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PSYCHOLOGICAL AND COGNITIVE SCIENCES past few decades” [ref. 35, p. 369] as a result of observational tect” (CA) who decides which of two options to present as the or instructional learning. Further, one review of the literature default option to player 2 (8). Player 2 is a “Choice Maker” (CM) on social influence suggests that “influence agents” commonly who chooses an option. The CA’s objective is to select a default succeed when trying to influence “targets” in desired directions option that will influence the CM toward choosing a randomly (24). Even if people do not fully anticipate the magnitudes of assigned target option. If the CM does choose the target option, others’ biases, they could still anticipate the directions of these the CA may receive a monetary bonus (of up to $4). CAs who biases (36, 37), which is often sufficient for using nudges optimally decide to present the target option to CMs as the default option (8). Consistent with this possibility, one recent study suggests that are considered to have made the “optimal” CA decision.† people think others are influenced toward national-level defaults All experiments were approved by Stanford University’s Insti- when deciding whether or not to be an organ donor, even though tutional Review Board, and all participants gave informed people underestimate the magnitude of this default effect (36). consent. In summary, current economic models of people who use nudges and related perspectives in psychology suggest that people should Studies 1a to 1k: Do People Use Defaults in One-Shot be good at understanding and/or using defaults in a sophisticated Games? way, suggesting the following three hypotheses. Materials and Methods. Using the default game, we asked 11 Hypothesis 1: People should be good at using defaults to influ- samples of participants (total n = 2,844) to influence others ence others in desired directions (i.e., the rate of using optimal toward selecting a target option by choosing whether to present defaults should be better than chance). the target option or a nontarget option as the default. In sam- Hypothesis 2: People should hold correct beliefs about what ples 1 to 3 (studies 1a to 1c), US adults were asked to influence defaults do (i.e., the rate of holding correct beliefs about the another person’s choice of job by setting a default job (based on a direction of the default effect should be better than chance). vignette adapted directly from ref. 53). In samples 4 and 5 (stud- ies 1d and 1e), Stanford law (JD) students and US adults were Hypothesis 3: People who hold correct beliefs about the direc- asked to imagine they were a legislator and wanted to influence tion of the default effect should be better at using defaults to consumers’ choice of insurance policy by setting a default insur- influence others in desired directions. ance policy. In samples 6 to 8 (studies 1f to 1h), Stanford busi- On the other hand, people might hold incorrect beliefs about ness (MBA) students, business executives, and US adults were others’ systematic decision biases—perhaps stemming from asked to imagine they were a CEO and wanted to influence an idiosyncratically erroneous (39) or systematically biased (40) lay employee’s choice of job by setting a default job. In samples 9 to theories about what factors influence others’ behavior.∗ As a 11 (studies 1i to 1k), Northwestern and Stanford medical (MD) result, people might be unable to optimally harness these biases students and doctors, and US adults were asked to imagine they to influence others in desired directions. While, in principle, peo- were on a hospital panel and wanted to influence a patient’s ple could adjust their incorrect beliefs by learning from past choice of medication by setting a default medication (see Sup- experiences (41), in practice, effective learning typically requires porting Information for full instructions). Five of the CA samples immediate and accurate feedback, which is unlikely to be avail- (studies 1a, 1b, 1c, 1i, and 1k) made incentivized decisions involv- able in most real-world environments (42). Even with immedi- ing real CMs, while the other six CA samples (studies 1d, 1e, 1f, ate and accurate feedback, however, additional opportunities for 1g, 1h, and 1j) made hypothetical decisions. learning can still fail to improve patterns of suboptimal decision making (43, 44). In noisy environments, learning about system- Results. Across studies 1a to 1k, we find evidence that people atic causal relationships—such as the default effect—is hard failed to use default nudges optimally. Results indicated an over- (45), despite its importance for good decision making in inter- all CA decision pattern consistent with random chance (i.e., active situations (43, 46, 47). Consistent with this view, Johnson consistent with CAs not using defaults at all), with a narrow and Goldstein (48) conjecture that people may hold incorrect 95% confidence interval that included 50% (fixed effects model: beliefs about the default effect. In summary, it is possible that peo- 50.8%, 95% CI [49.0%, 52.7%]; random effects model: 51.9%, ple may show “default neglect” (48)—i.e., they may fail to under- 95% CI [47.4%, 56.5%]). These results were thus inconsistent stand and/or use defaults to effectively influence others, which with hypothesis 1. To investigate potential heterogeneity across would be inconsistent with some or all of hypotheses 1 to 3. our studies, we split the samples into two groups; the “non- In addition to considering the aforementioned theoretical pre- professional samples” included online adult studies and non- dictions, we also asked experts in the field of judgment and professional university affiliates, while the “professional sam- decision making to predict whether people would be good at using ples” included executives, business students, medical students, the default effect to influence others. Interestingly, the predic- and law students. The meta-analysis of the nonprofessional sam- tions of these experts were in line with the predictions of current ples (k = 7, n = 2,187) indicated an overall CA decision pattern economic models of people who use nudges. In an email survey of consistent with random chance, with a 95% confidence interval members of the Society for Judgment and Decision Making (n = that included 50% (fixed effects model: 48.3%, 95% CI [46.2%, 133), the overwhelming majority of experts—90.1%—predicted 50.4%]; random effects model: 48.4%, 95% CI [44.8%, 52.0%]). that people would successfully use defaults to influence others The meta-analysis of the professional samples (k = 4, n = 657) in desired directions. Only 2.3% of experts predicted that peo- indicated an overall CA decision pattern that was significantly ple would fail to use defaults altogether. These predictions may better than chance, with a 95% confidence interval that did help explain the dearth of existing research on default neglect. not include 50% (fixed effects model: 59.8%, 95% CI [55.9%, To experimentally investigate whether people are able to 63.5%]; random effects model: 59.0%, 95% CI [50.2%, 67.3%]). strategically use default nudges, we developed a “default game” See Fig. 1 for the meta-analytic results for each group. Thus, involving two players, inspired by similar interpersonal and the professionals used default nudges at a rate that was better intrapersonal influence games used in previous research [e.g., than chance and better than that of the nonprofessional sam- refs. 49–51]. In the default game, player 1 is a “Choice Archi- ples, although they were still closer to random chance than to optimality. Differences in CA behavior across populations could

