Visualisation Using the Grid Jeff Adie Principal Systems Engineer, SAPK July 2008 Agenda

Total Page:16

File Type:pdf, Size:1020Kb

Visualisation Using the Grid Jeff Adie Principal Systems Engineer, SAPK July 2008 Agenda Headline in Arial Bold 30pt Visualisation using the Grid Jeff Adie Principal Systems Engineer, SAPK July 2008 Agenda • Visualisation Today • User Trends • Technology Trends • Grid Viz Nodes • Software Ecosystem • Remote Visualisation • Computational Steering •Q & A 17-Sep-08 Slide 2 The Visualization Landscape Textures Pixel Fill Rate Shading VisualizationVisualization Gaming/Movies Model Size Polygon Count Compute Power Sci Viz Image courtesy 20th Century Fox 17-Sep-08 Slide 3 Market Forces Î Fragmented Market Sci Viz LAN / WAN Clusters Fragmented Market VisualizationVisualization GPU Complex GP/GPU Workflows Gaming/Movies 17-Sep-08 Slide 4 17-Sep-08 Slide 5 Visualization User Trends • Increasingly Complex Data Sets – Scope: Larger Geographic and Physical Models – Precision: More polygons per model – Depth: More complex interactions • Need for Speed – Run multiple iterations of a problem – Time to solution remains critical, even with very large models – Ability to interact in real-time with very large models • Display & Interactivity Requirements – Very large display environments – Computational Steering and Interactivity – Multiple remote displays – Remote group collaboration 17-Sep-08 Slide 6 Example: Manufacturing CAE 17-Sep-08 Slide 7 Example: NASTRAN job surge> ls -l total 163260624 -rw-r--r-- 1 jeffadie users 1558 2008-08-21 17:08 INPUT2_with_ACMS.dat -rwxr-xr-x 1 jeffadie users 249 2008-08-21 17:20 ana64 -rw-r--r-- 1 jeffadie users 484103 2008-08-21 19:39 input2_64core.f04 -rw-r--r-- 1 jeffadie users 107970679 2008-08-21 19:39 input2_64core.f06 -rw-r--r-- 1 jeffadie users 70541 2008-08-21 19:39 input2_64core.log -rw-r--r-- 1 jeffadie users 83535079275 2008-08-21 19:39 input2_64core.pch -rwx------ 1 jeffadie users 0 2008-08-21 17:19 mkl.cfg -rwxr-xr-x 1 jeffadie users 435 2008-08-21 17:14 run64 surge> 17-Sep-08 Slide 8 Example: NASTRAN Job • Input File : 41MB • Output File: 83.5GB • Network (Singapore Ù USA): 1Mb/s measured • Upload model: 410s ~ 7 minutes • Solution (1000 steps, 64 cores): ~ 1 hour • Download results: 835,000s ~ 232 hours ~ 10 days NO WAY TO REASONABLY GET RESULTS 17-Sep-08 Slide 9 Visualization Technology Trends • Increasing COTS GPU Performance – Price/Performance Advantage – Use as Application Accelerators • Cluster Architectures – Distributed Compute & Render – Expandability • High Speed Data I/O – Necessary to handle large data transfers • Resource Optimization – Identify and utilize available compute & render resources – Grid computing and Virtualization • Smart Workflow Management – Increase user and system productivity 17-Sep-08 Slide 10 Implementing Visualization on Clusters • Leverage Cluster Architecture and Advantages – Clusters dominate mindshare and marketshare – Scalability, Costs, Selection, Performance, Open Source • Reduce Cluster Complexity – Integration, Q/A, Time-to-Productivity • Leverage Graphics (Gaming) Technology – Provide Textures, Pixel Fill Rate, Shading – Graphics Cards don’t directly address Visual Supercomputing Demands • The Challenge of Visualization on Clusters – Scaling Visualization Applications – Maintaining Data I/O Throughput – Software Stack Complexity – Resource Management – Maintaining Interactivity in a Batch Environment 17-Sep-08 Slide 11 SGI Virtu™ VN200 Visualization Node 