Object-Oriented Programming Versus Abstract Data Types
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Encapsulation and Data Abstraction
Data abstraction l Data abstraction is the main organizing principle for building complex software systems l Without data abstraction, computing technology would stop dead in its tracks l We will study what data abstraction is and how it is supported by the programming language l The first step toward data abstraction is called encapsulation l Data abstraction is supported by language concepts such as higher-order programming, static scoping, and explicit state Encapsulation l The first step toward data abstraction, which is the basic organizing principle for large programs, is encapsulation l Assume your television set is not enclosed in a box l All the interior circuitry is exposed to the outside l It’s lighter and takes up less space, so it’s good, right? NO! l It’s dangerous for you: if you touch the circuitry, you can get an electric shock l It’s bad for the television set: if you spill a cup of coffee inside it, you can provoke a short-circuit l If you like electronics, you may be tempted to tweak the insides, to “improve” the television’s performance l So it can be a good idea to put the television in an enclosing box l A box that protects the television against damage and that only authorizes proper interaction (on/off, channel selection, volume) Encapsulation in a program l Assume your program uses a stack with the following implementation: fun {NewStack} nil end fun {Push S X} X|S end fun {Pop S X} X=S.1 S.2 end fun {IsEmpty S} S==nil end l This implementation is not encapsulated! l It has the same problems as a television set -
Create Union Variables Difference Between Unions and Structures
Union is a user-defined data type similar to a structure in C programming. How to define a union? We use union keyword to define unions. Here's an example: union car { char name[50]; int price; }; The above code defines a user define data type union car. Create union variables When a union is defined, it creates a user-define type. However, no memory is allocated. To allocate memory for a given union type and work with it, we need to create variables. Here's how we create union variables: union car { char name[50]; int price; } car1, car2, *car3; In both cases, union variables car1, car2, and a union pointer car3 of union car type are created. How to access members of a union? We use . to access normal variables of a union. To access pointer variables, we use ->operator. In the above example, price for car1 can be accessed using car1.price price for car3 can be accessed using car3->price Difference between unions and structures Let's take an example to demonstrate the difference between unions and structures: #include <stdio.h> union unionJob { //defining a union char name[32]; float salary; int workerNo; } uJob; struct structJob { char name[32]; float salary; int workerNo; } sJob; main() { printf("size of union = %d bytes", sizeof(uJob)); printf("\nsize of structure = %d bytes", sizeof(sJob)); } Output size of union = 32 size of structure = 40 Why this difference in size of union and structure variables? The size of structure variable is 40 bytes. It's because: size of name[32] is 32 bytes size of salary is 4 bytes size of workerNo is 4 bytes However, the size of union variable is 32 bytes. -
9. Abstract Data Types
COMPUTER SCIENCE COMPUTER SCIENCE SEDGEWICK/WAYNE SEDGEWICK/WAYNE 9. Abstract Data Types •Overview 9. Abstract Data Types •Color •Image processing •String processing Section 3.1 http://introcs.cs.princeton.edu http://introcs.cs.princeton.edu Abstract data types Object-oriented programming (OOP) A data type is a set of values and a set of operations on those values. Object-oriented programming (OOP). • Create your own data types (sets of values and ops on them). An object holds a data type value. Primitive types • Use them in your programs (manipulate objects). Variable names refer to objects. • values immediately map to machine representations data type set of values examples of operations • operations immediately map to Color three 8-bit integers get red component, brighten machine instructions. Picture 2D array of colors get/set color of pixel (i, j) String sequence of characters length, substring, compare We want to write programs that process other types of data. • Colors, pictures, strings, An abstract data type is a data type whose representation is hidden from the user. • Complex numbers, vectors, matrices, • ... Impact: We can use ADTs without knowing implementation details. • This lecture: how to write client programs for several useful ADTs • Next lecture: how to implement your own ADTs An abstract data type is a data type whose representation is hidden from the user. 3 4 Sound Strings We have already been using ADTs! We have already been using ADTs! A String is a sequence of Unicode characters. defined in terms of its ADT values (typical) Java's String ADT allows us to write Java programs that manipulate strings. -
Abstract Data Types
