Temporal Noise Shaping, Quantization and Coding Methods in Perceptual Audio Coding: a Tutorial Introduction
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Music 422 Project Report
Music 422 Project Report Jatin Chowdhury, Arda Sahiner, and Abhipray Sahoo October 10, 2020 1 Introduction We present an audio coder that seeks to improve upon traditional coding methods by implementing block switching, spectral band replication, and gain-shape quantization. Block switching improves on coding of transient sounds. Spectral band replication exploits low sensitivity of human hearing towards high frequencies. It fills in any missing coded high frequency content with information from the low frequencies. We chose to do gain-shape quantization in order to explicitly code the energy of each band, preserving the perceptually important spectral envelope more accurately. 2 Implementation 2.1 Block Switching Block switching, as introduced by Edler [1], allows the audio coder to adaptively change the size of the block being coded. Modern audio coders typically encode frequency lines obtained using the Modified Discrete Cosine Transform (MDCT). Using longer blocks for the MDCT allows forbet- ter spectral resolution, while shorter blocks have better time resolution, due to the time-frequency trade-off known as the Fourier uncertainty principle [2]. Due to their poor time resolution, using long MDCT blocks for an audio coder can result in “pre-echo” when the coder encodes transient sounds. Block switching allows the coder to use long MDCT blocks for normal signals being encoded and use shorter blocks for transient parts of the signal. In our coder, we implement the block switching algorithm introduced in [1]. This algorithm consists of four types of block windows: long, short, start, and stop. Long and short block windows are simple sine windows, as defined in [3]: (( ) ) 1 π w[n] = sin n + (1) 2 N where N is the length of the block. -
(A/V Codecs) REDCODE RAW (.R3D) ARRIRAW
What is a Codec? Codec is a portmanteau of either "Compressor-Decompressor" or "Coder-Decoder," which describes a device or program capable of performing transformations on a data stream or signal. Codecs encode a stream or signal for transmission, storage or encryption and decode it for viewing or editing. Codecs are often used in videoconferencing and streaming media solutions. A video codec converts analog video signals from a video camera into digital signals for transmission. It then converts the digital signals back to analog for display. An audio codec converts analog audio signals from a microphone into digital signals for transmission. It then converts the digital signals back to analog for playing. The raw encoded form of audio and video data is often called essence, to distinguish it from the metadata information that together make up the information content of the stream and any "wrapper" data that is then added to aid access to or improve the robustness of the stream. Most codecs are lossy, in order to get a reasonably small file size. There are lossless codecs as well, but for most purposes the almost imperceptible increase in quality is not worth the considerable increase in data size. The main exception is if the data will undergo more processing in the future, in which case the repeated lossy encoding would damage the eventual quality too much. Many multimedia data streams need to contain both audio and video data, and often some form of metadata that permits synchronization of the audio and video. Each of these three streams may be handled by different programs, processes, or hardware; but for the multimedia data stream to be useful in stored or transmitted form, they must be encapsulated together in a container format. -
Optimized Bitrate Ladders for Adaptive Video Streaming with Deep Reinforcement Learning
Optimized Bitrate Ladders for Adaptive Video Streaming with Deep Reinforcement Learning ∗ Tianchi Huang1, Lifeng Sun1,2,3 1Dept. of CS & Tech., 2BNRist, Tsinghua University. 3Key Laboratory of Pervasive Computing, China ABSTRACT Transcoding Online Stage Video Quality Stage In the adaptive video streaming scenario, videos are pre-chunked Storage Cost and pre-encoded according to a set of resolution-bitrate/quality Deploy pairs on the server-side, namely bitrate ladder. Hence, we pro- … … pose DeepLadder, which adopts state-of-the-art deep reinforcement learning (DRL) method to optimize the bitrate ladder by consid- Transcoding Server ering video content features, current network capacities, as well Raw Videos Video Chunks NN-based as the storage cost. Experimental results on both Constant Bi- Decison trate (CBR) and Variable Bitrate (VBR)-encoded videos demonstrate Network & ABR Status Feedback that DeepLadder significantly improvements on average video qual- ity, bandwidth utilization, and storage overhead in comparison to Figure 1: An Overview of DeepLadder’s System. We leverage prior work. a NN-based decision model for constructing the proper bi- trate ladders, and transcode the video according to the as- CCS CONCEPTS signed settings. • Information systems → Multimedia streaming; • Computing and solve the problem mathematically. In this poster, we propose methodologies → Neural networks; DeepLadder, a per-chunk video transcoding system. Technically, we set video contents, current network traffic distributions, past KEYWORDS actions as the state, and utilize a neural network (NN) to deter- Bitrate Ladder Optimization, Deep Reinforcement Learning. mine the proper action for each resolution autoregressively. Unlike the traditional bitrate ladder method that outputs all candidates ACM Reference Format: at one step, we model the optimization process as a Markov Deci- Tianchi Huang, Lifeng Sun. -