8 FB-DIMMs 8 to 32 GB RAM DDR 4x IB interconnect Two (2.5”) SATA Drives NVIDIA® Quadro® FX High Performance GPU Redundant (2) Power Supplies Two (2) Intel Quad core Xeon CPUs 17-Sep-08 Slide 12 Software Ecosystem 17-Sep-08 SYSTEM MANAGEMENT STORAGE MANAGEMENT FILE SYSTEM LINUX OPERATING SYSTEM LINUX OPERATING JOB SCHEDULER Slide 13 COMPILERS LIBRARIES PROFILERS, DEBUGGERS Software Ecosystem WORKFLOW ORCHESTRATION BATCH INTERACTIVE SCHEDULERJOB SCHEDULERSCHEDULER COMPILERS LIBRARIES FILE SYSTEM GRAPHICS TOOLKITS SYSTEM MANAGEMENT REMOTE VISUALIZATION PROFILERS, DEBUGGERS PROFILERS, STORAGE MANAGEMENT LINUX OPERATING SYSTEM 17-Sep-08 Slide 14 The Market Demand for Grid Visualization • Global workflow is reality in today’s business • Visualization must fit into the global workflow model • Greater demands on security, data sharing, and resource management • Reduce costs for applications and client systems • Grid virtualization • Laptop/desktop limitations • Without Remote Grid Visualization, the only method to share data is to physically copy the data to a remote location, with duplicate applications and processing power. 17-Sep-08 Slide 15 Remote Grid Visualization: Key Concepts Traditional Approach: Data Paradigm –Download DATA to individual graphics workstations –Multiple copies of the model/data across users –Large data transmissions across networks, iteratively Store Compute Manage Render / Interact 2D, 3D, 4D visual model 2D, 3D, 4D non-visual Compute Admin Service Desktop model Nodes Node workstation Batch Interactive 17-Sep-08 Slide 16 Remote Grid Visualization The Silicon Graphics Difference Visual Information Paradigm –Securely share visual information to all users – no data transfer –Real-time iterative analysis and updates –Single data image – secure, simpler management, consistent Store Compute Manage Interact Visualization 2D, 3D, 4D Visualization Display System models Compute & Visualization & Nodes Admin Node or Thin Client Batch Interactive 17-Sep-08 Slide 17 Visualisation across the Grid The Power of a Reality Center The Power of Fusion The Power of Many Applications The Power of Many Devices 17-Sep-08 Slide 18 Benefits of Grid Visualisation • Remove the physical link between users, their data, and the visualization system • Solve much more difficult problems than possible with desktop workstations—but do it from your desktop • Ability to reserve HPC resources to enable interactive applications • Connect experts with users and their data, independent of their locations • Enable computational steering from anywhere in the world 17-Sep-08 Slide 19 SGI High Performance Visualization Computational Steering Traditional Methods Interactive Discovery Prepare Prepare/Analysis Submit Jobs Simulation Interactively change the simulation Analysis Faster Time to Insight 17-Sep-08 Slide 20 Summary Remote Grid Visualisation benefits: • Data size – One copy of the data is maintained in the database. – User has fast access to the data. – Sharing data • Parallel file systems allows multiply users to analysis the database. • Model size – Distributed rendering allows larger models to be visualized. – Frame buffer limit of the GPU is no longer a limiting factor. • Faster computation – Render nodes are integrated in the Grid and can be used to for MPI jobs when not running visualization. • License consolidation – For end user application licenses can be shared on the Grid as opposed to each user having their own license. 17-Sep-08 Slide 21 Thank You! 17-Sep-08 Slide 22.
