Avant-Sales-Deck.Pdf

Total Page:16

File Type:pdf, Size:1020Kb

Avant-Sales-Deck.Pdf WHO IS 2019 AVANT OUR TEAMS MAJOR ACHIEVEMENTS Avant fields one of the eight foundation teams in the League of Legends Oceanic Pro League (OPL) – the premier competition in Australia and New Zealand, alongside also fielding a development team in the feeder OCS 1ST PLACE GAMING? league. Counter Strike & League of Legends are Avant’s Major titles. CS:GO ASIA MINOR QUALIFIER In addition, AVANT Gaming also has exceptionally successful teams represented in 2019 Quake and Clash Royal. Overall, we have a stable of 20+ players, and are also currently investigating several additional expansion opportunities in PUBG, Fortnite and Rainbow 6. 1ST PLACE LPL ANZ CHAMPS S1 2019 3RD PLACE 04 20 10 ESL AUNZ CHAMPS S9 2019 Established in 2013, Avant Gaming has TEAMS PLAYERS COMPETITIONS established itself as one of the premier esport organisations within Oceania. 4TH PLACE Avant carries a plethera of professional teams, OPL SPLIT ONE 2019 influencers, support staff and commercial and media personell under it’s banner. 200+ MATCHERS PER YEAR OUR AVANT FAN DEMOGRAPHIC NETWORK 75% MALE 85% AGED BETWEEN 18-34 >200K SUBS/FOLLOWERS >4M REACH PER MONTH >500K VIDEO VIEWS PER MONTH MATCH VIEWERSHIP OVER 12 MONTHS >100K STREAMED VIEWS PER MONTH >20 MILLION* TOTAL VIEWERS Kevo Clash AVANT Mobile Esport ‘Clash Royale’ competitor and Youtube content creator. AVANT Subs/Followers: 3,000 Subscribers | Avg Monthly Views: >50,000 TIER 1 x4 Valkyrie MEDIA MEDIA Instagram content creator Followers: 15,000 | Avg Likes Per Post: 889 TIER 2 x11 AussieAntics Fortnite Twitch content creator. Avant Media is an extension of the Avant Gaming brand. Soft launched in Q4 2019, with a hard launch Followers: 34,000 | Avg Concurrent Viewership: 390 | Monthly Avg Viewers: >70,000 in Q2 2020, Avant Media will bring a focus on building a network of influencers across the local esports TIER 3 and gaming industry, working as a talent agency to x10 SuperTeeds Content creator on multiple platforms. Main Platfrom YouTube connect these influencers with brands. Subs/followers: 37,000 | Monthly Avg Video Views: >600,000 Avant been pushing out Esports video content for the last 4 years. Avant is the best in the region when AVANT PRO PLAYERS Preparing for our soft launch in Q4 it comes to telling the stories of our professional 2019, AV Media has been developing DukeSloth players. Avant Media will allow us to further and expanding our own network of Content creator on multiple platforms. Main Platfrom YouTube strengthen our video content creation efforts, and influencers and streamers within the *Projected 2020 / 2021 network continue pushing our market leadership in our ever Oceanic gaming industry, with plans Subs/followers: 130,000 | Monthly Avg Video Views: >600,000 competitive market. to push into international markets after our hard launch in 2020. Komodo We believe in the power of influencers in our industry CS:GO Commentator and Broadcaster. to deliver meaningful and effective results for your >25 >50 >180 Currently, our network consists marketing and advertising strategy. of 6 influencers, each with their Followers: 2,500 | Avg Concurrent Viewership: 307 STREAMERS STREAMS WEEKLY HOURS OF WEEKLY CONTENT own strenghts on their respected Avant streamers can also be utilized separately from platforms. the Avant Esports brand, or can be included as a package as part of a team sponsorship, as provided. >5 >5 YOUTUBERS INSTRGRAM AVANT BOARD & EXECUTIVE TEAM Wesley Collier | CEO & Executive Director In 2013, Wesley founded Avant Gaming with one goal in mind: to create an envi- TEAM OPERATIONS ronment where players felt respected and supported to achieve their best. Since STRUCTURE 2013, Avant Gaming has grown significantly to become a name stay in Oceanic Esports as one of the top tier organisations within the community. Marco Mantarro