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Designing a User Interface for Musical Gameplay
Designing a User Interface for Musical Gameplay An Interactive Qualifying Project submitted to the faculty of WORCESTER POLYTECHNIC INSTITUTE in partial fulfillment of the requirements for the Degree of Bachelor of Science Submitted by: Tech Side: Hongbo Fang Alexander Guerra Xiaoren Yang Art Side: Kedong Ma Connor Thornberg Advisor Prof. Vincent J. Manzo Abstract A game is made up of many components, each of which require attention to detail in order to produce a game that is enjoyable to use and easy to learn. The graphical user interface, or GUI, is the method a game uses to communicate with the player and has a large impact on the gameplay experience. The goal of this project was to design a GUI for a music oriented game that allows players to construct a custom instrument using instruments they have acquired throughout the game. Based on our research of GUIs, we designed a prototype in Unity that incorporates a grid system that responds to keypress and mouse click events. We then performed a playtest and conducted a survey with students to acquire feedback about the simplicity and effectiveness of our design. We found that our design had some confusing elements, but was overall intuitive and easy to use. We found that facilitation may have impacted the results and should be taken into consideration for future development along with object labeling and testing sample size. 1 Acknowledgements We would like to thank Professor Vincent Manzo for selecting us to design an important feature of his game and for is support and encouragement throughout the duration of the project. -
UPC Platform Publisher Title Price Available 730865001347
UPC Platform Publisher Title Price Available 730865001347 PlayStation 3 Atlus 3D Dot Game Heroes PS3 $16.00 52 722674110402 PlayStation 3 Namco Bandai Ace Combat: Assault Horizon PS3 $21.00 2 Other 853490002678 PlayStation 3 Air Conflicts: Secret Wars PS3 $14.00 37 Publishers 014633098587 PlayStation 3 Electronic Arts Alice: Madness Returns PS3 $16.50 60 Aliens Colonial Marines 010086690682 PlayStation 3 Sega $47.50 100+ (Portuguese) PS3 Aliens Colonial Marines (Spanish) 010086690675 PlayStation 3 Sega $47.50 100+ PS3 Aliens Colonial Marines Collector's 010086690637 PlayStation 3 Sega $76.00 9 Edition PS3 010086690170 PlayStation 3 Sega Aliens Colonial Marines PS3 $50.00 92 010086690194 PlayStation 3 Sega Alpha Protocol PS3 $14.00 14 047875843479 PlayStation 3 Activision Amazing Spider-Man PS3 $39.00 100+ 010086690545 PlayStation 3 Sega Anarchy Reigns PS3 $24.00 100+ 722674110525 PlayStation 3 Namco Bandai Armored Core V PS3 $23.00 100+ 014633157147 PlayStation 3 Electronic Arts Army of Two: The 40th Day PS3 $16.00 61 008888345343 PlayStation 3 Ubisoft Assassin's Creed II PS3 $15.00 100+ Assassin's Creed III Limited Edition 008888397717 PlayStation 3 Ubisoft $116.00 4 PS3 008888347231 PlayStation 3 Ubisoft Assassin's Creed III PS3 $47.50 100+ 008888343394 PlayStation 3 Ubisoft Assassin's Creed PS3 $14.00 100+ 008888346258 PlayStation 3 Ubisoft Assassin's Creed: Brotherhood PS3 $16.00 100+ 008888356844 PlayStation 3 Ubisoft Assassin's Creed: Revelations PS3 $22.50 100+ 013388340446 PlayStation 3 Capcom Asura's Wrath PS3 $16.00 55 008888345435 -
Payday 2 64 Bit Patch
Payday 2 64 bit patch click here to download Jan 3, PAYDAY 2 Is there a 64 bit version exe of this game? Ok thanks, I found a way to patch it and make it run the 32 bit executable with 4Gb of. Apr 27, Hello! i can't run Payday 2 because i'm in 64 bit and i wan't to know how i I play this game on a 64bit os and I can confirm it only uses 4 gb of. Payday 2 64 Bit. Is there a 64 bit version exe of this game? Ok thanks, I found a way to patch it and make it run the 32 bit executable with 4Gb of Ram - and. May 3, Not really, no. It might become relevant if Payday 2 would for some reason start using more than the bit address space, but I don't think that's. Oct 12, Patch Method-. Why is it that when If it was 64 bit, then it would be quicker. Then once unpacked, its moved to the PAYDAY 2 directory. #7. Mar 3, Although this game sounds fun, Payday 2 has certain issues on Windows In order to fix Payday 2 crashes on Windows 10, it's advised that you run the locate the following line (it might look a bit different on your computer). Sep 13, Sad that my Tech is a bit nerfed, but that's probably because it was one of the best non-shotty weapons in the game. I think the SMG's still. May 17, This has the obvious advantage of only having to transmit tiny patch files. -
EA and Crytek Recruit Players Into Free Trial for Crysis Wars