Recommended publications
  • Finding Aid to the Historymakers ® Video Oral History with Marc Hannah
    Finding Aid to The HistoryMakers ® Video Oral History with Marc Hannah Overview of the Collection Repository: The HistoryMakers®1900 S. Michigan Avenue Chicago, Illinois 60616 [email protected] www.thehistorymakers.com Creator: Hannah, Marc, 1956- Title: The HistoryMakers® Video Oral History Interview with Marc Hannah, Dates: March 10, 2011 Bulk Dates: 2011 Physical 6 uncompressed MOV digital video files (2:50:04). Description: Abstract: Electrical engineer and computer graphics designer Marc Hannah (1956 - ) co-founded and designed hardware for Silicon Graphics, Inc., a leading company in the graphics design industry during the 1990s. Hannah was interviewed by The HistoryMakers® on March 10, 2011, in Oakland, California. This collection is comprised of the original video footage of the interview. Identification: A2011_006 Language: The interview and records are in English. Biographical Note by The HistoryMakers® Electrical engineer and computer graphics designer Marc Regis Hannah was born on October 13, 1956, in Chicago, Illinois to Huber and Edith Hannah. He attended the Illinois Institute of Technology, with funding from a scholarship awarded by AT&T’s Bell Laboratories. Hannah received his B.S. degree in electrical engineering in 1977 before going on to Stanford University where he obtained his M.S. degree in 1978 and his Ph.D. degree in 1985. In 1982, Hannah co-founded Silicon Graphics, Inc. (SGI) with Jim Clark and five In 1982, Hannah co-founded Silicon Graphics, Inc. (SGI) with Jim Clark and five others, a company that went on to be well-known for its computer graphics technology. In 1986, he was named the company’s principal scientist for the creation of computer programs like Personal IRIS, Indigo, Indigo2, and Indy graphics that were used to create effects for movies like Jurassic Park, Aladdin, Beauty and the Beast, The Hunt for Red October, and Field of Dreams.
    [Show full text]
  • Video Game Archive: Nintendo 64
    Video Game Archive: Nintendo 64 An Interactive Qualifying Project submitted to the Faculty of WORCESTER POLYTECHNIC INSTITUTE in partial fulfilment of the requirements for the degree of Bachelor of Science by James R. McAleese Janelle Knight Edward Matava Matthew Hurlbut-Coke Date: 22nd March 2021 Report Submitted to: Professor Dean O’Donnell Worcester Polytechnic Institute This report represents work of one or more WPI undergraduate students submitted to the faculty as evidence of a degree requirement. WPI routinely publishes these reports on its web site without editorial or peer review. Abstract This project was an attempt to expand and document the Gordon Library’s Video Game Archive more specifically, the Nintendo 64 (N64) collection. We made the N64 and related accessories and games more accessible to the WPI community and created an exhibition on The History of 3D Games and Twitch Plays Paper Mario, featuring the N64. 2 Table of Contents Abstract…………………………………………………………………………………………………… 2 ​ Table of Contents…………………………………………………………………………………………. 3 ​ Table of Figures……………………………………………………………………………………………5 ​ Acknowledgements……………………………………………………………………………………….. 7 ​ Executive Summary………………………………………………………………………………………. 8 ​ 1-Introduction…………………………………………………………………………………………….. 9 ​ 2-Background………………………………………………………………………………………… . 11 ​ ​ ​ 2.1 - A Brief of History of Nintendo Co., Ltd. Prior to the Release of the N64 in 1996:……………. 11 ​ 2.2 - The Console and its Competitors:………………………………………………………………. 16 ​ ​ Development of the Console……………………………………………………………………...16
    [Show full text]
  • SGI® Octane III®
    Making ® ® Supercomputing SGI Octane III Personal™ KEY FEATURES Supercomputing Gets Personal Octane III takes high-performance computing out Office Ready of the data center and puts it at the deskside. It A pedestal, one foot by two combines the immense power and performance broad HPC application support and arrives ready foot form factor and capabilities of a high-performance cluster with the for immediate integration for a smooth out-of-the- quiet operation portability and usability of a workstation to enable box experience. a new era of personal innovation in strategic science, research, development and visualization. Octane III allows a wide variety of single and High Performance dual-socket node choices and a wide selection of Up to 120 high- In contrast with standard dual-processor performance, storage, integrated networking, and performance cores and workstations with only eight cores and moderate graphics and compute GPU options. The system nearly 2TB of memory memory capacity, the superior design of is available as an up to ten node deskside cluster Broad HPC Application Octane III permits up to 120 high-performance configuration or dual-node graphics workstation Support cores and nearly 2TB of memory. Octane III configurations. Accelerated time-to-results significantly accelerates time-to-results for over with support for over 50 50 HPC applications and supports the latest Supported operating systems include: ® ® ® HPC applications Intel processors to capitalize on greater levels SUSE Linux Enterprise Server and Red Hat of performance, flexibility and scalability. Pre- Enterprise Linux. All configurations are available configured with system software, cluster set up is with pre-loaded SGI® Performance Suite system Ease of Use a breeze.