Taylah Hantzis General Manager Community Marketing Manager Ben Sellenger | Sales Director Over the past 15 years, Ben has established himself as one of Australia’s leading executives in sport, media and entertainment.With a unique and specialised un- derstanding of all things sport & media, he brings with him an extremely diverse background and continues to assist in traditional and developing industries Jyles Lulham such as Athletics Australia and esports. Ben is currently the Head of Commercial Creative Director Growth for the Australian Football League. Gaethan Cutri | Non-Executive Board Member Gaethan is a former lawyer for one of Australia’s top-tier law firms, who now owns and runs Australia’s largest stone fruit farming business, Cutri Fruit. As an extension of the sucessful business of Cutri Fruit, Gaethan is also a director of the offshoot exporting firm, Cutri Fruit Global, a creditable exporting business born out of a joint venture with La Manna Premier Group. LEAGUE OCEANIC OF A foundation team of the Oceanic Pro League, and veteran of the local League PRO of Legends scene, Avant has been a perrenial playoffs and guantlent contender with key championships under their belt to boot. Our current squad was built LEGENDS with a focus on developing young stars careers as professional athletes. LEAGUE Chippys Aladoric Ryan Short Ryan Richardson Role: Top Role: Support Age: 22 Age: 19 League of Legends is a fast-pace, competitive online game that blends the speed and intensity of an RTS Shok Gunkrab Ari Greene-Young Vincent Lin (real time strategy) with RPG (role playing system) Role: Mid Role: ADC elements. Age: 18 Age: 18 Two teams of five (5) powerful champions, each with a unique design and playstyle, battle head-to-head In 2016 Riot Games established a formal professional across multiple battlefields with the object to destroy League of Legends league structure in Australia, OPL SPLIT 1&2, 2019 the other teams base. Miru largely replicating those that already exist in Korea, Mi-Reu Park North America, China and Europe - and bascially the Free to download, globally over 100,000,000 play Role: Jungle same as we traditionally see in sports such as AFL, LOL per month. With an ever-expanding roster Age: 19 NRL or A-League. >9 MILLION* of champions, frequent updates and a thriving tournament scene, League of Legends offers endless Avant Gaming have a licence to compete in this TOTAL VIEWERS replay ability for players of every skill level. professional league as a Foundation Team. COUNTER CS:GO STRIKE Avant has operated a CS:GO squad since 2013, competing and consistently placing OPEN across several key league franchises such as the ESEA Pro League, ESL Pro League, ESL AU/NZ Championships & LPL Pro League. Our strategy with our Counter Strike squad, Avant has taken the approach of picking up well established players under the guidance (CS:GO) of expert mentor, team captain and long time professional Mike ‘Ap0c’ Aliferi. CIRCUIT Ap0c Hazr Mike Aliferi Jared O-Bree Unlike League of Legends, the publisher of CS:GO Role: Rifler Role: Entry (Valve) does not operate a professional league, and Age: 31 Age: 17 instead licences the rights to conduct such leagues non-exclusively, country by country. Accordingly, in Australia four competing organisations Ofnu Sterling - ESL, ESEA, LPL,Faceit - run professional Leagues for Counter-Strike: Global Offensive (CS:GO) is an Chris Hanley Euan Moore CS:GO, with leading professional teams from across objective-based, multiplayer first-person shooter. Two Role: Rifler Role: AWPer Australia seeking to pre-qualify for such Leagues at opposing teams of five (5) players — the Terrorists Age: 26 Age: 20 the beginning of season. Each of these Leagues runs and the Counter Terrorists — compete in game from between 5 - 10 weeks at a time, with multiple modes to complete objectives, such as securing a seasons in each year, awarding prizemoney