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Anywhere, Anydevice Gaming Siddharth Singh
Anywhere, Anydevice Gaming Siddharth Singh, Soh Chor Kiong Ricky, Adrian David Cheok Human Interface Technology Laboratory Department of Electrical & Computer Engineering National University of Singapore, Singapore fg0202382,eng00673,[email protected] ABSTRACT This poster describes a multi-player networked Pong game that can be played in real-time on mobile devices and sta- tionary PCs. Through this game we intend to explore the realm of the next generation of games which, we believe, will incorporate elements of mobility, multiple connectiv- ity methods and playability on different types of devices. The system comprises the Sony-Ericsson P800 phone, a cen- tral game server, and personal computers. The client-server model has been used so that all interaction is done through the game server. The server can host multiple games at the same time. Each game has two players and a number of spectators who can view the game. The spectators can in- teract with each other using text messages. The Pong game is not the end to itself. This work is the core of an ongo- ing research project on multiple platform, multiple player mobile entertainment. Figure 1: Anywhere Gaming system Categories and Subject Descriptors H.4 [Information Systems Applications]: Miscellaneous; Corporation released the PocketStation for its highly popu- C.2.4 [Distributed Systems]: Distributed Applications; lar game console Sony Playstation [5] in 1999. PocketStation K.8.0 [General]: Games allows users to save their game data from the PlayStation and play the game on the portable PocketStation. These Keywords devices enable players to continue the same game on two Mobile gaming, cross-device gaming, network gaming different devices, and thus are a step forward towards any- where gaming. -
FIFA 17 Playstation 3
TARTALOM TELJES IRÁNYÍTÁS 3 CAREER (KARRIERMÓD) 17 A JÁTÉK ELSő iNDÍTÁSA 10 SKILL GAMES JÁTÉKMENET 11 (KÉPESSÉGJÁTÉKOK) 18 FIFA ULTIMATE TEAM (FUT) 13 ONLINE 18 KEZDőRÚGÁS 16 SEGÍTSÉGRE VAN SZÜKSÉGED? 19 2 TELJES IRÁNYÍTÁS V EZÉRLÉS MEGJEGYZÉS: A kézikönyvben írtak a klasszikus vezérlési konfigurációra vonatkoznak. M OZGÁS Játékos mozgatása bal kar Első érintés/Továbbrúgás R gomb + jobb kar Sprint R gomb + bal kar Labda megállítása, kapu felé fordulás bal kar (elengedés) + Q gomb Labdafedezés/Lassú labdavezetés/Lezárás W gomb (hosszan) + bal kar Labdavezetés felnézve W gomb + R gomb Trükkmozdulatok jobb kar Labda megállítása bal kar (elengedés) + R gomb (nyomás) TÁMADÁS (EGYSZERű) Rövid passz/Fejes S gomb Ívelt passz/Beadás/Fejes F gomb Átlövés D gomb (Lövés/Kapáslövés/Fejes) A gomb Nyesett lövés Q gomb + A gomb Trükkös lövés E gomb + A gomb Lapos lövés/Lapos fejelés A gomb + A gomb (röviden) Lövőcsel A gomb, S gomb + bal kar Passz-lövőcsel F gomb, S gomb + bal kar 3 TÁMADÁS (HALADÓ) Labdavédelem (labdavezetés közben) W gomb + bal kar Magas átlövés Q gomb + D gomb Átfűzött nyesett átlövés E gomb + Q gomb + D gomb Pattanó nyesett passz E gomb + F gomb Alacsony beadás F gomb (kétszer röviden) Lapos beadás F gomb (háromszor röviden) Korai átadás Q gomb + F gomb Segítség kérése E gomb (röviden) Színlelt passz E gomb (hosszan) Szuper megszakítás W gomb + R gomb Erős lapos passz E gomb + S gomb Látványos lövés W gomb + A gomb Látványos passz W gomb + S gomb Érintés nélküli kis csel Q gomb + bal kar Érintés nélküli nagy csel Q gomb + R gomb Kézi -
SIXAXIS Quadcopter George Allen, Mark Alitawi, Cory Gordinier {Geoallen, Malitawi, Cgordini}@Umich.Edu
Electrical Engineering and Computer Science EECS373 - Design of Microprocessor-Based Systems SIXAXIS Quadcopter George Allen, Mark Alitawi, Cory Gordinier {geoallen, malitawi, cgordini}@umich.edu Introduction: Quad-motor vehicle controlled with PlayStation SIXAXIS controller • Quadcopter: Rotorcraft propelled by four rotors • SIXAXIS: PS3 controller with built-in single-axis gyroscope and three-axis accelerometer, analog and digital buttons. Communicates over Bluetooth or USB. • Combined: Non-autonomous quadcopter controlled with Bluetooth radio Problem Description: Making vehicles fly is hard!! • Flight controls are very difficult to