EA and Crytek Recruit Players Into Free Trial for Crysis Wars New Players Can Experience the Critically-Acclaimed Multiplayer Action GameFree from April 9- April 17 and Get the Complete Crysis CompilationCrysis Maximum EditionStarting May 5 REDWOOD CITY, Calif., Apr 09, 2009 (BUSINESS WIRE) -- Electronic Arts Inc. (NASDAQ:ERTS) and Crytek GmbH announced the start of a free trial period for Crysis Wars(R)*, the multiplayer game for Crysis Warhead(R), the award-winning first-person shooter originally released last Fall. Starting today, gamers can play all of Crysis Wars** online for free including each of the game's three action-packed multiplayer modes and all 23 maps. The free trial period runs until Friday, April 17, 2009. This trial is designed to give players a sample of the signature action and visuals that only the Crysis(R) series delivered. For those players that want more than just a sample, EA and Crytek will release Crysis(R) Maximum Edition, a compilation of all three Crysis games in one box (Crysis, Crysis Warhead and Crysis Wars). Available beginning May 5th for the MSRP of $39.99, Crysis Maximum Edition is the ultimate Crysis experience. "When Crysis Wars was released seven months ago, one of our biggest goals was to be able to deliver continued support to our growing multiplayer community," said Cevat Yerli, CEO and President of Crytek. "We think we have delivered on that promise, not only by releasing new content, fixes and our powerful MOD SDK, but also by continuing to offer these types of free trials." Crysis Wars supports matches for up to 32 players and contains three distinct gameplay modes; InstantAction, frenetic deathmatch enhanced by the power of the nanosuit, PowerStruggle, a hardcore team-based mode and TeamInstantAction, a mix of fast-paced action in a team-based environment. -
California State Assembly Committee on Arts, Entertainment, Sports, Tourism and Internet Media
California State Assembly Committee on Arts, Entertainment, Sports, Tourism and Internet Media Video Games: The Quintessential California Industry Erik V. Huey Senior Vice President of Government Affairs Entertainment Software Association August 21, 2015 The Entertainment Software Association Serves business and public affairs needs of U.S. computer and video game publishers • 34 member companies • Activities include: o Business and consumer research o Government relations o Legal and policy advocacy . Global anti-piracy program . Domestic and international IP policy . Technology policy • Also operates E3, Video Game Impact, Video Game Voters Network, ESA Foundation The Entertainment Software Association E3 2015 • Generated more than $40 million for Los Angeles • 6,500 hotel rooms on peak • 52,200 attendees • 300 exhibitors • Media o More than 60 billion media impressions generated o More than 4,000 journalists attended E3 2015 Consumer Engagement Enhanced Consumer Engagement • On Twitch, more than 21 million people watched E3 • More than 1 million E3 videos posted on YouTube • 6.3 million tweets with #E3 • 50 unique E3 topics trended worldwide and in the U.S. on Twitter • More than 7.5 million Instagram “likes” Not your Father’s Video Games 1972 1981 1980 How Video Games are Made • Creating a modern game is similar to creating a blockbuster movie in terms of how it’s made, time, cost, and scope • Designers, actors, musicians, artists, and more are all used That was then, this is now… That was then, this is now… 2001 2013 150–250 million -
High-Performance Play: the Making of Machinima
High-Performance Play: The Making of Machinima Henry Lowood Stanford University <DRAFT. Do not cite or distribute. To appear in: Videogames and Art: Intersections and Interactions, Andy Clarke and Grethe Mitchell (eds.), Intellect Books (UK), 2005. Please contact author, [email protected], for permission.> Abstract: Machinima is the making of animated movies in real time through the use of computer game technology. The projects that launched machinima embedded gameplay in practices of performance, spectatorship, subversion, modification, and community. This article is concerned primarily with the earliest machinima projects. In this phase, DOOM and especially Quake movie makers created practices of game performance and high-performance technology that yielded a new medium for linear storytelling and artistic expression. My aim is not to answer the question, “are games art?”, but to suggest that game-based performance practices will influence work in artistic and narrative media. Biography: Henry Lowood is Curator for History of Science & Technology Collections at Stanford University and co-Principal Investigator for the How They Got Game Project in the Stanford Humanities Laboratory. A historian of science and technology, he teaches Stanford’s annual course on the history of computer game design. With the collaboration of the Internet Archive and the Academy of Machinima Arts and Sciences, he is currently working on a project to develop The Machinima Archive, a permanent repository to document the history of Machinima moviemaking. A body of research on the social and cultural impacts of interactive entertainment is gradually replacing the dismissal of computer games and videogames as mindless amusement for young boys. There are many good reasons for taking computer games1 seriously. -