Chapter 2 Abstract Data Types The second idea at the core of computer science, along with algorithms, is data. In a modern computer, data consists fundamentally of binary bits, but meaningful data is organized into primitive data types such as integer, real, and boolean and into more complex data structures such as arrays and binary trees. These data types and data structures always come along with associated operations that can be done on the data. For example, the 32-bit int data type is defined both by the fact that a value of type int consists of 32 binary bits but also by the fact that two int values can be added, subtracted, multiplied, compared, and so on. An array is defined both by the fact that it is a sequence of data items of the same basic type, but also by the fact that it is possible to directly access each of the positions in the list based on its numerical index. So the idea of a data type includes a specification of the possible values of that type together with the operations that can be performed on those values. An algorithm is an abstract idea, and a program is an implementation of an algorithm. Similarly, it is useful to be able to work with the abstract idea behind a data type or data structure, without getting bogged down in the implementation details. The abstraction in this case is called an \abstract data type." An abstract data type specifies the values of the type, but not how those values are represented as collections of bits, and it specifies operations on those values in terms of their inputs, outputs, and effects rather than as particular algorithms or program code. -
[Note] C/C++ Compiler Package for RX Family (No.55-58)
RENESAS TOOL NEWS [Note] R20TS0649EJ0100 Rev.1.00 C/C++ Compiler Package for RX Family (No.55-58) Jan. 16, 2021 Overview When using the CC-RX Compiler package, note the following points. 1. Using rmpab, rmpaw, rmpal or memchr intrinsic functions (No.55) 2. Performing the tail call optimization (No.56) 3. Using the -ip_optimize option (No.57) 4. Using multi-dimensional array (No.58) Note: The number following the note is an identification number for the note. 1. Using rmpab, rmpaw, rmpal or memchr intrinsic functions (No.55) 1.1 Applicable products CC-RX V2.00.00 to V3.02.00 1.2 Details The execution result of a program including the intrinsic function rmpab, rmpaw, rmpal, or the standard library function memchr may not be as intended. 1.3 Conditions This problem may arise if all of the conditions from (1) to (3) are met. (1) One of the following calls is made: (1-1) rmpab or __rmpab is called. (1-2) rmpaw or __rmpaw is called. (1-3) rmpal or __rmpal is called. (1-4) memchr is called. (2) One of (1-1) to (1-3) is met, and neither -optimize=0 nor -noschedule option is specified. (1-4) is met, and both -size and -avoid_cross_boundary_prefetch (Note 1) options are specified. (3) Memory area that overlaps with the memory area (Note2) read by processing (1) is written in a single function. (This includes a case where called function processing is moved into the caller function by inline expansion.) Note 1: This is an option added in V2.07.00. -
Abstract Data Types (Adts)
Data abstraction: Abstract Data Types (ADTs) CSE 331 University of Washington Michael Ernst Outline 1. What is an abstract data type (ADT)? 2. How to specify an ADT – immutable – mutable 3. The ADT design methodology Procedural and data abstraction Recall procedural abstraction Abstracts from the details of procedures A specification mechanism Reasoning connects implementation to specification Data abstraction (Abstract Data Type, or ADT): Abstracts from the details of data representation A specification mechanism + a way of thinking about programs and designs Next lecture: ADT implementations Representation invariants (RI), abstraction functions (AF) Why we need Abstract Data Types Organizing and manipulating data is pervasive Inventing and describing algorithms is rare Start your design by designing data structures Write code to access and manipulate data Potential problems with choosing a data structure: Decisions about data structures are made too early Duplication of effort in creating derived data Very hard to change key data structures An ADT is a set of operations ADT abstracts from the organization to meaning of data ADT abstracts from structure to use Representation does not matter; this choice is irrelevant: class RightTriangle { class RightTriangle { float base, altitude; float base, hypot, angle; } } Instead, think of a type as a set of operations create, getBase, getAltitude, getBottomAngle, ... Force clients (users) to call operations to access data Are these classes the same or different? class Point { class Point { public float x; public float r; public float y; public float theta; }} Different: can't replace one with the other Same: both classes implement the concept "2-d point" Goal of ADT methodology is to express the sameness Clients depend only on the concept "2-d point" Good because: Delay decisions Fix bugs Change algorithms (e.g., performance optimizations) Concept of 2-d point, as an ADT class Point { // A 2-d point exists somewhere in the plane, .. -
Csci 658-01: Software Language Engineering Python 3 Reflexive
