15 In-Depth Interviews with Data Scientists
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Intel Capital Leads Usd 38 Million Investment in Russian Ecommerce Business Kupivip
INTEL CAPITAL LEADS USD 38 MILLION INVESTMENT IN RUSSIAN ECOMMERCE BUSINESS KUPIVIP Intel Capital invests in KupiVIP, one of Russia’s most recognizable fashion ecommerce brands, adding to its consumer Internet footprint in the country RUSSIA, June 21, 2012 – Intel Capital, Intel’s global investment and M&A organisation, today announced it has led a $38 million investment round in Moscow-based KupiVIP Holding, an operator of popular Russian fashion ecommerce websites. Acton Capital Partners and the European Bank of Reconstruction and Development joined the financing round along with existing investors Accel and Balderton. KupiVIP will use the investment to support further development of its ecommerce platforms and the scaling of operations. “Fashion ecommerce sites, customized to local cultural preferences and technology usage models, are major drivers of entrepreneurship and economic growth worldwide,” said Arvind Sodhani, President of Intel Capital and Executive Vice President of Intel. “With investments in similar sites from China to Brazil, Intel Capital brings significant experience from working with these types of businesses all over the world and we look forward to applying our expertise and global network to help KupiVIP take advantage of the great opportunities the Russian market has to offer.” Christian Morales, Vice President, Intel and General Manager of Intel Europe, Middle East and Africa added: “Ecommerce is growing very fast in Russia and we are very pleased to be contributing to it by investing in KupiVIP and bringing in our best technology to improve the customer’s experience”. Founded by Oskar Hartmann, KupiVIP Holding is the largest fashion ecommerce company in Russia, attracting more than 500,000 customers to its websites each day. -
Utilizing Context for Novel Point of Interest Recommendation by Jason
Utilizing Context for Novel Point of Interest Recommendation by Jason Matthew Morawski A thesis submitted in partial fulfillment of the requirements for the degree of Master of Science in Software Engineering and Intelligent Systems Department of Electrical and Computer Engineering University of Alberta © Jason Matthew Morawski, 2017 ii Abstract Recommender systems are a modern solution for suggesting new items to users. One of their uses is for novel point of interest recommendation, recommending locations to a user which they have not visited. This can be applied to a location-based social network, which contains information about their users' travel history and social connections. Within this context, there are various challenges, such as data sparsity, that limit recommendation effectiveness. We propose an algorithm for personalized novel point of interest recommendation to overcome these challenges. Our solution leverages social, temporal, and spatial context, together with collaborative filtering and a classification algorithm. iii Preface Chapter 3 of this thesis has been submitted to ACM Transactions on Interactive Intelligent Systems as Jason Morawski, Torin Stepan, Scott Dick and James Miller, 2017. Novel Point of Interest Recommendation with Location-Based Social Networks. Portions of chapters 1 and 2 were also present it that paper. For the paper, I have conducted all of the research and experimentation. The contributions of Torin Stepan relate to his initial development of experimentation software which the current work has expanded upon. My supervisors, Scott Dick and James Miller provided editorial feedback and guidance for this work. iv Acknowledgements I would like to thank my supervisors, Scott Dick and James Miller for their efforts in guiding me through my graduate program. -
Spot: Representing the Social, Spatial, and Temporal Dimensions of Human Mobility with A
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by IMT Institutional Repository #07 2013 IMT LUCCA CSA TECHNICAL REPORT SERIES 07 May 2013 RA Computer Science and Applications SPoT: Representing the Social, Spatial, and Temporal Dimensions of Human Mobility with a Unifying Framework Dmytro Karamshuk Chiara Boldrini Marco Conti Andrea Passarella IMT LUCCA CSA TECHNICAL REPORT SERIES #07/2013 © IMT Institute for Advanced Studies Lucca Piazza San Ponziano 6, 55100 Lucca Research Area Computer Science and Applications SPoT: Representing the Social, Spatial, and Temporal Dimensions of Human Mobility with a Unifying Framework Dmytro Karamshuk IMT Institute for Advanced Studies Lucca Chiara Boldrini IIT-CNR, Pisa Marco Conti IIT-CNR, Pisa Andrea Passarella IIT-CNR, Pisa SPoT: Representing the Social, Spatial, and Temporal Dimensions of Human Mobility with a Unifying Framework Dmytro Karamshuk, Chiara Boldrini, Marco Conti, Andrea Passarella IIT-CNR, Pisa, Italy Abstract Modeling human mobility is crucial in the analysis and simulation of oppor- tunistic networks, where contacts are exploited as opportunities for peer-to- peer message forwarding. The current approach with human mobility mod- eling has been based on continuously modifying models, trying to embed in them the mobility properties (e.g., visiting patterns to locations or specific distributions of inter-contact times) as they came up from trace analysis. As a consequence, with these models it is difficult, if not impossible, to modify the features of mobility or to control the exact shape of mobility metrics (e.g., modifying the distribution of inter-contact times). For these reasons, in this paper we propose a mobility framework rather than a mobility model, with the explicit goal of providing a flexible and controllable tool for model- ing mathematically and generating simulatively different possible features of human mobility. -
Twitch and Professional Gaming: Playing Video Games As a Career?