implement • Over-compensated feedback from PID controller can lead to crashing • PS3 controller solely designed for communicating with a PS3 console Proposed Solution: Open source flight controls Hardware: • Pololu MinIMU-9 v2 • Inertial Measurement Unit • Provides aircraft data for maintaining stable flight • Bosch BMP085 • Barometric pressure sensor • Provides altitude readings • ArduPilot Mega v1 • Arduino microcontroller • Programmed to manage stabilization and navigation of aircraft Software: • Supplied Code: Pololu MinIMU-9 v2 Bosch BMP085 • Ardupilot flight controls • 3 Axis Gyroscope • Barometric Pressure Sensor http://code.google.com/p/arducopter/ • 3 Axis Accelerometer • Temperature Sensor • 3 Axis Magnetometer • I2C Interface • I2C Interface • Our Code: • AP_InertialSensor_MinIMU9 • AP_Compass ArduPilot Mega • 16MHz ATMega 2560 • Altered configuration files to allow for operation • ATMega 328 with our sensors • 16 Analog Inputs (ADC on each) • 40 Digital Inputs/Outputs • 256K Flash Conclusion: Issues integrating our sensors • 8K SRAM • 4k EEPROM • Supplied ArduPilot flight controls are pre-configured to work with specific components • Difficulty in integrating our code into existing program to operate with our devices . -
The Distribution and Marketing of the Sony Playstation
Bringing the Sony Playstation to Japan: A Case of Business Fitting the Technology Zhong-Min Hu SUID: 04836359 STS 145 Case History March 16, 2003 A Decisive Day in Console History: December 3, 1994 will be remembered as a decisive day in the history of console gaming. It was on this day that Ken Kutaragi’s technological brainchild, the Sony Playstation, shown below in Figure 1, stormed Japan, selling 100,000 of its initial 300,000 units in a single day. Hundreds of Japanese lined outside game stores everywhere in Japan, gobbling up the precious machines with no attention given to their price. (Asakura 52) By 1998, the Playstation had sold more than 40 million units worldwide. (Lowood) It effectively dethroned the Nintendo kingdom, at one point prompting Nintendo’s proud patriarch, Hiroshi Yamauchi to admit, “Sony is dominating the market, and Nintendo has fallen behind in the race. When I go to Akihabara, I get the Figure 1: More than one third of the initial 300,000 Playstation units were sold in the first day alone. impression that the Nintendo 64 is going to be obliterated.” (Asakura 139) The story behind the rise of the Playstation phoenix from the ashes of a humiliating rejection at the hands of Nintendo is indeed complex. To be sure, the technology brought to life by Kutaragi was historically unprecedented in that the Playstation outperformed every console that had previously existed. And it is true that all successes begin with good technology, but the Playstation had the added advantage of a business model that was well suited to the technology. -
Fifa 19 Pc Kommentatoren Sprachen German Download FIFA 19 for Windows
fifa 19 pc kommentatoren sprachen german download FIFA 19 for Windows. FIFA 19 is a football simulation game that’s part of the Electronic Arts’ FIFA series developed by EA Vancouver. This is also the third installment of the FIFA game series entitled ‘The Journey.’ Protagonist Alex Hunter appears for a third and final time. As Alex, your goal is to become the star player of Real Madrid by winning at the Champions League. Danny Williams and Kim Hunter also return as playable characters, each of them having their own story. New non-playable characters appear in the game for the sake of the plot. These include Alex’s new agent, a Paris Saint- Germain defender, a female Canadian soccer player, and two new coaches. Gameplay. Fans of FIFA 18 will notice several new capabilities in this new installment. One is the complete overhaul of the player control called the Active Touch System. Another is the Time Finishing wherein players can press the kick button two times to determine the exact moment the ball was kicked. New tools are also offered to gamers such as the 50/50 battles and Dynamic Tactics. These will help you know your chances of win loose balls and switch between strategies during a match. You can join several UEFA leagues including the Champions League, Europa League, and the Super Cup competitions. Like its predecessors, FIFA 19 comes with more skills, soccer icons, and goal celebrations. You will also find more stadiums to play in including all 20 English Premier League grounds, 16 from the Spanish La Liga, and 3 Spanish Segunda Division. -