for place location to plant or defuse a bomb and rescuing or getters, LAN Finals and or a spot to compete overseas guarding hostages. Bl1tz and every match is broadcasted live on Twitch/ CSGO OVER 12 MONTHS Peter Athanasatos YouTube. At the end of each round, players are rewarded Role: In-Game Leader based on their individual performance with in-game Age: 27 Early rounds each season are played online, with currency to spend on more powerful weapons in finals being conducted as LAN based events to live >14 MILLION* subsequent rounds. Winning rounds results in more croIce Breaks. Avant Gaming have one of the leading money than losing, and completing objectives such as CS:GO teams in Australia, per-qualifying for and TOTAL VIEWERS killing enemy players gives cash bonuses. competing in leagues operated by each of the these third parties. CSGO offers a number of international opportunities watched by milions around the world. WORKING WITH AVANT GAMING BRANDING & AWARENESS At AVANT Gaming we take pride in building tailored partnerships which ultimately achieve each of our partners objectives across the entire spectrum of the consumer journey, as well as continuing to serve and grow our fan base. From generating increased awareness within the critical male millennial audience, to driving brand consideration and ultimately preference, to stimulating action and actually demonstrating sales, and ultimately generating brand loyalty. Whether it be on-jersey branding featured extensively in-broadcast for all AVANT teams across Twitch, Youtube and Facebook, or through bespoke content created specifically for your brand, as well as highlight videos and photographs in social media, AVANT have multiple options to extend brand awareness deep into the esports marketplace and millenial demographic. PARTNER 1AWARENESS 3PREFERENCE CASE JERSEY BRANDING LIVE CONTENT #NeverSmashAlone Campaign 29,419 29,419 Avg. Unique ANZ Viewers per match. Avg. Unique ANZ Viewers per match. 19.6 min 19.6 min STUDY Avg. ANZ Viewers watch time. Avg. ANZ Viewers watch time. 24 72,336 4,766 SOCIAL CONTENT & CAMPAIGN #NeverSmashAlone Posts #NeverSmashAlone Impressions #NeverSmashAlone Engagement 14 6,139 61,241 Maxibon Pre-Game Episodes Maxibon Pre-Game Views Maxibon Pre-Game Impressions 53 237,000 4,856 Maxibon Posts (Q1 2018) Maxibon Impressions (Q1 2018) Total Maxibon Social Engagement (Q1 2018) MAXIBON Maxibon has been a Premier Partner of Avant Gaming 4 since mid 2017.
Recommended publications
  • Dopuna 26.03 Četvrtak 1 Hendikep Pol
    Dupla Prvo Poluvreme-kraj Ukupno golova STAR BET Friendly Club Matches šansa poluvreme 2+ 1 X 2 1X 12 X2 1-1 X-1 X-X X-2 2-2 1 X 2 0-2 2-3 3+ 4+ 5+ 1p. Čet 17:00 6704 Kalmar 1.47 4.30 5.50 JonkopingsSodra 1.09 1.15 2.38 2.12 4.65 7.80 13.0 9.50 1.86 2.55 5.00 1.85 2.75 2.25 1.35 1.98 3.05 Čet 18:45 6200 Markaryds 1.80 4.25 3.10 Delary/Pjätteryd 1.28 1.15 1.83 2.65 5.90 9.00 9.00 4.90 2.15 2.70 3.20 1.50 4.00 2.75 1.17 1.54 2.12 Čet 20:00 6701 Vaster 4.05 4.45 1.55 IK Virgo 2.18 1.14 1.17 6.60 11.0 9.50 5.50 2.22 3.80 2.85 1.87 1.44 4.50 2.95 1.14 1.46 1.97 Oba tima Oba tima daju Kombinacije Tim 1 golova Tim 2 golova Kombinacije VG STAR BET daju gol gol kombinacije golova GG GG GG1& GG1/ 1 & 2 & T1 T1 T1 T2 T2 T2 1 & 2 & 1 & 2 & 1-1& 2-2& 1-1& 2-2& 1+I& 1+I& 2+I& GG 1>2 2>1 &3+ &4+ GG2 GG2 GG GG 2+ I 2+ 3+ 2+ I 2+ 3+ 3+ 3+ 4+ 4+ 3+ 3+ 4+ 4+ 1+II 2+II 2+II 6704 Kalmar Jonk.Sod 1.48 1.62 2.18 8.50 1.66 2.45 8.25 3.10 1.33 2.08 8.75 2.95 8.25 1.80 7.70 2.62 13.0 2.55 13.0 3.35 17.0 3.05 1.86 1.29 1.91 3.20 6200 Markaryd Delary/P 1.20 1.25 1.55 4.80 1.31 2.40 4.10 2.90 1.32 2.07 4.30 1.74 3.40 2.00 3.65 2.62 4.85 2.95 5.75 3.55 7.00 2.75 1.87 1.15 1.56 2.28 6701 Vaster IK Virgo 1.20 1.24 1.51 4.70 1.30 5.10 2.10 4.80 1.88 3.90 2.50 1.22 1.75 4.75 1.70 6.40 2.15 7.60 2.45 9.25 2.85 2.75 1.85 1.12 1.49 2.12 Prijateljske utakmice se mogu igrati u formatu 2x40 ili 2x45 min.
