Written Testimony of Jack Clark Policy Director Openai HEARING ON
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Artificial Intelligence in Health Care: the Hope, the Hype, the Promise, the Peril
Artificial Intelligence in Health Care: The Hope, the Hype, the Promise, the Peril Michael Matheny, Sonoo Thadaney Israni, Mahnoor Ahmed, and Danielle Whicher, Editors WASHINGTON, DC NAM.EDU PREPUBLICATION COPY - Uncorrected Proofs NATIONAL ACADEMY OF MEDICINE • 500 Fifth Street, NW • WASHINGTON, DC 20001 NOTICE: This publication has undergone peer review according to procedures established by the National Academy of Medicine (NAM). Publication by the NAM worthy of public attention, but does not constitute endorsement of conclusions and recommendationssignifies that it is the by productthe NAM. of The a carefully views presented considered in processthis publication and is a contributionare those of individual contributors and do not represent formal consensus positions of the authors’ organizations; the NAM; or the National Academies of Sciences, Engineering, and Medicine. Library of Congress Cataloging-in-Publication Data to Come Copyright 2019 by the National Academy of Sciences. All rights reserved. Printed in the United States of America. Suggested citation: Matheny, M., S. Thadaney Israni, M. Ahmed, and D. Whicher, Editors. 2019. Artificial Intelligence in Health Care: The Hope, the Hype, the Promise, the Peril. NAM Special Publication. Washington, DC: National Academy of Medicine. PREPUBLICATION COPY - Uncorrected Proofs “Knowing is not enough; we must apply. Willing is not enough; we must do.” --GOETHE PREPUBLICATION COPY - Uncorrected Proofs ABOUT THE NATIONAL ACADEMY OF MEDICINE The National Academy of Medicine is one of three Academies constituting the Nation- al Academies of Sciences, Engineering, and Medicine (the National Academies). The Na- tional Academies provide independent, objective analysis and advice to the nation and conduct other activities to solve complex problems and inform public policy decisions. -
Real Vs Fake Faces: Deepfakes and Face Morphing
Graduate Theses, Dissertations, and Problem Reports 2021 Real vs Fake Faces: DeepFakes and Face Morphing Jacob L. Dameron WVU, [email protected] Follow this and additional works at: https://researchrepository.wvu.edu/etd Part of the Signal Processing Commons Recommended Citation Dameron, Jacob L., "Real vs Fake Faces: DeepFakes and Face Morphing" (2021). Graduate Theses, Dissertations, and Problem Reports. 8059. https://researchrepository.wvu.edu/etd/8059 This Thesis is protected by copyright and/or related rights. It has been brought to you by the The Research Repository @ WVU with permission from the rights-holder(s). You are free to use this Thesis in any way that is permitted by the copyright and related rights legislation that applies to your use. For other uses you must obtain permission from the rights-holder(s) directly, unless additional rights are indicated by a Creative Commons license in the record and/ or on the work itself. This Thesis has been accepted for inclusion in WVU Graduate Theses, Dissertations, and Problem Reports collection by an authorized administrator of The Research Repository @ WVU. For more information, please contact [email protected]. Real vs Fake Faces: DeepFakes and Face Morphing Jacob Dameron Thesis submitted to the Benjamin M. Statler College of Engineering and Mineral Resources at West Virginia University in partial fulfillment of the requirements for the degree of Master of Science in Electrical Engineering Xin Li, Ph.D., Chair Natalia Schmid, Ph.D. Matthew Valenti, Ph.D. Lane Department of Computer Science and Electrical Engineering Morgantown, West Virginia 2021 Keywords: DeepFakes, Face Morphing, Face Recognition, Facial Action Units, Generative Adversarial Networks, Image Processing, Classification. -
Synthetic Video Generation
