Homework 9 CSCI 571 Spring 2021 Ios App Development Table of Contents Ios App Development
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Cocoa Touch & Iphone
Music Appreciation 243: Introduction to Rick Astley Evan Doll [email protected] Alan Cannistraro [email protected] Thursday, April 2, 2009 Thursday, April 2, 2009 Welcome to CS193P: iPhone Application Development Evan Doll [email protected] Alan Cannistraro [email protected] Thursday, April 2, 2009 Staff • Lecturers ■ Evan Doll [email protected] ■ Alan Cannistraro [email protected] • Student TAs ■ Troy Brant [email protected] ■ Paul Salzman [email protected] • “Professor Emeritus” ■ Paul Marcos [email protected] Thursday, April 2, 2009 How many of you... • Are familiar with object-oriented programming? • Have developed software with Mac OS X? • Have developed apps for the iPhone? Thursday, April 2, 2009 Lectures, Sections, Office Hours • Lectures ■ 320-105, Monday & Wednesday 3:15 – 4:30 PM • Optional Section ■ 200-205, Friday 3:15 – 4:05 PM as announced ■ Guest speakers, additional topics ■ First one will be next Friday 4/10 • Office Hours ■ Troy and Paul will be holding office hours ■ Time & location TBD, check website for details Thursday, April 2, 2009 Requirements • Prerequisite: CS 106B/X • Recommended Book: None, we’ll use Apple documentation • You must have access to an Intel-based Macintosh ■ Running Mac OS X 10.5 Leopard ■ iPhone SDK (Not available on cluster computers!) • Owning an iPhone or iPod Touch is not required ■ Assignments may be done with the iPhone Simulator ■ Loaner iPod Touches should be available, more details to come Thursday, April 2, 2009 Enrollment • Response has been phenomenal again -
App Frameworks #WWDC16
App Frameworks #WWDC16 Improving Existing Apps Using modern best practices Session 213 Woody L., � to the Knowledge © 2016 Apple Inc. All rights reserved. Redistribution or public display not permitted without written permission from Apple. Agenda Reduce Technical Debt Asset Catalogs Dependency Injection Live Playgrounds Cycle of Development You down with ‘Dub-DC? Yeah, you know me. Lots of Requests Your boss More Requests Your customers Technical Debt //TODO: Write and clean up Customer’s Perspective Actuality Duarte requesting hi-res photo AppStore New API zsh AppKit CF AirPortUtility PreferencesApp iCal Foundation AVFoundation AirPortAssistant AirPortSettings AirPortAssistant OpenCL GameKit Dock Mail MapKit MobileMusicPlayer xnu AppKit AppStore MobileSafari zsh QuickTime udf WebKit BlueToothSettings cups Messages Dock ActivityMonitor MobileSafari bash Mail AccessibilitySettings GameKit GameKitServices MediaPlayerUI MediaPlayer MediaStream MobileMail Swift 3 Source code compatibility New and Updated Platforms A Dev’s Run Loop Bug Fixes Technical Debt New and Platforms ♽Updated APIs Customer Roadmap A Dev’s Run Loop Bug Fixes Technical Debt New and Platforms ♽Updated APIs Customer Roadmap A Dev’s Run Loop Bug Fixes Technical Debt New and Platforms ♽Updated APIs Customer Roadmap The Essentials A very good place to start Earlier iOS 8 5% 11% Minimum Deployment of iOS 8 • 95% of Devices iOS 9 84% As measured by the App Store on May 9, 2016 Pick a Deployment Target Latest update of previous release Deprecated API Deprecated API Treat Warnings -
Iphone Ios 5 Development Essentials
iPhone iOS 5 Development Essentials i iPhone iOS 5 Development Essentials – First Edition ISBN-13: 978-1466337275 © 2011 Neil Smyth. All Rights Reserved. This book is provided for personal use only. Unauthorized use, reproduction and/or distribution strictly prohibited. All rights reserved. The content of this book is provided for informational purposes only. Neither the publisher nor the author offers any warranties or representation, express or implied, with regard to the accuracy of information contained in this book, nor do they accept any liability for any loss or damage arising from any errors or omissions. This book contains trademarked terms that are used solely for editorial purposes and to the benefit of the respective trademark owner. The terms used within this book are not intended as infringement of any trademarks. Rev 2.3p ii Table of Contents Preface ............................................................................................................................................................... xix 1. About iPhone iOS 5 App Development Essentials .............................................................................................. 