Twitch and professional gaming: Playing video games as a career? Teo Ottelin Bachelor’s Thesis May 2015 Degree Programme in Music and Media Management Business and Services Management Description Author(s) Type of publication Date Ottelin, Teo Joonas Bachelor´s Thesis 08052015 Pages Language 41 English Permission for web publication ( X ) Title Twitch and professional gaming: Playing video games as a career? Degree Programme Degree Programme in Music and Media Management Tutor(s) Hyvärinen, Aimo Assigned by Suomen Elektronisen Urheilun Liitto, SEUL Abstract Streaming is a new trend in the world of video gaming that can make the dream of many video gamer become reality: making money by playing games. Streaming makes it possible to broadcast gameplay in real-time for everyone to see and comment on. Twitch.tv is the largest video game streaming service in the world and the service has over 20 million monthly visitors. In 2011, Twitch launched Twitch Partner Program that gives the popular streamers a chance to earn salary from the service. This research described the world and history of video game streaming and what it takes to become part of Twitch Partner Program. All the steps from creating, maintaining and evolving a Twitch channel were carefully explored in the two-month-long practical research process. For this practical research, a Twitch channel was created from the beginning and the author recorded all the results. A case study approach was chosen to demonstrate all the challenges that the new streamers would face and how much work must be done before applying for Twitch Partner Program becomes a possibility. -
Weigel Colostate 0053N 16148.Pdf (853.6Kb)
THESIS ONLINE SPACES: TECHNOLOGICAL, INSTITUTIONAL, AND SOCIAL PRACTICES THAT FOSTER CONNECTIONS THROUGH INSTAGRAM AND TWITCH Submitted by Taylor Weigel Department of Communication Studies In partial fulfillment of the requirements For the Degree of Master of Arts Colorado State University Fort Collins, Colorado Summer 2020 Master’s Committee: Advisor: Evan Elkins Greg Dickinson Rosa Martey Copyright by Taylor Laureen Weigel All Rights Reserved ABSTRACT ONLINE SPACES: TECHNOLOGICAL, INSTITUTIONAL, AND SOCIAL PRACTICES THAT FOSTER CONNECTIONS THROUGH INSTAGRAM AND TWITCH We are living in an increasingly digital world.1 In the past, critical scholars have focused on the inequality of access and unequal relationships between the elite, who controlled the media, and the masses, whose limited agency only allowed for alternate meanings of dominant discourse and media.2 With the rise of social networking services (SNSs) and user-generated content (UGC), critical work has shifted from relationships between the elite and the masses to questions of infrastructure, online governance, technological affordances, and cultural values and practices instilled in computer mediated communication (CMC).3 This thesis focuses specifically on technological and institutional practices of Instagram and Twitch and the social practices of users in these online spaces, using two case studies to explore the production of connection- oriented spaces through Instagram Stories and Twitch streams, which I argue are phenomenologically live media texts. In the following chapters, I answer two research questions. First, I explore the question, “Are Instagram Stories and Twitch streams fostering connections between users through institutional and technological practices of phenomenologically live texts?” and second, “If they 1 “We” in this case refers to privileged individuals from successful post-industrial societies. -
Belarusian Institute for Strategic Studies Website of the Expert Community of Belarus «Nashe Mnenie» (Our Opinion)