Synthetic Video Generation Why seeing should not always be believing! Alex Adam Image source https://www.pocket-lint.com/apps/news/adobe/140252-30-famous-photoshopped-and-doctored-images-from-across-the-ages Image source https://www.pocket-lint.com/apps/news/adobe/140252-30-famous-photoshopped-and-doctored-images-from-across-the-ages Image source https://www.pocket-lint.com/apps/news/adobe/140252-30-famous-photoshopped-and-doctored-images-from-across-the-ages Image source https://www.pocket-lint.com/apps/news/adobe/140252-30-famous-photoshopped-and-doctored-images-from-across-the-ages Image Tampering Historically, manipulated Off the shelf software (e.g imagery has deceived Photoshop) exists to do people this now Has become standard in Public have become tabloids/social media somewhat numb to it - it’s no longer as impactful/shocking How does machine learning fit in? Advent of machine learning Video manipulation is now has made image also tractable with enough manipulation even easier data and compute Can make good synthetic Public are largely unaware of videos using a gaming this and the danger it poses! computer in a bedroom Part I: Faceswap ● In 2017, reddit (/u/deepfakes) posted Python code that uses machine learning to swap faces in images/video ● ‘Deepfake’ content flooded reddit, YouTube and adult websites ● Reddit since banned this content (but variants of the code are open source https://github.com/deepfakes/faceswap) ● Autoencoder concepts underlie most ‘Deepfake’ methods Faceswap Algorithm Image source https://medium.com/@jonathan_hui/how-deep-learning-fakes-videos-deepfakes-and-how-to-detect-it-c0b50fbf7cb9 Inference Image source https://medium.com/@jonathan_hui/how-deep-learning-fakes-videos-deepfakes-and-how-to-detect-it-c0b50fbf7cb9 ● Faceswap model is an autoencoder. -
Exposing Deepfake Videos by Detecting Face Warping Artifacts
Exposing DeepFake Videos By Detecting Face Warping Artifacts Yuezun Li, Siwei Lyu Computer Science Department University at Albany, State University of New York, USA Abstract sibility to large-volume training data and high-throughput computing power, but more to the growth of machine learn- In this work, we describe a new deep learning based ing and computer vision techniques that eliminate the need method that can effectively distinguish AI-generated fake for manual editing steps. videos (referred to as DeepFake videos hereafter) from real In particular, a new vein of AI-based fake video gen- videos. Our method is based on the observations that cur- eration methods known as DeepFake has attracted a lot rent DeepFake algorithm can only generate images of lim- of attention recently. It takes as input a video of a spe- ited resolutions, which need to be further warped to match cific individual (’target’), and outputs another video with the original faces in the source video. Such transforms leave the target’s faces replaced with those of another individ- distinctive artifacts in the resulting DeepFake videos, and ual (’source’). The backbone of DeepFake are deep neu- we show that they can be effectively captured by convo- ral networks trained on face images to automatically map lutional neural networks (CNNs). Compared to previous the facial expressions of the source to the target. With methods which use a large amount of real and DeepFake proper post-processing, the resulting videos can achieve a generated images to train CNN classifier, our method does high level of realism. not need DeepFake generated images as negative training In this paper, we describe a new deep learning based examples since we target the artifacts in affine face warp- method that can effectively distinguish DeepFake videos ing as the distinctive feature to distinguish real and fake from the real ones. -
JCS Deepfake
Don’t Believe Your Eyes (Or Ears): The Weaponization of Artificial Intelligence, Machine Learning, and Deepfakes Joe Littell 1 Agenda ØIntroduction ØWhat is A.I.? ØWhat is a DeepFake? ØHow is a DeepFake created? ØVisual Manipulation ØAudio Manipulation ØForgery ØData Poisoning ØConclusion ØQuestions 2 Introduction Deniss Metsavas, an Estonian soldier convicted of spying for Russia’s military intelligence service after being framed for a rape in Russia. (Picture from Daniel Lombroso / The Atlantic) 3 What is A.I.? …and what is it not? General Artificial Intelligence (AI) • Machine (or Statistical) Learning (ML) is a subset of AI • ML works through the probability of a new event happening based on previously gained knowledge (Scalable pattern recognition) • ML can be supervised, leaning requiring human input into the data, or unsupervised, requiring no input to the raw data. 4 What is a Deepfake? • Deepfake is a mash up of the words for deep learning, meaning machine learning using a neural network, and fake images/video/audio. § Taken from a Reddit user name who utilized faceswap app for his own ‘productions.’ • Created by the use of two machine learning algorithms, Generative Adversarial Networks, and Auto-Encoders. • Became known for the use in underground pornography using celebrity faces in highly explicit videos. 5 How is a Deepfake created? • Deepfakes are generated using Generative Adversarial Networks, and Auto-Encoders. • These algorithms work through the uses of competing systems, where one creates a fake piece of data and the other is trained to determine if that datatype is fake or not • Think of it like a counterfeiter and a police officer. -
