Learning Functional Programming in Go Pdf, Epub, Ebook

Total Page:16

File Type:pdf, Size:1020Kb

Learning Functional Programming in Go Pdf, Epub, Ebook LEARNING FUNCTIONAL PROGRAMMING IN GO PDF, EPUB, EBOOK Lex Sheehan | 672 pages | 27 Nov 2017 | Packt Publishing Limited | 9781787281394 | English | Birmingham, United Kingdom Learning Functional Programming in Go PDF Book Each folder starts with a number followed by the application name. Testing FP using test-driven development. Nearly all computer hardware is designed to execute machine code, which is native to the computer, written in the imperative style. When you cd into a project directory, first source the init script. The first module explains the functional style of programming: pure functional programming, manipulating collections, and using higher-order functions. How is that possible? In it, you'll find concrete examples and exercises that open up the world of functional programming. Contributors 3. If nothing happens, download the GitHub extension for Visual Studio and try again. The following FibChanneled function creates a channel, namely ch , using the make function and defines it as a channel that contains integers:. All of the code is organized into folders. Recursive calls to fib continues until the base conditions are reached and the final result is calculated and returned. The author offers concise and user-friendly summaries of the most successful interventions and offers practical step-by-step guidance to the successful implementation of visible learning and visible teaching in the classroom. Lex Sheehan begins slowly, using easy-to-understand illustrations and working Go code to teach core functional programming FP principles such as referential transparency, laziness, recursion, currying, and chaining continuations. FP using Go's concurrency constructs. About the Book Functional Programming in C teaches you to apply functional thinking to real-world problems using the C language. When it is passed with 1 , it means it only needs to execute once. Memoize takes a Memoized function type as its input and returns a Memoized function. By the end of the book, you will be adept at building applications the functional way. Now, let's look at a closure named greeting and see the difference between it and the anonymousGreeting function. The process is iterated as many times as necessary until each unit is functioning according to the desired specifications:. We are made by history. Memoization is an optimization technique used to increase performance by storing the results of expensive function calls and returning the cached result when the same input occurs again. The book is divided into four modules. Let's give it a go. Summary Functional Parameters Refactoring long parameter lists What's wrong with a function signature with more than seven parameters? How nice is that? In the second module, you will learn design patterns that you can use to build FP-style applications. There are no side effects. In this practical guide, four Kubernetes professionals with deep experience in distributed systems, enterprise application development, …. In the next example, instead of executing the closure in the greeting function, we will return it and assign its return value to the hey variable in the main function:. Learn how to compose reliable applications using high-order functions Explore techniques to eliminate side-effects using FP techniques such as currying Use first-class functions to implement pure functions Understand how to implement a lambda expression in Go Compose a working application using the decorator pattern Create faster programs using lazy evaluation Use Go concurrency constructs to compose a functionality pipeline Understand category theory and what it has to do with FP By the end of the Learning Functional Programming in Go book, you will be adept at building applications the FP way. This book bridges the language gap for Golang developers by showing you how to create and consume functional constructs in Golang. First, let's define a Channel function that uses a channel to perform Fibonacci calculations:. Any Condition Any Condition. This book is a tutorial for programmers looking to learn FP and apply it to write better code. In the next module, you will learn FP techniques that you can use to improve your API signatures, to increase performance, and to build better Cloud-native applications. So, all we have to do to run our first app--cars. The first module explains the functional style of programming; pure functional programming FP , manipulating collections, and using high-order functions. If we were to step through our code using a debugger, we'd see that fibonacci. In the second module, you will learn design patterns that you can use to build FP-style applications. Function literals are closures, giving them access to the scope in which they are declared. Imperative programs change their state over time, step by step. How to run our tests. Learning Functional Programming in Go Writer This programming paradigm makes algorithms used for math calculations easier to understand and provides a concise method of coding algorithms by people who aren't developers. In the next module, you will learn FP techniques that you can use to improve your API signatures, increase performance, and build better cloud-native applications. McMillan , Hardcover 5. The implementation of neighbor iteration is crucial for the performance of any graph library. The generic implementation of the degree function iterates over the n potential neighbors and calls the edge function for each one to check if it really is a neighbor. With numbers comes complexity. Lex Sheehan, Lex Sheehan,. What You Will Learn Learn how to compose reliable applications using high-order functions Explore techniques to eliminate side-effects using FP techniques such as currying Use first-class functions to implement pure functions Understand how to implement a lambda expression in Go Compose a working application using the decorator pattern Create faster