1 1.1 Example Source Code ................................................................................................................................... 2 1.2 Feedback ...................................................................................................................................................... 2 2. The Anatomy of an iPhone 4S ........................................................................................................................... -
Xcode Package from App Store
KH Computational Physics- 2016 Introduction Setting up your computing environment Installation • MAC or Linux are the preferred operating system in this course on scientific computing. • Windows can be used, but the most important programs must be installed – python : There is a nice package ”Enthought Python Distribution” http://www.enthought.com/products/edudownload.php – C++ and Fortran compiler – BLAS&LAPACK for linear algebra – plotting program such as gnuplot Kristjan Haule, 2016 –1– KH Computational Physics- 2016 Introduction Software for this course: Essentials: • Python, and its packages in particular numpy, scipy, matplotlib • C++ compiler such as gcc • Text editor for coding (for example Emacs, Aquamacs, Enthought’s IDLE) • make to execute makefiles Highly Recommended: • Fortran compiler, such as gfortran or intel fortran • BLAS& LAPACK library for linear algebra (most likely provided by vendor) • open mp enabled fortran and C++ compiler Useful: • gnuplot for fast plotting. • gsl (Gnu scientific library) for implementation of various scientific algorithms. Kristjan Haule, 2016 –2– KH Computational Physics- 2016 Introduction Installation on MAC • Install Xcode package from App Store. • Install ‘‘Command Line Tools’’ from Apple’s software site. For Mavericks and lafter, open Xcode program, and choose from the menu Xcode -> Open Developer Tool -> More Developer Tools... You will be linked to the Apple page that allows you to access downloads for Xcode. You wil have to register as a developer (free). Search for the Xcode Command Line Tools in the search box in the upper left. Download and install the correct version of the Command Line Tools, for example for OS ”El Capitan” and Xcode 7.2, Kristjan Haule, 2016 –3– KH Computational Physics- 2016 Introduction you need Command Line Tools OS X 10.11 for Xcode 7.2 Apple’s Xcode contains many libraries and compilers for Mac systems. -
Développement Mobile Apple Ios, Ipados, Iphone, Ipad Avec Swift
Développement mobile Apple iOS, iPadOS, iPhone, iPad avec Swift En bref Acquérir les meilleures bases pour concevoir et développer des applications pour la plateforme iOS (iPad, iPhone) de manière autonome avec l’IDE Xcode 11.x et le langage Swift 5.x en conformité avec les « best practices » d’Apple. Au terme de cette formation, les participants seront en mesure de développer une application complète avec la plupart des contrôles disponibles dans l’environnement iPhone, iPad et d’être autonomes pour la réalisation de projet de plus grande envergure. Ces derniers seront également en mesure d’implémenter les meilleurs choix et les « meilleures pratiques » en matière de structures de données pour leurs applications et garantir une conformité aux standards de développement d’Apple tant d’un point de vue ergonomique que fonctionnel. Le cours traitera, au fil de l’eau, également des considérations d’ordre marketing et UX, avec des incidences et des « Use Case » du monde professionnel. Objectifs globaux • maîtriser le cycle de développement d’une application iOS • connaître et appliquer les « meilleures pratiques » et « l’art de faire » en matière d’ingénierie logicielle pour la plate-forme iOS ainsi que iPadOS (généralités) • maîtriser les bases du langage Swift version 5.x • être en mesure de développer une application complète iOS avec l’environnement de développement intégré Apple Xcode version 11.x • maîtriser la recherche d’informations, de solutions et résolutions de problèmes afin d’obtenir un degré d’autonomie optimal • être en mesure -