Arxiv:1907.05276V1 [Cs.CV] 6 Jul 2019 Media Online Are Rapidly Outpacing the Ability to Manually Detect and Respond to Such Media
Human detection of machine manipulated media Matthew Groh1, Ziv Epstein1, Nick Obradovich1,2, Manuel Cebrian∗1,2, and Iyad Rahwan∗1,2 1Media Laboratory, Massachusetts Institute of Technology, Cambridge, Massachusetts, USA 2Center for Humans & Machines, Max Planck Institute for Human Development, Berlin, Germany Abstract Recent advances in neural networks for content generation enable artificial intelligence (AI) models to generate high-quality media manipulations. Here we report on a randomized experiment designed to study the effect of exposure to media manipulations on over 15,000 individuals’ ability to discern machine-manipulated media. We engineer a neural network to plausibly and automatically remove objects from images, and we deploy this neural network online with a randomized experiment where participants can guess which image out of a pair of images has been manipulated. The system provides participants feedback on the accuracy of each guess. In the experiment, we randomize the order in which images are presented, allowing causal identification of the learning curve surrounding participants’ ability to detect fake content. We find sizable and robust evidence that individuals learn to detect fake content through exposure to manipulated media when provided iterative feedback on their detection attempts. Over a succession of only ten images, participants increase their rating accuracy by over ten percentage points. Our study provides initial evidence that human ability to detect fake, machine-generated content may increase alongside the prevalence of such media online. Introduction The recent emergence of artificial intelligence (AI) powered media manipulations has widespread societal implications for journalism and democracy [1], national security [2], and art [3]. AI models have the potential to scale misinformation to unprecedented levels by creating various forms of synthetic media [4]. -
Deepfakes 2020 the Tipping Point, Sentinel
SENTINEL DEEPFAKES 2020: THE TIPPING POINT The Current Threat Landscape, its Impact on the U.S 2020 Elections, and the Coming of AI-Generated Events at Scale. Sentinel - 2020 1 About Sentinel. Sentinel works with governments, international media outlets and defense agencies to help protect democracies from disinformation campaigns, synthetic media and information operations by developing a state-of-the-art AI detection platform. Headquartered in Tallinn, Estonia, the company was founded by ex-NATO AI and cybersecurity experts, and is backed by world-class investors including Jaan Tallinn (Co-Founder of Skype & early investor in DeepMind) and Taavet Hinrikus (Co-Founder of TransferWise). Our vision is to become the trust layer for the Internet by verifying the entire critical information supply chain and safeguard 1 billion people from information warfare. Acknowledgements We would like to thank our investors, partners, and advisors who have helped us throughout our journey and share our vision to build a trust layer for the internet. Special thanks to Mikk Vainik of Republic of Estonia’s Ministry of Economic Affairs and Communications, Elis Tootsman of Accelerate Estonia, and Dr. Adrian Venables of TalTech for your feedback and support as well as to Jaan Tallinn, Taavet Hinrikus, Ragnar Sass, United Angels VC, Martin Henk, and everyone else who has made this report possible. Johannes Tammekänd CEO & Co-Founder © 2020 Sentinel Contact: [email protected] Authors: Johannes Tammekänd, John Thomas, and Kristjan Peterson Cite: Deepfakes 2020: The Tipping Point, Johannes Tammekänd, John Thomas, and Kristjan Peterson, October 2020 Sentinel - 2020 2 Executive Summary. “There are but two powers in the world, the sword and the mind. -