    [Show full text]
  • ESL Announces European Grassroots Initiative Expanding Path to Pro League for CS:GO
    Jun 26, 2017 16:00 BST ESL Announces European Grassroots Initiative Expanding Path to Pro League for CS:GO The world’s largest esports company, ESL, is today proud to reveal a new initiative to expand its path for aspiring Counter-Strike: Global-Offensive (CS:GO) players to rise through the ranks from the National Championship level onto the amateur ranks in order to qualify for the largest CS:GO league in the world, the ESL Pro League. Starting with ESEA Season 26, the winners of the ESL UK Premiership and the ESL Mistrzostwa Polski, the official national leagues of the UK & Ireland and Poland respectively, will claim a place to compete in the Mountain Dew League (MDL). This unique partnership provides a clear pathway for CS:GO players to progress from amateur ranks to compete on the world stage linking the national leagues to the Pro League through MDL. The investment in the path-to-pro system will continue from Season 27 with ESL’s French, Spanish and German leagues providing qualification spots to the MDL, establishing ESL’s national leagues as the leading grassroots CS:GO leagues in each territory. The already-established ESEA League will continue to run alongside this new initiative. To achieve this, ESL is set to move its European National Championships to be part of ESEA’s system creating promotion spots up to MDL, the only league that feeds directly into the Pro League. The team that wins the National Championship will qualify for the MDL, creating a clear path from there to the Pro League.
    [Show full text]
  • ANNEXURE A: Sanction Outcomes Findings As at 28 September 2020
    ANNEXURE A: Sanction Outcomes Findings as at 28 September 2020 # Concessions Net ban Total rounds # Coach Sanction Tier Team Enemy Team Tournament Date Map Round Start Round End Match Link Video Link cases applied (%) (months) triggered iGame.com Tricked Europe Minor Closed Qualifier - PGL Major Krakow 2017 19-Jul-2017 Nuke 0 - 0 22 - 25 47 Match Link Video Link 1 Twista 2 Tier 1 12.50% 15.75 iGame.com Spirit Academy Hellcase Cup 6 6-Sep-2017 Nuke 18 - 18 20 - 22 6 Match Link Video Link maquinas Ambush ESEA Season 32 Advanced Playoffs 14-Nov-2019 Mirage 0 - 0 16 - 7 23 Match Link Video Link 2 casle 2 Tier 2 0 10 maquinas North WESG 2019 North Europe Closed Qualifier 27-Nov-2019 Overpass 4 - 9 16 - 19 22 Match Link Video Link Furious Gaming Latingamers La Liga Pro Trust 2019 - Apertura 25-Aug-2019 Mirage 0 - 0 0 - 1 1 Match Link Video Link 3 dinamito 2 Tier 2 0 10 Furious Gaming Sinisters Aorus League 2019 #3 Southern Cone 6-Sep-2019 Inferno 0 - 0 11 - 16 27 Match Link Video Link 4 ArnoZ1K4 1 Tier 2 0 10 Evidence Reapers Dell Gaming Liga Pro Season 1 - #4 APR/19 12-Apr-2019 Train 0 - 0 16 - 10 26 Match Link Video Link Tricked pro100 LOOT.BET Cup 2 - cs_summit 2 Qualifier 13-Dec-2017 Mirage 0 - 0 11 - 7 18 Match Link Video Link Tricked EURONICS United Masters League 21-Nov-2018 Dust2 0 - 0 4 - 2 6 Match Link Video Link Tricked LDLC United Masters League 28-Nov-2018 Mirage 0 - 0 16 - 12 28 Match Link Video Link Tier 1 5 Rejin 7 45% 19.8 Tricked HAVU Kalashnikov CUP 29-Nov-2018 Train 0 - 0 10 - 15 25 Aggravated Match Link Video Link Tricked
    [Show full text]
  • Esports Marketer's Training Mode