1 BELARUSIAN INSTITUTE FOR STRATEGIC STUDIES WEBSITE OF THE EXPERT COMMUNITY OF BELARUS «NASHE MNENIE» (OUR OPINION) BELARUSIAN YEARBOOK 2010 A survey and analysis of developments in the Republic of Belarus in 2010 Minsk, 2011 2 BELARUSIAN YEARBOOK 2010 Compiled and edited by: Anatoly Pankovsky, Valeria Kostyugova Prepress by Stefani Kalinowskaya English version translated by Mark Bence, Volha Hapeyeva, Andrey Kuznetsov, Vladimir Kuznetsov, Tatsiana Tulush English version edited by Max Nuijens Scientific reviewers and consultants: Miroslav Kollar, Institute for Public Affairs, Program Director of the Slovak annual Global Report; Vitaly Silitsky, Belarusian Institute for Strategic Studies (BISS, Lithuania); Pavel Daneiko, Belarusian Economic Research and Outreach Center (BEROC); Andrey Vardomatsky, NOVAK laboratory; Pyotr Martsev, BISS Board member; Ales Ancipenka, Belaru- sian Collegium; Vladimir Dunaev, Agency of Policy Expertise; Viktor Chernov, independent expert. The yearbook is published with support of The German Marshall Fund of the United States The opinions expressed are those of the authors, and do not necessari- ly represent the opinion of the editorial board. © Belarusian Institute for Strategic ISSN 18224091 Studies 3 CONTENTS EDITORIAL FOREWORD 7 STATE AUTHORITY Pyotr Valuev Presidential Administration and Security Agencies: Before and after the presidential election 10 Inna Romashevskaya Five Hundred-Dollar Government 19 Alexandr Alessin, Andrey Volodkin Cooperation in Arms: Building up new upon old 27 Andrey Kazakevich -
Twitchtv Strategic Analysis
University of Nebraska - Lincoln DigitalCommons@University of Nebraska - Lincoln Honors Theses, University of Nebraska-Lincoln Honors Program Spring 2021 TwitchTV Strategic Analysis Carter Matt University of Nebraska - Lincoln Follow this and additional works at: https://digitalcommons.unl.edu/honorstheses Part of the Business Administration, Management, and Operations Commons, Higher Education Commons, and the Other Education Commons Matt, Carter, "TwitchTV Strategic Analysis" (2021). Honors Theses, University of Nebraska-Lincoln. 297. https://digitalcommons.unl.edu/honorstheses/297 This Thesis is brought to you for free and open access by the Honors Program at DigitalCommons@University of Nebraska - Lincoln. It has been accepted for inclusion in Honors Theses, University of Nebraska-Lincoln by an authorized administrator of DigitalCommons@University of Nebraska - Lincoln. TwitchTV Strategic Analysis An Undergraduate Honors Thesis Submitted in Partial Fulfillment of University Honors Program Requirements University of Nebraska-Lincoln By Carter Matt Bachelor of Science in Business Administration Marketing College of Business April 18, 2021 Faculty Mentor: Marijane England, Ph.D., Management ABSTRACT TwitchTV is a livestreaming platform that exists within the livestream community industry. It connects content creators known as streamers with viewers that can engage with the streamer and community via chat. This report seeks to provide an analysis of TwitchTV’s current position within this industry and provide recommendations for further developing its platform. It also seeks to analyze trends in the industry and environment that may affect TwitchTV in the short and long term. Specific tools utilized to analyze these trends and growth opportunities include a Porter’s Five Forces analysis, PESTEL analysis, and SWOT analysis. -
Intel Capital Invests in Russian Companies Altergeo and Sapato
Intel Capital Invests in Russian Companies AlterGeo and Sapato RUSSIA, June 9th, 2011- Intel Capital, Intel Corporation’s global investment organization, has today announced two new investments in Russian companies as part of its ongoing commitment to support technological innovation in the country. Intel Capital announced it has led a round of investment in AlterGeo, geo-location social networks in Russia with underlined location identification technology. The investment funds will be used to continue developing new and innovative services, grow the business’ user base and build a local business customer acquisition platform in what is one of the fastest growing sectors in the region. Intel Capital has also signed an agreement to invest in Sapato.ru, a leading ecommerce retailer in Russia specializing in footwear. Sapato is the country’s first online multi-brand shoe store with more than 200 brands and 5700 models. The announcement marks Intel Capital’s first investment in the ecommerce sector in Russia. The funds will be used to drive scale within the business, increase marketing efforts and streamline operations. “Innovation has been central to Russia’s development over the last few years. Our investments in these companies are proof of our continued commitment to the region and to supporting its entrepreneurial talent.” said Arvind Sodhani, President of Intel Capital and Executive Vice President of Intel. “Our support for these companies will give them access to global resources, knowledge and expertise to help drive their own growth and success.” Christian Morales, General Manager, Europe, Middle East, Africa of Intel Corporation commented, “We are really looking forward to working with two companies with such great potential. -