CSci 658-01: Software Language Engineering Python 3 Reflexive Metaprogramming Chapter 3 H. Conrad Cunningham 4 May 2018 Contents 3 Decorators and Metaclasses 2 3.1 Basic Function-Level Debugging . .2 3.1.1 Motivating example . .2 3.1.2 Abstraction Principle, staying DRY . .3 3.1.3 Function decorators . .3 3.1.4 Constructing a debug decorator . .4 3.1.5 Using the debug decorator . .6 3.1.6 Case study review . .7 3.1.7 Variations . .7 3.1.7.1 Logging . .7 3.1.7.2 Optional disable . .8 3.2 Extended Function-Level Debugging . .8 3.2.1 Motivating example . .8 3.2.2 Decorators with arguments . .9 3.2.3 Prefix decorator . .9 3.2.4 Reformulated prefix decorator . 10 3.3 Class-Level Debugging . 12 3.3.1 Motivating example . 12 3.3.2 Class-level debugger . 12 3.3.3 Variation: Attribute access debugging . 14 3.4 Class Hierarchy Debugging . 16 3.4.1 Motivating example . 16 3.4.2 Review of objects and types . 17 3.4.3 Class definition process . 18 3.4.4 Changing the metaclass . 20 3.4.5 Debugging using a metaclass . 21 3.4.6 Why metaclasses? . 22 3.5 Chapter Summary . 23 1 3.6 Exercises . 23 3.7 Acknowledgements . 23 3.8 References . 24 3.9 Terms and Concepts . 24 Copyright (C) 2018, H. Conrad Cunningham Professor of Computer and Information Science University of Mississippi 211 Weir Hall P.O. Box 1848 University, MS 38677 (662) 915-5358 Note: This chapter adapts David Beazley’s debugly example presentation from his Python 3 Metaprogramming tutorial at PyCon’2013 [Beazley 2013a]. -
Coredx DDS Type System
CoreDX DDS Type System Designing and Using Data Types with X-Types and IDL 4 2017-01-23 Table of Contents 1Introduction........................................................................................................................1 1.1Overview....................................................................................................................2 2Type Definition..................................................................................................................2 2.1Primitive Types..........................................................................................................3 2.2Collection Types.........................................................................................................4 2.2.1Enumeration Types.............................................................................................4 2.2.1.1C Language Mapping.................................................................................5 2.2.1.2C++ Language Mapping.............................................................................6 2.2.1.3C# Language Mapping...............................................................................6 2.2.1.4Java Language Mapping.............................................................................6 2.2.2BitMask Types....................................................................................................7 2.2.2.1C Language Mapping.................................................................................8 2.2.2.2C++ Language Mapping.............................................................................8 -
A Nominal Theory of Objects with Dependent Types
A Nominal Theory of Objects with Dependent Types Martin Odersky, Vincent Cremet, Christine R¨ockl, Matthias Zenger Ecole´ Polytechnique F´ed´eralede Lausanne INR Ecublens 1015 Lausanne, Switzerland Technical Report IC/2002/070 Abstract Simula 67 [DMN70], whereas virtual or abstract types are present in BETA [MMPN93], as well as more recently in We design and study νObj, a calculus and dependent type gbeta [Ern99], Rune [Tor02] and Scala [Ode02]. An es- system for objects and classes which can have types as mem- sential ingredient of these systems are objects with type bers. Type members can be aliases, abstract types, or new members. There is currently much work that explores types. The type system can model the essential concepts the uses of this concept in object-oriented programming of Java’s inner classes as well as virtual types and family [SB98, TT99, Ern01, Ost02]. But its type theoretic foun- polymorphism found in BETA or gbeta. It can also model dations are just beginning to be investigated. most concepts of SML-style module systems, including shar- As is the case for modules, dependent types are a promis- ing constraints and higher-order functors, but excluding ap- ing candidate for a foundation of objects with type mem- plicative functors. The type system can thus be used as a bers. Dependent products can be used to represent functors basis for unifying concepts that so far existed in parallel in in SML module systems as well as classes in object sys- advanced object systems and in module systems. The paper tems with virtual types [IP02]. -
Julia's Efficient Algorithm for Subtyping Unions and Covariant