2021 Catalogue What Is Pinfinity?
2021 CATALOGUE WHAT IS PINFINITY? Pinfinity makes beautifully-crafted, collectible hard enamel pins, powered by their patented augmented reality platform. Fans can experience and unlock amazingly awesome content like, exclusive wallpapers, video, music, animations, selfie-frames, downloadables and more through the free Pinfinity app on Android and iOS. With more licenses, partnerships and exclusive promotions launching in 2022, there is something for every fan. Contents MAGIC: THE GATHERING pg 4-5 DUNGEONS & DRAGONS PG 6-7 STREET FIGHTER PG 8-9 POWER RANGERS PG 10-11 MY LITTLE PONY PG 12-13 WORMS PG 14-15 CRYPT OF THE NECRO DANCER PG 16 TETRIS PG 17 PAC-MAN PG 17 NASA PG 18 FUZZBALLS PG 19 LIMITED EDITION SETS 20-25 MAGIC: THE GATHERING PMTG001 Chandra, Pyromaster AR Pin MSRP: 12.99 Features: Animation, Music, Selfie, DLC PMTG002 Red Mana Crest AR Pin MSRP: 12.99 Features: Animation, Music, Selfie, DLC PMTG003 Jace, Memory Adept AR Pin MSRP: 12.99 Features: Animation, Music, Selfie, DLC PMTG004 Blue Mana Crest AR Pin MSRP: 12.99 Features: Animation, Music, Selfie, DLC PMTG005 Lilana of the Dark Realms AR Pin MSRP: 12.99 Features: Animation, Music, Selfie, DLC PMTG006 Black Mana Crest AR Pin MSRP: 12.99 Features: Animation, Music, Selfie, DLC PMTG007 Ajani, Caller of the Pride AR Pin MSRP: 12.99 Features: Animation, Music, Selfie, DLC PMTG008 White Mana Crest AR Pin MSRP: 12.99 Features: Animation, Music, Selfie, DLC PMTG009 Garruk, Caller of Beasts AR Pin MSRP: 12.99 Features: Animation, Music, Selfie, DLC PMTG010 Green Mana Crest AR Pin MSRP: 12.99 Features: Animation, Music, Selfie, DLC 30+ SKUS PLANNED FOR 2022 05 DUNGEONS & DRAGONS PDD001 Dragon Ampersand AR Pin MSRP: 12.99 Features: Artwork, Music, Selfie, DLC PDD002 Dungeon Master AR Pin MSRP: 12.99 Features: Animation, Music, Selfie, DLC. -
Game Development Companies/Studios in Orange County
Walt Scacchi, UCI GameLab Game Development companies/studios in Orange County (listings in parentheses appear to no longer be in business in Orange County, but may have relocated elsewhere) Version of May 2013 1. A2Z [Amazon.com Game Studio] Lake Forest, http://games.amazon.com/jobs/ 2. Atlus USA, Irvine – http://www.atlus.com/ 3. (Bandai Games/BandaiAmerica, Cypress) 4. Blind Squirrel Games, Costa Mesa, http://www.blindsquirrelgames.com/ 5. Blizzard Entertainment, Irvine -- http://www.blizzard.com/ 6. (BooHag Studios, Buena Park) 7. Carbine Studios/NCSoft, Aliso Viejo, -- http://www.carbinestudios.com/studio/ 8. (Codefire, Irvine) 9. Coresoft, Lake Forest -- http://www.coresoft.com/ 10. (Crave Entertainment, Newport Beach) 11. (Crazy Pixel, Irvine) 12. Double Helix Games [Foundation 