    [Show full text]
  • SGI UV 3000, UV 30: Big Brains for No-Limit Computing
    SGI® UV™ 3000, UV™ 30 Data Sheet SGI UV 3000, UV 30: Key Features SGI UV 3000 SMP system scales up to 256 sockets and 64TB of Big Brains for No-Limit coherent shared memory with industry-standard Intel® Xeon® v3 processors and Linux® O/S Computing Builds on 20 years of in-memory The Most Powerful In-memory Supercomputers for computing expertise Compute-Intensive Workloads Solve the Most Demanding Flexible, Open, Energy Efficient Compute-Intensive Problems SGI UV 3000 delivers unparalleled Intel performance Part of the SGI UV server line for high performance with optimum flexibility. Providing a high processor to in-memory computing, SGI UV 3000 and SGI UV 30 are memory ratio, the system’s x86 architecture features advanced symmetric multiprocessing (SMP) systems Intel® Xeon® E5-4600 v3 processors delivering a higher designed for compute-intensive, fast algorithm workloads core count, greater QPI bandwidth, twice the floating such as CAE, genome assembly, and scientific simulations. point calculations, and DDR4 memory with up to 40% greater memory bandwidth, vs. v2 processors. SGI UV 3000 scales to truly extraordinary levels—up to 256 CPU sockets and 64TB of cache-coherent shared memory NVIDIA® Quadro® and NVIDIA® Tesla® GPU accelerators in a single system. Enabling such powerful in-memory and Intel® Xeon® Phi™ coprocessors can also be added computing capability is 6th generation SGI NUMAlink® for specialized applications. A choice of unmodified SUSE® ASIC technology, providing extreme bandwidth, low Linux® Enterprise Server or Red Hat® Enterprise Linux latency network interconnects. Equipped with an integrated operating systems make the UV 3000 ideal for standard MPI Offload Engine, UV 3000 can also be leveraged for ISV and open source applications as well custom codes.
    [Show full text]
  • 3Dfx Oral History Panel Gordon Campbell, Scott Sellers, Ross Q. Smith, and Gary M. Tarolli
    3dfx Oral History Panel Gordon Campbell, Scott Sellers, Ross Q. Smith, and Gary M. Tarolli Interviewed by: Shayne Hodge Recorded: July 29, 2013 Mountain View, California CHM Reference number: X6887.2013 © 2013 Computer History Museum 3dfx Oral History Panel Shayne Hodge: OK. My name is Shayne Hodge. This is July 29, 2013 at the afternoon in the Computer History Museum. We have with us today the founders of 3dfx, a graphics company from the 1990s of considerable influence. From left to right on the camera-- I'll let you guys introduce yourselves. Gary Tarolli: I'm Gary Tarolli. Scott Sellers: I'm Scott Sellers. Ross Smith: Ross Smith. Gordon Campbell: And Gordon Campbell. Hodge: And so why don't each of you take about a minute or two and describe your lives roughly up to the point where you need to say 3dfx to continue describing them. Tarolli: All right. Where do you want us to start? Hodge: Birth. Tarolli: Birth. Oh, born in New York, grew up in rural New York. Had a pretty uneventful childhood, but excelled at math and science. So I went to school for math at RPI [Rensselaer Polytechnic Institute] in Troy, New York. And there is where I met my first computer, a good old IBM mainframe that we were just talking about before [this taping], with punch cards. So I wrote my first computer program there and sort of fell in love with computer. So I became a computer scientist really. So I took all their computer science courses, went on to Caltech for VLSI engineering, which is where I met some people that influenced my career life afterwards.