programs using lazy evaluation Use Go concurrency constructs to compose a functionality pipeline Understand category theory and what it has to do with FP In Detail Functional programming is a popular programming paradigm that is used to simplify many tasks and will help you write flexible and succinct code. The Car object encapsulates the data for each object, and the cars object encapsulates our list of cars:. We'll look at two options: memoization and concurrency. The value of b. In FP, iteration is implemented by the library function contains. Would you like to see a simpler, cleaner way to do the same thing? Since the closure function is declared in the same scope as the msg variable, the closure has access to it. In Chapter 2 , Manipulating Collections , our Go applications will start getting more complex, and we'll get introduced to a simple, more consistent way to manage our Go development environments. You may also like. We'll also show you how use these concepts to build robust and testable apps. If you want to run the Go projects discussed in each chapter, you need to install Go. In the second module, you will learn design patterns that you can use to build FP-style applications. Learn basic FP principles and apply them to object-oriented programming Discover how FP is more concise and modular than OOP Get useful FP lessons for your Java type design —such as avoiding nulls Design data structures and algorithms using functional programming principles Write concurrent programs using the Actor model and software transactional memory Use functional libraries and frameworks for Java—and learn where to go next to deepen your functional programming skills Author : Martin McBride Publisher: Packt Publishing Ltd ISBN: Size : You'll start by learning the principles of functional programming and the language features that allow you to program functionally. Style and approachThis book takes a pragmatic approach and shows you techniques to write better functional constructs in Golang. Go provides many ways to improve this performance. We have heard that recursion in Go can be slow. Note We should write unit tests in order to: Ensure that what you implement meets your feature requirements Leverage testing to help you think about how best to implement your solution Produce quality tests that can be used in your constant integration process Verify that your implementation meets interface requirements with other parts of your application Make developing integration tests easier Safeguard your work against other developers, who might implement a component that could break your code in production. Here's an example of this:. The author offers concise and user-friendly summaries of the most successful interventions and offers practical step-by-step guidance to the successful implementation of visible learning and visible teaching in the classroom. Instead of manipulating the state in the outside environment, closures allow states to be created, passed around, and subsequently referenced. This book: links the biggest ever research project on teaching strategies to practical classroom implementation champions both teacher and student perspectives and contains step by step guidance including lesson preparation, interpreting learning and feedback during the lesson and post lesson follow up offers checklists, exercises, case studies and best practice scenarios to assist in raising achievement includes whole school checklists and advice for school leaders on facilitating visible learning in their institution now includes additional meta-analyses bringing the total cited within the research to over comprehensively covers numerous areas of learning activity including pupil motivation, curriculum, meta-cognitive strategies, behaviour, teaching strategies, and classroom management. Publication date: November If we run the same imperative function again, using the same input, the result may differ. Let's take a journey from imperative to a pure functional way of programming a sum function. Let's utilize a memoization technique to speed up our Fibonacci calculation. Do you have code in place to always properly manage its state and prevent all the possible side effects? FibMemoized 5 calls the following. Well, FP treats computation as an evaluation of mathematical functions.
Recommended publications
  • Exploring Languages with Interpreters and Functional Programming Chapter 8
    Exploring Languages with Interpreters and Functional Programming Chapter 8 H. Conrad Cunningham 24 September 2018 Contents 8 Evaluation Model 2 8.1 Chapter Introduction . .2 8.2 Referential Transparency Revisited . .2 8.3 Substitution Model . .3 8.4 Time and Space Complexity . .6 8.5 Termination . .7 8.6 What Next? . .7 8.7 Exercises . .8 8.8 Acknowledgements . .8 8.9 References . .9 8.10 Terms and Concepts . .9 Copyright (C) 2016, 2017, 2018, H. Conrad Cunningham Professor of Computer and Information Science University of Mississippi 211 Weir Hall P.O. Box 1848 University, MS 38677 (662) 915-5358 Browser Advisory: The HTML version of this textbook requires a browser that supports the display of MathML. A good choice as of September 2018 is a recent version of Firefox from Mozilla. 1 8 Evaluation Model 8.1 Chapter Introduction This chapter introduces an evaluation model applicable to Haskell programs. As in the previous chapters, this chapter focuses on use of first-order functions and primitive data types. A goal of this chapter and the next one is enable students to analyze Haskell functions to determine under what conditions they terminate normally and how efficient they are. This chapter presents the evaluation model and the next chapter informally analyzes simple functions in terms of time and space efficiency and termination. How can we evaluate (i.e. execute) an expression that “calls” a function like the fact1 function from Chapter 4? We do this by rewriting expressions using a substitution model, as we see in this chapter. This process depends upon a property of functional languages called referential transparency.