9 Entertainment], Irvine -- http://www.doublehelixgames.com/ 13. Fallstreak Studio, Orange -- http://www.axle.fallstreakstudio.com/ 14. FreezeTag Games, Tustin -- http://www.freezetag.com/ 15. Gaikai [Sony Computer Entertainment], Aliso Viejo -- http://www.gaikai.com/ 16. GamersFirst/Reloaded Games, Irvine -- http://www.reloadedinc.com/ 17. (Gamespy/IGN Entertainment, Costa Mesa) 18. InXile Entertainment, Newport Beach -- http://www.inxile-entertainment.com 19. (In-Fusio, Tustin) 20. Interplay, Irvine -- http://www.interplay.com/ 21. InterServ, Irvine -- http://game.interserv.com.tw/ 22. Javaground USA – http://www.javaground.be/corporate_contact.html 23. (K2 Network, Irvine) 24. Leadwerks, Newport Beach, -- http://www.leadwerks.com 25. Little Orbit, Rancho Santa Marguerita -- http://www.littleorbit.com/ 26. MobilityWare, Irvine -- http://mobilityware.com/ 27. MumboJumbo, Costa Mesa, -- http://www.mumbojumbo.com/ 28. Nexus Entertainment, Huntington Beach -- http://www.nexusent.com/ 29. (NHN USA [ijji.com], Irvine) 30. (Ntreeve [aka, SG Interactive], Irvine) 31. -
Star Fox Zero E3 2015
Star Fox Zero (E3 2015 !) 1 / 3 Star Fox Zero (E3 2015 !) 2 / 3 ... are Falco Lombardi from Star Fox, Bandanna Dee from Kirby, and (at last!) how do you ... Jul 11, 2015 · A mod for the famous flash fangame, Super Smash Flash 2! ... of Super Smash Bros Ultimate at E3 2018 and Nintendo pulled no punches! ... NEWS Jan 08, 2019 · Year 2: Events of Banjo-Tooie, Metroid: Zero Mission, .... (We love our fans!) ... version shows it must have been worse than star fox zero because if that game can make it. ... At E3 2011, it MENU.. We Can Rebuild Him: In Star Fox 64 and Star Fox Zero, all of the defeated Star Wolf pilots return ... It was announced at E3 2014 for the 2015 holidays, but that sort of fell through. ... (Love Goggins in The Shield and Justified — dark dramas!). First released bundled with Star Fox 64, the accessory gave a more realistic ... Fox Team (bottom right) at E3's Digital Event 2015 for the launch of Star Fox Zero" .... STAR FOX ZERO Gameplay - E3 2015 Nintendo Direct (HD) ... Star Fox Zero - Gameplay Trailer (Nintendo .... The Electronic Entertainment Expo for 2015 is over and now the wait is on for the new games coming soon to a console near you! Brett Larson .... 119 Star Fox Zero, Konami leaves Consoles, & PS VR. ANTiFanboy Podcast • By ANTiFanboy • Sep 21, 2015. Share. Loading… 00:00 ... (Listen to this one just for our reaction to the Best Picture winner!) 2:10:42 ... 306 E3 2019 Hype-O-Meter.. Check out all Nintendo @ E3 2015 updates here: http://e3.nintendo.com/ Subscribe for more Nintendo fun ... -
Nintendo Entertainment System Now You’Re Playing with Power!