    [Show full text]
  • Silicon Graphics® 550 Visual Workstation with Vpro™ Graphics Silicon Graphics 550 Visual Workstation for Windows® Silicon Graphics 550L Visual Workstation for Linux®
    Datasheet Silicon Graphics® 550 Visual Workstation with VPro™ Graphics Silicon Graphics 550 Visual Workstation for Windows® Silicon Graphics 550L Visual Workstation for Linux® A Scalable Graphics Solution Designed for Features Benefits Maximum Performance Silicon Graphics VPro graphics sub- Provides unprecedented application and The Silicon Graphics 550 visual workstation system includes an OpenGL on a Chip™ system performance: fully OpenGL® 1.2 is designed to accommodate the most implementation, accelerated geometry conformant and accelerated. pipeline, and professional texture demanding power users in the CAD, digital mapping capabilities content creation, and scientific visualization Hardware-accelerated transform Allows more realistic object behaviors markets. As the high end of the Silicon and lighting and character animation, as well as Graphics workstation family for Windows and significantly more complex 3D modeling. Linux, the 550 features advanced graphics Frees up CPU for intensive computations. processing, lightning-quick processing power, Single or dual Intel® Pentium® III Xeon™ The Intel Pentium III Xeon processors and industry-leading expansion. Offering processor configuration (840 chipset) provide advanced cache, advanced the ultimate in technical, creative, and system buffering, and multiprocessing scientific tools for visualization, Silicon capabilities that provide significant performance and productivity gains Graphics 550 incorporates a state-of-the-art to the customer. The processor’s large Intel® architecture with
    [Show full text]
  • Realityengine Graphics
    RealityEngine Graphics Kurt Akeley Silicon Graphics Computer Systems Abstract Silicon Graphics Iris 3000 (1985) and the Apollo DN570 (1985). Toward the end of the ®rst-generation period advancesin technology The RealityEngineTM graphics system is the ®rst of a new genera- allowed lighting, smooth shading, and depth buffering to be imple- tion of systems designed primarily to render texture mapped, an- mented, but only with an order of magnitude less performance than tialiased polygons. This paper describes the architecture of the was available to render ¯at-shaded lines and polygons. Thus the RealityEngine graphics system, then justi®es some of the decisions target capability of these machines remained ®rst-generation. The made during its design. The implementation is near-massively par- Silicon Graphics 4DG (1986) is an example of such an architecture. allel, employing 353 independent processors in its fullest con®gura- tion, resulting in a measured ®ll rate of over 240 million antialiased, Because ®rst-generation machines could not ef®ciently eliminate texture mapped pixels per second. Rendering performance exceeds hidden surfaces, and could not ef®ciently shade surfaces even if the 1 million antialiased, texture mapped triangles per second. In ad- application was able to eliminate them, they were more effective dition to supporting the functions required of a general purpose, at rendering wireframe images than at rendering solids. Begin- high-end graphics workstation, the system enables realtime, ªout- ning in 1988 a second-generation of graphics systems, primarily the-windowº image generation and interactive image processing. workstations rather than terminals, became available. These ma- chines took advantage of reduced memory costs and the increased availability of ASICs to implement deep framebuffers with multiple CR Categories and Subject Descriptors: I.3.1 [Computer rendering processors.
