lectures in Contract Theory1
Lectures in Contract Theory1 Steve Tadelis and Ilya Segal2 UC Berkeley and Stanford University Preliminary and Incomplete December 2005 1These notes were prepared for a second year graduate course in Contract theory at Stanford University (Econ 282/291) and UC Berkeley (Econ 206). They are preliminary and incomplete. Thanks also to Debbie Johnston for typing the first version and to Scott Hemphill for excellent research assistance. 2Copyright c 1998-2005 by Steven Tadelis and Ilya Segal. All rights reserved. No part of these° notes may be reproduced in any form by any electronuic or mechanical means without writen permission from the author. Contents IIntroduction 5 0.1Tradewithsmallnumbersofagents............... 6 0.2 Incentives ............................. 7 0.3BoundedRationality....................... 8 0.4Contracts,Mechanisms,Institutions............... 8 II Hidden Information 10 1 The Principal-Agent Model 12 1.1Setup................................ 12 1.1.1 Preferences........................ 12 1.1.2 Contracting........................ 13 1.2Single-CrossingandtheMonotonicityofChoice........ 13 1.3TheFullInformationBenchmark................ 16 1.4TheRevelationPrinciple..................... 18 1.5SolutionwithTwoTypes..................... 20 1.5.1 ManyDiscreteTypes................... 24 1.6SolutionwithaContinuumofTypes.............. 25 1.6.1 TheRelaxedProblem................... 28 1.6.2 Whattodoifmonotonicitybinds(technical)...... 31 1.7ApplicationsoftheModel.................... 32 1.7.1 SecondDegreePriceDiscrimination.......... -
The Normative Gap: Mechanism Design and Ideal Theories of Justice
The Normative Gap: Mechanism Design and Ideal Theories of Justice Zoe¨ Hitzig∗ Abstract This paper investigates the peculiarities that arise when mechanism design is deployed in contexts in which issues of social, racial and distributive justice are particularly salient. Economists' involvement in redesigning Boston's algorithm for allocating K-12 students to public schools serves as an instructive case study. The paper draws on the distinction between ideal theory and non-ideal theory in political philosophy and the concept of perfor- mativity in economic sociology to argue that mechanism can enact elaborate ideal theories of justice. A normative gap thus emerges between the goals of the policymakers and the objec- tives of economic designs. As a result, mechanism design may obstruct stakeholders' avenues for normative criticism of public policies, and serve as a technology of depoliticization. Keywords: mechanism design, school choice, ideal theory, performativity ∗Department of Economics, Harvard University, 1805 Cambridge Street, Cambridge MA 02138. Email: [email protected]. URL: https://scholar.harvard.edu/hitzig 1 1 Introduction In a 2003 paper in the American Economic Review, economists Tayfun S¨onmezand Atila Ab- dulkadiro˘gluframed the thorny problem of assigning K-12 students to public schools in game theoretic terms (Abdulkadiro˘gluand S¨onmez2003). In addition to formulating school assign- ment as a problem from the branch of microeconomic theory known as mechanism design, they analyzed existing school choice allocation systems in Boston, Columbus, Minneapolis, and Seat- tle. The economists demonstrated through proofs and propositions that the existing systems have \serious shortcomings" and that adopting a different mechanism could \provide a practical solution to some of these critical school choice issues" (Abdulkadiro˘gluand S¨onmez2003: 742). -
Robust Mechanism Design∗
Robust Mechanism Design∗ Dirk Bergemann† Stephen Morris‡ First Version: December 2000 This Version: November 2001 Preliminary and incomplete Abstract The implementation literature is often criticized because the mechanisms do not seem to be robust to assumed features of the underlying environment. This paper explores one way of formalizing robustness: fixing the set of pay- off relevant types of each player, we ask whether it is possible to implement a given object on large type spaces (reflecting a lack of common knowledge the environment). We show how equilibrium implementation conditions on the universal type space translates into strong solution concepts on the original types space of payoff relevant types. Keywords: Mechanism Design, Common Knowledge, Universal Type Space, Interim Equilibrium, Ex-Post Equilibrium. Jel Classification: ∗This research is support by NSF Grant #SES-0095321. We are grateful for comments from seminar participants at the Institute for Advanced Study, the Stony Brook Game Theory Conference: Seminar on Contract Theory, and the University of Pennsylvania who heard very preliminary versions of this work. We thank Matt Jackson, Jon Levin, Zvika Neeman, Andrew Postlewaite and especially Bart Lipman for valuable discussions about the universal type space. †Department of Economics, Yale University, 28, Hillhouse Avenue, New Haven, CT 06511, [email protected]. ‡Department of Economics, Yale University, 30, Hillhouse Avenue, New Haven, CT 06511, [email protected]. “Game theory has a great advantage in explicitly analyzing the con- sequences of trading rules that presumably are really common knowl- edge; it is deficient to the extent it assumes other features to be com- mon knowledge, such as one agent’s probability assessment about an- other’s preferences or information.