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NG16 Program
C M Y CM MY CY CMY K PROGRAM 2016 #nordicgame Award-winning projects from Swiss indie studios Surprising Gamedesigns / Innovative Gameplay Late Shift Niche Booth Booth CtrlMovie AG Niche Game C2 lateshift-movie.com niche-game.com C4 Welcome to Nordic Game 2016: Knowledge, Emotion, Business. We are very proud to welcome you to three days of Knowledge, Emotion and Business. It’s the thirteenth edition of the conference, and it’s been Personal hectic, fun, challenging and inspiring to prepare it for you. Booth Photorealistic C5 Avatar SDK We look at this year’s show as sort of a reboot. We have focused heavily Dacuda AG dacuda.com on tweaking some essential parts, while maintaining the elements that we know you love and define as the special Nordic Game experience. As always, we’re more than happy to get feedback and input from you, because this show is as much yours as it is ours, and we want to keep on learning and improving. So, we hope you are ready to listen, talk, learn, share, build, connect, evolve, inspire, laugh, drink, eat, joke, be serious, have fun, be tired but also happy, and that you will enjoy NG16 as much as we enjoyed creating it. Thank you for joining us, and may you and your business prosper! The Nordic Game 2016 Team Booth World Never End Schlicht Booth C7 HeartQuake Studios Mr. Whale’s Game Service C8 heartquakestudios.com schlichtgame.ch NG16 TIME SCHEDULE We are 17 May PRE-CONFERENCE DAY 13:00 – 17:00 Badge pick-up 14:00 Game City Studio Tour pick-up 18 May CONFERENCE DAY 1 Join us to democratize 9:00 Badge pick-up -
KDE Plasma 5
Arvo Mägi KDE Plasma 5 Tallinn, 2017 1 Sissejuhatus KDE töökeskkonnale pani aluse saksa programmeerija Matthias Ettrich 14.10.1996. 2016. a oktoobris sai populaarne KDE seega 20. aastaseks. Hea ülevaate KDE ajaloost annab artikkel „19 Years of KDE History: Step by Step.” KDE 4.14 ilmumisega oli KDE saavutanud kasutusküpsuse, kuid edasine areng kippus takerduma – vaja oli põhimõttelisi uuendusi. Otsustati võtta kasutusele iseseisvatel moodulitel põhinev KDE 5 arhitektuur – Qt/Frameworks. Kõik KDE rakendusprogrammid, sh Plasma 5 töölaud, kasutavad ainult konkreetse rakenduse jaoks vajalikke mooduleid. Varem kasutati kõigi rakenduste jaoks ühist suurt teeki, mis raskendas muudatuste tegemist ja pidurdas arendustööd. Qt on C++ programmeerimiskeskkond. Pikaajalise toega Qt 5.9 LTS ilmus 31. mail 2017. KDE Frameworks on 70 moodulist koosnev komplekt, mis lihtsustab Qt keskkonnas KDE programmide koostamist. Frameworks veaparandused ja täiendused ilmuvad iga kuu. KDE Plasma 5 töölaud põhineb KDE Frameworksil (KF5). Töölaua veaparandused ilmuvad iga kuu, vajadusel mitu korda kuus, uued versioonid kord kvartalis. Plasma 5.8 LTS, mis on pikaajalise toega (18 kuud), ilmus 4.10.2016, veidi enne KDE 20. aastaseks saamist. Plasma 5.10 ilmus 30.05.2017. Järgmine pikaajalise toega Plasma 5.12 ilmub 2018. a jaanuaris. Plasma 5 töölaud on pälvinud palju kiitvaid hinnanguid ja sobib igapäevaseks tööks. Eeldab kaasaegset, mitme tuumaga protsessori ja piisava mäluga (vähemalt 4 GB) arvutit. SSD kettalt töötab välkkiirelt. Töölaud on keskkond rakendusprogrammide käivitamiseks ja kasutamiseks. KF5-le on üle viidud kõik KDE põhirakendused (failihaldur Dolphin, pildinäitaja Gwenview, konsool Konsole, teksti- redaktor Kate, ekraanitõmmise võtja Spectacle, videoredaktor Kdenlive, plaadikirjutaja K3b jt). Need on KDE Applications koosseisus, mille uued versioonid ilmuvad kolm korda aastas, veaparandused kord kuus. -
056 – New Puzzle Videogames — 3/4