EA SPORTS FIFA 17 Introduces the Journey
June 12, 2016 EA SPORTS FIFA 17 Introduces The Journey Powered by Frostbite, FIFA 17 Unveils an All-New Cinematic-Narrative Experience and Complete Innovation in Gameplay REDWOOD CITY, Calif.--(BUSINESS WIRE)-- Electronic Arts Inc. (NASDAQ:EA) today introduced EA SPORTS™ FIFA 17 The Journey, an all-new game mode powered by Frostbite™*. Immersed in The Journey, fans will live their story on and off the pitch as Premier League prospect, Alex Hunter who is looking to make his mark. Fans will visit new football worlds, meet new characters full of depth, and navigate emotional highs and lows of their unique story arc through decisions off the pitch, their performance on it, and character interactions throughout the 2016/17 season while playing for any of the 20 Premier League clubs. From a paternal lineage of pro footballers, Alex Hunter starts building his personal legacy in FIFA 17 on Xbox One, PlayStation 4, and PC when it launches on September 27 in North America and September 29 worldwide. This Smart News Release features multimedia. View the full release here: http://www.businesswire.com/news/home/20160612005060/en/ Watch The Journey trailer: here. Learn more about The Journey and Alex Hunter: here. "We're embracing the power of the Frostbite engine to bring a new immersive experience to the franchise and give fans the chance to live their football story through the life of a professional footballer," said Nick Channon, Senior Producer. "The Journey delivers that with authenticity, character interactions, and your performance on the pitch which will dictate your story." Complete innovation in gameplay transforms the way players think and move, EA SPORTS FIFA 17 INTRODUCES THE JOURNEY (Graphic: Business Wire) physically interact with opponents, and execute in attack, putting fans in control of every moment on the pitch. -
Playstation 3 (PS3)
Parental controls guide Playstation 3 (PS3) Parental Controls information Type of guide Gaming consoles and platforms Features and Benefits The PS3 Parental Controls allow you to restrict games and DVDs with mature content, use of the internet browser and how your child can chat and interact on the PlayStation Network. What specific content can I restrict? Browser Access Chatting Game Ratings Inappropriate content Online games Privacy and identity theft Purchasing What do I need? Access to the PlayStation 3 console. Playstation 3 (PS3) Step by step guide 1 From the main menu navigate left/right to select “Settings” and then scroll down to “Security Settings” and press the X button. Playstation 3 (PS3) Step by step guide 2 Select “Change Password”. Playstation 3 (PS3) Step by step guide 3 Enter your current password (the default passcode is 0000). Playstation 3 (PS3) Step by step guide 4 Enter your new 4 digit passcode and then confirm that you want to change the passcode. Playstation 3 (PS3) Step by step guide 5 Scroll down to “BD – Parental Control” and press the X button. When prompted enter your PIN. Playstation 3 (PS3) Step by step guide 6 On the “BD – Parental Control” screen you are able to restrict Blue-Ray Disc playback by age on supporting Blue-Ray Discs. Confirm your selection. Playstation 3 (PS3) Step by step guide 7 Scroll down to “BD/DVD – Parental Control Region Code” and press the X button. When prompted enter your PIN. Playstation 3 (PS3) Step by step guide 8 On the “BD/DVD – Parental Control Region Code” page you are required to set the region you are in which will allow the system to use age ratings relevant to your region. -
Forensic Analysis of a Playstation 3 Console