    [Show full text]
  • Design Patterns Promote Reuse
    Design Patterns Promote Reuse “A pattern describes a problem that occurs often, along with a tried solution to the problem” - Christopher Alexander, 1977 • Christopher Alexander’s 253 (civil) architectural patterns range from the creation of cities (2. distribution of towns) to particular building problems (232. roof cap) • A pattern language is an organized way of tackling an architectural problem using patterns Kinds of Patterns in Software • Architectural (“macroscale”) patterns • Model-view-controller • Pipe & Filter (e.g. compiler, Unix pipeline) • Event-based (e.g. interactive game) • Layering (e.g. SaaS technology stack) • Computation patterns • Fast Fourier transform • Structured & unstructured grids • Dense linear algebra • Sparse linear algebra • GoF (Gang of Four) Patterns: structural, creational, behavior The Gang of Four (GoF) • 23 structural design patterns • description of communicating objects & classes • captures common (and successful) solution to a category of related problem instances • can be customized to solve a specific (new) problem in that category • Pattern ≠ • individual classes or libraries (list, hash, ...) • full design—more like a blueprint for a design The GoF Pattern Zoo 1. Factory 13. Observer 14. Mediator 2. Abstract factory 15. Chain of responsibility 3. Builder Creation 16. Command 4. Prototype 17. Interpreter 18. Iterator 5. Singleton/Null obj 19. Memento (memoization) 6. Adapter Behavioral 20. State 21. Strategy 7. Composite 22. Template 8. Proxy 23. Visitor Structural 9. Bridge 10. Flyweight 11.
    [Show full text]
  • Week 3: Scope and Evaluation Order Assignment 1 Has Been Posted!
    Week 3: Scope and Evaluation Order CSC324 Principles of Programming Languages David Liu, Department of Computer Science Assignment 1 has been posted! Closures and static scope static (adjective) determined only by the program source code dynamic (adjective) determined only when the program is run E.g., referential transparency is a static property How are closures implemented? Are they static or dynamic? Or both? Function bodies can be processed statically (e.g., Haskell compiler generates code once per lambda). The closure environment (and therefore the closure itself) can only be generated dynamically. The closure depends only on where the function is evaluated, not where that function is called. (define (make-adder n) (lambda (x) (+ x n))) (define adder (make-adder 1)) (adder 100) So we can determine where each free identifier obtains its values statically, based on where its enclosing function is defined. scope (of an identifier) The parts of program code that may refer to that identifier. static (aka lexical) scope The scope of every identifier is determined by the structure of the source code (e.g., by nesting of lambdas and lets). Every identifier obtains its value from the closest enclosing expression that binds it. (define (make-adder n) (lambda (x) (+ x n))) (define adder (make-adder 1)) ; (0x..., {n: 1}) (let* ([n 100]) (adder 2)) Implementing static scope in an interpreter A simple interpreter (define/match (interpret env expr) [(_ (? number?)) expr] [(_ (? symbol?)) (hash-ref env expr)] [(_ (list '+ l r)) (+ (interpret env l) (interpret env r))]) A simple interpreter (define/match (interpret env expr) [(_ (? number?)) expr] [(_ (? symbol?)) (hash-ref env expr)] [(_ (list '+ l r)) (+ (interpret env l) (interpret env r))]) The environment is passed recursively when interpreting each subexpression.
    [Show full text]
  • Reversible Programming with Negative and Fractional Types
    9 A Computational Interpretation of Compact Closed Categories: Reversible Programming with Negative and Fractional Types CHAO-HONG CHEN, Indiana University, USA AMR SABRY, Indiana University, USA Compact closed categories include objects representing higher-order functions and are well-established as models of linear logic, concurrency, and quantum computing. We show that it is possible to construct such compact closed categories for conventional sum and product types by defining a dual to sum types, a negative type, and a dual to product types, a fractional type. Inspired by the categorical semantics, we define a sound operational semantics for negative and fractional types in which a negative type represents a computational effect that “reverses execution flow” and a fractional type represents a computational effect that“garbage collects” particular values or throws exceptions. Specifically, we extend a first-order reversible language of type isomorphisms with negative and fractional types, specify an operational semantics for each extension, and prove that each extension forms a compact closed category. We furthermore show that both operational semantics can be merged using the standard combination of backtracking and exceptions resulting in a smooth interoperability of negative and fractional types. We illustrate the expressiveness of this combination by writing a reversible SAT solver that uses back- tracking search along freshly allocated and de-allocated locations. The operational semantics, most of its meta-theoretic properties, and all examples are formalized in a supplementary Agda package. CCS Concepts: • Theory of computation → Type theory; Abstract machines; Operational semantics. Additional Key Words and Phrases: Abstract Machines, Duality of Computation, Higher-Order Reversible Programming, Termination Proofs, Type Isomorphisms ACM Reference Format: Chao-Hong Chen and Amr Sabry.