    [Show full text]
  • SGI® Altix® 4700 Servers and Supercomputers
    SGI® Altix® 4700 Servers and Supercomputers Revolutionary Platform Delivers New System Highlights • Unique modular blade design for superior performance Levels of Performance and Flexibility density and ‘plug and solve’ fl exibility with a Functional Blade Design • Designed for future upgrade, expansion and integration of next-generation technologies • Scalable system size for simplifi ed programming, administration and sustained performance • Standards-based platform reduces cost while delivering uncompromised performance on Linux® Modular Blade Design for Superior Performance Density and ‘Plug and Solve’ Flexibility SGI® Altix® 4700 platform is comprised of modular blades - interchangeable compute, memory, I/O and special purpose blades for ‘plug and solve’ configuration flexibility. The innovative blade-to-NUMAlink™ architecture enables users to mix and match a variety of standardized blade choices, for perfect system right-sizing. The compact blade packaging of the Altix 4700 rack also provides excellent performance density, delivering over one teraflop per tall rack. SGI Altix 4700 is offered with two alternate compute blades; one optimized for maximum performance with top memory bandwidth and another optimized for cost-effective compute density. Designed for Future Upgrade, Expansion and Integration of Next-Generation Technologies SGI Altix 4700 supports dual-core Intel® Itanium® Series 9000 cpus and offers easy upgrade or expansion of memory, I/O or other capabilities. This flexible growth path makes it possible for customers to adjust system configurations to meet current and changing requirements easily and cost-effectively; minimum risk for maximum productivity. Altix 4700 also integrates SGI’s Peer I/O technology which enables high-speed access to SGI’s large shared memory for all system components.
    [Show full text]
  • Students Can Peek at 'Reality
    In Features... SJSU grad keeps THEY DID IT! students Read all about from falling the Spartans' through first victory the cracks of the season in the system Sec sn iry on page 6 DMITl'uhli.hcd tor San Jo.... State I. 'on cr.'? \ 'ant 191-1 Volume 101, Number 35 Monday, October 18. 1993 Students Many views can peek make Senate different By Jane Montes at 'reality Spartan Daily Staff Wnter SJSU's Academic Senate is the only one in the CSU system with three voices. By Nicole Martin While other senates around the CSU rep- Spartan Daily Staff Writer resent only the faculty and the school Picture a world-famous surgeon performing a administration, SJSU's represents the facul- life-saving laser operation from Europe on a ty, administration and students. patient in the United States. "The Academic Senate takes up issues Virtual reality computers will make it possible. such as questions of accreditation and the Virtual reality allows computer users to inter- budget," said Senator Peter Bazanski, who act with an artificial environment. A basic virtual describes him as a history repository. reality system manipulates objects via a "hand" Irene Miura, chair of the Academic Sen- that floats in space. ate, acquires some of her knowledge from Specialized equipment including a headset Bazanski. and gloves translate the user's movements into Miura is the senator who heads the Acad- commands that can control the visual display. emic Senate and presides over the meet- Users can walk down the hallways of a building, ings. The senate meetings are open to the for example, and open a cabinet before the campus community unlike like the exec- building or cabinets exist.
    [Show full text]
  • HP / Silicon Graphics Onyx2 Reality / Onyx2
    Full-service, independent repair center -~ ARTISAN® with experienced engineers and technicians on staff. TECHNOLOGY GROUP ~I We buy your excess, underutilized, and idle equipment along with credit for buybacks and trade-ins. Custom engineering Your definitive source so your equipment works exactly as you specify. for quality pre-owned • Critical and expedited services • Leasing / Rentals/ Demos equipment. • In stock/ Ready-to-ship • !TAR-certified secure asset solutions Expert team I Trust guarantee I 100% satisfaction Artisan Technology Group (217) 352-9330 | [email protected] | artisantg.com All trademarks, brand names, and brands appearing herein are the property o f their respective owners. Find the HP / Silicon Graphics GE16 at our website: Click HERE Final.cg4 7/1/99 1:49 PM Page 12 Onyx2 Technical Specifications Onyx2 InfiniteReality2 Onyx2 Reality Onyx2 InfiniteReality2 Onyx2 InfiniteReality2 Rack 16-Pipe with Deskside Deskside Rack Single-Pipe Multipipe Rendering† Graphics Polygons/sec 5.5M 13.1M 13.1M 210M Pixel fill, smooth, Z 224M to 448M 224M to 448M 224M to 896M 7.2B Pixel fill, textured, AA, Z 94M to 188M 192M to 384M 192M to 768M 6.1B Anti-aliased vectors/sec 3.6M 8.6M 8.6M 138M Trilinear interpolations/sec 100M to 200M 200M to 400M 200M to 800M 6.4B Convolutions/sec (5x5 sep. RGBA) 6.4M 15.3M 15.3M 245M Voxels/sec 100M to 200M 200M to 400M 200M to 800M 6.4B 24-bit floating-point Z Yes Yes Yes Yes Color 48-bit RGBA 48-bit RGBA 48-bit RGBA 48-bit RGBA Overlay planes 16 16 16 16 Anti-aliasing multisampling 4x48x88x88x8 Max.