    ESPORTS MARKETER’S TRAINING MODE Understand the landscape Know the big names Find a place for your brand INTRODUCTION The esports scene is a marketer’s dream. Esports is a young industry, giving brands tons of opportunities to carve out a TABLE OF CONTENTS unique position. Esports fans are a tech-savvy demographic: young cord-cutters with lots of disposable income and high brand loyalty. Esports’ skyrocketing popularity means that an investment today can turn seri- 03 28 ous dividends by next month, much less next year. Landscapes Definitions Games Demographics Those strengths, however, are balanced by risk. Esports is a young industry, making it hard to navigate. Esports fans are a tech-savvy demographic: keyed in to the “tricks” brands use to sway them. 09 32 Streamers Conclusion Esports’ skyrocketing popularity is unstable, and a new Fortnite could be right Streamers around the corner. Channels Marketing Opportunities These complications make esports marketing look like a high-risk, high-reward proposition. But it doesn’t have to be. CHARGE is here to help you understand and navigate this young industry. Which games are the safest bets? Should you focus on live 18 Competitions events or streaming? What is casting, even? Competitions Teams Keep reading. Sponsors Marketing Opportunities 2 LANDSCAPE LANDSCAPE: GAMES To begin to understand esports, the tra- game Fortnite and first-person shooter Those gains are impressive, but all signs ditional sports industry is a great place game Call of Duty view themselves very point to the fact that esports will enjoy even to start. The sports industry covers a differently.
    [Show full text]
  • Esports Spectatorship in Australia
    Networked Society Institute Esports Spectatorship in Australia Research Paper Esports Spectatorship in Australia Networked Society Institute Research Paper September 2018 Martin Gibbs, Marcus Carter, David Cumming, Robbie Fordyce, and Emma Witkowski Contact Martin Gibbs – [email protected] ISBN 978-0-7340-5327-5 Licence Creative Commons Attribution-ShareAlike – creativecommons.org/licenses/by-sa/4.0/ Cover Image Adobe Stock Image Acknowledgements The authors would like to acknowledge the support for this project provided by the Melbourne School of Engineering, The University of Melbourne. We would also like to thank Naomi Robinson for assistance with the research. We would also like to thank David Saliba and Mia Consalvo for input and suggestions at the begin of the project. We would also like to thank Kate Murray and Adam Lodders and the Networked Society Institute for their support in producing this report. Esports Spectatorship in Australia 2 Networked Society Institute, University of Melbourne Executive summary Esports – the organised, professional and spectated play of competitive digital games – has evolved into a massive global industry in the past decade. Boasting significant market value and broad global audience reach, esports is driven by modern highspeed internet infrastructure and live-streaming platforms like Twitch.tv. However, esports has yet to take hold as an industry in Australia, largely due to geographical isolation from major esports regions compounded by Australia’s traditionally lacklustre network infrastructure. Although the esports industry relies on various revenue streams, sponsorship and advertising deals provide the industry’s main source of funding. Teams, tournaments and esports organisations of various sizes are sponsored by major international companies like Intel, Samsung and Mercedes-Benz.