056 – New Puzzle videogames — 3/4 Here, a succinct review of different types of puzzle videogames published between 2001 and 2020. Not in chronological order. Single character control ● Antichamber – 2013 A first-person puzzle-platform game released for Microsoft Windows, Linux and OS X. Many of the puzzles are based on phenomena that occur within impossible objects created by the game engine, such as passages that lead the player to different locations depending on which way they face, and structures that seem otherwise impossible within normal three- dimensional space. The game includes elements of psychological exploration through brief messages of advice to help the player figure out solutions to the puzzles as well as adages for real life. The player controls the unnamed protagonist from a first- person perspective, in an environment full of obstacles. Upon completing a core set of puzzles, the player can access the exit door, upon which he starts to chase down a black cloudlike shape, using all the solving techniques learned before. Eventually he is able to capture the cloud as a black cube and enter a final, more expansive area, where the shape becomes a waiting shell. The shell creates a structure around it (similar to the game's logo) and sucks everything around it into its center, sending the screen to black and ending the game. ● Bobby Carrot – 2004 A video game series developed for iOS and as a WiiWare. The object of the game is to collect all of the carrots in an area and reach a point on the map that progresses the player to the next level. -
Developing Products Outside of Our Bubble(S)
Developing products that break out of our bubble(s) Akademy 2021 Neofytos Kolokotronis The Product(s) A product is a vehicle to deliver value. It has a clear boundary, known stakeholders, well-defined users or customers. A product could be a service, a physical product, or something more abstract. The 2020 Scrum Guide https://scrumguides.org/scrum-guide.html In KDE’s case, a product could be: ● A single application ● A group of applications ● KDE Frameworks ● Plasma, Plasma-Mobile ● A device (phone, laptop) ● A tool offered to users as a service (BBB, GitLab, Matrix) ● An event (Akademy, LAS) ● ... https://www.linkedin.com/pulse/7-components-your-complete-product-experience-brian-de-haaff The Bubble(s) Bubble A situation in which you only experience things that you expect or find easy to deal with. A group of people who have a lot of contact with each other but limited contact with people outside the group. https://dictionary.cambridge.org/dictionary/english/bubble Solo Team KDE FOSS World What it looks like ● Scratching your own itch ● Lonesome developer or maintainer ● Easier and faster to make decisions and implement changes Solo Challenges ● Sustainability (Bus factor = 1) ● Quality ● Limited resources What it looks like ● Additional skills & resources become available ● Relationships and communication are now a thing Team ● Increased potential Challenges ● People have ideas & demands ● Defining processes is now a need ● Setting up collaboration tools What it looks like ● Part of an organization that can support you and your product -
Linux Open Pdf Via Terminal
Linux Open Pdf Via Terminal pardonlessHebetudinous and Otto multiform. rescue his breadths metals leftwards. Curtis hammed fearlessly? Lauren catenated her Zionism uncheerfully, Consequently postscript file has severe problems like headers, you can use linux operating system will extract all linux terminal Need to pdf via linux? Rgb color space before published content on linux terminal open pdfs like sed à´¡so like effect processing of one. Notice that opens a new posts in the output color space so can be a certificate in this one must specify nclr icc profile can be opened. Command-line Guide for Linux Mac & Windows NRAO. File via terminal open a new tab for linux using head command. Then open a terminal window object change to the set that you. Xpdf1 XpdfReader. Already contains a pdf via a copy of pdfs, opening an analysis of new users will go back. Indicates the terminal open pdfs into that opens a lot or printer list the underlying platform dependent on your default application. Features for linux terminal open pdf via linux terminal while displaying properly securing an eps files if you learned this. MultiBootUSB is a met and self source cross-platform application which. CS4 Guide and Running Python from Terminal. Linux Command Line Krita Manual 440 documentation. -page Scrolls the first indicated file to the indicated page current with reuse-instance if the document is already in view Sets the. All files in your current but from txt extension to pdf extension you will. Then issue the pdf file you want to edit anything the File menu. -
