A Century of Innovation an Abridged Timeline of the Last 100 Years of Cinema Presentation
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Why Dolby Atmos" Whitepaper
Why Dolby Atmos Why Dolby Atmos 08—2020 Your story made better in Dolby Atmos Dolby Atmos has become the immersive audio standard for film and television content creation. Introduced first in the cinema, Dolby Atmos has been adopted by the most popular streaming services such as Apple TV+, Disney+, and Netflix, and is also being made widely available to mainstream audiences on millions of consumer playback devices. Once used primarily on big-budget Hollywood films, Dolby Atmos is being leveraged by content creators on a wider variety of content genres and types than ever before. This is your opportunity to hear first-hand from some of those content creators on how Dolby Atmos has enabled them to enhance their stories. This paper will demystify what Dolby Atmos is and why content creators should be creating all of their content in Dolby Atmos. “Dolby Atmos is a format and not a particular sound. At Netflix, we feel the best mixes come when mixers have excellent technology and the freedom to use it in a way that best tells the story.” — Scott Kramer | Netflix Dolby Atmos: From cinema to home First utilized on Pixar’s 2012 film, Brave, Dolby Atmos introduced a new paradigm of audio creation and delivery in cinema, enabling filmmakers to fully immerse moviegoers in their story’s soundscape. Today, that paradigm has also revolutionized the home entertainment experience, bringing Dolby Atmos technology to the living room and enabling content creators to immerse viewers more deeply into their stories. Many of today’s leading content services and their studio partners have adopted Dolby Atmos on feature films and episodic titles. -
A Timeless Introduction in MOTION PICTURE SOUND RECORDING
File: Dyetrack.pm6 a b Motion Picture DYE TRACKS Application A Timeless Introduction in MOTION PICTURE SOUND RECORDING. By Jean Burtin THE SUMMARY IN BRIEF. ound is a 360-degree experience and whether we are attending a Sconcert hall or a motion picture theatre, the full emotional impact of the presentation is the result of a wide variety of sonic vibrations that arrive from every direction. We are now entering the Third Age of reproduced sound. The monophonic era was the first, which lasted from Edison’s invention of the phonograph in 1877 until the 1950s. During that time the goal was simply to reproduce the timbre of the original sound. No attempts were made to reproduce directional properties or spatial realism. Based on inventions from the 1930s, reaching the public in the mid ‘50s, the stereo era was the Second Age. This stereo sound added two dimensions of Jean Burtin space and has provided great listening pleasure for four decades. The Application manager introduction of digital multi-channel surround systems was the beginning Motion Picture Products of the Third Age, offering the public the opportunity to almost “feel” the Tel. (+ 32 ) (0)3 444 8054 sound. Fax. (+32) (0)3 444 8052 [email protected] These surround systems can provide this involving presence in a way that is robust, reliable and consistent. The only constant INSIDE... throughout the complete history of recorded sound, is the physical - Sound recording 4 way by which the analogue soundtrack is recorded on the filmmedium - The analogue track 6 itself. Up to now silver containing soundtracks are used to produce - Cross-modulation 8 - Quality 12 the necessary density for the reproduction equipment. -
The Arrival of the First Film Sound Systems in Spain (1895-1929)