Technology User Guide Volume III: DRC INSIGHT
Technology User Guide Volume III: DRC INSIGHT WISCONSIN Data Recognition Corporation (DRC) 13490 Bass Lake Road Maple Grove, MN 55311 Wisconsin Service Line: 1-800-459-6530 DRC INSIGHT Portal: https://wi.drcedirect.com Email: [email protected] Revision Date: November 12, 2020 COPYRIGHT Copyright © 2020 Data Recognition Corporation The following items in DRC INSIGHT are protected by copyright law: • The User Guide. • All text and titles on the software’s entry and display, including the look and feel of the interaction of the windows, supporting menus, pop-up windows, and layout. DRC INSIGHT Online Learning System and DRC INSIGHT Portal are trademarked by Data Recognition Corporation. Any individuals or corporations who violate these copyrights and trademarks will be prosecuted under both criminal and civil laws, and any resulting products will be required to be withdrawn from the marketplace. The following are trademarks or registered trademarks of Microsoft Corporation in the United States and/or other countries: Internet Explorer Microsoft Windows Windows Vista Windows XP Windows 7 Windows 8 Windows 10 The following are trademarks or registered trademarks of Apple Corporation in the United States and/or other countries: Apple Macintosh Mac OS X and macOS iPad iPadOS iOS* *iOS is a trademark or registered trademark of Cisco in the U.S. and other countries and is used under license. Safari The following are trademarks or registered trademarks of Google Corporation in the United States and/or other countries. Chrome Chromebook Google Play The following is a trademark or registered trademark of Mozilla Corporation in the United States and/or other countries. -
A Package Manager for Curry
A Package Manager for Curry Jonas Oberschweiber Master-Thesis eingereicht im September 2016 Christian-Albrechts-Universität zu Kiel Programmiersprachen und Übersetzerkonstruktion Betreut durch: Prof. Dr. Michael Hanus und M.Sc. Björn Peemöller Eidesstattliche Erklärung Hiermit erkläre ich an Eides statt, dass ich die vorliegende Arbeit selbstständig ver- fasst und keine anderen als die angegebenen Quellen und Hilfsmittel verwendet habe. Kiel, Contents 1 Introduction 1 2 The Curry Programming Language 3 2.1 Curry’s Logic Features 3 2.2 Abstract Curry 5 2.3 The Compiler Ecosystem 6 3 Package Management Systems 9 3.1 Semantic Versioning 10 3.2 Dependency Management 12 3.3 Ruby’s Gems and Bundler 16 3.4 JavaScript’s npm 19 3.5 Haskell’s Cabal 21 4 A Package Manager for Curry 25 4.1 The Command Line Interface 26 4.2 What’s in a Package? 29 4.3 Finding Packages 35 4.4 Installing Packages 37 4.5 Resolving Dependencies 38 vi A Package Manager for Curry 4.6 Interacting with the Compiler 43 4.7 Enforcing Semantic Versioning 46 5 Implementation 51 5.1 The Main Module 52 5.2 Packages and Dependencies 56 5.3 Dependency Resolution 58 5.4 Comparing APIs 71 5.5 Comparing Program Behavior 73 6 Evaluation 85 6.1 Comparing Package Versions 85 6.2 A Sample Dependency Resolution 88 6.3 Performance of the Resolution Algorithm 90 6.4 Performance of API and Behavior Comparison 96 7 Summary & Future Work 99 A Total Order on Versions 105 B A Few Curry Packages 109 C Raw Performance Figures 117 D User’s Manual 121 1 Introduction Modern software systems typically rely on many external libraries, reusing func- tionality that can be shared between programs instead of reimplementing it for each new project. -
App Frameworks #WWDC16