    [Show full text]
  • Pattern Matching
    Functional Programming Steven Lau March 2015 before function programming... https://www.youtube.com/watch?v=92WHN-pAFCs Models of computation ● Turing machine ○ invented by Alan Turing in 1936 ● Lambda calculus ○ invented by Alonzo Church in 1930 ● more... Turing machine ● A machine operates on an infinite tape (memory) and execute a program stored ● It may ○ read a symbol ○ write a symbol ○ move to the left cell ○ move to the right cell ○ change the machine’s state ○ halt Turing machine Have some fun http://www.google.com/logos/2012/turing-doodle-static.html http://www.ioi2012.org/wp-content/uploads/2011/12/Odometer.pdf http://wcipeg.com/problems/desc/ioi1211 Turing machine incrementer state symbol action next_state _____ state 0 __1__ state 1 0 _ or 0 write 1 1 _10__ state 2 __1__ state 1 0 1 write 0 2 _10__ state 0 __1__ state 0 _00__ state 2 1 _ left 0 __0__ state 2 _00__ state 0 __0__ state 0 1 0 or 1 right 1 100__ state 1 _10__ state 1 2 0 left 0 100__ state 1 _10__ state 1 100__ state 1 _10__ state 1 100__ state 1 _10__ state 0 100__ state 0 _11__ state 1 101__ state 1 _11__ state 1 101__ state 1 _11__ state 0 101__ state 0 λ-calculus Beware! ● think mathematical, not C++/Pascal ● (parentheses) are for grouping ● variables cannot be mutated ○ x = 1 OK ○ x = 2 NO ○ x = x + 1 NO λ-calculus Simplification 1 of 2: ● Only anonymous functions are used ○ f(x) = x2+1 f(1) = 12+1 = 2 is written as ○ (λx.x2+1)(1) = 12+1 = 2 note that f = λx.x2+1 λ-calculus Simplification 2 of 2: ● Only unary functions are used ○ a binary function can be written as a unary function that return another unary function ○ (λ(x,y).x+y)(1,2) = 1+2 = 3 is written as [(λx.(λy.x+y))(1)](2) = [(λy.1+y)](2) = 1+2 = 3 ○ this technique is known as Currying Haskell Curry λ-calculus ● A lambda term has 3 forms: ○ x ○ λx.A ○ AB where x is a variable, A and B are lambda terms.
    [Show full text]
  • SI 413, Unit 3: Advanced Scheme
    SI 413, Unit 3: Advanced Scheme Daniel S. Roche ([email protected]) Fall 2018 1 Pure Functional Programming Readings for this section: PLP, Sections 10.7 and 10.8 Remember there are two important characteristics of a “pure” functional programming language: • Referential Transparency. This fancy term just means that, for any expression in our program, the result of evaluating it will always be the same. In fact, any referentially transparent expression could be replaced with its value (that is, the result of evaluating it) without changing the program whatsoever. Notice that imperative programming is about as far away from this as possible. For example, consider the C++ for loop: for ( int i = 0; i < 10;++i) { /∗ some s t u f f ∗/ } What can we say about the “stuff” in the body of the loop? Well, it had better not be referentially transparent. If it is, then there’s no point in running over it 10 times! • Functions are First Class. Another way of saying this is that functions are data, just like any number or list. Functions are values, in fact! The specific privileges that a function earns by virtue of being first class include: 1) Functions can be given names. This is not a big deal; we can name functions in pretty much every programming language. In Scheme this just means we can do (define (f x) (∗ x 3 ) ) 2) Functions can be arguments to other functions. This is what you started to get into at the end of Lab 2. For starters, there’s the basic predicate procedure?: (procedure? +) ; #t (procedure? 10) ; #f (procedure? procedure?) ; #t 1 And then there are “higher-order functions” like map and apply: (apply max (list 5 3 10 4)) ; 10 (map sqrt (list 16 9 64)) ; '(4 3 8) What makes the functions “higher-order” is that one of their arguments is itself another function.