Journal of Sound, Silence, Image and Technology 27 Issue 1 | December 2018 | 27-41 ISSN 2604-451X The arrival of the first film sound systems in Spain (1895-1929) Lidia López Gómez Universitat Autònoma de Barcelona [email protected] Date received: 10-01-2018 Date of acceptance: 31-03-2018 PALABRAS CLAVE: CINE MUDO | SONIDO | RecepcIÓN | KINETÓFONO | CHRONOPHONE | PHONOFILM KEY WORDS: SILENT FILM | SOUND | RecepTION | KINETOPHONE | CHRONOPHONE | PHONOFILM Journal of Sound, Silence, Image and Technology | Issue 1 | December 2018. 28 The arrival of the first film sound systems in spain (1895-1929) ABSTracT During the final decade of the 19th century, inventors such as Thomas A. Edison and the Lumière brothers worked assiduously to find a way to preserve and reproduce sound and images. The numerous inventions conceived in this period such as the Kinetophone, the Vitascope and the Cinematograph are testament to this and are nowadays consid- ered the forerunners of cinema. Most of these new technologies were presented at public screenings which generated a high level of interest. They attracted people from all social classes, who packed out the halls, theatres and hotels where they were held. This paper presents a review of the newspa- per and magazine articles published in Spain at the turn of the century in order to study the social reception of the first film equip- ment in the country, as well as to understand the role of music in relation to the images at these events and how the first film systems dealt with sound. Journal of Sound, Silence, Image and Technology | Issue 1 | December 2018. -
Dolby Cineasset User Manual 005058 Issue 6
Dolby CineAsset User’s Manual 22 July 2019 CAS.OM.005058.DRM Issue 6 Notices Notices Copyright © 2019 Dolby Laboratories. All rights reserved. Dolby Laboratories, Inc. 1275 Market Street San Francisco, CA 94103-1410 USA Telephone 415-558-0200 Fax 415-645-4000 http://www.dolby.com Trademarks Dolby and the double-D symbol are registered trademarks of Dolby Laboratories. The following are trademarks of Dolby Laboratories: Dialogue Intelligence™ Dolby Theatre® Dolby® Dolby Vision™ Dolby Advanced Audio™ Dolby Voice® Dolby Atmos® Feel Every Dimension™ Dolby Audio™ Feel Every Dimension in Dolby™ Dolby Cinema™ Feel Every Dimension in Dolby Atmos™ Dolby Digital Plus™ MLP Lossless™ Dolby Digital Plus Advanced Audio™ Pro Logic® Dolby Digital Plus Home Theater™ Surround EX™ Dolby Home Theater® All other trademarks remain the property of their respective owners. Patents THIS PRODUCT MAY BE PROTECTED BY PATENTS AND PENDING PATENT APPLICATIONS IN THE UNITED STATES AND ELSEWHERE. FOR MORE INFORMATION, INCLUDING A SPECIFIC LIST OF PATENTS PROTECTING THIS PRODUCT, PLEASE VISIT http://www.dolby.com/patents. Third-party software attributions Portions of this software are copyright © 2012 The FreeType Project (freetype.org). All rights reserved. Dolby CineAsset software is based in part on the work of the Qwt project (qwt.sf.net). This software uses libraries from the FFmpeg project under the LGPLv2.1. This product includes software developed by the OpenSSL Project for use in the OpenSSL Toolkit (openssl.org). This product includes cryptographic software -
Dolby Atmos for the Home Theater
Dolby Atmos® for the Home Theater October 2014 Dolby Atmos®, the revolutionary cinema sound technology, has come to home theaters. With Dolby Atmos, content creators can precisely place and move sounds anywhere in your living room, including overhead, to make entertainment incredibly immersive and lifelike. This white paper is designed to explain how Dolby Atmos will work in home theaters and how you can build a Dolby Atmos enabled system or upgrade your existing system to support Dolby Atmos. This paper also explains the technological components of Dolby Atmos in home theater and the tools that content creators and broadcasters will use to create and deliver Dolby Atmos content to homes. Why replace channel-based surround sound? Dolby Atmos is a revolutionary technology that moves beyond the paradigm of channel- based audio, which has gone as far as it can in the home. Dolby has led home theater technology since the late 1980s, when we introduced four- channel Dolby® Pro Logic®. We led the development of 5.1 and then introduced 7.1 surround sound in the home and the cinema. But as home theater expanded to 9.1 and even 11.1 systems, the problems of pursuing more and more channels became clear. Home theater content often originates from theatrical content that is mixed, at best, in 7.1 sound and many times in 5.1. That meant that 9.1 or 11.1 systems reached a point of diminishing returns in parsing and upmixing that limited signal to serve more and more channels. In addition, the ability to recreate reality using channel-based audio is inherently limited. -
