Research Methods in Political Science Formal Political Theory
Graduate School of Political Science at Waseda University Spring Semester, 2013
Weeks 9-11: “Static Games of Incomplete Information: Beliefs, Conditional Probability, and Bayes’ Rule”
Shuhei Kurizaki Information Structure
In games of imperfect information At some decision node (or info. set), players do not know the complete history of the game.
In games of complete information Players know each other’s payoff functions.
In games of incomplete information Players may not possess full information about the structure of a game. Players may not know other players’ utility functions. Utility functions may be private information. Example: Incomplete Information Game
Two politicians consider whether to run for an election: An incumbent (Player 1) and a potential challenger (Player 2) Player 2 is uncertain about player 1’s costs of electoral campaign.
Player 2 Player 2 Enter Don tEnterDon t Player 1 Enter 0, −1 2, 0 Enter 1.5, −1 3.5, 0 Don t 2, 1 3, 0 Don t 2, 1 3, 0 High Cost Low Cost Example: Incomplete Information Game
Player 2 Player 2 Enter Don tEnterDon t Player 1 Enter 0, −1 2, 0 Enter 1.5, −1 3.5, 0 Don t 2, 1 3, 0 Don t 2, 1 3, 0 High Cost Low Cost
Player 1’s strategic problems: If high cost, “Don t” is a dominant strategy for Player 1. If low cost, the optimal strategy depends on his expectation about Player 2’s choice. That is, Player 1’s BR changes depending on its campaign costs, or its type. Example: Incomplete Information Game
Player 2 Player 2 Enter Don tEnterDon t Player 1 Enter 0, −1 2, 0 Enter 1.5, −1 3.5, 0 Don t 2, 1 3, 0 Don t 2, 1 3, 0 High Cost Low Cost
Player 2’s strategic problems: Entering is profitable only if Player 1 does not enter. But Player 2 does not know whether Player 1 faces a high cost or a low cost. (Player 1’s cost is private information). That is, Player 2 is incompletely informed of Player 1’s type. Player 2’s BR takes into account its belief about Player 1’s type. Analyzing Incomplete Information
Two Key Items in Bayesian Games Knowing one’s own payoff functions is equivalent to knowing its own type. We use the probability distribution, the prior probability,to denote players’ beliefs about other player’s types. Analyzing Incomplete Information
Harsanyi Transformation John Harsanyi’s trick to study incomplete information games. Transform the game of incomplete information into a game of imperfect information. Introduce a prior move by Nature that determines Player 1’s type (i.e., its cost). Player 1 observes Nature’s move but Player 2 can’t But Player 2 knows the probability of Nature’s move. Player 2’s incomplete information about player 1’s type becomes Player 2’s imperfect information about Nature’s move. Analyzing Incomplete Information
Nature
High Cost Low Cost (p) (1 - p) 1 1 Enter Don’t Enter Don’t 2
Enter Don’t Enter Don’t Enter Don’t Enter Don’t
0, -1 2, 0 2, 13, 0 1.5, -1 3.5, 0 2, 1 3, 0 Analyzing Incomplete Information
Common to assume that both players have the same prior beliefs about the probability distribution on Nature’s move. In this case, Nature selects a type for Player 1 according to the prior distribution (i.e., the prior probability that Player 1 is of the high-cost type is p). Posterior beliefs: Beliefs updated in light of new information accumulated in a game. ⇒ This becomes more relevant with sequential moves, where players can send signals and update their prior beliefs. Analyzing Incomplete Information
We can solve this game for Nash equilibrium: Bayesian Nash Equilibrium. One strategy for Player 2. One strategy for Player 1 of the high-cost type. One strategy for Player 1 of the low-cost type. ⇒ Player 1 makes a plan (or has a strategy) for each type: Type-contingent strategies. Bayesian Nash Equilibrium is to add types and beliefs to Nash Equilibrium. Analyzing Incomplete Information
Best response for Player 1 of the high-cost type: Dominant strategy is to not enter the competition. Analyzing Incomplete Information
Best response for Player 1 of the low-cost type: Strictly prefers entering to not entering if
EU1(Enter|L) > EU1(Not|L) 1.5y +3.5(1 − y) > 2y +3(1− y) y < 1/2
where y denotes Player 2’s probability of entry. Analyzing Incomplete Information
Best response for Player 2: Strictly prefers entering to not entering if