Publications 2010 Forensic Analysis of a Playstation 3 Console Scott Conrad University of Central Florida Greg Dorn University of Central Florida Philip Craiger University of Central Florida, [email protected] Follow this and additional works at: https://commons.erau.edu/publication Part of the Forensic Science and Technology Commons, and the Information Security Commons Scholarly Commons Citation Conrad, S., Dorn, G., & Craiger, P. (2010). Forensic Analysis of a Playstation 3 Console. Advances in Digital Forensics VI, (). Retrieved from https://commons.erau.edu/publication/999 This Conference Proceeding is brought to you for free and open access by Scholarly Commons. It has been accepted for inclusion in Publications by an authorized administrator of Scholarly Commons. For more information, please contact [email protected]. Chapter 5 FORENSIC ANALYSIS OF A PLAYSTATION 3 CONSOLE Scott Conrad, Greg Dorn and Philip Craiger Abstract The Sony PlayStation 3 (PS3) is a powerful gaming console that sup- ports Internet-related activities, local file storage and the playing of Blu-ray movies. The PS3 also allows users to partition and install a secondary operating system on the hard drive. This “desktop-like” func- tionality along with the encryption of the primary hard drive containing the gaming software raises significant issues related to the forensic anal- ysis of PS3 systems. This paper discusses the PS3 architecture and behavior, and provides recommendations for conducting forensic inves- tigations of PS3 systems. Keywords: Sony PlayStation 3, gaming console, forensic analysis 1. Introduction The Sony PlayStation 3 (PS3) hit the Japanese and North American retail markets in November 2006 (March 2007 in Europe) [13]. -
ACCESSORIES for PLAYSTATION®3 BECOME AVAILABLE Wireless Controller (SIXAXIS™), Memory Card Adaptor and BD Remote Control
ACCESSORIES FOR PLAYSTATION®3 BECOME AVAILABLE Wireless Controller (SIXAXIS™), Memory Card Adaptor and BD Remote Control Tokyo, October 3, 2006 – Sony Computer Entertainment Inc. (SCEI) today announced that Wireless Controller (SIXAXIS™) and Memory Card Adaptor would become available simultaneously with the launch of PLAYSTATION®3 (PS3) computer entertainment system on November 11th, 2006, in Japan, at a recommended retail price of 5,000 yen (tax included) and 1,500 yen (tax included) respectively. BD Remote Control will also become available on December 7th 2006, at a recommended retail price of 3,600 yen (tax included). Wireless Controller (SIXAXIS) for PS3 employs a high-precision, highly sensitive six-axis sensing system, which detects natural and intuitive movements of hands for real-time interactive play. With the adoption of Bluetooth® wireless technology, it allows up to 7 players to play at the same time, without having to attach any other external device such as a multitap. In addition, by simply plugging a USB cable to the controller, users can seamlessly switch from wireless to wired connection and automatically charge its battery while the controller is in use. Controller battery lasts up to 30 hours when fully charged *1). The new Memory Card Adaptor enables users to transfer data saved on Memory Cards for PlayStation® and PlayStation®2 onto the hard disk drive of PS3. To transfer data, users need to simply insert their Memory Cards to the Memory Card Adaptor connected to PS3 via a USB port. In December, BD Remote Control will also become available, which enables users to easily operate movies and music content on BD (Blu-ray Disc) and DVD on PS3. -
The Dreamcast, Console of the Avant-Garde
Loading… The Journal of the Canadian Game Studies Association Vol 6(9): 82-99 http://loading.gamestudies.ca The Dreamcast, Console of the Avant-Garde Nick Montfort Mia Consalvo Massachusetts Institute of Technology Concordia University [email protected] [email protected] Abstract We argue that the Dreamcast hosted a remarkable amount of videogame development that went beyond the odd and unusual and is interesting when considered as avant-garde. After characterizing the avant-garde, we investigate reasons that Sega's position within the industry and their policies may have facilitated development that expressed itself in this way and was received by gamers using terms that are associated with avant-garde work. We describe five Dreamcast games (Jet Grind Radio, Space Channel 5, Rez, Seaman, and SGGG) and explain how the advances made by these industrially productions