Cube Encoder and Decoder Reference Guide
CUBE ENCODER AND DECODER REFERENCE GUIDE © 2018 Teradek, LLC. All Rights Reserved. TABLE OF CONTENTS 1. Introduction ................................................................................ 3 Support Resources ........................................................ 3 Disclaimer ......................................................................... 3 Warning ............................................................................. 3 HEVC Products ............................................................... 3 HEVC Content ................................................................. 3 Physical Properties ........................................................ 4 2. Getting Started .......................................................................... 5 Power Your Device ......................................................... 5 Connect to a Network .................................................. 6 Choose Your Application .............................................. 7 Choose a Stream Mode ............................................... 9 3. Encoder Configuration ..........................................................10 Video/Audio Input .......................................................12 Color Management ......................................................13 Encoder ...........................................................................14 Network Interfaces .....................................................15 Cloud Services ..............................................................17 -
How to Encode Video for the Future
How to Encode Video for the Future Dror Gill, CTO, Beamr Abstract The quality expectations of viewers paired with the ever-increasing shift to over-the-top (OTT) and mobile video consumption, are driving today’s networks to be more congested with video than ever before. To counter this congestion, this paper will cover advanced techniques for applying content-adaptive encoding and optimization methods to video workflows while lowering the bitrate of encoded video without compromising quality. Intended Audience: Business decision makers Video encoding engineers To learn more about optimized content-adaptive encoding, email [email protected] ©Beamr Imaging Ltd. 2017 | beamr.com Table of contents 3 Encoding for the future. 3 The trade off between bitrate and quality. 3 Legacy approaches to encoding your video content. 3 What is constant bitrate (CBR) encoding? 4 What about variable bitrate encoding? 4 Encoding content with constant rate factor encoding. 4 Capped content rate factor encoding for high complexity scenes. 4 Encoding content for the future. 5 Manually encoding content by title. 5 Manually encoding content by the category. 6 Content-adaptive encoding by the title and chunk. 6 Content-adaptive encoding using neural networks. 7 Closed loop content-adaptive encoding by the frame. 9 How should you be encoding your content? 10 References ©Beamr Imaging Ltd. 2017 | beamr.com Encoding for the future. how it will impact the file size and perceived visual quality of the video. The standard method of encoding video for delivery over the Internet utilizes a pre-set group of resolutions The rate control algorithm adjusts encoder parameters and bitrates known as adaptive bitrate (ABR) sets. -
Why “Not- Compressing” Simply Doesn't Make Sens ?
WHY “NOT- COMPRESSING” SIMPLY DOESN’T MAKE SENS ? Confidential IMAGES AND VIDEOS ARE LIKE SPONGES It seems to be a solid. But what happens when you squeeze it? It gets smaller! Why? If you look closely at the sponge, you will see that it has lots of holes in it. The sponge is made up of a mixture of solid and gas. When you squeeze it, the solid part changes it shape, but stays the same size. The gas in the holes gets smaller, so the entire sponge takes up less space. Confidential 2 IMAGES AND VIDEOS ARE LIKE SPONGES There is a lot of data that are not bringing any information to our human eyes, and we can remove it. It does not make sense to transport, store uncompressed images/videos. It is adding data that have an undeniable cost and that are not bringing any additional valuable information to the viewers. Confidential 3 A 4K TV SHOW WITHOUT ANY CODEC ▪ 60 MINUTES STORAGE: 4478.85 GB ▪ STREAMING: 9.953 Gbit per sec Confidential 4 IMAGES AND VIDEOS ARE LIKE SPONGES Remove Remove Remove Remove Temporal redundancy Spatial redundancy Visual redundancy Coding redundancy (interframe prediction,..) (transforms,..) (quantization,…) (entropy coding,…) Confidential 5 WHAT IS A CODEC? Short for COder & DECoder “A codec is a device or computer program for encoding or decoding a digital data stream or signal.” Note : ▪ It does not (necessarily) define quality ▪ It does not define transport / container format method. Confidential 6 WHAT IS A CODEC? Quality, Latency, Complexity, Bandwidth depend on how the actual algorithms are processing the content. -