History of Communications Media
History of Communications Media Class 5 History of Communications Media • What We Will Cover Today – Photography • Last Week we just started this topic – Typewriter – Motion Pictures • The Emergence of Hollywood • Some Effects of the Feature Film Photography - Origins • Joseph Nicephore Niepce –first photograph (1825) – Used bitumen and required an 8-hour exposure – Invented photoengraving • Today’s photolithography is both a descendent of Niepce’s technique and the means by which printed circuits and computer chips are made – Partner of Louis Daguerre Photography - Origins • Louis Daguerre – invented daguerreotype – Daguerre was a panorama painter and theatrical designer – Announced the daguerreotype system in 1839 • Daguerreotype – a photograph in which the image is exposed onto a silver mirror coated with silver halide particles – The first commercially practical photographic process • Exposures of 15 minutes initially but later shortened – The polaroid of its day – capable of only a single image Photography – Origins • William Henry Fox Talbot – invented the calotype or talbotype – Calotype was a photographic system that: • Used salted paper coated with silver iodide or silver chloride that was developed with gallic acid and fixed with potassium bromide • Produced both a photographic negative and any desired number of positive prints Photography – Origins • Wet Collodion Process - 1 – Invented in 1850 by Frederick Scott Archer and Gustave Le Grey – Wet plate process that required the photographer to coat the glass plate, expose it, -
Series 8 HW-N850 Soundbar with Dolby Atmos and DTS:X
Series 8 HW-N850 Soundbar with Dolby Atmos and DTS:X Incredible Sound. Incredible Reality Get incredible cinema-like sound without leaving home. Innovative audio technical expertise from Harman Kardon combines with Dolby Atmos® , DTS:X support and 13 in-built speakers, including up- and side-firing speakers, for crystal clear sound that feels like it comes from all around and above. Sound moves around you in three dimensions HW-N850 Features True 5.1.2ch Sound thanks to the inclusion of both up-firing and side-firing speakers, delivering a full 5.1.2ch audio experience. With 13 built-in speakers you can envelop yourself in the 13 built-in speakers ultimate sound experience. The incorporation of object-based audio formats like Multi-dimensional audio playback Dolby Atmos and DTS:X lets you experience captivating entertainment. Upscale your regular 8 - 24 bit music up to 32 bits for richer 32-bit Upscaling sound experiences.* For a seamless experience, connect your 4K HDR video source 4K HDR Pass-Through through your Soundbar to your compatible Samsung TV. *Sound quality will depend on source content. Product Product Category Premium Soundbar Model Number HW-N850/XY Features Number of Channels 5.1.2 Ch Number of Speakers 13 Frequency Range 34 Hz – 17kHz Speaker Centre Speaker Yes Up-firing Speaker Yes Side-firing Speaker Yes Subwoofer Yes, wireless (8 inch) Colour Midnight Titan Audio Features Sound Modes 3 (Virtual Surround Sound, Standard, Smart) Wide Range Tweeter Yes Upscaling Yes, UHQ 32-bit upscaling* Distortion Cancelling No Acoustic Beam Technology No Game Mode No Wireless Rear Speaker Kit Included No (SWA-9000S/XY – sold separately)~ Video Features High Dynamic Range (HDR) Pass Through Yes^ 4K Video Pass-Through Yes^ 3D Video Pass-Through Yes^ Decoding Format Dolby Digital Dolby 5.1 ch/ Dolby DD+ (Audio Visual) Dolby True HD Yes Dolby Atmos Yes DTS:X Yes DTS Digital Surround DTS 5.1 ch DTS HD Yes Decoding Format AAC Yes (Audio Only) MP3 Yes WAV Yes OGG Yes FLAC Yes ALAC Yes AIFF Yes *Sound quality will depend on source content. -
10700990.Pdf