App Frameworks #WWDC16 What’s New in Cocoa Touch Session 205 Olivier Gutknecht Senior Engineering Manager, UIKit © 2016 Apple Inc. All rights reserved. Redistribution or public display not permitted without written permission from Apple. What’s New in Cocoa Touch What’s New in Cocoa Touch What’s Not New in Cocoa Touch Since Last Year Since Last Year 3D Touch Since Last Year 3D Touch iPad Pro Since Last Year 3D Touch iPad Pro Apple Pencil Since Last Year 3D Touch iPad Pro Apple Pencil Smart Keyboard Adaptivity Adaptivity UIUserInterfaceSizeClass.compact Adaptivity UIUserInterfaceSizeClass.regular Adaptivity UIUserInterfaceSizeClass.gigantic Adaptivity UIUserInterfaceSizeClass.gigantic Adaptivity UIUserInterfaceSizeClass.gigantic Adaptivity UIUserInterfaceSizeClass.gigantic Making Apps Adaptive The fundamentals Traits Size Classes Size-based layouts Aa Making Apps Adaptive Interface Builder Making Apps Adaptive Tools and Techniques Auto Layout Dynamic Type Layout Guides UIAppearance Asset Catalogs Making Apps Adaptive Aa PART 1 PART 2 Making Apps Adaptive, Part I Presidio Thursday 11:00AM Making Apps Adaptive, Part II Presidio Friday 9:00AM Inclusive App Design Pacific Heights Tuesday 10:00AM Advanced Touch Input Advanced Touch Input 120 Hz touch scanning on iPad Air 2 and iPad Pro Advanced Touch Input 120 Hz touch scanning on iPad Air 2 and iPad Pro Orientation, Precise Location, Force, and 240 Hz scanning with Apple Pencil Advanced Touch Input 120 Hz touch scanning on iPad Air 2 and iPad Pro Orientation, Precise Location, Force, and 240 -
Learning Watchkit Programming Addison-Wesley Learning Series
Learning WatchKit Programming Addison-Wesley Learning Series Visit informit.com/learningseries for a complete list of available publications. The Addison-Wesley Learning Series is a collection of hands-on program- ming guides that help you quickly learn a new technology or language so you can apply what you’ve learned right away. Each title comes with sample code for the application or applications built in the text. This code is fully annotated and can be reused in your own projects with no strings attached. Many chapters end with a series of exercises to encourage you to reexamine what you have just learned, and to tweak or adjust the code as a way of learning. Titles in this series take a simple approach: they get you going right away and leave you with the ability to walk off and build your own application and apply the language or technology to whatever you are working on. Learning WatchKit Programming A Hands-On Guide to Creating Apple Watch Applications Wei-Meng Lee New York • Boston • Indianapolis • San Francisco Toronto • Montreal • London • Munich • Paris • Madrid Capetown • Sydney • Tokyo • Singapore • Mexico City Many of the designations used by manufacturers and sellers to distinguish their products are Editor-in-Chief claimed as trademarks. Where those designations appear in this book, and the publisher was Mark L. Taub aware of a trademark claim, the designations have been printed with initial capital letters or in all capitals. Senior Acquisitions Editor The author and publisher have taken care in the preparation of this book, but make no expressed or implied warranty of any kind and assume no responsibility for errors or omissions. -
Mdevtalk-Swiftpm.Pdf
29.09.2016 HONZA DVORSKY @czechboy0 honzadvorsky.com Swift • created by Apple • announced in June 2014 • open sourced December 2015 • Swift 3.0 - September 2016 Swift Package Manager SwiftPM Listen carefully if you’re… • an iOS/macOS developer • backend developer • an Android developer • interested in what Apple sees as the future of programming Agenda • introduction to SwiftPM • demo • advanced topics [SwiftPM] is a tool for managing the distribution of Swift code. It’s integrated with the Swift build system to automate the process of downloading, compiling and linking dependencies. — swift.org/package-manager SwiftPM is a • dependency manager • build tool • test tool SwiftPM is • command line based • cross-platform (macOS, Linux) • decentralized • opinionated • convention over configuration Where to learn more about it • swift.org/package-manager • github.com/apple/swift-package-manager • Mailing list: swift-build-dev • Slack: https://swift-package-manager.herokuapp.com Swift Package Manager Swift Package Manager Package • is a folder • Package.swift • source files • contains modules Module • collection of source files (e.g. .swift files) • build instructions (e.g. “build as a library”) • e.g. Foundation, XCTest, Dispatch, … Example Package: Environment • 1 library module • 1 test module “I already use CocoaPods/Carthage, is this just another dependency manager?” — you “I already support CocoaPods, how can I support SwiftPM?” — you CocoaPods -> SwiftPM • https://github.com/neonichu/schoutedenapus • converts CocoaPods Spec to Package.swift -