Julia’s Efficient Algorithm for Subtyping Unions and Covariant Tuples Benjamin Chung Northeastern University, Boston, MA, USA [email protected] Francesco Zappa Nardelli Inria of Paris, Paris, France [email protected] Jan Vitek Northeastern University, Boston, MA, USA Czech Technical University in Prague, Czech Republic [email protected] Abstract The Julia programming language supports multiple dispatch and provides a rich type annotation language to specify method applicability. When multiple methods are applicable for a given call, Julia relies on subtyping between method signatures to pick the correct method to invoke. Julia’s subtyping algorithm is surprisingly complex, and determining whether it is correct remains an open question. In this paper, we focus on one piece of this problem: the interaction between union types and covariant tuples. Previous work normalized unions inside tuples to disjunctive normal form. However, this strategy has two drawbacks: complex type signatures induce space explosion, and interference between normalization and other features of Julia’s type system. In this paper, we describe the algorithm that Julia uses to compute subtyping between tuples and unions – an algorithm that is immune to space explosion and plays well with other features of the language. We prove this algorithm correct and complete against a semantic-subtyping denotational model in Coq. 2012 ACM Subject Classification Theory of computation → Type theory Keywords and phrases Type systems, Subtyping, Union types Digital Object Identifier 10.4230/LIPIcs.ECOOP.2019.24 Category Pearl Supplement Material ECOOP 2019 Artifact Evaluation approved artifact available at https://dx.doi.org/10.4230/DARTS.5.2.8 Acknowledgements The authors thank Jiahao Chen for starting us down the path of understanding Julia, and Jeff Bezanson for coming up with Julia’s subtyping algorithm. -
Type-Check Python Programs with a Union Type System
日本ソフトウェア科学会第 37 回大会 (2020 年度) 講演論文集 Type-check Python Programs with a Union Type System Senxi Li Tetsuro Yamazaki Shigeru Chiba We propose that a simple type system and type inference can type most of the Python programs with an empirical study on real-world code. Static typing has been paid great attention in the Python language with its growing popularity. At the same time, what type system should be adopted by a static checker is quite a challenging task because of Python's dynamic nature. To exmine whether a simple type system and type inference can type most of the Python programs, we collected 806 Python repositories on GitHub and present a preliminary evaluation over the results. Our results reveal that most of the real-world Python programs can be typed by an existing, gradual union type system. We discovered that 82.4% of the ex- pressions can be well typed under certain assumptions and conditions. Besides, expressions of a union type are around 3%, which indicates that most of Python programs use simple, literal types. Such preliminary discovery progressively reveals that our proposal is fairly feasible. while the effectiveness of the type system has not 1 Introduction been empirically studied. Other works such as Py- Static typing has been paid great attention in type implement a strong type inferencer instead of the Python language with its growing popularity. enforcing type annotations. At the same time, what type system should be As a dynamically typed language, Python excels adopted by a static checker is quite a challenging at rapid prototyping and its avail of metaprogram- task because of Python's dynamic nature. -
The Power of Interoperability: Why Objects Are Inevitable
The Power of Interoperability: Why Objects Are Inevitable Jonathan Aldrich Carnegie Mellon University Pittsburgh, PA, USA [email protected] Abstract 1. Introduction Three years ago in this venue, Cook argued that in Object-oriented programming has been highly suc- their essence, objects are what Reynolds called proce- cessful in practice, and has arguably become the dom- dural data structures. His observation raises a natural inant programming paradigm for writing applications question: if procedural data structures are the essence software in industry. This success can be documented of objects, has this contributed to the empirical success in many ways. For example, of the top ten program- of objects, and if so, how? ming languages at the LangPop.com index, six are pri- This essay attempts to answer that question. After marily object-oriented, and an additional two (PHP reviewing Cook’s definition, I propose the term ser- and Perl) have object-oriented features.1 The equiva- vice abstractions to capture the essential nature of ob- lent numbers for the top ten languages in the TIOBE in- jects. This terminology emphasizes, following Kay, that dex are six and three.2 SourceForge’s most popular lan- objects are not primarily about representing and ma- guages are Java and C++;3 GitHub’s are JavaScript and nipulating data, but are more about providing ser- Ruby.4 Furthermore, objects’ influence is not limited vices in support of higher-level goals. Using examples to object-oriented languages; Cook [8] argues that Mi- taken from object-oriented frameworks, I illustrate the crosoft’s Component Object Model (COM), which has unique design leverage that service abstractions pro- a C language interface, is “one of the most pure object- vide: the ability to define abstractions that can be ex- oriented programming models yet defined.” Academ- tended, and whose extensions are interoperable in a ically, object-oriented programming is a primary focus first-class way.