The Dolby era: Sound in Hollywood cinema 1970-1995. SERGI, Gianluca. Available from the Sheffield Hallam University Research Archive (SHURA) at: http://shura.shu.ac.uk/20344/ A Sheffield Hallam University thesis This thesis is protected by copyright which belongs to the author. The content must not be changed in any way or sold commercially in any format or medium without the formal permission of the author. When referring to this work, full bibliographic details including the author, title, awarding institution and date of the thesis must be given. Please visit http://shura.shu.ac.uk/20344/ and http://shura.shu.ac.uk/information.html for further details about copyright and re-use permissions. Sheffield Hallam University jj Learning and IT Services j O U x r- U u II I Adsetts Centre City Campus j Sheffield Hallam 1 Sheffield si-iwe Author: ‘3£fsC j> / j Title: ^ D o ltiu £ r a ' o UJTvd 4 c\ ^ £5ori CuCN^YTNCa IQ IO - Degree: p p / D - Year: Q^OO2- Copyright Declaration I recognise that the copyright in this thesis belongs to the author. I undertake not to publish either the whole or any part of it, or make a copy of the whole or any substantial part of it, without the consent of the author. I also undertake not to quote or make use of any information from this thesis without making acknowledgement to the author. Readers consulting this thesis are required to sign their name below to show they recognise the copyright declaration. They are also required to give their permanent address and date. -
The Best Sound in Town: Deforest Achievements (C. 1920S)
“THE BEST SOUND IN TOWN” P HR? , ' ClcIvuMcmivcti^ PHONOFILM PHONODISC (Sound on Film) (Sound on Disc) De Forest Patents General Talking Pictures Corporation Executive $ Offices 218 West 42nd Street New York City DEFOREST PHONOFILM and PHONODISC Protected by United States and Foreign Patents AIN SC IS. A1Z, LUKf., LmLAUU, ILL.; L.U1 :0„ CLEVELAND, OHIO; HOUGH IMPROVEMENT CO., CLEVELAND, OHIO; CENTER WOODLAND AMUSEMENT CO., CLEVELAND, OHIO; THURSTON AMUSEMENT CORP., ROCHESTER, N. Y.; LOUIS PERLMAN, PHILADEL- PHIA, PA.; FORUM CONSTRUCTION CO., NEW YORK, N.'Y.; SHORE ROAD THEATRE COR?., BROOKLYN, N. Y.; GEO. A. MANOS, TORONTO, OHIO; riVOLI VAUDEVILLE, INC., BROOKLYN, N. Y.; HARRISON AMUSEMENT DORP., NEW YORK, N. Y.; BROOKLYN UNITED THEATRE, INC., BROOK- LYN, N. Y.; UNITED THEATRES CORP., CHICAGO, ILL.; ARKANSAS AMUSEMENT ENTERPRISES, EL DORADO, ARK'.; LEWIS WISPER & H. G ELARK, DETROIT, MICH.; LA PORTE THEATRE CO., LA PORTE, IND.; INTER-CITY AMUSEMENT CO., PAINESVILLE, OHIO; JOHN PALFI, KENT. DHIO;~ JOHN E. NIEBES, DETROIT. MICH.; JOHN PRISE, CHARLEROI, PA.; LAURA L. TEMPLE, MANC ONSOLIDATED THEATRES INC., DENVER, COLO.; I EATRES, INC., MISHA- W'AKA, IND.; L. & D. NSVILLE, S. I., N. Y.; ITATE THEATRES, NIAL AMUSEMENT EO., HARRISBURG, SOME LD, MASS.; THOS A. BROWN, IOWA YN, N. Y.; ALLYN rHEATRE CORP. USERS OF feTRE CO., FLINT MICH.; A. HAN ITZER AMUSE- WENT CO., SYR MORE, N. Y.; CAPITOL AMUS THE BEST jUSEMENT CO., McGEHEE, ARK. OR THEATRE, { CLEVELAND, OF OHIO; THURS- rON THEATRE, IN HILADELPHIA, 'A.; SOUND WEST ALLEG RUM THEATRE, 'JEW YORK, N. Y. WASHINGTON rHEATRE, TORO OOKLYN, N. Y.; SRAND OPERA HO TOWN UNITED THEATRE, 3ROOKLYN, N Y.; NE CAGO, ILL.; MAJESTIC FHEATRE, EL DORADO, DETROIT, MICH.; LA >ORTE THEATRE. -
First Words: the Birth of Sound Cinema
First Words The Birth of Sound Cinema, 1895 – 1929 Wednesday, September 23, 2010 Northwest Film Forum Co-Presented by The Sprocket Society Seattle, WA www.sprocketsociety.org Origins “In the year 1887, the idea occurred to me that it was possible to devise an instrument which should do for the eye what the phonograph does for the ear, and that by a combination of the two all motion and sound could be recorded and reproduced simultaneously. …I believe that in coming years by my own work and that of…others who will doubtlessly enter the field that grand opera can be given at the Metropolitan Opera House at New York [and then shown] without any material change from the original, and with artists and musicians long since dead.” Thomas Edison Foreword to History of the Kinetograph, Kinetoscope and Kineto-Phonograph (1894) by WK.L. Dickson and Antonia Dickson. “My intention is to have such a happy combination of electricity and photography that a man can sit in his own parlor and see reproduced on a screen the forms of the players in an opera produced on a distant stage, and, as he sees their movements, he will hear the sound of their voices as they talk or sing or laugh... [B]efore long it will be possible to apply this system to prize fights and boxing exhibitions. The whole scene with the comments of the spectators, the talk of the seconds, the noise of the blows, and so on will be faithfully transferred.” Thomas Edison Remarks at the private demonstration of the (silent) Kinetoscope prototype The Federation of Women’s Clubs, May 20, 1891 This Evening’s Film Selections All films in this program were originally shot on 35mm, but are shown tonight from 16mm duplicate prints. -