∗By incorrect belief, we mean either (i) believing that there is no default effect, (ii) believing that there is an antidefault effect, or (iii) having no belief about the default †Random assignment of the target option lets us evaluate how good people are at using effect but making decisions as if holding one of the two aforementioned incorrect defaults to influence others independent of idiosyncratic preferences regarding the beliefs [e.g., a CA who has no beliefs about the default effect might set defaults ran- individual options (see experiment 1 in ref. 52, which asked University of California, domly, perhaps appealing to the principle of insufficient reason (38)]. In this paper, we San Diego undergraduates to set a default for hypothetical others but did not randomly do not focus on the third type of incorrect belief mentioned here. assign a target option).

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PSYCHOLOGICAL AND COGNITIVE SCIENCES CMs’ choices. We also investigate CA beliefs related to the CA strategies in the default games. In the stay-or-switch three most common explanations advanced in the literature for default game, CAs presented the optimal default 46.9% of why defaults affect CM behavior (1). First, CMs might stick to the time, which was not significantly different from chance defaults because of the effort costs associated with making an [χ2(1) = 0.99, p = 0.32]. This is consistent with results from stud- active decision. Switching away from a default requires cogni- ies 1 and 2. However, in the preselect default game, CAs tive (and sometimes physical) effort, and so people may stay presented the optimal default 79.0% of the time, which was with the default option because doing so is relatively effortless significantly better than chance [χ2(1) = 102.54, p < 0.001] and (9, 55). Second, CMs might stick to defaults because of loss significantly better than the behavior of CAs who played the stay- aversion (56). Default options often represent the status quo, or-switch default game (z = 7.93, p < 0.001). These patterns pro- and the disadvantages or losses that result from switching loom vide mixed support for hypothesis 1. larger than the advantages or gains. Third, CMs might believe Relationship between CA strategies and CA beliefs. Overall, that defaults signal an implicit recommendation or suggestion there was a small but significant positive correlation between by a CA (52). Relatedly, default options may affect the mean- whether CAs demonstrated correct beliefs and whether they pre- ing CMs assign to actions (36) or may be perceived by CMs as a sented the optimal default (r = 0.10, p = 0.01). Among CAs who social norm (7), both of which can affect how CMs value default played the stay-or-switch default game, this correlation was sig- options relative to nondefault options. Thus, in a final study, nificant (r = 0.18, p = 0.002). However, among CAs who played we investigate CAs’ beliefs about the default effect overall and the preselect default game, this correlation was not significant about each of these three mechanisms in two different types of (r = 0.08, p = 0.19). These patterns provide mixed support for default games: a version of the original “stay-or-switch” default hypothesis 3. game from studies 1 and 2, in which CMs initially start with one CA beliefs about mechanisms driving the default effect. Next, option and then decide whether to stay or switch (53), and a new we analyzed CA beliefs related to the three mechanisms—effort “preselect” default game, in which one option is initially prese- costs, , and implicit recommendations—that may lected/prechecked before CMs make a choice (1). drive default effects. To do so, we ran an OLS regression pre- dicting CA beliefs about the percentage of CMs who chose a Materials and Methods. CAs were randomly assigned to play one target option using the following predictor variables: a target- of two default games, both in a medical decision-making context. option-is-default dummy variable equal to 1 if CAs were told The first default game was a stay-or-switch default game, iden- the target option was the default option; three CM subtype tical to the default game in study 1j. CAs decided whether to dummy variables equal to 1 if CAs were told that CMs were tell CMs to imagine they were already taking a medication that more influenced by effort costs, loss aversion, or implicit rec- was less expensive or a medication that had to be taken less fre- ommendations; and (most importantly) interactions between the quently. CMs could either stay with their current medication or target-option-is-default dummy and each of the three CM sub- switch to the other medication. The second default game was a type dummies, using robust standard errors clustered by par- preselect default game, and was newly designed for study 3. CAs ticipant. We found that CAs believed that loss aversion would were told that CMs would indicate which medication they would increase CM selection of the default (b = 0.07, p = 0.007) (57). take by clicking a radio button. CAs then decided which medica- However, CAs did not believe that effort costs (b = 0.03, tion option to initially preselect or precheck on the CM’s decision p = 0.18) or implicit recommendations (b = −0.01, p = 0.68) screen (see Supporting Information for full instructions). would increase CM selection of the default. Additionally, to recover CA beliefs about the default effect, we Considering each default game separately, in the stay-or-switch elicited predictions from CAs about CM behavior under differ- default game, CAs believed that loss aversion (b = 0.15, p < ent defaults. Specifically, we asked CAs to predict what percent- 0.001) and effort costs (b = 0.12, p < 0.001), but not implicit rec- age of CMs would choose each option when it was and was not ommendations (b = −0.04, p = 0.23), would increase CM selec- the default. The difference between these two predictions reveals tion of the default. In the preselect default game, CAs did not CAs’ beliefs about the effect of setting a default. Using analo- gous methods, we also recovered CA beliefs related to the three specific mechanisms commonly discussed in analyses of default Percentage of People With Directionally effects: effort costs, loss aversion, and implicit recommendations. Correct and Incorrect Beliefs We did so by asking CAs to make predictions about (respec- 100% tively) CMs who were more lazy than most people, CMs who cared more about the medications’ drawbacks than most peo- ple, and CMs who were more influenced by their doctors’ rec- ommendations than most people. We counterbalanced whether CAs first played the default game or first made predictions about 75% CM behavior.