    [Show full text]
  • Silicon Graphics® F181 Flat Panel Display User Guide TCO’95
    Silicon Graphics® F181 Flat Panel Display User Guide TCO’95 Congratulations! You have just purchased a TCO’95 approved and labeled product! Your choice has provided you with a product developed for professional use. Your purchase has also contributed to reducing the burden on the environment and also, to the further development of environmentally adapted electronics products. Why do we have environmentally labelled computers? In many countries, environmental labelling has become an established method for encouraging the adaptation of goods and services to the environment. The main problem, as far as computers and other electronics equipment are concerned, is that environmentally harmful substances are used both in the products and during the manufacturing. Since it has not been possible for the majority of electronics equipment to be recycled in a satisfactory way, most of these potentially damaging substances sooner or later enter Nature. There are also other characteristics of a computer, such as energy consumption levels, that are important from the viewpoints of both the work (Internal) and natural (external) environments. Since all methods of conventional electricity generation have a negative effect on the environment (acidic and climate-influencing emissions, radioactive waste, etc.), it is vital to conserve energy. Electronics equipment in offices consume an enormous amount of energy since they are often left running continuously. What does labelling involve? This product meets the requirements for the TCO’95 scheme which provides for international and environmental labelling of personal computers. The labelling scheme was developed as a joint effort by the TCO (The Swedish Confederation of Professional Employees), Naturskyddsforeningen (The Swedish Society for Nature Conservation) and NUTEK (The National Board for Industrial and Technical Development in Sweden).
    [Show full text]
  • Infinitereality: a Real-Time Graphics System
    InfiniteReality: A Real-Time Graphics System John S. Montrym, Daniel R. Baum, David L. Dignam, and Christopher J. Migdal Silicon Graphics Computer Systems ABSTRACT Most of the features and capabilities of the InfiniteReality architec- TM The InfiniteReality graphics system is the first general-purpose ture are designed to support this real-time performance goal. Mini- workstation system specifically designed to deliver 60Hz steady mizing the time required to change graphics modes and state is as frame rate high-quality rendering of complex scenes. This paper important as increasing raw transformation and pixel fill rate. Many describes the InfiniteReality system architecture and presents novel of the targeted applications require access to very large textures features designed to handle extremely large texture databases, and/or a great number of distinct textures. Permanently storing such maintain control over frame rendering time, and allow user custom- large amounts of texture data within the graphics system itself is not ization for diverse video output requirements. Rendering perfor- economically viable. Thus methods must be developed for applica- mance expressed using traditional workstation metrics exceeds tions to access a “virtual texture memory” without significantly seven million lighted, textured, antialiased triangles per second, and impacting overall performance. Finally, the system must provide 710 million textured antialiased pixels filled per second. capabilities for the application to monitor actual geometry and fill rate performance on a frame by frame basis and make adjustments CR Categories and Subject Descriptors: I.3.1 [Computer if necessary to maintain a constant 60Hz frame update rate. Graphics]: Hardware Architecture; I.3.3 [Computer Graph- ics]: Picture/Image Generation Aside from the primary goal of real-time application performance, two other areas significantly shaped the system architecture.
    [Show full text]