    [Show full text]
  • Dependency Injection in Unity3d
    Dependency Injection in Unity3D Niko Parviainen Bachelor’s thesis March 2017 Technology, communication and transport Degree Programme in Software Engineering Description Author(s) Type of publication Date Parviainen, Niko Bachelor’s thesis March 2017 Language of publication: English Number of pages Permission for web publi- 57 cation: x Title of publication Dependency Injection in Unity3D Degree programme Degree Programme in Software Engineering Supervisor(s) Rantala, Ari Hämäläinen, Raija Assigned by Psyon Games Oy Abstract The objective was to find out how software design patterns and principles are applied to game development to achieve modular design. The tasks of the research were to identify the dependency management problem of a modular design, find out what the solutions offered by Unity3D are, find out what the dependency injection pattern is and how it is used in Unity3D environment. Dependency management in Unity3D and the dependency injection pattern were studied. Problems created by Unity3D’s solutions were introduced with examples. Dependency in- jection pattern was introduced with examples and demonstrated by implementing an ex- ample game using one of the available third-party frameworks. The aim of the example game was to clarify if the use of dependency injection brings modularity in Unity3D envi- ronment and what the cost of using it is. The principles of SOLID were introduced with generic examples and used to assist depend- ency injection to further increase the modularity by bringing the focus on class design. Dependency injection with the help of SOLID principles increased the modularity by loosely coupling classes even though slightly increasing the overall complexity of the architecture.
    [Show full text]
  • Let's Get Functional
    5 LET’S GET FUNCTIONAL I’ve mentioned several times that F# is a functional language, but as you’ve learned from previous chapters you can build rich applications in F# without using any functional techniques. Does that mean that F# isn’t really a functional language? No. F# is a general-purpose, multi paradigm language that allows you to program in the style most suited to your task. It is considered a functional-first lan- guage, meaning that its constructs encourage a functional style. In other words, when developing in F# you should favor functional approaches whenever possible and switch to other styles as appropriate. In this chapter, we’ll see what functional programming really is and how functions in F# differ from those in other languages. Once we’ve estab- lished that foundation, we’ll explore several data types commonly used with functional programming and take a brief side trip into lazy evaluation. The Book of F# © 2014 by Dave Fancher What Is Functional Programming? Functional programming takes a fundamentally different approach toward developing software than object-oriented programming. While object-oriented programming is primarily concerned with managing an ever-changing system state, functional programming emphasizes immutability and the application of deterministic functions. This difference drastically changes the way you build software, because in object-oriented programming you’re mostly concerned with defining classes (or structs), whereas in functional programming your focus is on defining functions with particular emphasis on their input and output. F# is an impure functional language where data is immutable by default, though you can still define mutable data or cause other side effects in your functions.
    [Show full text]
  • Facet: a Pattern for Dynamic Interfaces
    Facet: A pattern for dynamic interfaces Author: Eric Crahen SUNY at Buffalo CSE Department Amherst, NY 14260 201 Bell Hall 716-645-3180 <[email protected]> Context: Wherever it is desirable to create a context sensitive interface in order to modify or control the apparent behavior if an object. Problem: How can I modify the behavior of an existing object so that different behaviors are shown under different circumstances; and yet still maintain a clean separation between the policy (when each behavior is available) and implementation of each behavior allowing them to be developed independently of one another? Forces: Interfaces provide an essential level of abstraction to object oriented programming. Generally, objects are able define aspects of their function very well using interfaces. At times, this may not be enough. When dealing with two or more classes whose responsibilities are distinctly separate, but whose behavior is closely related, classes can begin to resist modularization. For example, adding security to an application means inserting code that performs security checks into numerous locations in existing classes. Clearly, these responsibilities are distinct; the original classes being responsible for the tasks they were designed to perform, and the security classes being responsible for providing access control. However, making those original classes secure means intermingling code that deals with security. When the classes dealing with security are changed many classes are going to be impacted. One method of adding new behavior to an existing class might be to simply create a subclass and embed that new behavior. In the security example, this would mean creating a subclass for each class that needs to be secure and adding calls to the security code.