Results. Directional Belief Type CA beliefs about the default effect. Overall, only 39.6% of CAs 50% Correct had directionally correct beliefs about the default effect (i.e., Incorrect predicted that more CMs would choose an option if it was the default), which was the minority of CAs by a significant mar- gin [χ2(1) = 25.58, p < 0.001]. Thus, CAs often demonstrated default neglect not only in their decisions about how to use 25% defaults but also in their understanding of what defaults do. Fig. 3 breaks down CAs’ beliefs by the type of default game they played. Among CAs who played the stay-or-switch default

game, 43.2% had directionally correct beliefs about the default 0% effect. Among CAs who played the preselect default game, Stay−or−Switch Preselect 36.3% had directionally correct beliefs about the default effect. Default Game Default Game These patterns are inconsistent with hypothesis 2. CAs who played the stay-or-switch default game had marginally more cor- Fig. 3. Study 3: percentage of CAs revealing directionally correct beliefs and directionally incorrect beliefs about the effect of defaults on CM behavior in rect beliefs than CAs who played the preselect default game 2 the stay-or-switch default game and the preselect default game. Error bars [χ (1) = 2.71, p, = 0.099]. are SEs.

4 of 6 | www.pnas.org/cgi/doi/10.1073/pnas.1712757114 Zlatev et al. 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training CAs to mechanisms a CAs defaults of help the that part to aversion—as highlight effect intervention loss to and default costs be anticipate—effort the might approach underlying of One rate sions. high game. default naturally preselect CAs’ one-shot could the given game in utilization CAs, default default preselect by a the improvement whether was of show examine (i.e., version might with one-shot prominent research set repeated choice Future more that probability. was select higher to option a them target leading choice preselected), the the already to which attention in greater they allocated set target have decisions specific a thus visually the toward might CMs affect option influence or to can looking unique CAs which (64). more 63), make to (62, stimuli attention nondefault prominent respective allocate their verbally People to (a options. relative game action), than default game stay-or-switch “stay” prominent default the described visually preselect in more option the was default in than button) the option reason game radio one default preselected default that the (a preselect speculate that the We be why game. at could is default better then, stay-or-switch much arises, the so that one were question choosing natural CAs than intu- A rather be strategy (15). may nudge deliberatively CAs good with that a all possibility where selecting at the itively cases pre- comport suggests the in not This in did beliefs. 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PSYCHOLOGICAL AND COGNITIVE SCIENCES without necessarily wanting to influence them toward a specific interventions—especially those that people fail to naturally use target option) (68, 69). as social influence tactics—is vast. At the same time, however, Overall, our research highlights the fact that the poten- it seems unlikely that this tremendous potential will be realized tial scope for improving social welfare via behavioral policy without external assistance.

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