Nintendo Entertainment System Now you’re playing with power! Seth Hendrick, Alex Sarra Agenda 1. What is video gaming? 2. History 3. Console Specifications 4. CPU (2A03) 5. Picture Processing Unit (PPU) 6. Cartridges 7. Memory Management 8. Conclusion What is video gaming? ● Popular pastime of today’s youth, and other’s not so youthful ● Video gamers ○ Excited about gaming ○ Want to see continual progress ● Market ○ Several competing companies ○ Satisfy gamer’s needs ○ Nintendo, Sony, Microsoft, etc. ○ Strategy is different based on company ● Nintendo ○ Hardware is traditionally less expensive ○ Cost is generally lower per console unit with higher market longevity History ● Nintendo released the FAMICOM (FAMily COMputer) in Japan in 1984 [2] ● Despite the video game crash in the US, Nintendo released the N.E.S. in 1986. ○ $250 version came with R.O.B., Gyromite, Super Mario Bros, 2 controllers, Duck Hunt, and a light gun ○ $200 version came with Super Mario Bros, and 2 controllers. ● Nintendo designed the N.E.S. to look like a VCR instead of a Video Game System due to the crash. History ● 1993: Nintendo released the N.E.S. 2 ● 1995: Nintendo discontinued the N.E.S. ● The N.E.S. sold 62 million systems and over 500 million games ○ One of the most popular game systems of all time. NES External Design NES 2 - 1993 Release Console Specifications ● 8-bit CPU ● 1.79 MHz ● PPU ● 64 Value Color Palette ● System Memory - 2KB ● VRAM - 2KB ● Program ROM - 32+ KB ● Character ROM - 8+ KB ● Sprite RAM - 256 Bytes ● Temporary Sprite RAM - 24 bytes ● Color palette RAM - 32 bytes [4] CPU - 2A03 Overview [2 ,p.9]: ● Ricoh - 2A03 ● NMOS ● Little Endian ● 8-bit data bus ● MMC ● 8-bit control ● 16-bit address Processor Diagram CPU - 2A03 Memory Access [2 ,pp. -
Insights from the California Energy Policy Simulator
▪ INSIGHTS FROM THE CALIFORNIA ENERGY POLICY SIMULATOR On the state’s current greenhouse gas emission trajectory and six policy opportunities for deepening emission reductions JANUARY 2020 BY CHRIS BUSCH AND ROBBIE ORVIS Acknowledgments Jeff Rissman is the chief architect of the Energy Policy Simulator. We thank him for his work developing the model structure and the California adaptation. Ginette Chapman contributed editorial review of multiple drafts. Jeffrey Greenblatt, Ph.D., of Emerging Futures, LLC, provided valuable research inputs during preliminary model specification. We are grateful for helpful feedback from numerous colleagues at Energy Innovation and seminar participants at the Institute for Transportation Studies at the University of California at Davis. Helpful input was provided by: Don Anair (Union of Concerned Scientists), Panama Bartholomy (Building Decarbonization Coalition), Derek Broekhoff (Stockholm Environmental Institute), Pierre Delforge (Natural Resources Defense Council), Jamie Fine (Environmental Defense Fund), Steven Geiger (Innova Partners), Justin Gillis (New York Times), Larry Goulder (Stanford University), Alex Jackson (Natural Resources Defense Council), Simon Mui (Natural Resources Defense Council), Amber Mahone (Energy + Environmental Economics, Inc.), Colin Murphy (University of California, Davis), Michelle Passero (The Nature Conservancy), Dan Sperling (University of California, Davis), Zach Subin (Energy + Environmental Economics, Inc.), David Weiskopf (NextGen America), and staff at the California -
'Star Wars' to 'Star Fox,' 5 Expectations for E3 12 June 2015, Byderrik J
From 'Star Wars' to 'Star Fox,' 5 expectations for E3 12 June 2015, byDerrik J. Lang organizes the industry trade show. "We have more than 270 exhibitors at E3 this year showing over 1,600 products, including 100 of them that haven't even been teased. It's meant to be a very diverse environment. This will probably be the most diverse E3 in the show's history." Here's a look at what's likely to unfold during gaming's biggest week: ___ VIRTUALLY HEAD OVER HEELS With virtual reality systems like the Oculus Rift, In this June 11, 2014 file photo, a man tries out the Project Morpheus and HTC Vive scheduled for Oculus Rift virtual reality headset at the Oculus booth at release throughout the next year, game creators the Electronic Entertainment Expo, in Los Angeles. From are expected to heavily tout their VR experiences in virtual reality headsets to the latest installments of "Halo" an effort to wrap the immersive technology around and "Uncharted," the newest hardware and software will consumers' noggins. Microsoft might similarly use be hyped by nearly 300 exhibitors at the 2015 Electronic its presence at E3 to hype HoloLens, the Entertainment Expo, the gaming industry's annual trade augmented reality headset it unveiled earlier this show held June 16-18, 2015, in Los Angeles. What will be this year's game changers? (AP Photo/Jae C. Hong, year with a rendition of "Minecraft" set amid the real File) world. At this year's Electronic Entertainment Expo, video games alone won't soak up all the attention.