CFG INDEPENDENCE CUP - Key Rules (2017)

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CFG INDEPENDENCE CUP - Key Rules (2017) CFG INDEPENDENCE CUP - Key Rules (2017) County Rules: 1. In case of lightning, no matter the situation of the game, the game must be stopped and all players must go to the nearest pavilion or closed area/facility. 2. There should not be any violence (or) physical contact indulging in a fight with the opponents. Umpire can report the player and/or captain to the CFG admins for bad behavior. Such players could potentially be blacklisted from all future tournaments/games. 3. Please clean up after yourself, make sure to collect all bottles and trash, especially lying around the team ‘pavilion’ and boundary areas, and drop them in designated trash cans. 4. Smoking is strictly prohibited on county parks and school premises and grounds. Park and school officials may provide a verbal warning and/or a citation to the individuals found in violation. CFG Rules: 1. Rosters: a. Team rosters are capped at 30 total players b. Teams should submit the roster before their first game c. It is recommended to upload on CricClubs, a clear photographs of each member on the roster. d. Within a season, a player can be on the roster of only one team throughout CFG Independence Cup. 2. In case an ID check is requested, only the umpires reserve the right to ascertain the player/s ID. Thus each player on game day is recommended to carry a valid photo ID. 3. Failure to establish ID a. Before the game: That player is barred from playing b. During the game or immediately at the conclusion of the game in the presence of BOTH umpires and BOTH captains: The offending team will be declared as forfeited the game, and forfeit points will apply c. After the game (from the point when either one umpire or captain has left the field premises): No ID check can be requested at this point and the game result will be official d. In case of a failed ID check as described in a, b above the umpires will additionally notify the CFG admins about the offending team/s. 4. CricClubs: It is mandatory to use the CricClubs app to set up the game (nominate players/umpires/record toss) and score the game (each team will be responsible for doing the scoring for their batting innings). In case of technical issues related to the app, they should be resolved immediately on the field, and in case the app becomes unresponsive, a physical scoresheet may be used from that point with the consent of the umpires. 5. Field availability: a. To know field status – Please call Jay @ 7328226303 or Dheena @ 2018502255. b. If fields are CLOSED, the game will be treated as washed out/cancelled. Even if the teams deem the field fit to play contrary to the status, the game will still be counted as a washout c. Conversely, if the fields are OPEN, the game should begin on time. A total of 15 minutes delay will be allowed only in case of inclement weather or related interruptions. If the delay is more than 15 minutes, umpires will call off the match to prevent the schedule for the remaining games during the day from getting derailed. The match will be treated as washed out/cancelled. d. No games will be rescheduled*, except playoffs CFG Independence Cup - Key Rules (2017) Game Setup: 1. The Match: ○ No. of overs: 20 per innings ○ Maximum of 4 overs/bowler ○ Breaks: 5 minute break after 10 overs during the innings. 10 minute break at the end of the first innings. Umpires are authorized to cut the break if there is any delay during the play to make up the lost time. 2. Game ball: CFG will provide unwrapped hard tennis balls to the umpires before each innings begins. In case of a dispute, umpire’s say is final. 3. Both teams must have a minimum of 7 players at scheduled game time to prevent a forfeit. Umpires will make the final decision on forfeit. Game will start at the scheduled time with the players on the field. Latecomers will not be allowed to join the game, even as substitutes. 4. Toss: ○ Toss will be 15 mins before the scheduled game time and should be considered the toss time despite the number of players present on the field ○ If one of the teams has less than 7 players at toss time, they lose the toss by default. A toss happens if both teams have 7 or more players on the field, or both the teams have less than 7 ○ Captains should provide playing 11 to the umpires at the toss. No player may be changed after the nomination without the consent of the umpires. 5. Delay Rule/Penalty: Games should start and end on time. Umpires will be the sole judges to determine the ‘delay’ and invoke the delay of game penalties and communicate the same with the captains. The grace period is to get the players in position to start the game. 1st innings delay: Teams/umpires have a ‘grace period’ of 5 mins from scheduled start time to begin the game. If the game is delayed beyond this grace period: 1. By team batting first - they bat 1 over less per 5 minute interval beyond the grace period 2. By team bowling first - while chasing, they lose 1 over per 5 minute interval beyond the grace period 2nd innings delay: Just like 1st innings, teams have 5 mins grace period to begin the game after the 10 mins mid-innings break. If the game is delayed beyond this grace period: 1. By team chasing the target - they lose 1 over per 5 minute interval beyond the grace period 2. By team defending the target - the chasing team is awarded 6 runs or required run rate rounded off to the next integer, whichever is higher, while facing 1 less over per 5 minute interval beyond the grace period 6. Game stoppage/cancellation: a. If a game is stopped due to weather or any other reason before the 10th over of the second innings is completed – the game will be restarted from the beginning on a CFG admin determined date/time/location or cancelled with points split in case of ground/time unavailability. b. Any game that is interrupted beyond complete 10 overs or more of the second innings, will be restarted from the point where it was stopped. In such a case, the teams must have 7 players from their original playing 11 and the other 4 could be anyone from the 30-man roster. The other 4 players will only act as substitutes, and hence, will not be allowed to keep wickets, bowl, bat or act as a captain. 8. Scores: a. It is batting team’s responsibility to maintain the scorecard: mark the runs scored, how the batsman got out, and bowler’s name who got the wicket. Ball by ball scoring in the bowler’s section is also very important. On missing this, the team will not be able to get the best batsman/bowler awards. b. It is winning team’s responsibility to work with the umpires to report/publish the final score of the match on the CricClubs website. Points: 1. Points for Win/Forfeit = 4 Points 2. Bonus point for bigger wins: 1 point; Bigger wins definition below ○ Team 1 score/Team 2 score >= 1.25; Team 1 gets 1 bonus point ○ Team 2 chases team 1 target in 16 overs or less (20 / 16 = 1.25) gets 1 bonus point. ○ No bonus point for a tie or washout/cancellation 3. Points for Tie = 2 points (No Super Over during league stage) 4. Points for Cancel/Washout = 2 points (In a match declared as no result, run rate is not applicable.) Playoffs: 1. Top 2 eligible teams advance to the playoffs from each group. 2. Playoff seeding will be decided by the points table only. If points are tied, NetRun Rate (NRR) will be used to break the tie. 3. If a playoff game ends up in a tie, a Super Over will decide the winner. 4. A player must be on the roster to play in playoffs. Super Over: a. Each team bats one over with non-powerplay field restrictions b. The team batting second/chasing in the main match will bat first in the Super Over. No toss. c. Each side has three nominated batsmen, meaning that the loss of two wickets ends the Super Over. The bowler cannot be from one of the three nominated batsmen d. In the event of the scores being level in the Super Over, the first satisfied of the following criteria will determine the winner: i. The team with the most number of sixes combined from the main match and the Super Over is the winner. ii. The team with the most number of sixes from the main match (that is, not including the Super Over) is the winner. iii. The team with the most number of sixes and boundaries combined from the main match and the Super Over is the winner. Umpiring: CFG umpiring panel will be taking care of umpiring duties for every game throughout the CFG Independence Cup. Key Cricket Rules (for umpires and teams): NOTE: All laws are either reproductions or rephrasings for reduced complexity/verbiage derived from the MCC Laws of Cricket - 2000 Code - 6th Edition and the superseding laws as described in Standard Twenty20 International Match Playing Conditions from 22nd September 2016. Any modifications which make sense for CFG will be marked by (CFG) at the end of such a modified law Substitutes: 1.
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