CHAPTER 3. Film Sound Preservation: Early Sound Systems
CHAPTER 3. Film Sound Preservation: Early Sound Systems 3.1 Film Sound Preservation In the introduction I argued that the nature of film sound consists of different dimensions: the textual and material dimensions, the human and technological dimensions, the institutional, experiential and memorial dimensions. Each of these should be taken into account in preservation and presentation practices. Some of these dimensions were investigated in the first two chapters, where I outlined a set of key concepts related to recorded sound that I derived from social and artistic sound practices as well as media theories: the noise of the material carriers and technological devices, cleaned and cracked sounds, the notion of soundscape and high fidelity, and the concepts of media memory and audiovisual trace. In the following chapters I will further analyze the nature of film sound and its core dimensions beginning with the analysis of film sound preservation and presentation case studies. In this chapter, I examine preservation and restoration projects of films where the issue of sound is particularly relevant, while chapter four analyzes the work of film heritage institutions with respect to film sound presentation. The case studies discussed here are prompted by the following questions: how can we preserve and restore film sound materials? What are the different approaches to film sound preservation and restoration? What are the problems and defects of different film sound carriers and apparatuses? Which kind of actions can be taken to solve those problems? How can the actions undertaken to preserve film sound be recorded and documented? How is it possible to exhibit and display film sound in present-day theatres? The answers to these questions as provided by the case studies will contribute to the definition of the nature of film sound, which will be elaborated in chapter five. -
Dolby Atmos® for Compact Entertainment Systems: Immersive Surround Sound from a Stereo Form Factor
Dolby Atmos® for Compact Entertainment Systems: Immersive Surround Sound from a Stereo Form Factor November 2016 Dolby Atmos® is a revolutionary cinema sound technology that has come to home theaters, bringing a new and exciting sense of total immersion and reality to your favorite movies, music, video games, and other programming. With Dolby Atmos, content creators now have the tools to precisely place and move sounds anywhere in your living room, including overhead, to make entertainment incredibly immersive and lifelike. Dolby Atmos is based on the concept of sound objects. Every sound in a scene—a child yelling, a helicopter taking off, a car horn blaring—can be represented as an independent and discrete sound object. Each of those sounds comes from a specific location in the scene, and in some cases, they move. Using sophisticated content creation tools that represent the sound objects in a three-dimensional space, filmmakers can isolate each of the sound objects in a scene and decide exactly where they want it to be and how they want it to move. In the final sound mix, the sound objects are combined with positional metadata—additional data that describes a variety of parameters about the sound object, including its location, its size and movement, if any. During playback of a Dolby Atmos soundtrack, the object audio renderer (referred to as the OAR and a key ingredient in Dolby Cinema™ processors and home theater playback devices) references the positional metadata in the mix to scale the object-based audio presentation to the specific speaker layout in the room.