    [Show full text]
  • Lambda Calculus and Functional Programming
    Global Journal of Researches in Engineering Vol. 10 Issue 2 (Ver 1.0) June 2010 P a g e | 47 Lambda Calculus and Functional Programming Anahid Bassiri1Mohammad Reza. Malek2 GJRE Classification (FOR) 080299, 010199, 010203, Pouria Amirian3 010109 Abstract-The lambda calculus can be thought of as an idealized, Basis concept of a Turing machine is the present day Von minimalistic programming language. It is capable of expressing Neumann computers. Conceptually these are Turing any algorithm, and it is this fact that makes the model of machines with random access registers. Imperative functional programming an important one. This paper is programming languages such as FORTRAN, Pascal etcetera focused on introducing lambda calculus and its application. As as well as all the assembler languages are based on the way an application dikjestra algorithm is implemented using a Turing machine is instructed by a sequence of statements. lambda calculus. As program shows algorithm is more understandable using lambda calculus in comparison with In addition functional programming languages, like other imperative languages. Miranda, ML etcetera, are based on the lambda calculus. Functional programming is a programming paradigm that I. INTRODUCTION treats computation as the evaluation of mathematical ambda calculus (λ-calculus) is a useful device to make functions and avoids state and mutable data. It emphasizes L the theories realizable. Lambda calculus, introduced by the application of functions, in contrast with the imperative Alonzo Church and Stephen Cole Kleene in the 1930s is a programming style that emphasizes changes in state. formal system designed to investigate function definition, Lambda calculus provides a theoretical framework for function application and recursion in mathematical logic and describing functions and their evaluation.
    [Show full text]
  • Dependency Injection with Unity
    D EPEN DEPENDENCY INJECTION WITH UNITY Over the years software systems have evolutionarily become more and more patterns & practices D ENCY complex. One of the techniques for dealing with this inherent complexity Proven practices for predictable results of software systems is dependency injection – a design pattern that I allows the removal of hard-coded dependencies and makes it possible to Save time and reduce risk on your NJECT assemble a service by changing dependencies easily, whether at run-time software development projects by or compile-time. It promotes code reuse and loosely-coupled design which incorporating patterns & practices, I leads to more easily maintainable and flexible code. Microsoft’s applied engineering ON guidance that includes both production The guide you are holding in your hands is a primer on using dependency quality source code and documentation. W I injection with Unity – a lightweight extensible dependency injection TH DEPENDENCY INJECTION container built by the Microsoft patterns & practices team. It covers The guidance is designed to help U software development teams: various styles of dependency injection and also additional capabilities N I of Unity container, such as object lifetime management, interception, Make critical design and technology TY and registration by convention. It also discusses the advanced topics of selection decisions by highlighting WITH UNITY enhancing Unity with your custom extensions. the appropriate solution architectures, technologies, and Microsoft products The guide contains plenty of trade-off discussions and tips and tricks for for common scenarios managing your application cross-cutting concerns and making the most out of both dependency injection and Unity. These are accompanied by a Understand the most important Dominic Betts real world example that will help you master the techniques.
    [Show full text]
  • Notes on Functional Programming with Haskell
    Notes on Functional Programming with Haskell H. Conrad Cunningham [email protected] Multiparadigm Software Architecture Group Department of Computer and Information Science University of Mississippi 201 Weir Hall University, Mississippi 38677 USA Fall Semester 2014 Copyright c 1994, 1995, 1997, 2003, 2007, 2010, 2014 by H. Conrad Cunningham Permission to copy and use this document for educational or research purposes of a non-commercial nature is hereby granted provided that this copyright notice is retained on all copies. All other rights are reserved by the author. H. Conrad Cunningham, D.Sc. Professor and Chair Department of Computer and Information Science University of Mississippi 201 Weir Hall University, Mississippi 38677 USA [email protected] PREFACE TO 1995 EDITION I wrote this set of lecture notes for use in the course Functional Programming (CSCI 555) that I teach in the Department of Computer and Information Science at the Uni- versity of Mississippi. The course is open to advanced undergraduates and beginning graduate students. The first version of these notes were written as a part of my preparation for the fall semester 1993 offering of the course. This version reflects some restructuring and revision done for the fall 1994 offering of the course|or after completion of the class. For these classes, I used the following resources: Textbook { Richard Bird and Philip Wadler. Introduction to Functional Program- ming, Prentice Hall International, 1988 [2]. These notes more or less cover the material from chapters 1 through 6 plus selected material from chapters 7 through 9. Software { Gofer interpreter version 2.30 (2.28 in 1993) written by Mark P.
    [Show full text]