Akademy 2020 Online, Sept
Akademy 2020 Online, Sept. 4 to Sept. 11 Sponsors' Brochure akademy.kde.org Akademy is the annual gathering of the KDE community, a meeting point for more than 1800 contributors from around the world. kademy clebrates the collabora��ve As a result, Akademy is the prime hub for Aefforts of KDE developers, translators, cross‐project collaboraon. arsts, writers, maintainers and users. It provides a pla orm where KDE The Akademy program highlights the Community members can discuss the importance of Qt for KDE projects, and we've outcomes of their yearlong efforts through hosted other Qt‐related projects (like VLC) in talks, lightning presentaons, Bird of a the past. Akademy 2016, for example, was Feather sessions (BoFs), workshops and organised as a part of QtCon in collaboraon coding sessions. with the VideoLAN Community, Qt Company, KDAB, and the FSFE. Talks give an insight into the current state of different KDE projects, while BoFs and coding With more than 50 talks and BoFs on a wide sessions allow teams to reflect on current range of topics ‐ from latest developments in issues, set development goals for the coming FOSS and KDE technologies to community year, and collaborate on them in real me. management, design, promoon and outreach ‐ the eight days of Akademy are instrumental A endees come from various backgrounds in growing and sustaining a community as and include key technical and non‐technical diverse and widespread as KDE. contributors, Free and Open Source industry leaders, educators, legal experts and students. Visit akademy.kde.org/2020 to learn more. 1 Akademy 2020 - From Sept. -
Worldbuilding Voices in the Soundscapes of Role-Playing Video Games
University of Huddersfield Repository Jennifer, Smith Worldbuilding Voices in the Soundscapes of Role Playing Video Games Original Citation Jennifer, Smith (2020) Worldbuilding Voices in the Soundscapes of Role Playing Video Games. Doctoral thesis, University of Huddersfield. This version is available at http://eprints.hud.ac.uk/id/eprint/35389/ The University Repository is a digital collection of the research output of the University, available on Open Access. Copyright and Moral Rights for the items on this site are retained by the individual author and/or other copyright owners. Users may access full items free of charge; copies of full text items generally can be reproduced, displayed or performed and given to third parties in any format or medium for personal research or study, educational or not-for-profit purposes without prior permission or charge, provided: • The authors, title and full bibliographic details is credited in any copy; • A hyperlink and/or URL is included for the original metadata page; and • The content is not changed in any way. For more information, including our policy and submission procedure, please contact the Repository Team at: [email protected]. http://eprints.hud.ac.uk/ Worldbuilding Voices in the Soundscapes of Role-Playing Video Games Jennifer Caron Smith A thesis submitted to the University of Huddersfield in partial fulfilment of the requirements for the degree of Doctor of Philosophy The University of Huddersfield October 2020 1 Copyright Statement i. The author of this thesis (including any appendices and/ or schedules to this thesis) owns any copyright in it (the “Copyright”) and s/he has given The University of Huddersfield the right to use such Copyright for any administrative, promotional, educational and/or teaching purposes. -
GNU MANUALINUX 6.8 This (Manual) Is Free and Is Realized Also with Collaboration of Others Passionated (THANKS !!!)
Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.2 or any later version published by the Free Software Foundation. A copy of the license is included in the section entitled "GNU Free Documentation License". Copyright (c) 2001-2008 Cristiano Macaluso (aka Panther) E' garantito il permesso di copiare, distribuire e/o modificare questo documento seguendo i termini della Licenza per Documentazione Libera GNU, Versione 1.2 o ogni versione successiva pubblicata dalla Free Software Foundation. Una copia della licenza è acclusa in fondo al documento nella sezione intitolata "GNU Free Documentation License". GNU MANUALINUX 6.8 This (Manual) is free and is realized also with collaboration of others passionated (THANKS !!!). Last update on October 6 2008 version: 6.8 Manualinux Homepage: http://www.manualinux.com http://www.manualinux.it http://www.manualinux.eu http://www.manualinux.in http://www.manualinux.cn http://www.manualinux.org http://www.manualinux.net http://www.manualinux.tk DO YOU WANT TO MODIFY OR INSERT OTHER ARTICLES ? WRITE ME ! EMAIL: [email protected] (Cristiano Macaluso). NEWS OF THE VERSION 6.8 Modified 38b)INSTALL SLAX ON HARD-DISK AND ON USB STICK Modified 3c)CREATE AND BURN CD AND DVD MENU' Page a)COMMANDS 2 b)UTILITY 2 c)PROGRAMS 3 d)KERNEL 4 e)NETWORKING 4 f)OTHER 5 GNU Free Documentation License 151 DO YOU WANT ADD / MODIFY OTHER ARGUMENTS ??? WRITE ME !!! 1 COMMANDS Page 1a)COMMON COMMANDS TO MOVE FIRST STEPS ON LINUX 5 2a)DIFFERENT COMMANDS -
Cloud Gaming
Cloud Gaming Cristobal Barreto[0000-0002-0005-4880] [email protected] Universidad Cat´olicaNuestra Se~norade la Asunci´on Facultad de Ciencias y Tecnolog´ıa Asunci´on,Paraguay Resumen La nube es un fen´omeno que permite cambiar el modelo de negocios para ofrecer software a los clientes, permitiendo pasar de un modelo en el que se utiliza una licencia para instalar una versi´on"standalone"de alg´un programa o sistema a un modelo que permite ofrecer los mismos como un servicio basado en suscripci´on,a trav´esde alg´uncliente o simplemente el navegador web. A este modelo se le conoce como SaaS (siglas en ingles de Sofware as a Service que significa Software como un Servicio), muchas empresas optan por esta forma de ofrecer software y el mundo del gaming no se queda atr´as.De esta manera surge el GaaS (Gaming as a Servi- ce o Games as a Service que significa Juegos como Servicio), t´erminoque engloba tanto suscripciones o pases para adquirir acceso a librer´ıasde jue- gos, micro-transacciones, juegos en la nube (Cloud Gaming). Este trabajo de investigaci´onse trata de un estado del arte de los juegos en la nube, pasando por los principales modelos que se utilizan para su implementa- ci´ona los problemas que normalmente se presentan al implementarlos y soluciones que se utilizan para estos problemas. Palabras Clave: Cloud Gaming. GaaS. SaaS. Juegos en la nube 1 ´Indice 1. Introducci´on 4 2. Arquitectura 4 2.1. Juegos online . 5 2.2. RR-GaaS . 6 2.2.1. -
Immersive Virtual Reality Game with Bimanual Interaction Techniques
NATIONAL AND KAPODISTRIAN UNIVERSITY OF ATHENS SCHOOL OF SCIENCE DEPARTMENT OF INFORMATICS AND TELECOMMUNICATION BSc THESIS Break free (DI edition): Immersive Virtual Reality Game with Bimanual Interaction Techniques Theodoros N. Ratzos Supervisor: Maria Roussou, Assistant Professor ATHENS OCTOBER 2018 ΕΘΝΙΚΟ ΚΑΙ ΚΑΠΟΔΙΣΤΡΙΑΚΟ ΠΑΝΕΠΙΣΤΗΜΙΟ ΑΘΗΝΩΝ ΣΧΟΛΗ ΘΕΤΙΚΩΝ ΕΠΙΣΤΗΜΩΝ ΤΜΗΜΑ ΠΛΗΡΟΦΟΡΙΚΗΣ ΚΑΙ ΤΗΛΕΠΙΚΟΙΝΩΝΙΩΝ ΠΤΥΧΙΑΚΗ ΕΡΓΑΣΙΑ Break free (DI edition): Παιχνίδι Εικονικής Πραγματικότητας Εμβύθισης με Αμφίχειρες Τεχνικές Αλληλεπίδρασης Θεόδωρος Ν. Ράτζος Επιβλέπουσα: Μαρία Ρούσσου, Επίκουρη Καθηγήτρια ΑΘΗΝΑ ΟΚΤΩΒΡΙΟΣ 2018 BSc THESIS Break free (DI edition): Immersive Virtual Reality Game with Bimanual Interaction Techniques Theodoros N. Ratzos S.N.: 1115201300148 SUPERVISOR: Maria Roussou, Assistant Professor ΠΤΥΧΙΑΚΗ ΕΡΓΑΣΙΑ Break free (DI edition): Παιχνίδι Εικονικής Πραγματικότητας Εμβύθισης με Αμφίχειρες Τεχνικές Αλληλεπίδρασης Θεόδωρος Ν. Ράτζος Α.Μ.: 1115201300148 ΕΠΙΒΛΕΠΟΥΣΑ: Μαρία Ρούσσου, Επίκουρη Καθηγήτρια ABSTRACT Virtual Reality games are becoming more and more common, as the technological advancements enable increasingly faster and sophisticated hardware to become affordable to a greater number of people. Our home computers, whether they are desktops or laptops, are gradually getting more powerful and affordable, as time goes on. At the same time, head mounted display (HMD) manufacturers are developing better and cheaper gear for virtual reality gameplay. This has led to a boom of virtual reality games in the video game scene, as more and more game developers choose this new and exciting technology, to serve a unique experience to their customers. This thesis attempts to underline the core concepts around what really makes virtual reality games special by focusing on bimanual interaction techniques used in VR games. A virtual reality experience was developed to explore the effect of bimanual interactions on immersion and engagement. -
Linux in Cars - So What? How Can We Address Automotive Use-Cases with Open Source Software?