Editorial Algorithms
March 26, 2021 Editorial Algorithms The next AI frontier in News and Information National Press Club Journalism Institute Housekeeping - You will receive slides after the presentation - Interactive polls throughout the session - Use QA tool on Zoom to ask questions - If you still have questions, reach out to Francesco directly [email protected] or connect on twitter @fpmarconi What will your learn during today’s session 1. How AI is being used and will be used by journalists and communicators, and what that means for how we work 2. The ethics of AI, particularly related to diversity, equity and representation 3. The role of AI in the spread of misinformation and ‘fake news’ 4. How journalists and communications professionals can avoid pitfalls while taking advantage of the possibilities AI provides to develop new ways of telling stories and connecting with audiences Poll time! What’s your overall feeling about AI and news? A. It’s the future of news and communications! B. I’m cautiously optimistic C. I’m cautiously pessimistic D. It’s bad news for journalism Journalism was designed to solve information scarcity Newspapers were established to provide increasingly literate audiences with information. Journalism was originally designed to solve the problem that information was not widely available. The news industry went through a process of standardization so it could reliably source and produce information more efficiently. This led to the development of very structured ways of writing such as the “inverted pyramid” method, to organizing workflows around beats and to plan coverage based on news cycles. A new reality: information abundance The flood of information that humanity is now exposed to presents a new challenge that cannot be solved exclusively with the traditional methods of journalism. -
CNN-Generated Images Are Surprisingly Easy to Spot... for Now
CNN-generated images are surprisingly easy to spot... for now Sheng-Yu Wang1 Oliver Wang2 Richard Zhang2 Andrew Owens1,3 Alexei A. Efros1 UC Berkeley1 Adobe Research2 University of Michigan3 synthetic real ProGAN [19] StyleGAN [20] BigGAN [7] CycleGAN [48] StarGAN [10] GauGAN [29] CRN [9] IMLE [23] SITD [8] Super-res. [13] Deepfakes [33] Figure 1: Are CNN-generated images hard to distinguish from real images? We show that a classifier trained to detect images generated by only one CNN (ProGAN, far left) can detect those generated by many other models (remaining columns). Our code and models are available at https://peterwang512.github.io/CNNDetection/. Abstract are fake [14]. This issue has started to play a significant role in global politics; in one case a video of the president of In this work we ask whether it is possible to create Gabon that was claimed by opposition to be fake was one a “universal” detector for telling apart real images from factor leading to a failed coup d’etat∗. Much of this con- these generated by a CNN, regardless of architecture or cern has been directed at specific manipulation techniques, dataset used. To test this, we collect a dataset consisting such as “deepfake”-style face replacement [2], and photo- of fake images generated by 11 different CNN-based im- realistic synthetic humans [20]. However, these methods age generator models, chosen to span the space of com- represent only two instances of a broader set of techniques: monly used architectures today (ProGAN, StyleGAN, Big- image synthesis via convolutional neural networks (CNNs). -
Deepfakes & Disinformation
DEEPFAKES & DISINFORMATION DEEPFAKES & DISINFORMATION Agnieszka M. Walorska ANALYSISANALYSE 2 DEEPFAKES & DISINFORMATION IMPRINT Publisher Friedrich Naumann Foundation for Freedom Karl-Marx-Straße 2 14482 Potsdam Germany /freiheit.org /FriedrichNaumannStiftungFreiheit /FNFreiheit Author Agnieszka M. Walorska Editors International Department Global Themes Unit Friedrich Naumann Foundation for Freedom Concept and layout TroNa GmbH Contact Phone: +49 (0)30 2201 2634 Fax: +49 (0)30 6908 8102 Email: [email protected] As of May 2020 Photo Credits Photomontages © Unsplash.de, © freepik.de, P. 30 © AdobeStock Screenshots P. 16 © https://youtu.be/mSaIrz8lM1U P. 18 © deepnude.to / Agnieszka M. Walorska P. 19 © thispersondoesnotexist.com P. 19 © linkedin.com P. 19 © talktotransformer.com P. 25 © gltr.io P. 26 © twitter.com All other photos © Friedrich