are related to the 20th century avant- garde's lesser advances in the arts. We conclude by considering the contributions to gaming that were made on the Dreamcast and the areas of inquiry that remain to be explored by console videogame developers today. Author Keywords Aesthetics; art; avant-garde; commerce; console games; Dreamcast; game studios; platforms; politics; Sega; Tetsuya Mizuguchi Introduction A platform can facilitate new types of videogame development and can expand the concept of videogaming. The Dreamcast, however brief its commercial life, was a platform that allowed for such work to happen and that accomplished this. It is not just that there were a large number of weird or unusual games developed during the short commercial life of this platform. We argue, rather, that avant-garde videogame development happened on the Dreamcast, even though this development occurred in industrial rather than "indie" or art contexts. -
Class Action Lawsuit
Case 5:20-cv-03906 Document 1 Filed 06/12/20 Page 1 of 32 1 THE LAW OFFICES OF ANDREW J. BROWN ANDREW J. BROWN (160562) 2 501 West Broadway, Suite 1490 San Diego, CA 92101 3 Tel: 619/501-6550 [email protected] 4 BLOOD HURST & O’REARDON, LLP 5 TIMOTHY G. BLOOD (149343) THOMAS J. O’REARDON II (247952) 6 501 West Broadway, Suite 1490 San Diego, CA 92101 7 Tel: 619/338-1100 619/338-1101 (fax) 8 [email protected] [email protected] 9 Attorneys for Plaintiffs 10 UNITED STATES DISTRICT COURT 11 NORTHERN DISTRICT OF CALIFORNIA – SAN JOSE DIVISION 12 REBECCA TAYLOR, and C.T., a minor by Case No. 13 REBECCA TAYLOR, C.T.’s parent and guardian, on behalf of themselves and all CLASS ACTION COMPLAINT 14 others similarly situated, 15 Plaintiffs, CLASS ACTION 16 v. 17 APPLE, INC., 18 Defendant. JURY TRIAL DEMANDED 19 20 21 22 23 24 25 26 27 28 00164906 CLASS ACTION COMPLAINT Case 5:20-cv-03906 Document 1 Filed 06/12/20 Page 2 of 32 1 “We should be very reticent of creating an experience where the outcome can be 2 influenced by spending money. Loot boxes play on all the mechanics of gambling except 3 for the ability to get more money out in the end.” 4 “Do we want to be like Las Vegas, with slot machines or do we want to be widely 5 respected as creators of products that customers can trust?” 6 “We have businesses that profit by doing their customers harm.” 7 8 - Tim Sweeney, Co-Founder of Epic Games 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 1 00164906 CLASS ACTION COMPLAINT Case 5:20-cv-03906 Document 1 Filed 06/12/20 Page 3 of 32 1 Plaintiffs REBECCA TAYLOR, and C.T., a minor by REBECCA TAYLOR, C.T.’s parent 2 and legal guardian (“Plaintiffs”), file this Class Action Complaint against APPLE, INC. -
Fifa 18 Demo Download Ps4 FIFA 17 Download
fifa 18 demo download ps4 FIFA 17 Download. FIFA 17 Demo with brand new engine and all other attractions! W e all know how important demonstration versions for FIFA series are. They allow us to try out new things that the authors from EA Sports include in their production. That is why we know that the latest part of this cycle, namely FIFA 17, will be a source of entertainment not for hours, not for weeks, but at least for several months. See for yourself how many things changed and how many things are new! The Journey. Probably the first of two most important changes that Electronic Arts Sports decided to introduce. The Journey is a brand new game mode, where you can take the role of a particular young star – Alex Hunter. This game mode gives you the opportunity to lead the career of one of the most prominent players in the world. Of course the authors changed many things when compared to regular career mode with one player. For example, in here we will be able to use dialogue box and have conversations. What is more, the entire process of signing new contracts, finding sponsors, and playing itself will be different. Frostbite. The second, after The Journey, change that will forever enhance the look of FIFA series. FIFA 17 will from now on use Frostbite, an engine that we could see in other games made by Electronic Arts. The biggest visual improvements one can notice in animations and cut-scenes. Of course the players themselves will look much better.