Automating the Software Deployment Lifecycle with Chocolatey, Jenkins and Powershell
Automating the Software Deployment Lifecycle with Chocolatey, Jenkins and PowerShell Paul Broadwith @pauby https://blog.pauby.com Who Am I? • Paul Broadwith, Glasgow, Scotland • 25+ years in defence, government, financial sectors • Lead Engineer on Boxstarter and Chocolatey cChoco DSC Resource @pauby 2 @pauby 3 Agenda • What is Chocolatey? • Chocolatey Sources; • Internalizing packages; • Recommended Organizational Architecture; • Common scenarios where Chocolatey automation will help you; • Based on a blog post https://blog.pauby.com/post/getting-started-with-chocolatey- and-jenkins/ @pauby 4 Before We Start! C4B @pauby 5 What Is Chocolatey? @pauby 6 A Definition Of Chocolatey Chocolatey is a package manager for Windows, like apt-get or yum but for Windows. It was designed to be a decentralized framework for quickly installing applications and tools that you need. It is built on the NuGet infrastructure currently using PowerShell as its focus for delivering packages from the distros to your door, err computer. @pauby 7 @pauby 8 Chocolatey manages Packages Packages manage Installers @pauby 9 Chocolatey Package Sources Where do packages come from? @pauby 10 Chocolatey Sources • Where packages come from; • C4B comes with two Chocolatey sources by default: • chocolatey – Chocolatey Community Repository • Chocolatey.licensed - Chocolatey Community Repository cached binaries; • Add your own sources: • Repository manager: Artifactory, Nexus, ProGet • Local folder @pauby 11 Demo 1 Chocolatey Sources. @pauby 12 Internalizing Packages Keeping it in the family. @pauby 13 Why Internalize Packages? • What is ‘package internalization’? • Organizations recommended to disable the default sources. • Reliability • Trust • Bandwidth • Copyright Restrictions • Using the default chocolatey source is subject to: • rate limiting; • excessive download limiting; @pauby 14 C4B Package Internalizer • Automatically internalizes the vast majority of packages; • Very fast; • Don’t reinvent the wheel; • Automation! @pauby 15 Demo 2 Package Internalization. -
Yocto Project Reference Manual Is for the 1.4.3 Release of the Yocto Project
Richard Purdie, Linux Foundation <[email protected]> by Richard Purdie Copyright © 2010-2014 Linux Foundation Permission is granted to copy, distribute and/or modify this document under the terms of the Creative Commons Attribution-Share Alike 2.0 UK: England & Wales [http://creativecommons.org/licenses/by-sa/2.0/uk/] as published by Creative Commons. Manual Notes • This version of the Yocto Project Reference Manual is for the 1.4.3 release of the Yocto Project. To be sure you have the latest version of the manual for this release, go to the Yocto Project documentation page [http://www.yoctoproject.org/documentation] and select the manual from that site. Manuals from the site are more up-to-date than manuals derived from the Yocto Project released TAR files. • If you located this manual through a web search, the version of the manual might not be the one you want (e.g. the search might have returned a manual much older than the Yocto Project version with which you are working). You can see all Yocto Project major releases by visiting the Releases [https://wiki.yoctoproject.org/wiki/Releases] page. If you need a version of this manual for a different Yocto Project release, visit the Yocto Project documentation page [http://www.yoctoproject.org/ documentation] and select the manual set by using the "ACTIVE RELEASES DOCUMENTATION" or "DOCUMENTS ARCHIVE" pull-down menus. • To report any inaccuracies or problems with this manual, send an email to the Yocto Project discussion group at [email protected] or log into the freenode #yocto channel.