Center for Signal Processing
21 3. LOSSLESS/LOSSY COMPRESSION Overview of Lossless Compression: It is also known as: • Noiseless coding • Lossless coding • Invertible coding • Entropy coding • Data compaction codes. They can perfectly recover original data (if no storage or transmission bit errors, i.e., noiseless channel). 1. They normally have variable length binary codewords to produce variable numbers of bits per symbol. 2. Only works for digital sources. Properties of Variable rate (length) systems: • They can more efficiently trade off quality/distortion (noise) and rate. • They are generally more complex and costly to build. • They require buffering to match fixed-rate transmission system requirements. • They tend to suffer catastrophic transmission error propagation; in other words, once in error then the error grows quickly. 3. But they can provide produce superior rate/distortion (noise) trade-off. For instance, in image compression we can use more bits for edges, fewer for flat areas. Similarly, more bits can be assigned for plosives, fewer for vowels in speech compression. General idea: Code highly probable symbols into short binary sequences, low probability symbols into long binary sequences, so that average is minimized. Most famous examples: • Morse code: Consider dots and dashes as binary levels “0” and “1”. Assign codeword length inversely proportional to letter relative frequencies. In other words, most frequent letter (message) is assigned the smallest number of bits, whereas the least likely message has the longest codeword, such as “e” and “”z” in English alphabet. Total number of bits per second would much less than if we have used fixed-rate ASCII representation for alphanumerical data. • Huffman code 1952, employed in UNIX compact utility and many standards, known to be optimal under specific constraints. -
Coding and Compression
Chapter 3 Multimedia Systems Technology: Co ding and Compression 3.1 Intro duction In multimedia system design, storage and transport of information play a sig- ni cant role. Multimedia information is inherently voluminous and therefore requires very high storage capacity and very high bandwidth transmission capacity.For instance, the storage for a video frame with 640 480 pixel resolution is 7.3728 million bits, if we assume that 24 bits are used to en- co de the luminance and chrominance comp onents of each pixel. Assuming a frame rate of 30 frames p er second, the entire 7.3728 million bits should b e transferred in 33.3 milliseconds, which is equivalent to a bandwidth of 221.184 million bits p er second. That is, the transp ort of such large number of bits of information and in such a short time requires high bandwidth. Thereare two approaches that arepossible - one to develop technologies to provide higher bandwidth of the order of Gigabits per second or more and the other to nd ways and means by which the number of bits to betransferred can be reduced, without compromising the information content. It amounts to saying that we need a transformation of a string of characters in some representation such as ASCI I into a new string e.g., of bits that contains the same information but whose length must b e as small as p ossible; i.e., data compression. Data compression is often referred to as co ding, whereas co ding is a general term encompassing any sp ecial representation of data that achieves a given goal. -
Experiment 7 IMAGE COMPRESSION I Introduction
Experiment 7 IMAGE COMPRESSION I Introduction A digital image obtained by sampling and quantizing a continuous tone picture requires an enormous storage. For instance, a 24 bit color image with 512x512 pixels will occupy 768 Kbyte storage on a disk, and a picture twice of this size will not fit in a single floppy disk. To transmit such an image over a 28.8 Kbps modem would take almost 4 minutes. The purpose for image compression is to reduce the amount of data required for representing sampled digital images and therefore reduce the cost for storage and transmission. Image compression plays a key role in many important applications, including image database, image communications, remote sensing (the use of satellite imagery for weather and other earth-resource applications), document and medical imaging, facsimile transmission (FAX), and the control of remotely piloted vehicles in military, space, and hazardous waste control applications. In short, an ever-expanding number of applications depend on the efficient manipulation, storage, and transmission of binary, gray-scale, or color images. An important development in image compression is the establishment of the JPEG standard for compression of color pictures. Using the JPEG method, a 24 bit/pixel color images can be reduced to between 1 to 2 bits/pixel, without obvious visual artifacts. Such reduction makes it possible to store and transmit digital imagery with reasonable cost. It also makes it possible to download a color photograph almost in an instant, making electronic publishing/advertising on the Web a reality. Prior to this event, G3 and G4 standards have been developed for compression of facsimile documents, reducing the time for transmitting one page of text from about 6 minutes to 1 minute. -
Adaptive Bitrate Streaming Over Cellular Networks: Rate Adaptation and Data Savings Strategies