    [Show full text]
  • ESL Pro Tour - Warcraft III
    ESL Pro Tour - Warcraft III Structure and Regulations v20210426 Foreword This document outlines the structure and regulations of the ESL Pro Tour in Warcraft III. It should be remembered that it is always the administration of the competition that has the last word, and that decisions that are not specifically supported, or detailed in this document, or even go against this document may be taken in extreme cases, to preserve fair play and sportsmanship. We at ESL hope that you as a participant, spectator, or press will have an enjoyable competition to partake in and we will do our utmost to make it a fair, fun, and exciting competition for everyone involved. Yours sincerely The ESL Pro Tour WC3 Admin Staff Table of Contents 1 Basics...................................................................................................................................................................4 1.1 Terms............................................................................................................................................................4 1.2 Range of Validity...........................................................................................................................................4 1.3 ESL Account...................................................................................................................................................4 1.4 Battle.net Account........................................................................................................................................4 1.4.1
    [Show full text]
  • WESA General League Rules
    24 May 2019 RULEBOOK CONTENTS Preamble ......................................................................................................................... 4 1. General .................................................................................................................... 4 1.1 League Administration .......................................................................................... 4 1.2 Validity of the Rules ............................................................................................. 4 1.3 Local Laws ............................................................................................................ 5 1.4 Confidentiality ...................................................................................................... 5 1.5 Code of Conduct ................................................................................................... 5 1.6 Communication ..................................................................................................... 5 2. League Specifications .............................................................................................. 5 2.1 Home Country/Region .......................................................................................... 5 2.2 Time Zone ............................................................................................................. 6 2.3 Nicknames ............................................................................................................. 6 2.4 Player Accounts ...................................................................................................
    [Show full text]
  • Chapter 8 – Discussion
    Constructing authentic esports spectatorship: An ethnography David Jian-Jia Cumming ORCID: 0000-0002-0121-476X Submitted in total fulfilment of the requirements of the degree of Doctor of Philosophy October 2020 School of Computing and Information Systems Melbourne School of Engineering The University of Melbourne Abstract Formally organised competitive video gaming, commonly known as esports, has seen a rapid rise in popularity over the past decade as a form of spectator entertainment. Thousands of fans pack grand stadia across the globe to watch their favourite esports teams and players compete for extravagant prize pools, while millions watch online remotely in their homes via livestreaming platforms like Twitch. Unlike conventional sports however, there is no inherent need for esports to take place in any particular physically-situated site like a stadium. The computerised nature of esports lends the practice a perceived placeless quality. No matter where an esports event is situated, be it in a stadium or networked across homes, the digital synthetic environments in which players’ avatars compete remain the same as objective constructs of code and graphical assets. If the perspective of watching esports is largely the same across different sites by virtue of its inherent mediation, then why is esports spectated beyond the comfort of the home? The aim of this thesis is to address this conundrum by exploring the experiences esports spectatorship in varying contexts. In particular, this thesis seeks to understand how experiences of esports spectatorship are influenced by and differ across various sites of spectatorship. This aim is achieved through an ethnographic methodology, where data is generated through embedded interactions and experiences with esports spectators at three distinct sites of esports spectatorship.
    [Show full text]
  • Official Rulebook