Naumann Foundation for Freedom (Germany) P. 31 © Agnieszka M. Walorska Notes on using this publication This publication is an information service of the Friedrich Naumann Foundation for Freedom. The publication is available free of charge and not for sale. It may not be used by parties or election workers during the purpose of election campaigning (Bundestags-, regional and local elections and elections to the European Parliament). Licence Creative Commons (CC BY-NC-ND 4.0) https://creativecommons.org/licenses/by-nc-nd/4.0 DEEPFAKES & DISINFORMATION DEEPFAKES & DISINFORMATION 3 4 DEEPFAKES & DISINFORMATION CONTENTS Table of contents EXECUTIVE SUMMARY 6 GLOSSARY 8 1.0 STATE OF DEVELOPMENT ARTIFICIAL -
Game Playing with Deep Q-Learning Using Openai Gym
Game Playing with Deep Q-Learning using OpenAI Gym Robert Chuchro Deepak Gupta [email protected] [email protected] Abstract sociated with performing a particular action in a given state. This information is fundamental to any reinforcement learn- Historically, designing game players requires domain- ing problem. specific knowledge of the particular game to be integrated The input to our model will be a sequence of pixel im- into the model for the game playing program. This leads ages as arrays (Width x Height x 3) generated by a particular to a program that can only learn to play a single particu- OpenAI Gym environment. We then use a Deep Q-Network lar game successfully. In this project, we explore the use of to output a action from the action space of the game. The general AI techniques, namely reinforcement learning and output that the model will learn is an action from the envi- neural networks, in order to architect a model which can ronments action space in order to maximize future reward be trained on more than one game. Our goal is to progress from a given state. In this paper, we explore using a neural from a simple convolutional neural network with a couple network with multiple convolutional layers as our model. fully connected layers, to experimenting with more complex additions, such as deeper layers or recurrent neural net- 2. Related Work works. The best known success story of classical reinforcement learning is TD-gammon, a backgammon playing program 1. Introduction which learned entirely by reinforcement learning [6]. TD- gammon used a model-free reinforcement learning algo- Game playing has recently emerged as a popular play- rithm similar to Q-learning. -
Reinforcement Learning with Tensorflow&Openai
Lecture 1: Introduction Reinforcement Learning with TensorFlow&OpenAI Gym Sung Kim <[email protected]> http://angelpawstherapy.org/positive-reinforcement-dog-training.html Nature of Learning • We learn from past experiences. - When an infant plays, waves its arms, or looks about, it has no explicit teacher - But it does have direct interaction to its environment. • Years of positive compliments as well as negative criticism have all helped shape who we are today. • Reinforcement learning: computational approach to learning from interaction. Richard Sutton and Andrew Barto, Reinforcement Learning: An Introduction Nishant Shukla , Machine Learning with TensorFlow Reinforcement Learning https://www.cs.utexas.edu/~eladlieb/RLRG.html Machine Learning, Tom Mitchell, 1997 Atari Breakout Game (2013, 2015) Atari Games Nature : Human-level control through deep reinforcement learning Human-level control through deep reinforcement learning, Nature http://www.nature.com/nature/journal/v518/n7540/full/nature14236.html Figure courtesy of Mnih et al. "Human-level control through deep reinforcement learning”, Nature 26 Feb. 2015 https://deepmind.com/blog/deep-reinforcement-learning/ https://deepmind.com/applied/deepmind-for-google/ Reinforcement Learning Applications • Robotics: torque at joints • Business operations - Inventory management: how much to purchase of inventory, spare parts - Resource allocation: e.g. in call center, who to service first • Finance: Investment decisions, portfolio design • E-commerce/media - What content to present to users (using click-through / visit time as reward) - What ads to present to users (avoiding ad fatigue) Audience • Want to understand basic reinforcement learning (RL) • No/weak math/computer science background - Q = r + Q • Want to use RL as black-box with basic understanding • Want to use TensorFlow and Python (optional labs) Schedule 1.