Adaptive Bitrate Streaming Over Cellular Networks: Rate Adaptation and Data Savings Strategies Yanyuan Qin, Ph.D. University of Connecticut, 2021 ABSTRACT Adaptive bitrate streaming (ABR) has become the de facto technique for video streaming over the Internet. Despite a flurry of techniques, achieving high quality ABR streaming over cellular networks remains a tremendous challenge. First, the design of an ABR scheme needs to balance conflicting Quality of Experience (QoE) metrics such as video quality, quality changes, stalls and startup performance, which is even harder under highly dynamic bandwidth in cellular network. Second, streaming providers have been moving towards using Variable Bitrate (VBR) encodings for the video content, which introduces new challenges for ABR streaming, whose nature and implications are little understood. Third, mobile video streaming consumes a lot of data. Although many video and network providers currently offer data saving options, the existing practices are suboptimal in QoE and resource usage. Last, when the audio and video arXiv:2104.01104v2 [cs.NI] 14 May 2021 tracks are stored separately, video and audio rate adaptation needs to be dynamically coordinated to achieve good overall streaming experience, which presents interesting challenges while, somewhat surprisingly, has received little attention by the research community. In this dissertation, we tackle each of the above four challenges. Firstly, we design a framework called PIA (PID-control based ABR streaming) that strategically leverages PID control concepts and novel approaches to account for the various requirements of ABR streaming. The evaluation results demonstrate that PIA outperforms state-of-the-art schemes in providing high average bitrate with signif- icantly lower bitrate changes and stalls, while incurring very small runtime overhead. -
Comments on `Area and Power Efficient DCT Architecture for Image
Cintra and Bayer EURASIP Journal on Advances in Signal EURASIP Journal on Advances Processing (2017) 2017:50 DOI 10.1186/s13634-017-0486-8 in Signal Processing RESEARCH Open Access Comments on ‘Area and power efficient DCT architecture for image compression’ by Dhandapani and Ramachandran Renato J. Cintra1* and Fábio M. Bayer2 Abstract In [Dhandapani and Ramachandran, “Area and power efficient DCT architecture for image compression”, EURASIP Journal on Advances in Signal Processing 2014, 2014:180] the authors claim to have introduced an approximation for the discrete cosine transform capable of outperforming several well-known approximations in literature in terms of additive complexity. We could not verify the above results and we offer corrections for their work. Keywords: DCT approximations, Low-complexity transforms 1 Introduction 2 Criticisms In a recent paper [1], a low-complexity transformation 2.1 Inverse transformation was introduced, which is claimed to be a good approxima- The authors of [1] claim that inverse transformation T−1 tion to the discrete cosine transform (DCT). We wish to is given by evaluate this claim. ⎡ ⎤ The introduced transformation is given by the following 10001000 ⎢ ⎥ matrix: ⎢ −1100−11 0 0⎥ ⎢ ⎥ ⎢ 00100010⎥ ⎡ ⎤ ⎢ ⎥ 1 ⎢ 00−11 0 0−11⎥ 10000001 · ⎢ ⎥ . ⎢ ⎥ 2 ⎢ 00−11 0 0 1−1 ⎥ ⎢ 11000011⎥ ⎢ ⎥ ⎢ ⎥ ⎢ 001000−10⎥ ⎢ 00100100⎥ ⎣ ⎦ ⎢ ⎥ −11001−10 0 ⎢ 00111100⎥ T = ⎢ ⎥ . 1000−10 0 0 ⎢ 00 1 1−1 −10 0⎥ ⎢ ⎥ ⎢ 00 1 0 0−10 0⎥ ⎣ ⎦ However, simple computation reveal that this is not 110000−1 −1 accurate, being the actual inverse given by: 1000000−1 ⎡ ⎤ 10000001 ⎢ ⎥ We aim at analyzing the above matrix and showing that ⎢ −1100001−1 ⎥ ⎢ ⎥ it does not consist of a meaningful approximation for ⎢ 00100100⎥ ⎢ ⎥ the8-pointDCT.Inthefollowing,weadoptedthesame − 1 ⎢ 00−11 1−10 0⎥ T 1 = · ⎢ ⎥ . -
Lec 15 - HEVC Rate Control
ECE 5578 Multimedia Communication Lec 15 - HEVC Rate Control Guest Lecturer: Li Li Dept of CSEE, UMKC Office: FH560E, Email: [email protected], Ph: x 2346. http://l.web.umkc.edu/lizhu slides created with WPS Office Linux and EqualX LaTex equation editor Z. Li, ECE 5578 Multimedia Communciation, 2020 Outline 1 Background 2 Related Work 3 Proposed Algorithm 4 Experimental Results 5 Conclusion Rate control introduction Assuming the bandwidth is 2Mbps, the encode parameters should be adjusted to reach the bandwidth Loss of data > 2 2 X Unable to make full use of the < 2 bandwidth How to reach the bandwidth accurately and provide the best video quality ? min D s.t. R £ Rt paras Optimal Rate Control Rate control applications Rate control can be used in various scenarios CBR: Constant Bitrate VBR: Variable Bitrate wire wireless Rate control storage ABR: Average Bitrate Rate distortion optimization Rate distortion optimization min D s.t. R £ Rt Û min D + l(Rt )R paras paras λ determines the optimization target λ Background Rate control Non-normative part of video coding standards Quite widely used: of great importance Considering its importance , rate control algorithm is always included in the reference software of standards MPEG2: TM5 H.263: VM8 H.264: Q-domain rate control HEVC: λ-domain rate control (JCTVC K0103, M0036) Outline 1 Background 2 Related Work 3 Proposed Algorithm 4 Experimental Results 5 Conclusion Related work Q-domain rate control algorithm Yaqin Zhang:Second-order R-Q model The improvement of RMSE in model prediction diminishes as the degree exceeds two.