Spatiotemporal Characterization of Contact Patterns in Dynamic Networks
Ref. Ares(2014)1430495 - 05/05/2014 Mobile Opportunistic Traffic Offloading (MOTO) D3.2: Spatiotemporal characterization of contact patterns in dynamic networks Document information Edition 13 Date 29/04/2014 Status Edition Editor UPMC Contributors UPMC, TCS, CNR, INNO D3.2 Spatiotemporal characterization of contact patterns in dynamic networks Contents 1 Executive summary 4 2 Introduction 4 3 Contact patterns under a unifying framework 5 3.1 The SPoT Mobility Framework . .5 3.1.1 The social and spatial dimensions of human mobility . .6 3.1.2 From meeting places to geographical locations . .7 3.1.3 The temporal dimension of user visits to meeting places . .8 3.2 Analysis of real user movements . .9 3.3 Testing the framework flexibility . 10 3.4 Testing the framework controllability . 10 3.4.1 Validation . 11 3.5 Final remarks . 12 4 Impact of duty cycling on contact patterns 13 4.1 Problem statement . 13 4.2 The case of exponential intercontact times . 14 4.2.1 Computing N ....................................... 14 4.2.2 Computing the detected intercontact times . 15 4.2.3 Validation . 15 4.3 The effect of duty cycling on the delay . 17 4.4 Energy, traffic, and network lifetime . 17 4.5 Final remarks . 20 5 Contacts and intercontacts beyond one hop 20 5.1 Defining a new vicinity for opportunistic networks . 21 5.2 The limits of the binary assertion . 23 5.2.1 Datasets . 23 5.2.2 Binary assertion illustration . 25 5.2.3 Missed transmission possibilities . 25 5.3 κ-vicinity analysis . 26 5.3.1 The seat of κ-vicinities: connected components . -
University of Oklahoma Graduate College An
UNIVERSITY OF OKLAHOMA GRADUATE COLLEGE AN ETHNOGRAPHY OF TWITCH STREAMERS: NEGOTIATING PROFESSIONALISM IN NEW MEDIA CONTENT CREATION A DISSERTATION SUBMITTED TO THE GRADUATE FACULTY in partial fulfillment of the requirements for the Degree of DOCTOR OF PHILOSOPHY By CHRISTOPHER M. BINGHAM Norman, Oklahoma 2017 AN ETHNOGRAPHY OF TWITCH STREAMERS: NEGOTIATING PROFESSIONALISM IN NEW MEDIA CONTENT CREATION A DISSERTATION APPROVED FOR THE DEPARTMENT OF COMMUNICATION BY _______________________________ Dr. Eric Kramer, Chair _______________________________ Dr. Ralph Beliveau _______________________________ Dr. Ioana Cionea _______________________________ Dr. Lindsey Meeks _______________________________ Dr. Sean O’Neill Copyright by CHRISTOPHER M. BINGHAM 2017 All Rights Reserved. Dedication For Gram and JJ Acknowledgements There are many people I would like to acknowledge for their help and support in finishing my educational journey. I certainly could not have completed this research without the greater Twitch community and its welcoming and open atmosphere. More than anyone else I would like to thank the professional streamers who took time out of their schedules to be interviewed for this dissertation, specifically Trainsy, FuturemanGaming, Wyvern_Slayr, Smokaloke, MrLlamaSC, BouseFeenux, Mogee, Spooleo, HeavensLast. and SnarfyBobo. I sincerely appreciate your time, and am eternally envious of your enthusiasm and energy. Furthermore I would like to acknowledge Ezekiel_III, whose channel demonstrated for me the importance of this type of research to semiotic theory, as well as CohhCarnage and ItmeJP, whose show Dropped Frames, allowed further insight into the social milieu of professional Twitch streaming. I thank Drew Harry, PhD, Twitch’s Director of Science for responding to my enquiries. Finally, I thank all the streamers and fans who attended TwitchCon in 2015 and 2016, for the wonderful experience. -