    Intel Extreme Masters Rulebook Foreword This document outlines the rules that should at all times be followed when participating in an Intel Extreme Masters competition. Failure to adhere to these rules may be penalized as outlined. It should be remembered that it is always the administration of the tournament that has the last word, and that decisions that are not specifically supported, or detailed in this rulebook, or even go against this rulebook may be taken in extreme cases, to preserve fair play and sportsmanship. We at ESL hope that you as a participant, spectator, or press will have an enjoyable competition to partake in and we will do our utmost to make it a fair, fun, and exciting competition for everyone involved. Yours sincerely The Intel Extreme Masters Admin Staff Table of Contents 1 Definitions...............................................................................................................................................9 1.1 Range of Validity.............................................................................................................................9 1.2 Participants......................................................................................................................................9 1.3 Time Zone........................................................................................................................................9 1.4 The Season.......................................................................................................................................9
    [Show full text]
  • Talking Esports a Guide to Becoming a World-Class Esports Broadcaster
    Talking Esports A guide to becoming a world-class esports broadcaster Paul “ReDeYe” Chaloner INTRODUCTION 4 HOW ON EARTH DID WE GET HERE? 6 BROADCAST ROLES 10 STREAMING 12 RESOURCES ............................................................. 14 EARLY BROADCASTING 15 THE FIRST BROADCAST ............................................... 15 GOING PUBLIC ......................................................... 16 TEETHING ISSUES ...................................................... 17 HANDLING CRITICISM ................................................ 19 LEARNING FROM THE PROFESSIONALS ............................ 20 THE KEYS TO SUCCESS ON ANY FORMAT 22 PREPARATION ......................................................... 22 GAME-SPECIFIC PREPARATION ............................. 26 PLAY THE GAME! ............................................... 26 PRACTICE ............................................................... 28 PASSION ................................................................ 28 PROFESSIONALISM .................................................... 29 OFFLINE EVENTS 31 LANGUAGE ............................................................. 32 THE CROWD ............................................................ 32 PRODUCTION DIFFERENCES ......................................... 33 DRESS CODE ............................................................ 35 1 CAMERAS! .............................................................. 35 REHEARSALS ............................................................ 37 THE VOICE 38 WHAT
    [Show full text]
  • World of Warcraft 2016 Calendar Pdf, Epub, Ebook
    WORLD OF WARCRAFT 2016 CALENDAR PDF, EPUB, EBOOK Inc. Sellers Publishing | none | 15 Aug 2015 | Sellers Publishing, Incorporated | 9781416298397 | English | Portland, United States World of Warcraft 2016 Calendar PDF Book World of Warcraft: Warlords of Draenor was released on November 13, One change is the PvP honour system that unlocks PvP talents. Galaxy Buds Pro review: Samsung's best earbuds yet. Popular calendar title! It was very beautiful and yes, heartfelt. Khadgar Robert Kazinsky Shop by Category. Quotes Durotan : There has been a war between orcs and humans for as long as can be remembered. There are two new playable races, the Worgen for the Alliance and Goblins for the Horde. For other uses, see Event. Event Moderators have an "Outlined Crown" next to their name. Moreover, the Death Knight, the first hero class was introduced, which starts at level It allows you to track your damage or healing output based on the spells you cast and the abilities you use. Tags: horde, alliance, world of warcraft, wow, video games, sweater. Tags: world of warcraft, blizzard, gaming, gamer, wow, fantasy, videogames, video game, crest, minimalist, minimal, game, class, race. Alt-right click on the world map allows you to type in whatever you would like to remember. Wall Art. Plot Summary. Tags: shadowland, shadowland shop, world of warcraft shop, world of warcraft uk, world of warcraft and, world of warcraft store, world of warcraft australia, world of warcraft canada, world of warcraft south africa, world of warcraft in game, kyrians, dark hunter kyrian, kyrian of thrace, kyrian of bastion, kyrian of thrace dark hunter, kyrian world of warcraft, meaning of kyrian.
    [Show full text]
  • Sports Geek Nation AMA with Andrew Wray
    Sports Geek Nation SportsGeekNation.com @SportsGeek Sports Geek Nation AMA with Andrew Wray Andrew Wray is the Founder and Special Content Lead of Snowball Esports. Andrew started his career in the sports industry as an intern at the Adelaide Football Club where he worked with the commercial projects team assisting with drafting business plans and developing project ideas and concepts. After Andrew’s stint at the Crows and finishing Uni, he joined Riot Games which started his journey into the esports industry. As the Esports Player Manager, he worked around the bits and pieces around esports from building good relationships with stakeholders, team staff and players to liaising and developing internal systems to track and display the current team rosters. In 2018, Andrew founded Snowball Esports an Australian-based hub for Oceanic esports currently covering the League of Legends Oceanic Pro League, Overwatch Contenders Australia and Oceanic CS:GO. Connect with Andrew Wray on Twitter @AWray7, LinkedIn and Slack @awray ​ ​ ​ ​ ​ Find out more about Snowball Esports at snowballesports.com ​ Here’s the full transcript: Links to names will link you into Slack community, if you are not a member please sign up here. ​ ​ Q. seancallanan: I’ll start @awray can you give everyone some insights into your esports ​ ​ story and what the last 18 months have been like at Snowball Esports? A. awray: My two biggest hobbies growing up were video games and watching sports ​ ​ No surprises that very early on watching my first stream in 2011 I thought esports had some serious legs. I graduated university at the end of 2015 and landed my first job at Riot Games in Sydney, spent the year there with the esports team and had an amazing time.
    [Show full text]