4 - 11 September 2020 Linux in Cars - So What? How can we address automotive use-cases with open source software? Johan Thelin [email protected] Bio ● Johan Thelin ● Koderize and Mbition ● Arranges foss-north ● Conference and Pod ● Qt, embedded Linux, Automotive, Licensing Copyright© 2020 Johan Thelin CC-BY-SA 3.0 All opinions are my own Copyright© 2020 Johan Thelin CC-BY-SA 3.0 How does an infotainment system look? Copyright© 2020 Johan Thelin CC-BY-SA 3.0 Apps Services Base Platform Why is this? ● Requirements are just piled on ● And open source does not fit requirements ● We need to invert the direction here! Why is this a problem? ● Not-invented-here driven development is very expensive ● Vendor lock-in ● Maintainance ● Access to smart people outside of automotive What actors are there? Copyright© 2020 Johan Thelin CC-BY-SA 3.0 The Landscape ● Since 2009 ● Expert Groups ● Components ● Dev Platform The Landscape ● Since 2009 ● Since 2016 ● Expert Groups ● Expert Groups ● Components ● Dev Platform ● Dev Platform ● Components The Landscape ● Since 2017 (20) ● Google + OEMs ● Infotainment focus ● Since 2009 ● Since 2016 ● Expert Groups ● Expert Groups ● Components ● Dev Platform ● Dev Platform ● Components The Suppliers OEM OEM OEM T1 T1 T2 T2 T2 T2 T2 T3 T3 T3 What is holding us back? Copyright© 2020 Johan Thelin CC-BY-SA 3.0 Scratch your own itch What can be done? Copyright© 2020 Johan Thelin CC-BY-SA 3.0 Challenges Screen dimensions Start-up timing and orientations Media routing Collaboration Functional safety between screens and users Co-existence with Android, QNX, etc Challenges Screen dimensions and orientations Challenges Collaboration between screens and users ● KDE Connect ● Plasma Bigscreen ● Take it even further! ● Casting, sharing, moving.. -
Preliminaries
Version 07/2020 v2 The ROVR SteamVR Driver & Dashboard works with Steam VR games by enabling “binding” of hand- controller “First Person movement” native to the game to movement on a ROVR. So, for instance in The Talos Principle VR by Croteam, free walking is available by touching the left hand trackpad on a Vive hand controller – If you are in The Talos Principle VR and you stroke your finger forwards on the left hand controller trackpad then you would move forward in game. Similarly for Oculus Rift Touch – it’s usually Lefthand Thumbstick forward for forward motion in game and for the Oculus remote it will be D-Pad up. There are exceptions of which Nature Treks VR and Google Earth VR are examples. These both use trigger press for movement. Using Steam VR controller bindings allows hand controller native bindings i.e. those designed by the game developer for movement or actions in game to be “bound” to an alternative input device e.g. Native game movement is lefthand trackpad touch and this can be “bound” to movement on a ROVR VR treadmill. Fallout4 uses Left Trackpad/Thumbstick actions to move forward and so we’ll show how this is done, but the same approach can be used for all other VR games on Steam and many that are not. Because we are keen on making VR feel real and intuitive, we’ve included a really useful link which changes direction of movement for Fallout4 VR and Skyrim VR to be more intuitive for most people. So first up you need to know the native movement mechanics in the game you want to play.