Copyright Undertaking
Copyright Undertaking This thesis is protected by copyright, with all rights reserved. By reading and using the thesis, the reader understands and agrees to the following terms: 1. The reader will abide by the rules and legal ordinances governing copyright regarding the use of the thesis. 2. The reader will use the thesis for the purpose of research or private study only and not for distribution or further reproduction or any other purpose. 3. The reader agrees to indemnify and hold the University harmless from and against any loss, damage, cost, liability or expenses arising from copyright infringement or unauthorized usage. IMPORTANT If you have reasons to believe that any materials in this thesis are deemed not suitable to be distributed in this form, or a copyright owner having difficulty with the material being included in our database, please contact [email protected] providing details. The Library will look into your claim and consider taking remedial action upon receipt of the written requests. Pao Yue-kong Library, The Hong Kong Polytechnic University, Hung Hom, Kowloon, Hong Kong http://www.lib.polyu.edu.hk THE DISCOURSE OF ONLINE LIVE STREAMING ON TWITCH: COMMUNICATION BETWEEN CONVERSATION AND COMMENTARY DANIEL RECKTENWALD PhD The Hong Kong Polytechnic University 2018 The Hong Kong Polytechnic University Department of English The Discourse of Online Live Streaming on Twitch: Communication between Conversation and Commentary Daniel Recktenwald A thesis submitted in partial fulfilment of the requirements for the degree of Doctor of Philosophy March 2018 Certificate of originality I hereby declare that this thesis is my own work and that, to the best of my knowledge and belief, it reproduces no material previously published or written, nor material that has been accepted for the award of any other degree or diploma, except where due acknowledgement has been made in the text __________________________ Daniel Recktenwald I Abstract of dissertation Live streaming on Twitch is a new form of online broadcasting of video games. -
Безопасность Данных Мобильных Приложений. Мифы И Реальность Юрий Чемёркин Multi-Skilled Security Expert Зао «Перспективный Мониторинг»
БЕЗОПАСНОСТЬ ДАННЫХ МОБИЛЬНЫХ ПРИЛОЖЕНИЙ. МИФЫ И РЕАЛЬНОСТЬ ЮРИЙ ЧЕМЁРКИН MULTI-SKILLED SECURITY EXPERT ЗАО «ПЕРСПЕКТИВНЫЙ МОНИТОРИНГ» Компания «Перспективный мониторинг» была создана в 2007 году как исследовательское подразделение группы компаний «ИнфоТеКС». Сегодня в компании развиваются направления: Коммерческий Центр мониторинга информационной безопасности (SOC). Threat Intelligence и разработка правил для средств защиты информации. Разработка средств мониторинга и аналитики. Практики безопасной разработки ПО. Исследования защищённости информационных систем. Безопасность мобильных устройств, приложений и сетей. http://amonitoring.ru PENTESTER & DEVELOPERS https://youtu.be/Nh11A41klL4?t=50s APP INSECURITY. WARNING Everything presented further contains information for educational purposes and only with using only your data & licenses. Moreover, to each app presented here was not applied any techniques and actions such as: modifying, decompiling, disassembling, decrypting and other actions with the object code of any Program, aimed at obtaining source codes of any Program Also, as known, the User may make a modification of the Software solely for his or hers own use and reverse engineering for debugging such modifications. ITR RESEARCH RESULTS. WHY CONSUMER UNINSTALLED MOBILE APPS https://www.itr.co.uk/mobile-app/ MOBILE APPS BING BANG – Y2011 - Y2014 - Y2017 Y2011 – viaForensics, which runs the appWatchdog web page, checked whether an app encrypted passwords, user names, or actual email content before storing it on the phone. A full pass meant that all three were stored in encrypted form. An app received a warning if the user name was left in plain text but password and content were encrypted. If either the password or content was stored in plain text, the app failed http://www.cbsnews.com/news/want-to-protect-your-emails-dont-use-these-11-android-and-iphone-email-apps/ Y2014 – Researchers find data leaks in Instagram, Grindr, OoVoo and more.